Title: Dungeon Siege 3 FAQ/Walkthrough (PC version) by Andrew Her Date: 06/25/2011 Version: 1.0 Current Status: In Progress for completion Contact: the0nekassyni@hotmail.com ================== Updates ================== 06/25/2011 -Initial release (took a while to release cause it's my first FAQ and using tab delayed the release). 07/12/2011 -Fixed FAQ formatting -Expanded on each Menu option -Expanded Abilities/Proficiencies/Talents ================== Personal Comments ================== 06/25/2011 -This should answer most of your questions regarding gameplay and mechanics and allow you to, hopefully, comfortably play the game using the keyboard and mouse. Updates to FAQ forthcoming still. 07/12/2011 -Almost done with game mechanics and gameplay. Walkthrough for each character will begin once this portion is completed. -Completed most updates on 07/02/2011 but did not have time to release until today. More formatting changes to come as the Abilites/Proficiency/Talent section looks too messy for my taste. ================== Table of Contents ================== NOTE: You can jump to a specific section anytime using the search indexes [01], [02], [03], etc. [01] Characters A. Lucas Montbarron (Warrior) B. Anjali (Warrior/Elemental) C. Reinhart Manx (Magic) D. Katarina (Gunslinger) [02] Difficulty A. Casual B. Normal C. Hardcore [03] Controls [04] Game Screen Objects [05] Player Menu (in-progress) [5a] Equip [5b] Quest [5c] Abilities [5c-1] Proficiencies [5c-2] Talents [5d] Items [5e] Lore [5f] Deeds [5f] Party Select [06] Player Stats Descriptions [07] Abilities/Proficiencies/Talents [07a] Lucas Montbarron [07b] Anjali [07c] Reinhart [07d] Katarina [xx] Tips [xx] Possible Bugs in Game . . . [01] Characters ================ Lucas Montbarron (Warrior) Lucas Montbarron is the son of the former Grand Master of the Legion. He is the last of a anoble and respected line. Raised in a series of safehouses by families loyal to his father's memory, Lucas will not rest until the Legion is rebuilt, and his family's honor is restored. Lucas is a skilled swordsman, and a master of two combat stances. He can fight sword and shield, which allows him to attack quickly, deal heavy damage, and interrupt and stun single targets. When outnumbered, he wields a massive two-handd sword. While slower, to swing and less practical for one-on-one combat, he can use it to strike multiple foes and knock them back, making it an ideal weapon for crowd control. 1st Stance - Close combat with 2-hand sword; AOE attacks 2nd Stance - sword and shield for short/long range attacks Anjali (Warrior/Elemental) Anjali is an archon - a legend, come to life. In the old stories, archons were spirits of fire, who served the long-lost creator gods. But Anjali was raised by friends of the Legion, and she does not know how she came to this world, or what happened to the others of her kind. Anjali can shift freely between her human form and an incarnation of elemental fire. In human form, she fights with a spear or a spear, allowing her to fend off multiple attackers while leaping in and out of the fray. In her fiery incarnation, she can hurl bolts of flame at ranged targets, flood areas with heat and fire, or inflict searing wounds that injure her foes over time. 1st Stance - Close combat with spear weapon 2nd Stance - Elemental (fire) form Reinhart Manx (Magic) Reinhart Manx is descended from a long line of Legion mages. he has spent most of his life at the Collegium, in the city of Stonebridge, immersed in the study and practice of magic. Reinhart is known for his onconventional thinking and innovative magical techniques. A scholar of arcane magic, Reinhart warps the forces of creation and destruction to his will. His Entropic magic can blast a wide area with life-extinguishing force, though it leaves him open to attack. It is perfect for destroying crowds of enemies, as long as he keeps them at a distance. His Dynamic magic is channeled through an arcane gauntlet and capacitor. It creates deadly currents of energy with a mere motion of his hand, allowing Reinhart to quickly incapacitate a single target at close range. 1st Stance - Close combat stance 2nd Stance - Long range AOE combat stance Katarina (Gunslinger) Katarina is the illegitimate daughter of Hugh Montbarrown - the former Grand Master of the Legion - and a Lescanzi witch. her mother's people are nomands and wanderers, distrusted by many people in Ehb... but they are skilled in both warfare and magic, and Katarina has been trained in their ways. Katarina takes a thoroughly practical approach to conflict resolution: stay out of sword's reach, and settle your problems with firearms. With her rifle in hand, she can fell distant foes, and even the most resilient enemy can be brought down by her ensorcelled bullets and debilitating curses. When forced into close combat, Katarina uses sorcery and a pair of short-range side arms to repel attackers. 1st Stance - Rifle; short/long range attack; high damage per attack 2nd Stance - Dual guns; short range attack; lower damage, quicker attacks [02] Difficulty ================ Casual Casual Difficulty is intended for players who are new to Dungeon Siege III, or other Action RPGs - or those who just want to experience the story without too much fear of dying. Normal Normal Difficulty is intended for players who are at least somewhat familiar with action games or RGs and want to the game to be challenging - but not brutal. Hardcore Hardcore Difficulty is intended for skilled gamers who want a challenging game that pulls no punches. Warning: not recommended for the faint of heart, or those prone to throwing controllers. [03] Controls ============== Right Mouse Button Hold down button to move your character freely around map. You can avoid using the W and S keys for movement but will still rely on the A and D keys to pan the camera around. Left Mouse Button Pressing the left mouse button initiates your attacks. Continue pressing to go through different attack animations. Note, however, you cannot move while attacking. You can attack while holding down the right mouse button as