======================= Avernum 2 Editor Guide ======================= ====== Index [a2eg_indx] ====== Index [a2eg_indx] Version History [a2eg_vrhs] Legal Status [a2eg_stff] The Guide [a2eg_desc] Edit Statistics [a2eg_edst] Do Healing [a2eg_dohl] Energize [a2eg_dohl] Identification [a2eg_iden] Edit Gold [a2eg_edgo] Uncurse Items [a2eg_unit] Take Out of Town [a2eg_toot] Reset Hostile Towns [a2eg_rhtw] Reset Boats [a2eg_rebo] Return Party to Start [a2eg_rpts] Edit Reputation [a2eg_edre] Reunite Split Party [a2eg_resp] Add Weapon [a2eg_adwe] Add Armor [a2eg_adar] Add Jewelry [a2eg_adje] Add Tool [a2eg_adto] Add Wand [a2eg_adwa] Add Artifact [a2eg_adat] Advanced Features [a2eg_adop] Add Special Item [a2eg_adsi] Set Stuff Done Flag [a2eg_ssdf] Give An Item [a2eg_gait] Reset Portal Timer [a2eg_rspt] Turn Off Character Editor [a2eg_toce] Save Changes [a2eg_save] Load Saved Game [a2eg_load] Contact Me [a2eg_cnme] Credits [a2eg_cred] ================ Version History [a2eg_vrhs] ================ Version 0.0.1: * Started work on guide. * Layout Made Version 0.0.5: * Add Special Item Section completed up to Number 20. * Add Special Item Descriptions completed up to 14. Version 0.1.0: * Add Special Item Section Finished Version 0.2.0: * Set Stuff Done Flag Section Completed Version 0.2.1: * Give Item command progress started. Version 0.9.5: * Most of Guide Completed * "Give An Item", 243/398 items completed. Version 1.0.0: * All Sections Complete Version 1.0.1: * Http://www.neoseeker.com/ can use my guides on their website. www.neoseeker.com added to allowed list. Version 1.0.2: * Typos, Fixes Made Version 1.0.3: * Major Formatting Corrrections * Lots of TABs Removed * Typos Fixed * Extra Descriptions Added ============ Legal Stuff [a2eg_stff] ============ Copyright 2005 Universe_JDJ (universejdj@gmail.com) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I take no responsibility to any damage caused by using the Avernum 2 Editor or by using this guide. Sites that can use my guide: www.gamefaqs.com www.neoseeker.com If you wish to display this guide on your site on this guide, please email me at universejdj@gmail.com ========== The Guide [a2eg_desc] ========== Ever wondered about the Avernum 2 Editor and how to use it? Just look through this guide. ================ Edit Statistics [a2eg_edst] ================ This option will allow you to edit the statistics of the chosen character. You can edit skills by pressing the Up/Down Buttons next to each skill. Clicking the skill will give a description of that skill. Character Traits can be modified by clicking on the boxes next to each skill. Please remember you cannot have more than 2 of each trait and for every equipped trait you will either need more or less experience to gain a level. Known Potions can be changed by selecting/deselecting the box next to each recipe. Mage/Priest Spells can be edited by clicking on the box next to each spell. When the spell is a level one spell there will be one rune next to the box, when the spell is level two there will be two runes and so on. If there are no runes it means you haven't learnt the spell yet. =========== Do Healing [a2eg_dohl] =========== Clicking on this option will heal the character. ========= Energize [a2eg_dohl] ========= Clicking on this option will restore the characters spell points. =============== Identification [a2eg_iden] =============== Clicking on an unidentified item in a characters inventory will cause that item to become identified. ========== Edit Gold [a2eg_edgo] ========== This option will allow you to change the amount of gold you have. Please note that the maximum amount of gold is 30,000 and typing in a higher number will result in the gold being set to 0. Very Rarely, the number will be set to a totally random number. ============== Uncurse Items [a2eg_unit] ============== This option will uncurse all cursed items that the party is carrying allowing the item to be removed. ================= Take Out of Town [a2eg_toot] ================= If you are inside a town, this option will take you to the outdoors. Please note that this might mess up or ruin the game plot. ==================== Reset