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INTRODUCTION | |2. LIST OF SKILLS | | -CORE | | -PROPHECIES | | -FACTIONS | | -NIGHTFALL | |3. SKILLS | | 3A. WARRIOR | | -AXE MASTERY | | -HAMMER MASTERY | | -STRENGTH | | -SWORDSMANSHIP | | -TACTICS | | -NO ATTRIBUTE | | 3B. RANGER | | -BEAST MASTERY | | -EXPERTISE | | -MARKMANSHIP | | -WILDERNESS SURVIVAL | | 3C. MONK | | -DIVINE FAVOR | | -HEALING PRAYERS | | -PROTECTION PRAYERS | | -SMITING PRAYERS | | -NO ATTRIBUTE | | 3D. NECROMANCER | | -BLOOD MAGIC | | -CURSES | | -DEATH MAGIC | | -SOUL REAPING | | -NO ATTRIBUTE | | 3E. MESMER | | -DOMINATION MAGIC | | -FAST CASTING | | -ILLUSION MAGIC | | -INSPIRATION MAGIC | | -NO ATTRIBUTE | | 3F. ELEMENTALIST | | -AIR MAGIC | | -EARTH MAGIC | | -ENERGY STORAGE | | -FIRE MAGIC | | -WATER MAGIC | | -NO ATTRIBUTE | | 3G. ASSASSIN | | -CRITICAL STRIKES | | -DAGGER MASTERY | | -DEADLY ARTS | | -SHADOWS ARTS | | -NO ATTRIBUTE | | 3H. RITUALIST | | -CHANNELING MAGIC | | -COMMUNING | | -RESTORATION MAGIC | | -SPAWNING POWER | | -NO ATTRIBUTE | |4. CELESTIAL SKILLS | |5. UPDATES | |6. COPYRIGHT | +-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 1. INTRODUCTION ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> This guide contains all of the skills used in Guild Wars Factions. If you are looking for skills for Guild Wars Prophecies or Nightfall campaigns, you'll have to refer to the skills guide for that game. I will list the skills that aren't included in this guide, so you know where to look. If you want to quickly find something, use the search function (CTRL+F usually.) If you still can't find what you're looking for, e-mail me at the address above, because I may have forgotten to put it in this document. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 2. LIST OF SKILLS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Each version of Guild Wars has certain skills included only in that version. Core skills are included in every version. =========== CORE SKILLS =========== <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Axe Rake Cleave Cyclone Axe Dismember Disrupting Chop Executioner's Strike Swift Chop Hammer Mastery -------------- Counter Blow Devastating Hammer Hammer Bash Heavy Blow Irresistible Blow Mighty Blow Staggering Blow Strength -------- Battle Rage Berserker Stance Bull's Strike Endure Pain Power Attack Shield Bash Sprint Warrior's Cunning Swordsmanship ------------- Final Thrust Gash Hamstring Hundred Blades Savage Slash Seeking Blade Sever Artery Tactics ------- "Charge!" "Shields Up!" "Watch Yourself!" Balanced Stance Defensive Stance Healing Signet Thrill of Victory No Attribute ------------ Distracting Blow "For Great Justice!" Frenzy Wild Blow <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Call of Haste Charm Animal Comfort Animal Disrupting Lunge Energizing Wind Ferocious Strike Maiming Strike Primal Echoes Scavenger Strike Expertise --------- Distracting Shot Escape Lightning Reflexes Throw Dirt Whirling Defense Marksmanship ------------ Barrage Concussion Shot Determined Shot Favorable Winds Hunter's Shot Pin Down Power Shot Precision Shot Read the Wind Savage Shot Wilderness Survival ------------------- Apply Poison Barbed Trap Choking Gas Flame Trap Kindle Arrows Nature's Renewal Quickening Zephyr Spike Trap Storm Chaser Troll Unguent Winnowing No Attribute ------------ Antidote Signet Called Shot Debilitating Shot Dual Shot Quick Shot <><><><> <>MONK<> <><><><> Divine Favor ------------ Blessed Signet Divine Boon Divine Intervention Signet of Devotion Spell Breaker Healing Prayers --------------- Heal Party Healing Breeze Healing Seed Healing Touch Infuse Health Mending Orison of Healing Word of Healing Protection Prayers ------------------ Aegis Convert Hexes Draw Conditions Guardian Life Bond Mend Ailment Protective Spirit Rebirth Reversal of Fortune Shield of Regeneration Shielding Hands Smiting Prayers --------------- Balthazar's Aura Bane Signet Banish Judge's Insight Retribution Scourge Healing Signet of Judgement Smite Hex Strength of Honor Zealot's Fire No Attribute ------------ Holy Veil Martyr Purge Conditions Purge Signet Remove Hex Resurrect <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Barbed Signet Blood is Power Dark Bond Dark Pact Demonic Flesh Life Siphon Order of Pain Signet of Agony Strip Enchantment Unholy Feast Vampiric Gaze Well of Blood Curses ------ Barbs Chilblains Defile Flesh Enfeebling Blood Faintheartedness Lingering Curse Mark of Pain Parasitic Bond Plague Signet Rend Enchantments Rigor Mortis Suffering Weaken Armor Death Magic ----------- Animate Bone Fiend Animate Bone Minions Blood of the Master Dark Aura Death Nova Deathly Swarm Putrid Explosion Rotting Flesh Soul Feast Tainted Flesh Taste of Death Vile Touch Well of the Profane No Attribute ------------ Grenth's Balance Plague Touch <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Backfire Cry of Frustration Diversion Empathy Energy Burn Energy Surge Hex Breaker Ignorance Mind Wrack Power Spike Shatter Enchantment Shatter Hex Fast Casting ------------ Mantra of Recovery Illusion Magic -------------- Arcane Conundrum Clumsiness Conjure Phantasm Crippling Anguish Fragility Illusion of Haste Imagined Burden Soothing Images Inspiration Magic ----------------- Drain Enchantment Energy Drain Energy Tap Ether Feast Leech Signet Mantra of Earth Mantra of Flame Mantra of Frost Mantra of Inscriptions Mantra of Lightning Mantra of Persistence Mantra of Resolve Power Drain Signet of Humility Spirit Shackles No Attribute ------------ Arcane Echo Arcane Mimicry Echo Epidemic <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Air Attunement Blinding Flash Conjure Lightning Enervating Charge Gale Lightning Orb Lightning Strike Lightning Surge Lightning Touch Earth Magic ----------- Aftershock Armor of Earth Earth Attunement Obsidian Flame Obsidian Flesh Stone Daggers Stoning Ward Against Foes Ward Against Melee Energy Storage -------------- Aura of Restoration Fire Magic ---------- Conjure Flame Fire Attunement Fire Storm Fireball Flare Immolate Inferno Meteor Mind Burn Water Magic ----------- Blurred Vision Conjure Frost Deep Freeze Ice Spear Ice Spikes Maelstrom Mind Freeze Rust Water Attunement No Attribute ------------ Elemental Attunement Glyph of Elemental Power Glyph of Lesser Energy ================= PROPHECIES SKILLS ================= <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Axe Twist Eviscerate Penetrating Blow Hammer Mastery -------------- Backbreaker Belly Smash Crushing Blow Crude Swing Earth Shaker Strength -------- "I Will Avenge You!" "I Will Survive!" Bull's Charge Defy Pain Dolyak Signet Dwarven Battle Stance Flourish Griffon's Sweep Protector's Strike Rush Warrior's Endurance Swordsmanship ------------ Galrath Slash Pure Strike Tactics ------- "Fear Me!" "To the Limit!" "Victory is Mine!" Bonetti's Defense Deadly Riposte Deflect Arrows Desperation Blow Disciplined Stance Gladiator's Defense Riposte Shield Stance Wary Stance No Attribute ------------ Flurry Skull Crack <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Bestial Pounce Brutal Strike Call of Protection Edge of Extinction Feral Lunge Fertile Season Melandru's Assault Otyugh's Cry Predator's Pounce Predatory Season Revive Animal Symbiosis Symbiotic Bond Tiger's Fury Expertise --------- Dodge Marksman's Wager Oath Shot Point Blank Shot Practiced Stance Marksmanship ------------ Crippling Shot Penetrating Attack Punishing Shot Wilderness Survival ------------------- Dryder's Defenses Dust Trap Frozen Soil Greater Conflagration Healing Spring Ignite Arrows Incendiary Arrows Melandru's Arrows Melandru's Resilience Muddy Terrain Poison Arrow Serpent's Quickness Winter <><><><> <>MONK<> <><><><> Divine Favor ------------ Aura of Faith Blessed Aura Contemplation of Purity Divine Healing Divine Spirit Peace and Harmony Unyielding Aura Watchful Spirit Healing Prayers --------------- Dwayna's Kiss Heal Area Heal Other Healing Hands Live Vicariously Restore Life Vigorous Spirit Protection Prayers ------------------ Amity Life Attunement Mark of Protection Mend Condition Pacifism Protective Bond Restore Condition Shield of Deflection Vital Blessing Life Barrier Smiting Prayers --------------- Balthazar's Spirit Holy Strike Holy Wrath Scourge Sacrifice Shield of Judgement Smite Symbol of Wrath No Attribute ------------ Essence Bond Light of Dwayna Succor Vengeance <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Awaken the Blood Blood Renewal Blood Ritual Dark Fury Life Transfer Mark of Subversion Offering of Blood Order of the Vampire Shadow Strike Soul Leech Touch of Agony Vampiric Touch Well of Power Curses ------ Desecrate Enchantments Enfeeble Feast of Corruption Insidious Parasite Malaise Malign Intervention Plague Sending Price of Failure Shadow of Fear Soul Barbs Spinal Shivers Spiteful Spirit Wither Death Magic ----------- Animate Bone Horror Aura of the Lich Consume Corpse Deathly Chill Infuse Condition Necrotic Traversal Verata's Aura Verata's Gaze Verata's Sacrifice Virulence Well of Suffering <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Arcane Thievery Blackout Chaos Storm Guilt Panic Power Block Power Leak Shame Shatter Delusions Signet of Weariness Wastrel's Worry Illusion Magic -------------- Distortion Ethereal Burden Fevered Dreams Illusion of Weakness Illusionary Weaponry Ineptitude Migraine Phantom Pain Sympathetic Visage Inspiration Magic ----------------- Channeling Elemental Resistance Ether Lord Inspired Enchantment Inspired Hex Keystone Signet Mantra of Concentration Mantra of Recall Mantra of Signets Physical Resistance Spirit of Failure No Attribute ------------ Signet of Midnight <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Chain Lightning Glimmering Mark Lightning Javelin Mind Shock Shock Thunderclap Whirlwind Windborne Speed Earth Magic ----------- Crystal Wave Earthquake Eruption Grasping Earth Iron Mist Kinetic Armor Magnetic Aura Ward Against Elements Energy Storage -------------- Ether Prodigy Ether Renewal Fire Magic ---------- Flame Burst Incendiary Bonds Lava Font Mark of Rodgort Meteor Shower Phoenix Rodgort's Invocation Searing Heat Water Magic ----------- Armor of Frost Armor of Mist Frozen Burst Ice Prison Mist Form Shard Storm Swirling Aura Ward Against Harm Water Trident No Attribute ------------ Glyph of Concentration Glyph of Energy Glyph of Renewal Glyph of Sacrifice =============== FACTIONS SKILLS =============== <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Furious Axe Lacerating Chop Penetrating Chop Triple Chop (Elite) Whirling Axe (Elite) Hammer Mastery -------------- Auspicious Blow Enraged Smash Fierce Blow Forceful Blow Renewing Smash Yeti Smash Strength -------- "You Will Die!" Leviathan's Sweep Primal Rage Signet of Strength Tiger Stance Swordsmanship ------------ Dragon Slash Jaizhenju Strike Quivering Blade Silverwing Slash Standing Slash Sun and Moon Slash Tactics ------- "None Shall Pass!" "Retreat!" Auspicious Parry Drunken Blow Protector's Defense Shove No Attribute ------------ "Coward!" "On Your Knees!" <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Bestial Fury Bestial Mauling Enraged Lunge Heal as One Lacerate Poisonous Bite Pounce Predatory Bond Run as One Savage Pounce Viper's Nest Expertise --------- Archer's Signet Glass Arrows Trapper's Focus Zojun's Haste Zojun's Shot Marksmanship ------------ Broad Head Arrow Focused Shot Marauder's Shot Melandru's Shot Needling Shot Seeking Arrows Splinter Shot Sundering Attack Wilderness Survival ------------------- Brambles Conflagration Equinox Famine Snare Tranquility <><><><> <>MONK<> <><><><> Divine Favor ------------ Blessed Light Boon Signet Heaven's Delight Release Enchantments Spell Shield Withdraw Hexes Healing Prayers --------------- Dwayna's Sorrow Ethereal Light Gift of Health Healing Burst Healing Light Healing Whisper Jamei's Gaze Karei's Healing Circle Resurrection Chant Signet of Rejuvenation Protection Prayers ------------------ Air of Enchantment Extinguish Life Sheath Reverse Hex Shield Guardian Spirit Bond Smiting