attacking takes precendence. Be careful as this can move you to where the cursor is if your left mouse click in-betweens are long. Scroll Wheel Move up and down to switch camera views. There are only two available. ASDW keys W and S moves the character forward and backwards A and D pans the camera around NOTE: Using the four combination allows you to move about freely around the map. However, this is NOT recommended and is a horrible implementation and should be avoided at all cost, especially on Normal and Hardcore difficulty settings. Using the right mouse button with the A and D (left/right) camera control is the optimal choice. C key Pressing the C key brings up the Player Menu where you have access to other sub-menu options. Pressing the ESC key takes you back to the previous screen. Pressing the C key again exits the Player Menu screen completely. F key Pressing the F key brings up the Equipment screen. This allows you to equip and compare your items on hand. Pressing the F key again exits the Equipment screen completely. NOTE: Although the Equipment screen is the same when under the C and F key, you MUST use the same the same key to exit the screen completely. Entering with F you cannot exit with C and vice versa. The use of ESC will work however but can be tedious if you are viewing sub-menu's. This applies to all other shortcut menu keys aside from the C key (X, B, F, etc.) X key Pressing the X key brings up your Quest menu. From here you can view all quests that you have encountered, completed and active. You also have the option to track a specific quest and show closed/open quests. Tracking a quests provides an indicator on the map of where you should be heading to. Pressing the R key on the game map (outside of the menu's) will enable the Quest Guide (yellow dots from your character to your destination) for your current quest. R key Pressing the R key on the game map (outside of the menu's) will enable the Quest Guide (yellow dots from your character to your destination) for your current quest. E key The E key is your interaction key. Pressing the E key at the right location allows you to, -interact with NPCs -pick up loot -interact with environments -interact with chests type objects (chests, weapon racks, etc.) Q key Pressing the Q key switches you between your two stances. You can switch at any time in/out of combat. NOTE: Changing stance will provide you with different skills. B key Pressing the B key brings up your Abilities screen. Pressing the "Next" button will take you to the "Proficiencies" screen. Pressing the "Next" button will take you to the "Talents" screen. Press the "Previous" button to go back to the previous screen. Pressing the B key or the ESC key exits you out of the screen. Space Bar Pressing the Space Bar allows you to do several things, -Holding the space bar will allow you to block incoming attacks. This drains your focus bar. -While blocking, the 3 skills above your character protrait changes. 3. While blocking, each character can perfrom a move, for each stance, with the right mouse button. a. Lucas Montbarron 1st stance: rolls on the ground a short distance (Dodge) 2nd stance: rolls on the ground a short distance (Dodge) b. Anjali 1st stance: rolls on the ground a short distance (Dodge) 2nd stance: teleports a short distance to cursor location c. Reinhart Manx 1st stance: teleports a short distance to cursor location 2nd stance: teleports a short distance to cursor location d. Katarina 1st stance: rolls on the ground a short distance (Dodge) 2nd stance: rolls on the ground a short distance (Dodge) ALT key Holding the Alt key allows you to move the camera freely with your mouse. This elimates the need to use the ASDE keys if you so choose. It is not recommended as using the mouse to pan the camera around while using the buttons to navigate simultaneously can produce a headache :) Left-Shift key (L-Shift) Holding the L-Shift key allows you to use empowered abilities. Tab key Pressing the Tab key toggles your minimap to off/zoom1/zoom2 1,2,3 keys These are the 3 Abilities assigned above your character protract. They can be activated as long as your have Focus. If you've mastered the Ability, you can hold the L-Shift key while pressing the corresponding skill to activate the empowered version of the skill. 4,5,6 keys These are your defensive keys. 4 is assigned to your healing ability (first Ability the game has you to choose from). 5 and 6 will activate your other defensive abilities. These are display when you are in blocking stance (Space bar held) but can be triggered during the 1st/2nd stance. Defensive Abilities consumes 1 whole Power Orb. [04] Game Screen Objects ========================= A. Character portrait B. 3 Ability skills above the portrait (depending on stance) C. HP bar (Green) D. Focus bar (Blue) E. Minimap (Toggle with Tab) F. Power Orbs (purple) *Your 3 Ability skills will change depending on your 1st/2nd stance and when you are in defensive stance. Defensive Abilites can be use in 1st/2nd stance even though they are not displayed. *Focus is gain through attacking enemies. Depending on the weapon, you will gain a certain amount of Focus back. Can also be gain through Abilities, Talents specifications (taking damage for example). *Power Orbs can be recharge to full in 5 increments. The following are ways to recharge the Orb, 1. Taking damage. The more damage you take the more you recharge. 