ddddddddddd dddd dd ddddddd ddd ddd dddddddd dd ddddddddd ddd ddd ddd d d ddddddd dddddd dd dd ddd ddd d d d dd dd dd dd dd dd dd ddd dd d ddddddddd ddddd dd dd dd ddd dd d dd ddd d dd dd d dd dd ddd ddd ddd dd dd d dd dd dd dd dd ddd ddd dddddddd dddd dd dddddd ddddddddddd dd dd dddddddddddddd ddd dd dd dddddddddddd ddddddddd ddd dd ddddddd d =============================================================================== Diablo combat item list By Leonard Cheong (essential) =============================================================================== ::::::::::: Contents ::::::::::: 1.Introduction (#1) 2.Copyright and contact information (#2) 3.Past revision (#3) 4.Prefixes and suffixes (#4) 5.Basic Weapons and armour (#5) 6.Unique weapons and armour (#6) 7.Tips (#7) 8.Closing (#8) =============================================================================== (#1) :::::::::::::: Introduction :::::::::::::: Welcome to my diablo combat item list.This list will explain what is a prefix and suffix and what are the effects of them to a combat item. Also in this faq, You will find out the whole list of combat items whether is basic or unique. Nuff said, lets proceed. =============================================================================== (#2) ::::::::::::::::::::::::::::::::::: Copyright and contact information ::::::::::::::::::::::::::::::::::: This guide solely belongs to me essentialism. I do not mind you copying it for your own personal use,or sending it to a friend. However, if u want to post any part of this faq into your own website or any other one, please e-mail me for permission. My e-mail address is yew_keong@hotmail.com, If you do not have my permission, and went on to post a part of this faq on your website, legal action will be taken against the webmaster. And please do not use this faq for any money transaction as it is illegal. Thank you. =============================================================================== (#3) :::::::::::::::: Past revisions :::::::::::::::: v1.00: Initial release V1.01: Added the section "Tips" =============================================================================== (#4) ::::::::::::::::::::::: Prefixes and Suffixes ::::::::::::::::::::::: The first question you are probably gonna ask is whats a prefix and a suffix. Ever notice when you get a weapon, armour, ring, amulet, or shield, sometimes there would be a word be before or after it. Yeah thats it. The word before the item is a prefix and the one after is a suffix. Due to the many prefixes and suffixes, its almost impossible to get an item with the identical prefix or suffix with an exact effect.Most of the combat items with these are usually beneficial, however some can be really damaging to you. Whats worse is that if you identify these sort of items, you can only sell them for 1 gold. To prevent this from happening, just save before you identify anything. If its not to your liking, just sell them away before identifying. The money you save might not be much, but on a really bad day, this tactic could prove useful. Anyway, nuff said, so here's the list. Prefix Effect ______________________________________________________________________ Amber +16% To 20% resist all Angel's all spells up one level Arch-Angels' all spells up two levels Awesome +131% to 150% armour Azure +21% to 30% resist lightning Bent -50% to 75% damage Blessed +91% to 110% armour Blue +10% to 20% resist lightning Bountiful charges of a staff tripled Brass -1 to 5 To Hit Bronze +1 to 5 To Hit Brutal +81% to 95% damage Burgundy +31% to 40% resist fire Champion's +126% to 150% damage and +51 to 75 To Hit Clumsy -50% to 75% damage and -1 to -5 To Hit Cobalt +41% to 50% resist lightning Crimson +21% to 40% resist fire Crystal +41% to 50% resist general magic Deadly +36% to 50% damage Diamond +51% to 60% resist general magic Dragon's +51 to 60 mana Drake's +41 to 50 mana Dull -25% to 45% damage and -4 to 5 To Hit Emerald +41% to 50% resist all Fine +20% to 30% armour Frog's -1 to 10 mana Garnet +41% to 50% resist fire Glorious +71% to 90% armour Godly +171% to 200% armour Gold +21 to 30 To Hit Heavy +51% to 65% damage Holy +151% to 170% armour Hyena's -11 to -25 mana Hydra's +81 to 100 mana Iron +6 to 10 to hit Ivory +31% to 