COMMANDOS 3: DESTINATION BERLIN This walkthrough is written by Dolphin2004uk E-mail: dolphin2002uk@hotmail.com Anyone who wishes to e-mail me please put the name of the walkthrough in the subject box as any mail I receive will go straight into my junk mail folder for me to sort out. This way your mail won't get accidentally deleted. This walkthrough is for the PC version of the game. This is my first attempt at writing a Walkthrough so any feedback whether good, bad or indifferent would be appreciated. Also, if anyone would like to add any contributions to it then please let me know. Credit will be given to you. I would really appreciate your help. Version 1 21 December 2003 I started to type up this walkthrough on 20 December 2003. I have done the table of contents, legal notice and all about the commandos. I am taking my time with this as it is my first attempt. Also, I am writing this as I am doing the game so please bear with me when it comes to me actually getting round to the main part - the WALKTHROUGH. Version 2 8 January 2004 Sorry for the lack of updates but I don't have much more than an hour at times to finish things. I have finished doing all about the movement, tactical interface, allied soldiers, Nazi army and helpful tips. I have finished the first two missions of Stalingrad but have only added the first mission: Eliminate the Sniper. Version 3 15 January 2004 I have tidied up the walkthrough a bit and also added the second mission and the help and objectives for the third mission for the Stalingrad campaign. I will be completing the third mission walkthrough hopefully by the end of January. Version 4 16 January 2004 I sorted out all the spelling mistakes and took out the Hotkeys as they were all over the place. TABLE OF CONTENTS 1.1 Legal Notice 1.2 Sites with permission to use walkthrough 1.3 About the Commandos 1.4 Selecting Characters 1.5 Movement 1.6 Tactical Interface 1.7 Allied Soldiers 1.8 The Nazi Army 1.9 Helpful Tips 1.10 Walkthrough 1.1 LEGAL NOTICE Please note that this is Copyright 2004 Jane "Dolphin2004uk"Guilfoyle No part of this walkthrough may be reproduced or sold for profit under any circumstances. However, you may use it for your own personal and private use. If you would like to add it to your website then please let me know. I am a friendly person you know. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ 1.2 Sites with permission to use this walkthrough The following sites have my permission to use this walkthrough: Gamefaqs.com Neoseeker.com If anyone sees this walkthrough on any other site then please let me know. 1.3 About the Commandos Green Beret Jack 'Butcher' O'Hara Hotkey 1 Date of Birth: 10 October 1909 Place of Birth: Dublin Country: Ireland Height: 6 feet 5 inches Weight: 220 pounds Rank: Sergeant Born in Dublin on the 10th October 1909, Jack was the heavy-weight champion of the Army boxing league from 1934 to 1937 consecutively. He was sentenced by a military jury to 14 years hard labour after knocking out an official, superior in rank. He was pardoned his sentence when he accepted the offer to join the commandos group. He was promoted to the rank of Sergeant after the battle of Vaagso Island where after being shot in the arm he was isolated from his unit and without using a single firearm, sneaked into a bunker and killed the 16 enemy soldiers inside before going back to the allied frontline. He is very aggressive and reluctant to accept orders, this is a real "problem" for his superiors and a nightmare for his enemies. Skills He is the biggest member of the group and his tremendous strength allows him to fight, knock out and tie enemies very quickly. He is able to knock down virtually every door, jump from incredible heights, climb poles and swing along wires. He is also the second faster runner of the group of Commandos and his amazing stamina allows him to withstand flesh wounds and gunshots that would kill any other. His preferred lethal weapons are his knife and his bare hands, he can use both in deadly combination especially when he uses the element of surprise. His enemies don't stand a chance. Special skills Great Strength Climbing poles and wires Special Weapons Assault Knife ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ Sniper Sir Francis T. Woolridge "Duke" Hotkey 2 Date of Birth: 21 March 1909 Place of Birth: England Height: 6 feet 2 inches Weight: 180 pounds Rank: Sergeant He was born in Sheffield, England, on the 21st March 1909, into one of the more influential families of the British Aristocracy. Known among his colleagues as 'Duke', he is an excellent sniper. His cool temperament and self control allowed him to shoot and kill the Chief Commander of the German Army with a single shot, at a distance of over a mile, during the Narvak invasion. Skills He is cool and self controlled - all his actions are perfectly calculated. He will very rarely waste a bullet. He his considered one of the best snipers in the world. His most common missions involve clearing a path for his colleagues and eliminating concealed enemies. He will then stand behind windows, poles or other objects that provide shelter while he provides cover for the advancing Commando troops. Special Skills Shooting from poles. Special Weapons Sniper Rifle ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ Diver James Blackwood "Fins" Hotkey 3 Date of Birth: 3 August 1911 Place of Birth: Melbourne Country: Australia Height: 6 feet 1 inch Weight: 181 pounds Rank: Private He was born in Australia on 3 August 1911. He joined the Navy where his ability to swim and row greatly accelerated his promotion to the rank of Captain. Two years later, his aggressive character and his repeated disobedience were to blame for his demotion to the rank of Private within the Commandos group. In 1940 he was honoured with the Military Cross, after his heroic evacuation of 45 men from the beach of Dunkirk after it had been taken by the enemy. Skills Fins is a specialist trained for aquatic based missions. With his diving equipment he is able to spend hours underwater without worrying about oxygen supply or about danger he may encounter above the surface. On land he has complete mastery of throwing knifes and carries a grappling hook that he is able to use to silently climb buildings, walls and trees. Special Skills Diving Knife Throwing Special Weapons Grappling Hook Assault Knife Zodiak ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ Sapper Thomas Hancock "Fireman" Hotkey 4 Date of Birth: 14 January 1911 Place of Birth: Liverpool Country: England Height: 6 feet Weight: 175 pounds Rank: Sergeant Fireman was born in Liverpool on the 14th January 1911. He graduated in Chemistry and he was 22 when he joined the Fire Brigade where he specialized as an expert in High Risk Explosives. In 1939 he joined the Army and one year later joined the Commandos group as a volunteer. His profound knowledge of developing and planting explosives has resulted in a string of successful missions. During the assault on "Saint Nazare" he was responsible for all the controlled explosions that flooded the harbour buildings and killed numerous German enemies. Skills He is an expert in calculating, placing and developing explosives. The materials he carries in his backpack are always delicate but heavy, this forces him to move slowly and can stop him from entering water in order for him to protect the sensitive objects in his back pack. He can operate other weapons, such as grenades, bazookas, flame-throwers and mine detectors. He can detect and deactivate mines to then use them at a later time. He can form minefields in areas where enemies and their vehicles will pass. Special Skills Use of Mine Detector Special Weapons Molotov cocktail Bazooka Flame Thrower Remote Bomb Timed Bomb Anti Personnel Mine Anti-Tank Mine ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ Spy Rene Duchamp "Frenchy" Hotkey 5 Date of Birth: 20 November 1911 Place of Birth: Lyon Country: France Height: 6 feet 4 inches Weight: 179 pounds Rank: Sergeant Born in Lyon, France on the 20 November 1911. He joined the French Secret Service when he was 25 years old and served as Security Chief at the French Embassy in Berlin, where he learned relevant information about several members of the Hitler Staff. At the start of the war, he joined the French Army and became one of the main active leaders of the French resistance. He has often been a valuable team member of the Commandos group and in many occasions has been of vital help when planning covert assault operations. His knowledge of the tactics and personalities of the German military has repeatedly proved its use for the English Secret Service. Skills He is able to speak several languages fluently and has a neutral instinct for imitation. These are invaluable on his missions as a Secret Agent. One of his most common assignments is to infiltrate enemy lines wearing a stolen enemy uniform and divert, deceive, or give false orders to enemy soldiers. His attack involves silent and cautious movement and he attempts to use minimum force if possible. His preferred weapon is a syringe loaded with a lethal poison that will eliminate his enemies in complete silence. Special Skills Distract and order guards to leave post Disguise as Sergeants, Nazi Officials, SS or Gestapo Agents Special Weapons Syringe ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ Thief Paul Toledo "Lupin" Hotkey 6 Date of Birth: 1 March 1916 Place of Birth: Paris Country: France Height: 5 feet 2 inches Weight: 107 pounds Rank: Private Born in Paris, France, on the 1 March 1916, Paul is a recent addition to the Commandos. When the Germans invaded Paris he decided to start his own one-man war, entering every single house occupied by the Germans and stealing every German wallet within his reach. In 1940 he stole Rene Duchamp's suitcase, thinking he was a German Officer. He was greatly surprised when he found important documents inside the suitcase and decided to put them in the hands of the French resistance. From this moment on he was recommended by Frenchy to the Commandos and has been of great help since then. Skills He is the smallest and fastest of all the commandos. His tiny frame is more than compensated for by his agility to access small areas, break into houses, climb poles and wires, and a host of other talents. This allows him to break through enemy lines following avenues other men would be completely unable to. He has mastered several martial arts and he enjoys stalking and picking the pockets of enemy soldiers. He can also open doors