GUNBOUND - BOT/MODE/ITEMS GUIDE By: Cyberquad =-------------= |VERSION GUIDE| =-------------= =---------------= |1.0 - 4.30.04 | =---------------= This is when I started this guide, using all the stuff I know. =-------------= |1.1 - 7.26.04| =-------------= Updated a few things and fixed some errors. =-----------------= |TABLE OF CONTENTS| =-----------------= [1.0] The Bots [1.1] ArmorMobile [1.2] Mage [1.3] NakMachine/AssBot [1.4] Trico [1.5] Bigfoot [1.6] BoomerLauncher [1.7] RaonLauncher [1.8] Lightning/LoveBot [1.9] J.D./CakeBot [1.10] A.SATE [1.11] Ice [1.12] Turtle [1.13] Grub [1.14] Aduka [1.15] Knight [1.16] Dragon [2.0] The Modes of Play [2.1] Score Mode [2.2] Solo Mode [2.3] Tag Mode [2.4] Jewel Mode [3.0] The Items [3.1] Dual [3.2] Dual-Plus [3.3] Blood [3.4] Teleport [3.5] TeamTeleport [3.6] LightningBolt [3.7] MedKit [3.8] Bandaid [3.9] ReverseWind [3.10] Power-Up [3.11] Bunge Shot [4.0] Weather Effects [4.1] Force [4.2] Hurricane [4.3] Lightning [4.4] Wind [4.5] Land [4.6] Protection [4.7] Ignorance [4.8] Thor [5.0] Legal Junk =--------------= | | |[1.0] The Bots| | | =--------------= KEY: Mobile Type: Machine/Creature/Shield - Explains the weakesses and strengths of the bot against enemy attacks Weapon Type: Explosion/Hit/Electrical/Laser - Explains the type of attack the bot uses. Description: What the bot looks like =-----------------= |[1.1] ArmorMobile| =-----------------= Mobile Type: Machine Weapon Type: Explosion Description: A Red Tank thing with a gray cannon SHOT 1: Normal Rocket APPROX. DAMAGE: 200 Only use this attack for aiming and bunging. Use Shot 2 and SS for damage SHOT 2: Double-Rocket APPROX. DAMAGE: 275 As with Shot 1, the attack is good at all ranges. The only difference between this and shot 1, is the slightly higher damage, and the fact that it shoots two missiles instead of one. SUPERSPECIAL SHOT: SuperRocket APPROX. DAMAGE: About 450 This shot is used for massive damage. It takes about four seconds for the missile to open up, which makes it way more powerful. =----------= |[1.2] Mage| =----------= Mobile Type: Shield Weapon Type: Laser Description: A floating blue bowl thing with a wand and cape SHOT 1: Single Laser APPROX. DAMAGE: 180 The attack shoots out one curving laser. Easy to use with both melee and ranged attacks. SHOT 2: Dual-Laser APPROX. DAMAGE: 250 The attack shoots out two twirling ribbon-like laserbeams. Each one can hit a seperate piece of land. This one's easier to use than Shot 1, because it has 2 chances to hit. SUPERSPECIAL SHOT: ElectroMagnetic Pulse Blast APPROX. DAMAGE: 500, to Shield-Type Bots This attack should only be used on Shield-Bots, (Lightning, A.Sate, JD, and other Mages) as it deals massive damage to shielded bots. It does about 250 damage on nonshieled bots. =----------------= |[1.3] NakMachine| =----------------= Mobile Type: Machine Weapon Type: Hit Description: A spider robot SHOT 1: PlasmaSphere APPROX. DAMAGE: 170 This attack shoots out a small, orange ball from the cannon of the NakMachine. Nothing really special SHOT 2: Underground Plasma Sphere APPROX. DAMAGE: 280 This is a neat attack. When it hits the ground, it'll go underneith it, move in the direction you fired, curve upward, and explode when it reaches the surface. This shot is easy to hit when you high-angle it. SUPERSPECIAL SHOT: MicroNaks APPROX. DAMAGE: 300 The Nak will shoot out a miniature version of itself that will travel through land and air until they hit a corpse, player, or the edge of the screen. =-----------= |[1.4] Trico| =-----------= Mobile Type: Creature Weapon Type: Explosion Description: A dinosaur with a leaf-thing on its back. SHOT 1: Lettuce Bomb APPROX. DAMAGE: 200 The Trico shoots out a lettuce head that explodes on contact of a bot or the ground. Since it has splash damage, try not to use for melee. You can also be