Prayers --------------- Kirin's Wrath Ray of Judgment Spear of Light Signet of Rage Stonesoul Strike Word of Censure No Attribute ------------ Empathic Removal Deny Hexes <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Blood Bond Blood Drinker Cultist's Fervor Jaundiced Gaze Lifebane Strike Oppressive Gaze Spoil Victor Vampiric Bite Vampiric Spirit Vampiric Swarm Vile Miasma Wallow's Bite Curses ------ Defile Enchantments Enfeebling Touch Order of Apostasy Reckless Haste Shivers of Dread Soul Bind Weaken Knees Well of Weariness Death Magic ----------- Animate Flesh Golem Animate Vampiric Horror Bitter Chill Discord Fetid Ground Rising Bile Taste of Pain Soul Reaping ------------ Icy Veins Wail of Doom No Attribute ------------ Gaze of Contempt <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Arcane Larceny Complicate Overload Psychic Distraction Psychic Instability Signet of Disruption Unnatural Signet Fast Casting ------------ Arcane Languor Power Return Stolen Speed Illusion Magic -------------- Accumulated Pain Ancestor's Visage Conjure Nightmare Illusion of Pain Images of Remorse Kitah's Burden Recurring Insecurity Shared Burden Inspiration Magic ----------------- Auspicious Incantation Ether Signet Feedback Hex Eater Signet Lyssa's Aura Power Leech Revealed Enchantment Revealed Hex No Attribute ------------ Expel Hexes Lyssa's Balance Shatter Storm Signet of Disenchantment <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Arc Lightning Gust Lightning Hammer Ride the Lightning Shock Arrow Teinai's Wind Earth Magic ----------- Ash Blast Churning Earth Dragon's Stomp Shockwave Sliver Armor Teinai's Crystals Unsteady Ground Ward of Stability Energy Storage -------------- Energy Boon Fire Magic ---------- Bed of Coals Breath of Fire Burning Speed Double Dragon Lava Arrows Smoldering Embers Star Burst Teinai's Heat Water Magic ----------- Icy Prism Mirror of Ice Shatterstone Teinai's Prison Vapor Blade No Attribute ------------ Glyph of Essence Second Wind <><><><><><> <>ASSASSIN<> <><><><><><> Critical Strikes ---------------- Black Lotus Strike Critical Defenses Critical Eye Critical Strike Dark Apostasy Locust's Fury Palm Strike Seeping Wound Sharpen Daggers Twisting Fangs Unsuspecting Strike Dagger Mastery -------------- Black Mantis Thrust Blades of Steel Death Blossom Desperate Strike Disrupting Stab Exhausting Assault Falling Spider Flashing Blades Fox Fangs Golden Lotus Strike Golden Phoenix Strike Horns of the Ox Jagged Strike Jungle Strike Leaping Mantis Sting Moebius Strike Nine Tail Strike Repeating Strike Temple Strike Wild Strike Deadly Arts ----------- Assassin's Promise Crippling Dagger Dancing Daggers Dark Prison Enduring Toxin Entangling Asp Expose Defenses Expunge Enchantments Impale Iron Palm Mantis Touch Mark of Death Scorpion Wire Shameful Fear Shroud of Silence Signet of Shadows Siphon Speed Siphon Strength Way of the Empty Palm Shadow Arts ----------- Beguiling Haze Blinding Powder Caltrops Dark Escape Death's Charge Heart of Shadow Mirrored Stance Return Shadow Form Shadow Refuge Shadow Shroud Shadow of Haste Shadowy Burden Shroud of Distress Unseen Fury Viper's Defense Way of Perfection Way of the Fox Way of the Lotus No Attribute ------------ Aura of Displacement Dash Mark of Instability Recall Signet of Malice Spirit Walk <><><><><><>< <>RITUALIST<> ><><><><><><> Channeling Magic ---------------- Ancestors' Rage Channeled Strike Clamor of Souls Cruel Was Daoshen Destruction Essence Strike Gaze from Beyond Grasping Was Kuurong Lamentation Nightmare Weapon Painful Bond Signet of Spirits Spirit Boon Strike Spirit Burn Spirit Rift Spirit Siphon Splinter Weapon Wailing Weapon Communing --------- Anguished Was Lingwah Armor of Unfeeling Binding Chains Bloodsong Brutal Weapon Defiant Was Xinrae Disenchantment Displacement Dissonance Dulled Weapon Earthbind Guided Weapon Mighty Was Vorizun Pain Restoration Shadowsong Shelter Soothing Union Vital Weapon Wanderlust Weapon of Quickening Restoration Magic ----------------- Blind Was Mingson Flesh of My Flesh Generous Was Tsungrai Life Lively Was Naomei Mend Body and Soul Preservation Protective Was Kaolai Recuperation Resilient Was Xiko Resilient Weapon Soothing Memories Spirit Light Spirit Light Weapon Spirit Transfer Tranquil Was Tanasen Vengeful Was Khanhei Vengeful Weapon Weapon of Shadow Weapon of Warding Wielder's Boon Spawning Power -------------- Attuned Was Songkai Boon of Creation Consume Soul Doom Explosive Growth Feast of Souls Ghostly Haste Ritual Lord Rupture Soul Signet of Creation Spirit Channeling Spirit to Flesh No Attribute ------------ Draw Spirit Soul Twisting =============== NIGHTFALL SKILLS ================ <><><><><>< <>WARRIOR<> ><><><><><> Axe Mastery ----------- Agonizing Chop Critical Chop Destructive Chop Hammer Mastery -------------- Magehunter's Smash Oogara Smash Overbearing Smash Strength -------- Burst of Aggression Charging Strike Counterattack Enraging Charge Flail Headbutt Lion's Might Magehunter Strike Rage of the Ntouka Signet of Stamina Swordsmanship ------------ Barbarous Slice Crippling Slash Lion Slash Tactics ------- Soldier's Defense Soldier's Stance Soldier's Strike Steady Stance No Attribute ------------ "You're All Alone!" Frenzied Defense <><><><><> <>RANGER<> <><><><><> Beast Mastery ------------- Heket's Rampage Rampage as One Strike as One Toxicity Expertise --------- Expert's Dexterity Sweltering Heat Trapper's Speed Marksmanship ------------ Arcing Shot Burning Arrow Crossfire Disrupting Accuracy Forked Arrow Keen Arrow Prepared Shot Screaming Shot Wilderness Survival ------------------- Barbed Arrows Natural Stride Pestilence Roaring Winds Scavenger's Focus Smoke Trap Tripwire Weariness No Attribute ------------ Magebane Shot Storm's Embrace <><><><> <>MONK<> <><><><> Divine Favor ------------ Boon of Signets Holy Haste Revitalize Watchful Healing Healing Prayers --------------- Glimmer of Light Healer's Covenant Healing Ring Light of Deliverance Renew Life Restful Breeze Supportive Spirit Words of Comfort Protection Prayers ------------------ Dismiss Condition Divert Hexes Mending Touch Pensive Guardian Shield of Absorption Zealous Benediction Smiting Prayers --------------- Balthazar's Pendulum Defender's Zeal Judge's Intervention Reversal of Damage Scourge Enchantment Signet of Mystic Wrath No Attribute ------------ Signet of Removal <><><><><><><>< <>NECROMANCER<> ><><><><><><><> Blood Magic ----------- Blood of the Aggressor Mark of Fury Ravenous Gaze Curses ------ Corrupt Enchantment Depravity Envenom Enchantments Meekness Poisoned Heart Rip Enchantment Signet of Suffering Tattered Bonds Ulcerous Lungs Vocal Minority Well of Darkness Well of Silence Death Magic ----------- Animate Shambling Horror Contagion Feast for the Dead Jagged Bones Order of Undeath Putrid Flesh Toxic Chill Soul Reaping ------------ Reaper's Mark Signet of Lost Souls Signet of Sorrow <><><><><> <>MESMER<> <><><><><> Domination Magic ---------------- Enchanter's Conundrum Hex Eater Vortex Mirror of Disenchantment Mistrust Power Flux Price of Pride Simple Thievery Spiritual Pain Visions of Regret Wastrel's Demise Fast Casting ------------ Persistence of Memory Symbolic Celerity Symbolic Posture Symbols of Inspiration Illusion Magic -------------- Air of Disenchantment Frustration Signet of Clumsiness Inspiration Magic ----------------- Discharge Enchantment Drain Delusions Ether Phantom Extend Conditions Tease No Attribute ------------ Hypochondria Signet of Illusions Web of Disruption <><><><><><><><> <>ELEMENTALIST<> <><><><><><><><> Air Magic --------- Blinding Surge Chilling Winds Invoke Lightning Lightning Bolt Storm Djinn's Haste Earth Magic ----------- Ebon Hawk Glowstone Sandstorm Stone Sheath Stone Striker Stoneflesh Aura Energy Storage -------------- Ether Prism Glyph of Restoration Master of Magic Fire Magic ---------- Elemental Flame Flame Djinn's Haste Glowing Gaze Liquid Flame Mind Blast Savannah Heat Searing Flames Water Magic ----------- Freezing Gust Frigid Armor Icy Shackles Steam <><><><><><> <>ASSASSIN<> <><><><><><> Critical Strikes ---------------- Assassin's Remedy Assault Enchantments Deadly Haste Fox's Promise Malicious Strike Way of the Assassin Dagger Mastery -------------- Black Spider Strike Golden Fox Strike Golden Jaw Strike Shattering Assault Deadly Arts ----------- Augury of Death Deadly Paradox Disrupting Dagger Lift Enchantment Mark of Insecurity Shadow Prison Signet of Toxic Shock Shadow Arts ----------- Death's Retreat Feigned Neutrality Hidden Caltrops No Attribute ------------ Shadow Meld Shadow Walk Shameful Waste Signet of Twilight Swap <><><><><><>< <>RITUALIST<> ><><><><><><> Channeling Magic ---------------- Destructive was Glaive Gaze of Fury Renewing Surge Siphon Spirit Strike Warmonger's Weapon Weapon of Fury Wielder's Strike Communing --------- Anguish Signet of Binding Signet of Might Xinrae's Weapon Restoration Magic ----------------- Recovery Synergetic Light Vocal Was Sogolon Weapon of Remedy Spawning Power -------------- Essence Feast of Creation Renewing Memories Sight Beyond Sight Spirit's Gift Spirit's Strength Wielder's Remedy Wielder's Zeal No Attribute ------------ Death Pact Signet <><><><><>< <>DERVISH<> ><><><><><> Earth Prayers ------------- Armor of Sanctity Aura of Thorns Conviction Dust Cloak Fleeting Stability Mirage Cloak Mystic Regeneration Mystic Sandstorm Pious Concentration Sand Shards Sandy Grip Signet of Piety Staggering Force Veil of Thorns Vital Boon Vow of Strength Mysticism --------- Arcane Zeal Avatar of Balthazar Avatar of Dwayna Avatar of Grenth Avatar of Lyssa Avatar of Melandru Balthazar's Rage Eremite's Zeal Extend Enchantments Faithful Intervention Heart of Fury Heart of Holy Flame Imbue Health Meditation Mystic Corruption Mystic Vigor Pious Haste Pious Renewal Raging Renewal Vow of Silence Watchful Intervention Scythe Mastery -------------- Banishing Strike Chilling Victory Crippling Sweep Eremite's Attack Irresistable Sweep Lyssa's Assault Mystic Sweep Penitent Strike Pious Assault Reap Impurities Reaper's Sweep Rending Sweep Twin Moon Sweep Wearying Strike Wounding Strike Wind Prayers ------------ Dwayna's Touch Enchanted Haste Ethereal Aid Featherfoot Grace Grenth's Fingers Grenth's Grasp Guiding Hands Harrier's Grasp Harrier's Haste Initiate's Blessing Lyssa's Haste Mystic Healing Mystic Twister Natural Healing Onslaught Pious Restoration Rending Aura Trembler's Touch Vow of Essence Whirling Charge No Attribute ------------ Intimidating Gaze Rending Touch Winds of Disenchantment <><><><><>< <>PARAGON<> ><><><><><> Command ------- "Brace Yourself!" "Can't Touch This!" "Fall Back!" "Find Their Weakness!" "Go for the Eyes!" "Help Me!" "Incoming!" "Make Haste!" "Never Give Up!" "Never Surrender!" "Stand Your Ground!" "We Shall Return!" Anthem of Envy Anthem of Guidance Aria of Swiftness Bladeturn Refrain Crippling Anthem Song of Concentration Leadership ---------- "Lead the Way!" "Make Your Time!" "They're on Fire!" Aggressive Refrain Angelic Bond Angelic Protection Anthem of Flame Anthem of Fury Awe Blazing Finale Burning Refrain Defensive Anthem Enduring Harmony Focused Anger Glowing Signet Hexbreaker Aria Leader's Comfort Natural Temper Signet of Return Soldier's Fury Motivation ---------- "It's just a flesh wound." "The Power Is Yours!" Aria of Restoration Aria of Zeal Ballad of Restoration Chorus of Restoration Energizing Chorus Energizing Finale Finale of Restoration Leader's Pride Lyric of Purification Lyric of Zeal Mending Refrain Purifying Finale Signet of Synergy Song of Power Song of Purification Song of Restoration Zealous Anthem Spear Mastery ------------- Barbed Spear Blazing Spear Cruel Spear Depleting Assault Disrupting Throw Harrier's Toss Merciless Spear Mighty Throw Spear of Envy Spear of Lightning Stunning Strike Swift Javelin Unblockable Throw Vicious Attack Wild Throw No Attribute ------------ Cautery Signet Remedy Signet Signet of Aggression <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3. SKILLS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Skills are shown in this format: Name: Energy Cost (or Adrenaline): Cast Time: Recharge Time: Description: Found from: Boss's Name - Location (Quest needed to trigger boss) [This is only for Elite skills] Unlike the Prophecies campaign, you will NOT receive skills as quest rewards (except the ones you learn on Shing Jea Island.) You will have to buy your skills from a skill NPC. