OOOO OOOO OOOOOOOOOO OOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOO OOOOOOOOOOO OOOOOOOOOU UUUUUUU UUUUUUU UUUUUUU UUUUUUU UUUUUUU TERRARIA (Walkthrough by: the64dude) UUUUUUU UUUUUUU UUUUUUU UUUUUUU UUUUUUU OOO UUUUUUU OOOOOO UUUUUUU OOOOOO UUUUUUU OOOOOOUU UUUUUUU OOOOOOUUUUUUUUUUUU OOOOUUUUUUUUUUUUU UUUUUUUUUUUUU UUUUUUUU UUUUUUUU UUUUUUU OOOOO UUUUUUU OOOOOO UUUUUUU OOOOOO UUUUUUU OOOOOO UUUUUUUUUUUUUUOOOOO UUUUUUUUUUUUUU UUUUUUUUUUUUU UUUUUUUUUU UUUUUU UUUUUU UUUUUUU UUUUUUU UUUUUUU UUUUUUUU UUUUUUUUUU UUUUUUUUUU UUUUUUUUUUUUU UUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUU UU _________________________________________________________________________ -Terraria~" - || Intro || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- DISCLAIMER: 1.2 is freaking insane. I have to rework just about every part of the current guide to get everything in. This will take a long while. Sorry in advance. As of May 16, 2011, we have had a wonderful 2D Action RPG available to us for $9.99. The original version of this walkthrough was started on 9/4/11 on Terraria v. 1.0.6.1 The current version is 1.2.0.3. Every time Terraria is updated, I will start expanding the walkthrough, and fill it with the new information. If you have a question or suggestion send me an e-mail at - tehcoonman@yahoo.com Or PM me on GameFAQs. In the first section of the guide, I list the crafting recipes, but I didn't find it necessary for the later section where I am "guiding". Now, let's get started, shall we? _________________________________________________________________________ -Terraria~" - || Version History || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- (1-11-12)V. 0.1 - First sections done. Many things left out on the table of contents. (1-13-12)v. 0.2 - Added things in Table of Contents, fixed some typos/ unknown info, some more sections finished, and added Version History. (6-25-13)v. 0.3 - Man this is a lost project, but I've decided to continue it anyway. Added a few sections to the walkthrough and revised others I wasn't satisfied with. (6-29-13)v. 0.4 - Reworked layout of the guide, revised to table of contents because some sections felt unnecssary or bloated the table, added a few more sections, and revised other sections. (10-20-13)v. 0.45 - Added a disclaimer for 1.2. Attempted to rework ToC around 1.2. Keyword attempted, because even I don't know everything about 1.2 yet. (Un)subtlely highlighted that I'm completely rewriting the getting started section. Any section that will be changed because of 1.2 has a note at the bottom of the section. _________________________________________________________________________ -Terraria~" - || Table of Contents || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- (Use the convenient Ctrl+F option on Windows to skip to a specific spot in the guide.) Default Controls and Settings........................................- T:000 HOW DO YOU PLAY THE GAME, CAUSE I DON'T KNOW HOW ANYMORE.............- T:??? Terraria Biome Guide.................................................- T:007 Ores and Other Nonsense..............................................- T:008 Crafting Recipes.....................................................- T:009 Armor Set Bonuses....................................................- T:010 Buffs and Debuffs....................................................- T:011 Item List............................................................- T:012 -Tier 1 (White).....................................................- T:013 -Tier 2 (Blue)......................................................- T:014 -Tier 3 (Green).....................................................- T:015 -Tier 4 (Orange)....................................................- T:016 -Tier 5 (Red).......................................................- T:017 -Tier 6 (Magenta)...................................................- T:018 -Tier 7 (Yellow)....................................................- T:019 -Item Prefixes/Reforging............................................- T:020 Enemy Field Guide....................................................- T:021 Dungeons.............................................................- T:022 Boss Strategies......................................................- T;023 -King Slime.........................................................- T:024 -Eye of Cthulhu.....................................................- T:025 -Eater of Worlds....................................................- T:026 -Brain of Cthulhu...................................................- T:027 -Goblin Army........................................................- T:028 -Skeletron..........................................................- T:029 -Queen Bee..........................................................