40% resist general magic Jade +21% to 30% resist all Jagged +20% to 35% damage King's +151% to +175% damage and +76 to 100 To Hit Knight's +96% to 110% damage and +31 to 40 To Hit Lapis +31% to 40% resist lightning Lord's +81% to 95% damage and + 21 to 30 To Hit Massive +96% to 110% damage Master's +111% to 125% damage and +41 To 50 % To Hit Grand +41% to 55% Armour Mithril +41 to 60 To Hit Merciless +151% to 175% damage Meteoric +61 to 80 To Hit Obsidian +31% to 40% resist all Pearl +21% to 30% resist general magic Platinum +31 to 40 To Hit Plentiful charges of a staff doubled Raven's +16 to 20 mana Red +10% to 20% resist fire Ruby +51% to 60% resist fire Rusted -25% to 50% armour Ruthless +126% to 150% damage Saintly +111% to 130% armour Sappire +51% to 60% resist ligtning Savage +111% to 125% damage Serpent's +30 to 40 mana Sharp +20% to 35% damage and +1 to 5 To Hit Silver +16 to 20 To Hit Snake's +21 to 30 mana Soldier's +66% to 80% damage and +16 to 20 To Hit Spider's +10 to 15 mana Steel +11 to 15 To Hit Strong +31% to 40% armour Strange +101 to 150 To Hit Sturdy +20% to 30% armour Tin -6 to 10 To Hit Topaz +10% to 15% resist all Useless -100% damage Valiant +56% to 70% armour Vicious +66% to 80% damage Vulnerable -51% to -100% armour Warrior +51% to 65% damage and +11 to 15 To Hit Weak -25% to 45% damage Wierd +81 to 100 To Hit White +10% to 20% resist general magic Wyrm's +61 to 80 mana ______________________________________________________________________ Suffix Effect ______________________________________________________________________ of Absorbtion -3 hit points per hit received hand to hand combat only of Accuracy +11 to +15 Dexterity of the Ages Indestructible of Atrophy -1 to 5 Dexterity of Balance skip frame 2 of 'get hit' of Bashing each hit from your weapon removes 8 to 24 points from target's Armour Class of the Bat adds 3% damage done to mana of the Bear knocks monster back one square of Blocking skip all frames of 'get hit' but frame 1 of "block" of Blood adds 6% damage done to life of Brilliance +11 to 15 magic of Brittleness -26% to -75% Durability of Burning +1 to 16 fire damage of Carnage +13 to 16 damage of Corruption lose all mana of the Dark - 4 to light radius of dexterity +1 to 5 dexterity of Disease -1 to 5 vitality of Dyslexia -1 to 5 magic of the Eagle +21 to 30 hit points of Fire +1 to 6 fire damage of Flame +1 to 3 fire damage of the Fool -6 to 10 magic of the Fox +10 to 15 hit points of Fragility durabilty=1 of Fraility -6 to 10 strength of the Giant +16 to 20 strength of Gore +9 to 12 damage of Harmony skip frames 2,4,6 of'get hit' of Haste skip frames 1,2,4,5 of attack animation of Health -1 hit point per hit received hand to hand combat only of the Heavens +12 to 15 points for all stats of Illness -6 to -10 vitality of the Jaguar +16 to 20 hit points of the Leech 3% damage done to target adds to your life of Life -4 hit points per hit received hand to hand combat only of Light + 2 to light radius of Lightning +1 to 10 lightning damage of the Lion +51 to 60 hit points of Magic +1 to 5 magic of Maiming +3 to 5 damage of the Mammoth +61 to 80 hit points of Many + 100% durabilty (Bows) of Might +6 to 10 strength of the Mind +6 to 10 magic of the Moon +4 to 7 points to all stats of the Night -2 to light radius of the Pit -1 to 5 points from all stats of Quality +1 to 2 damage of Radiance +4 to light radius of Tears +1 hit point per hit received hand to hand combat only of the Thief damage done by trap is cut by half of Thunder +1 to 20 lightning damage of the Tiger +41 to 50 hit points of the Titan +21 to 30 strength of Trouble -6 to 10 points from all stats of Osmosis -5 to 6 hit points per hit received hand to hand combat only of Pain +2 to 4 hit points per hit received hand to hand combat only of Paralysis -6 to 10 dexterity of Perfection +21 to 30 dexterity of Piercing each hit from your weapon removes 2 to 6 points from target's armour class of Plenty +200% durability (Bows) of Power +11 to 15 strength of Precision +16 to 20 dexterity of Protection -2 hit points per hit received hand to hand combat only of Puncturing each hit from your weapon removes 4 to 12 points from target's armour class of Readiness skip frame 1 of attack animation of Shock +1 to 6 lightning damage