_ __ __ _____ ____ _ _ _ _ __ __ _____ / \\ \ / /| ____|| _ \ | \ | || | | || \/ | |___ / / _ \\ \ / / | _| | |_) || \| || | | || |\/| | /_ \ / ___ \\ V / | |___ | _ < | |\ || |_| || | | | ___) | /_/ \_\\_/ |_____||_| \_\|_| \_| \___/ |_| |_| |____/ Cache Guide by Relle getrelle@yahoo.com Table of Contents 1. Introduction 2. Updates 3. Caches 3a. Krizsan Province 3b. Isle of Bigail 3c. Karnold Province 3d. Midori Province 3e. Monoroe Province 3f. Northern Valorim 3g. Footracer Province 4. The Reward 5. Acknowledgements 6. Copyright Info =============================================================================== 1. Introduction =============================================================================== The Avernum trilogy is a remake of the Exile trilogy of games, which is in itself a major throwback to old-style gameplay. The monsters are tough, the gold is scarce, and the world is big. There are no cutscenes to watch, nor fancy FMV or impressive voicework. Just a game. A game, I might add, that is one of the better hidden gems on the PC and Mac. Before modern RPGs with their complex polygons and pages of text to sort through (Morrowind, I'm looking at you...) Avernum came along. This title has all the advantages of modern games, such as a huge world to explore, quests to undergo and many, many monsters to kill. Along with all this, hidden around the continent of Valorim, are dozens of caches of supplies. These caches are located in plain sight, on tiny islands, or hidden in the mountains. Find them all, and...well, you'll be rewarded for your time, I assure you. So, read on, and prepare to go cache hunting! =============================================================================== 2. Updates =============================================================================== 1.00 - Just like my other FAQs for Avernum 3, I'm submitting this as complete. Aren't I the eager beaver? 1.01 - Minor update. Nothing special. 1.02 - 'nother minor update. =============================================================================== 3. Caches =============================================================================== All caches are patches of light brown soil scattered across Valorim. Some are easy to spot thanks to the green, green grass everywhere, but not always as simple to uncover. Some are hidden in some rather remote spots, and others require the Orb of Thralni to reach. It is highly recommended to refrain from using this guide if you haven't yet acquired the Orb of Thralni, as in many places it will be assumed you have it. All caches contain some coins, but while many contain alchemic ingredients, some will hide more valuable prizes. ------------------------------------------------------------------------------- 3a. Krizsan Province ------------------------------------------------------------------------------- Caches in Area: 11 Total Caches: 11 1 - From where you exit Fort Emergence, go around the mountains and head northeast. This cache is by the river. Item(s) Found: Healing Herbs 2 - Almost directly east of Krizsan. It's hard to miss. Item(s) Found: Wand of Bolts 3 - North from the bridge near #2, in between some trees. Item(s) Found: Silver Ring 4 - From the Slime Pit, walk north for a long ways until you pass between two mountains. Here, go north and you'll spot the cache soon. Item(s) Found: Shield Ring 5 - North of #4, on a raised section of land in the mountains. Requires the Orb of Thralni. Item(s) Found: Spiritual Herbs 6 - From Delan, go north and a little east. This cache is just west of the ford used to cross the river. Item(s) Found: Toadstools 7 - Northwest from #6, past the river and in the mountains. Requires the Orb of Thralni. Item(s) Found: Energetic Herbs 8 - Northwest from Pergies, on the west side of the mountain range. Item(s) Found: Graymold 9 - In the same mountain range, but in a passage farther north. Item(s) Found: Magic Lockpicks 10 - North of the Fort Emergence exit point, past the mountains and on a tiny island sticking out of the continent. Item(s) Found: Toadstools 11 - Slightly south and moderately east of #10, amidst some mountains. Item(s) Found: Mandrake ------------------------------------------------------------------------------- 3b. Isle of Bigail ------------------------------------------------------------------------------- Caches in Area: 6 Total Caches: 17 1 - Almost directly south of Shayder, in the forest. Item(s) Found: Healing Herbs 2 - Southeast of #1, and directly east from the