- T:030 -Wall of Flesh......................................................- T:031 -Frost Legion.......................................................- T:032 -Pirate Invasion....................................................- T:033 -The Twins (Spazmatism and Retinazer)...............................- T:034 -The Destroyer......................................................- T:035 -Skeletron Prime....................................................- T:036 -Golem..............................................................- T:037 -Plantera...........................................................- T:038 NPC List and Functions...............................................- T:039 NPC Quotes and Names................................................._ T:040 Multiplayer Effects on Gameplay......................................- T:041 Console Version Exclusive Content....................................- T:042 Soundtrack Listing...................................................- T:043 Frequently Asked Questions...........................................- T:044 Thank Yous and Legal Crap............................................- T:045 _________________________________________________________________________ -Terraria~" - || Default Controls and Settings T:000 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- If you visit the "Settings" section on the title screen, you can, obviously change the game's performance. -VIDEO -Go Fullscreen/Go Windowed = Changes the game from Fullscreen to Windowed mode. -Resolution = Changes the resolution of the game at Fullscreen. -Parallax = Controls how much the background moves relative to the foreground. Default is 0. -Frame Skip On/Off = If off, it makes the game run at its intended framerate; if on, it skips frames to reduce slowdown (On is recommended for computers that are equal or near to the recommended specifications for the game (Can be found on the Steam store page) -CURSOR COLOR -Every color changing thing on the menu works exactly the same. There are three sliders that get more and more specific on colors on each bar. This was a change from before 1.2, where it was based on number values. -VOLUME -If you don't know what this does, then you shouldn't be reading this. -AUTOSAVE -If on, the world is automatically saved every 10 minutes. -AUTOPAUSE -If on, it will freeze the game when you enter the inventory screen. -PICKUP TEXT -If on, it will show what item you picked up and how much it picked up when you pick up an item. -DEFAULT CONTROLS W = Up (When using Gravitation Potion, this makes you go up) S = Down (For the opposite effect of up and to jump down Wooden Platforms) A = Left (Moves character to the left) D = Right (Moves character to the right) Space = Jump (Makes the character jump) Q = Throw (Throws the item in your hand out of the hotbar) Esc. = Inventory (Let's you view inventory) H = Quick Heal (Uses the first Health-healing item, starting from the far right) M = Quick Mana (Uses the first Mana healing item, starting from the far right) B = Quick Buff (Uses one of all Buffing items in your inventory at once) E = Quick Grapple (Uses your Grappling Hook or Ivy Whip in your inventory) LeftShift = Auto Select (See Game Interface in next section for details) Scroll Wheel = Cycle between items in hotbar 1-0 = Same as Scroll Wheel _________________________________________________________________________ -Terraria~" - || Terraria Night Survival Overview T:001 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- Before you start, you will notice that there are options for your character and world: -CHARACTER -Hair = As of now, there are 51 hair shape options; the hair color works the same as the Cursor Color option, and as such, I won't go into detail on how it works -Eyes = Color works the same as Cursor Color -Skin = Color works the same as Cursor Color -Clothes = Is broken into 4 sub-categories; all colors work the same as Cursor Color -Shirt -Undershirt -Pants -Shoes -Gender = Males and females get different outfits and sound effects -Difficulty = There are 3 options -Softcore = Characters drop half (rounded up) of their money upon death -Mediumcore = Characters drop half of their money and all items upon death -Hardcore = Characters stay dead for good upon death -WORLD -Small = 4300 Blocks wide and 1200 Blocks high -Medium = 6300 Blocks wide and 1800 Blocks high -Large = 8400 Blocks wide and 2400 Blocks high -GAME INTERFACE -Important things to note -Weapons have damage counters. Before 1.0.6, it used to be the exact damage calculated with the enemy's defense (NOT SHOWN). Now, the damage is in the same range as the listed damage. -Fall damage won't happen until you fall at least 25 blocks. There is a formula to calculate fall damage, which mainly