and safes with his tools. His most common methods consist of allowing other Commandos to access buildings. He can enter buildings through windows or holes in the wall, and he can open doors with his tools and keys that he has stolen from the Germans he found on his way. Special Skills Climbing walls Hiding Climbing poles and wires Climbing through windows Pick-pocket Deploy Rope Ladder Pick Locks Special Weapons Piano Wire ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^ 1.4 Selecting Characters Selecting your men 1. Green Beret 2. Sniper 3. Diver 4. Sapper 5. Spy 6. Thief 7. Allied Soldier 8. Deselect any Soldier Multiple Selection Right-click and drag the mouse to create a selection box around the soldiers that you wish to select. You can also right-click on a soldier and while pressing the "Ctrl" key, right-click on another soldier to select/deselect him. To deselect all of the soldiers, press "0". Creating Groups You can create groups of several soldiers and assign a hot key to them to select them quickly. Select a group of soldiers and press "Alt" and Number 1-9 to form a group. To select the group again press "Shift +Number 1-9. To deselect any soldiers, press "0". ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ 1.5 Movement Walking and Running To move the currently selected soldiers, click the left mouse button once on the place that you want to go to and the soldier will walk there. If you want the soldier to run to the spot, double-click the left mouse button on the destination point; you will get there faster but will make more noise and you may give your position away to the enemy. Your men will always take the shortest route. This route will be shortened further if you order your men to run to that location as he will jump over obstacles if possible. Climbing The Thief can scale walls. Click on the wall to climb. On some walls you can move laterally and peer into windows to then move inside. You cannot shoot whilst holding onto a wall. When you exit through a high window with the Thief or Green Beret, you will hang directly from the face of the wall or the wires that run to the window. Ladders All of your soldiers can use ladders. Left click a ladder to use it. You can stop your ascent by right-clicking and you can resume your climb by pressing the left mouse button again. You cannot defend yourself whilst climbing a ladder. Squeeze through Gaps All of your commandos can crawl through small holes in the scenery when lying down. Left click on the hole you would like to crawl through. Hiding Places The Thief can hide if required. Left-click on the hiding place to use. To exit, click either mouse button. Use the F7 key to display places on the map where you can hide. Keys All of your team can use Security keys. Some doors are locked and must be opened with a key. You will be able to open these doors if you have the corresponding key. Swimming All of your men can swim. To dive into the water, left-click on it. If you want to slip into the water without making noise, make sure your commando is lying on the ground before clicking on the water. Once in the water, click once to swim without making noise, and double click to swim faster. This will make more noise. To get out of the water, left-click on the bank and you will pull yourself out. If you double click, your commando will stand up after getting out of the water and will run to the specified location. Press Up Against a Wall Blend into walls to help avoid being seen. All of your men can press up against walls. If you left-click on the bottom of a wall, your commando will press up against it and will only be visible to enemies at close range, even if he is not wearing a Nazi uniform. By clicking on the bottom of the wall to the left or right of your commando, you can move whilst against the wall, maintaining your cover. To move away from the wall, press left mouse button on the desired location. Poles and Wires You can climb to the top of poles to use the wires with the Green Beret or Thief. Alternatively, you can shoot from the top of the pole with the Sniper. Climb a pole by clicking on it with the mouse. Once at the top, move to the left or right by clicking on the wire in the direction you would like to move in. To stop, press the right mouse button. To drop to the ground, press the right mouse button when stationary. If you fall from a great height, your commando may be injured. If no-one sees you climb onto a wire, you will go unseen by the Nazi's while you are hanging from it. To shoot using the Sniper, once you have climbed the pole, take out your rifle and fire using the left mouse button. To climb down, click the right mouse button to put your rifle away and left click at the base of the pole. Doors All of your men can use doors if they are open. Left click on a door to open or close it. You can hide behind open doors. Some doors will be locked. The Thief maybe able to use his lock picks to open them; alternatively you could find the keys and unlock them. You could of course use the Green Beret's brute strength to break them down or as a last resort just use a bomb and blow them up. You can also look through doors to see what is on the other side by selecting the examine icon or pressing (Z) and clicking on the door. You can also throw objects through doorways. Windows All of your commandos can look through windows that are on the ground level. The Thief is the only one who can climb through them. You can look through windows to see what is on the other side by selecting the examine icon or pressing (Z) and clicking on the window. If you look inside, you will see the interior of the room or building in a window on the upper right hand corner of your screen. If you are looking through a window with the Thief, you can also climb through the window by clicking the left mouse button. You can climb out of a room through the window with the Green Beret or the Thief. Left click on a window to jump out it. You can through objects through windows. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ 1.6 Tactical Interface MAP Click on the "Map" icon to open the mission map with information on the enemies, or press the "F4" key. To hide the map, click on the "MAP" icon again, or press the "F4" key. You may also right-click on any part of the screen. ENEMY VIEW Use the "Field of Vision" icon to discover whether or not an area is being covered by an enemy. Select the "Field of Vision" icon and click on a part of the environment to see if it is being covered by the enemy. If there is more than one enemy covering the same place, the views displayed will alternate. You can also press the "Enter" or the "Tab" keys and left-click on the ground. TRACKING CAMERA You can assign a camera to an ally or an enemy soldier to follow him through the map. Click on the "Camera" icon in the interface, or press the "F3" key and select the soldier or vehicle that you would like to follow. To deactivate the tracking camera, click the "Camera" icon or press the "F3" key again; you can also left click on any part of the screen at to cancel the camera function. You can have up to 3 views on the screen at the same time and assign a camera to each one. You can zoom and change the camera, keeping the character in the centre of the screen. CAMPAIGN HELP If during the game, you have any doubts about the mission objectives or the military material available to you, you can consult the campaign help by pressing "F1". Here you will find information on the mission objectives, weapons, equipment, combat techniques. Whilst you are consulting the help files, the game will pause, except in a multiplayer game. When you close the window, press "F1" or click on the close window icon. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ 1.7 THE ALLIED SOLDIERS In certain missions, you will be able to control Allied Soldiers who will assist in your objectives. You can select them as if they were one of your commandos, and position them in "cover" mode to set ambushes or defend strategically important areas. To post an Allied soldier, select him and click on the "cover" icon in the interface or use the hot key "A". You will be able to see his area of coverage in orange. To make sure he is facing the desired direction keep the "Control" key pressed and right-click in the direction that you would like him to cover. To see the location of all Allied soldiers under your control press the "F6" key. You will have a different range of actions and effectiveness dependant on the weapon the Allied soldier has in his possession. They are six typed of Allied soldiers: Pistol soldier: Armed with an automatic pistol Parachutist: Armed with an Assault rifle Machine gunner: Carries a sub machine gun Rifleman: Has a rifle Grenadier: Armed with an automatic pistol and Hand grenades Bazooka soldier: Uses an automatic pistol and a bazooka Allied soldiers cannot run out of ammunition. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^ 1.8 THE NAZI ARMY Nazi soldiers can see and hear your men, be alerted by other soldiers or alarms, and will go to investigate the absence of a comrade. If they see a body, a strange movement, or hear an explosion, they will be on alert, and will be more vigilant for a period of time. General Behavior All of the Nazi soldiers can see you, hear you, follow your tracks, chase you, release gagged comrades, and ask them what happened, find dead soldiers, sound the alarm etc. They can be posted and cover an area, occupied with some activity, or on patrol. If they are alerted, some will not leave there posts, but others will go to the alarm location. Doberman guard dogs can smell and see you. They will attract the enemy with their barking whilst attacking you. There are different ranks in the Nazi Army: soldiers, sergeants, and officers. They are also the feared SS and Gestapo agents. You can wear the uniform of any of these ranking soldiers, but the Spy will have more freedom of movement the higher the rank of the uniform he is wearing. Officers can recognize your Spy in disguise in the close-range view. The SS officers will shoot him within the close range view even if he is in disguise. Vision The enemy range of vision is divided into two zones. In the furthest zone (shaded in the light green), your men will be seen only if they are standing up. Enemy sight has a long an short range. At long range, the enemy will take a little time to see your Allied soldiers standing up, and will not see them if they are laying down. At long range, they will not see your soldiers if they are disguised, in