+-+-+-+-+-+-+-+-+-+-+ | M I L L I P E D E | +-+-+-+-+-+-+-+-+-+-+ GAME: MILLIPEDE PLATFORM: ARCADE GENRE: ARCADE SHOOTER CREATOR: ATARI 1982 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.0 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Field 6.3 Scoring 6.4 Difference Between Millipede and Centipede UNIT III: STRATEGIES 7. Playing the Game UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Millipede as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 10/13/03: A guide is born. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Atari for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Millipede. Since the game is just a shooter that goes until all your men are killed, there is no walkthrough per se. Instead it will be broken up into the game itself, strategies for survival, and some in- teresting quirks in the game. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Millipede as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Sequels to arcade games can be a "hit and miss" thing. Taito was able to make a successful sequel to its Space Invaders game by releasing Space Invaders II. Atari also attempted to make a sequel to its hit Asteroids called Asteroids Deluxe. Unfortunately, the sequel was not received well and Atari took a loss with it. Atari had another runaway hit in 1980 called Centipede. The game basically involved having the player take out insects and mushrooms that dotted the playing screen. Taking another chance, Atari released a sequel in 1982 called Millipede. Fortunately, Millipede received a better reception then Asteroids Deluxe did as a sequel and it did fairly well at the arcades. Other games that Atari released such as Dig Dug, Gravitar, and Pole Position may have also helped the sequel along. The game play was essentially the same as the original. It was the addition of more enemies and a few other gameplay changes that made Millipede stand out on its own. Good luck surviving the bug invasion. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Millipede is a two-dimensional shooter. You use your shooter to take out the insects and the mushrooms. Your job won't be easy, though, since you will have to deal with multiple enemies. In addition, each of these enemies has a certain pattern of attack that you must know to successfully get through each round. Your dream of being an exterminator is now a reality. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- In order to become a master of this game, you must be familiar with the controls. The controls are pretty easy to work. You just have to play the game some to get used to them. - An optical track-ball - A fire button _________________________ / 6.2 The Playing Field /_____________________________________________________ ------------------------- The playing field consists of your shooter and all the different enemies. The screens change color with each round. I have included an example of what the playing field looks like (a little larger then normal): +-------------------------------------------------------------------+ | SCORE #SHOOTERS LEFT | | /\ _ ____<-MOSQUITO | | || / \ / | | |DDT|<-DDT BOMB | | \_/ | | /\ \---\<-EARWIG | | \/( )\/<-DRAGONFLY /---/ | | | | /\ /\ | | || ||<-MUSHROOM | | | | /\ | | || /\/\- \0/ | | BODY->\/\/-<-HEAD 0<-BEE | | | | MIILIPEDE | | | | /\ | | __/ \__<-INCHWORM | | | | | | | | | | _ | | /\||/\<-SPIDER (_)<-BEETLE | | /\||/\ | //\ | | / \ | | \_/<-PLAYER'S SHOOTER | | | +-------------------------------------------------------------------+ You control your shooter through these screens. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is pretty simple: Millipede (Body) : 10 points Millipede (Head) : 100 points Spider : 300, 600, 900, 1,200 points (Points increase the closer the Spider is to the player's Shooter when shot) Earwig : 1,000 points DDT Bomb : 800 points Dragonfly : 500 points Mosquito : 400 points Beetle : 300 points Bee : 200 points (Takes two hits. First hit speeds it up, second hit destroys it) Inchworm : 100 points Mushrooms : 1 point (Takes four hits to destroy) Poisoned Mushrooms: 5 points (Takes four hits to destroy) Raids : 100 points per insect which increments 100 points per additional insect to a maximum of 1,000 points per insect. You start the game with 2, 3, 4, or 5 Shooters. Depending on the machine set up, you will earn a free Shooter at the following scores: Every 12,000 points Every 15,000 points Every 20,000 points ___________________________________________________ / 6.4 Differences Between Millipede and Centipede /___________________________ --------------------------------------------------- Although gameplay is much the same between the two games, there are some major differences. Millipede can be though of as the challenging version of Centipede. - Instead of the Centipede and three enemies, you now have to deal with the Millipede and seven enemies. - In addition to the Bee dropping mushrooms, the Dragonfly also drops them. The difference between the two enemies is that the Bee goes in a straight line from top to bottom while the Dragonfly zig-zags across the screen from top to bottom. - Beetles turn mushrooms into flowers which can only be destroyed with DDT bombs or by Spiders. - On some screens, some