involves your character's defense and the amount of blocks fallen. The formula is explained more thoroughly and better than I could ever explain it at this page in the Terraria Wiki. - http://terraria.wikia.com/wiki/Fall_Damage -Most items under Tier 2 (Blue) will disintegrate in lava. -During the holiday season, mobs will sometimes drop presents. These presents can contain candy canes or a boss summoning item. -When pressing Shift, the game will switch to an item in your inventory that corresponds to whatever you are highlighting over. (Ex. Highlighting over a dirt block pulls out your pick in your hand until you move the cursor to someplace else, then it will pull out whatever you need to interact with that object.) -When you die, you (since 1.1) drop a Tombstone that, when read, shows how you died and is displayed on the screen when you actually die. Now that that's over let's start with the guide, shall we? _________________________________________________________________________ -Terraria~" - || Getting Wood T:002 || ||--------------------------------------------------------------------------|| -__________________________________________________________________________- When you start the game, you are given a Copper Shortsword, a Copper Pickaxe, and a Copper Axe. Before 1.0.5, they never gave you a Copper Shortsword. It wouldn't matter anyway, since the easiest sword to make is better than the Copper Shortsword. It's also impossible to spawn in a desert ever since 1.0.2, so you should be able to find trees easily. To collect all of the wood from a tree, hold a left click at the bottom block of the tree. Any block higher will only make it and the blocks higher than it drop, and since you can't mine blocks under a tree, it would be best to mine the bottom block. You start with one NPC known as the Guide. He will tell you what items you can make with an item if you present him an item (by inserting it into the empty block at the bottom left portion of the screen once you talk to him and select "Crafting"). He also gives useful tips (useful for beginners at least). He tells you how to attract an NPC to a house and the requirements to attract a specific NPC to a house. Many people hate him, and you can kill him (Not until ways into the game, though). After you have 100 or so wood, your next best interest would be to make a workbench. To make a workbench, you need 10 Wood. ----------------------------------------- WORKBENCH Type: Utility Tier: White Items needed: 10 Wood Amount output: 1 Workbench Utility needed: None Use: Used for basic crafting recipes, but is mostly used for wood recipes. ----------------------------------------- I should also mention that there are mushrooms to be found in the game. ----------------------------------------- MUSHROOM Type: Food/Material Tier: White Found: Surface Heals: 15 HP Use: Early game healing and to make Potions ----------------------------------------- If you plan on making a house right now, skip to the next section. If not, keep reading. Now, place down the Workbench and open your menu next to it. If you have extra wood (like I told you to get) you should see a LOT of new crafting recipes: ----------------------------------------- WOOD WALL Type: Wall Tier: White Items needed: 1 Wood Amount output: 4 Utility needed: Workbench Use: Used to prevent mobs from spawning in your house. ----------------------------------------- ----------------------------------------- WOOD PLATFORM Type: Block (somewhat) Tier: White Items needed: 1 Wood Amount output: 1 Utility needed: None Use: Can be jumped onto from underneath. Great for navigating out of mineshafts. ----------------------------------------- ----------------------------------------- WOODEN DOOR Type: Interactant Tier: White Items needed: 6 Wood Amount output: 1 Utility needed: Workbench Use: To have a way outside of a house, while keeping (most) mobs out. ----------------------------------------- ----------------------------------------- WOODEN CHAIR Type: Comfort (Type 1) Tier: White Items needed: 4 Wood Amount output: 1 Utility needed: Workbench Use: Used as an item to attract NPCs into a house. ----------------------------------------- ----------------------------------------- SIGN Type: Message Board Tier: White Items needed: 6 Wood Amount output: 1 Utility needed: Workbench Use: Type messages on them, and view them later. ----------------------------------------- ----------------------------------------- WOODEN TABLE Type: Comfort (Type 2) Tier: White Items needed: 8 Wood Amount output: 1 Utility needed: Workbench Use: Used as an item to attract NPCs into a house. ----------------------------------------- ----------------------------------------- WOODEN SWORD Type: Melee Weapon Tier: White Items needed: 7 Wood Amount output: 1 