the shadow of a building, or are pressed up against the wall. In the near zone, (shaded in the darker green), your men will always be seen. When the enemy sees one of your men, a blue line will show you that he is looking at you. If you continue in his field of view, after a time the line will turn to red and he will then begin to attack you. If you throw a pack of cigarettes, an orange line will indicate who is looking at it and the soldier will go to pick it up (if allowed). Alarm status There are two enemy alarm statuses. Normal and Alerted. When the status is normal, the view is shaded green and the soldiers take some time in reacting when they see something out of the ordinary. If they are in alerted status, their view is shaded red and they act immediately if they see or hear something suspicious. After a period of time in alerted status, they will relax and return to normal status. Weapons The weapons used by the enemy depend on their rank: Sergeants and Officers use a pistol Soldiers have rifles and assault machine guns There are civilian enemies who defend themselves with there hands: Mechanics, workmen, office workers and sailors. They are not very dangerous, but they can sound the alarm and attract more Nazi soldiers. Special Units Nazi snipers have special vision that is much longer and narrower than that of normal soldiers. They can see your men even if they are lying down and you will know that they have seen you as crosshairs will appear on the commando at which he is aiming. |If they see one of your men, you will only have a few seconds to move him to safety. The grenadier unit can throw grenades both indoors and outdoors. There are watchtowers on cliffs that can see long distances. If they see your commandos, they will alert the artillery men and inform them of the position on which to open fire. There are heavy machine gun posts. If you take over one of these, you can use it with your Sapper. Due to his great strength the Green Beret can carry and fire the machine gun at the same time as walking. Patrols These consist of several soldiers guided by an officer. They patrol and also escort if required. When an alarm is raised, more patrols will attend and guard the area. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^ 1.9 Tips You can climb to the top of poles to use wires with the Green Beret or Thief. Alternatively, you can shoot from the top of the pole with the sniper. You can hide behind open doors. You can throw objects through doorways and windows. You can climb out of a room through the window with the Green Beret or Thief. Vehicles will move faster if you keep the "Shift" key pressed. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^ 1.10 WALKTHROUGH The walkthrough covers 3 campaigns: Stalingrad, Central Europe and Normandy. I will be doing them in that order. STALINGRAD Briefing: Stalingrad, Northern Sector. A vast Nazi Army has amassed on the outskirts of the city and attack seems imminent. However, a very important meeting must take place here between a senior Russian Officer and Allied General Franklin O'Donnell. This meeting is crucial and the information exchanged could change the course of the war on the Russian front. We have been informed of the presence of the Nazi's best marksman. He is here to ensure that the meeting does not take place. Do not underestimate him. He will kill you as soon as he sets his evil eye on you. So for gods sakes man, keep your head down. Good luck officer, the lives of many are in your hands. Mission 1: Eliminate the Sniper Location: Stalingrad Commando(s) used: Sniper Objectives: Eliminate the enemy sniper before he finishes off all your Russian Allies. Help: The enemy sniper can shoot further than you. You can also find extra ammunition for your rifle. Try not to waste it. Walkthrough: From your starting position head towards the little hut that is situated to your commando's right (your left) and watch out for the enemy sniper moving towards the back of the church (he starts at the front of the church). When you see that he has moved position head to the building that your Russian Allied entered once he spoke to your Commando. You can go in any of the three doors but I choose to go in the first door. Head upstairs to the first floor and take to your commando's left (your right) and head towards the furthest away front window. Look through the window and get your sniper rifle and shoot the enemy sniper. Mission over.... You will see a cut scene that takes you into the next mission.............. //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// Mission 2: Protect General Franklin O'Donnell Location: Stalingrad Commando(s) used: Sapper, Sniper & Green Beret Objectives: Protect General Franklin O'Donnell. Get all your men to the plane. Clues: Cover Mode: Your men can cover an area to enable defense against an enemy and set ambushes. Press "A" to activate Cover Mode and right-click on the environment pressing the CTRL key to change the area of cover. Allied soldiers can be standing, lying down, or positioned in windows. When the soldier is in position and sees an enemy soldier, he will automatically shoot at him using the currently selected weapon. Walkthrough: Positioning your commandos From your Commandos starting position transfer