2. Using Offensive Ability. Typically gives 3/5 back (such as using Rifle) 3. Dealing Critical hits recharges 1/5 of the Orb. [05] Player Menu ================= The Player Menu is outlined as follows. Player Menu =================================================== |Equip | | | | | Player Portrait | Stats | |Quests | | | | | | | |Abilities | | | | | | | |Items |====================================== | | | | |Lore | 2nd Player/NPC | Stats | | | Portrait | | |Deeds | | | | | INFLUENCE BAR | | |Party Select | | | =================================================== *Gold Amount* -------------- --------------- ------- | Toggle Stats | | Toggle Stance | | Close | -------------- --------------- ------- -Equip Displays equipment screen -Quests Displays quests (completed/active) -Abilities Displays Abilities screen -Items Displays items currently on hand and not equipped. Items can be transmuted for gold (not recommended unless out of inventory) -Lore Passages found throughout your journey -Deeds List of Deeds and achievements completed along with its bonuses -Party Select Allows the option of selecting NPC helper on your journey *Stats (1st page) Weapon Level XX ---------------------------------------------------------- Hit Points xx/xx Attack DPS xx XP xx/xx Ability DPS xx Stamina xx Crit % xx.xx Attack xx Doom xx Will xx Armor xx Agility xx Block xx *Stats (2nd page) Weapon Level XX --------------------------------------------------------- Fire xx Weakening xx Ice xx Withering xx Lightning xx Retribution xx Poison xx Vampire xx Bloodletting xx Momentum xx Stagger xx Warding xx NOTE: NPC 2nd player has an Influence bar which increases depending on your actions and choices in the game. For example, selecting "true good" answers while having Lucas as the NPC will increase his influence more. The amount of influence provides a level of trust and a stat bonus to your character. You can view the level of trust and bonus in the Deeds section. Hit Points displays current over max HP XP displays current over next level-up XP goal Stamina displays current value (1pt = 10HP) Attack displays current value Will displays current value Agility displays current value Attack DPS displays current value Ability DP displays current value Crit % displays current percentage value Doom displays current value Armor displays current value Block displays current value Fire displays current value Ice displays current value Lightning displays current value Poison displays current value Bloodletting displays current value Stagger displays current value Weakening displays current value Withering displays current value Retribution displays current value Vampire displays current value Momentum displays current value Warding displays current value [5a] Equip Note: Can be entered either from the Player Menu screen or F key *Equipment Screen Equipment ============================================================================= | ---------- Char. Name |*Equipment Slots* |Char. Pic | Char. Level | #1 #2 #3 #4 #5 #6 #7 #8 #9 | ---------- | Stance | Hit Points: xxxx Armor: xx Attack DPS: xx Abiliy DPS: xx ----------------------------------------------------------------------------- --------- ---------- ----------------------- | Equipped | | Selected | | *Equipment Slot Item* | --------- ---------- ----------------------- ----------------- ----------------- ----------------- | Equipment Name | | Equipment Name | | Equipment Item | | Equipment Stats | | Equipment Stats | | List | | xx | +/- | | | | | xx | +/- | | | | | xx | +/- | | | | | xx | +/- | | | | | xx | +/- | | | | | xx | +/- | | | | ----------------- ----------------- ----------------- *Left Moust Button* *Enter key* *Esc key* ============================================================================== *End Equipment Screen *Equipment slots by Character Lucas Montbarron (Warrior) #1 Greatsword (2-handed sword) #2 Pauldrons #3 Vambraces #4 Cuirass #5 Greaves #6 Ring #7 Amulet #8 Longsword (1-handed sword) #9 Shield Anjali (Warrior/Elemental) #1 spear #2 Helmet #3 Bracer #4 Breastplate #5 Boots #6 Ring #7 Amulet #8 Fire Yantra #9 Radiant Yantra Reinhart Manx (Magic) #1 Orb #2 Headband #3 Vest #4 Pants #5 Shoes #6 Ring #7 Amulet #8 Guantlet #9 Belt Katarina (Gunslinger) #1 Rifle #2 Clasp #3 Gloves #4 Corset #5 Leggings #6 Ring #7 Amulet #8 Shotgun #9 Pistol *Equipping Items 1. Select the Equipment Slot 2. On the Equipment Item List select the item for comparison 3. The Equipped and Selected window are compared with the +/- attributes shown between them. A gain in stat is shown in GREEN while a decrease in stat is shown in RED 4. Depending on the equipment stats your Hit Points, Armor, Attack DPS, and Ability DPS will change accordingly. NOTE: The +/- stats are only between the two equipments and NOT from the total value of the stat 5. Use the Left Mouse Button to equip the item. Equipped items have a helmet icon in the upper right corner of the Equipment Item List. 6. Use the Enter key to switch between your character and NPC 7. Use the ESC key to exit the screen [5b] Quest *Main quests are listed on the left hand side of the screen *Selecting a Main quest will display the info on the right window of the screen *Scroll down the information screen to view quest objectives as well as the chain of quests involved, the completed chain quest(s), and the current quest you are on. Completed chain quests are marked with a GREEN checkmark. Current quest is on the bottom of the list, marked with a YELLOW circle. *Main quests will have its frame highlighted in a gold pattern background and will remain a plain background if still incomplete. NOTE: Sides quests are offered from NPCs around the world. These are, for the most part, not easily given to the player. Backtrack to villages and any other NPC locations to make sure you can get a quest. Quest NPCs will have a marker on them. Only one side quest can be taken at any time. [5c] Abilities *You have access to 3 Abilities depending on your level. The first level is Recruit, the second is Legionnaire and the third is Master. *For each level you have access to one Ability for each stance (1st, 2nd and Defensive). Each Ability has a numeric number beside its icon (1, 2, Defensive) which is almost useless as they do not really correspond to the Icon display in the game. This is because the game switches the 2-handed and dual-wield stances and I rather much prefer to refer to them in this fashion to make things easier to understand. *You can switch between your character and the NPC to select Abilities Abilities ============================================================================= *Recruit* || | Ability1 Ability2 Defensive || Ability Icon Ability Name | || Ability Available/Purchased| *Legionnaire* || Mastery Bar | Ability1 Ability2 Defensive ||------------------------------------------- || Corresponding Stance | *Master* || | Ability1 Ability2 Defensive || Ability Description (Normal) | || | || Ability Description (Empowered) | || | || | ============================================================================= *Previous* *Character/NPC screen* *Close* *Next* NOTE: The Mastery Bar increases with each use of the corresponding skill [5c-1] Proficiencies Proficiencies ============================================================ *List of Abilities* || *Proficiency Tree* | || | xx || Proficiency Name | xx || Proficiency Bar (5 Blocks) | xx || ----------------------------------| xx || 1st Proficiency Name (Brown box)| xx || | xx ||Proficiency Description | xx ||-----------------------------------| xx || 2nd Proficiency Name (Blue box) | xx ||Proficiency Description | || | ============================================================ *Previous* *Character/NPC screen* *Close* *Next* *Each Ability has two Proficiecy you can choose to upgrade from *Each Ability can only be upgraded 5 times. This is indicated by the Proficiency Bar. Each block of the Profiency Bar is filled with the color of Brown (from the 1st Proficiency) or Blue (from the 2nd Proficiency). [5c-2] Talents *Each Talent can be upgraded 5 times *The Talent screen has all 10 Talents arranged in a rectangle form. Starting from the upper left Talent the screen is as follows, ================================== #1 #2 #3 #4 | | Talent Name #5 Talent Description #6 | | | #7 #8 #9 #10 | ================================== *Previous* *Character/NPC screen* *Close* *Next* NOTE: Refer to section [07] Abilities/Proficiencies/Talents for more details regarding each characters specific skills [5d] Items *The Items screen displays all your current un-equipped items and total gold *Use the mouse to hover over each item to highlight it for display *Highlighting each item will display the +/- stats for the proper character, whether this character is available or not, and the amount of gold you will receive when the item is transmuted. This information is on the right screen under the character portrait. *You have the option to Transmute each item in return for a very small amount of gold. Use the Left Mouse Button to transmute. NOTE: missing info for the number that keeps count of your items. Removing 1 item increases it by 1. [5e] Lore *Lore are collections of passages that you have found throughout your journey. To have a Lore listed you must have examined it (E key) *Lores are listed on the left side of the screen with its corresponding story on the left side [5f] Deeds *Deeds are basically achievements you have completed or earned *Each Deed awards you with a permanent stat bonus *Current list of Deeds completed 1. Fulltime Hero completed 10 side quests; +2 Stamina 2. Lorekeeper compiled 30 entries in Ehb Lore; +3 Will 3. Savior of Ehb completed 20 side quests; +3 Stamina 4. Celestial Ally earned the trust of Anjali; +2 Attack 5. Montbarron Ally earned the trust of Lucas; +2 Stamina 6. Solver of Ciphers discovered password to sealed door in Gunderic Manor; +2 Agility 7. Lescanzi Ally ceded control of Gunderic Manor to Leona; +3 Will 8. Gracious in Victory spared Rajani; +2 Will [5f] Party Select *Allows you to select which NPC to be your companion *All NPC characters will be at the same level as your character. *You can switch to a specific NPC to select and assign points to their skills [06] Player Stats Descriptions =============================== Hit Points Amount of health you have XP Your experience point value Stamina Determines the health of your character (1pt = 10HP) Attack Value from equipments and skills. The higher the value the higher your Attack DPS Will Value from equipments and skills. The higher the value the higher your Ability DPS Agility Value from equipments and skills. The higher the value the higher your Crit % and accuracy Attack DPS Modified from your Attack value Ability DPS Modified from your Will value. Offensive Abilities stack with Attack DPS Crit % Modified from your Agility value Doom Grants additional damage on critical hits you deal on enemies Armor Absorbs a percentage of the enemy's attack damage Block Block enemy attacks. HP lost is taken from Focus after the value is taken into consideration (Focus = HP = (Dmg - Block value) NOTE: Each stat below maintains the same chance to trigger as well as its duration effect. The value increases the effect done(damage, drain life, attack down, etc.) Fire Chance to burn enemy with moderate damage over 6 seconds Ice Chance to freeze enemy with moderate damage over 2 seconds Lightning Chance to electrocute enemy with moderate damage over 2 seconds Poison Chance to poison enemey with heavy damage over 9 seconds Bloodletting High chance to bleed enemy with moderate damage over 6 seconds Stagger Chance to stun enemies you attack Weakening Chance to trigger moderate DoT on enemy you strike. Each subsequent strike reduces the amount of damage by the enemy Withering Chance to trigger moderate DoT on enemy you strike. Each subsequent strike increases the DoT damage over 9 seconds Retribution Chance to deal damage on enemies that attack you. Can trigger during blocking Vampire Chance to drain life from enemey Momentum Grants Focus when attacking enemies Warding Chance to stun enemies that attack you. Can trigger during blocking [07] Abilities/Proficiencies/Talents ===================================== NOTE: Upon leveling up you will be given points to distribute to your Proficiencies and Talents. Depending on your level, some Abilities and Talents will be locked. Abilities Each character has 9 Abilities in which they will eventually be able to unlock, usually 6 Offensive and 3 defensive. Each Ability can be mastered by continual us of the Ability. The Mastery meter is below the Ability portrait on the right. Abilites require the use of Focus to activate. You can gain Focus either by actively hitting enemies or by collecting Focus orbs can drop from chests or a kill. When an Ability is mastered you can use the Empowered version by holding the L-Shift