of Skill +6 to 10 dexterity of the Sky +1 to 3 points to all stats of Slaughter +17 to 20 damage of Slaying +6 to 8 damage of Socery +16 to 20 magic of Speed skip frames 1,3,5 of attack animation of Stability skip frames 2,4 of 'get hit' of the Stars +8 to 11 points to all stats of Structure +101% to 200% durability of Sturdiness +26% to 50% durability of Strength + 1 to 5 strength of Spikes if attacking monster hits you it takes 1-10 damage of Swiftness skip frames 1 and 3 of attack animation of Thorns if attacking monster hits you it takes 1-6 damage of the Vampire 6% of damage done adds to mana of Vigor +16 to 20 Vitality of Vileness Target hit will not heal of Vim +11 to 15 vitality of Vitality +1 to 5 vitality of the Vulture -11 to 25 hit points of Weakness -1 to 5 strength of the Whale +81 to 100 hit points of Wizardry +21 to 30 to magic of the Wolf +30 to 40 hit points of Zest +6 to 10 vitality of Zodiac +16 to 20 points to all stats ______________________________________________________________________ Thats all for the prefixes and suffixes,hopefully you will find a item with the prefix and suffix you want. And just thank your lucky stars if you get an item like Godly Gothic Plate of Zodiac. A piece of armour like that should be treasured. Why? Cause not only does it boots EVERY stat of yours by an insane amount, but it also does what an armour supposed to do. It will have an armour class of at least 170. However, it is highly unlikely a rouge or a soceror can wear this peice of armour unless you can find another item that can boost your strength to the required amount. If not just sell it. Who knows you might find an expensive weapon or spell book that can only be bought after you sold the armour. Sometimes an item with a good prefix and suffix is better than a unique item but it is best to suit your needs. =============================================================================== (#5) :::::::::::::::::::::::::: Basic weapons and armour :::::::::::::::::::::::::: Phew. Now with that stuff gone I can begin to explain the most basic weapons and armour. Weapons and armour without the bonus properties above. Basically there are 5 types of weapons and 3 types of armour. Below is the whole list of it. Enjoy. +++++++++ Weapons +++++++++ Swords Cost Durability Requirements Level Damage Dagger 60 16 NIL 1 1-4 Short Sword 120 24 18str 1 2-6 Sabre 170 45 17str 1 1-8 Scimitar 200 28 23str, 23dex 4 3-7 Blade 280 30 25str, 30dex 4 2-8 Falchion 250 20 30str 2 4-8 Claymore 450 36 35str 5 1-12 Long Sword 350 40 30str, 30 dex 6 2-10 Broad Sword 750 50 40str 8 4-12 Bastard Sword 1000 60 50str 10 6-15 Two Handed Sword 1800 75 65str 14 8-16 Great Sword 3000 100 75str 17 10-20 ____________________________________________________________________________ Clubs Cost Durability Requirements Level Damage Club 20 20 NIL 1 1-6 Spiked Club 60 20 18str 4 3-6 Mace 200 32 16str 2 1-8 Morning Star 300 40 26str 3 1-10 War Hammer 600 50 40str 5 5-9 Flail 500 36 30str 7 2-12 Maul 900 50 55str 10 6-20 ____________________________________________________________________________ Axes Cost Durability Requirements Level Damage Small Axe 100 24 NIL 2 2-10 Axe 220 32 22str 4 4-12 Large Axe 850 40 30str 8 6-16 Broad Axe 1100 50 50str 11 8-20 Battle Axe 1500 60 65str 14 10-25 Great Axe 2500 75 80str 18 12-30 ____________________________________________________________________________ Bows Cost Durability Requirements Level Damage Short Bow 100 30 NIL 1 1-4 Hunter's Bow 350 40 20str, 35dex 3 2-5 Long Bow 250 35 25str, 30dex 3 1-6 Composite Bow 600 45 25str, 40dex 7 3-6 Short Battle Bow 1000 45 30str, 50dex 9 3-7 Long Battle Bow 1500 50 30str, 60dex 11 1-10 Short War Bow 2000 55 35str, 70dex 15 4-8 Long War Bow 2500 60 45str, 80dex 19 1-14 ____________________________________________________________________________ Staffs Cost Durability Requirements Level Damage Short Staff 30 25 NIL 1 2-4 Long Staff 100 35 NIL 4 4-8 Composite Staff 500 45 NIL 6 5-10 Battle Staff 1000 55 20str 9 6-12 War staff 1500 75 30str 12 8-16 ____________________________________________________________________________ xxxxxxxx Armour xxxxxxxx Helmet/Headwear Cost Durability Requirements Level Armour Class Cap 15 15 NIL 1 1-2 Skull Cap 40 20 NIL 2 2-4 Helm 100 30 25str 