Southpoint Lighthouse. Item(s) Found: Graymold 3 - Northeast of Bavner, or west of Kuper, whichever is easiest. Item(s) Found: Energetic Herbs 4 - Along the road between Kuper and Fenris, on an island to the east. Requires the Orb of Thralni. Item(s) Found: Energetic Herbs 5 - Southwest from Northpoint Lighthouse, in the midst of some trees. Item(s) Found: Emerald 6 - Northeast from Marish. Just follow the coastline to find it. Item(s) Found: Energetic Herbs ------------------------------------------------------------------------------- 3c. Karnold Province ------------------------------------------------------------------------------- Caches in Area: 12 Total Caches: 29 1 - From the ferry northeast of Bolton, go slightly north and west. The cache will be in plain sight. Item(s) Found: Healing Herbs 2 - North and slightly west of #1, beyond some mountains. You can get there from the west side of the river. Item(s) Found: Mandrake 3 - Take the ferry from Libras, then take the south ferry to another island. The cache is on the west side. Item(s) Found: Energetic Herbs 4 - North of Libras, in a tiny mountain pass, on the way to the Perfect Flower. Item(s) Found: Spiritual Herbs 5 - In the Valley of Ursagi, at the north end in a mountain pass. Item(s) Found: Healing Herbs 6 - Take the ferry in Storm Port, then the one in Gorst to end up in Gebra. On that island is the cache, at the south end. Item(s) Found: Spiritual Herbs 7 - Far north of Storm Port, on an island to the east. You'll need the Orb of Thralni to reach the islands. Item(s) Found: Energetic Herbs 8 - Northeast of Squiggus and Lennus, along the coast. Item(s) Found: Mandrake 9 - West of Squiggus and Lennus you'll find a river. Follow it south till you hit a mountain. Get to the other end of the river via the ford and the cache will be slightly north of where it ends in the mountains. Item(s) Found: Toadstools 10 - Almost directly east of Gidrik, by the river. Item(s) Found: Scroll of Divine Host 11 - North of #10, on the other side of the lake. Follow the river along the northern shore to spot it. Item(s) Found: Graymold 12 - North and a little east of Sharimik, in some trees. Item(s) Found: Blessed Bolts ------------------------------------------------------------------------------- 3d. Midori Province ------------------------------------------------------------------------------- Caches in Area: 17 Total Caches: 46 1 - Directly south of Lorelei in plain sight. Item(s) Found: Healing Herbs 2 - East and slightly north of Lorelei, deep in the forest. Item(s) Found: Spiritual Herbs 3 - East of Softport, in the mountains near the Anama compound. Item(s) Found: Graymold 4 - Just north of Softport, across the bridge. Item(s) Found: Wand of Ice 5 - South of the Giant's Forge, in a mountain pass. Item(s) Found: Healing Herbs 6 - Southeast from the Isolated Inn, on the east side of the mountain range. Item(s) Found: Energetic Herbs 7 - South from #6, past the bridge and against the east side of the mountains. Item(s) Found: Spiritual Herbs 8 - West of Appleton, along the lake shore. Item(s) Found: Healing Herbs 9 - Just northeast of Toras' house, which is north of Malloc, near the road. Item(s) Found: Shield Ring 10 - Almost directly south of Dorngas, on a tiny rise. Item(s) Found: Resistance Elixir 11 - South of #9, along the coast in the midst of some trees. Item(s) Found: Mandrake 12 - Right northeast of Calloc, amidst a bunch of trees. 13 - South from Calloc, along the shore. Item(s) Found: Toadstools 14- West of Calloc, on a tiny island. Requires the Orb of Thralni. Item(s) Found: Summon Aid scroll 15 - West of Moon, on the north shore where the river splits. Item(s) Found: Healing Herbs 16 - East of Moon, in the woods. Item(s) Found: Toadstools 17 - Moon again, this time east and slightly north, along the south shore of the river. Item(s) Found: Mandrake ------------------------------------------------------------------------------- 3e. Monoroe Province ------------------------------------------------------------------------------- Caches in Area: 8 Total Caches: 54 1 - On the Isle of Maddok, along the northwest coast. Item(s) Found: Toadstools 2 - In the middle of the Isle of Maddok. Item(s) Found: Wyrmskin Helmet 3 - Again, the Isle of Maddok, along the southeast shore. Item(s) Found: Toadstools 4 - Follow the shore from Gale to the north. You'll stumble upon this cache. Item(s) Found: Graymold 5 - Far north of #4, on an island. Item(s) Found: Energetic Herbs 6 - West of #5, though