a little off and do some damage at far-range. SHOT 2: Triple Lettuce Bomb APPROX. DAMAGE: 360 The Trico shoots out 3 exploding lettuce heads, two of them rotate around a center one, allowing you to hit more than one person, if they're close enough. Since there's three, you can still be a little off and still hit. SUPERSPECIAL SHOT: RainbowBomb APPROX. DAMAGE: 500 The Trico shoots out a red skull-thing that gives off a dragon's face explosion when it hits. It digs a giant irregular-shaped hole when it hits. =-------------= |[1.5] Bigfoot| =-------------= Mobile Type: Machine Weapon Type: Explosion Description: A blue car with huge 4x4 wheels. SHOT 1: Quad-Rocket APPROX. DAMAGE: 50 Damage per Rocket The Bigfoot shoots 4 rockets that spread out as they travel farther. The spread of rockets can cause you to either hit more than one target at once, or make you do less damage to a single target. SHOT 2: 6x Cube-Missiles APPROX. DAMAGE: 40 Damage per Missile. The Bigfoot shoots out 6 small cube missiles that spread out as they travel farther. Pretty much the same as shot one, only with 6 rockets. SUPERSPECIAL SHOT: 8x Red Rockets APPROX. DAMAGE: 60 Damage per Rocket The Bigfoot shoots out 8 big red rockets. As with the other two shots, the rockets spread apart as they travel farther. Useful at close-range, but be careful not to blow yourself up, too. =--------------------= |[1.6] BoomerLauncher| =--------------------= Mobile Type: Creature Weapon Type: Hit Description: A wooden bot with a pole on its head SHOT 1: Single Boomerang APPROX. DAMAGE: 180 Boomerbot shots are greatly effected by wind. So if the wind is against you, you'll have to shoot farther. Use Shot 2 instead. SHOT 2: Quad-Boomerang APPROX. DAMAGE: 60 per Boomerang The BoomerBot shoots out 4 boomerangs that are in a line. If you hit, you'll hit with all 4 boomerangs. As with Shot 1, this shot is greatly effected by the wind. SUPERSPECIAL SHOT: SuperBoomer APPROX. DAMAGE: 400 The Boomer shoots out one yellow Boomerang that, like all the other Boomer shots, is greatly effected by wind. Like the Armor SS, it takes about four seconds for it to open up and massivly increase it's damage. =------------------= |[1.7] RaonLauncher| =------------------= Mobile Type: Machine Weapon Type: Laser Description: A red-and-yellow teapot SHOT 1: Triple-Blade Shot APPROX. DAMAGE: 60 per BladeShot The RaonLauncher shoots out three spinning blade disks that intertwine with each other, like the Mage's shot 2. This attack is great for Bunging, and should only be used if the enemy has low HP, is close to being bunged, or if you can't get a good shot with Shot 2 SHOT 2: Rayon Bombs APPROX. DAMAGE: 250 per Bomb The Launcher shoots out two MiniRayons (The little robots you see at the "please wait" screen) that explode on contact with a tank. Otherwise they stand there. If the bombs are in range of a tank, the light on their antenna will be red, and they will walk in the direction they are facing on your next turn. If you shoot lots of Rayon Bombs to trap people (unless they have Teleport), you can do over 1000 Damage. But usually, you can only do this if you're just playing around. SUPERSPECIAL SHOT: Mega Rayon Bomb APPROX. DAMAGE: 330 The Launcher shoots out a giant Rayon Bomb that walks in the direction the RaonLauncher was facing when it was shot. It will keep walking until it hits a tank, falls off a cliff, or a set amount of time expires. It'll probably be the first two. The third will only happen if it falls into a hole it can't climb out of. =---------------= |[1.8] Lightning| =---------------= Mobile Type: Shield Weapon Type: Electrical Description: A blue tank thing with a jumper-cable head for a cannon SHOT 1: Lightning Tracer APPROX. DAMAGE: 200 + 76 Splash The Lightning bot shoots a small electricity ball that causes a lighting bolt to