the grenades from your Green Beret to the Sapper. The following has to be done quickly to save yourself getting killed. The Sapper should then run behind the church and you will see a box with Sniper ammunition, grenades and some first aid kits. Next get him to head towards the demolished building, but watch your back as their could still be some enemies (I was nearly killed by an Officer) landing. There is a box at the entrance near the centre of the building take the contents of it which are a timed bomb and grenade, then head up to the first floor at the corner and lye down. Meanwhile get the Green Beret to follow the sapper up to the first floor of the demolished building and also lie down. Get your Sniper to go near where he started in the previous mission and there you will find a box with the following contents Anti-Personnel Mine, Sniper Ammunition and Molokov Cocktails, take the contents then head towards the building at the back of where the little working man's hut is situated and you will find a box in there with some Molokov Cocktails, Sniper Ammunition and some First Aid Kits. Next head back outside and lay low about two-three feet away from the door you have just exited from and shoot any soldiers that come in your line of fire. Grouping your men together When the cost is clear get your Sniper to join the Sapper and the Green Beret on the first floor of the demolished building. Next you will see groups of soldiers coming across the bridge, get your Sapper to throw a grenade when they are close enough to kill, if you see any lone soldiers then I would suggest you use the Molokov Cocktails to kill them rather than wasting your grenades. I waited till there were about 6-8 groups of soldiers and a couple of lone soldiers that I had killed before I went to cross the bridge. You will get a cut scene telling you that the General is making his way to the plane. Crossing the Bridge Just before I crossed the bridge using my Sniper and Sapper, I used the Sniper to kill the enemy sniper that is situated in the corner straight over from the demolished building. Then using a combination of the Sniper and the Sapper I made my way over the bridge taking the contents of both boxes which containMolokov Cocktails, grenades, anti-personnel mines, sniper ammunition and first aid kits on my way over. Once you reach the other end of the bridge get your men to stay behind the little house that is right in front of you. Take care of the soldiers to the left of the bridge with your Sapper throwing grenades to take them out. Use Molokov Cocktails for any lone soldiers that are lurking about. Alternatively, use your Sniper to take them out with his Sniper rifle, just double check that you have plenty of ammo left. Next head to your left and you will see some ladders that take you up top of another demolished building, take the contents of the box which consists of Anti-Personnel Mines and some Grenades. Climb back down and you will notice that there is a tank, lob a grenade at it to take it out before it takes you out. Next get your Sniper to head over to the house that is situated to the right as you came over the bridge, go round the back of it and you will see a soldier situated to the right as you enter the door, he won't see you so you can either take him out before you enter or after you have collected the contents that are inside the box which contains Anti-Personnel Mines and more Grenades. If you took the soldier out before heading into the building then make your way round the front of the building and you will see a sub machine gun, take the contents from that box then head back and stay behind the truck and you will see more soldiers, I used my Sniper to take them out with his Sniper Rifle but, alternatively you could use your Sapper if you have any grenades/Molokov Cocktails. Entering the plane Once you dispose of these 5 soldiers you will have two more to deal with before you can enter the plane. Take them out with your Sniper and head into the plane using the door on the right hand side. If you want, before heading inside the plane there are several boxes on the left hand side of the plane. Most of them are empty but you can find a Bazooka in one of them. Mission over...... cut scene will take you onto your next mission........ //////////////////////////////////////////////////////// //////////////////////////////////////////////////////// Mission 3: Kill the Traitor Location: Berlin Commando(s) used: Sapper. Sniper, Green Beret & the Spy Objectives: Find your comrades. Kill the traitor before he reports to the enemy. To do this you could obtain a sniper rifle, get into position and eliminate him when entering or exiting his car. Alternatively, you could obtain an enemy officers uniform and sneak up on him to kill him, or you could prepare an ambush and attack him with explosives whilst he is in the car. Help: Whilst you are a prisoner you must carefully consider your actions. Only approach enemies if you are going to attack them. Use the uniforms you steal to disguise and enable you to walk among them. The Spy can distract enemies whilst disguised and depending on the rank of the uniform, can order them to look in any direction or to leave there position too allow your men to pass. Walkthrough: To be continued