key. Proficiencies Each Ability has 2 proficiency category that you can choose to assign points to. However, you can only assign 5 points for each Proficiency allowing you to mix and match between the two choices. Typically one upgrade is offensive while the other is defensive. Talents Each character has 10 Telents and each Talent can be upgraded 5 times. These Talents are passive and are enable once selected. [07a] Lucas Montbarron Abilities (Recruit) ---Shield Pummel (2nd stance) One-handed Stance Lucas bashes the enemy with his shield, dealing 20% of normal damage stunning his opponent for 3 seconds. Empowered When empowered, Shield Pummel affects all enemies in an arc in front of Lucas *Proficiency Brutal Pummel Shield Pummel does and additional 20% damage per rank in Brutal Pummel Impetuous Slam Shield Pummel gains a 20% chance, per rank in Impetuous Slam, to knock down opponents. ---Blade Dash (1st stance) Two-handed Stance Lucas dashes forward in the blink of an eye, slashing through any enemies in his path Empowered An empowered Blade Dash causes Lucas to repeatedly dash from one enemy to the next until he runs out of Power or enemies (Power orbs depleted) *Proficiency Hemorrhage Blade Dash deals an additional 20% damage, per rank in Hemorrhage, to bleeding targets. Lightning Precision Lucas learns to instantly target vital areas, gaining 10% chance to critically hit with Blade Dash per rank in Lightning Precision. ---Graceful Repose (Defensive stance) Defensive Lucas enters a state of repose, regenerating 50% of his health over the next 30 seconds. Empowered The benefits of Graceful Repose are applied to the entire party when the ability is empowered. *Proficiency Live by the Sword While under the effects of Graceful Repose, Lucas gains 5% life steal per rank in Live by the Sword. Combat Rage Disruption of Lucas's Graceful Repose enrages him, granting 5% more Power from damage taken per rank in Combat Rage. Abilities (Legionnaire) ---Heroic Charge (2nd Stance) One-handed Stance Lucas charges into battle, delivering a powerful strike. Empowered An empowered Heroic Charge knocks down Lucas's target and inflicts significantly more damage. *Proficiency Willful Charge Lucas gains an additional 20% bonus Ability DPS per rank when using Heroic Charge. Executioner's Charge - Heroic Charge automatically critically hits any target with less than 10% health. This percentage inreases by 10% per rank. ---Wind Shear (1st Stance) Two-handed Stance Lucas slashes through the air, creating a vortex that cuts through enemies in his path. After hitting 8 enemies, the shear dissipates. Empowered When empowered, every enemy struck by Lucas's Wind Shear blast is knocked down. *Proficiency Wounding Gale Wind Shear gains a 20% chance, per rank in Wounding Gale, to apply the Bleeding status effect to opponents. Slowing Shear Creatures affected by Wind Shear are slowed by 10% per rank in Slowing Shear. ---Shield Wall (Defensive Stance) Defensive Lucas shrugs off blows by force of will, increasing Armor by 20% for 30 seconds. Empowered Shield Wall's benefits are extended to the entire party when empowered. *Proficiency Deflecting Shield While under the effects of Shield Wall, Lucas's Block Value goes up 20% per rank in Deflecting Shield. Reflexive Defense While under the effects of Shield Wall, Lucas refelcts 10% per rank of melee damage inflicted upon him back to his attacker. Abilities (Master) ---Vanguard's Strike (2nd Stance) One-handed Stance Lucas leaps into the air and dives down, delivering a punishing attack. Empowered When empowered, Vangaurd Strike knocks down Lucas's target, as well as any nearby enemies. *Proficiency Vanguard's Gale Vanguard's Strike pushes nearby enemies 1 meter and slows them by 10% for 5 seconds. Each rank adds 1 meter pushback and +10% slow. Valorous Renewal When Lucas defeats an enemy with Vanguard's Strike, he regains 5 Focus per rank in Valorous Renewal. ---Earthrending Strike (1st Stance) Two-handed Stance Lucas slams his sword into the ground, causing an eruption of energy from the earth, damaging all enemies in a cone in front of him. Empowered An empowered Earthrending Strike extends in a full circle around Lucas and knocks down all affected enemies. *Proficiency Tremor Enemies affected by Earthrending Strike have a 20% chance to be knocked down per rank in Tremor. Magnitude Each rank of Magnitude extends the range of Earthrending Strike by 2 meters. ---Unbridled Wrath (Defensive Stance) Defensive Lucas taps into his inner wrath, regenerating Focus for the next 30 seconds. Empowered The entire party benefits from Unbridled Wrath when the ability is empowered. *Proficiency Unstoppable Wrath While under the effects of Unbridled Wrath, Lucas has a 20% chance to ignore interruption from enemy attacks per rank in Unstoppable Wrath. Endless Wrath While under the effects of Unbridled Wrath, Lucas's Focus Regeneration is increased by an additional 10% per rank in Endless Wrath. Talents Devastating Criticals Critical Hits deal an additional 10% bonus damage per rank. Force of Will Lucas gains 10% of his Will as Attack DPS. Each rank grants an additional 10% Victory Rush When Lucas defeats an opponent, there is a 4% chance, per rank in Victory Rush, that he will regain 10% of his health. Wrathful Might Lucas receives a 4% bonus to Attack per rank of Wrathful Might. Focused Rage Lucas gains a 5% chance, per rank in Focused Rage, to generate Focus when damaged by enemies. Focused Strikes Lucas gains a 4% chance, per rank in Focused Strikes, to generate additional Focus when attacking enemies. Death Defying Lucas gains a 7% chance, per rank in Death Defying, to shrug off attacks when he is under 25% health. Shrugged off attacks deal no damage. Cull the Weak Lucas gains an additional 2% chance per rank to critically hit enemies with less than one third of their health remaining. Trade Master Lucas is able to sell items for 4% more coins per rank in Trade Master. Rejuvenation Whenever Lucas is healed, the amount of healing is increased by 4% per rank in Rejuvenation. [07b] Anjali Abilities (Recruit) ---Spinning