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3A. WARRIOR ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Axe Mastery ----------- Name: Furious Axe Energy: 5 Cast Time: 0 Recharge Time: 6 Description: Axe Attack. If Furious Axe hits, you strike for +5-29 damage. If it is “blocked” or “evaded” you gain 3 strikes worth of adrenaline. Name: Lacerating Chop Adrenaline: 5 Cast Time: 0 Recharge Time: 0 Description: Axe Attack. If Lacerating Chop hits, you deal +5-17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5-17 seconds. Name: Penetrating Chop Adrenaline: 5 Cast Time: 0 Recharge Time: 0 Description: Axe Attack. If this attack hits, you strike for +5-17 damage. This axe attack has 20% armor penetration. Name: Triple Chop Energy Cost: 5 Cast Time: 0 Recharge Time: 10 Description: Elite Axe Attack. Attack target foe and adjacent foes. Each attack that hits deals +10-34 damage. Found from: Wing, Tree Blade - Bukdek Byway Name: Whirling Axe Adrenaline: 2 Cast Time: 0 Recharge Time: 0 Description: Elite Axe Attack. If Whirling Axe hits, you strike for +5-17 damage. If it is “blocked” Whirling Axe is disabled for 15 seconds. Found from: Lord Senkai - Boreas Seabed (Halcvon Job Quest) Hammer Mastery -------------- Name: Auspicious Blow Adrenaline: 8 Cast Time: 0 Recharge Time: 0 Description: Hammer Attack. If Auspicious Blow hits, you strike for +5-17 damage. If it hits a foe suffering from Weakness you gain 3-7 Energy. Name: Enraged Smash Adrenaline: 2 Cast Time: 0 Recharge Time: 0 Description: Elite Hammer Attack. If it hits, Enraged Smash deals +5-10 damage (maximum bonus 40) for each fully charged adrenal skill you have. Found from: The Afflicted Ako - Shadow's Passage Afflicted Guardsman Chun - Bukdek Byway Name: Fierce Blow Adrenaline: 6 Cast Time: 0 Recharge Time: 0 Description: Hammer Attack. If Fierce Blow strikes a foe suffering from Weakness, you deal +10-34 damage. Otherwise, you deal +5-17 damage if it hits. Name: Forceful Blow Adrenaline: 5 Cast Time: 0 Recharge Time: 0 Description: Elite Hammer Attack. If Forceful Blow hits, you strike for +10-34 damage and your target is Weakened for 5-17 seconds. If it is “evaded” you are knocked down. Found from: Stone Judge - Arborstone Name: Renewing Smash Energy Cost: 10 Cast Time: 0 Recharge Time: 20 Description: Hammer Attack. If it hits, Renewing Smash deals +5-17 damage and all of your Warrior Stances are recharged. Name: Yeti Smash Adrenaline: 7 Cast Time: 0 Recharge Time: 0 Description: Hammer Attack. If Yeti Smash hits, target foe is struck for +5-17 damage and all adjacent foes take 5-41 damage. Strength -------- Name: "You Will Die!" Energy Cost: 5 Cast Time: 0 Recharge Time: 15 Description: Shout. If target foe is below 50% health, you gain 1-3 strike(s) of adrenaline. Name: Leviathan's Sweep Energy Cost: 5 Cast Time: 0 Recharge Time: 5 Description: Melee Attack. If this attack hits, you strike for +5-17 damage. If this attack is “evaded” your target is knocked down and suffers 10-29 damage. Name: Primal Rage Energy Cost: 5 Cast Time: 0 Recharge Time: 15 Description: Elite Stance. For 10 seconds, all of your attacks have an additional 10%-46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds. Found from: Strongroot Tanglebranch - Morostay Trail Name: Signet of Strength Energy Cost: 0 Cast Time: 1 Recharge Time: 45 Description: Signet. Your next 1-13 attack(s) deal +5 damage. Name: Tiger Stance Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Stance. For 4-9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. Swordsmanship ------------- Name: Dragon Slash Adrenaline: 10 Cast Time: 0 Recharge Time: 0 Description: Elite Sword Attack. If Dragon Slash hits, you strike for +10-34 damage and gain 1-4 strikes of adrenaline. Found from: S'skai, Dragon's Birth - Boreas Seabed Name: Jaizhenju Strike Energy Cost: 5 Cast Time: 0 Recharge Time: 8 Description: Sword Attack. If Jaizhenju Strike hits, you strike for +1-24 damage. If you are not using a Stance, Jaizhenju strike cannot be “blocked” or “evaded”. Name: Quivering Blade Adrenaline: 4 Cast Time: 0 Recharge Time: 0 Description: Elite Sword Attack. If Quivering Blade hits, you strike for +10-34 damage. If it is “blocked”, Quivering Blade is disabled for 4 seconds and you are Dazed for 8 seconds. Found from: Sun the Quivering Blade - Wajjun Bazaar Name: Silverwing Slash Adrenaline: 8 Cast Time: 0 Recharge Time: 0 Description: Sword Attack. This attack strikes for +1-32 damage if it hits. Name: Standing Slash Adrenaline: 6 Cast Time: 0 Recharge Time: 0 Description: Sword Attack. If it hits, Standing Slash deals +5-17 damage plus and additional 5-17 damage if you are in a stance. Name: Sun and Moon Slash Adrenaline: 8 Cast Time: 0 Recharge Time: 0 Description: Sword Attack. Attack target foe twice. The first attack cannot be “blocked”. The second cannot be “evaded”. Tactics ------- Name: "None Shall Pass!" Energy Cost: 10 Cast Time: 0 Recharge Time: 45 Description: Shout. All nearby foes that are moving are knocked down. Name: "Retreat!" Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Shout. If there are any dead allies in the area, your party moves 33% faster for 5-10 seconds. Name: Auspicious Parry Adrenaline: 1 Cast Time: 0 Recharge Time: 2 Description: Elite Stance. For 5-10 seconds, the next attack against you is Blocked and you gain 1-4 strikes of Adrenaline. Found from: Bound Jaizhanju - Tahnnakai Temple Sword Ancient Kai - Raisu Ravillion Name: Drunken Blow Energy Cost: 5 Cast Time: 0 Recharge Time: 7 Description: If this attack hits, you strike for +10-34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. Name: Protector's Defense Energy Cost: 5 Cast Time: 0 Recharge Time: 30 Description: Stance. For 5-10 seconds, all adjacent allies have a 75% chance to block incoming attacks. Protector’s Stance ends if you move. Name: Shove Energy Cost: 5 Cast Time: .75 Recharge Time: 15 Description: Elite Skill. Lose all Adrenaline. All of your other non-attack skills are disabled for 10-6 seconds. Target touched foe is knocked down and takes 15-63 damage. Found from: Tarnen The Bully - Ferndale Dredge Guardian - Melandru's Hope No Attribute ------------ Name: "Coward!" Adrenaline: 6 Cast Time: 0 Recharge Time: 0 Description: Elite Shout. If target foe is fleeing, that foe is knocked down. Found from: Kavali the Brave - Mount Qinkai Name: "On Your Knees!" Adrenaline: 6 Cast Time: 0 Recharge Time: 0 Description: Shout. Lose all adrenaline." If any adjacent foes are knocked down, all of your Stances are recharged. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3B. RANGER ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Beast Mastery ------------- Name: Bestial Fury Energy Cost: 10 Cast Time: 0 Recharge Time: 10 Description: Stance. All your non-attack skills are disabled for 5 seconds. For 5-10 seconds, you attack 25% faster. Name: Bestial Mauling Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5-17 damage. If the attack strikes a knocked down foe, that foe is interrupted and Dazed for 5-17 seconds. Name: Enraged Lunge Energy Cost: 5 Cast Time: 0 Recharge Time: 5 Description: Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +5-13 damage (maximum bonus 60) for each recharging Beast Mastery Skill. Found from: Roven Beast Keeper - Nahpui Quarter Name: Heal As One Energy Cost: 5 Cast Time: 1 Recharge Time: 10 Description: Elite Skill. If you or your animal companion are below 75% Health, you both gain 25-121 Health. Found from: Salke Fur Friend - Melandru's Hope Name: Lacerate Energy Cost: 15 Cast Time: 5 Recharge Time: 30 Description: Elite Nature Ritual. Create a level 1-8 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all creatures within its range that have less than 90% Health begin Bleeding for 5-21 seconds. This Spirit dies after 30-126 seconds. Found from: Ryver Mossplanter - Arborstone Name: Poisonous Bite Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5-17 seconds. Name: Pounce Energy Cost: 5 Cast Time: 0 Recharge Time: 20 Description: Your animal companion’s next attack is a Pounce that deals +5-17 damage. If the attack strikes a moving foe, that foe is knocked down. Name: Predatory Bond Energy Cost: 10 Cast Time: 0 Recharge Time: 30 Description: Shout. For 5-17 seconds, attacks by your animal companion heal you for 1-12 Health. Name: Run As One Energy Cost: 5 Cast Time: 0 Recharge Time: 25 Description: Stance. For 5-13 seconds, you and your pet run 25% faster. Name: Savage Pounce Energy Cost: 5 Cast Time: 0 Recharge Time: 10 Description: Pet Attack. Your animal companion attempts a Savage Pounce that deals +5-17 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. Name: Viper's Nest Energy Cost: 10 Cast Time: 2 Recharge Time: 30 Description: Trap. Create a Viper’s Nest. When it is triggered, all nearby foes are struck for 5-41 piercing damage and become Poisoned for 5-17 seconds. Viper’s Nest expires after 90 seconds. Expertise --------- Name: Archer's Signet Energy Cost: 0 Cast Time: 2 Recharge Time: 45 Description: Elite Signet. All your non-attack skills are disabled for 15-9 seconds. For 30 seconds, your next 1-7 bow attacks cost no Energy. Found from: Nundak the Archer - Melandru's Hope Name: Glass Arrows Energy Cost: 10 Cast Time: 2 Recharge Time: 30 Description: Elite Preparation. For 10-30 seconds your arrows strike for +5-13 damage if they hit and cause Bleeding for 10-18 seconds if they are Blocked. Found from: Lorelle, Jade Cutter - Rhea's Crater Nadet, Glass Weaver - Morostov Trail Name: Trapper's Focus Energy Cost: 5 Cast Time: 2 Recharge Time: 20 Description: Elite Preparation. For 3-13 seconds, your trap skills are not easily interruptible. Found from: Chehbaba Roottripper - Mount Qinkai Name: Zojun's Haste Energy Cost: 5 Cast Time: 0 Recharge Time: 30 Description: Stance. For 5-10 seconds, you move 33% faster and have a 27%-65% chance to “evade” incoming arrows. Zojun’s Haste ends if you attack. Name: Zojun's Shot Energy Cost: 10 Cast Time: 0 Recharge Time: 3 Description: Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10-22 damage. Markmanship ----------- Name: Broad Head Arrow Energy Cost: 15 Cast Time: 0 Recharge Time: 15 Description: Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5-17 seconds, and if target foe is casting a Spell, that Spell is interrupted. Found from: The Afflicted Huan - Vizunah Square The Afflicted Huan - Sunjiang District Daeman - Boreas Seabed The Afflicted Pana - Unwaking Waters (Kurzick Mission) Name: Focused Shot Energy Cost: 5 Cast Time: 0 Recharge Time: 2 Description: Bow Attack. If Focused Shot hits, you strike for +10-22 damage but all of your other attack skills are disabled for 5-3 seconds. Name: Marauder's Shot Energy Cost: 10 Cast Time: 0 Recharge Time: 6 Description: Bow Attack. If Marauder’s Shot hits, you strike for +10-30 damage and all your non-attack sills are disabled for 5 seconds. Name: Melandru's Shot Energy Cost: 10 Cast Time: 0 Recharge Time: 7 Description: Elite Bow Attack. If Melandru’s Shot hits, you deal +10-18 damage. If it hits an enchanted foe, you gain 15 energy. Found from: Razartongue Frothspit - Archipelagos Name: Needling Shot Energy Cost: 5 Cast Time: 1 Recharge Time: 4 Description: Bow Attack. Needling Shot strikes for only 5-17 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Name: Seeking Arrows Energy Cost: 15 Cast Time: 2 Recharge Time: 20 Description: Preparation. For 3-12 seconds, your arrows, cannot be “blocked” or “evaded”. Seeking Arrows ends if you fail to hit. Name: Splinter Shot Energy Cost: 10 Cast Time: 0
Recharge Time: 5
Description: Bow Attack. If Splinter Shot hits, you deal +3-13 damage. If
Splinter Shot is “blocked” all foes adjacent to your target take 5-53 damage.