strike straight down where it lands. Only use this if the target doesn't have any land on top of them, or beside them. Otherwise, use shot two. SHOT 2: Dual Lightning Tracer APPROX. DAMAGE: 280 + 76 Splash The Lightning bot shoots the same electricity ball as in Shot 1, only the lightning strikes from 2 places in a "V" shape. Only use this if they have no land to the side of them SUPERSPECIAL SHOT: Thunder Arrow APPROX. DAMAGE: 300 + 76 Splash This attack only does damage if there is no land above the target(s). The lightning travels through Mobiles, so if there are a few enemys close together, this shot can deal at least 76 damage to all of them (if it hits) =----------= |[1.9] J.D.| =----------= Mobile Type: Shield Weapon Type: Electrical Description: A box-shaped bot with nubs for feet. SHOT 1: Thunder Sphere APPROX. DAMAGE: 150 The J.D. shoots a ball of electricity that does extra damage to Machine mobiles. Just a normal attack. SHOT 2: Magnet Sphere APPROX. DAMAGE: 190 The J.D. shoots a ball of electricity that, when it hits the ground, creates a magnetic effect that sucks in all Machine-type bots. Use this when the enemy is close to a ledge to suck them off the edge. SUPERSPECIAL SHOT: Anti-Magnet Pyramid APPROX. DAMAGE: 300 The J.D. Shoots out a green pyramid that repells Machine-type bots when it hits the ground. Try to use this when they're close to the ledge to bunge them. =--------------= |[1.10] A. SATE| =--------------= Mobile Type: Shield Weapon Type: Laser Description: A yellow, teacup-like bot that hovers. Looks like Weebo from "Flubber" SHOT 1: Single Laser APPROX. DAMAGE: 100 The A.SATE shoots a tracer sphere. Where ever the tracer lands, the SATE-llte floating above you shoots a single laser directly at the place where the tracer landed, hitting any bot or land piece in its way. SHOT 2: Tri-Laser APPROX. DAMAGE: 250 This shot is pretty much the same as Shot 1, except the Satelite is positioned higher and shoots 3 lasers. SUPERSPECIAL SHOT: Raining Death APPROX. DAMAGE: 450 The same thing as shots 1 and 2, except when the tracer hits, the satelite will fly over where the tracer hit and fire down a barrage of lasers. This is great for Bunging. =----------= |[1.11] Ice| =----------= Mobile Type: Creature Weapon Type: Hit Description: A Mammoth with a cannon on its back SHOT 1: Icicle APPROX. DAMAGE: 150 The Ice creature shoots out an icicle that isn't very effected by the wind and can sometimes dig deep holes. SHOT 2: Snowball APPROX. DAMAGE: 200 The Ice creature shoots out a snowball that gives you a little more delay than shot 1, but deals more damage. This shot is also not very effected by wind. It also decreases the target's defense by 5% (Up to 20%) SUPERSPECIAL SHOT: Giant Snowflake APPROX. DAMAGE: 250 Deals mediocre damage for an SS, but decreases the target's defense by 20% =-------------= |[1.12] Turtle| =-------------= Mobile Type: Creature Weapon Type: Hit Description: A giant turtle with a water cannon on its back SHOT 1: SquirtGun APPROX. DAMAGE: 150 A hit version of the Mage's Shot 1. SHOT 2: Dual SquirtGun APPROX DAMAGE: 300 A water version of the Mage's Shot 2, except eventally, the two water spurts combine into one big one. SUPERSPECIAL SHOT: Waterball APPROX. DAMAGE: 350 The Turtle shoots a huge sphere of water, that splits into 6 smaller spheres. If all 6 spheres hit the person, it'll deal loads of damage. =-----------= |[1.13] Grub| =-----------= Mobile Type: Creature Weapon Type: Electrical Description: A yellow slug with a cannon on its back. SHOT 1: Blue Electrisphere APPROX. DAMAGE: 120 The grub shoots out a blue electric sphere that explodes on contact with land or a tank. SHOT 2: Purple Electrisphere (x4) APPROX. DAMAGE: 50 per Electrisphere The grub shoots 4 purple electric spheres that roll around on the ground until they come in contact