Kick Human Form (1st stance) Anjali leaps forward with a twirling kick, damaging all enemies in front of her. Empowered When empowered, Spinning Kick knocks down all enemies struck by Anjali's leaping attack. *Proficiency Crushing Impact Anjali's Spinning Kick gains a 10% chance per rank to stun enemies for 2 seconds Fire Dance Spinning Kick has a 20% chance per rank to inflict a Burning damage over time effect on enemies. ---Aura of Immolation Fire Form (2nd stance) Anjali projects a circle of heat that burns an area for 9 seconds. Enemies caught in the area take damage over time. Empowered An empowered Aura of Immolation burns with greater intensity. Enemies have a chance of being stunned every second they spend trappedd in heat. *Proficiency Fiery Presence Each rank of Fiery Presence increases the Aura's damage per second by 10%. Cauterize Anjali and any companions in the area of Aura of Immolation are slowly healed up to 2% of their total Hit Points per rank. ---Inner Warth Defensive (Defensive stance) Anjali enters a state of inner spiritual warmth, regenerating 50% of her health over the next 30 seconds. Empowered The benefits of Inner Warmth are shared with the party when ability is empowered. *Proficiency Searing Warmth Anjali's Inner Warmth grants her a 10% chance, per rank in Searing Warmth, to deal damage to enemies when she is attacked in melee. Rejuvenating Spark When Anjali uses Inner Warmth, she immediately regains 2% of her health per rank in Rejuvenating Spark. Abilities (Legionnaire) ---Hurl Spear Human Form (1st stance) Anjali hurls her spear through the air, damaging all targets in a straight line in front of her. Empowered Anjali's empowered Hurl Spear attack inflicts higher damage and will bounce from target to target. *Proficiency Blinding Strike Enemies hit by Anjali's Hurl Spear attack have a 5 chance, per rank, to suffer a 3 second stun. Incendiary Javelin Anjali's Hurl Spear ability has a 20% chance, per rank, in Incendiary Javelin, to set her opponents ablze. ---Summmon Jackal Fire Form (2nd stance) Anjali summons a Fire Jackal to attack and harass her foes. Empowered The empowered version of Summon Jackal will detonate Anjali's summoned pet in a deadly conflagration. *Proficiency Tireless Companion Each rank provides an additional 10% bones to the Hit Points of summoned Fire Jackals. Canine Conflagration Attacks from summoned Fire Jackals have a 10% chance, per rank, of inflicting a Burning damage over time effect. ---Ignite Defensive (Defensive stance) Anjali sets her weapon ablaze, increasing her damage by adding 50% of her Will to her Attack DPS. Empowered When empowered, Ignite sets the weapons of all party members ablaze. *Proficiency Everlasting Flame When struck by Anjali's weaons while Ignite is in effect, creatures have a 20% chance, per rank in Everlasting Flame, to be set afire. Radiating Warmth When Anjali damages enemies with her weapon when it is ignited, she has a 5% chance per rank in Radiating Warmth to regain health. Abilities (Master) ---Fall From the Heavens Human Form (1st stance) Anjali leaps into the air and crashes down at the targeted location, dealing heavy damage to any affected enemies. Empowered When empowered, Anjali's Fall From the Heavens creates a searing radius of damage over time at the location where she lands. *Proficiency Thunderous Descent Anjali has a 10% chance, per rank in Thunderous Descent, to knock down enemies affected by Fall From the Heavens for 4 seconds. Heaven's Fury Fall From the Heavens inflicts an additional 10% damage per rank. ---Pillar of Fire Fire Form (2nd stance) Anjali summons a massive pillar of fire at the targeted location. Empowered When empowered, Pillar of Fire conjures a wall of flame wider and more destructive than the column of fire normally summoned. *Proficiency Staggering Heat Pillar of Fire slows Enemies by 15% per rank. Relentless Inferno Each rank increases Pillar of Fire's damage by 10%. ---Volatile Barrier Defensive (Defensive stance) Anjali is encased in a volatile magical barrier, lasting up to 30 seconds. If it absorbs 25% of her health, it will explode, causing damage. Empowered When empowered, each member of the party is shielded by a Volatile Barrier. *Proficiency Shroud of Radiance Volatile Barrier can absorb 10% more damge per rank before collapsing. Fiery Backlash The explosion from Volatile Barrier's collapse inflicts an additional 20% damage per rank. Talents Radiant Will Anjali receives a 5% bonus to Will per rank in Radiant Will. Grace of Flame 5% of Anjali's Agility is also applied to Block Value per rank of Grace Flame. Spiritual Devastation Anjali's critical hits have a 4% chance to sun enemies per rank in Spiritual Devastation. Phoenix's Warmth Anjali has a 10% chance, per rank in Phoenix's Warmth, to regenerate life when she takes damage. Reprisal Each time Anjali is hit, there is a 3% chance per rank that her attacker will suffer a burning damage over time effect. Militancy Anjali's Critical Hits grants her additional Focus. The amount of Focus gained is increased with each rank of Militancy. Defender's Advantage When Anjali blocks an attack, she has a chance to gain Defender's Advantage, granting her bonus damage for 10 seconds. Brutality Anjali's critical hits have a chance to spawn an Area of Effect attack that knocks down her opponents. Fury of Fire Anjali enters a combat fury after defeating opponents, that increases damage dealth for 10 seconds. Each rank increases damage dealt. Radiance Whenever Anjali is healed, she heals an additional 4$ per rank in Radiance. [07c] Reinhart Abilities (Recruit) ---Lightning Strike Dynamic (1st stance) Launches a deadly lightning bolt against a single foe. Empowered An empowered Lightning Strike launches a slow moving ball of lightning that injures everything along its path. *Proficiency Thunderclap Each time Reinhart casts Lightning Strike, he causes a shockwave that stuns nearby enemies for .4 seconds per rank. Power Surge Lightning Strike gains a 10% chance per rank to bounce to an additional target. ---Clockwork Trap Entropy (2nd stance) Summons a trap at