Name: Sundering Attack
Energy Cost: 10
Cast Time: 0
Recharge Time: 3
Description: Bow Attack. If Sundering Attack hits, you strike for +3-15 damage
and this attack has 20% armor penetration.

Wilderness Survival
-------------------
Name: Brambles
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Nature Ritual. Create a level 1-8 Spirit. Anyone who is knocked
down in its range takes 5 damage and begins Bleeding for 5-17 seconds. This
Spirit dies after 30-126 seconds.

Name: Conflagration
Energy Cost: 5
Cast Time: 5
Recharge Time: 60
Description: Nature Ritual. Create a level 1-8 Spirit. For creatures within its
range, all of your arrows that hit strike with fire damage. This Spirit dies
after 30-126 seconds.

Name: Equinox
Energy Cost: 10
Cast Time: 5
Recharge Time: 30
Description: Elite Nature Ritual. Create a level 1-8 Spirit. Spells cast within
its range that cause Exhaustion cause double Exhaustion instead. This Spirit
dies after 30-126 seconds.
Found from: Ranger Construct - Sunjiang District (Mission)

Name: Famine
Energy Cost: 10
Cast Time: 5
Recharge Time: 30
Description: Elite Nature Ritual. Create a level 1-8 Spirit. Whenever any
creature in its range reaches 0 Energy, that creature takes 10-30 damage.
This Spirit dies after 30-78 seconds.
Found from: Bound Zojun - Tahnnakai Temple
            Famished Ancient Brrne - Raisu Pavallion (Mission)

Name: Snare
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description: Trap. When Snare is triggered, all nearby foes become Crippled for
3-13 seconds. Snare ends after 90 seconds. While activating this you are easily
interrupted.

Name: Tranquility
Energy Cost: 15
Cast Time: 5
Recharge Time: 60
Description: Create a level 1-8 Spirit. Enchantments cast by creatures within
its range expire 20-44% faster. This Spirit dies after 15-51 seconds
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3C. MONK
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Divine Favor
------------
Name: Blessed Light
Energy Cost: 10
Cast Time: 1
Recharge Time: 17
Description: Elite Spell. Heal target ally for 10-94 Health and remove one
Condition and one Hex.
Found from: Ssuns, Blessed of Dwayna - Archipelagos

Name: Boon Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 5
Description: Elite Signet. Heal target ally for 5-29 Health. For each
Enchantment on that ally, you gain 1-5 Energy. (Maximum 5 Energy.)
Found from: Mungri Magicbox - Ferndale

Name: Heaven's Delight
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Heal yourself and party members in the area for 10-210
points.

Name: Release Enchantments
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Lose all Enchantments. Each party member is healed for 5-29
Health for each Monk Enchantment lost.

Name: Spell Shield
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Enchantment Spell. For 5-17 seconds, while you are casting spells,
you cannot be the target of spells. When Spell Shield ends, all your skills
are disabled for 10-6 seconds.

Name: Withdraw Hexes
Energy Cost: 15
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Remove all Hexes from target ally and all adjacent
allies. This Spell takes an additional 8-20 seconds to recharge for each Hex
removed in this way.
Found from: Hukhrah Earthslove - Mount Qinkai

Healing Prayers
---------------
Name: Dwayna's Sorrow
Energy Cost: 5
Cast Time: 5
Recharge Time: 5
Description: Enchantment Spell. For 30 seconds, target ally and all nearby
allies are Enchanted with Dwayna’s Sorrow. If an ally dies while under the
effects of Dwayna’s Sorrow, your party is healed for 5-41.

Name: Ethereal Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target ally is healed for 25-85. This spell is easily
interrupted.

Name: Gift of Health
Energy Cost: 5
Cast Time: .75
Recharge Time: 5
Description: Spell. All of your other Healing Prayer skills are disabled for
10-6 seconds. Target other ally is healed for 15-123 health.

Name: Healing Burst
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Target touched ally and adjacent allies are healed
for 30-126 Health. If more than one ally was healed, you lose 5 Energy.
Found from: The Scar Eater - The Eternal Grove
            Incetol, Devout of the Depths - Rhea's Crater

Name: Healing Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Heal target ally for 40-88 health. If your target has
an Enchantment, you gain 1-3 Energy.
Found from: KaySev Stormray - Archipelagos

Name: Healing Whisper
Energy Cost: 5
Cast Time: 1
Recharge Time: 1
Description: Spell. Target other ally is healed for 40-88. This spell has half
the normal range.

Name: Jamei's Gaze
Energy Cost: 10
Cast Time: .75
Recharge Time: 3
Description: Spell. Heal target other ally for 35-151 Health.

Name: Karei's Healing Circle
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Spell. Heal yourself and all adjacent creatures for 30-150 points.

Name: Resurrection Chant
Energy Cost: 10
Cast Time: 8
Recharge Time: 0
Description: Spell. Resurrect target party member with up to your current
Health and 5%-29% Energy. This spell has half the normal range.

Name: Signet of Rejuvenation
Energy Cost: 0
Cast Time: 1
Recharge Time: 8
Description: Signet. Heal target ally for 5-49. If target ally is casting a
spell or attacking, that ally is healed for an additional 15-75 Health.

Protection Prayers
------------------
Name: Air of Enchantment
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Elite Enchantment Spell. For 4-9 seconds, Enchantments cast on
target other ally costs 5 less Energy (minimum 1 Energy).
Found from: Jayne Forestlight - The Eternal Grove
            Miella Lightwing - Silent Surf

Name: Extinguish
Energy Cost: 15
Cast Time: 1
Recharge Time: 12
Description: Remove one condition from each party member. Party members
relieved of Burning are healed for 10-82 Health.

Name: Life Sheath
Energy Cost: 5
Cast Time: 1
Recharge Time: 7
Description: Elite Enchantment Spell. For 20 seconds, the next 30-126 damage
target ally would take is negated.
Found from: Seaguard Gita - Boreas Seabed
            Monk's Construct - Sunjiang District (Mission)

Name: Reverse Hex
Energy Cost: 10
Cast Time: 2
Recharge Time: 7
Description: Enchantment Spell. Remove one Hex from target ally. For 5-9
seconds, the next time target ally would take damage inflicted injury is
reduced by 5-41.

Name: Shield Guardian
Energy Cost: 10
Cast Time: 1
Recharge Time: 1
Description: Enchantment Spell. For 10 seconds, target ally has a 75% chance to
block incoming attacks. The next time target ally blocks an attack, that ally
and al nearby allies are healed for 16-67 and Shield Guardian ends.

Name: Spirit Bond
Energy Cost: 10
Cast Time: .25
Recharge Time: 2
Description: Enchantment Spell. For 8 seconds, whenever target ally takes more
than 60 damage from a single attack or spell, that ally is healed for 40-88
Health.

Smiting Prayers
---------------
Name: Kirin's Wrath
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Spell. For 5 seconds, foes adjacent to the location in which the
spell was cast take 8-27 holy damage each second.

Name: Ray of Judgement
Energy Cost: 15
Cast Time: 1
Recharge Time: 30
Description: Elite Spell. All your skills except Smiting Prayers are disabled
for 10 seconds. Target foe and adjacent foes take 30-90 holy damage. Animated
undead struck by Ray of Judgment are set on fire for 3-8 seconds.
Found from: The Afflicted Cho - Dragon's Throat
            The Afflicted Miju - The Undercity

Name: Signet of Rage
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Signet. Target foe takes 10-34 holy damage and +5-10 holy damage
for each adrenaline skill that foe has.

Name: Spear of Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Spell. Spear of Light flies toward target foe and deals 26-50 holy
damage if it hits. Spear of Light deals +15-51 damage if it hits an attacking
foe.

Name: Stonesoul Strike
Energy Cost: 5
Cast Time: .75
Recharge Time: 8
Description: Skill. Touched target foe takes 10-46 holy damage. If knocked
down, your target takes an additional 10-46 holy damage.

Name: Word of Censure
Energy Cost: 10
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. Target foe takes 15-63 holy damage. If your target
was below 33% health, Word of Censure takes 20 additional seconds to recharge.
Found from: Quufu - Wajjun Bazaar
            Shen The Magistrate - Wajjun Bazaar

No Attribute
------------
Name: Deny Hexes
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Spell. Remove one Hex from target ally for each recharging Divine
Favor skill you have.

Name: Empathic Removal
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. You and target other ally lose 1 Condition and 1 Hex.
Found from: Byzzr Wingmender - Melandru's Hope
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3D. NECROMANCER
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Blood Magic
-----------

Name: Blood Bond
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Enchantment Spell. For 10-17 seconds, target other ally gains +2-6
Health regeneration and you suffer -3 health degeneration.

Name: Blood Drinker
Energy Cost: 5
Cast Time: 2
Recharge Time: 8
Description: Spell. If your health is above 50%, you begin bleeding for 10
seconds. Steal up to 20-56 Health from target foe.

Name: Cultist's Fervor
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 5-17 seconds, all your spells cost -7
energy to cast but you sacrifice 30%-18% health each time you cast a spell.
Found from: Kyril Oathwarden - Morostay Trail
            Cultist Rajazan - Mourning Veil Falls
            Cultist Milthuran - Rhea's Crater

Name: Jaundiced Gaze
Energy Cost: 10
Cast Time: 1
Recharge Time: 2
Description: Spell. Sacrifice 10% health. If target foe has more health than
you, you steal up to 18-52 health. Otherwise, you deal 18-52 damage.

Name: Lifebane Strike
Energy Cost: 10
Cast Time: 1
Recharge Time: 2
Description: Spell. Target foe takes 12-41 shadow damage. If that foe’s health
is above 50%, you steal up to 12-41 health.

Name: Oppressive Gaze
Energy Cost: 15
Cast Time: 2
Recharge Time: 7
Description: Spell. Target foe and adjacent foes take 5-41 damage. Steal up to
15-39 health from any who were suffering from weakness.

Name: Spoil Victor
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 1-25 seconds, whenever target foe attacks or
casts a spell on a creature with less Health that foe loses 25-100 Health.
Found from: Foalcrest Darkwish - Mourning Veil Falls
            Sourbeak Rockshell - Silent Surf

Name: Vampiric Bite
Energy Cost: 15
Cast Time: .75
Recharge Time: 2
Description: Skill. Touch target foe to steal up to 29-65 health.

Name: Vampiric Spirit
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment Spell. For 5-17 seconds, your spells cost 3 more
energy, but whenever you cast a Spell you steal up to 5-41 Health from
one nearby foe.
Found from: Dark Fang - Arborstone (Mission)
            Kaswa Webstrider - Arborstone

Name: Vampiric Swarm
Energy Cost: 15
Cast Time: 3
Recharge Time: 10
Description: Spell. Vampiric Swarm flies out slowly and steals up to 15-51
Health from up to three foes in the area.

Name: Wallow's Bite
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Skill. Sacrifice 10% maximum health. Target touched foe takes
20-50 shadow damage.

Curses
------
Name: Defile Enchantments
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Spell. Target foe and all nearby foes take 6-49 shadow damage and
4-17 shadow damage for each Enchantment on them.

Name: Enfeebling Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 10
Description: Skill. Target touched foe loses 5-41 health and suffers from
Weakness for 5-17 seconds.

Name: Order of Apostasy
Energy Cost: 25
Cast Time: 2
Recharge Time: 0
Description: Elite Enchantment Spell. For 5 seconds, whenever a party member
hits a foe that foe loses one Enchantment. For each Monk Enchantments removed,
you lose 10%-20% Health.
Found from: The Afflicted Xi - Dragon's Throat
            The Afflicted Huan - The Undercity
            The Afflicted Thu - Bukdek
            The Afflicted Lau - Unwaking Waters (Kurzick Mission)

Name: Reckless Haste
Energy Cost: 10
Cast Time: 2
Recharge Time: 25
Description: Hex Spell. For 17 seconds, target foe and all adjacent foes are
Hexed with Reckless Haste. While hexed, they attack 25% faster but have a
15%-43% chance to miss with attacks.

