____ __ _____ ___ ___ _____ ____ | \ | | | ___| \ \ / / | ___| | | | \| | | |___ | <> <>| | |___ | | | |\ | | | ___| \ / | ___| | |\ \ | | \ | | |___ | ~~~ | | |___ | || \ |__| \___| |_____| \___/ |_____| |_| \_| __ __ _____ ____ __ _______ _____ ____ | \ / | |_ _| | \ | | |__ __| | ___| | | | /__\ | | | | \| | | | | |___ | | | | | | | |\ | | | | | ___| | |\ \ \ /\ / _| |_ | | \ | | | | |___ | || \ \_/ \_/ |_____| |__| \___| |_| |_____| |_| \_| ____ __ _____ _____ __ __ _______ ______ | \ | | |_ _| / ___| | | | | |__ __| / ____\ | \| | | | | / | |__| | | | | |____ | |\ | | | | | | ___ | __ | | | |____ \ | | \ | _| |_ | \/ | | | | | | | ____| | |__| \___| |_____| \_____/ |__| |__| |_| |______/ ********************************************* Neverwinter Nights Chapter 1 Side-Quest Guide Version 2.0 Released: 9.12.2002 Copyright 2002 Sanjeev Namjoshi ********************************************* These are the only websites that this FAQ is to appear: www.gamefaqs.com http://www.sorcerers.net/index.shtml If it appears elsewhere please inform me NOTE: I will be extremely busy for, well most of this year; the only time I can work on this FAQ is probably long weekends and some holidays. Psx511 contributed a good idea that I probably won't get to do. He suggested that I have all the money and experience points and stuff you get for completing the quests. I will not get time to do this, so feel free to contribute, I will update as soon as I can. Table of Contents I. Introduction II. Version History III. Classes and Races IV. Prelude V. City Core VI. Peninsula District VII. Beggar's Nest VIII. Docks IX. No-Man's Land X. Blacklake District XI. Helm's Hold XII. Full Quest List XIII. Contributors XIV. Personal Review XV. About Plagiarism XVI. FAQ XVII. Contact XVIII. Legal <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< I. Introduction <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< This FAQ/Guide is my second one and was created for people who cannot remember or find all the numerous side quests in the game which usually have some reward such as XP or gold. This FAQ is only for Chapter 1, and I may release other chapters in the near future. Although this guide briefly touches on the abilities and skills of the classes and races, it is suggested that you read a walkthrough for more detailed information. In some areas I do give brief walkthroughs only to make it easier to find what you need. I am writing this guide assuming that you've completed this area before, have a basic layout of the area, or have nearly completed it. For exact locations and walkthroughs, please check another FAQ. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< II. Version History <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Version 2.0-9.12.02 ~Added the sites that my FAQ can be found ~Added two new people to the contribution list! ~Updated a few minor things, not much more work around here for a while. ~Changed my e-mail Version 1.0-8.19.02 ~Table of Contents ~All sections ~ASCII title <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< III. Classes and Races <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< In Neverwinter Nights there are numerous classes and a few races. Depending on what race you choose and what you want your character to excel in, the character will play the game differently. I may put a description if enough people want them, but most of these descriptions are in other FAQs. Below is the list of races: Human Dwarves Half-Orc Halfing Gnome Elf Half-Elf Below is the list of classes: Ranger Rouge Bard Monk Fighter Barbarian Cleric Paladin Druid Wizard Sorcerer <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< IV. Prelude <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Much of the prelude is mindless and doesn't require too much skill. You just go through the academy learning how to use weapons or cast spells. There are no quests in this area, but you do learn a lot of information about later quests. Remember to check the chests in the room you start in and the small cubicles near it for extra items. During the prelude remember to look inside all the boxes for semi-rare potions which may aid you later. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< V. City Core <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< In the City Core there are plenty of places to see. There are four gates that lead to each district: Peninsula, Beggar's Nest, Dock, and Blacklake. Then there is Castle Never, the gate out of the City Core, and the Halls of Justice (where you respawn or appear with Stone of Recall). There are few houses you can loot along with a few boxes and chests. The Moonstone Mask is a lovely whorehouse which unfortunately is quiet disappointing. The Shining Knights and Armor sells all your weapons and armor. Talk to the guy about special weapons for access to a blacksmith below who makes magical and more powerful weapons in a room below. The Trade of Blades is the place to hire henchmen to help you out. There is another right outside the exit of the Halls of Justice. Remember to hire a henchmen! I had no idea they existed until Helm's Hold! Your henchmen should take over for a skill you do not have. My character is a fighter so I took Sharwyn because she can pick locks and cast spells to raise my stats...and besides, she's hot. All the quests but Quest 5 in the City Core can be completed with any character if you persuade the giver of the quest. The classes listed below the quest name show which will do best and which do not have to persuade. Quest 1-Never's Tomb Required Classes: Cleric, Paladin, Monk (other classes may persuade). For this mission, you must talk to Judge Oleff. Converse about the faith of Tyr. Eventually he will begin to talk about a tomb and about artifacts. He offers it if you are a Cleric, Paladin, or Monk. Otherwise you have to persuade him. You get a "Letter from Oleff", which grants you access into the first tomb. Thus quest is continued in the Peninsula District. Quest 2-The Wailing and the Waterdhaviens This is the main quest of Chapter 1 which you are given from Lady Aribeth. When you finish either of the four areas (by defeating the level's boss) you get one item that is part of one of the Waterdhaviens. This quest is continued in the Peninsula District. Quest 3-Art of Theft Required Classes: Rouges Given by Ophala in the Moonstone Mask, she talks of three people who have items that she is interested in. They are apparently of the rich upper class and live in estates. There is one in the Docks and two in Blacklake. You must pick locks and defeat guards along with avoiding traps to get to the items meaning you must either have a henchmen with an unlocking/bashing ability or you must have those abilities. Giving them to her will be definitely worth your trouble! This quest is continued in the Docks District. Quest 4-Zoo Rescue Required Classes: Druid, Ranger There is a man by a giant tree who is an environmentalist tree-hugger. He complains about the animal's treatment in the Zoo in Blacklake. Pay that place a visit. This quest is continued in the Blacklake. Quest 5-Cloaktower Membership Required Classes: Sorcerer, Wizard This is the only quest that only Sorcerers and Wizards can attempt. Go to the tower which is located outside the Halls of Justice on the left side of the higher area. You learn of 4 items that must be found in a certain order. When you find all the items you get to take the final challenge and get membership to the Starred Cloak Guild. The quest is continued in the Peninsula District. The final challenge is in the Docks District. Quest 6-The Gauntlet Required Classes: Paladin, Fighter, Barbarian When you enter the Trade of Blades, you will see a guy named Graxx. If you ask him "where to get some action" (not that you sick pervs), then he will tell you about the Gauntlet, a fighting club. Buy a pass from him. This quest is continued in the Blacklake District. Henchmen Quests: The remaining quest are given to you buy your henchmen. Quest 7-Sharwyn's Quest Sharwyn tells some stories of her life and eventually leads to her sick mother. What do you need that could heal her mother...? This quest is continued in the Peninsula District. Quest 8-Daelan's Quest You soon learn that Daelan is searching for his mother's Brooch. This quest is continued in the Docks District. Quest 9-Linu's Quest Linu wants the Silver Chalice of Moonbow. This quest is continued in the Blacklake District. Quest 10-Grimgnaw's Quest Grimgnaw wants his ring. To No-Man's Land!!! Quest 11-Tomi's Quest Tomi wants to speak to Belman and needs some documents. Off to the Beggar's Nest! Quest 12-Boddyknock's Quest What the hell kind of name is Boddyknock?! This ugly Sorcerer seeks a bread recipe which you will find over the corpse of a chef. This quest is continued in the Beggar's Nest. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< VI. Peninsula District <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Ahh! The Peninsula District. A beautiful seaside district plagued with the fleeting madness of escaped prisoners liberated by a head guard whose mind is being eaten out. Lovely. There are a few important places here. At the North end is the first Cloaktower for those questers. Right next to this is a house of the servents of Lady Tanglebrook who inform you of the Prison Key under the welcome mat. The first tomb is at the eastern side. The southeast had a Militia H.Q. and a shop. The Western side contains the Prison and the Sewers. The northern side has the gates and Lady Tanglebrook's Estate. Quest 1A-Never's Tomb Continued Head to the eastern part of town and find a building near the center of the street. A suspicious guard questions you. Just talk to him and loot his house a bit, there isn't much. After speaking with him the door will open to the downstairs. Inside is the first tomb! It is the only discovered one. You soon learn of some interesting items inside the treasure chest. Pick all the cerimonial items, you'll need them later. This quest is continued in the Beggars Nest. Quest 2A-The Wailing and the Waterdhaviens Continued This is of course the main quest. You'll learn of a prison break very soon. There are two ways into the prison, each have advantages and disadvantages: ~There are four sewer entrances(in the south) which all lead to the same room. Give the gang leader and his cronies a nice beating for the prison key and a "boss chest" which has some useful stuff in it. The Prison Key will get you in. ~Directly North of the jail is Lady Tanglebrooks Estate. Pick up the key from the welcome mat and enter. Slaughter the sick stink beetles and continue downstairs to the chessboard. Stay off the trapped squares! You might want the Two-blades Sword + 1 on the corpse of Lady Tanglebrook in the middle of the chessboard. Take the exit to get into the prison. Once inside, you must kill pretty much everyone. The west side has the exit to the Containment Level. In here you must make it to the center room and defeat the sorcerer. Pull the switch by his char and take the eastern exit to the Pits. The pits is just a giant maze of rooms, but your destination is the Northwest corner of the map. Fight the half-orc to the death or talk to him after he surrenders. In the next room is the Intellect Devourer; he is a moderately hard boss. This quest is continued in the Beggars Nest. Quest 5A-Cloaktower Membership Continued An Earth Mephit guards the Rare Earth Clay. He shouldn't be too much of a challenge. This Quest is continued in the Beggar's Nest. Quest 7A-Sharwyn's Quest Continued In Lady Tanglebrook's Estate, North of the prison, is a room on the main floor with the Celestial Elixir. Give it to Sharwyn to get the Belt of the Performer. Quest 13-Ms. Dulcimae and Master Johns Help these poor souls back to the gates! You get some nice XP if you do! Quest 14-Militia H.Q. After you have defeated the Head Gaoler and the Intellect Devourer give the brain to Aribeth. Come back here and Sebile will reward you. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< VII. Beggar's Nest <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Yay! The Beggar's Nest another lovely district infested with zombies and undead. This district is not too complex. The Northeast to Southeast walls are battlements wandered by a lonely soldier. The Academy is in the center, but you cannot reach it by any means. Here and there they are a few barricaded homes with "quest-givers". South is the Temple of Helm. The center is two people that you need to help for some XP. In the North is the Great Graveyard, the Warehouse, and the Snake Cult Building and the cloaktower. Other places too note are the Shining Serpent Inn in the South and a wheel repair shop. I'm not sure why, but some time to the West of the Inn, for enemies will appear and scare the crap out of you, so watch out. Quest 1B-Never's Tomb Continued In the Great Graveyard (see 2B for directions) you will come upon a door with a chest in front. Inside the chest is a broken paper. Read it if you want then place one of the ceremonial items inside. The door opens... Inside is a mummy ready to kill you. When he is dead, pick up the Ancient Chronicles of Halueth Never. This quest is continued in the Docks District. Quest 2B-The Wailing and the Waterdhaviens Continued You must somehow get to Gulnan. Here's how. There are two ways in. First is the easier Snake Cult Estate called "Strange Building" on the map. You must talk to Jemanie first to get in. His house is in the western part of town. This building has some really easy people in it. Its very annoying how the girls scream when they die. When you finish of the Cult Leader, get going to the Underground Crypt. The second is a little bit harder, but worthwhile for the XP. Head toward the building marked "warehouse" on your map. Inside are some weak zombies that shouldn't give you any trouble. Kill them and continue to the next area down the stairs. Some more zombies. Get