4 4-6 Full Helm 250 35 35str 6 6-8 Great Helm 500 60 50str 8 8-12 Crown 1000 40 40str 10 10-15 ____________________________________________________________________________ Shields Cost Durability Requirements Level Armour Class Buckler 50 16 NIL 1 3-5 Small Shield 100 24 25str 2 5-8 Large Shield 250 32 40str 4 8-11 Kite Shield 500 40 50str 7 11-15 Tower Shield 1000 50 60str 10 15-20 Gothic Shield 2500 60 80str 11 14-18 ____________________________________________________________________________ Armour Cost Durability Requirements Level Armour Class Rags 10 6 NIL 1 1-4 Cape 20 12 NIL 1 1-5 Cloak 50 18 NIL 1 2-7 Robe 100 24 NIL 2 4-7 Quilted Armour 250 30 NIL 2 7-10 Leather Armour 335 35 NIL 3 10-13 HardLeather Armour 500 40 NIL 3 11-14 Studded Armour 750 45 20str 4 15-17 Ring Mail 1000 50 25str 5 17-20 Chain Mail 1500 55 30str 6 18-22 Breast Plate 3000 80 40str 8 20-24 Scale Mail 2500 60 35str 7 23-26 Splint Mail 3500 65 45str 8 30-35 Field Plate 6000 80 65str 10 40-45 Plate Mail 5000 75 60str 9 42-50 Gothic Plate 10000 100 80str 11 50-60 Full Plate Mail 7500 90 90str 12 60-75 ____________________________________________________________________________ (#7) ::::::::::::::::::::::::::: Unique weapons and armour ::::::::::::::::::::::::::: Now, what exactly is a unique item. Add some cool bonus attributs. a wacky name to a basic item and make it one of a kind. There you have it a unique item. Unique items can only be obtained by defeating unique enemies or completing certain quests. If you ever come across a unique item that does not suit your needs, just keep it just for memento's sake. You could sell it, but it would be quite a waste. Now behold the Unique weapons. !!!!!!!!!!!!!!! Unique Swords !!!!!!!!!!!!!!! Name Type Bonus Capabiliies Black Razor Dagger +150% to damage,+2 to vitality, Durability=5 ____________________________________________________________________________ Wizardspike Dagger +15 to magic, +35 mana, +25% To Hit, +15% resist all ____________________________________________________________________________ Gonnagal's Dirk Dagger -5 to dexternity, +4 to damage, fast attack,+25% resist fire +5 to vitality,-5 to damage received ____________________________________________________________________________ The Defender Sabre +5 to armour class +5 to vitality,-5 to damage received ____________________________________________________________________________ Lightsabre Sabre +20% to light radius +1 to 10 lightning damage,+20% To Hit, +50% resist lightning ____________________________________________________________________________ The Falcon's Talon Scimitar +20% To Hit, -33% damage, +10 to dexternity, Fastest Attack ____________________________________________________________________________ Gryphon's Claw Falchion +100% to damage, -2 to magic,-5 to dexternity ____________________________________________________________________________ The Executioner's Falchion +150% damage, -10% Blade to hit points,- 10% light radius, +200% durability ____________________________________________________________________________ The Bonesaw Claymore +10 damage, +10 to Strength,-5 to magic -5 to dexternity,+10 hit points,-10 mana ____________________________________________________________________________ Ice Shank Long Sword +40% to resist fire Durability=15, + 5 to strength ____________________________________________________________________________ Inferno Long Sword +2 to 12 fire damage +30% light radius, +20 mana, +80% to resist fire ____________________________________________________________________________ Gibous Moon Broadsword +2 to all stats,+25% to damage, +15 mana, -30% light radius ____________________________________________________________________________ Shadowhawk Broadsword -20% light radius, Steals 5% mana per hit,+15 To Hit, +5 resist all ____________________________________________________________________________ Griswold's Edge Broadsword +1 to 10 fire damage (quest) +25 To Hit, Faster Hit, Knockback, +20 mana,-20 hit points ____________________________________________________________________________ Doombringer Bastard Sword +25% To Hit, +250% Damage,-5 to all stats,-20% light radius,-25 hit point ____________________________________________________________________________ The Grizzly Two