============================================================ F.E.A.R. (First Encounter Assault Recon) Game Script FAQ Created: 19-OCT-2007 FAQ modified: 28-JAN-2009 Version: 2.0 Author: Ladytanaka ============================================================ Table of contents 1: Version History 2: Contact Info 3: Disclaimer and Legal Information 4: Warnings 5: Introduction 6: Character Abbreviations 7: Script Conventions 8: Game script 01a - Interval 01 - Inception - Point of Origin 02a - Interval 02 - Initiation - First Encounter 03a - Interval 03 - Escalation - Infiltration 03b - Interval 03 - Escalation - Heavy Resistance 03c - Interval 03 - Escalation - Bad Water 03d - Interval 03 - Escalation - Exeunt Omnes 04a - Interval 04 - Infiltration - LZ is Hot 04b - Interval 04 - Infiltration - Watchers 05a - Interval 05 - Extraction - Bishop 05b - Interval 05 - Extraction - Blindside 06a - Interval 06 - Interception - Sayonara, Sucker 06b - Interval 06 - Interception - Unauthorized Personnel 06c - Interval 06 - Interception - After Image 07a - Interval 07 - Redirection - Alice Wade 07b - Interval 07 - Redirection - Flight 08a - Interval 08 - Desolation - Urban Decay 08b - Interval 08 - Desolation - Point of Entry 09a - Interval 09 - Incursion - Lapdog 09b - Interval 09 - Incursion - Bypass 10a - Interval 10 - Revelation - The Vault 11a - Interval 11 - Retaliation - Ground Zero 12a - Interval 12 - Epilogue - Aftermath 9: Replica/ATC radio chatter 10: F.E.A.R. Director's Cut mini comic 11: FAQs 12: Credits ============================================================ 1: Version History Version 0.9 (20-OCT-2007) - rough draft release Version 2.0 (JAN-27-2009) - major revision; addition of the script for the Director's Cut mini comicbook; addition of health and reflex booster locations; numerous additions and corrections kindly provided by Lars ============================================================ 2: Contact Info If you have any comments, suggestions, or corrections, email me at ladytanaka@aol.com. Make sure that you include the subject "FEAR Game Script"! ============================================================ 3: Disclaimer and Legal Information This game script is for informational purposes only. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited. This game script guide in no way or form has any affiliation with either Monolith Productions and Sierra Entertainment. Please do not ask me about posting this game script on your own site. The finished game script will be posted only on GameFAQs. If you see this guide on any other website, please contact me about it. Thank you. Copyright 2007-2009 Ladytanaka ============================================================ 4: Warnings This script contains massive SPOILERS for the entire story of F.E.A.R. (First Encounter Assault Recon). The game and script contains scenes of intense violence and strong language. ============================================================ 5: Introduction Although this script originally focused mainly on the in-game text, many of the things that make this game so interesting (and scary) are purely visual and/or auditory events -- therefore, I've expanded the original game script to include as many scene/action descriptions and event triggers as possible to give the reader a much better feel for the story. This script's dialogue/text is as close to the actual game as I could manage. It comes verbatim from the subtitles, except when the audio clearly contradicts the subtitles -- in that case, the audio has precedence. Some events are time-triggered, rather than proximity-triggered, so the dialogue's location may vary slightly for different players. It is often difficult to determine how much of Replicas' and ATC security guards' dialogue is actually scripted or simply AI-generated chatter. I'm using my best judgment here. An extensive listing of radio chatter in the game can be found at the end of the script. This script was compiled using the ghost mode cheat so the enemies are typically unaware of the player's presence. Because so much of the dialogue takes place as phone, radio, or video transmissions (or recordings), I've made extra effort to clarify the source of the dialogue as best I can (see the section on Script Conventions). ============================================================ 4: Character Abbreviations (in approximate order of appearance) PLAYER - the Point Man SENATOR - Senator ARISTIDE - Genevieve Aristide (president of Armacham) ALMA - Alma BETTERS - "Rowdy" Betters (F.E.A.R Team Coordinator, aka "Tomcat") JANKOWSKI - Spen Jankowski (F.E.A.R. Operative) JIN - Jin Sun-Kwon (F.E.A.R. Medical Specialist) DENMOTHER - A. Shepard (SFOD-D Coordinator, aka "Den Mother") FETTEL - Paxton Fettel HOLIDAY - Douglas Holiday SFOD-D TEAM2 - P. Niculescu (SFOD-D Team 2 leader) SFOD-D OP - D. Passalaqua, T. Atwood, P. MacReady (SFOD-D operatives) CIVILIAN - miscellaneous civilians SFOD-D OP - miscellaneous SFOD-D operatives R - Replica soldiers VM - voice mail announcer ??? - miscellaneous unidentified speakers MOODY - Bill Moody SFOD-D PILOT - E. Cotton (SFOD-D Pilot) MAPES - Norton Mapes (computer system engineer) HARLAN - Harlan Wade DISLER - Marshall Disler ALICE - Alice Wade BISHOP - Aldus Bishop HIVES - Iain Hives VECCHIO - Phil Vecchio ATC - ATC security ============================================================ 7: Script Conventions "(vo)" indicates a voice-over, where the speaker is not in PLAYER's view and/or is not clearly identified as speaking "(r)" indicates dialogue via radio (when speaker is NOT physically present) "(p)" indicates dialogue via telephones or cellphones "(m)" indicates dialogue on video monitors "(laptop)" indicates dialogue from laptop computers "-" indicates mission objectives, game notes, etc. "=CP=" indicates a game checkpoint "< >" indicates visual/auditory descriptions of events and actions "{ }" indicates optional actions and/or easily missed events "___" indicates unclear/garbled dialogue "[=UNK=]" indicates static or unknown transmission over the comlink --------------------------- Since many of the game events are 'unreal' in various ways, I've used certain terms in my scene descriptions to denote events to describe the various entities, hallucinations, etc. that occur in the game. "cutscene" indicates FMV scenes, usually with black bars at top and bottom "observer mode" indicates fully scripted in-game events in which the player does not control his movements (other than sometimes being able to look around) "vision" indicates non-interactive in-game visual/auditory events experienced by the player "mindscape event" indicates events involving 'unreal' or hallucinatory interactive environments that the player can move around, shoot in, etc. "slo-mo" indicates when player and events go into slow motion "apparition" indicates a 'unnatural' image of a person or creature (which frequently dissolves in a cloud of black ash, accompanied by a distinctive eerie sound cue which serves to let the player know that something uncanny just happened) "shadow creature" refers to the near-invisible monsters with glowing red eyes "nightmare" refers to the black humanoid spectres that fly in mid-air "little ALMA" refers to Alma in her little girl, red dress form "naked ALMA" refers to Alma in her older, naked form ============================================================ 8: Game Script ------------------------------------------ 01a - Interval 01 - Inception - Point of Origin ~~~~~~~~~~~~~~~ SITUATION: A high level alert has been issued. MISSION: F.E.A.R. team is to report for emergency briefing on the situation. You have just been transferred to the unit as point man. This will be your first assignment with F.E.A.R. - Check the Mission Status screen (M) to view the current objectives and situation report ~~~~~~~~~~~~~~~ -----start intro cutscene---- In 2002, the U.S. Army formed a secret unit dedicated to combating paranormal threats to national security. The unit was named First Encounter Assault Recon. Sierra Entertainment Presents A Monolith Production Game ALMA(vo): Kill them. ALMA(vo): Kill them all. F.E.A.R. Greg Baldwin Jock Blaney Susanna Burney Colby Chester Grant Goodeve Tim Gouran Todd Licea Mark Lund Peter Lurie Melissa Roberts Meg Savlov David Scully Andre Sogliuzzo Jim Ward Interval 01 SENATOR(p): (sleepy) Yes? ARISTIDE(p): Sorry to wake you Senator. It's about Origin. SENATOR(p): What happened? ARISTIDE(p): There was an uprising. Fettel has taken command of the prototypes. SENATOR(p): My God... Inception ARISTIDE(p): We can still resolve this discreetly, but we have to move fast. SENATOR(p): All right, all right. Let me... make a few calls. -----end intro cutscene---- -----start observer mode----- BETTERS: This whacko's name is Paxton Fettel. He's the key. If we contain him, we contain the situation. JANKOWSKI: Fucker's got an appetite. JIN: I think he has an agenda. It's not just recreational. He's getting something out of it. JANKOWSKI: Essential vitamins and nutrients? JIN: What's his story? BETTERS: Property of Armacham Technology Corporation. They're working on a military contract to develop an army of clones that respond to a psychic commander. Top secret, of course. Fettel is one of the commanders. JANKOWSKI: You've gotta be freaking kidding me. This is why nobody takes us seriously. Military clones? BETTERS: A full battalion of them. Highly trained and heavily armed. JANKOWSKI: A battalion! What are we supposed to do against a thousand super soldiers? BETTERS: Like I said, we put Fettel down, and it's over. Fortunately, the whole point of the program is to give commanders firsthand knowledge of the battlefield without putting them in danger. That means we should be able to corner the bastard without having to wade through all those soldiers. JIN: How do we find him? BETTERS: Armacham implanted a transmitter in his head. It should lead us right to him. JANKOWSKI: That's awfully convenient. BETTERS: Assuming it does what it's supposed to. BETTERS: What about you buddy? Ready to go to work? JANKOWSKI: You're putting him in the field? Are you crazy? He just transferred in a week ago! BETTERS: You've seen his training results. His reflexes are totally off the charts. I think he can handle himself. JANKOWSKI: Whatever, man. It's your call. BETTERS: Damn right it is! JIN: Don't worry, you'll be fine. BETTERS: Let's roll. -----end observer mode----- -----start vision----- FETTEL(vo): What's the first thing you remember? ALMA(vo): Nooo...!!! ALMA(vo): Where are you taking him!? HARLAN: You will be a god among men. -----start vision----- ----start observer mode----- BETTERS: We've tracked Fettel to an abandoned building just up ahead. No sign of enemy activity on the satellite, but don't take any chances. BETTERS: Jankowski, you in position? JANKOWSKI(r): Just say the word. BETTERS: All right, move it out. ----end observer mode----- ~~~~~~~~~~~~~~~ SITUATION: F.E.A.R. mission coordinator, Rowdy Betters, has tracked enemy commander, Paxton Fettel, to an abandoned building in Auburn district. Hannibal-3 spy satellite in geosynchronous orbit shows no sight of Replica soldiers in vicinity. MISSION: F.E.A.R. combat operatives will infiltrate target site from two separate entry points and attempt to neutralize Fettel. According to Armacham technical advisor, once Fettel is contained, Replica soldiers will become inactive and can be rounded up without incident. ~~~~~~~~~~~~~~~ - Investigate area for signs of Paxton Fettel - Break or shoot the loose boards to clear a route - Press USE to open doors or activate objects - Press FLASHLIGHT to activate your head lamp JANKOWSKI: Hey, bro, what took you so long? JANKOWSKI: Try to find a way around. - Rendezvous with Jankowski { if PLAYER search back storage room, PLAYER can find health booster #1 } - Health Boosters permanently increase your health by a small amount { if PLAYER tries to repeatedly open both sides of the table-blocked double doors in the opposite side of the hallway (which lead to a short flight of stairs heading up to the left), PLAYER can trigger a first Easter Egg event } [=UNK=] { if PLAYER triggers the first Easter Egg event } { if PLAYER continues to make repeated attempts to open both doors, PLAYER can trigger another Easter Egg event } -----start Easter Egg mindscape event----- ALMA(vo): I hate you daddy! -----end EASTER Egg mindscape event----- - Press R to jump [=UNK=] { if PLAYER quickly attempts to pursue the apparition, PLAYER can see the HABEGGER apparition dissolve into ash } FETTEL(vo): Why did you bring me here? FETTEL(vo): Why did you bring me back? - Press C to crouch - Shoot the padlock to unlock the door JANKOWSKI: Hold on a sec. =CP= JANKOWSKI: Come on. - Find and neutralize Paxton Fettel JANKOWSKI: You ready? JANKOWSKI: Go! -----start slo-mo event----- FETTEL(vo): You were born here. In this place. FETTEL(vo): I was there. -----end slo-mo event----- JANKOWSKI: Jin, we need you up here. JIN(r): On my way. JANKOWSKI: Looks like we're too late, boss. Just leftovers. BETTERS(r): The transmitter's signal's coming from nearby. Fettel's gotta be around there somewhere. JANKOWSKI: I'll wait here for Jin. You take a look around. - Search area { if PLAYER lingers near HABEGGER's body, JANKOWSKI will eventually say the following lines } JANKOWSKI: Get going! JANKOWSKI: You gonna check the place out or what? JANKOWSKI: Dude, take a look around. JANKOWSKI: What, are you chickenshit or something? Look, you're the FNG, so you do what I say. JANKOWSKI: All right, take your time. I got all day. -----start observer mode----- FETTEL: The dead man's name was Charles Habegger. I remember him. But are the memories mine? Or hers? FETTEL: It makes no difference. FETTEL: He deserved to die. They all deserve to die. BETTERS(r): Come in, over! BETTERS(r): What's going on? I've lost Fettel's signal. -----end observer mode----- - Rejoin your team DENMOTHER(r): Tomcat, this is Den Mother. I hope you aren't busy. We've got a situation down at the harbor. BETTERS(r): What kind of situation? DENMOTHER(r): We located those soldiers you were looking for. But we're under orders not to engage until you guys reconnoiter. BETTERS(r): Understood. DENMOTHER(r): I've got two birds en route to your position. You should have a visual shortly. BETTERS(r): We'll be ready. { if PLAYER pauses at the top of stairs, PLAYER can eavesdrop on a conversation between JANKOWSKI and JIN } JANKOWSKI: What do you think of the new