Reinhart's feet. Any enemy crossing it will detonate the trap, unleashing a deadly blast. Empowered Casting an empowered Clockwork Trap detonates all existing Clockwork Traps with greater force and radius than usual. *Proficiency Temporal Distortion Enemies hit by the Clockwork trap suffer a 12% per rank slowing effect for 2 seconds per rank. Force Magnification Clockwork Traps cause 10% more damge per rank. ---Circle of Healing Defensive (Defensive stance) Reinhart enacts a healing spell that heals 50% of his health over the course of 30 seconds. Empowered Circle of Healing benefits the entire party when empowered. *Proficiency Vector Dampening While Circle of Healing is active, Reinhart takes 5% per rank less damage. Aggressive Defense While Circle of Healing is in effect, enemies suffer a slight over time effect as long as they remian near Reinhart. Abilities (Legionnaire) ---Mirror Leap Dynamic (1st stance) Teleports Reinhart to a chosen location and leaves behind a decoy image of Reinhart. Empowered The duplicate summoned by empowered Mirror Leap lures all enemies, forcing them to attack it, even if Reinhart is closer. *Proficiency Temporal Wake Each time Reinhart uses Mirror Leap, he stuns enemies near his point of departure for 1 to 3 seconds. Damaging Illusion Reinhart's mirror decoy reflects 10% of the damage he sustains back at the attacker. This damage reflection increases by 2% per rank. ---Geometry of Annihilation Entropy (2nd stance) Conjures a circle of energy centered at a chosen location. Enemies are gradually injured as long as they remian in the circle. Empowered Empowered Geometry of Annihilation causes increased damage over time and stuns any enemies in its area of effect when first summoned. *Proficiency Enduring Negation Geometry of Annihilation remains in effect for 2 additional seconds per rank. Temporal Inversion Enemies hit by Geometry of Annihilation are slowed by 5% per rank and allies in the circle gain 5% per rank Agility bonus. ---Barrier Field Defensive (Defensive stance) Summons a powerful barrier around Reinhart that absorbs up to 33% of Reinhart's maximum Hit Points. Empowered When empowered, the entire party is protected by a Barrier Field. *Proficiency Equal and Opposite Reaction While Barrier Field is active, 10% of incoming melee damage is reflected back at enemies per rank. Angle of Incidence Barrier Field has a 10% chance per rank to reflect projectiles that Reinhart. Abilities (Master) ---Electrocute Dynamic (1st stance) Reinhart unleashes a continuous torrent of energy on an enemy target for as long as the attack is held or until he runs out of Focus. Empowered Empowered Electrocute delivers a stunning current of electricity on a single target until the ability is halted or Reinhart is out of Power. *Proficiency Arc Mage Reinhart's Electrocute ability causes additional splash damage to enemies near chosen target. Killerhertz Electrocute causes 5% more damage per rank. ---Creative Destruction Entropy (2nd stance) Fires a conical blast for as long as the attack is held, or until Reinhart runs out of Focus. Allies hit by the blast receive minor healing. Empowered Empowered Creative Destruction causes increased damage and stuns all targets caught in the blast. *Proficiency Siphon Life reinhart recovers Hit Points equal to 3% per rank of the damage he inflicts with Creative Destruction. Entropy's Shackles Enemies struck by Creative Destruction take 5% per rank more damage from subsequent attacks. ---Perpetual Momentum Defensive (Defensive stance) For 30 seconds, Reinhart slowly recovers Focus and is immune to stunning and slowing effects. Empowered Empowered Perpetual Momentum extends its benefits to the entire party. *Proficiency Heightened Concentration Reinhart's Focus regeneration is increased by 12% per rank while Perpetual Momentum is active. Mind over Mortality While Perpetual Momentum is active, any healing Reinhart receives is increased by 5% per rank. Talents Genius! Reinhart's Will is increased by 4% per rank. Dynamic Mastery Enemies hit by Lightning Strike, Mirror Leap, or Electrocute suffer Charged status, taing 3% additional damage per rank. Entropic Mastery Foes hit by Clockwork Trap, Geometry of Annihilation, or Creative Destruction suffer Drained status, losing 3% attack power per rank. Numismatics The amount of money acquired from piles of coins that Reinhart picks up is increased by 20% per rank. Ruin and Restoration Drained enemies, per rank, have a 2% chance per second to lose some Hit Points that are transferred to Reinhart in the form of healing. Quick Thinking Reinhart's Agility contributes to his Ability DPS by 10% per rank. Shock and Awe Reinhart's Charged status effect has a 2% chance per rank to also inflict a short stun. Adept Spell Casting The Focus cost of all Reinhart's abilities are reduced by 4% per rank. Timely Escape
Each time Reinhart dodges, he inflicts a modest slowing effect on enemies
close to where he started his dodge.
Eureka Moment
Each time Reinhart inflicts a Critical Hit he recovers 2% per rank of his
total Power.
[07d] Katarina
Abilities (Recruit)
---Heartseeking Shot (1st Stance)
Rifle
Fires a powerful rifle shot that inflicts heavy damage and is more
likely to score a Critical Hit. Targets that survive are knocked down.
Empowered
When empowered, Heartseeking Shot fires a spread of deadly projectiles
instead of one single shot.
*Proficiency
Rapid Fire
If an enemy is killed by Heartseeking Shot, Katarina recovers 6 Focus
per rank of Rapid Fire.
Magic Bullet
Heartseeking Shot have a 5% chance per rank of Magic Bullet to
ricochet into additional targets.
---Caress of Suffering (2nd Stance)
Dual-wielding
Katarina places a painful curse on a target, stunning her victim and
inflicting lingering injury for 13 seconds.
Empowered
Empowered Caress of Suffering inflicts more damage and bounces from
enemy to enemy, cursing multiple targets.
*Proficiency
Schadenfrude
Katarina recovers Hit Points and Focus each time she kills an enemy
cursed by Caress of Suffering.
Excruciate
Caress of Suffering reduces an affected enemy's armor and attack
power.