the forests and on the other side of some mountains. Item(s) Found: Arrows of Light 7 - South of #6, past a river, is one more river and a sliver of land with some monsters on it. Here is where you find the cache. Item(s) Found: Spiritual Herbs 8 - Follow the road from Gale north till you cross the bridge. From there, walk along the north side of the river till you reach the mountains. The cache is along the north passage into the mountains. Item(s) Found: Spiritual Herbs ------------------------------------------------------------------------------- 3f. Northern Valorim ------------------------------------------------------------------------------- Caches in Area: 12 Total Caches: 66 1 - From the Draigoth ruins, go southwest till you hit the river. The cache is along the north shore. Item(s) Found: Healing Herbs 2 - This is west of #1, but on the other side of the river, near the mountains. Item(s) Found: Mandrake 3 - From the walls of Blackcrag Fortress, go east. The cache is nearby. Item(s) Found: Energetic Herbs 4 - Northeast from Draigoth ruins, along the northwest edge of the mountains. Item(s) Found: Graymold 5 - West from Draigoth ruins, across the river and along a narrow passage leading into the mountains. Item(s) Found: Sticky Charm 6 - From #4, head northeast through the valley, ultimately going east till you reach the easternmost corner of this valley. The cache is around here. Item(s) Found: Toadstools 7 - This is in the very northeastern corner of Valorim. Go north from Monoroe province and stick to the eastern shore. You'll come across it eventually. Item(s) Found: Mandrake 8 - Along the walls bordering Footracer province (the outside edge). Item(s) Found: Bliss Elixir 9 - Northwest from Wainscotting, along the shore. Item(s) Found: Energetic Herbs 10 - North from Wainscotting, west of some swampland on an island. Requires the Orb of Thralni. Item(s) Found: Invulnerability Elixir 11 - From #10, follow the mainland shore north to find this cache in a patch of trees. Item(s) Found: Graymold 12 - In the northwestern tip of Valorim, near the wall protecting Footracer province. Just go north from Erox till you find the wall. Item(s) Found: Wand of Fire ------------------------------------------------------------------------------- 3g. Footracer Province ------------------------------------------------------------------------------- Caches in Area: 3 Total Caches: 69 1 - Northeast of the Keep of Tinraya. Item(s) Found: Toadstools 2 - Northeast of #1, past the bridge and along the mountains. Item(s) Found: Bolts of Life 3 - Follow the road south from the Keep of Tinraya. This cache is among some swampland near where the road ends. Item(s) Found: Mandrake =============================================================================== 4. The Reward =============================================================================== What is the point of all this cache-hunting, you ask? Well, besides the great amount of alchemic ingredients, the spare coins, and the random magical item, when you uncover the final cache you will receive the Naturewalker's Torc. This rare helmet protects you from 1-3 points of damage, gives you +4 to Pathfinder and Nature Lore, +1 to Find Herbs, and +20% resistance to magic and the elements. Definitely a worthy prize for your time. Bear in mind the 'final' cache is the last one you find. It doesn't matter which one it is, as long as you've uncovered the rest, you'll pick up the Naturewalker Torc amidst the items in the last and final cache. =============================================================================== 5. Acknowledgements =============================================================================== Thanks to you, the reader and gamer, for taking the time to read my faq. Thanks so much to Jeff Vogel of Spiderweb Software (http://www.spidweb.com) for preserving old-school gameplay in this and other fantastic titles. And finally, thanks to CJayC and Gamefaqs for hosting this guide. =============================================================================== 6. Copyright Info =============================================================================== This file is Copyright (c)2002-2004 to its respective author, namely myself. All rights reserved. This file may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission, except www.gamefaqs.com. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. To contact me for permission to use my FAQ on your website, e-mail me here: getrelle@yahoo.com.