Hostile Towns [a2eg_rhtw] ==================== Any towns angry with you will now be friendly and anyone you have killed will be resurrected. ============ Reset Boats [a2eg_rebo] ============ This option will reset all boats in Avernum to where they originally were. Please note that this might leave you stranded. This option will not affect boat ownership meaning that any boat you owned will still be yours. ====================== Return Party to Start [a2eg_rpts] ====================== This option will return you to the starting point of the game, which is Fort Ganrick. Use this if you become stuck. You must be outside to use this option. If you are inside a town, please you the "Take Out Of Town" command first. ================ Edit Reputation [a2eg_edre] ================ Your reputation in Avernum 2 affects many aspects of the game. Use this to change your reputation. Reputation goes up to 100 but this option only allows for it to be set up to 80. ==================== Reunite Split Party [a2eg_resp] ==================== If your party is split up, Example. The Vahnatai Tests, use this option to reunite your party. =========== Add Weapon [a2eg_adwe] =========== Allows you to chose Blessed Weapons to add to a characters inventory. ========== Add Armor [a2eg_adar] ========== Allows you to chose Blessed Armor to add to a characters inventory. ============ Add Jewelry [a2eg_adje] ============ Allow you to add Jewelry to the characters inventory. ========= Add Tool [a2eg_adto] ========= Allows you to add useful tools to the characters inventory. ========= Add Wand [a2eg_adwa] ========= Allows you to add magical wands to the characters inventory. ============= Add Artifact [a2eg_adat] ============= Allows you to add powerful artifacts to a characters inventory. ================== Advanced Features [a2eg_adop] ================== Use the features here carefully. Always make a backup copy of the save game before using "Advanced Features". ================= Add Special Item [a2eg_adsi] ================= The Add Special Item item add special items from the game into your special items inventory. When this option is clicked on it will ask for two numbers. For the first number you type in the unique number for the special item (shown in the list below). In the second box you must type in how many of that item you want (that's your choice). Number 0: Unused Number 1: Nepharim Chief Necklace - neph (unused) Number 2: Spider Egg Sac - This is an egg sac. From this delicate pouch of webbing will soon come dozens of giant, intelligent, friendly talking spiders. You bet that the spiders would really like to get it back. Number 3: Red Empire Pas - This is a parchment scroll with red trim, brought down from the surface. The Empire army uses these passes to get around. With it you will be able to pass low security Empire checkpoints. Number 4: Blue Empire Pass - This is a sheepskin scroll with blue trim, brought down from the surface. The Empire army uses these passes to get around. With it you will be able to pass medium security Empire checkpoints. Number 5: Gray Empire Pass - This is a vellum scroll with dark gray trim, brought down from the surface. The Empire army uses these passes to get around. With it you will be able to pass high security Empire checkpoints. Number 6: Unused Number 7: Soul Crystal - This vahnatai artifact can make tiny copies of creatures you meet in its depths. When you have this item, you can cast Capture Soul and Simulacrum. Number 8: Bronze Ankh - This is a bronze ankh. It's beautifully and carefully made. Touching it makes you feel warm and happy. Number 9: Package for Dharmon - You found this package on a remote island west of Cotra. It says "Dharmon" on it. It contains herbs in it, though not of a variety you recognize. Number 10: Mica Tome - This ancient tome is etched on a dozen thin sheets of mica held together with a length of wire. Despite your great efforts, you can't understand any of the writing. Number 11: Crystal Soul: Vynas - This is the Crystal Soul of Vynas-Bok. It is the spirit of a leader of the vahnatai, give physical form. When you concentrate, you can hear