with a tank or explode after a certain time is reached. SUPERSPECIAL SHOT: Swirling Vortex of Doom APPROX. DAMAGE: Depends on how long the Shot touches the bot Unlike any other Shot, this shot won't explode when it touches a bot, or the ground. Instead, it will keep racking up more damage on a bot as it is touched by the shot. The shot will explode after a while. Try to get your enemy into a deep hole, where this shot can do a whole lot of damage. =------------= |[1.14] Aduka| =------------= Mobile Type: Machine Weapon Type: Lightning and Laser Description: A lightblue NakMachine with pointy feet SHOT 1: Lightning Shot APPROX. DAMAGE: 130 + 82 Splash Just a normal shot. Only it causes lightning damage. SHOT 2: Thor Shot APPROX. DAMAGE: Depends on Thor The Aduka fires three MiniAduka Tracers that cause the Thor to fire at wherever they land, even if the Thor isn't active. (This shot used to be the SS before an update) SUPERSPECIAL SHOT: Megaduka APPROX. DAMAGE: Depends on Thor A giant Aduka-shaped tracer is shot, and will travel through ground and air alike, much like the Nakmachine's SS shot. The Thor will fire at any player the shot hits, which will not dissappear unless it flies off the screen. =-------------= |[1.15] Knight| =-------------= Mobile Type: Machine Weapon Type: Laser Description: A horse with a spike on its head, and with a golden cape. SHOT 1: Sword Attack x3 APPROX. DAMAGE: 250 Three sets of three swords fire out of the Knight's satellite. SHOT 2: Sword Attack x6 APPROX. DAMAGE: 300 Shoots 6 sets of 3 swords that hit where the tracer hits. SUPERSPECIAL SHOT: Sword Attack x9 APPROX. DAMAGE: 400 The Knight's satelite moves to where the tracer hits and fires swords down. =-------------= |[1.16] Dragon| =-------------= Mobile Type: Creature Weapon Type: Explosion Description: A purple dragon that hovers above the ground. SHOT 1: Fireball APPROX. DAMAGE: 150-200 The Dragon shoots a fireball that scorches anything it hits. SHOT 2: Fireball x4 APPROX. DAMAGE: 100 per fireball Dragon shoots out 4 fireballs that spread out as they travel SUPERSPECIAL SHOT: Drake Tracer APPROX. DAMAGE: 100 Per Dragon The Dragon coughs up a red tracer that creates 5 Mini Dragons that travel towards where the tracer landed, exploding on contact with anything in the way. =-------------------= | | |[2.0] MODES OF PLAY| | | =-------------------= =----------------= |[2.1] Score Mode| =----------------= POINT OF THE GAME: To destroy the Enemy tanks to reduce their life counter to zero. RECCOMENDED ITEMS: Dual, Dual-Plus, Teleport =---------------= |[2.2] Solo Mode| =---------------= POINT OF THE GAME: To destroy the Enemy tanks. Each tank only has 1 life. When you die, you get to drop stuff on the battle field RECCOMENDED ITEMS: Dual, Dual-Plus, Teleport, Heal, BungeShot =--------------= |[2.3] Tag Mode| =--------------= POINT OF THE GAME: Same as Solo Mode. Only you get to have 2 Tanks, one that you can switch to on your turn by pressing "F7" RECCOMENDED ITEMS: See Solo Mode =----------------= |[2.4] Jewel Mode| =----------------= POINT OF THE GAME: To rack up at least 100 points by killing the Jewels. Jewels come in the following colors: RED JEWELS: 25 points, 400 HP YELLOW JEWELS: 10 points, 300 HP BLUE JEWELS: 5 points, 200 HP BLACK JEWELS: -5 points, 200 HP Black Jewels turn into Blue Jewels after a set amount of time. You cannot take damage in Jewel Mode. To kill a jewel, you must deplete it's HP in ONE turn, otherwise is is healed to the max. RECCOMENDED ITEMS: Dual, Dual-Plus, BungeShot, Lightning =---------------= | | |[3.0] THE ITEMS| | | =---------------= =----------= |[3.1] Dual| =----------= EFFECT: Shoots the selected shot/weapon twice DELAY: 550 SPACE: 2 Item Slots RECOMMENDED TANKS: All of them =---------------= |[3.2] Dual-Plus| =---------------= EFFECT: Shoots both Shot 1 and