Name: Shivers of Dread
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 10-34 seconds, whenever target foe is struck for
cold damage while using a skill, that foe is interrupted and you lose 6-10
energy or shivers of dread ends.

Name: Soul Bind
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Hex Spell. For 5-17 seconds, target foe attacks 30% slower
than normal. If that foe becomes the target of a hex while attacking, that foe
is knocked down.
Found from: Necromancers Construct - Sunjiang District (Mission)

Name: Weaken Knees
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Hex Spell. For 3-31 seconds, if target foe is struck while
moving, that foe is knocked down and Weakened Knees ends.
Found from: Froth Stonereap - Altrumm Ruins
            Rot Foulbelly - Melandru's Hope

Name: Well of Weariness
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Spell. Exploit target corpse to create a Well of Weariness for
10-46 seconds. Enemies within the Well of Weariness suffer -1 Energy
degeneration.

Death Magic
-----------
Name: Animate Flesh Golem
Energy Cost: 15
Cast Time: 3
Recharge Time: 30
Description: Elite Spell. Exploit Nearest Corpse to animate a level 3-21 Flesh
Golem. The Flesh Golem leaves an exploitable corpse. You can have only one
Flesh Golem at a time.
Found from: Ghial the Bone Dancer - Xaquang Skyway

Name: Animate Vampiric Horror
Energy Cost: 25
Cast Time: 3
Recharge Time: 5
Description: Spell. Exploit nearest corpse to animate a level 1-14 vampiric
horror. Whenever a Vampiric Horror you control deals damage, you gain the same
amount of health.

Name: Bitter Chill
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Target foe is struck for 15-60 cold damage. If that foe had
more health than you, bitter chill recharges instantly.

Name: Discord
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. If target foe is suffering from a condition and under
the effects of a hex or Enchantment, that foe suffers 15-63 damage.
Found from: Sessk - Eredon Terrace

Name: Fetid Ground
Energy Cost: 10
Cast Time: .75
Recharge Time: 10
Description: Spell. Target foe is struck for 15-55 cold damage. If that foe is
knocked down, that foe becomes poisoned for 5-17 seconds.

Name: Rising Bile
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Hex Spell. For 30 seconds, this Hex does nothing. When Rising Bile
ends, that foe and all foes in the area takes 1-3 damage for each second Rising
Bile was in effect.

Name: Taste of Pain
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. If target foe is below 50% health, you gain 30-126 health.

Name: Vile Miasma
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Hex Spell. Target foe is struck for 10-54 cold damage. If
suffering from a condition, that foe is hexed with Vile Miasma and suffers -1-3
Health Degeneration for 10 seconds.

Soul Reaping
------------
Name: Icy Veins
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Hex spell. Target for is struck for 10-74 cold damage. For
10-30 seconds, if target foe dies all nearby foes are struck for 20-92 cold
damage.
Found from: Bazzr Icewing - Drazach Thicket

Name: Wail of Doom
Energy Cost: 15
Cast Time: .25
Recharge Time: 15
Description: Elite Spell. Sacrifice 10% Health, and target foe is interrupted.
If target foe was attacking, all of that foe’s attack skills are
disabled for 5-17 seconds.
Found from: Bound Kau - Tahnnakai Temple
            Doomed Ancient Kkraz - Raisu Pavillion

No Attribute
------------
Name: Gaze of Contempt
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Spell. If target foe has more than 50% health, that foe loses all
Enchantments.
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                            3E. MESMER
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Domination Magic
----------------
Name: Arcane Larceny
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Spell. For 5-29 seconds, one random Spell is disabled for target
foe and Arcane Larceny is replaced by that Spell.

Name: Complicate
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Spell. Interrupt target foe’s action. If that action was to use a
Signet, it and all other Signets are disabled for 1-13 seconds.

Name: Overload
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Spell. Target foe takes 5-17 damage. If that foe was casting a
spell, you deal +5-41 damage.

Name: Psychic Distraction
Energy Cost: 10
Cast Time: .25
Recharge Time: 2
Description: Elite Spell. All of your other skills are disabled for 8 seconds.
If target foe is using a skill, that skill is interrupted and disabled for 5-11
seconds.
Found from: Mesmer's Construct - Sunjian District (Mission)

Name: Psychic Instability
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5-17 seconds, anytime target foe is
interrupted, that foe is knocked down.
Found from: Chazek Plague Herder - Unwaking Waters

Name: Signet of Disruption
Energy Cost: 0
Cast Time: .25
Recharge Time: 20
Description: Signet. If target foe is casting a Spell, the spell is interrupted
and that foe suffers 10-43 damage. If that foe is Hexed, Signet of Disruption
can interrupt any non-spell skills.

Name: Unnatural Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 40
Description: Signet. Target foe takes 15-63 damage. If that foe was a Spirit,
this signet recharges instantly.

Fast Casting
------------
Name: Arcane Languor
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Elite Hex Spell. For 1-10 second, all Spells cast by target foe
cause Exhaustion.
Found from: Bound Kitah - Tahnnakai Temple
            Arcane Ancient Phi - Raisu Palace

Name: Power Return
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Spell. If target foe is casting a Spell, that spell is interrupted
and target foe gains 10-6 energy.

Name: Stolen Speed
Energy Cost: 5
Cast Time: 1
Recharge Time: 3
Description: Elite Hex Spell. For 5-17 seconds, target foe’s spells take 25%
longer to cast and your spells targeting that for take 25% less time to cast.
Found from: The Afflicted Meeka - Dragon's Throat
            The Afflicted Li Yun - Vizunah Square
            The Afflicted Li Yun - Shenzun Tunnels

Illusion Magic
--------------
Name: Accumulated Pain
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Target foe takes 10-30 damage, If target foe is suffering
from 2 or more Hexes, that foe suffers a Deep Wound for 5-17 seconds.

Name: Ancestor's Visage
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 8-18 seconds, whenever target ally is hit
by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.

Name: Conjure Nightmare
Energy Cost: 25
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. For 2-12 seconds, target foe suffers -8 Health
degeneration.

Name: Illusion of Pain
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. For 10 Seconds, target foe has minus 3-9 Heath
degeneration. When Illusion of Pain ends, that foe is healed for 20 Health for
each point of Health degeneration caused from this Spell.

Name: Images of Remorse
Energy Cost: 5
Cast Time: 2
Recharge Time: 5
Description: Hex Spell. For 5-9 seconds, target foe suffers -1-3 Health
degeneration. If that foe was attacking, that foe takes 10-44 damage.

Name: Kitah's Burden
Energy Cost: 15
Cast Time: 1
Recharge Time: 45
Description: Hex Spell. For 10 seconds, target foe moves 50% slower. When
Kitah’s Burden ends you gain 10-20 Energy.

Name: Recurring Insecurity
Energy Cost: 10
Cast Time: 1
Recharge Time: 25
Description: Elite Hex Spell. For 1-10 seconds, target foe suffers from -1-3
Health degeneration. If that foe is hexed again, Recurring Insecurity is
renewed for 10 seconds.
Found from: Xisni Dream Haunt - Mourning Veil Falls
            Talous the Mad - Rhea's Crater

Name: Shared Burden
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Elite Hex Spell. For 3-14 seconds, target foe and all nearby foes
move 50% slower.
Found from: Deeproot Sorrow - Mourning Veil Falls
            Shenrii, Sea Sorrow - Silent Surf

Inspiration Magic
-----------------
Name: Auspicious Incantation
Energy Cost: 5
Cast Time: 1
Recharge Time: 25
Description: Enchantment Spell. For 20 seconds, the next Spell you use is
disabled for an additional 30 seconds and you gain Energy equal to 100%-182% of
that spell’s Energy cost. Auspicious Incantation has an additional recharge
time equal to that Spell’s Energy cost.

Name: Ether Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 60
Description: Signet. If you have less than 5-9 Energy, gain 10-18 Energy.

Name: Feedback
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Target foe loses one Enchantment. If an Enchantment is
removed in this way, that foe also loses 4-9 Energy.

Name: Hex Eater Signet
Energy Cost: 0
Cast Time: 2
Recharge Time: 45
Description: Signet. Target touched ally and up to 2-4 adjacent allies each
lose one Hex. You gain 1-6 Energy for each Hex removed this way.

Name: Lyssa's Aura 
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Elite Enchantment Spell. For 3-9 seconds, whenever you are the
target of an enemy Spell, you steal up to 1-3 Energy from the caster.
Found from: Hai Jii - Nahpui Quarter

Name: Power Leech
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Elite Hex Spell. If target foe is casting a Spell, that spell is
interrupted and for 10 seconds whenever that foe casts a Spell you steal up to
1-6 Energy from that foe.
Found from: Seaguard Hala - Boreas Seabed

Name: Revealed Enchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Spell. Remove an Enchantment from target foe and gain 3-13 energy.
For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed
from target foe.

Name: Revealed Hex
Energy Cost: 5
Cast Time: 1
Recharge Time: 0
Description: Spell. Remove a Hex from target ally and gain 4-10 energy. For 20
seconds, Revealed Hex is replaced with the Hex removed from target ally.

No Attribute
------------
Name: Expel Hexes
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Elite Spell. Remove up to 2 Hexes from target ally.
Found from: Jin, the Purifier - Bukdek Byway

Name: Lyssa's Balance
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Spell. If you have fewer Enchantments than target foe, that foe
loses one Enchantment.

Name: Shatter Storm
Energy Cost: 10
Cast Time: 1
Recharge Time: 0
Description: Elite Spell. Target foe loses all Enchantments. For each
Enchantment removed this way, Shatter Storm is disabled for an additional 7
seconds.
Found from: Mina Shatter Storm - The Undercity

Name: Signet of Disenchantment
Energy Cost: 0
Cast Time: 1
Recharge Time: 15
Description: Signet. Lose all Energy. Target foe loses one Enchantment.
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                            3F. ELEMENTALIST
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Air Magic
---------
Name: Arc Lightning
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Target foe is struck for 8-41 lightning damage. If that foe
is suffering from a Water Magic Hex, one foe near your target is struck for
8-41 lightning damage. Damage from Arc Lightning has 25% armor penetration.

Name: Gust
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Target foe is struck for 10-54 cold damage. If that
foe is under an Earth or Water Magic Hex, that foe is knocked down for 3
seconds.
Found from: Rahse Windcatcher - Mourning Veil Falls
            Amadis, Wind of the Sea - Silent Surf

Name: Lightning Hammer
Energy Cost: 25
Cast Time: 2
Recharge Time: 15
Description: Spell. Target foe is struck for 10-82 lightning damage. Lightning
Hammer has 25% armor penetration.

Name: Ride the Lightning
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Spell. You ride the lightning to target foe. That foe is
struck for 15-63 lightning damage. This spell causes Exhaustion.
Found from: Kurvie Firewing - Unwaking Waters

Name: Shock Arrow
Energy Cost: 5
Cast Time: 1
Recharge Time: 1
Description: Spell. Send out a shocking arrow that flies swiftly toward target
foe, striking for 5-45 lightning damage. Shock Arrow has 25% armor
penetration.

Name: Teinai's Wind
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: All adjacent foes take 15-51 cold damage. Attacking foes struck
by Teinai's Wind are knocked down.

Earth Magic
-----------
Name: Ash Blast
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Target foe is struck for 20-5 earth damage. If Ash Blast
strikes a knocked-down foe, that foe is Blinded for 3-15 seconds.

Name: Churning Earth
Energy Cost: 25
Cast Time: 3
Recharge Time: 30
Description: Spell. Create Churning Earth at target foe’s location. For the
next 5 seconds, Churning Earth strikes for 5-28 earth damage each second. Any
foe moving faster than normal when struck by Churning Earth is knocked down.

Name: Dragon's Stomp
Energy Cost: 25
Cast Time: 3
Recharge Time: 15
Description: Spell. You invoke a Dragon’s Stomp at target foe’s location. All
foes near this location are knocked down and are struck for 26-85 earth damage.
This Spell causes Exhaustion.

Name: Shockwave
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Elite Spell. Adjacent foes take 5-41 earth damage, nearby foes
take 5-41 earth damage, and foes in the area take 5-41 earth damage.
Found from: Zarnas Stonewrath - Arborstone
            Arbor Earthcall - Morostav Trail
            Bahnba Shockfoot - Gvala Hatchery

Name: Silver Armor
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 5-10 seconds, you have 25%-45% chance to
block attacks and whenever you are the target of a hostile Spell or attack one
nearby foe is struck for 5-29 earth damage.

Name: Teinai's Crystals
Energy Cost: 15
Cast Time: .75
Recharge Time: 20
Description: Spell. Foes adjacent to you are struck for 10-82 damage but are
cured of any negative Conditions. This Spell ignores armor and magic
resistance.