point man? JIN: Well, he's pretty cute. JANKOWSKI: That's not what I meant. JIN: Just say what's on your mind, Jankowski. JANKOWSKI: I don't know, something about him just feels... off. JIN: The day I look to you as a judge of character will be a sad day indeed. JANKOWSKI: I'm serious. It's something about his eyes. Like he's looking right through you. JIN: Maybe it's because you're one dimensional. JANKOWSKI: Hey, back already? See anything? BETTERS(r): You guys about done up there? Our day's just getting started. JIN: You boys run along. I'll be busy here for a while. -----start vision----- ???: Breathe! ???: C'mon, make her push! FETTEL(vo): I've tried to forget. FETTEL(vo): I've tried so hard to forget. -----end vision----- ----start observer mode----- HOLIDAY: These men are from F.E.A.R. They're special attachments to our unit for the duration of this op. They will be on point. HOLIDAY: Their mission is to assess the nature of the threat. Our job is to keep them alive. Do not engage the enemy. HOLIDAY: Remember that we are not dealing with ordinary bad guys. HOLIDAY: Team One will move in from the southwest. Team Two will approach from the north. Once our recon is complete, we will rendezvous and wait for further orders. HOLIDAY: Okay, let's saddle up! ----end observer mode----- ============================================================ 02a - Interval 02 - Initiation - First Encounter ~~~~~~~~~~~~~~~ SITUATION: Paxton Fettel has managed to elude F.E.A.R. operatives in Auburn, and his tracking signal was subsequently lost. Body of unidentified male was discovered at the site. Hannibal-3 spy satellite has photographed sizable Replica force in vicinity of South River Wasterwater Treatment Plant. MISSION: F.E.A.R. combat operatives will attach to responding Special Forces Operational Detachment-Delta (SFOD-D) troops to reconnoiter the area for the purpose of recommending military response. Teams should not engage the enemy unless fired upon. F.E.A.R. technical officer, Jin Sun-Kwon, is remaining in Auburn to conduct forensic investigation. - Use AIM/ZOOM to aim a weapon for better accuracy. Weapons with scopes will zoom in when you aim. ~~~~~~~~~~~~~~~ -----start cutscene----- -----end cutscene----- ----start observer mode----- SFOD-D TEAM2: This is our stop, people! Interval 02 INITIATION SFOD-D TEAM2: Let's go fuck shit up! SFOD-D TEAM2: Den Mother, this is Little Bird. We're on the ground. DENMOTHER(r): Copy that. Proceed to first objective. ----end observer mode----- - Search area for signs of enemy soldiers SFOD-D TEAM2: Since you're on point, see if you can get this gate open. SFOD-D TEAM2: I'd send one of my boys, but I think we need a 'specialist' for this one. - Find gate controls and open gate =CP= { if PLAYER lingers around gate, SFOD-D TEAM2 will eventually say the following lines } SFOD-D TEAM2(r): Find that gate control yet? SFOD-D TEAM2(r): C'mon. We ain't got all day. { if PLAYER crawls under partially open warehouse door, PLAYER can find reflex booster #1 } - Reflex Boosters permanently improve your reflexes, allowing you to use slow motion longer SFOD-D TEAM2: Good job. Head on back. - rejoin SFOD-D team [=UNK=] SFOD-D TEAM2(r): What the hell is that? SFOD-D Op (Passalaqua)(r): Over there!!! SFOD-D TEAM2(r): Look out!!! DENMOTHER(r): Little Bird, what's your situation, over? DENMOTHER(r): Little Bird, come in! BETTERS(r): I'm losing your signal! BETTERS(r): If you can hear me, rendezvous with Jankowski! Repeat, rendezvous with Jankowski! -----start cutscene----- -----end cutscene----- ~~~~~~~~~~~~~~~ SITUATION: Status unknown. Both teams have gone silent and F.E.A.R. team's life signs monitors are offline. Interference is preventing satellite reconnaissance. MISSION: Surviving operatives should attempt to rendezvous and exfiltrate mission area until reinforcements arrive. ~~~~~~~~~~~~~~~ =CP= - Rendezvous with Jankowski's team [=UNK=] WORKER(male): They just started shooting... Help me.... { if PLAYER moves quickly to warehouse area, PLAYER can see a Replica shoot another worker } R: Command, all civilians have been neutralized. R: Echo Zero, report. R: Echo Zero, roger. Hold position and intercept hostile forces. - Press Q to lean left and E to lean right - Press USE MEDKIT to restore some of your health. You can carry up to 10 medkits. =CP= R: All elements be advised that Echo Zero isn't responding. R: Command, this is Echo Seven. Should we investigate? R: Negative. I'll dispatch a search team. - Press MELEE for hand-to-hand attacks. Try using melee while running, jumping, and crouching for different maneuvers [=UNK=] { if PLAYER quickly chases after the sparks, PLAYER can catch a glimpse of a cloaked assassin running out of the area } { if PLAYER jumps up onto the second level of the leftmost row of shelves in the storage room, PLAYER can find health booster #2 } R: This is Echo Six. We've reached the first marker. R: Roger, Echo Six. Secure the area. Intruders have been confirmed. - Press G to throw a grenade. Note that grenades will detonate on impact with a live target - If you see the blinking message light on a telephone, activate the phone to listen to stored voicemail messages VM: You have one new message. ???(p): Yeah, this is Chet in accounting. Nobody seems to know what's going on, but we've been hearing a lot of loud noises. Have you guys heard anything over there? VM: End of messages. R: In here! R: Check the upper floor. R: Yes sir. - Your heightened reflexes will give you an edge against enemies. Press SLOWMO to enter slow motion. Press SLOWMO again to exit. =CP= -----start slo-mo event--- [=UNK=] JANKOWSKI(vo): Is someone (someone) there? JANKOWSKI(vo): Is someone (someone) there? -----end slo-mo event--- { if PLAYER heads right from the point where the 2nd JANKOWSKI apparition disappeared, PLAYER can find health booster #3 at end of passageway } -----start slo-mo event--- -----end slo-mo event--- ============================================================ 03a - Interval 03 - Escalation - Infiltration ~~~~~~~~~~~~~~~ SITUATION: Hannibal-3 spy satellite is back online. One F.E.A.R. combat operative has been found alive. Remaining operative is still missing, but life signs are stable. Paxton Fettel's tracking signal has been detected in the area. SFOD-D reinforcements are en route to assist in primary mission. MISSION: Remaining F.E.A.R. combat operative will attempt to locate and neutralize Fettel. F.E.A.R. technical officer and SFOD-D escort will continue to search for missing F.E.A.R. operative. - You can carry up to three weapons. If you pick up a fourth, you will swap for the weapon you are holding. ~~~~~~~~~~~~~~~ ----start observer mode----- JIN: He's alive. BETTERS(r): Should I call in a medevac? JIN: He doesn't appear to be injured. JIN: Although I don't know how he survived. BETTERS(r): Worry about that later. I'm reading Fettel's transmitter near that position. We've got to take that fucker out. Fast. ----end observer mode----- BETTERS(r): Jin, keep looking for Jankowski. I'm still reading his lifesigns. JIN: You can't send him in alone! That's crazy. - Find and neutralize Paxton Fettel BETTERS(r): He can take care of himself. Now move! JIN: Be careful in there. SFOD-D Op: You're lucky to be alive. { if PLAYER lingers near JIN, JIN will eventually say the following lines } JIN: You better get going. JIN: Don't you have work to do? DENMOTHER(r): Tomcat, it looks like I'm not gonna be able to send you any reinforcements for a while. My helos just got diverted to Armacham headquarters. Something big is going on. BETTERS(r): No shit. My people are right in the middle of it. DENMOTHER(r): I hear ya. I wish I was calling the shots. BETTERS(r): Is it the same bad guys? DENMOTHER(r): Looks that way. I'm a little short on details. BETTERS(r): I guess this ain't a covert op anymore. VM: You've got one new message. First message: ???(p): Mike, what the hell is going on over there? It sounded like an explosion. I can't get through to anyone. Call me back! VM: End of messages. { if PLAYER drops into lower level of tank area, PLAYER can find reflex booster #2 near some crates } =CP= [=UNK=] [=UNK=] { if PLAYER approaches health booster #4 in the bloody niche, a shadow moves quickly across the wall in front of him, accompanied by a girlish giggle and an eerie sound cue } { if PLAYER quickly turns around, PLAYER can catch a quick glimpse of little ALMA running across the room from left to right, and apparently into the neighboring niche } { if PLAYER attempts to pursue little ALMA, she's vanished } R: Echo 12, we have a possible intruder reported in your vicinity. R: We haven't seen anything. R: Roger. Keep your eyes open. { if PLAYER descends to the bottom of the blue tank room and enter crawlspace, PLAYER can find reflex booster #3 } R: Keep it tight. Echo 12 isn't responding. R: Do you need backup? R: Negative. Stay put. =CP= - Certain laptops contain useful information. Activate the laptop to retrieve data stored on it BETTERS(r): The data's uploading now. BETTERS(r): Interesting. I found a wasterwater analysis summary address to an Armacham review committee. According to the abstract, there's some major contamination coming from upstream. I can't imagine why Armacham would be interested unless they're responsible. [=UNK=] [=UNK=] -----start mindscape event----- -----end mindscape event----- ============================================================ 03b - Interval 03 - Escalation - Heavy Resistance ~~~~~~~~~~~~~~~ SITUATION: F.E.A.R. operative has engaged a second Replica company, throwing enemy forces into disarray. SFOD-D teams are preparing to assault Armacham corporate headquarters. Enemy strength is presently unknown. The body found in Auburn has been positively identified as Charles Habegger, an Armacham researcher. MISSION: Primary goal remains the elimination of Paxton Fettel. Secondary goal is to determine enemy objective in the area. - Press FORWARD, MELEE, plus CROUCH to perform a slide kick. - Press FORWARD, MELEE, and JUMP to perform a bicycle kick. ~~~~~~~~~~~~~~~ BETTERS(r): Jin, any word on Jankowski? JIN(r): No, but I found some human remains. Impossible to ID without labwork. BETTERS(r): That can't be him. His lifesigns are a little unusual, but he's definitely alive. He's got to be around there somewhere. JIN(r): I'll keep looking. { if PLAYER moves very quickly with a zoom weapon and looks at the left-side monitor, PLAYER can see the static-blurred image of a man (MOODY) sitting slumped in a chair } { the image clears and little ALMA appears for the briefest instant in the upper right corner of monitor just before the monitor picture turns to static } { if PLAYER quickly looks toward the doorway to the right (with flashlight on), PLAYER can see a bloody JANKOWSKI apparition standing in the doorway } JANKOWSKI(vo): She's afraid of you. { the bloody JANKOWSKI apparition dissolves into ash } =CP= R: Stay out of sight. Draw him in. R: Wait for my signal. VM: You have one new message. ???(p): Hey, man, I heard something crazy's happening over there. You all right? Let me know. We're still on for Friday, right? Call me back, bro. I hope you're all right. VM: End of messages. =CP= R: Command, what's the Sit-Rep? R: Still holding for orders. Remain where you are. R: Understood. { if PLAYER drops down into pit with 4 green "Hazardous Chemicals" tanks, PLAYER can find reflex booster #4 } RADIO: According to police, an explosion that leveled a dockside warehouse this evening was most likely the result of an industrial accident. No injuries have been reported, but emergency workers are still on the scene. R: Cover that entry. - Proximity grenades detonate when enemies get too close. Press (5) to switch to Proximity grenades and (4) to switch back to Frag grenades. R: Fall back! BETTERS(r): Shit. Looks like these fuckers are pulling out. I'm seeing a substantial mobilization off the satellite. { if PLAYER turns left and heads down stairs, PLAYER can locate health booster #5 } { if PLAYER shoots the venting gas pipe, it explodes and releases a burning jet of fire } =CP= -----start vision----- FETTEL: Where is Alma? MOODY: I don't know what you're talking about! FETTEL: Some secrets get buried deeper than others. But I know where to dig. MOODY: No! Wait! You've got the wrong guy! FETTEL: Hush now, Mr. Moody. The time for talk is done. MOODY: Please! No! -----end vision----- [=UNK=] ============================================================ 03c - Interval 03 - Escalation - Bad Water ~~~~~~~~~~~~~~~ SITUATION: Replica forces appear to be withdrawing from South River Wastewater Treatment Plant. Paxton Fettel has not been secured. SFOD-D has entered Armacham headquarters. Initial resistance lighter than expected. MISSION: Primary objective remains the elimination of Paxton Fettel. - You can adjust difficulty at any time in the Game options menu. ~~~~~~~~~~~~~~~ FETTEL(vo): He deserved to die. FETTEL(vo): They all deserve to die. RADIO: A devastating explosion in the harbor this evening may not have been an accident. KZZA News has learned that evidence of a fierce gun battle has been found by police investigators. Several bodies have been recovered from the scene with bullet and shrapnel wounds. So far, no one is commenting on exactly what happened here or why. { if PLAYER climbs the stairs and follows the upper catwalk } [=UNK=] { if PLAYER re-enters (on the upper catwalk) the room with the security camera } { if PLAYER looks quickly through the window of the upstairs office, PLAYER can see little ALMA standing inside the upstairs office before dissolving into ash, accompanied by eerie sound cue } VM: You have one new message. First message from: HIVES(p): Iain Hives HIVES(p): Hi Bill, it's Iain Hives. Uh, look, I just got your email. I wish I could give you some more background on this, but it's... it's strictly need to know. Hell, I don't even know what all this is for. For now, just focus on the specific contaminants in the task summary. Maybe I can fill you in a little more once we've completed the survey. VM: End of message. [=UNK=] [=UNK=] MOODY(vo): There's something in the water. { if PLAYER drops into the floor conduit in generator room and enters tunnel, PLAYER can access health booster #6 } { if PLAYER quickly turns around, PLAYER can see little ALMA at the far end of the hallway } -----start mindscape event----- ???(vo): Breathe! ???(vo): C'mon, make her push!
of something humanoid rushing toward the glass>