the soft, gentle whisper of the being in your mind. Number 12: Crystal Soul: Jekknol - This is the Crystal Soul of Jekknol-Bok. It is the spirit of a leader of the vahnatai, give physical form. When you concentrate, you can hear the angry, vicious muttering of this tormented creature in your mind. Number 13: Crystal Soul: Caffren - This is the Crystal Soul of Caffren-Bok. It is the spirit of a leader of the vahnatai, give physical form. When you concentrate, you can hear the angry whispering of this being in your mind. Number 14: Vahnatai Letters and Map - You found these papers in a rebel vahnatai fort. They are evidence that one of the stolen Crystal Souls were taken to someplace called Ornotha Ziggurat. The vahnatai Council at Olgai would be very interested in this. Number 15: Empire Crystal Soul Scroll - You found these papers in an Empire Fortress. They provide evidence that one of the stolen Crystal Souls was taken to Pyrog's Fortress. The vahnatai Council at Olgai would be very interested in this. Number 16: Orders for Fort Haledon - These are the orders from the vahnatai Council at Olgai to Fort Haledon, to the west. You are to take the orders to the fort, and they will help you reach Ornotha Ziggurat. Number 17: Amber Charm - This is a small amber charm, carved in the shape of a large Slithzerika warrior. You found it at the grisly altar of a tribe of evil sliths. Number 18: Deciphering Lens - You received this lens from Patrick, in his tower. They have developed a special magical script in his tower. When you look through this lens, you can read the script. Number 19: Giant Statue - This is a giant statuette of a giant warrior. It is made of a strange material, like metal, but lighter. Number 20: Wrapped-Up Bug - This is the mummified husk of a large insect, about eight inches long, wrapped up in a weblike material. It's very old. Number 21: Kothar Plans - These are several torn sheets of high-quality paper, no doubt originally brought from the surface world. They describe the strange magical experiments being performed in the fortress Kothar. Number 22: Blessed Athame - This is a tiny, razor-sharp knife, about two inches long. This artifact is famed for its ability to cut through magical seals. Number 23: Onyx Scepter - This is a slender black scepter, three feet long and ornately carved from a single piece of onyx. It posses potent and mysterious magical power. Number 24: Soldier Clearance - Since you are a soldier in the army of Avernum, you have soldier clearance. This means you are allowed to enter any of Avernum's fortresses at will. Number 25: Magi Clearance - Your deeds in the service of Avernum have earned you Magi Clearance. You can now enter all of Avernum's fortresses and locations of magical research at will. Number 26: Crown Clearance - Your deeds in the service of Avernum have earned you Crown Clearance. So trusted are you that you can enter even Avernum's most secret or guarded places at will. Number 27: Black Drake Fang - You pulled this grisly trophy from the mouth of a drake. It's a black tooth. It looks like it was carved from Onyx. Such teeth are renowned for their value as a potion ingredient. Number 28: Borgia Toadstools - These are some nondescript looking dried toadstools. You found them in the vahnatai lands. Number 29: Phoenix Egg - When broken, this remarkable artifact will create a cloud of quickfire. (When you are in a good place to make quickfire, you will be given the option.) Number 30: Blosk Spy Evidence - This is a charred piece of parchment. You found it in an oven. You can't read any of the writing on it. Perhaps someone can do something to help you reveal the writing. Number 31: Repaired Spy Evidence - This piece of parchment is evidence that someone named Bruce is the spy in Blosk. Number 32: Surface Tools - This is a set of fine steel tools from the surface world. They're suited to careful precision work. It's impossible to make tools of this quality in Avernum. Number 33: Unused Number 34: Unused Number 35: Unused Number 36: Unused Number 37: Unused Number 38: Unused Number 39: Unused Number 40: Bronze Key - This is a roughly made bronze key, about