Name: Unsteady Ground
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. You create Unsteady Ground at target foe’s location.
For 5 seconds, nearby foes take 5-29 earth damage each second. Attacking foes
struck by Unsteady Ground are knocked down.
Found from: Seacrach, Elder Guardian - Maishang Hills

Name: Ward of Stability
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Spell. Create a Ward of Stability at your current location. For
10-22 seconds, allies in the area cannot be knocked down.

Energy Storage
--------------
Name: Energy Boon
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. You gain 10-18 Energy. Energy Boon causes Exhaustion.
Found from: Tarlok Evermind - Ferndale

Fire Magic
----------
Name: Bed of Coals
Energy Cost: 15
Cast Time: 1
Recharge Time: 30
Description: Spell. Create a Bed of Coals at your location. For 10 seconds,
foes standing still near this location are struck for 5-24 fire damage each
second. Any foe knocked down on the Bed of Coals is set on fire for 3-6
seconds.

Name: Breath of Fire
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Create Breath of Fire at target foe’s current location. For
4 seconds, foes adjacent to that location are struck for 5-29 fire damage each
second.

Name: Burning Speed
Energy Cost: 10
Cast Time: .25
Recharge Time: 0
Description: Enchantment Spell. For 5 seconds, you are set on fire and move
30%-42% faster. When Burning Speed ends, all adjacent foes are set on fire for
3-8 seconds.

Name: Double Dragon
Energy Cost: 15
Cast Time: .75
Recharge Time: 30
Description: Elite Spell. For two seconds, foes adjacent to this location are
struck for 7-91 fire damage each second.
Found from: Lian, Dragon's Petal - Wajjun Bazaar

Name: Lava Arrows
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Spell. Lava Arrows fly toward up to 3 foes near your target and
strike for 10-40 damage if they hit. Lava Arrows have half the normal range.

Name: Smoldering Embers
Energy Cost: 5
Cast Time: 2
Recharge Time: 10
Description: Hex Spell. Target foe is struck for 15-75 fire damage. After 3
seconds, if target foe is not moving that foe is set on fire for 3 seconds.

Name: Star Burst
Energy Cost: 5
Cast Time: .75
Recharge Time: 10
Description: Elite Spell. Target touched foe and all nearby foes are struck for
7-91 fire damage. If more than one foe was struck, you lose 5 Energy.
Found from: Bound Teinai - Tahnnakai Temple
            Star Ancient Koosun - Raisu Pavillion (Mission)

Name: Teinai's Heat
Energy Cost: 25
Cast Time: 2
Recharge Time: 30
Description: Spell. Create Teinai’s Heat at target foe’s location. For 5
seconds, foes near this location are struck for 5-29 fire damage each second.
When Teinai’s Heat ends, foes in the area of effect are set on fire for 3
seconds.

Water Magic
-----------
Name: Icy Prism
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Spell. Target foe is struck for 10-54 cold damage. If target foe
is using a Signet, that Signet is interrupted and all of that foe’s Signets are
disabled for 3-8 seconds.

Name: Mirror of Ice
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Elite Enchantment Spell. For 60 seconds, the next time an enemy
Spell would deal damage to you, that damage is negated and that Spell’s caster
takes 10-70 damage.
Found from: Elementalist Construct - Sunjiang District (Mission)

Name: Shatterstone
Energy Cost: 15
Cast Time: 2
Recharge Time: 10
Description: Elite Hex Spell. Target foe is struck for 25-100 cold damage and
is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is
struck for 25-100 cold damage.
Found from: The Ancient - Arborstone
            Wiseroot Shatterstone - The Eternal Grove
            Wavecrest Stonebreak - Rhea's Crater

Name: Teinai's Prison
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Hex Spell. For 8-18 seconds, target foe’s legs are encased in ice 
causing the foe to move 66% slower. This effect ends if the target takes fire
damage.

Name: Vapor Blade
Energy Cost: 15
Cast Time: 2
Recharge Time: 7
Description: Spell. Target foe is struck for 15-135 cold damage. Vapor Blade
deals half damage if that foe has any Enchantments on them.

No Attribute
------------
Name: Glyph of Essence
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Glyph. For 15 seconds, your next Spell casts instantly but causes
you to lose all Energy.

Name: Second Wind
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. You gain 1 Energy for each point of Energy lost due
to Exhaustion. This spell causes Exhaustion.
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                            3G. ASSASSIN
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Critical Strikes
----------------
Name: Black Lotus Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 12
Description: 
Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike
strikes for +10-27 damage and you gain 5-17 Energy.

Name: Critical Defenses
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 4 seconds, you have a 25-45% chance to
“block”. Critical Defenses refreshes every time you land a critical hit.

Name: Critical Eye
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: 
Skill. For 10-30 seconds, you have an additional 1-6% chance to land a critical
hit when attacking. You gain 1 Energy whenever you score a critical hit.

Name: Critical Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 6
Description: Dual Attack. Must follow an off-hand attack. If it hits, this
attack strikes for +1-8 damage and results in a critical hit.

Name: Dark Apostasy
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Elite Enchantment Spell. For 3-14 seconds, every time you
successfully make a critical hit, you remove one Enchantment from your target.
If you remove an Enchantment in this way, you lose 5-10 Energy or Dark Apostasy
ends.
Found from: Darkroot Entrop - Mourning Veil Falls
            Arius, Dark Apostle - Rhea's Crater

Name: Locust's Fury
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 10-30 seconds, you have an additional
33% chance to double strike.
Found from: Chkkr Locust Lord - Melandru's Hope

Name: Palm Strike
Energy Cost: 10
Cast Time: .75
Recharge Time: 10
Description: Elite Skill. Target touched foe takes 10-85 damage. This skill
counts as an off-hand attack.
Found from: Kenshi Steelhand - Bukdek Byway

Name: Seeping Wound
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5-17 seconds, if target foe is suffering from
Bleeding or Poison, that foe suffers Health degeneration of -2.
Found from: Shreader Sharptongue - The Undercity

Name: Sharpen Daggers
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description:  Enchantment Spell. For 10-30 seconds, all of your critical hits
cause Bleeding for 5-13 seconds.

Name: Twisting Fangs
Energy Cost: 10
Cast Time: 0
Recharge Time: 15
Description: Dual Attack. Must follow an off-hand attack. If it hits, Twisting
Fangs strikes for +10-18 damage and struck foe suffers from Bleeding and Deep
Wound for 5-17 seconds.

Name: Unsuspecting Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 4
Description: Lead Attack. If this attack hits, you strike for +19-29 damage. If
your target was above 90% Health you deal an additional 15-75 damage.

Dagger Mastery
--------------	 
Name: Black Mantis Thrust
Energy Cost: 10
Cast Time: 0
Recharge Time: 10
Description: Lead Attack. If this attack hits, you strike for +8-18 damage. If
target foe is suffering from a Hex, that foe is Crippled for 3-13 seconds.

Name: Blades of Steel
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Dual Attack. Must follow an off-hand attack. If it hits, this
attack strikes for +1-6 damage for each recharging dagger attack.

Name: Death Blossom
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Dual Attack. Must follow an off-hand attack. If it hits, Death
Blossom strikes target foe for +20-45 damage and all adjacent foes take 20-45
damage.

Name: Desperate Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 6
Description: Lead Attack. If you have less than 50%-74% Health, you deal +15-60
damage.

Name: Disrupting Stab
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Lead Attack. If this attack hits, it interrupts target foe’s
action. If that action was a Spell, it is disabled for 3-9 seconds.

Name: Exhausting Assault
Energy Cost: 5
Cast Time: .5
Recharge Time: 8
Description: Dual Attack. Must follow an off-hand attack. Target foe’s action
is interrupted. If that action was casting a Spell, target foe suffers
from Exhaustion.

Name: Falling Spider
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Off-Hand Attack. Must strike a knocked-down foe. If it hits,
Falling Spider strikes for +15-31 damage and target foe is Poisoned for 5-17.

Name: Flashing Blades
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Elite Stance. For 5-17 seconds, you have a 50% chance to block
incoming attacks while attacking.
Found from: Waeng - The Undercity (Assist the Guards quest)
            Lou, of the Knives - Shenzun Tunnels

Name: Fox Fangs
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be
“blocked” or “evaded” and strikes for +5-30 damage if it hits.

Name: Golden Lotus Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Lead Attack. If it hits, this attack strikes for +5-17 damage. If
it hits a target that has no Enchantments, you gain 5-12 Energy.
 
Name: Golden Phoenix Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 8
Description: Off-Hand Attack. Must strike an Enchanted foe. If it hits, Golden
Phoenix Strike deals +10-26 damage.

Name: Horns of the Ox
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Dual Attack. Must follow an off-hand attack. If it hits, Horns of
the Ox strikes for +5-13 damage. If struck foe is not adjacent to any allies,
that foe is knocked down.

Name: Jagged Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Lead Attack. If Jagged Strike hits, your target suffers from
Bleeding for 3-8 seconds.

Name: Jungle Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: 
Jungle Strike (5/0/10)
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for
+10-25 damage. If it hits a foe that was Crippled, it does +1-25 damage.

Name: Leaping Mantis Sting
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Lead Attack. If Mantis Sting hits, target foe takes +14-19 damage.
If this attack strikes a fleeing foe that foe is Crippled for 3-13
seconds.

Name: Moebius Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 2
Description: Elite Off-Hand Attack. Must follow a Dual Attack. If it hits,
Moebius Strike strikes for +10-30 damage. If you strike a foe whose Health is
below 50%, all your other attack skills are recharged.
Found from: Bramble Everthorn - The Eternal Grove

Name: Nine Tail Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 8
Description: Dual Attack. Must follow an off-hand attack. Nine Tail Strike
cannot be “blocked” or “evaded” and strikes for +15-35 damage if it hits.

Name: Repeating Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 0
Description: Off-Hand Attack. Must follow an off-hand attack. If it hits, this
attack strikes for +5-30 damage. If it misses, it takes an additional 15
seconds to recharge.

Name: Temple Strike
Energy Cost: 15
Cast Time: 0
Recharge Time: 20
Description: Elite Off-Hand Attack. Must follow a lead attack. If this attack
hits, target foe is interrupted, Dazed, and Blinded for 1-10 second.
Found from: Assassin's Construct - Sunjiang District (Mission)
            Assassin's Construct - Silent Surf

Name: Wild Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Off-Hand Attack. Must follow a lead attack. If it hits, this
attack strikes for +10-45 damage and target foe loses all Stances.

Deadly Arts
-----------
Name: Assassin's Promise
Energy Cost: 5
Cast Time: .75
Recharge Time: 45
Description: Elite Hex Spell. For 5-13 seconds, if target foe dies, you gain
5-17 Energy, and all your skills are recharged.
Found from: Xuekao, The Deceptive - Pongmei Valley

Name: Crippling Dagger
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell.Send out a Crippling Dagger at target foe. Crippling Dagger
strikes for 5-60 earth damage if it hits, and cripples fleeing foes for 3-13
seconds. This spell has half the normal range.

Name: Dancing Daggers
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Send out three Dancing Daggers at target foe. Each
striking for 5-17 earth damage if they hit. Dancing Daggers has half the normal
range. This skill counts as a lead attack.

Name: Dark Prison
Energy Cost: 10
Cast Time: .25
Recharge Time: 45
Description: Hex Spell. Shadow Step to target foe. For 1-6 second, that foe
moves 33% slower.

Name: Enduring Toxin
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Hex Spell. For 5 seconds, target foe suffers -1-5 Heath
degeneration. If that foe is moving when Enduring Toxin would end, Enduring
Toxin is renewed for another 5 seconds.

Name: Entangling Asp
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Spell. Entangling Asp must follow a lead attack. Target foe is
knocked down and becomes Poisoned for 5-17 seconds.

Name: Expose Defenses
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 5-20 seconds, target foe cannot “block” or “evade”
your attacks.

Name: Expunge Enchantments
Energy Cost: 10
Cast Time: .75
Recharge Time: 30
Description: Skill. All of your other non-attack skills are disabled for 10-6
seconds. For each skill disabled in this way, target touched foe loses one
Enchantment.

Name: Impale
Energy Cost:5 
Cast Time: .25
Recharge Time: 15
Description: Hex Spell. Must follow a dual attack. For 20 seconds, next time
target foe is hit by a dual attack, that foe is struck for 20-100 earth damage.

Name: Iron Palm
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Skill. Target touched foe suffers 5-41 damage. Iron Palm may be
used as a lead attack.

Name: Mantis Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 15
Description: Spell. Must follow a lead attack. Target foe becomes Crippled for
5-17 seconds.

Name: Mark of Death
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Hex Spell. For 4-9 seconds, target foe gains 20% less benefit from
healing.

Name: Scorpion Wire
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Hex Spell. For 8-18 seconds, the next time you and target foe are
more than 100' apart, you teleport to that foe and that foe is knocked down.
This Spell has half the normal range.

Name: Shameful Fear
Energy Cost: 10
Cast Time: 2
Recharge Time: 10
Description: Hex Spell. For 10 seconds, target foe moves 10% faster than
normal. For each second, if that foe is moving, that foe takes 5-17 damage.