Handed Sword +20% strength,-5 to vitality,+200% damage,knockback, +100% durability ____________________________________________________________________________ The Grandfather Great Sword 1 Handed,+5 to all stats,+20 To Hit, +70% damage,+ 20 hit points ____________________________________________________________________________ &&&&&&&&&&&&&& Unique Clubs &&&&&&&&&&&&&& Name Type Bonus Capabiliies Gnarled Root Club +20 To Hit, +300% damage,+10 to dexternity,+5 to Magic,+10 resist all ____________________________________________________________________________ Crackrust Mace +2 to all stats, indestructable,+15% to resist all,+50% damage,-1 to all levels ____________________________________________________________________________ Civerb's Crudgel Mace +35% damage to demon enemies,-5 to dexternity,-2 to mag ____________________________________________________________________________ Dreamflange Mace +30 magic, +50 mana, +50 resist magic, +20% light radius, +1 level to all spells ____________________________________________________________________________ Baranar's Star Morning Star +12 To Hit,+80% damage,+4 vitality, -4 dexternity,fast attack,durabilty=60 ____________________________________________________________________________ Schaefer's Hammer War Hammer -100% damage, 1-50 lightning hit,+50 hit points,+30 To Hit,+80% resist lightning,+10% light radius. ____________________________________________________________________________ The Celestial Star Flail No strength required +20% light radius, +10 damage,+8 Armour class ____________________________________________________________________________ Hammer of Jholm Maul +4 to 10 damage, indestructable,+3 to strength,+15% To Hit ____________________________________________________________________________ The Cranium Basher Maul +20 to damage,+15 to Strength,Empty mana indestructible,+5 to resist all ____________________________________________________________________________ @@@@@@@@@@@@@ Unique Axes @@@@@@@@@@@@@ Name Type Bonus Capabiliies Aguinara's Hatchet Small Axe +10 to magic,+80% to resist general magic +1 to all spell lvls ____________________________________________________________________________ The Mangler Large Axe +200% damage,-5 to dexterity,-5 to magic,- 10 mana ____________________________________________________________________________ Sharp Beak Large Axe +20 hit points,-10 to magic,-10 to mana ____________________________________________________________________________ Wicked Axe Large Axe +30 To Hit, +10 to dexterity, -10 to vitality,-1 to 6 damage received ____________________________________________________________________________ Bloodslayer Broad Axe +100% damage, +50% damage to demons,-5 to all stats,-1 lvl to all spells ____________________________________________________________________________ Stonecleaver Broad Axe +30 hit points,+20% To Hit,+50% damage, +40 to resist Lightning ____________________________________________________________________________ The Celestial Axe Battle Axe No strength required +15% To Hit,+15 hit points,-15 strength ____________________________________________________________________________ Hellslayer Battle Axe +8 strength, +8 vitality,-25 mana, +100% damage,+25 hit points ____________________________________________________________________________ Messerschmidt's Great Axe +200% damage,+15 to Reaver damage,+5 to all stats,-50 hit points +2-12 fire damage ____________________________________________________________________________ Butcher's Cleaver Cleaver (axe) +4 to strength, 4-24 (quest) Damage,durability=10 ____________________________________________________________________________ ))))))))))))) Unique Bows ))))))))))))) Name Type Bonus Capabiliies The Rift Bow Short Bow Arrow trvels at different speed,+2 damage,-3 dexterity ____________________________________________________________________________ The Needler Short Bow +50% to hit,1-3 damage ____________________________________________________________________________ Flamedart Composite Bow Fire Arrow,+1 to 6 fire damage,+20% To Hit,+40% to resist fire ____________________________________________________________________________ The Blackoak Bow Long Bow +10 To dexterity,-10 to vitality,+50% damage,-10% light radius ____________________________________________________________________________ Fleshstinger Long Bow +15 to dexterity, +40% To Hit,+80% damage,durability=6 ____________________________________________________________________________ Eaglehorn Long Battle Bow +20 dexterity,+50% To Hit, +100% damage Infinite Arrows ____________________________________________________________________________ Windforce Long War Bow +5 to strength,+200% damage,Knockback ____________________________________________________________________________ /////////////// Unique Staffs /////////////// Name Type Bonus Capabiliies Gleamsong Short Staff -3 strength,+25 mana -3 vitality, 76 charges of phasing ____________________________________________________________________________ The Protector Short Staff +5 to vitality,1-3 damage,-5 damage per hit received, +40 armour,86 charges of healing ____________________________________________________________________________ Staff of Shadows Long Staff -10 magic,+10 To Hit +60% damage, -20% light radius,faster attack ____________________________________________________________________________ Immolator Long Staff +40% to resist fire, +4 fire damage,+10 mana,-5 to vitality ____________________________________________________________________________ Naj's Puzzler Long Staff +20 to magic,+10 to dexterity,-25 hit points,+20% resist all,57 charges of teleporting ____________________________________________________________________________ Thundercall Composite Staff +35 To Hit,+1-10 lightning damage, +20% light radius, +30% resist lightnin 76 charges of lightning ____________________________________________________________________________ Mindcry Battle Staff +15 to magic,+15% to resist all,+1 lvl to all spells,69 charge of Guardian ____________________________________________________________________________ Storm Spire War Staff +50% resist lightnin +2-8 lightning damage,+10 to strength,-10 magic ____________________________________________________________________________ Rod of Onan War Staff +5 to all stats, +100% to damage,50 charges of golem spell ############### Unique Armour ############### Name Type Bonus Capabiliies Harlequin Crest Cap +2 to all stats,+7 hit points,+7 mana -3 armour,-1 to damage recieved per hit. ____________________________________________________________________________ Thinking Cap Skull Cap +30 to mana,+2 lvls to all spells,+20% resist all, durability=1 ____________________________________________________________________________ Helm of Spirits Helm Gain 5% life per hit ____________________________________________________________________________ Overlord's Helm Helm +20 to strength,+15 vitality,-20 to magic,durability=15 ____________________________________________________________________________ Fool's Crest Helm -4 to all stats,+100 hit points,attacker takes 1-3 hit points
                                                 +1-6 damage received 
                                                 per hit              
____________________________________________________________________________
 Gotterdamerung        Great Helm                +20 to all stats,+60 
                                                 armour,depletes all  
                                                 resistance,-4 to     
                                                 received,+40% light  
                                                 radius               
____________________________________________________________________________ 
 Veil of Steel         Great Helm                +50% resist all,+60  
                        (quest)                  armour,-30 mana,+15  
                                                 strength,+15 vitalit 
                                                 -20% light radius    
____________________________________________________________________________
 Royal Circlet         Crown                     +10 to all stats,+40 
                                                 armour,+40 mana,+10% 
                                                 light radius         
____________________________________________________________________________ 
 The Undead Crown      Crown                     Armour class=8,Gain  
                       (quest)                   5% life per hit      
             