as long as your hand. You found it in the Nepharim's chieftain's lair. Number 41: Ivory Key - You found this key in the Tower of Elderan, with a note indicating that it was supposed to be used in the Empire Archives, in the Northern Islands. Number 42: Malachite Key - This beautiful key is made of green stone. You found it in the offices of Empire soldiers in the lair of Sulfras. Number 43: Amber Key - You found this key in the Halls of Chaos, deep in the Waterfall warren. It is carefully carved from a large piece of amber, brought from the surface, complete with an insect trapped inside. Number 44: Steel Key - You found this key in the Halls of Chaos, deep in the Waterfall warren. It is a very plain key, worked from steel. Number 45: Lich Key - This key was well hidden in the dark fortress Angierach. It is carved from a large heavy bone, and has a tiny skull design at one end. Number 46: Vahnatai Key - Vahnatai keys are very strange. It is a bronze key, with a strangely shaped piece of crystal at one end. This particular specimen was hidden in a tree in Avit. Number 47: Feldspar Key - You found this black, glittering key in Osoth's chambers in the Lair of Motrax. Number 48: Runed Key - This key was hidden in a walled off room in some ruins, guarded by a demon and many undead. It is forged of iron, and runes have been etched all along its length. Number 49: Glass Key - Although this key is made of glass, it's nowhere near as fragile as it looks. It four inches long and very strong. You found it in the Portal Fortress. Number 50: Key - (Blank) Number 51: Key - (Blank) Number 52: Key - (Blank) Number 53: Key - (Blank) Number 54: Key - (Blank) Number 55: Unused Number 56: Unused Number 57: Unused Number 58: Unused Number 59: Unused ==================== Set Stuff Done Flag [a2eg_ssdf] ==================== A Stuff Done Flag is a special flag used by Avernum 2 to record whether you've done something or not. For Example: Before Killing Garzahd his SDF might have been 100 10 0. After killing him it might be changed to 100 10 1. The game will use then use this information the next you enter his fortress. If the SDF for Garzahd is 100 10 0, he will be alive but if it's 100 10 1, the game will know he is dead, so he will not appear. There are many ways this options can be used to fix games. Say you cheated in the game and you accidentally killed a character you needed to talk to. Using this option will allow you to change the SDF, meaning the game thinks he was never killed, making him alive! Please Note: SDF means Stuff Done Flag. Please do not meddle around with this option unless you know what you are doing. Remember, no one knows the SDF for Avernum 2 except for the games programmers. While it is, technically, possible to determine the SDF's by random trail and error, the vast size of Avernum makes it utterly impossible. ============= Give An Item [a2eg_gait] ============= Each item in Avernum has a unique code. If you know this code, you can use the editor to add that particular item to the characters inventory. The items and their unique codes are listed below. 0 - Unused. 1 - Copper Coins 2 - Silver Coins 3 - Gold Coins 4 - Bread 5 - Mushrooms 6 - Greens 7 - Steak 8 - Dried Meat 9 - Weird Meat 10 - Lizard Haunch 11 - Fish 12 - Deli Sandwich 13 - White Tunic 14 - Red Tunic 15 - Green Tunic 16 - Cloak 17 - Cloak 18 - Pants 19 - Pants 20 - Shirt 21 - Shirt 22 - Robe 23 - Dress 24 - Cursed Leather Armor 25 - Poor Leather Armor 26 - Leather Armor 27 - Fine Leather Armor 28 - Drakeskin Armor 29 - Cursed Studded Armor 30 - Poor Studded Armor 31 - Iron Studded Armor 32 - Steel Studded Armor 33 - Blessed Studded Armor 34 - Cursed Chain Mail 35 - Poor Chain Mail 36 - Iron Chain Mail 37 - Steel Chain Mail 38 - Mithral Chain Mail 39 - Cursed Plate Mail 40 - Bronze Plate Mail 41 - Iron Plate Mail 42 - Steel Plate Mail 43 - Blessed Plate Mail 44 - Cursed Dagger 45 - Stone Dagger 46 - Iron Dagger 47 - Steel Dagger 48 - Blessed Dagger 49 - Cursed Short Sword 50 - Stone Short Sword 51 - Iron Short Sword 52 - Steel Short Sword 53 - Blessed Short Sword 54 - Cursed Longsword 55 - Bronze Longsword 56 - Iron