-----end mindscape event-----



[=UNK=] 


[=UNK=] 






{ if PLAYER quickly looks toward MOODY, PLAYER can sees FETTEL walking
toward/past the seated MOODY before dissolving into ash, accompanied by eerie
sound cue }
FETTEL(vo): Where is she?


MOODY: Alma.
MOODY: If Fettel finds her... 

MOODY: Origin.

BETTERS(r): What the hell is he talking about? What's Alma and what's Origin?  
BETTERS(r): All right buddy, get moving.  Fettel's gotta be close.

=CP= 



R: Hit the lights!













{ if PLAYER heads left at venting/burning gas pipe }
{ PLAYER can climb up ladders to yellow catwalk, jump onto pipe, and break
grate to enter a vent }
{ PLAYER can follow vent to overhead pipes and cross the pipes (above the room
with venting/burning gas pipe) to the vent area with the dead body to access
remote bombs and reflex booster #5 }


- Remote Bombs stick to almost any surface, including enemies, and can be
manually detonated, making them ideal for traps.  Press (6) to switch to
Remotes.



=CP= 







============================================================
03d - Interval 03 - Escalation - Exeunt Omnes

~~~~~~~~~~~~~~~
SITUATION:
Paxton Fettel and Replica forces are continuing organized withdrawal from South
River Wastewater Treatment Plant.

After locating another of Fettel's victims, F.E.A.R. operative neutralized
Replica rear guard units and is continuing to pursue retreating enemy forces.

MISSION:
Top priority is to eliminate Paxton Fettel.

- Weapons are distinguished by characteristics such as rate of fire, damage,
effective range, accuracy, armor penetration, stability, magazine size, and
movement penalties.
~~~~~~~~~~~~~~~

- Find and neutralize Paxton Fettel

DENMOTHER(r): Tomcat, this is Den Mother.  I know you guys are hurting, but we
could really use your help with this Armacham situation.
DENMOTHER(r): I just lost contact with my recon team and the brass wants me to
send in more men, which I'm reluctant to do until I know what we're dealing
with in there.
BETTERS(r): My order are to secure this guy Fettel.  Getting rid of him will
break his telepathic link to the soldiers.  Once they no longer have an
objective, they should shut down.
DENMOTHER(r): That sure would be nice.
BETTERS(r): Tell you what.  Can you spare a chopper?  We're seeing what looks
like a full-scale withdrawal.  My gut tells me Fettel's on his way to Armacham,
so maybe we can help each other out.
DENMOTHER(r): Can do.





{ if PLAYER looks behind the blue generators, PLAYER can find reflex booster #6
}

=CP= 




BETTERS(r): Shit, I just lost Jankowski's signal.
JIN(r): Maybe his gear got damaged.
BETTERS(r): Maybe.
JIN(r): The fire and rescue guys are here. Once they've got the fire under
control, we can check the rubble.
BETTERS(r): Let them handle it.  I need you on standby to head inside Armacham
as soon as the site is secure.
JIN(r): Roger.





R: Squad on me. Move out.



{ if PLAYER climbs the ladder in the pit room and crosses over pipes to enter
upper level of water pump room, PLAYER can find health booster #7 in the office
on the far side of upper level }






BETTERS(r): All right, it's uploading.
BETTERS(r): Remember that wastewater report I mentioned?  There's a little more
info here.  The contamination seems to originate in the Auburn area.  That
place is practically deserted nowadays.  Probably not a coincidence.

=CP= 

{ if PLAYER shoots padlocked fence gate }
{ PLAYER can move through pipe conduit to access health booster #8 in locked
office }
{ PLAYER can shoot padlock to unlock office door }


R: Command, we've lost contact with the search team.
R: Copy.  I'm sending in reinforcements.  You need to hold that position until
the evac is complete.
R: Understood.








R: In position.
R: Wait for my signal.
R: Thought I heard something.
R: Quiet down.
R: Moving.




SFOD-D PILOT(r): Tomcat, this is Dust Seven.  I heard somebody needed a ride. 
Got an HLZ for me yet?
BETTERS(r): I'm showing a decent-sized yard just ahead of my point man's
current position.  Only problem is there's an enemy gunship sitting there at
the moment.  I'll keep you advised.
SFOD-D PILOT(r): Roger.



=CP= 

{ if PLAYER quickly moves to the glass-paneled door at the end of the hallway
and looks outside, PLAYER can see FETTEL giving orders to a Replica before
boarding the waiting helicopter }




BETTERS(r): Looks like the HLZ is clear.
SFOD-D PILOT(r): Copy.  I'm on approach.
BETTERS(r): Keep your eyes open for that Black Hawk.



BETTERS(r): Good. Head over to ATC headquarters and find Fettel.



============================================================
04a - Interval 04 - Infiltration - LZ is Hot

~~~~~~~~~~~~~~~
SITUATION:
F.E.A.R. combat operative is en route to Armacham headquarters with SFOD-D
escort. F.E.A.R. technical officer is on standby.

No further information from inside Armacham.

MISSION:
The assault team will approach Armacham headquarters by helicopter and attempt
to make a rooftop entry.

Securing Fettel remains top priority.

- Your health will regenerate when you are below a certain threshold, which
differs by difficulty level.  It regenerates more quickly when you stand still.
~~~~~~~~~~~~~~~

- F.E.A.R. point man will attempt to determine the status of the missing SFOD-D
team and ascertain the nature of the threat in order to recommend military
response.

----start observer mode-----

BETTERS(r): Den Mother, what can you tell us about your recon team?
DENMOTHER(r): We were monitoring them on the security network when we lost
contact.  Now the entire system is offline.
BETTERS(r): Any news on the bad guys?
DENMOTHER(r): We know they hit the main building shortly before 5pm.  No
estimate on enemy strength, but we should assume it's a sizable force.
BETTERS(r): Hostages?
DENMOTHER(r): Undetermined.
BETTERS(r): But no demands.
DENMOTHER(r): Not as far as I know.

SFOD-D PILOT(r): Dust Seven, on final. 
DENMOTHER(r): Copy, Dust Seven.  Do you have a visual?
SFOD-D PILOT(r): Roger that.
SFOD-D PILOT(r): Going dark.

SFOD-D OP (T. Atwood): Man, I live for this shit.
SFOD-D OP (P. MacReady): Keep your dick in your pants.


SFOD-D PILOT(r): We've got two men down!
SFOD-D PILOT(r): Repeat, LZ is hot!

- Infiltrate Armacham facility

=CP= 
----end observer mode-----


BETTERS(r): Den Mother, can you get him some backup?
DENMOTHER(r): I don't have any available elements.
BETTERS(r): Son of a bitch.




BETTERS(r): Still no word on Jankowski.  It's like he just vanished.
BETTERS(r): The weird thing is that the bodies of the Delta team he was with is
all accounted for.

=CP=


R: We've lost contact with the roof.  Can you confirm if there's been a breach?
R: Unknown.  We're checking it out.



{ if PLAYER turns left at bottom of stairs, PLAYER can find health booster #9 }





R: Hold up.



=CP= 







{ if PLAYER looks behind the square machinery, PLAYER can find reflex booster
#7 }

R: Down here.




BETTERS(r): What the hell?  I'm picking up Jankowski in that general area.  How
the fuck did he get all the way here?

[=UNK=] 

JANKOWSKI(vo): You don't even know who you are.

=CP= 





============================================================
04b - Interval 04 - Infiltration - Watchers

~~~~~~~~~~~~~~~
SITUATION:
F.E.A.R. operative has successfully infiltrated Armacham headquarters building.
SFOD-D escort neutralized in ambush.  Additional U.S. Special Forces assets
have been scrambled.

Efforts to establish negotiations with hostile forces have been unsuccessful.

MISSION:
Initial objective will be to get the company network online so that F.E.A.R.
coordinator can access the system. F.E.A.R. operative will then proceed to last
known location of SFOD-D reconnaissance team.

- Be sure to search for laptops and voicemail messages for deeper insights into
the nature of the present crisis.
~~~~~~~~~~~~~~~



BETTERS(r): The ATC network is offline.  I need you to find the server hub and
reset it so I can get into the system.  It should give us a better idea what's
going on in there.

- Locate and reset network hub













{ if PLAYER quickly exits the utility room and looks left, PLAYER sees a brief
glimpse of FETTEL moving behind a glass block wall }
FETTEL(vo): Stay out of my way.




BETTERS(r): The data's uploading now.
BETTERS(r): There's a reference to something called Icarus.  Says here that it
was a bioengineering program that started in 1973.  Something about health
issues related to microgravity.  Loss of muscle mass, bone density, shit like
that.







VM: You have one new message.
VM: First message from: 
VM: An outside number.
???(p): Peter, it's Carla at Hudson Avionics.  Where is everybody?  I can't
reach anyone over there.  I need to talk to Brett about this draft he sent
over, but he hasn't returned my call.  It's really important that he gets back
to me as soon as possible.  Okay? Thanks.
VM: End of messages.



=CP= 






VM: You have three new messages.
VM: First message from:
HABEGGER(p): Chuck Habegger.
HABEGGER(p): It's Chuck Habegger.  I've analyzed the readings and I'm
recommending we suspend Perseus until we can figure out what's causing the
synchronization.  The patterns are identical to what we saw last time, but
obviously the consequences would be a hell of a lot worse.
VM: Next message from: 
HABEGGER(p): Chuck Habegger.
HABEGGER(p): I got your message.  Maybe you've forgotten that when this
happened before, Fettel was only a child.  And the fallout of that fuckup was
that Origin had to be permanently shut down.  This time we're talking about a
highly trained military commander with a telepathic link to hundreds of
soldiers that don't think for themselves.  If you worried about being behind
schedule now, imagine what'll happen if we end up with a full-scale revolt.
VM: Next message from:
DISLER(p): Marshall Disler.
DISLER(p): Hi, it's Marshall.  I just got off the phone with Chuck Habegger. 
I'm really worried about his findings.  He said he talked to you about
suspending the program temporarily and I've got to agree.  If there's even the
slightest chance of a synchronicity event, we've got to take it seriously.  I'm
going to head over to the Perseus Compound and check things out myself.  Why
don't you give me a call on my cell and let's discuss this.
VM: End of messages.








RADIO: Police have set up roadblocks all over downtown in response to the
incident.  No one is being allowed into the area except for emergency
personnel.  We've been unable to confirm the precise nature of the crisis,
although at least one official has suggested that it may involve terrorism. 
Let's go to Diego Rodriguez live on the scene.
REPORTER (Diego Rodriguez):  Thanks, Phil.  We're being told that just before
5:00pm today, gunfire was reported at the downtown headquarters of Armacham
Technology Corporation, a major defense contractor.  What followed is unclear
at this point.  U.S. Army helicopters were seen approaching the building, but
we've heard nothing since.  Police are urging citizens to remain at home and
say there is very little danger of the situation spreading outside of the
cordoned area.  Phil, back to you.
RADIO: That was Diego Rodriguez coming to us live from the police blockade
downtown.  Today's crisis at Armacham comes on the heels of a report that one
if its vice presidents was kidnapped at gunpoint this morning on his way to
work.  Police are refusing to speculate as to whether the events are connected.








BETTERS(r): All right, it's uploading.
BETTERS(r): Looks like the Icarus program got shut down in favor of something
called Perseus, which from what I can tell is funded by DOD.  I'm guessing
that's where Fettel and his soldiers came from.