____________________________________________________________________________
 Spit Skull Shield     Buckler                   +10 to armour,+10 to 
                                                 hit points,+2 to str 
                                                 -10% light radius,   
                                                 durability=15        
____________________________________________________________________________
 The Deflector         Buckler                   Armour class=7,-20%  
                                                 damage,-5% To Hit,   
                                                 +10% resist all      
____________________________________________________________________________
 Blackoak Shield       Small Shield              +10 dexterity,-10 to 
                                                 vitality,-10% light  
                                                 radius,armour class  
                                                 =18,+150% durability 
____________________________________________________________________________
 Holy Defender         Large Shield              Armour class=15,+20% 
                                                 resist fire,absorbs  
                                                 2 damage per hit,    
                                                 +200% durability     
____________________________________________________________________________
 Dragon's Breach       Kite Shield               +25% to resist fire, 
                                                 +5 to strength,-5 to 
                                                 magic,armour class   
                                                 =20,indestructible   
____________________________________________________________________________
 Stormshield           Tower Shield              armour class=40,+10  
                                                 to strength,faster   
                                                 block,absorbs 4      
                                                 damage per hit,      
                                                 indestructible       
____________________________________________________________________________
 Nightscape            Cape                      armour class=15,-40% 
                                                 light radius,+20%    
                                                 resist all,faster    
                                                 hit recovery,+3 to   
                                                 dexterity,           
____________________________________________________________________________ 
 The Rainbow Cloak     Cloak                     armour class=10,+1   
                                                 to all stats,+10% to 
                                                 resist all,+5 hit    
                                                 points,+50%          
                                                 durability           
____________________________________________________________________________
 Wisdom's Warp         Robe                      +5 magic,+10 mana,-1 
                                                 damage per hit,+25   
                                                 resist lightning,    
                                                 armour class=15      
____________________________________________________________________________ 
 Leather of Aut        Leather Armour            Indestructible,+5 to 
                                                 strength,-5 to magic 
                                                 +5 to dexterity,     
                                                 armour class=15      
____________________________________________________________________________ 
 The Gladiator's       Studded Armour            Armour class=25,-3    
 Bane                                            to all stats,absorbs 
                                                 2 damage per hit,    
                                                 +200% durability     
____________________________________________________________________________ 
 Sparking Mail         Chain Mail                armour class=30,     
                                                 attacker takes 1-10  
                                                 lightning damage if  
                                                 hit                  
____________________________________________________________________________
 Scavenger Carapace    Breast Plate              -15 damage per hit,  
                                                 -30 to armour class, 
                                                 +5 to dexterity,+40% 
____________________________________________________________________________ 
 Arkaine's Valor       Splint Mail               +25 armour class,+10 
                        (quest)                  to vitality,asorbs 3 
                                                 damage per hit       
                                                 received,fastest hit 
                                                 recovery             
____________________________________________________________________________
 Naj's Light Plate     Plate Mail                No strength required 
                                                 +5 magic,+20 mana,   
                                                 +20% resist all,+1   
                                                 lvl to all spells    
____________________________________________________________________________
 Demonspike Coat       Full Plate Mail           Armour Class=100,+10 
                                                 strength,absorbs 6   
                                                 damage per hit,+50%  
                                                 resist fire,         
                                                 indestructible       
             