ready for a real tough fight against the Sword Coast Boy. After that another battle against Drawl. Free the imprisoned man and continue down the stairs to the opposite end of the Underground Crypt as the first entrance. Both lead to the same room: the dreaded room is home to a Dire Bloated Spider. This is an extreme challenge especially without henchmen. Its knockdown will really hurt. Use the Stone of Recall if you're having too much trouble. This leads to the Great Graveyard. Some more easy pickings. Enter the Warrens of the Damned. When you enter you see some psycho woman "die" if that is possible for the undead. Search the area for stuff, Gulnan is in the main central room. Continued in the Docks District. Quest 5B-Cloaktower Membership Continued To get the Kindling Wood, go to the Cloaktower in the far Northwestern corner of the Beggar's Nest. There is a weak Fire Mephit guarding it. This quest is continued in the Blacklake District. Quest 11A-Tomi's Quest Find the wagon repair shop for some documents. Give them to Tomi and Bob's your uncle! Quest 12A-Boddyknock's Quest Out to the West is a bakery with a bread recipe. Give it to the henchmen when he explains his story. Quest 15-A Strange Cult Talking to some people in the Shining Serpent Inn, you will hear about two people to visit: Krestal and Jamanie. Finding Jemanie will get you into the "strange building" on the map. Finish that area for completion. Quest 16-Missing Beggar's Guard Quest Walters is located in the Warehouse behind Sword Coast Boy and Drawl. Defeat them and free Walters. Quest 17-Sword Coast Boys Find the Warehouse on the map and defeat Drawl and the Sword Coast Boy to complete this quest. Quest 18-A Missing Brother Jamanie's poor brother Torin has fallen to a bitter end in the Warrens of the Damned. Bring back his ring like any kind citizen would. His corpse is in a room in the eastern side of the Warren. Quest 19-Lost Soul More death?! Yes indeed the man in the Temple of Helm is missing his brother Marcus. Find his corpse by the graveyard gates and bring the items back. Quest 20-Find Krestal A no-brainer. Find his house, it's the barricaded home in the east and defeat the zombies. Talk to him to get another quest. Quest 21-Find Jamanie Another no-brainer. His house is in the west and also barricaded. He will also give you a quest. Quest 22-Aldo and Hector Find the wagon repair place in the southeast corner. Talk to the man, and when he follows you bring him to Aldo in the center of the map. He's by his wife next to a broken wagon. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< VIII. Docks District <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< This District is probably the easiest to complete. There is one path to go and it is pretty straightforward. Twenty in a Quiver a great place to buy +1 weapons and other items is located in the central area, but more to the northeast. The Cloaktower is located in the east. Androd's Estate is in the North along with the Seedy Tavern. Callik's House and Storeroom are in the Northeast. The Silver Sails is to the West and the Golden Apple is right above it. South West is the Bloodsailor's ship. Quest 1C-Never's Tomb Continued Head to the Silver Sails and explore the area. The small upstairs room contains some items of interest. In the rooms ahead there isn't much. When you reach the hallway with two rooms, watch out, the first has a Sword Spider, and the hallway to the next room is trapped. Inside is a Dire Bloated Spider. When its dead, continue to the Aqueducts. Don't ever use the bridges, they are all trapped, wade across the water to the North where there is a door. Put in another item in the chest to open it. When you get inside open the coffin for the Amulet of Tyr. Continued in Blacklake. Quest 2C-The Wailing and the Waterdhaviens Continued You begin to learn of some sort of auction that will occur in the Seedy Tavern sometime soon (Hmm...SEEDY Tavern...*cough* *cough*). Sorry about that. Find the docks area and threaten the Bloodsailor. He will get pissed off and you will be attacked. They shouldn't be too much of a challenge. Take one of their uniforms. The Smuggler's Coins will get you certain items so collect as many as you can from the Ruffians, Muggers and the other evils. You'll need the brooch that's in the Bloodsailors chests if you have Daelan so take it along. You may want to go to Callik's House and the Bloodsailor Storeroom for some stuff. One of which is the Tavern key which you will need later. There is a Dire Bloated Spider along with other delights so watch it. Head to the Seedy Tavern after you've killed all enemies. At some point in my game, four more of those mysterious guys appeared outside the Seedy Tavern as they did by the Shining Serpent in the Beggar's Nest. Just be careful as you approach that building. To gain access to the Seedy Tavern, you must pay a price. 