of the mushrooms will disappear while others grow in other random places. - The Shooter now shoots arrows instead of laser-type shots. - The screen advances down one level after each round is completed or for each Beetle that is hit. This will reveal other things when a new top level is revealed. Mosquitos cause the screen to advance up by one level. - Different events are based on how many segments the Millipede has (a segment is defined as not being the head). - DDT (a chemical that was banned in the 60's for pest control) bombs have been added to help you take out areas of bugs, flowers, and mushrooms. - A new bonus setting has been implemented. It works depending on what the machine is set at for gaining bonus Shooters. Once you cross that threshold multiple, you can start a new game from that score minus the original bonus score. The score tops out at 300,000 points. You have 30 seconds after your game ends to choose to do this. It works like this: - The maximum level a player can start at is one level lower then the last free Shooter they received. For example, you receive a free Shooter every 20,000 points. If you achieved a score of 50,000 points, then the last free shooter you received was at 40,000 points. Going one level lower, you can either start with a bonus of 0 or 20,000 points. It works the same for free Shooters awarded at 12,000 or 15,000 points. - The player will also be allowed to start a new game at a bonus level. Again, depending on what the machine settings are for free Shooters will determine this bonus. The bonus will be 0, 1, 2, or 3 times whatever the score required is for a free Shooter (i.e. 0, 12,000, 24,000, or 36,000 points to name one). You will have ten seconds to make a decision. - There are more score dependent settings for the game. This means more enemies will do different things depending on the player's score. - Millipede cycles back and forth with head to body ratio instead of just having heads like Centipede does. **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ When you start the game, you will be put in the middle at the bottom of the screen. You have an area five mushrooms high (about a fifth of the playing area) to maneuver your shooter in. The game will start when the Millipede enters the screen. - Know your enemies: This is the single most important aspect of this game. If you don't know how each of the enemies behave, you won't last long. The enemies are: - Millipede (Body and Head): Goes back and forth across the screen. Will drop to the next level when it encounters a mushroom, flower, DDT bomb, another insect, or the side of the game field. It will go all the way to the bottom when it hits a poisoned mushroom. - Spider: These appear from the top left or right of the player area. They will either bounce across the player's area at 45 degree angles or bounce in at a 45 degree angle, bounce up and down a couple of times, go to the middle at a 45 degree angle, bounce up and down a couple of times, then finally go to the right side (at a 45 degree angle), bounce up and down, then exit the area. They destroy flowers and mushrooms they pass over. - Dragonfly: These appear when the Millipede has less then ten body segments. It goes in a zig-zag pattern from top to bottom leaving a trail of mushrooms in its wake. - Bee: These appear randomly. They will usually appear when you have cleared out most of the mushrooms in the player area. - Earwig: These appear when the Millipede has less then eleven body segments. They go across the screen and poison all the mushrooms in their path. - Beetles: These appear randomly after round one. They enter from the side of the screen, then go to the bottom. They travel at least halfway along the bottom before going up to their original entry level. They then exit from the side. All mushrooms in their path are converted to flowers. - Mosquitos: Randomly enter the screen and fly in a diagonal pattern from the upper left or upper right corners. Hitting them causes the screen to go up one level. - Inchworm: These appear when a Millipede has less then eleven body segments. Hitting them causes all enemies on the screen to slow down for about three seconds. - The Millipede will start out as a head and eleven body segments on round one. Round two will be a head with ten body segments and a head that enters from the opposite side. Round three will be a head with nine body segments and two heads that enter from opposite sides. This progression keeps going until round twelve where you have twelve heads. It will then reverse this progression on round thirteen. This cycle occurs every twelve rounds. - Shooting the Millipede can have two effects: - If you shoot the head, then that part turns into a mushroom and the next segment becomes the new head and the Millipede will travel in the opposite direction (since it hit the new mushroom created). - If you shoot the middle of the body, then the segment hit will become a mushroom. The old Millipede will continue in the same direction. The new Millipede will develop a head at the next segment after the break and head off in the opposite direction. - A good strategy to ensure you destroy the Millipede's in one stroke and to keep the Bees at bay is to