Longsword 57 - Steel Longsword 58 - Blessed Longsword 59 - Cursed Greatsword 60 - Bronze Greatsword 61 - Iron Greatsword 62 - Steel Greatsword 63 - Blessed Greatsword 64 - Cursed Spear 65 - Stone Spear 66 - Iron Spear 67 - Steel Spear 68 - Blessed Spear 69 - Cursed Pike 70 - Stone Pike 71 - Iron Pike 72 - Steel Pike 73 - Blessed Pike 74 - Cursed Halberd 75 - Bronze Halberd 76 - Iron Halberd 77 - Steel Halberd 78 - Blessed Halberd 79 - Stick 80 - Ceremonial Dagger 81 - Kitchen Knife 82 - Staff 83 - Hammer 84 - Cursed Javelin 85 - Stone Javelin 86 - Iron Javelin 87 - Steel Javelin 88 - Blessed Javelin 89 - Cursed Bow 90 - Cavewood Bow 91 - Ash Bow 92 - Yew Bow 93 - Blessed Bow 94 - Cursed Crossbow 95 - Cavewood Crossbow 96 - Ash Crossbow 97 - Yew Crossbow 98 - Blessed Crossbow 99 - Cursed Arrows 100 - Stone Arrows 101 - Iron Arrows 102 - Steel Arrows 103 - Blessed Arrows 104 - Cursed Bolts 105 - Stone Bolts 106 - Iron Bolts 107 - Steel Bolts 108 - Blessed Bolts 109 - Rock 110 - Drakeskin Sandals 111 - Sandals 112 - Blessed Sandals 113 - Cursed Boots 114 - Boots 115 - Drakeskin Boots 116 - Cursed Cloak 117 - Blessed Cloak 118 - Cursed Robe 119 - Blessed Robe 120 - Cursed Buckler 121 - Wooden Buckler 122 - Iron Buckler 123 - Steel Buckler 124 - Blessed Buckler 125 - Cursed Small Shield 126 - Wooden Small Shield 127 - Iron Small Shield 128 - Steel Small Shield 129 - Blessed Small Shield 130 - Cursed Large Shield 131 - Wooden Large Shield 132 - Iron Large Shield 133 - Steel Large Shield 134 - Blessed Large Shield 135 - Cursed Leather Helmet 136 - Poor Leather Helmet 137 - Leather Helmet 138 - Fine Leather Helmet 139 - Drakeskin Helmet 140 - Cursed Bronze Helmet 141 - Bronze Helmet 142 - Iron Helmet 143 - Steel Helmet 144 - Blessed Steel Helmet 145 - Cursed Gloves 146 - Gloves 147 - Drakeskin Gloves 148 - Sack of Meal 149 - Bowl 150 - Bowl 151 - Pitcher 152 - Pot 153 - Pot 154 - Bolt of Cloth 155 - Bolt of Cloth 156 - Bolt of Cloth 157 - Cloak Clasp 158 - Pincers 159 - Tongs 160 - Spearhead 161 - Bucket 162 - Bucket of Water 163 - Flagon 164 - Horn 165 - Jug 166 - Jug of Cheap Wine 167 - Golden Goblet 168 - Plate 169 - Plate 170 - Candle 171 - Torch 172 - Lamp 173 - Spoon 174 - Lockpicks 175 - Fine Lockpicks 176 - Magic Lockpicks 177 - First Aid Kit 178 - Fine First Aid Kit 179 - Poor Fur 180 - Nice Fur 181 - Beautiful Fur 182 - Pillow 183 - Silver Drinking Cup 184 - Mortar and Pestle 185 - Papyrus Sheet 186 - Dice 187 - Scalpel 188 - Needle 189 - Thread 190 - Trowel 191 - Skull 192 - Bones 193 - Whip 194 - Pen and Ink 195 - Earrings 196 - Trash 197 - Trash 198 - Trash 199 - Bar of Tin 200 - Bar of Lead 201 - Bar of Iron 202 - Bar of Silver 203 - Amber 204 - Emerald 205 - Ruby 206 - Silver Ring 207 - Gold Ring 208 - Jeweled Ring 209 - Silver Bracelet 210 - Gold Bracelet 211 - Silver Necklace 212 - Gold Necklace 213 - Torc 214 - Healing Herbs 215 - Spiritual Herbs 216 - Energetic Herbs 217 - Graymold 218 - Toadstools 219 - Mandrake 220 - Healing Potion 221 - Curing Potion 222 - Strength Potion 223 - Energy Potion 224 - Poison Potion 225 - Haste Potion 226 - Invulnerability Potion 227 - Resistance Potion 228 - Healing Elixir 229 - Curing Elixir 230 - Strength Elixir 231 - Energy Elixir 232 - Poison Elixir 233 - Haste Elixir 234 - Invulnerability Elixir 235 - Resistance Elixir 236 - Knowledge Brew 237 - Restoration Brew 238 - Protection Brew 239 - Heroic Brew 240 - Graymold Salve 241 - Balm of Life 242 - Searing Balm 243 - Draining Brew 244 - Scroll - Bolt of Fire 245 - Scroll - Call Beast 246 - Scroll - Bind Foe 247 - Scroll - Slow 248 - Scroll - Ice Lances 249 - Scroll - Create Illusions 250 - Scroll - Far Sight 251 - Scroll - Lightning Spray 252 - Scroll - Dispel Barrier 253 - Scroll - Summon Aid 254 - Scroll - Fireblast 255 - Scroll - Repel Spirit 256 - Scroll - Summon Shade 257 - Scroll - Control Foes 258 - Scroll - Spray Acid 259 - Scroll - Paralysis 260 - Scroll - Web Spell 261 - Scroll - Piercing Light 262 - Scroll - Bitter Loss 263 - Scroll - Withering 264 - Ring of Vulnerability 265 - Ring of Illness 266 - Clumsy Ring 267 - Ring of Exposure 268 - Ring of Agony 269 - Ring of Blurred Vision 270 - Shield Ring 271 - Ring of Health 272 - Ring of Skill 273 - Resistance Ring 274 - Ring of Grief 275 - Flutter's Ring 276 - Armor Ring 277 - Ring of Great Health 278 - Warrior's Ring 279 - Immmunity Ring 280 - Ring of Discomfort 281 - Archer's Ring 282 - Wand of Bolts 283 - Wand of Ice 284 - Wand of Slowing 285 - Wand of Lightning 286 - Wand of Fire 287 - Wand of Acid 288 - Wand of Binding 289 - Wand of Carbons 290 - Rod of Arcane 291 - Rod of Minor Call 292 - Rod of Major Call 293 - Rod of Illusions 294 - Strength Bracelet 295 - Dexterity Bracelet 296 - Intelligence Bracelet 297 - Magi's Bracelet 298 - Priest's Bracelet 299 - Warrior's Bracelet 300 - Lucky Bracelet 301 - Monkey Bracelet 302 - Chill Charm 303 - Warmth Charm 304 - Health Charm 305 - Shielding Charm 306 - Basic Charm 307 - War Charm 308 - Freedom Charm 309 - Crystal Charm 310 - Knowledge Charm 311 - Sticky Charm 312 - Harm Charm 313 - Mind Crystal - Bestial 314 - Mind Crystal - Spiritual 315 - Mind Crystal - Lay On 316 - Mind Crystal - Venom foe 317 - Mind Crystal - Berzerker 318 - Mind Crystal - Inner Might 319 - Mind Crystal - Shielder 320 - Mind Crystal - Blademaster 321 - Mind Crystal - Anatomy 322 - Mind Crystal - Gymnastics 323 - Mind Crystal - Pathfinder 324 - Mind Crystal - Magery 325 - Mind Crystal - Resistance 326 - Mind Crystal - Energy Pulse 327 - Empire Records 328 - Mushroom Merlot '91 329 - Hardonnay '85 330 - Almaria Yellow '91 331 - Archer's Cloak 332 - Dragonskin Cloak 333 - Pants of Power 334 - Pants of Sorrow 335 - Robe of the Magi 336 - Radiant Robe 337 - Rogue's Leather 338 - Mauling Leather 339 - Shadow Leather 340 - Icy Chain Mail 341 - Polished Plate Mail 342 - Assasin's Dagger 343 - Diamond Dagger 344 - Flaming Sword 345 - Icy Longsword 346 - Demonslayer 347 - Ghoulbane 348 - Giantslayer 349 - Jade Halberd 350 - Obsidian Spear 351 - Alien Blade 352 - Acid Arrows 353 - Bolts of Life 354 - Arrows of Light 355 - Acid Bolts 356 - Boots of Speed 357 - Nimble Boots 358 - Bloodthirst Spear 359 - Crystal Shield 360 - Serendipity Knife 361 - Nimble Gloves 362 - Gauntlets of Might 363 - Piercing Crystal 364 - Unshackling Crystal 365 - Recall Crystal 366 - Searing Crystal 367 - Shielding Spike 368 - Spidersilk Shirt 369 - Stoneshatter Crystal 370 - Slith Spear 371 - Fine Slith Spear 372 - Bag of Sugar 373 - Aranea Fangs 374 - Ore 375 - Historical Scroll 376 - Fine Meal 377 - Cheap Wine 378 - Orb of Thralni 379 - Cursed Waveblade 380 - Waveblade 381 - Fine Waveblade 382 - Cursed Razordisk 383 - Razordisk 384 - Fine Razordisk 385 - Vahnatai Cloak 386 - Crystal 387 - Fine Crystal 388 - Nephilim Map 389 - Fire Lizard Egg 390 - Drake Egg 391 - Bent Hexagonal Bar 392 - Hexagonal Bar 393 - Scrap of Vellum 394 - Scrap of Vellum 395 - Rope 396 - Bar of Uranium 397 - Pyrrhic Gauntlets 398 - Sixus Map 399+ - Thinking Cap =================== Reset Portal Timer [a2eg_rspt] =================== If you have activated the Empire Portal but don't have the means to close it, use this to deactive the Portal meaning you will live. ========================== Turn Off Character Editor [a2eg_toce] ========================== This permanently disables the Character editor. It can be restored by deleting Avernum2.dat in the Data Folder which is located in the Avernum 2 folder. (Usually C:\Program Files\Avernum 2). Please Note that doing this may cause your game to become unregistered. If it does, you need to contact Spiderweb Software to get a new registration key. ============= Save Changes [a2eg_cnme] ============= Saves changes made using the Avernum 2 Character Editor. Make sure you have made a backup copy of the game first. ================ Load Saved Game [a2eg_cnme] ================ Load an Avernum 2 Savegame into the Avernum 2 Character Editor. ========== Contact Me [a2eg_cnme] ========== Thank you for reading this guide. If you wish to contact me my email is: universejdj@gmail.com I will even accept minor spelling or grammar errors. Please tell me about problems with the guide. ======= Credits [a2eg_cred] ======= * To Spiderweb Software for making Avernum 2. * To GameFAQ's for hosting this guide. * To Neoseeker for hosting this guide.