Name: Shroud of Silence
Energy Cost: 10
Cast Time: .25
Recharge Time: 30
Description: Elite Hex Spell. All of your Spells are disabled for 15 seconds.
For 3-9 seconds, target touched foe cannot cast Spells.
Found from: Bound Vizu - Tahnnakai Temple
            Silent Ancient Onata - Raisu Palace (Mission)

Name: Signet of Shadows
Energy Cost: 0
Cast Time: 1
Recharge Time: 30
Description: Signet. Shadow Step to target spirit.

Name: Siphon Speed
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. For 5-20 seconds, target foe moves 33% slower and you
move 33% faster. This Spell has half the normal range.

Name: Siphon Strength
Energy Cost: 15
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5-20 seconds, target foe deals -5-50 damage
with attacks and all of your attacks against that foe have an additional 33%
chance of being a critical hit.
Found from: Ssaresh Rattler - Maishang Hills

Name: Way of the Empty Palm
Energy Cost: 5
Cast Time: .25
Recharge Time: 25
Description: Elite Enchantment Spell. For 5-17 seconds, off-hand and dual
attacks cost no Energy.
Found from: Xuekao, The Deceptive - Pongmei Valley (The Halcvon Job quest)

Shadow Arts
-----------
Name: Beguiling Haze
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Elite Spell. If target touched foe is casting a Spell, that foe is
interrupted and becomes Dazed for 5-10 seconds.
Found from: Warden of Saprophytes - Ferndale
            Razorfang Hazeclaw - Gvala Hatchery
            Falaharn Mistwarden - Morostav Trail

Name: Blinding Powder
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Spell. Must follow an off-hand attack. Target foe and all adjacent
foes become Blinded for 3-13 seconds.

Name: Caltrops
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Spell. Target foe and all foes adjacent to your target are
Crippled for 5-13 seconds. Caltrops has half the normal range.

Name: Dark Escape
Energy Cost: 5
Cast Time: 0
Recharge Time: 45
Description: Stance. For 5-13 seconds, you move 25% faster and take half
damage. Dark Escape ends if you successfully hit with an attack.

Name: Death's Charge
Energy Cost: 5
Cast Time: .25
Recharge Time: 45
Description: Spell. Shadow Step to target foe. If that foe has more Health than
you, you are healed for 40-112.

Name: Heart of Shadow
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Enchantment Spell. For 60 seconds, the next time you take damage
you are healed for 10-115 Health and Shadow Step to a random nearby location.

Name: Mirrored Stance
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Hex Spell. For 10-30 seconds, whenever target foe enters a Stance,
you enter the same Stance.

Name: Return
Energy Cost:5 
Cast Time: .25
Recharge Time: 15
Description: Spell. All adjacent foes are Crippled for 3-7 seconds. Teleport to
target ally.

Name: Shadow Form
Energy Cost: 10
Cast Time: 1
Recharge Time: 60
Description:  Elite Enchantment Spell. For 5-17 seconds, all hostile Spells
that target you fail and all attacks against you miss. When Shadow Form ends,
lose all but 5-41 Health.
Found from: The Afflicted Soon Kim - Sunjiang District
            The Afflicted Senku - Eternal Grove
            The Afflicted Senku - Unwaking Waters (Mission)

Name: Shadow Refuge
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 4 seconds, you have a 50% chance to “evade”
attacks. When Shadow Refuge ends, you are healed for 30-102.

Name: Shadow Shroud
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Hex Spell. For 3-8 seconds, target foe cannot be the target
of Enchantments.
Found from: Shrouded Oni - Havest Temple

Name: Shadow of Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: Stance. For 30-60 seconds you move 15% faster than normal. When
Shadow of Haste ends, you return to the location where you activated Shadow of
Haste.

Name: Shadowy Burden
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 3-15 seconds, target foe moves 25% slower and while
target foe has no other Hexes, that foe has 20 less armor against
your attacks.

Name: Shroud of Distress
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Enchantment Spell. For 30 seconds, if you are below 50% Health,
you have a 15-63% chance to evade attacks.

Name: Unseen Fury
Energy Cost: 5
Cast Time: 0
Recharge Time: 45
Description: Stance. For 15-60 seconds, you cannot be “blocked” or “Evade” by
Blinded foes.

Name: Viper's Defense
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Stance. For 30 seconds, the next time you are struck you are
teleported to a nearby random location. The foe who struck you is Poisoned for
5-17 seconds.

Name: Way of Perfection
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 10-30 seconds, whenever you successfully
make a critical hit you gain 10-40 Health.

Name: Way of the Fox
Energy Cost: 5
Cast Time: 1
Recharge Time: 3
Description: Enchantment Spell. For 10-30 seconds, your next 1-5 attacks cannot
be “blocked” or “Evaded”.

Name: Way of the Lotus
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 20 seconds, the next time you hit a foe
with a dual attack skill, you gain 5-17 Energy.

No Attribute
------------
Name: Aura of Displacement
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. When you cast Aura of Displacement,
Shadow Step to target foe. When you stop maintaining Aura of Displacement, you
return to your original location.
Found from: Urkal the Ambusher - Ferndale

Name: Dash
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Stance. For 3 seconds, you run 50% faster.

Name: Mark of Instability
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Hex Spell. For 20 seconds, the next time you hit target foe with a
dual attack skill, that foe is knocked down.

Name: Recall
Energy Cost: 15
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. While you maintain Recall on target ally,
nothing happens. When Recall ends, you Shadow Step to that ally’s location.

Name: Signet of Malice
Energy Cost: 0
Cast Time: .25
Recharge Time: 5
Description: Signet. For each Condition suffered by target foe, you lose one
Condition.

Name: Spirit Walk
Energy Cost: 0
Cast Time: .25
Recharge Time: 8
Description: Spell. Shadow Step to target spirit.
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                            3H. RITUALIST
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Channeling Magic
----------------
Name: Ancestors' Rage
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: 
Ancestors’ Rage (10/.75/8)
Spell. All foes adjacent to target ally are struck for 10-82 lighting damage.

Name: Channeled Strike
Energy Cost: 10
Cast Time: 2
Recharge Time: 6
Description: Spell. Target foe is struck for 5-77 lightning damage. That foe is
struck for an additional 5-29 lightning damage if you are holding an item.

Name: Clamor of Souls
Energy Cost: 10
Cast Time: 1
Recharge Time: 12
Description: Elite Spell. For each nearby Spirit, one nearby foe is struck for
10-82 lightning damage. (The same foe cannot be struck more than once.)
Found from: Pain Eater - Drazach Thicket
            Melodic Gaki - Ferndale

Name: Cruel Was Daoshen
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Spell. Hold Daoshen’s ashes for up to 15-51 seconds. When you drop
his ashes, all nearby foes are struck for 40-112 lighting damage.

Name: Destruction
Energy Cost: 10
Cast Time: 3
Recharge Time: 20
Description: Binding Ritual. Create a level 1-8 Spirit that dies after 30
seconds. When this Spirit dies, all nearby foes take 1-4 damage for each second
the Spirit was alive.

Name: Essence Strike
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Target foe is struck for 15-60 lightning damage. If any
Spirits are in the area around you, you gain 1-9 Energy.

Name: Gaze from Beyond
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Up to 5 Spirits in the area around you lose 10-18 Health.
Target foe is struck for 10-18 lightning damage for each Spirit
that lost Health in this way.

Name: Grasping Was Kuurong
Energy Cost: 15
Cast Time: 2
Recharge Time: 30
Description: Elite Spell. Hold Kuurong’s ashes for up to 15-75 seconds. When
you drop his ashes, all nearby foes are struck for 5-41 damage and knocked
down.
Found from: Ssvn Coiled Grasp - Archipelagos

Name: Lamentation
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Spell. If target foe is the area of a corpse or Spirit, that foe
takes 10-82 damage.

Name: Nightmare Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon.
Target ally’s next successful attack steals up to 5-41 Health.

Name: Painful Bond
Energy Cost: 15
Cast Time: 1
Recharge Time: 12
Description: Hex Spell. For 5-17 seconds, target foe and all nearby foes take
5-17 damage whenever hit by a Spirit’s attack.

Name: Signet of Spirits
Energy Cost: 0
Cast Time: 1
Recharge Time: 20
Description: Elite Signet. You gain 1-6 Energy for each Spirit in the area
(maximum of 5-17 Energy).
Found from: Wagg Spiritspeak - Ferndale

Name: Spirit Boon Strike
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Target foe is struck for 10-82 lightning damage, and all
Spirits near you gain 10-82 Health.

Name: Spirit Burn
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target foe is struck for 15-60 lightning damage. If any
Spirits are in the area around you, Spirit Bun deals +15-45 damage.

Name: Spirit Rift
Energy Cost: 15
Cast Time: 2
Recharge Time: 5
Description: Spell. Open a Spirit Rift at target foe’s location. After 3
seconds, all adjacent foes are struck for 25-135 lightning damage.

Name: Spirit Siphon
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Spell. Target spirit loses all Energy. You gain 15-27% of that
Energy.

Name: Splinter Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Weapon Spell. For 15-51 seconds, target ally has a Splinter
Weapon. Target ally’s next successful attack deals 5-41 damage to all adjacent
foes.

Name: Wailing Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 25
Description: Weapon Spell. For 5-10 seconds, target ally has a Wailing Weapon.
Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.

Communing
---------
Name: Anguished Was Lingwah
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Spell. Hold Lingwah’s ashes for up to 30-126 seconds. Dropping her
ashes summons a level 1-8 Spirit of Pain that does 5-17 damage.

Name: Armor of Unfeeling
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 10-30 seconds, you have 10 base damage
reduction while casting Binding Rituals.

Name: Binding Chains
Energy Cost: 15
Cast Time: 2
Recharge Time: 30
Description: Hex Spell. For 5-17 seconds, target foe moves 90% slower and
cannot attack. Binding Chains ends if that foe takes damage.

Name: Bloodsong
Energy Cost: 15
Cast Time: 5
Recharge Time: 45
Description: Binding Ritual. Create a level 1-7 Spirit who dies after 30-126
seconds. Attacks by the Spirit steal up to 5-25 Health.

Name: Brutal Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Weapon Spell. Give target ally a Brutal Weapon for 5-17 seconds.
The bearer’s weapon strikes for +5-13 damage as long as the bearer is under no
Enchantments.

Name: Defiant Was Xinrae
Energy Cost: 15
Cast Time: .25
Recharge Time: 25
Description: Elite Spell. Hold Xinrae’s ashes for up to 5-10 seconds. While you
hold her ashes, enemy Spells that the caster and the caster’s allies use
against you are disabled for an additional 5-17 seconds.
Found from: Bound Kolai - Tahnnakai Temple

Name: Disenchantment
Energy Cost: 25
Cast Time: 5
Recharge Time: 45
Description: Binding Ritual. Create a level 1-8 Spirit. This Spirit deals 5-20
damage and anyone struck by its attack loses one Enchantment. This Spirit dies
after 10-30 seconds.

Name: Displacement
Energy Cost: 15
Cast Time: 3
Recharge Time: 45
Description: Binding Ritual. Create a level 1-8 Spirit. Attacks made by
non-spirit foes within its range are “evaded.” Every time an attack is evaded
in this way, this Spirit takes 60 damage. This Spirit dies after 30-54 seconds.

Name: Dissonance
Energy Cost: 25
Cast Time: 3
Recharge Time: 45
Description: Binding Ritual. Create a level 1-8 Spirit. This Spirit deals 5-20
damage and anyone struck by its attack is interrupted. This Spirit dies after
10-22 seconds.

Name: Dulled Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 12
Description: Hex Spell. For 5-17 seconds, target foe and all nearby foes cannot
achieve a critical hit.

Name: Earthbind
Energy Cost: 15
Cast Time: 5
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. All foes knocked down
within its range are knocked down for at least 3 seconds. Whenever this
happens, this Spirit loses 50-30 Health. This Spirit dies after 15-39 seconds.

Name: Guided Weapon
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Weapon Spell. For 5-10 seconds, target ally’s attack skills ignore
Blindess and cannot be “blocked” or “evaded”.

Name: Mighty Was Vorizun
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Spell. Hold Vorizun’s ashes for up to 15-51 seconds. While you
hold his ashes, you gain +15 armor and +20 maximum Energy.

Name: Pain
Energy Cost: 5
Cast Time: 2
Recharge Time: 30
Description: Binding Ritual. Create a level 1-8 Spirit. This Spirit’s attacks
deal 5-30 damage. This Spirit dies after 30-126 seconds.

Name: Restoration
Energy Cost: 10
Cast Time: 5
Recharge Time: 45
Description: Binding Ritual. Create a level 1-8 Spirit. When this Spirit dies,
all party members in the area are resurrected with 5%-41% Health and zero
Energy. This Spirit dies after 30 seconds.