create "mushroom corridors". Mushroom corridors are basically corridors between two rows of mushrooms where you can funnel the Millipede down and destroy it when it is moving head-first at your shooter. - In reference to the above "mushroom corridors", keep in mind that on random screens, some mushrooms die while others take their place. This means you may have to clean up the area since some of your corridors may have been affected by this change. - Watch out for the Spiders. They enter at either the top or bottom corners. Your shooter may be in the way if this happens. In addition to collisions, the Spiders wipe out all mushrooms that are in its path. This can create problems when you are creating mushroom corridors. It can also cause the Fleas to appear since you won't have many mushrooms in the player area. In later rounds, multiple Spiders may appear in the player area. - At the beginning of a round, take a quick look to see how many segments the Millipede has. This will determine the behavior of enemies on that or subsequent rounds. - On rounds where the Millipede has an odd number of segments (i.e. one, three, five, etc.), be prepared for the next round after clearing out the current round. The next round will have a "raid" of bees, dragonflies, mosquitos, or a mixture of the three. When you shoot one of these you get 100 points. For each insect hit thereafter, you add 100 points to the previous score. This will reach a maximum of 1,000 points per insect. - On the round where the Millipede only has four segments, the screen will scroll down once every two seconds. The only way to stop this from happening is to set off a DDT bomb or destroy the Millipede. Of course this can work to your advantage when you need to get more DDT bombs or a different configuration of mushrooms in a hurry. - You can have a maximum of four DDT bombs on the screen at any given time. Wait until either the Millipede is right next to one or there is a heavy concentration of enemies before setting it off. - Beetles can cause a lot of problems if they aren't dealt with quickly. Of course, if you have your mushroom corridor set up, they may be a blessing. Since they create relatively indestructible flowers in their path, this would help prevent you from shooting them accidently. Of course, you still have to worry about the Spiders and DDT bombs. - Keep track of where the Earwigs move across the screen. As soon as the Millipede hits a poisoned mushroom, it will immediately head for the bottom of the screen. The only way to stop this headlong plunge is to shoot it in the head. In the later rounds, it is not uncommon to have multiple Earwigs going across the screen. They also provide the most points in the game. - Another way mushrooms get poisoned is if they grow next to a DDT bomb. Again, watch the screen for new growth. - If you get unlucky and let the Millipede into your area, you need to destroy it before it gets to the bottom of the player area. Once it reaches the bottom, it will ascend again and remain in the player area. If it does reach the bottom of the player area, another head will come out from the opposite side to start its back and forth march across the screen. This will continue until you destroy all the Millipede parts in the player area or until your Shooter is destroyed. - If your Shooter gets destroyed, all partially shot up mushrooms are re- generated and you start at the beginning of the round you got killed on. - Depending on the difficulty the machine is set up at, the following events occur: - At easy, the Spider moves slowly up to 10,000 points. At hard, the Spider moves slowly up to 5,000 points. - At easy, the Beetle moves slowly up to 400,000 points and four Beetles appear in each round after 500,000 points. At hard, the Beetle moves slowly up to 300,000 points and four Beetles appear in each round after 350,000 points. - Regardless of setting, the Inchworm will move faster after the player reaches 80,000 points. - All other enemies move at their same speeds **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ I've never been one that is big on sequels. Granted, I enjoyed the sequel to Space Invaders and I was probably one of the few that actually did play Asteroids Deluxe. This, however, didn't mean I enjoyed all the sequels that came out. This was probably due to the fact that many of the popular games had a lot of clones running around. When I saw Millipede, I figured it was just Centipede with a few things added in. Of course, once I started playing the game, I thought differently. It was a challenge enough keeping track of a couple of enemies in Centipede. Millipede multiplied that challenge and had the player constantly watching everything on the screen. If anything, it definitely developed one's peripheral vision. Another nice feature was the fact you didn't have to start at the beginning if you lost all your Shooters. It was nice to continue a game close to where you left off from your last game. The pace, though, was much faster and this in turn made the game a lot harder then the original. Again, one had to be good at using the track-ball if they were going to survive for any length of time in this game. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~