5 smuggler's coins. Or you could take the side door for free (Note: Not sure if you are able to open side door from outside, you may have to pay to get in and then open in from the inside and then use that doorway for getting in.) There are four ways into the secret Bloodsailor's Hideout. ~Bribe the guard using five of those Smuggler's Coins ~Talk to the Bloodsailors inside. Wear a Bloodsailors uniform while talking to him and pretend that you are (I do not know if this matters). He will challenge you to a drinking contest. If you constitution is high enough you will pass. Talk to the smaller one to get the key. ~Wearing the Bloodsailor uniform, knock on the door. ~Unlock or bash down the door. Doing this will piss the chef/guard off to get four Bloodsailors from upstairs. They will be very easy. In the next rooms are just Bloodsailor Lieutenants and others. They aren't very challenging. Eventually you will come to a room with two guard being evil to Vengual's girlfriend. Kill them and for goodness sake be nice to her. You will get a locket. Leave via the stairs and head to the Silver Sails. The small upstairs room contains some items of interest. In the rooms ahead there isn't much. When you reach the hallway with two rooms, watch out, the first has a Sword Spider, and the hallway to the next room is trapped. Inside is a Dire Bloated Spider. When its dead, continue to the Aqueducts. Don't ever use the bridges, they are all trapped, wade across the water. Someone has to cross the giant bridge unfortunately. Rest up and save before doing so. Talk to the boat guy and step in for a ride to the sewers. You will hear a conversation. When you get there, wait until the three turn into enemies and kill them. Callik is one tough cookie. Head around to Vengual and kill his guards after speaking NICELY to him. Open the box and take the Cockatrice Feather. Head to Aribeth for a reward. Continued in Blacklake. Quest 3A-Art of Theft Continued If you have talked to the owner of the Moonstone Mask, you will be sent on the task of receiving three items from different estates. The first of which is in the Docks. This one is fairly easy so as long as you are a Barbarian, you have a really powerful henchmen (Daeran) or a powerful lock-picker (Sharwyn). The rooms have few people, this place is relatively easy. The item Ophala wants is located in a room in the eastern part of the mansion. Go out the right hallway until you reach the area opposite where you entered. Take the door closest to the right side of the map. In this room, take the southern door. Inside an armoire is Gaudy Statuette for Ophala and other crap if you want it. Quest 5D-Cloaktower Membership Continued This quest is continued from Blacklake because they must be completed in a certain order, refer to Blacklake and then back here. After destroying the Water Mephit you get a Flask of Water. When you bring it back to Eltoora you have to complete a final challenge. Defeat Minogon. When you finish you get the Many-Starred Cloak. Yay! Quest 8A-Daelan's Quest Continued Once Daelan tells you his story, go to the Bloodsailors ship and when the three are dead, look through the chests. One contains the brooch which is just the item you need. Quest 23-The Masterson Amulet Talk to the man outside the Bloodsailors dock for the Masterson Amulet quest. You will find it on Callik's Corpse. Return it like an honest citizen. Quest 24-Trouble in the Docks District This is basically completed by completing the Docks District, see Quest 2C for other info. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< IX. No-Man's Land <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< This is a small area between the City Core and the Barricades. The Barricades lead to the Blacklake District. There isn't very much to do here but kill enemies and loot homes. Although there is one thing... Quest 10A-Grimgaw's Quest Find his ring, the Iron Ring in one of the houses. Quest 25-Trouble in No-Man's Land Talk to the guy as soon as you enter. He will describe a hideous half- orc. Go teach it a lesson. Head to the east part of the windy area and find a shattered tower. Inside is the lovely Half-orc. His corpse has bolts, a Longbow + 1, and his head. Check out his boss-chest. Return the bloody head into the mental guy at the enterance. There's no need to cover barricades. Except talk to the guard for quest 27. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< X. Blacklake District. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< This is the "upper-class" district. At the top left is Meldanen's Estate. The North west contains the Zoo. The Cloaktower is in the west. In the center is the Board Laid Bare Tavern. Also the Rumbottom Estate. Formosa preaches in the lower right corner. Never's Tomb is in the bottom left. Milly's House is in the North. Quest 1D-Never's Tomb Continued As soon as you enter, look for the first house along the southern area to the west of the entrance. The lady will tell of noises within. Check it out. There are few enemies, but not too hard. What's behind the door is the evil part. When you've saved and rested, go tackle the Sword's of Never. Bodiless armor clad, greatsword wielding spirits. They may be too hard in which case you must run to the tomb, get the item and use the stone of recall. Return the items to Oleff for a reward. Quest 2D-The Wailing and the Waterdhaviens Continued Talk to Formosa for quest 26. Head to the small sulky figure of Milly for info on her life. She will tell of her old love relationship with a man named Meldanen. His house is quite small. Look around for stuff and then you'll come too the left hallway with some nice items. Before entering any rooms on the right go get all the potions in the room at the end of the hall. Then head to the upper right door (the lower right is for Quest 28). Save and rest before fighting Meldanen's Apprentice. When he's dead keep looking around and you'll come to a new area with a lot of traps. When Meldanen surrenders there are a few things to do, but the best is to first talk to the Dryad (free her) and get the Lock of Dryad Hair. You can be nice and just take the Silver Tooth as proof of his "death" and give it to Formosa for 500. Kill him and take his stuff. Or take 500 from him and then kill him for his silver tooth. I'm too nice to be mean. Quest 3B-Art of Theft Continued There are two estates in this District, the Rumbottom Estate and the Hodge Estate. Both are quite challenging. Take a rouge or lockpicker with you if you are not one already. The Portrait is located with Mr. Rumbottom in the central room. The Hodge Estate is probably harder then the Rumbottom Estate. Hodge is currently out so find the room with The Gilded Urn in a room in the far top left hand corner of the Estate. Return all three items to Ophala for a just reward. Quest 4A-Zoo Rescue Another fairly easy quest. Head to the Blacklake Zoo in the Northern part of the map and enter. Search every room until you finally get to the one with the door lever. Open all the cages and tell them about the portal. When they reach the portal (top left corner of map) talk to the them once more to set them free. Quest 5D-Cloaktower Membership Continued Battle the Air Mephit for the Puff of Fog and head to the Docks for the last item and the final challenge. The tower is located near the Rumbottom estate in the western part of the map. Quest 6A-The Gauntlet Finally a fun quest. You need a strong companion for this unless you think you are already strong enough to take them on. You must fight four enemies all of which have ups and downs. Hrusk is a relatively easy fighter. For some reason when I fought Fashi, my two-blades sword hardly affected him. I suspect he has a resistance or some sort to bladed weapons. Agar is just weird, if your strong enough don't bother with anything complex he is also just a fighter. Claudus is very weak and quite easy to defeat. That's it, go collect your stuff. Quest 9A-Linu's Quest Located in Meldanen's room (where you fought him) is a chest with the Silver Chalice of Moonbow. Bring it to Linu. Quest 26-Blacklack: Unrest Pretty much just finish the area and defeat Meldanen to get this quest completed. Quest 27-Tension in the Blacklake District Same as above. Quest 28-Blacklake District: Samuel's Rescue Talking to a man named Captain Thurin will give you this quest. Find him in the prison cells of Meldanen's Estate. (see Quest 2D). <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XI. Helm's Hold <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Only one in this area, this area doesn't really need a walkthrough either, just look around for stuff. When you reach Helm's Hold first floor, find a room in the lower right hand corner. Quest 29-Chaohinon Find the book in a room south of this to finish the summoning. He will reward you. Or you could kill him and get a reward. An another way to do it, a lot better way too: "The "good" way to complete this quest is a little different. I believe in the room prior to finding Fenthick there is a trapped book case which holds a book of Helm. Attain both books then banish the demon. Then summon Helm's guardian." -Contributed by God <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XII. Quest List <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Compiled here are all the quest in order, one through twenty-nine. The second only contains the lettered continuations. The third section has them all sorted by areas to include the lettered continuations. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quest 1-Never's Tomb Quest 2-The Wailing and the Waterdhaviens Quest 3-Art of Theft Quest 4-Zoo Rescue Quest 5-Cloaktower Membership Quest 6-The Gauntlet Quest 7-Sharwyn's Quest Quest 8-Daelan's Quest Quest 9-Linu's Quest Quest 10-Grimgnaw's Quest Quest 11-Tomi's Quest Quest 12-Boddyknock's Quest Quest 13-Ms. Dulcimae and Master Johns Quest 14-Militia H.Q. Quest 15-A Strange Cult Quest 16-Missing Beggar's Guard Quest Quest 17-Sword Coast Boys Quest 18-A Missing Brother Quest 19-Lost Soul Quest 20-Find Krestal Quest 21-Find Jamanie Quest 22-Aldo and Hector Quest 23-The Masterson Amulet Quest 24-Trouble in the Docks District Quest 25-Trouble in No-Man's Land Quest 26-Blacklack: Unrest Quest 27-Tension in the Blacklake District Quest 28-Blacklake District: Samuel's Rescue Quest 29-Chaohinon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quest 1A-Never's Tomb Continued Quest 2A-The Wailing and the Waterdhaviens Continued Quest 5A-Cloaktower Membership Continued Quest 7A-Sharwyn's Quest Continued Quest 1B-Never's Tomb Continued Quest 2B-The Wailing and the Waterdhaviens Continued Quest 5B-Cloaktower Membership Continued Quest 11A-Tomi's Quest Quest 12A-Boddyknock's Quest Quest 1C-Never's Tomb Continued Quest 2C-The Wailing and the Waterdhaviens Continued Quest 3A-Art of Theft Continued Quest 5D-Cloaktower Membership Continued Quest 8A-Daelan's Quest Continued Quest 10A-Grimgaw's Quest Quest 1D-Never's Tomb Continued Quest 2D-The Wailing and the Waterdhaviens Continued Quest 3B-Art of Theft Continued Quest 4A-Zoo Rescue Quest 5D-Cloaktower Membership Continued Quest 6A-The Gauntlet Quest 9A-Linu's Quest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ City Core Quest 1-Never's Tomb Quest 2-The Wailing and the Waterdhaviens Quest 3-Art of Theft Quest 4-Zoo Rescue Quest 5-Cloaktower Membership Quest 6-The Gauntlet Quest 7-Sharwyn's Quest Quest 8-Daelan's Quest Quest 9-Linu's Quest Quest 10-Grimgnaw's Quest Quest 11-Tomi's Quest Quest 12-Boddyknock's Quest ~~~~~ Peninsula District Quest 1A-Never's Tomb Continued Quest 2A-The Wailing and the Waterdhaviens Continued Quest 5A-Cloaktower Membership Continued Quest 7A-Sharwyn's Quest Continued Quest 13-Ms. Dulcimae and Master Johns Quest 14-Militia H.Q. ~~~~~ Beggar's Nest Quest 1B-Never's Tomb Continued Quest 2B-The Wailing and the Waterdhaviens Continued Quest 5B-Cloaktower Membership Continued Quest 11A-Tomi's Quest Quest 12A-Boddyknock's Quest Quest 15-A Strange Cult Quest 16-Missing Beggar's Guard Quest Quest 17-Sword Coast Boys Quest 18-A Missing Brother Quest 19-Lost Soul Quest 20-Find Krestal Quest 21-Find Jamanie Quest 22-Aldo and Hector ~~~~~ Docks District Quest 1C-Never's Tomb Continued Quest 2C-The Wailing and the Waterdhaviens Continued Quest 3A-Art of Theft Continued Quest 5D-Cloaktower Membership Continued Quest 8A-Daelan's Quest Continued Quest 23-The Masterson Amulet Quest 24-Trouble in the Docks District ~~~~~ No-Man's Land Quest 10A-Grimgaw's Quest Quest 25-Trouble in No-Man's Land ~~~~~ Blacklake District Quest 1D-Never's Tomb Continued Quest 2D-The Wailing and the Waterdhaviens Continued Quest 3B-Art of Theft Continued Quest 4A-Zoo Rescue Quest 5D-Cloaktower Membership Continued Quest 6A-The Gauntlet Quest 9A-Linu's Quest Quest 26-Blacklack: Unrest Quest 27-Tension in the Blacklake District Quest 28-Blacklake District: Samuel's Rescue ~~~~~ Helm's Hold Quest 29-Chaohinon <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XIII. Contributors <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< psx511-For some minor corrections in my review and the idea described at the very top of the FAQ. God-For help on the Chaohinon Quest <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XIV. Personal Review <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Heard about the game or read some reviews but do not know whether or not to get it? This review is to convince you that it's worth it. Story (100/100) Unlike most games' "save the princess" or "kill the 'bad guy'", this game offers a complex storyline that evolves in different ways depending on your actions. As you learn of the main plot by talking to people, you learn more and more and seem to think the game