Name: Shadowsong
Energy Cost: 15
Cast Time: 5
Recharge Time: 45
Description: Binding Ritual. Create a level 1-7 Spirit. The Spirit’s attacks
cause Blindness for 1-5 seconds. The Spirit dies after 30 seconds.

Name: Shelter
Energy Cost: 25
Cast Time: 5
Recharge Time: 45
Description: Binding Ritual. Create a Level 1-8 Spirit. Allies within its range
cannot lose more than 10% maximum Health from a single attack. When this Spirit
prevents damage, it loses 75-45 Health. This spirit lasts 30-54seconds.

Name: Soothing
Energy Cost: 25
Cast Time: 5
Recharge Time: 60
Description: Binding Ritual. Create a level 1-8 Spirit. All foes within its
range take twice as long to build adrenaline. This Spirit dies after 15-39
seconds.

Name: Union
Energy Cost: 15
Cast Time: 3
Recharge Time: 45
Description: Binding Ritual. Create a level 1-7 Spirit. Whenever an ally in its
range takes damage, that damage is reduced by 15 and the Spirit takes 15
damage. This Spirit dies after 30-54 seconds.

Name: Vital Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Weapon Spell. For 30 seconds, target ally has a Vital Weapon and
has +40-168 maximum Health.

Name: Wanderlust
Energy Cost: 10
Cast Time: 5
Recharge Time: 45
Description: Elite Binding Ritual. Create a level 1-8 Spirit. Whenever this
Spirit’s attack hits a stationary foe, that foe is knocked down and the Spirit 
loses 70 -54 Health. This spirit dies after 30-54 seconds.
Found from: Quansong Spiritspeak - Thannakai Temple

Name: Weapon of Quickening
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Weapon Spell. For 5-25 seconds, target ally has a Weapon of
Quickening, and Spells and Binding Rituals recharge 15% faster.
Found from: The Afflicted Mei - Dragon's Throat
            The Afflicted Hakaru - Pongmei Valley
            The Afflicted Hakaru - Vizunah Square (Mission)
            The Afflicted Xenxo - Unwaking Waters (Kurzick Mission)
            The Afflicted Xenxo - The Eternal Grove (Kurzick Mission)


Restoration Magic
-----------------
Name: Blind Was Mingson
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Spell. Hold Mingson’s ashes for up to 15-51 seconds. When you drop
her ashes, all adjacent foes are Blinded for 3-8 seconds.

Name: Flesh of My Flesh
Energy Cost: 5
Cast Time: 5
Recharge Time: 0
Description: Spell. Lose half your Health. Resurrect target ally with your
current Health and 5-17% Energy.

Name: Generous Was Tsungrai
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Spell. Sacrifice 10% Health. Hold Tsungrai’s ashes for up to 15-51
seconds and gain +50-122 maximum Health. When you drop his ashes, you gain
50-122 Health.

Name: Life
Energy Cost: 10
Cast Time: 3
Recharge Time: 30
Description: Binding Ritual. Create a level 1-8 Spirit. When this Spirit dies,
all allies within its range are healed for 1-4 Health for each second this
Spirit was alive. This Spirit dies after 30 seconds.

Name: Lively Was Naomei
Energy Cost: 15
Cast Time: 6
Recharge Time: 20
Description: Hold Naomei’s ashes for up to 45 seconds. When you drop her ashes,
all party members in the area are resurrected with 15-63% Health and zero
Energy.

Name: Mend Body and Soul
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Spell. Target ally is healed for 20-115 Health. That ally loses one
Condition for each Spirit in your area.

Name: Reservation
Energy Cost: 5
Cast Time: 3
Recharge Time: 45
Description: Elite Binding Ritual. Create a level 1-8 Spirit. Every 4 seconds,
this Spirit heals one ally in the area for 10-94 Health. This Spirit dies after
60 seconds.
Found from: Flower Spiritgarden - The Eternal Grove
            Soulwhisper - Gvala Hatchery

Name: Protective Was Kaolai
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Spell. Hold Kaolai’s ashes for up to 15-60 seconds. While you
hold his ashes, the next time damage brings your Health below 25%, you are
healed for 26-197 Health.

Name: Recuperation
Energy Cost: 25
Cast Time: 3
Recharge Time: 45
Description: Binding Ritual. Create a level 1-8 Spirit. Allies within its
range, gain +1-3 Health regeneration. This Spirit dies after 15-39 seconds.

Name: Resilient Was Xiko
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Hold Xiko’s ashes for up to 5-17 seconds. For each Hex or
Condition you are suffering from while holding her ashes, you gain +2 Health
regeneration.

Name: Resilient Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description:  Weapon Spell. For 5-17 seconds, target ally has a Resilient
Weapon. While suffering from a Hex or Condition, that ally gains +1-5 Health
regeneration and +24 armor.

Name: Soothing Memories
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Spell. Target ally is healed for 10-82 Health. If you are holding
an item, you gain 3 Energy.

Name: Spirit Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Spell. Sacrifice 17% Health. Target ally is healed for 50-134. If
any Spirits are in the area around you, you don’t sacrifice Health.

Name: Spirit Light Weapon
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Weapon Spell. For 10 seconds, target ally gains 1-10 Health
per second and an additional 1-10 Health per second if that ally is near a
spirit.
Found from: Chkkr Brightclaw - Melandru's Hope

Name: Spirit Transfer
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Spell. Target ally steals up to 5-41 Health from all spirits in
the area.

Name: Tranquil Was Tanasen
Energy Cost: 10
Cast Time: 3
Recharge Time: 20
Description: Elite Spell. Hold Tanasen’s ashes for up to 5-20 seconds. While
you hold his ashes, you have +10-22 armor and cannot be interrupted.
Found from: Orosen - Tranquil Acolyte

Name: Vengeful Was Khanhei
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Spell. Hold Khanhei’s ashes for 5-10 seconds. Whenever a foe
strikes you in combat while you are holding Khanhei’s ashes, you steal 5-29
Health from that foe.
Found from: Bazzr Dustwing - Mourning Veil Falls
            Delic The Vegenance Seeker - Rhea's Crater

Name: Vengeful Weapon
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Weapon Spell. For 8 seconds, the next time target ally takes
damage from a foe, that ally steals up to 10-60 Health from that foe.

Name: Weapon of Shadow
Energy Cost: 10
Cast Time: 1
Recharge Time: 25
Description: Weapon Spell. For 5-9 seconds, target ally has a Weapon of Shadow.
Whenever that ally is struck by an attack, that ally’s attacker becomes Blinded
for 3 seconds.

Name: Weapon of Warding
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Weapon Spell. For 5-10 seconds, target ally has a Weapon of
Warding. The Weapon of Warding grants a 50% chance to block and you gain +1-3
Health regeneration.

Name: Wielder's Boon
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Spell. Heal target ally for 15-75 points. If that ally is under
the effects of a “Weapon Spell”, Wielder’s Boon heals for an additional 10-34
Health.

Spawning Power
--------------
Name: Attuned Was Songkai
Energy Cost: 10
Cast Time: 2
Recharge Time: 60
Description: Elite Spell. Hold Songkai’s ashes for up to 45 seconds. While you
hold her ashes, your spells cost 5%-41% less Energy to cast.
Found from: The Skill Eater - Drazach Thicket

Name: Boon of Creation
Energy Cost: 10
Cast Time: 2
Recharge Time: 45
Description: Enchantment Spell. For 15-51 seconds whenever you create a create
a creature, you gain 5-41 Health and 1-6 Energy.

Name: Consume Soul
Energy Cost: 5
Cast Time: .75
Recharge Time: 4
Description: Elite Spell. Target touched Spirit is destroyed. All allies in the
area are healed for 30-198 Health.
Found from: Tomton Spiriteater - Mount Qinkai

Name: Doom
Energy Cost: 10
Cast Time: 1
Recharge Time: 8
Description: Spell. Strike target foe for 4-16 lightning damage for every
recharging Binding Ritual you have.

Name: Explosive Growth
Energy Cost: 15
Cast Time: 2
Recharge Time: 45
Description: Enchantment Spell. For 15-51 seconds, whenever you create a
creature, up to 5 foes near that creature are struck for 20-56 lightning
damage.

Name: Feast of Souls
Energy Cost: 10
Cast Time: .25
Recharge Time: 10
Description: Spell. Destroy all nearby allies’ Spirits. For each Spirit
destroyed in this way, all party members are healed for 50-90 Health.

Name: Ghostly Haste
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 5-17 seconds, spells you cast while in the
area of a Spirit recharge 25% faster.

Name: Ritual Lord
Energy Cost: 10
Cast Time: 0
Recharge Time: 30
Description: Elite Skill. For 30 seconds, your Rituals recharge 15%-60% faster.
Found from: Spiritroot Mossbeard - The Eternal Grove
            Whispering Ritual Lord - Silent Surf (Not w/Dragon Hunter quest)

Name: Rupture Soul
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Spell. Target allied Spirit is destroyed. All nearby enemies are
struck for 50-122 lightning damage and become blinded for 3-10 seconds.

Name: Signet of Creation
Energy Cost: 0
Cast Time: 2
Recharge Time: 10
Description: Signet. All Spirits and animated creatures in the area gain +1-6
Health regeneration. After 30 seconds, those spirits and creatures are
destroyed.

Name: Spirit Channeling
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 10 seconds, you gain +1-6 Energy
regeneration but suffer -5 Health degenereation. When Spirit Channeling ends,
you gain 5-17 Health for each ally in the area.
Found from: Cho, Spirit Empath - Shenzun Tunnels

Name: Spirit to Flesh
Energy Cost: 10
Cast Time: .75
Recharge Time: 15
Description: Spell. Target touched allied Spirit is destroyed. All nearby
allies are healed for 30-198.

No Attribute
------------
Name: Draw Spirit
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Teleport target allied Spirit to your location.

Name: Soul Twisting
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Elite Enchantment Spell. Destroy target allied spirit. The next
Binding Ritual you perform casts 66% faster and Recharges instantly.
Found from: Ritualist Construct - Morostav Trail
            Ritualist Construct - Sunjiang District (Mission)
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                          4. CELESTIAL SKILLS
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Celestial skills can be acquired by Kuunavang. You will not get to keep these
skills permanently; you can only use them for a certain area/mission. These
skills are used like a Resurrection Signet - they can only be used once until
a boss it killed.

When fighting Shiro Tagachi, he will summon minions to help aid him in battle.
When one of these is killed, it will act like a boss and recharge all of the
party's Celestial skills.

Name: Celestial Haste
Cast Time: 1
Description: Spell. For 15 seconds, your entire party has 50% fast casting and
all skills recharge 25% faster.
Used only by: Mesmer

Name: Celestial Stance
Cast Time: 0
Description: Skill. For 15 seconds, your entire party has a 75% chance to evade
attacks and +3 Health regeneration.
Used only by: Ranger

Name: Celestial Storm
Cast Time: 1
Description: Skill. A Celestial Storm forms at target foe's location for 15
seconds. All foes in the area take 40 damage each second.
Used only by: Elementalist

Name: Celestial Summoning
Cast Time: 1
Description: Skill. Archemorous and Saint Viktor are summoned from the spirit
realm.
Used only by: Ritualist

Name: Star Servant
Cast Time: 1
Description: Spell. Summon a level 20 Star Servant at your location. On every
hit your party gains 25 health and 3 energy.
Used only by: Necromancer

Name: Star Shine
Cast Time: 1
Description: Skill. Your entire party is healed to their maximum Health. All
Conditions and Hexes are removed from your party.
Used only by: Monk

Name: Star Strike
Cast Time: 1
Description: Skill. For 10 seconds, upon every successful hit by you or a party
member a level 20 celestial attacker is called forth to attack foes
(maximum 6).
Used only by: Assassin

Name: Storm of Swords
Cast Time: 1
Description: Skill. For 15 seconds, you and all adjacent allies deal 25 damage
to all adjacent foes each second.
Used only by: Warrior

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                            5. UPDATES
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Version 1.0 (4/30/06)
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Started guide

Version 1.1 (5/3/06)
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Updated skills and added most elites

Version 1.2 (5/4/06)
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Updated skills

Version 1.3 (5/20/06)
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Updated elite skill locations

Version 1.4 (6/2/06)
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Updated skills from the June 1 update

Version 2.0 (6/15/06)
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Reformatted whole guide
Fixed several errors
Added 'INTRODUCTION', 'LIST OF SKILLS', and 'CELESTIAL SKILLS' sections

Version 2.1 (6/16/06)
-----------
Fixed several errors

Version 2.2 (7/3/06)
-----------
Fixed several errors

Version 2.3 (7/14/06)
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Updated skills from the July 13 update

Version 2.4 (7/16/06)
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Fixed several errors

Version 2.6 (9/16/06)
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Updated skills from the September 14 update

Version 3.0 (10/26/06)
-----------
Included the list of skills in Guild Wars Nightfall
Updated skills from the October 25 update
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                            6. COPYRIGHT
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Copyright 2006 Brian Morris