____________________________________________________________________________

                               ooooooooooooo
                                Accessories
                               ooooooooooooo



            
 Name                  Type                      Bonus Capabiliies    
             
 Constructing Ring     Ring                      +75% to resist all,  
                                                 hit points will      
                                                 slowly be drained    
____________________________________________________________________________
 Ring of Engagement    Ring                      -1 to 2 damage       
                                                 received per hit,    
                                                 attacker takes 1-3   
                                                 damage,adds 5 to AC  
                                                 damages monster AC   
____________________________________________________________________________
 Bramble               Ring                      -2 to all stats,+3   
                                                 damage,+10 mana      
____________________________________________________________________________
 Ring of Regha         Ring                      +10 to magic,-3 to   
                                                 strength,-3 to       
                                                 dexterity,resist     
                                                 general magic 10%,   
                                                 +10% light radius    
____________________________________________________________________________
 The Bleeder           Ring                      +20% resist magic,   
                                                 +30 mana,-10 hit     
                                                 points               
____________________________________________________________________________
 Empyrean Bamd         Ring                      +2 to all stats,+20% 
                                                 light radius,fast    
                                                 recovery,absorb trap 
                                                 damage               
____________________________________________________________________________
 Ring of Truth         Ring                      +10 hit points,      
                                                 absorbs 1 damage per 
                                                 hit,+10% resist all  
____________________________________________________________________________
 Optic Amulet          Amulet                    +20% to light radius 
                                                 +20% resist lightnin 
                                                 absorbs 1 damage per 
                                                 hit, +5 to magic     
____________________________________________________________________________
              


===============================================================================

(#7)

::::::
 
 Tips

::::::

1.Save before identifying items. Especially items with prefixes.

2.Think carefully before selling a unique item or an item with good prefixes
  and suffixes. You don't know when you might need them.

3.Keep items that suit your needs. A warrior might want an item with a strength
  bonus. A rouge might want a bow and an item which has a dexterity bonus.
  Sorceror might need a good staff and an item which boosts magic.

4.A unique item does not necesserily mean its better then an item with a prefix
  and suffix. Some unique items actually harm your combat style and skill.

5.Indestructible items are the best as they save the gold for repairing. This 
  comes in handy when you have a unique item. The repair cost is gonna cost
  a bomb so look out for indestructible items.

6.Always keep armour with a high fire resistance. You might need it when facing 
  Diablo.
  
===============================================================================

(#8)

:::::::::

 Closing

:::::::::

Now thats all for the combat item list. I might have made some mistakes in this
list, if you happen to spot one, feel free to inform me. My email is
yew_keong@hotmail.com. If you have any tips you wanna share, or you need any
help in completing the game, feel free to email me too. Hopefully, you would be 
able to get some help using this list.

~~~~~~~~~
 Credits
~~~~~~~~~

Thanks:

Blizzard: For making this wonderful game

CJayC: For making GameFAQs


Special Thanks:

d3smond: For inspiring me to write FAQs.

akade1: For providing me with the knowledge on how to write a FAQ.

darketernal36: For helping me in every way possible.

d3v1lsblood: For giving me soooo much imformation for this list/FAQ.