---Charm of Eternal Life (Defensive Stance)
Defensive
Katarina invokes an ancient healing ritual that slowly regenerates 50%
of her health over 30 seconds.
Empowered
Charm of Eternal Life benefits every member of the party when
empowered.
*Proficiency
Soul Thief
Charm of Eternal Life grants Katarina additional healing when she
wounds enemies.
Zone of Sanctity
While Charm of Eternal Life is active, Katarina's Armor is increased
by 15% per rank.
Abilities (Legionnaire)
---Chosen Prey (1st Stance)
Rifle
Curses an enemy to suffer more Critical Hits for 13 seconds. If a
cursed enemy dies, a spiritual blast will injure nearby enemies.
Empowered
Empowered Chosen Prey curses Katarina's intended target, as well as
all nearby enemies.
*Proficiency
Creeping Dread
Victims affected by Chosen Prey suffer reduced speed and attack power.
Life Thief
Katarina recovers Hit Points and Focus each time an enemy dies under
the effects of Chosen Prey.
---Warding Ritual (2nd Stance)
Dual-wielding
Katarina calls forth a surge of energy that knocks all nearby
attackers.
Empowered
When empowered, Warding Ritual causes all affected enemies to remain
rooted in place for a short period of time.
*Proficiency
Painful Rebuke
Painful Rebuke upgrades Warding Ritual to cause damage to nearby foes,
in addition to its normal effects.
Chilling Gale
Enemies hit by Warding Ritual are slowed by 12% per rank for 13
seconds.
---Call of the Hunt (Defensive Stance)
Defensive
Call of the Hunt blesses Katarina with stronger attacks for
30 seconds.
Empowered
When empowered, the entire party benefits from Call of the Hunt.
*Proficiency
Perfect Shot
Increases Katarina's Agility while Call of the Hunt is active.
Crow's Feast
Katarina heals a small amount of Hit Points when she causes damage
during Call of the Hunt.
Abilities (Master)
---Flintlock Fury (1st Stance)
Rifle
Katarina fires a continuous hail of bullets as long as the attacks is
held or until she runs out of Focus.
Empowered
When empowered, Katarina's Flintlock Fury causes additional damage
until the attack is stopped or Katarina runs out of Power.
*Proficiency
Suppressive Fire
Increases the knockback of Flintlock Fury and slows enemies caught by
the shots.
Rampage
Increases the damage of Flintlock Fury attacks.
---Black Hound Familiar (2nd Stance)
Dual-wield
Katarina summons a ghostly hound to fight by her side.
Empowered
Empowered Black Hound Familiar causes Katarina's hound to emit a
terrifying howl, reducing the attack and defense of nearby foes.
*Proficiency
Woman's Best Friend
Increases the attack power and Hit Points of the Black Hound.
Shadow Link
Damage inflicted by the Black Hound heals a small amount of Katarina's
Hit Points.
---Thorned Rose (Defensive Stance)
Defensive
For 30 seconds, each time Katarina is wounded she has a 33% chance to
inflict injury back at her attacker.
Empowered
All party members gain the benefit of Thorned Rose when empowered.
*Proficiency
Aspect of Thorns
Increases the amount of damage reflected by Thorned Rose.
Entangling Wrath
Enemies injured by Thorned Rose suffer slowed movements.
Talents
Steady Aim
Katarina's total Agility score is increased by 4% per rank
Markswoman
Katarina's Rifle shots gain a 4% chance per rank of ricocheting to a
second target.
Call Your Shots
Each time Katarina kills a target cursed by Caress of Suffering of Chosen
Prey she recovers 2 points of Focus per rank.
Rites of Restoration
Every time Katarina receives any healing, the amount of health recovered
is increased by 4% per rank.
Surprise Attack
Katarina inflicts damage on any enemy caught in the path of her dodge.
Critical Precision
Katarina's Critical Hits inflict 4% more damage per rank of Critical
Precision.
Thril of the Hunt
Katarina regains 5% per rank of her Power each time she inflicts a
Critical Hit.
Spiritual Backlash
Each time Katarina is hit, there is a 4% per rank chance her assailant
will be pushed away from her.
Swift Defense
Katarina's Block is increased by 10% per rank of her Agility.
First Strike
Katarina gains a 3% per rank bonus chance to score a Critical Hit on
an uninjured target.
[xx] Tips
==========
NOTE: Most of these tips are really only possible because of very poor game
design in my opinion.
1. Save/Reload at save locations to gain XP/loot. Be careful not to do
this at an unsafe save location unless you intend to :)
2. Try not to put yourself in a spot where you can be knocked back and get
stuck. Avoid corners, edge or U-turn shape roads, between objects like
chairs.
3. Switch to Stagger and Knockback on fights with limited running room.
4. Use Vampire stat on NPC and allow hate control before attacking. Very
useful for Lucas as you can stack plenty on him.
5. You can always backtrack and let the enemies return to their spawn
locations. Chipped away on their retreat and repeat. I consider this a
cheat myself.
6. Time your attack intervals so you have the chance to avoid projectiles!
7. Always try to fight with the enemy at one corner and your character on
the opposite. This maximizes the distance between you and the enemy as
well as allowing you to see more.
8. Run and shoot is a cheap way to beat anything in this game.
9. Depending on your character build, use the Focus and Power Orbs as much
as possible. Characters like Katarina excel in killing fast with the
use of both.
[xx] Possible Bugs in Game
===========================
1. Choosing NOT to destroy the "Heart of Nagog" will not allow completion
of the quest "A Wayward Soul." After the choice is made, I have not
found a way to be able to even hit the Heart. Quest remains open.
============================================================================
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Copyright 06/25/2011 Andrew Her
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