MAPES: Don't shoot! My name is Norton Mapes.  I'm an engineer!
BETTERS(r): Shit, it's a civilian.  
BETTERS(r): Give him a comlink.

- To give a character a comlink, simply walk close to him and press USE

MAPES: Hello?
MAPES:  Who are you people?
BETTERS(r): The good guys.  Are you all right?
MAPES: Sure.  I'm having a hell of a time.
BETTERS(r): You said that you were an engineer?  Can you help me get into the
network?
MAPES: What am I? An I.S. lackey?  Tell you what, you disable the local
security system and I'll see what I can do about the server.
BETTERS(r): I can disable it remotely once I'm logged in.
MAPES: No, you can't.  It's on a separate network.


- Shut down local security system

MAPES: It's back thataway.
BETTERS(r): Why do you want us to bring down the security system anyway?
MAPES: Never mind why.  You want my help, that's the price.

MAPES: I'll just wait here.

{ if PLAYER lingers near MAPES, MAPES will eventually say the following lines }
MAPES: Ta ta.
MAPES: Run along.
MAPES: Bye bye now.
MAPES: You just gonna stand there all day?
MAPES: Want some Cheezy Pooz? Get your own.

{ if PLAYER backtracks to the area just before MAPES unlocked the door, enter
the office to the left, and climbs cabinet into ceiling, PLAYER can find reflex
booster #8 }

=CP= 






VM: You've got one new message.  
VM: First message from:
HIVES(p): Iain Hives.
HIVES(p): Norton, this is Iain Hives.  Look, uh, Alice Wade stopped by my
office this morning.  I feel a little awkward saying this, but I really need
you to tone down the innuendo around her.  It's not that I personally give a
rat's ass, but the last thing we need right now is a sexual harassment case
drawing unwanted attention to this task force.  It's supposed to be secret,
after all.  Thanks, Norton.
VM: End of messages.


R: This is Bravo 12.  We're in position.
R: Copy, Bravo 12.  Check in at 10 minute intervals.
R: Will do.  Bravo 12 out.



R: Command, we've got hostiles.
R: Understood.  Reinforcements are en route.



=CP= 

BETTERS(r): That should do it.
BETTERS(r): Mr. Mapes! Where is that idiot?
BETTERS(r): Fuck it.  We'll just have to do this the hard way.
BETTERS(r): Okay.  Find that server and reboot it.

{ if PLAYER looks at the small security monitor as BETTERS speaks, PLAYER can
see the gate to the server room open and MAPES run toward the now open doorway
}
{ on the monitor, MAPES stops at the doorway and waggles his butt at the
security camera, then runs off through the doorway }

- Locate and reset network hub






R: We've got enemy movement near the server hub in admin.
R: Roger. Sending reinforcements.




JIN(r): This is Jin.  We're on the roof.  Heading inside.
BETTERS(r): Copy, proceed to rendezvous.


BETTERS(r): Okay, I'm showing that the network has been rebooted.  Good job.
BETTERS(r): It'll take a minute for the system to come back online.

- Determine status of missing SFOD-D team





=CP= 
BETTERS(r): That Mapes guy was right about the security being on a separate
network.  I can monitor the camera feed, but I don't have any direct access to
the system. 



[=UNK=] 
{ if PLAYER quickly looks upward at the upper level glass-enclosed walkway with
the blood-smeared window, PLAYER can see little ALMA walking toward the right,
then vanish as the light in the walkway goes out, then returns dimly }


BETTERS(r): You're headed toward the last known location of that Delta team.
BETTERS(r): Secure the site and wait for Jin.

[=UNK=] 

FETTEL(vo): You've seen her, haven't you?
FETTEL(vo): She is the Original.
BETTERS(r): I just picked up Fettel's transmitter somewhere ahead of you.  Be
careful.
FETTEL(vo): I was made from her.
FETTEL(vo): And I was born from her.
FETTEL(vo): We are separate, but we are one.

[=UNK=] 

{ if PLAYER looks very quickly to the left, PLAYER can see FETTEL moving in
front of a construction light>





-----start mindscape event-----


 
{ if PLAYER looks to the right, PLAYER can see little ALMA lurking in the back
right corner of the room before dissolving into ash }


 






 
-----end mindscape event-----

[=UNK=]
FETTEL(vo): She is a prisoner.
FETTEL(vo): Floating in darkness.
FETTEL(vo): Like the unborn in the womb.
FETTEL(vo): Soon I will find her. And I will set her free.
BETTERS(r): Shit! I lost him again.  Fuck!

{ if PLAYER climbs steps to the upper level room, PLAYER can find health
booster #10 }

[=UNK=] 




JIN: My god.
BETTERS(r): What do you think, Jin?
[=UNK=] 
{ if PLAYER stands near the elevator and looks up at the upper balcony across
the room, PLAYER can catch a glimpse of little ALMA standing on the balcony
looking down before she disappears }

JIN: There was a lot of anger in this room.

{ if PLAYER continues to look up at the balcony, JIN's flash casts a shadow of
little ALMA against the wall }
BETTERS(r): That's great.  Got anything USEFUL to add?
JIN: I don't see any bulletholes.  There's no brass lying around, either. These
guys didn't fire a shot.


BETTERS(r): Then what killed them?
JIN: I don't know.

BETTERS(r): Well, figure it out.

BETTERS(r): All right, buddy, get moving.  Fettel's gotta be close.

- Continue the search for Paxton Fettel


JIN: I'm not even sure where to start.
JIN: Almost complete liquifaction.
JIN: Maybe a chemical agent?
JIN: This is going to take some time.


SFOD-D Op: Watch your back.



============================================================
05a - Interval 05 - Extraction - Bishop

~~~~~~~~~~~~~~~
SITUATION:
Remains of missing SFOD-D team have been found.  F.E.A.R. technical officer is
on scene conducting forensic analysis.

F.E.A.R. mission coordinator has detected Paxton Fettel's transmitter signal in
the area.

Armacham personnel are presently unaccounted for.

MISSION:
F.E.A.R. combat operative will attempt to intercept Fettel.

- There may be more than one way to tackle an obstacle. Explore thoroughly to
find alternate routes and hidden stashes of supplies.
~~~~~~~~~~~~~~~



{ if PLAYER follows assassin, PLAYER can climb filing cabinet into ceiling to
get a vantage point in the cubicle area }


R: Hostage is secure.  They're questioning him now.
R: Roger. Keep him alive until the commander gets there.
R: Understood.




VM: You have one new message.  First message from:
HARLAN(p): Harlan Wade. 
HARLAN(p): Mike, it's Harlan Wade.  Chuck Habegger seems to think your people
are blowing smoke up his ass on this Perseus situation.  I don't know which of
you shitheels over there is calling the shots, but you'd better stop dicking
around fast, because the readings are getting worse by the minute.  It's really
a simple choice.  You can either listen to the expert advice you're being given
or you can brace yourself for the assfuck of the century.  'Cause it's coming. 
You can mark my words on that.
VM: End of messages.






VM: You have one new message.  First message from:
DISLER(p): Marshall Disler. 
DISLER(p): Hi, it's Marshall Disler.  Looks like you were right about the
energy signature.  It's identical to the original.  I'm still trying to come up
with an explanation, but I figured you'd at least want confirmation.  I'll be
in touch when I know more.
VM: End of messages.

=CP= 


R: He's after the hostage.




BISHOP(out-of-view): Help!
BISHOP(out-of-view): Get me outta here!
BISHOP(out-of-view): Is anybody there?
BISHOP(out-of-view): Can anybody hear me?
BISHOP(out-of-view): I'm in the supply closet!


BISHOP: Finally!  
BISHOP: Can you do something about these bombs?
BETTERS(r): All right!  Another civilian. 
BETTERS(r): Den Mother, we've located a hostage.  Sounds like he's wired up
with explosives.
DENMOTHER(r): Roger.  I'll send somebody to help out.
BETTERS(r): Give him a comlink.

BISHOP: Hello?  You guy special forces or something?
BETTERS(r): That's right.  Just sit tight, Mr. ---
BISHOP: Bishop.  Aldus Bishop.
DENMOTHER(r): Demo team's on its way.
BETTERS(r): Okay, buddy, there's some elevators near your position.
BETTERS(r): Secure the area and escort the team back to Bishop.

- Rendezvous with demolition expert at elevators



=CP= 


BETTERS(r): Someone's messing with the security system.  
BETTERS(r): They might be trying to box you in.


<4 elevators arrive in sequence, containing groups of Replicas>
<5th elevator contains Heavy Armor and escort>


HOLIDAY: Hold your fire.
HOLIDAY: Hey, good to see you again.

HOLIDAY: Any way to get these gates open?
BETTERS(r): Unfortunately, no.
HOLIDAY: Then I guess we're gonna have to improvise.

SFOD-D Op(D Passalaqua): You're by yourself?  I'm amazed that you've stayed
alive this long.

HOLIDAY: Stand back.
HOLIDAY: Here goes.

HOLIDAY: We're through.

- Escort demolitions expert



{ if PLAYER wanders or moves too slowly, HOLIDAY will eventually say the
following lines }
HOLIDAY: You gonna show us where that hostage is at?
HOLIDAY: Any time you're ready.
HOLIDAY: Come on. Let's get moving.


HOLIDAY: Man, I should've called in sick today.


BISHOP: You the bomb expert?
HOLIDAY: That's right.

HOLIDAY: Don't worry, you'll be fine.
BISHOP: Just get this shit off me. Please.
HOLIDAY: Whoever rigged this is definitely a pro.
BISHOP: Is that supposed to make me feel better?
HOLIDAY: He may be a pro, but I'm a master.

HOLIDAY: A fire alarm?
BETTERS(r): It was triggered at a security office on that floor.  You'll need
to shut it off to get the elevators back online.

- Investigate cause of fire alarm

HOLIDAY: Better go check it out.



{ if PLAYER lingers near BISHOP, the following lines are eventually spoken }
HOLIDAY: Get the elevators back online, man.
SFOD-D Op(D Passalaqua): Hurry up so we can get the hell out of here.

=CP= 


BETTERS(r): Mr. Bishop, do you have any idea why you were taken hostage?
BISHOP(r): They were asking about Harlan Wade.  Me and his daughter Alice are
on the same task force.
BETTERS(r): What kind of task force?
BISHOP(r): We're working on a study of the Auburn district over the past 25
years.  Nobody told us what it's for.
BETTERS(r): Where's his daughter now?
BISHOP(r): Her office is in the executive building.  On the 6th floor.

{ if PLAYER enters the right-side hallway in lower level of lobby, PLAYER can
find health booster #11 in the rearmost office }




VM: You have one new message. First message from:
ALICE(p): Alice Wade.
ALICE(p): Hey Aldus, it's Alice Wade.  I put some photocopies in your mail
basket.  It's a bunch of news articles I dug up about Auburn from the last 25
years.  There's a surprising amount of corroboration of the physical symptoms
that old woman told us about.  Seems a lot of people over the years reported
feeling uncomfortable or nauseated after spending any amount of time there. 
But if it was some kind of chemical or radiological contamination, why didn't
the city find anything in the soil or the groundwater?  It doesn't make a lot
of sense.  Oh well.  Talk to you soon.
VM: End of messages.




VM: You have one new message.  First message from:
DISLER(p): Marshall Disler.
DISLER(p): This is Marshall!  Something's happening over here at the Perseus
Compound.  I can hear gunshots, but the security system just went down, so I
don't know what the situation is.  Just send all available security teams to
lock this place down.  I'll call back once I have a better idea what's going
on.  
VM:  End of messages.

[=UNK=] 


ALMA(vo): I know who you are.


[=UNK=] 

BETTERS(r): Great. The elevators are working again, but now the security gates
are all shutting.  You're going to have to find another way to the roof.
BETTERS(r): Holiday, can you guys escort Mr. Bishop?
HOLIDAY(r): We'll take good care of him.

- Rejoin Holiday and Bishop on roof






JIN(r): Betters, I'm pretty much done here.
BETTERS(r): Any theories?
JIN(r): I'm gonna need to do some lab work.
BETTERS(r): All right. Head back to the roof and sit tight.  It may be a while
before we can get a ride out of there for you.
JIN(r): Understood.





{ if PLAYER looks down at the bottom of the shaft, PLAYER can see a large pile
of dead bodies }




BETTERS(r): The data's uploading.
BETTERS(r): Well, this confirms the point of Perseus was to train telepathic
commanders to work with clone soldiers, although it looks like Paxton Fettel
was the only commander in the program.  The weird thing is that they refer to
him as the second prototype.

=CP= 








R: He may try to come this way.







BETTERS(r): Fire and rescue are giving up on Jankowski.  I'm hoping he just
banged his head really hard and he's wandering around the harbor with amnesia.





R: Anything?
R: Negative.
R: Roger that.