cannot really go on like this...but then...you see an intricate twist in plot which amazes you. Graphics (80/100) The graphics are adequate but not amazing. They have ups and downs. Some are quite amazing, but none compare to the graphics of some newer games as those are much smoother. These graphics are edgy and choppy in places. Programming (100/100) Very well done! It appears in the beginning to be slightly off, but toward the first half of chapter one, it gets better. All enemies are programmed properly and don't do odd things. The only annoyance I can think of is the fact that sometime when you try to avoid the enemy, you may be a few feet out of reach, but if your enemy struck as you ran, you will still take the hit. Gameplay (100/100) Amazing and fun, the gameplay matches any top games of its time. Extremely well done, you will not get bored playing it. The intricate storyline matched up with the weapons and enemies make this game one of the most fun to play. Enemies (100/100) About 600 maybe more enemies of all types, this game boasts a variety of evil creatures from the demonic Slaads to giant dragons. Audience Apparently aimed at players of D&D, this game will entertain others interested in fantasy and mystical/mythical creatures. Fans of wizards or sorcerers and magic will enjoy it as well. Difficulty Although rather difficult at times, it still makes life easier if you had a henchmen which I didn't until chapter two... Other than that, you may adjust the difficulty. It is still fairly hard on the easiest setting. Diversity There's plenty of everything in this game. Enemies are over 600. Weapons, about 300. Potions and spells are high also. Armor is extremely diverse. Because there are so many choices, it makes this game a lot of fun to play. Overall (90/100) An amazingly well done game that will be a classic...for at least 2 years. This game will entertain many audiences in many ways. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XV. About Plagiarism <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 100% of this is my work and under no circumstance will you take any part or whole of this document without my permission. If I say no then you will not go ahead and copy it anyway. Plagiarism is for losers, don't be a loser. It is very simple just to ask permission. On the other hand, if there is something in here that is your work and I have mistakenly put it in my FAQ (I am an honest person, I would never take anyone's work, I am completely against that) then if this is true and you aren't just trying to cause trouble, I promise to take that section out/modify/redo etc. I will credit you for pointing out this mistake and thank you for helping my fix my error. And I also promise to ask permission before taking anyone else's work. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XVI. FAQ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< Q: Will you ever make another guide? A: If I get time. I am just starting high school so I doubt it. Q: ASL? A: NO PLEASE DON'T ASK ME THESE STUPID QUESTIONS! Q: Can I copy such and such section? A: Read Section 15 please. Q: Your description sucks!! A: Sorry, please talk to me on how to fix it. Q: AHHHH! You took info from my site/FAQ. A: Read section 15 please Q: Will you answer all my questions? A: I cannot guarantee this but I'll try. Q: Will you put my question/tip up here? A: If its logical and not answered in the FAQ. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XVII. Contact <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< There are a few ways to contact me here they are: E-mail: sanjeev@namjoshi.org If you E-mail me, right nicely: I don want u 2 rite 2 mi leik this k! This rely pises mi of. AnD dOnT rIgHt LiKe ThIs EiThEr! Thank you. NO HATE MAIL! NO SPAMING! Yes say my FAQ sucks if you want, but tell me what do to improve it and why it sucks. CONSTRUCTIVE ADVICE! I will be happy to answer your question or clarify something in my FAQ unless it is completely obvious and a waste of my time. Of course you may tell me I am an FAQ Writer God but don't send me 300 KB E-mails on how cool I am. Just simply say that I am great. If you see a mistake, tell me, I will update it and credit you! Please put the subject something that I would open. Just to be safe, please just put "Questions about your FAQ" or something related. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< XVIII. Legal <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< This game was created by Bioware. The awesome creator of MDK 2, one of the best games on the planet. I am not affiliated with them in any way. ============== END OF FILE!!! ==============