Shot 2 in one turn DELAY: 400 SPACE: 2 Items Slots RECOMMENDED TANKS: All of them =-----------= |[3.3] Blood| =-----------= EFFECT: Removes 8% of your health to deal 33% More Damage DELAY: 0 SPACE: 1 Item Slot RECOMMENDED TANKS: Any tank that already does a huge amount of damage =--------------= |[3.4] Teleport| =--------------= EFFECT: Teleports you to where your shot landed DELAY: 100 SPACE: 2 Item Slots RECOMMENDED TANKS: All of them =-------------------= |[3.5] Team Teleport| =-------------------= EFFECT: Switches you with an ally that has the lowest HP DELAY: 50 SPACE: 2 Item Slots RECOMMENDED TANKS: All of them =--------------------= |[3.6] Lightning Bolt| =--------------------= EFFECT: Causes lightning damage, as if the shot went through a lightning bolt DELAY: 100 SPACE: 2 Item Slots RECOMMENDED TANKS: Grub, and Lightning =------------= |[3.7] MedKit| =------------= EFFECT: Heals 25% of your HP. Organic Creatures get a 5% healing bonus DELAY: 300 SPACE: 2 Item Slots RECOMMENDED TANKS: Turtle, Ice, Trico, Grub, and Dragon =--------------= |[3.8] Band-Aid| =--------------= EFFECT: Heals a little bit of health. Organic Creatures get a 5% Healing bonus DELAY: 50 SPACE: 1 Item Slot RECOMMENDED TANKS: Turtle, Ice, Trico, Grub, and Dragon =------------------= |[3.9] Reverse-Wind| =------------------= EFFECT: Reverses the direction of the Wind DELAY: 100 SPACE: 1 Item Slot RECOMMENDED TANKS: All of them. Nothing beats messing up an opponent's shot =---------------= |[3.10] Power-Up| =---------------= EFFECT: Makes your shot deal 33% more damage DELAY: 150 SPACE: 1 Item Slot RECOMMENDED TANKS: Any tank that does massive amounts of damage =-----------------= |[1.11] Bunge Shot| =-----------------= EFFECT: Deals 25% more damage to the landscape DELAY: 50 SPACE: 1 Item Slot RECOMMENDED TANKS: Any tanks that already bunge good (Bigfoot, Raon Launcher) =---------------------= | | |[4.0] Weather Effects| | | =---------------------= Key: DESCRIPTION: What it looks like on the Moongauge EFFECT: What it does =-----------= |[4.1] Force| =-----------= DESCRIPTION: The sun EFFECT: Causes a beam of light to shine down, making all shots that pass through it more powerful. =---------------= |[4.2] Hurricane| =---------------= DESCRIPTION: A fan EFFECT: Causes a tornado to randomly appear on the battle- -field. Any shots that go through it are sent higher or lower than normal =---------------= |[4.3] Lightning| =---------------= DESCRIPTION: A ball of electricity EFFECT: Causes a thunderstorm to appear randomly on the battlefield. Any shots that pass through it are given electricity-element shots. =----------= |[4.4] Wind| =----------= DESCRIPTION: A flaming meteor EFFECT: Causes the wind to change. =----------= |[4.5] Land| =----------= DESCRIPTION: A chunk of ice EFFECT: Causes shots to do greater damage to the ground NOTES: Land was replaced by Thor =----------------= |[4.6] Protection| =----------------= DESCRIPTION: A moon EFFECT: Causes all bots to heal slightly during their turn. Creature-types get a bigger healing bonus =---------------= |[4.7] Ignorance| =---------------= DESCRIPTION: A solar eclipse EFFECT: Disables all items, but causes the Special Shot meter to go up faster =----------= |[4.8] Thor| =----------= DESCRIPTION: A satelite EFFECT: Causes a laser to fire at wherever the shot landed. The more shots, the more lasers are fired. Thor can be triggered by the Aduka's Shot 2 and Superspecial shots without it being the current weather effect. =----------------= | | |[5.0] Legal Junk| | | =----------------= =---------= | Contact | =---------= This FAQ was written by Cyberquad (Cyberquad@hotmail.com). E-mail me if you have any comments, or have anything you'd like to add to this FAQ. =----------------------= | Copyrights and Stuff | =----------------------= GunBound is (C) to Softynx