{ if PLAYER looks up, PLAYER can see the yellow glow of reflex booster #9 on
the back right corner of the plywood-railed upper balcony }

{ if PLAYER heads left past the aqua-edged drywall, then turns left again,
climbs floating-style staircase to upper level, enter through glass doors,
PLAYER can reach reflex booster #9 in plywood-railed upper balcony area }




HOLIDAY(r): We're on the roof.
BETTERS(r): Good. How're you holding up, Mr. Bishop?
BISHOP: Looking forward to getting the hell out of here.
BETTERS(r): I bet you are.





============================================================
05b - Interval 05 - Extraction - Blindside

~~~~~~~~~~~~~~~
SITUATION:
F.E.A.R. operative liberated a hostage, Aldus Bishop, who claimed he was
interrogated about Harlan Wade, a senior Armacham researcher.  Wade's
whereabouts are unknown.  Bishop also reported that he's a colleague of Wade's
daughter, Alice.  IT is assumed she will have been targeted by Replica forces
and may already be a prisoner.

SFOD-D operative Douglas Holiday is escorting Bishop to the roof for immediate
evac.

F.E.A.R. technical officer is continuing forensic breakdown of SFOD-D massacre
site.

There are indications that many Armacham employees were executed.

MISSION:
F.E.A.R. combat operative will rendezvous with Holiday at the helicopter
landing zone (HLZ).

- Head shots inflict extra damage against most enemies.  Also, unalert enemies
are easier to kill, so try to sneak up on targets wherever possible.
~~~~~~~~~~~~~~~



HOLIDAY(r): I've got a visual on the chopper.




R: Target is on the roof.










RADIO: We have an update on the situation at Armacham headquarters. A company
spokesperson has confirmed that MANY employees were still at work when the
situation first erupted.  No word yet on the welfare of those inside.
RADIO: Since it was founded in 1964, Armacham Technology Corporation has become
a leading aerospace/defense contractor, with revenues approaching 8 billion
dollars and almost 60,000 employees worldwide.  The company specializes in
satellite technologies, ground-based communications, and advanced weapon
systems.





=CP= 


HOLIDAY(r): We're taking fire!!!
HOLIDAY(r): Get us the hell out of here!!!

BETTERS(r): What's happening!?
HOLIDAY(r): Bishop's down! Repeat, Bishop's down!
HOLIDAY(r): That was ATC security!
BETTERS(r): Are you sure!?
HOLIDAY(r): Oh yeah, I'm sure.
BETTERS(r): Friendly fire?
HOLIDAY(r): Didn't feel very friendly to me.  I think they were deliberately
targeting Bishop.
BETTERS(r): What the fuck is ATC doing!?

- Eliminate ATC threat

HOLIDAY(r): Guess they didn't trust him to keep his mouth shut about something.
BETTERS(r): God, I hope you're wrong.
BETTERS(r): I'll look into it.




ATC: Bishop has been neutralized.
ATC: Good work. Farley's men are still looking for the Wade girl, so see if you
can locate Iain Hives.
ATC: Will do.















BETTERS(r): Shit!  Your signal's breaking up....




- Find a way back up into the main building

[=UNK=] 
{ with flashlight on, PLAYER can see little ALMA standing behind the fence gate
before dissolving into ash }



{ if PLAYER approaches the burning gas pipe and looks left, PLAYER can find
reflex booster #10 in side nook }







=CP= (as PLAYER exits utility area and approaches large pipes)


















{ if PLAYER looks up at the open ceiling vent, PLAYER can see the blue glow of
a health booster #12 }



{ if PLAYER climbs ladder next to gas valve, PLAYER can enter ceiling area and
access previously seen health booster #12 }



[=UNK=] 
-----start slo-mo event-----

JANKOWSKI(vo): They left her in darkness.  They left her to die.

-----end slo-mo event-----

=CP= 



{ if PLAYER looks through fence to right of elevator, PLAYER seens a power
switch and red glowing panel }









{ if PLAYER looks through fence left of power switch, PLAYER sees the red
monitor screen near freight elevator has turned blue }



=CP= 





============================================================
06a - Interval 06 - Interception - Sayonara, Sucker

~~~~~~~~~~~~~~~
SITUATION:
F.E.A.R. combat operative has resurfaced after being temporarily out of
contact.

F.E.A.R. coordinator is tracking Paxton Fettel on the far side of the research
area.

MISSION:
F.E.A.R. operative will traverse research area to intercept Fettel.

- Reflex and Health Boosters permanently increase your abilities, giving you an
greater edge against opponents.  You will rarely find them lying out in the
open, so search carefully.
~~~~~~~~~~~~~~~


BETTERS(r): Son of a bitch!  I'd thought we lost you.
BETTERS(r): While you were out of contact, I got a read on Fettel's
transmitter.  He's all the way on the other side of the research area from you.
 You're going to have to hustle to intercept.

- Find and neutralize Paxton Fettel


R: They lost sight of Norton Mapes in this area.  He can't get far with the
elevators locked down.
R: The commander wants him alive and unharmed. He might know the location of
the Vault.
R: Understood.




BETTERS(r): I've been trying to get through to Genevieve Aristide.  She's the
president of Armacham.  I was able to confirm that she wasn't around when
Fettel's men hit the compound, but I can't seem to track her down. Maybe she
doesn't want to be found.

{ if PLAYER looks through first clear security door, PLAYER can see reflex
booster #11 in the office directly ahead }



{ if PLAYER looks straight ahead through security door, PLAYER can see a
sparking ceiling camera and a security office with a blinking wall phone }

 
MAPES: Hello? Who's there?


MAPES: Oh, it's you. Christ, I thought I was a goner.
BETTERS(r): Mr. Mapes, you're still alive.
MAPES: No thanks to you guys.
BETTERS(r): What are you doing here?
MAPES: The elevators are offline and those soldiers are everywhere.  You've got
to find a security office and override the lockdown.
BETTERS(r): You going to stay put this time?

MAPES: On my honor.

- Override security lockdown

=CP= 

{ if PLAYER heads right, then enters first lab on the left, then looks right,
PLAYER can see health booster #13 and someone's legs sticking out of air vent,
dangling and thrashing }
{ the body of a dead scientist either partially (or completely) slides out of
the air vent and blood drips from the vent }


VM: You've got one new message. First message from:
VM: An outside number.
???(p): Jason, it's me! I just saw the news!  What's going on!?  Please call me
back and let me know you're okay!  I'm really freaking out.
VM: End of messages.




R: Squad, on me!



{ if PLAYER looks to the right through clear security door (past exam table),
PLAYER can see a sparking door and a balcony railing }


R: Move up!






R: This way!




BETTERS(r): Here's some more information on Fettel  He was developed as part of
a project called Origin.  It says that the first prototype didn't work out. 
Fettel was the second and there was never a third.  They pulled the plug a few
years after he was born.








VM: You've got one new message. First message from:
ARISTIDE(p): Genevieve Aristide.
ARISTIDE(p): John, it's Genevieve.  It seems the Senator's plan failed.  His
special forces team has been unable to neutralize Fettel.  We should assume the
worst.  Instruct the security force to repel all outsiders.  We need time to
clean things up.
VM: End of messages.

=CP= 

- Find and neutralize Paxton Fettel

{ if PLAYER backtracks toward the white cube storage area, PLAYER can now
access the previously seen reflex booster #11 at the beginning of the level }



MAPES: Sayonara, sucker.

BETTERS(r): At least he's predictable.





============================================================
06b - Interval 06 - Interception - Unauthorized Personnel

~~~~~~~~~~~~~~~
SITUATION:
Armacham engineer Norton Mapes has again resisted rescue effort by F.E.A.R.
point man.

Paxton Fettel's position has remained stationary.

MISSION:
Every effort must be made to reach Fettel before he relocates.

- The AT-S Proximity Grenade and M77 Remote Bomb are useful for setting traps,
but can also be employed as offensive weapons with a little practice.
~~~~~~~~~~~~~~~






MAPES: Oh, perfect.  You again.  
MAPES: See this button?  

MAPES: I wonder what this does.

MAPES: Oopsy.
MAPES: Bye-bye now.






=CP= 


COMPUTER: Automatic defensive measures are active in this area. Unauthorized
personnel will be shot on sight.







BETTERS(r): There's a little more here about Origin.  The reason they shut it
down was a synchronicity event.  Doesn't say what that means, but I guess there
were a few casualties.









{ if PLAYER goes down steps and enters crawlspace under floor grates, PLAYER
can exit into relatively sheltered area near reception area gun turret>



{ if PLAYER looks through the windows under the reception area gun turret,
PLAYER can see MAPES standing in the room beyond }

{ if PLAYER approaches the windows, MAPE runs off through a door to the right }



{ if PLAYER heads left and activates the ringing wall phone in nearby lab,
PLAYER hears static and/or distorted music }









{ if PLAYER tries to enter room where MAPES is, the door jams, and MAPES is
gone when PLAYER returns to the window }

=CP= 






VM: You have one new message.  First message from:
MOODY(p): Bill Moody.
MOODY(p): This is Bill Moody.  Sorry I didn't get back to you sooner, but we
got a little behind schedule.  I'm still out here at the South River Treatment
Plant.  Anyhow, I've got some preliminary results for you.  All the compounds
you had me test for were present, although the concentrations are significantly
higher than expected.  I should have a complete report on your desk Monday
morning.  Talk to you soon.
VM: End of messages.





{ if PLAYER enters vent straight ahead, PLAYER finds the end of vent blocked by
white containers }
{ if PLAYER approaches end of blocked off vent, PLAYER sees a burst of blue
sparks and a dead scientist on the floor }





{ if PLAYER goes right at T-intersection in crawlspace, PLAYER finds a dead
scientist }
{ approaching the scientist triggers a burst of electrical sparks }



=CP= 




{ if PLAYER jumps into room beside stair/ramp, PLAYER can access reflex booster
#12 }

=CP= 	







<2nd cargo elevator descends with a REV6>










COMPUTER: Warning.  Toxic substance detected. Emergency lockdown in effect.



{ if PLAYER enters vents to right of ladder, PLAYER can access a Type-7
Particle Weapon }




COMPUTER: Emergency cancelled.

{ if PLAYER climbs stairs to upper level, PLAYER can find a health booster #14
}


VM: You have two new messages. First message from:
MOODY(p): Bill Moody.
MOODY(p): Hey Janice, it's Bill Moody.  Iain Hives sent me down to the South
River Treatment Plant to do some wastewater analysis.  I'm concerned about my
findings since that effluent comes from residential areas.  It may be
originating in Auburn, which might actually explain a lot.  I'm gonna send you
a copy of my report so you can make sure the proper people are informed.
VM: Next message from:
HIVES(p): Iain Hives.
HIVES(p): Janice, it's Iain.  Wanted to give you a heads up that you might be
getting a call from Bill Moody.  I think the best course of action would be for
you to act like you give a shit about his concerns.  I think all he really
wants is to believe that someone in authority is taking the ball and running
with it.  I think I fucked up by blowing him off, so I'm guessing he'll run to
you.  Anyway, let me know how it works out.
VM: End of messages.




BETTERS(r): This is interesting.  When they pulled the plug on Origin,
apparently they just locked the doors and threw away the key.  They didn't go
into a lot of detail, but I guess the place was really dangerous to be in.  I
wonder if it was some kind of chemical leak or something.

=CP= 





R: Team, spread out!









R: Resume patrol.





============================================================
06c - Interval 06 - Interception - After Image

~~~~~~~~~~~~~~~
SITUATION:
Paxton Fettel's signal has vanished again.  Armacham technical advisor suggests
the problem may be the result of damage the transmitter sustained during
combat.

It is now believed that Armacham engineer Norton Mapes is actively sabotaging
the F.E.A.R. mission.

MISSION:
Primary mission is to locate Fettel.

Secondary objective is to take Norton Mapes into custody for questioning.

- Enemies will react to seeing your flashlight beam, so only use it when
necessary.
~~~~~~~~~~~~~~~







BISHOP(vo): It wasn't my fault...


{ if PLAYER enters second office on the left, PLAYER finds health booster #15>


VM: You've got one new message.  First message from:
ARISTIDE(p): Genevieve Aristide.
ARISTIDE(p): Iain, can you send me copies of any materials your task force has
put together on the Origin anomalies?  Harlan is supposed to be updating me
daily, but apparently he's got his hands full with the grudge he insists on
carrying.  I hope he's not dribbling too much poison in people's ears.  I take
fully responsibility for what happened to the team, but wishing won't bring
them back.  In any case, now's not the time for assigning blame.  We have to
work together as a team to get through this crisis. Thanks so much.
VM: End of messages.






FETTEL: You again.
FETTEL: They tried to bury their sins, but instead planted the seeds of their
doom.

FETTEL(vo): A war is coming. I've seen it in my dreams. Fires sweeping
over the earth. Bodies in the streets. Cities turned to dust. Retaliation.





{ if PLAYER heads to the back window of 2nd lab area, PLAYER can find
previously seen reflex booster #13 }



[=UNK=] 
-----start mindscape event-----


???(vo): I didn't know...

ALMA(vo): Nooooo!!!
-----end mindscape event-----



???(vo): I didn't understand...
???(vo): The dead... stay... dead...





ATC: Any sign of Hives?
ATC: No.  Looks like we missed the party.








BETTERS(r): Get this.  A few weeks ago, ATC reopened the Origin facility.  They
were planning to clean it out and start the program back up.  But they lost
contact with everyone they sent in.  So they just sealed the place back up.




ATC: Let's get out of here!



=CP= 

BETTERS(r): Shit, I think Fettel is going after that Alice Wade chick Bishop
mentioned.  Looks like he's headed for the executive building.  
BETTERS(r): You've got to get to her before he does.  She might be able to help
us figure out what Fettel is after.

- Locate Alice Wade






VM: First message from:
VM: An outside number.
???(p): Hey, it's me.  Call me, okay?  I'll try your cell phone.
VM: End of messages.










{ if PLAYER enters lobby, PLAYER can retrieve particle beam weapon }




R: Kill the lights.








BETTERS(r): Goddamnit! I lost Fettel's signal again! This transmitter is a
piece of shit.



============================================================
07a - Interval 07 - Redirection - Alice Wade

~~~~~~~~~~~~~~~
SITUATION:
Paxton Fettel has entered the Executive Building.  His most likely target is
Harlan Wade or his daughter Alice.

Site is believed to be heavily fortified by Replica soldiers.  

MISSION:
F.E.A.R. operative will attempt to locate Harlan and Alice Wade and evacuate
them from the site for debriefing.

Utmost caution is recommended when entering Executive Building.

- Adjust your tactics if you're having difficulty with a particular fight.  Try
a different weapon of soften up enemy targets with explosives.  Also, don't
forget about SlowMo.
~~~~~~~~~~~~~~~

- Locate Alice Wade's office




BETTERS(r): This Harlan Wade guy has been associated with Origin since the
beginning.  He's the one that put it together.

[=UNK=] 


{ if PLAYER enters security office and approaches the large monitor, the blurry
image clears enough to show FETTEL walking away down the hallway outside ALICE
Wade's office }
{ as FETTEL starts to dissolve into ash, the shadowy silhouette of little ALMA
rises up right in front of the camera (which is clearly located near the
ceiling) }
{ the monitor image turns to static }


[=UNK=] 






VM: You've got one new message.  First message from:
HARLAN(p): Harlan Wade.
HARLAN(p): Hi, it's Harlan Wade.  I've been trying to get a hold of Genevieve
all week, but the bitch never picks up her fucking phone.  Look, if you see
her, tell her we're in deeper shit than I thought.  Her brilliant idea of
reopening the vault set something in motion that I can't explain and don't know
how to stop.  I sure hope she's happy.
VM: End of messages.




{ if PLAYER tracks the sounds, they appear to originate from the bloody ceiling
of the office to the right of ALICE's }
{ if PLAYER shoots at the bloody ceiling tiles, a body falls from the ceiling
and a burst of blue sparks can be seen in the ceiling gap as the phone stops
ringing }
{ if PLAYER immediately turns around (after the body falls) and looks through
the security gate (with flashlight on), PLAYER can see little ALMA appear on
the other side of the gate, then walk off to the left>




VM: You've got two new messages.  First message from:
HARLAN(p): Harlan Wade. 
HARLAN(p): Alice, it's your father.  You've got to get out of there!  You're in
danger! Get to my office and find my laptop.  There's a text file called
Proteus.  Hurry!
VM: Next message from:
BISHOP(p): Aldus Bishop.
BISHOP(p): Hey, it's Aldus.  I read through those news clippings and I
definitely think you're onto something.  I'm going to see if I can track down
some other people who lived or worked in the area during that time.  Even a
couple of interviews would help. I'll keep you posted.
VM: End of messages.

- Locate Harlan Wade's office




BETTERS(r): Listen to this.  Marshall Disler, Bill Moody, and Aldus Bishop were
all working on some kind of task force together.  The other members are Iain
Hives, Alice Wade, Norton Mapes, and Charles Habegger.  And Harlan Wade was the
one pulling the strings.  I guess that means Fettel's working his way up the
food chain.











[=UNK=] 



[=UNK=] 
{ if PLAYER looks across the shaft (with flashlight on), PLAYER can catch a
glimpse of little ALMA standing beyond the partially opened elevator doors just
as they close>



=CP= 


BETTERS(r): Man, I hope this chick's alive.  And nobody's been snacking on her.


VM: You have one new message.  First message from:
VM: An outside number.
???(p): Hi, it's Sue.  It's about 2:30.  Guess you're in a meeting, as usual.
Anyway, just wanted to make sure you got my email about tomorrow night.  Sorry
for the short notice, but we won't have to stay late.  Call me back when you
get in. Bye!
VM: End of messages.


R: Check in.
R: Nothing to report.
R: Roger.  Keep your eyes open.










VM: You've got one new message.  First message from:
ALICE(p): Alice Wade. 
ALICE(p): Hi, this is Alice Wade.  I just wanted to give you a quick status
report.  We're still collating data, but it's pretty clear that whatever
happened  to Auburn wasn't because of the usual socioeconomic factors.  The
downturn was actually a symptom of people avoiding or leaving the area for
other reasons, which we'll summarize in our presentation.  One more thing: from
what we can tell, it all started about 20 years ago.  I'll let you know when
we've got a clearer picture. Thanks!
VM: End of messages.










BETTERS(r): So the whole point of this task force I told you about has to do
with bad shit that started happening after ATC opened up the Origin facility. 
Judging by this report, the epicenter is in the Auburn district.  That must be
where the facility is.

[=UNK=] 




R: We've got enemy movement in this sector.
R: Understand, Command.  We could use some reinforcements.
R: I'll send you what I can.
R: Roger.







=CP= 









{ if PLAYER looks right of stairs, PLAYER can find reflex booster #14 in
side-office of planter-filed lobby }






R: Hostiles through the perimeter!





{ if PLAYER enters conference room, PLAYER finds health booster #16 }






ALICE: You're not one of them.

ALICE: I'd pretty much given up on being rescued.
BETTERS(r): Thank god she's okay.
BETTERS(r): Give her a comlink.


VM: You've got two new message.  First message from:
HABEGGER(p): Chuck Habegger.
HABEGGER(p): Harlan, it's Habegger.  Look, I know how you feel, but I don't see
any alternative.  We need to purge the Vault.  Somebody's gotta go in there and
deal with it or this whole situation is going to boil over.  If you won't do it
for the rest of us, do it for Alice.
VM: Next message from:
VECCHIO(p): Phil Vecchio.
VECCHIO(p): Harlan, you were right.  The crazy bitch is determined to blow the
site to kingdom come.  God knows who she thinks is gonna pick up the pieces
when her plan backfires.  (sigh) I've had enough of this shit.  I plan to be
sipping girly drinks on a beach in Tahiti by the time the media gets wind of
all this.  Talk to you later, buddy.
VM: End of messages.


ALICE: Hello?
BETTERS(r): Ms. Wade, we're going to get you out of there, but you're going to
have to move quickly.
ALICE: I need to get to my dad.
BETTERS(r): Where is he?
ALICE: Some kind of classified facility.  I've never heard of it.  There isn't
even a street address.  Just UTM coordinates.  The entrances are all hidden,
but I have pass codes.
BETTERS(r): Okay, buddy, access Wade's laptop and upload the data on that
facility.

- Recover data from Harlan Wade's laptop

{ if PLAYER delays in accessing laptop }
BETTERS(r): I need the coordinates and pass codes Wade left for Alice. It
should be on his laptop.


BETTERS(r): All right, the data's been uploaded. 

{ if laptop was activated before giving comlink to Alice }
BETTERS(r): It looks like I've already got the data.

BETTERS(r): First things first.  Get to the roof.  A helo is on the way.
ALICE: You mean a helicopter?  Can't we drive instead? My car is downstairs in
the parking garage.
BETTERS(r): What, are you afraid of flying?
ALICE: Kind of.
BETTERS(r): Trust me, you're safer in the air.
ALICE: Yeah, right.

=CP= 

- Escort Alice Wade to the roof for evac

ALICE: Hurry, Let's go get my dad.
BETTERS(r): You're not going anywhere but a safe house till this is over.
ALICE: What!?
BETTERS(r): Don't worry, your father will be joining you as soon as we pick him
up.
ALICE: No way.  I'm not going anywhere until I know he's okay.
BETTERS(r): Forget it.  I'm not taking any chances.



=CP= 
ALICE: What a mess.
R: He should still be in this area.






ALICE: You don't mess around, do you?


ALICE: Why are all the floors lighting up?
ALICE: Uh-oh.  Someone's pressing the call buttons.


ALICE: Get ready!
R: Flush him out!

{ if PLAYER exits elevator to fight Replicas, ALICE hides in elevator and says
the following line(s) }
ALICE: What are you doing? Hurry!



ALICE: Here we go again.

{ if PLAYER exits elevator to fight Replicas, ALICE hides in elevator and says
the following line(s) }
ALICE: Come back!  
ALICE: Where are you going now?



ALICE: This sucks.  

{ if PLAYER exits elevator to fight Replicas, ALICE hides in elevator and says
the following line(s) }
ALICE: You're going to get us killed!


{ if PLAYER kills all Replicas on the 8th, 10th, 12th floors -- ALICE says the
following line(s) }
ALICE: You don't have to kill everybody!

ALICE: Sorry I freaked out. I'm just not used to being shot at.



ALICE: What's going on?  What happened to the power?

ALICE: I'll wait here.










{ if PLAYER turns around, the open security gate has silently closed behind
PLAYER }













============================================================
07b - Interval 07 - Redirection - Flight

~~~~~~~~~~~~~~~
SITUATION:
F.E.A.R. operative was separated from Alice Wade.  Her present whereabouts are
unknown and she isn't responding to comlink transmissions.

Interference is preventing Hannibal-3 satellite reconnaissance.

MISSION:
Primary objective is to locate Alice Wade and secure HLZ for evac helicopter.

- If you manage to stagger an enemy during a firefight, switch to a different
target while he struggles to recover. Prioritize threats based on the danger
they pose.
~~~~~~~~~~~~~~~


ALICE: There you are.  How did we get separated?  
ALICE: I remember the power going out in the elevator.  Then the next thing I
knew, I was on the top floor and you were gone.
BETTERS(r): You should have a visual on the evac chopper.


ALICE: Oh my god!
BETTERS(r): Shit!!!
ALICE: This is crazy!  I am not staying here!  My dad's in danger.
BETTERS(r): Your dad will be fine.  You're the one I'm worried about.  You just
need to calm down.

ALICE: Sorry!
BETTERS(r): Ms. Wade!

BETTERS(r): Damn it!  What the hell is she thinking?

BETTERS(r): She's headed for the garage.  You've got to cut her off before he
gets herself killed.


=CP= 




COMPUTER: (warbling malfunctioning recording) Welcome to Armacham Technologies
Corporation.  Visitors must be accompanied by authorized Armacham personnel.

=CP= 


R: Move!  We need that hostage.








BETTERS(r): Miss Wade, can you hear me?
ALICE(r): Yes.
BETTERS(r): What do you think you're doing?
ALICE(r): I have to know he's okay.
BETTERS(r): Look, I'm willing to let you ride along to pick up your father, but
you're putting yourself in a lot of danger right now.
ALICE(r): Yeah, well, you said I'd be safe on a helicopter.
BETTERS(r): Those soldiers are looking for you.  If they capture you again,
they're going to interrogate you.  And believe me, their methods are very
unpleasant.
ALICE(r): I'll take my chances.
BETTERS(r): Stubborn little bitch, isn't she?






VM: You have three new messages.  First message from:
HARLAN(p): Harlan Wade.
HARLAN(p): Hey Phil, it's Harlan.  I'm pretty sure Genevieve is considering
some pretty drastic measures to cover her bony ass. I'll tell you straight up
that I'll be fucked if her or any of her little toadies is going anywhere near
the vault.  She already caused enough damage thinking she could just march in
there and start over from scratch.  If she comes to you for backup, remind her
that we locked that place up for a reason.
VM: Next message from:
ARISTIDE(p): Genevieve Aristide.
ARISTIDE(p): Phil, how are you?  It's Genevieve.  I haven't seen you at
Maurice's lately.  We should get together for happy hour once this mess blows
over.  Speaking of which, I have a favor to ask.  I know you and Harlan go back
a ways, so I was hoping you could try to reason with him.  He refuses to
forgive me for sending those poor people into the vault, as though I'm happy
about what happened.  I made a mistake. But I don't see why everyone else
should have to pay for that.  Anything you can say to get him to see reason
would be appreciated.
VM: Next message from:
ARISTIDE(p): Genevieve Aristide.
ARISTIDE(p): Hi, it's Genevieve. I just wanted to remind you that the Origin
facility was a liability long before this situation erupted. I was simply
trying to clean up an old mess.  I was hoping we could renovate or even
repurpose the site, but clearly the risks are unacceptable.  I see no
alternative but to destroy it completely.  If you have a better suggestion, I'd
love to hear it.  In the meantime, I have a company to save.
VM: End of messages.

{ if PLAYER enters green-tiled sitting area with sparking security panel,
PLAYER can find health booster #17 }


BETTERS(r): I've found some more information on Origin.  The prototypes were
created from a "genetic reference". I think that's just an euphemism for
somebody's DNA.  There's no indication of who the lucky son of a bitch was, but
I'm guessing Harlan Wade, since he started the program.

=CP= 






















RADIO: Government officials have confirmed that a U.S. special forces Black
Hawk helicopter has been shot down.  The sound you hear in the background is
apparently NOT a U.S. military helicopter, but rather one belonging to the
mysterious assailants responsible for the attack on Armacham headquarters
earlier in the evening.  Only moments ago we saw what appeared to be tracer
fire, followed by several loud explosions. Information on casualties has not
yet been released.



=CP= 


R: Check the stairs.



{ if PLAYER climbs up to 8th floor, PLAYER finds items }

{ if PLAYER descends to 4th floor PLAYER finds reflex booster #15 behind stairs
}




VM: You have two new messages.  First message from:
HARLAN(p): Harlan Wade.
HARLAN(p): Genevieve, Harlan Wade here.  I got your message. First off, please
don't presume to know my feelings, it's insulting. And don't lecture me about
burying the dead like some fuckwit shrink.  The bottom line is that we wouldn't
be in this situation if you didn't ignore my warnings. And now you want to dig
the hole deeper.  Sooner or later you're gonna dig right down to hell.
VM: Next message from:
VECCHIO(p): Phil Vecchio.
VECCHIO(p): I got your message, Genevieve.  I think what Harlan is trying to
say is that we should be leery of kneejerk impulses.  I understand that there
are some time pressures to consider, but we really need to be thinking
strategically.  Reopening the vault at this point strikes me as a dubious
proposition considering all that's happened. It's probably that we'd just be
adding fuel to the fire.
VM: End of messages.


R: Squad, stay down.



R: Kill the lights.





BETTERS(r): Well, Fettel wasn't made from Harlan's DNA. There's an email form
Wade about the "subject" being in an induced coma. No wonder those ATC security
goons didn't want this getting out.  They aren't just worried about some
ethically questionable bioengineering experiments. I think they're covering up
some pretty nasty shit.






ALICE(r): I'm sorry for the trouble, but I just made it to my car.
BETTERS(r): Ms. Wade, if you'd just wait a minute...
ALICE(r): I can't.  I have to go.
BETTERS(r): Ms. Wade! 
BETTERS(r): Fuck it.  Get to the roof of the parking garage for pickup.  You
can still get there before her.


{ if PLAYER quickly runs to the right upon exiting elevator, PLAYER can look
through a metal gate to see ALICE start her car and drive out of the garage to
the right>

=CP= 









HOLIDAY: This way.
JIN: It's good to see you in one piece.
BETTERS(r): You guys can make out later.  Just get that bird in the air.



============================================================
08a - Interval 08 - Desolation - Urban Decay

~~~~~~~~~~~~~~~
SITUATION:
Alice Wade is believed to be en route to Auburn district in search of her
father. 

F.E.A.R. point man and technical officer, accompanied by SFOD-D operative
Holiday, are proceeding to Auburn by helicopter.

Hannibal-3 satellite recon shows substantial Replica forces in vicinity of
Armacham facility.  Paxton Fettel's transmitter signal has also been detected
in the area.

MISSION:
F.E.A.R. point man will first attempt to secure Alice Wade.  Once she's in
protective custody, team will enter classified Armacham facility to locate
Harlan Wade.

-Wait until enemies are reloading their weapons before popping out of cover to
engage them.  Charging out into suppressive fire is not recommended.
~~~~~~~~~~~~~~~

Interval 08
Desolation

----start observer mode-----

BETTERS(r): The UTM coordinates from Wade's laptop are right smack in the
middle of the Rammelmeier industrial compound in Auburn.  Place has been shut
down for years.
JIN: Why there?
BETTERS(r): Well, I did a little digging.  Turns out Armacham bought the site
from the government back in the '50s. Get this.  There used to be some kind of
underground military complex in that area.  I don't think Armacham was
interested in what was on the property. They wanted what was under it.  And I'm
guessing it has something to do with Origin.

SFOD-D PILOT(r): We're hit!
SFOD-D PILOT(r): Dust 2 going down!  Repeat, Dust 2 going down!
SFOD-D PILOT(r): Hold onto something!



HOLIDAY: He looks okay, but the Pilot's dead and Jin's banged up pretty bad.
BETTERS(r): How about you?
HOLIDAY: I'll live.  But it'll be a while before I can ice skate again.
BETTERS(r): All right.  In that case, I want you to stay with Jin and wait for
the medevac.
HOLIDAY: You sure you want to send him in alone? These guys ain't fucking
around.
BETTERS(r): We don't have a choice. Fettel could be anywhere and Alice is out
there on her own.  By the time backup reaches you, she could be dead.

----end observer mode-----
HOLIDAY: We're still a couple klicks away from the Rammelmeier compound, so
you're going to have to get there on foot.
BETTERS(r): I've got a lot of enemy movement in that area, so expect trouble.
They probably want to make sure there weren't any survivors.



- Eliminate enemy patrols

HOLIDAY: I hear you're a bad mother fucker.  I hope it's true.

{ if PLAYER lingers in crash site area with HOLIDAY and JIN, PLAYER hears the
following conversation }
HOLIDAY: She'll be okay.  It's you I'm worried about.
JIN: Yeah, I'm fine.  As long as I don't move.
HOLIDAY: Just let me know if you need a little mouth to mouth.
JIN: Don't make me laugh.
HOLIDAY: You think I'm joking?
JIN: I feel sorry for you if you aren't.
HOLIDAY: Now that's just cold.

{ if PLAYER continues to lingers at crash site with HOLIDAY and JIN }
HOLIDAY: Why don't you move along so I can do my thing?
JIN: Please stay.
HOLIDAY: Don't worry.  I'm just playing.  I won't mess with your girlfriend. 
Go kill some bad guys.


HOLIDAY: You Korean?
JIN: Born and raised in the States.  But yeah, my family's from Seoul.
HOLIDAY: You ever been over there?
JIN: Once a year till I was 18.  I don't have much time for vacations anymore.


HOLIDAY: I love kimchee.
JIN: I like pizza.
HOLIDAY: Pizza's good too.
HOLIDAY: You still here?

=CP= 


BETTERS(r): I'll bet you anything the ground water contamination in Auburn is
coming from that secret Armacham facility.  That's got to be why they sent
somebody to that water treatment plant.  They're worried it'll get traced back
to them.



=CP= 


R: Command, there's no sign of enemy activity.
R: Hold position there until the advance team locates the Vault entrance.







R: Spread out! (or Fan out!)



{ if PLAYER heads left from door from outdoor area, climbs up makeshift ramp
back to 4th floor, then enters room adjacent to upper landing of broken
staircase, PLAYER can find reflex booster #16 }

 



=CP= 













RADIO: According to a government spokesperson, a second Black Hawk helicopter
has crashed, this one in Auburn. Earlier, a Black Hawk was apparently shot down
by a helicopter belonging to the unidentified terrorist group that seized
Armacham headquarters this evening around 4:30pm.  The cause of the second
crash has not been determined. Nor is it clear whether there were any
survivors.

{ PLAYER looks in bathroom adjacent to room with radio, PLAYER can find health
booster #18 }


- Locate Rammelmeier industrial compound


[=UNK=] 
FETTEL: Is this who you're looking for?

FETTEL: Hm, she smells nice.



ALMA(vo): (whisper) Over here.

{ if PLAYER approaches the opening between the elevator doors }
[=UNK=] { when PLAYER approaches very closely to the opening }
{ just as PLAYER starts to look away, little ALMA briefly appears in the
opening, then elevator interior goes completely dark }

 

FETTEL(vo): She told me so many things.

[=UNK=] 





-----start mindscape event-----










-----end mindscape event-----




============================================================
08b - Interval 08 - Desolation - Point of Entry

~~~~~~~~~~~~~~~
SITUATION:
F.E.A.R. point man successfully eliminated Replica forces attempt to secure
helicopter crash site and is now en route to abandoned Rammelmeier industrial
compound.

Alice Wade is believed to have been captured by Paxton Fettel.  Her welfare is
unknown.  She is not responding to comlink transmissions.

MISSION:
Priority is to secure Alice and Harlan Wade.

- What enemies say during combat can give you important clues about their
intentions or condition. A call for reinforcements, for example, means you've
wiped out most of a squad.
~~~~~~~~~~~~~~~




BETTERS(r): I'm picking up major enemy movement on the satellite.  They're all
over the area.  Watch your back.

[=UNK=] 
ALMA(vo): (whisper) Over here.
{ if PLAYER looks down the alleyway, PLAYER can sees a TV on ground which turns
on, showing static>
{ if PLAYER approaches the TV, the TV image switches to little ALMA stalking
toward a familiar-looking glass-windowed double doors as a shuddering scientist
stands on the other side of the doors>

ALMA(vo): Give him back.

[=UNK=] 


[=UNK=] 

{ if PLAYER turns back toward gate (with flashlight on), PLAYER can see little
ALMA standing behind the gate before dissolving into ash>







=CP= 






=CP= 



----start slo-mo-----











BETTERS(r): The Rammelmeier compound is just ahead. It looks like the largest
concentration of enemy forces are in that area.





=CP= 


 





RADIO: The situation in Auburn seems to be intensifying.  Shortly after a U.S.
military helicopter crashed on the roof of an abandoned hotel, fierce fighting
was reported in the surrounding area.  Police have expanded their cordon to
include Auburn and have begun evacuating residents from the primarily
industrial district.



=CP= 


R: The commander has entered the Vault.  All elements, secure a perimeter
around the main entrance.



{ if PLAYER climbs to 2nd level of 3-level chamber, PLAYER can find reflex
booster #17 }



=CP= 







{ if PLAYER enters previously blocked small office, PLAYER can pick up plasma
weapon }



[=UNK=] 

JANKOWSKI(vo): She's close now. 

JANKOWSKI(vo): Her presence is strong here.

=CP= 








BETTERS(r): ATC patrols cars are approaching from the west.  I got a feeling
this situation is about to blow up big time.

=CP= 







=CP= 


ATC: We can't stop it!
ATC: Where'd that fuckin' thing come from!?









MAPES(r): What's going on up there?
ATC(r): Getting our asses kicked!
MAPES(r): Listen to me, you minimum wage commando!  Do NOT let them through
or... or you're fired!  You hear me!?











HOLIDAY(r): This is Baby Bear. Medevac just got here.
BETTERS(r): Glad to hear it.  Thanks for the help.
HOLIDAY(r): Wish I could've done more. Kick some ass.

{ if PLAYER crosses catwalk at elevator level of attic area and enters office,
PLAYER can find health booster #19 }


-----start mindscape event-----










{ if PLAYER turns around, PLAYER sees that the corridor seems to have shrunk in
length and that the short flight of steps is now directly behind him }

[=UNK=] 


ALMA(vo): Noooo!!!

-----end mindscape event-----




[=UNK=] 
{ if PLAYER turns and looks left, PLAYER can see little ALMA standing in the
previously blood-free area where PLAYER entered attic, but which is now heavily
blood-splattered }
BETTERS(r): I want you out of there as soon as you've got Wade and the girl.
Get them back to base so I can debrief them in person.  
BETTERS(r): Good luck in there.



============================================================
09a - Interval 09 - Incursion - Lapdog

~~~~~~~~~~~~~~~
SITUATION:
Replica Elite soldiers and Armacham security forces have already entered the
facility.  ATC's motives are unknown, but their intentions are clearly hostile.

Paxton Fettel is believed to be inside, as well.

Alice Wade has not been recovered.

MISSION:
Primary objectives are to secure Harlan and Alice Wade and to eliminate Paxton
Fettel.  F.E.A.R. point man should also attempt to gather intelligence on
facility and Armacham security's objectives at the site.
~~~~~~~~~~~~~~~





- Locate Harlan Wade









{ if PLAYER shoots padlock under storage area turret and crawls into vent,
PLAYER can find remote bombs }



=CP= 




MAPES: Do something about him!
MAPES: I'm not finished wiping these drives!  I need more time!




MAPES(r): Come on, it's just one guy!


BETTERS(r): More info on Origin.  The genetic reference they used for the
program was apparently a powerful psychic. Makes sense. If you want a
telepathic commander, you need a telepath. And it was a woman. Says here she
gave live birth to the prototypes. Seems Wade wasn't convinced the psychic
characteristics were genetic. He figured there was a better chance they'd be
passed along if the fetus gestated inside the subject.  So they put her into a
coma, made her carry a genetically engineered baby to term, then induced labor.
That's pretty fucking sick.




HARLAN (on monitor): Norton, do you really think you can get rid of the
evidence by shredding documents and wiping hard drives? Genevieve Aristide dug
her own grave and she's going to have to make herself comfortable in it.  Don't
be a fucking lapdog and jump in after her.

=CP= 







{ if PLAYER destroys the gun turret, PLAYER can access reflex booster #18 }

{ if PLAYER crawls through nearby vent, PLAYER can avoid the gun turret in exam
room and eventually drops down into hallway on the other side of exam room }


ATC: It's gonna blow!









MAPES: He...he's coming!  
MAPES: What good are you jackoffs?
MAPES: Forget this.  The vault is open. Let's finish what we came for.








{ if PLAYER looks left at hall barricade, PLAYER can see an ATC guard close a
security gate and run off }

{ if PLAYER looks through the glass window opposite the armor (behind the hall
barricade), PLAYER can see an ATC guard emerge from a tunnel and run off }


ATC: Secure that exit!



BETTERS(r): I figured out what a synchronicity event is.  There was an incident
when they lost control of Fettel. He just suddenly started freaking out.  He
was only about 10 years old at the time, but I guess he killed a few people. In
the investigation, they discovered that there had been a telepathic link
between Fettel and Alma even though she was in a coma. They concluded that she
was influencing him.  That must have been why they pulled the plug on Origin.

=CP= 













{ if PLAYER uses valve on yellow pipe to turn off gas, then shoots open padlock
to unlock gate, PLAYER can return 2nd pit room (with gas pipe) and access a
small tunnel which leads to health booster #20 (on catwalk) and a Easter Egg (a
secret room) }

{ if PLAYER enters Easter Egg room }
RADIO: Five car pile up on Maratropa Route 5 when a completely chromed
motorcycle entered traffic, apparently blinding several motorists.  This is
Radio Free Kronus, broadcasting everywhere, all the time, and to everyone.  Be
good.  Be safe.  Be happy.  This is Radio Free Kronus.






=CP= 

[=UNK=] 
-----start slo-mo-----

-----end slo-mo-----


 
-----start mindscape event-----

-----end mindscape event-----

-----start slo-mo-----

-----start slo-mo-----

{ if PLAYER looks behind barrels in the corner of the dark left-side corridor
after the first nightmare encounter, PLAYER can find reflex booster #20 }



<2 black portals open up, releasing nightmares>



<2 black portals appear, releasing faster nightmares>


- Expose and destroy reactor cells to sabotage energy pylons



=CP= 












<2 black portals release increasingly faster nightmares>
-----end slo-mo-----



[=UNK=] 
-----start slo-mo-----

-----end slo-mo-----















{ if PLAYER turns around in the elevator and looks back, PLAYER can sees a big
rippling distortion, then more black portals open just as the elevator doors
close>



============================================================
11a - Interval 11 - Retaliation - Ground Zero

~~~~~~~~~~~~~~~
SITUATION:
The facility's main reactor has gone critical.  A chain reaction is imminent.

MISSION:
F.E.A.R. operative should attempt to get as far from the facility as possible.
~~~~~~~~~~~~~~~

 
BETTERS(r): He's alive!  I just picked up his signal.
BETTERS(r): If you can hear me, get to high ground.  A chopper is standing by.


















{ if PLAYER heads to the back left corner of the crate room and turns around,
PLAYER can see health booster #22 in the back right corner }





-----start slo-mo-----

-----end slo-mo-----









=CP= 









=CP= 






[=UNK=] 

-----start mindscape event-----

FETTEL(vo): I've tried to forget.
FETTEL(vo): I've tried so hard to forget.



{ if PLAYER fails to dodge naked ALMA's grab, he dies }

 








FETTEL(vo): You were born here. In this place.
FETTEL(vo): I was there.

{ if PLAYER turns around, the long tiled corridor has diappeared and the stairs
are immediately behind PLAYER }



[=UNK=] 




 









{ if PLAYER fails to shoot naked ALMA enough times before she reaches and grabs
him, he dies }


ALMA(vo): (whisper) My baby....
ALMA(vo): (whisper) Give him back to me.
-----end mindscape event-----

-----start vision-----

ALMA(out-of-view): Give me back my baby!!!

HARLAN: You will be a god among men.

HARLAN: Take her back to the vault.

ALMA: Nooooo!!!


Top Secret
Origin
Subject: 
Alma Wade


ALMA(vo): (whisper) My baby...
-----end vision-----

ALMA(vo): (whisper) I know who you are.













============================================================
12a - Interval 12 - Epilogue - Aftermath

~~~~~~~~~~~~~~~
SITUATION:
Massive explosion detected by Hannibal-3 spy satellite in the vicinity of
classified Armacham facility moments before signal was lost.  Efforts to
reestablish link unsuccessful.

Status of F.E.A.R. operative unknown.
~~~~~~~~~~~~~~~

-----start observer mode-----

JIN(r): There he is!




HOLIDAY: I don't know how you lived through that.
HOLIDAY: We still don't know the extent of the damage.
JIN: We haven't been able to get through to anyone since the explosion.
JIN: What about Alma?  What happened to her?


JIN: What was that sound?



[ Credits ] 



NO ACTUAL DELTA FORCE OPERATIVES WERE HARMED IN THIS PRODUCTION



ARISTIDE(p): Senator, it's Genevieve Aristide.  I just wanted to assure you
that the Origin situation has been resolved.
SENATOR(p): But so much for discretion.
ARISTIDE(p): It was unavoidable.  There is some good news, however.  The first
prototype was a complete success.

============================================================
THE END

============================================================
9: Replica / ATC radio chatter

Many radio chatter phrases can be prefixed with different pronouns, depending
on the exact phrase and/or situation -- ("I" or "We"), ("I'll" or "We'll"),
("I'm" or "We're"), ("I've" or "We've").

For example: "Got a man down!" can also be "I've got a man down!" or "We've got
a man down!"
For example: "Moving in!" can also be "I'm moving in!" or "We're moving in!"

Many command chatter phrases can be prefixed by ("Team" or "Squad"). 
For example: "Check it out!" can also be "Team, check it out!" or "Squad, check
it out!"

ATC security forces and Nightcrawlers use many of the same radio chatter
phrases as the Replica forces, but there appears to be a few ATC-specific
phrases.  

ATC chatter tends to be more excitable and less disciplined than Replica
chatter.

--------------------------
Replica / ATC radio chatter
--------------------------
Advancing.
Affirmative.
Anyone see him?
Break him out!
Can you see him?
Can't hit him.
Can't see him.
Can't stop him.
Check it.
Check it out!
Check in.
Close in.
Contact!
Copy.
Copy that.
Cover fire!
Covering fire!
Cover me!
Did I get him?
Die, motherfucker!
Down here!
Draw him in.
Everybody take cover.
Fan out.
Fire in the hole!
Flank him.
Flashlight!
Flush him out!
Fuck!
Get down!
Get out of here!
Get to cover!
Go go go!
Got a man down!
Got a sniper!
Got a visual.
Got contact.
Got three men down!
Got two men down!
Grenade!
Grenade out!
He wiped out the whole squad.
He took out the heavy!
He took out the heavy armor.
He's over there.
He's too fast!
He's trying to flank.
Head to cover! 
Hold up.
Hostile!
Hustle it up.
I'm going!
I'm okay.
It was over there.
Keep your mouth shut.
Look out (grenade)!
Lost a man!
Lost him.
Man down!
Move up.
Moving in.
Negative.
Need backup... NOW!
Need backup!
Need help!
Need reinforcements
No fucking way!
No response.
Not getting a response.
Nothing to report.
Oh shit!
On me!
Our heavy armor is down!
Over there!
Quiet down.
Recon.
Regroup!
Report!
Roger.
Search this area.
Searching.
Shit!
Shut the fuck up.
Sniper!
Spread out.
Stay on your toes.
Stay out of sight.
Suppressive fire!
Take cover.
Take him down!
Take him out!
Taking fire!
Target sighted!
Target spotted!
That's an affirmative.
There he is!
Threat sighted!
This way.
Wait for my signal.
Watch out (grenade)!
What's your status?
Where!?
Where did that come from?
Where is he?
Where should I go?
Which way?
Yes sir.
You're exposed!

--------------------------
ATC-specific radio chatter
--------------------------

Are you okay?
Get down
Get us some backup
Go see what it was
Going
He's here.
He's over here.
Let's get him.
Stay on your toes.
This way
You still there?

============================================================
10: F.E.A.R. Director's Cut Mini Comic

The Director's Cut release included a 12-page minicomic by Dark Horse Comics,
which provides some background to the events shown in the F.E.A.R. game intro.

Characters:
FETTEL: Paxton Fettel
ATC1: Armacham security guard
ATC2: Armacham security guard
TECH: Armacham technician

-----------------------------------
page 1 - panel 1
ATC Headquarters

???: (unintelligible whispers)
FETTEL: Who are you?  Why are you in my head?  What do you want?

page 1 - panel 2

???: (unintelligible whispers)
FETTEL: You are me.  We are one.

page 1 - panel 3

???: (unintelligible whispers)
FETTEL: Show me your pain.

page 1 - panel 4

???: (unintelligible whispers)
FETTEL: Make me understand.

-----------------------------------
page 2 - panel 1

ATC1: So, that's Paxton Fettel?  He doesn't look so dangerous...
ATC2: You are one ignorant dude.  You haven't been on the job long have you?

page 2 - panel 2

ATC1: No, I haven't.  You got a problem with that?
TECH: Take it easy... Fettel may not look it, but he isn't someone to be taken
lightly.

page 2 - panel 3

TECH: These soldiers are "Replicas" -- mindless clones.
TECH: Fettel is their mind.  He's a psychic commander who can direct their
actions with his thoughts.

page 2 - panel 4

TECH: We've beefed up security because the lab techs are worried about Fettel
going through another "synchronization event."
TECH: That only happened once before -- his brainwaves changed, like someone
else had entered his mind.  Fettel flipped out.  There were casualties.
TECH: So you can understand our concern.

-----------------------------------
page 3 - panel 1

ATC1: Wait a sec... What's that?

page 3 - panel 2


page 3 - panel 3

TECH: What the hell was that?
ATC2: Probably just some interference from a broadcast signal.

page 3 - panel 4

ATC2: Still you should go check it out.
ATC1: Me?! Where are you goin'?!

page 3 - panel 5

ATC2: It's five minutes past my break time.
ATC2: You can handle it, hotshot.

-----------------------------------
page 4 - panel 1

???: (unintelligible whispers)
FETTEL: Both of us... We've both been used.

page 4 - panel 2

???: (unintelligible whispers)
FETTEL: They know where you are.  They'll try to stop me from finding you...

page 4 - panel 3

FETTEL(vo): ...but they'll have to tell me...

page 4 - panel 4

FETTEL(vo): ...I'll see to that.

-----------------------------------
page 5 - panel 1

???: (unintelligible whispers)
FETTEL: They used us both.

page 5 - panel 2

???: (unintelligible whispers)
FETTEL: They caused you great pain.

page 5 - panel 3

???: (unintelligible whispers)
FETTEL: Show me.  Show me and they will pay.

page 5 - panel 4


-----------------------------------
page 6


-----------------------------------
page 7 - panel 1

ATC1: Huh...

page 7 - panel 2

ATC1 (on monitor): There's nothing here... weird.
TECH: Frank was right... It must have been interference.

page 7 - panel 3

ATC1: Yeah, I guess so.  There's nothing here on the floor either.

page 7 - panel 4

TECH (vo): Had to be interference.  I'll cycle the security cameras off and
restart the system.  That should solve the problem.
ATC: Roger that.

page 7 - panel 5
 

-----------------------------------
page 8 - panel 1

ATC1: Huh...

page 8 - panel 2

ATC1: PTHU! Gah?

page 8 - panel 3

ATC1: GAHH--!

page 8 - panel 4

ATC1: NOOO!

page 8 - panel 5


page 9 - panel 2


page 9 - panel 3


page 9 - panel 4

ATC2: Huh?

page 9 - panel 5

ATC2: AAGH!

page 9 - panel 6


-----------------------------------
page 10 - panel 1


page 10 - panel 2


page 10 - panel 3

TECH: The Replica soldiers, they're attacking!
TECH: He's not in his cell! I don't know how he got out!

page 10 - panel 4

TECH: No, I don't know where he is!

-----------------------------------
page 11 - panel 1

FETTEL: I'm right here.

page 11 - panel 2


page 11 - panel 3

FETTEL: Now tell me where you're keeping Alma.
TECH: Alma?  Who's Alma?  I don't know any Alma!

page 11 - panel 4

FETTEL: You tongue can lie...

page 11 - panel 5

FETTEL: ... but your flesh will tell me everything.

-----------------------------------
page 12 - panel 1


page 12 - panel 2


page 12 - panel 3


page 12 - panel 4

FETTEL: He deserved to die.

page 12 - panel 5

FETTEL: They all deserve to die.

-----------------------------------


============================================================
11: FAQs

nothing yet

============================================================
12: Credits

Monolith Productions for developing this game.

Sierra Entertainment for publishing this game.

Dark Horse Comics for the minicomic for the Director's Cut version.

GAMEFAQS for hosting this FAQ.

Lars, for his many contributions to this script (i.e., pointing out various
errors and numerous things I missed during my own playthroughs).

============================================================