Utility needed: Workbench Use: Used to kill enemies. ----------------------------------------- ----------------------------------------- WOODEN HAMMER Type: Hammer Tier: White Items needed: 8 Wood Amount output: 1 Utility needed: Workbench Use: Anything you can't break with a pickaxe or axe, most likely, you can break it with a hammer. ----------------------------------------- ----------------------------------------- WOODEN BOW Type: Ranged Weapon Tier: White Items needed: 10 Wood Amount output: 1 Utility needed: Workbench Use: Used to kill enemies from range; uses arrows as ammo. ----------------------------------------- With those items in hand, you should be ready to build a house now (Also, the Wooden Sword is an upgrade to the Copper Shortsword. Use it). Also, if you venture out farther, you can find some stone blocks. These aren't too aesthetically appealing, in my opinion. However, you can turn them into something better in a little bit. _________________________________________________________________________ -Terraria~" - || Shelter Building Overview T:003|| ||--------------------------------------------------------------------------|| -__________________________________________________________________________- All items you need to build a house is listed above in the last section. To start off, there are 2 main categories of houses in this game. One is where you build one house and stack the NPC's houses on top. The other is where you build a tower and have the NPC's live in rooms connected to the tower. I personally prefer the second option because of practicality and because I like the way I build them. Also, for the second option, there is no definitive shape that it has to be, but I like building it as a tower. For the first option, the first thing you need to do is to build a base 20-25 blocks long. You can use wood or stone, but I find it more efficient to use wood because stone has more uses outside of building than wood. You may be thinking "Hey, wait, can't I make stone tools like in Minecraft?" No, you can't. After all, this isn't a 2D Minecraft. After the base, make the walls and build them up about 6 blocks high. If you haaven't already done so, go ahead and move your workbench over into your future house. Now, again, if you haven't already done so, go ahead and make 2 doors (look in last section for details). Now break the bottom 3 spaces of your wall and replace them with the doors. Afterwards, build the roof on the level of the 6th block on the walls. Now, for the background walls. If you built a house at my recommended size, you should need 100-150 wood/stone walls. Fill the spaces in the house with the walls. ----------------------------------------- DIRT WALL Type: Wall Tier: White Items needed: 1 Dirt Amount output: 4 Utility needed: Workbench Use: Used to prevent mobs from spawning in your house. ----------------------------------------- Just a note, if you destroy dirt walls that are naturally spawned, it won't drop anything. Plus, the crafted dirt walls look slightly different from natural ones, and the natural ones don't count toward a house's wall. ----------------------------------------- STONE WALL Type: Wall Tier: White Items needed: 1 Stone Amount output: 4 Utility needed: Workbench Use: Used to prevent mobs from spawning in your house. ----------------------------------------- When that's done you'll need one more thing. Torches. Coal? No, gel. Go outside and kill some Slimes to collect Gel. There are also friendly creatures to be found. ----------------------------------------- GREEN SLIME Species: Slime HP: 14 Attack: 6 Defense: 2 Special Attributes: None Drops: Gel (1-2) ----------------------------------------- ----------------------------------------- BLUE SLIME Species: Slime HP: 25 Attack: 7 Defense: 2 Special Attributes: None Drops: Gel (1-2) ----------------------------------------- ----------------------------------------- PURPLE SLIME Species: Slime HP: 40 Attack: 12 Defense: 6 Special Attributes: None Drops: Gel (1-2) ----------------------------------------- ----------------------------------------- PINKY Species: Slime HP: 150 Attack: 5 Defense: 5 Special Attributes: Very weak knockback resistance Drops: 1 Gold Coin/RARE: 1 Platinum Coin ----------------------------------------- ----------------------------------------- BUNNY Species: Friendly HP: 5 Attack: 0 Defense: 0 Special Attributes: None Drops: None ----------------------------------------- ----------------------------------------- GOLDFISH Species: Friendly HP: 5 Attack: 0 Defense: 0 Special Attributes: None Drops: Goldfish (1) ----------------------------------------- ----------------------------------------- BIRD Species: Freindly HP: 5 Attack: 0 Defense: 0 Special Attributes: None Drops: None ----------------------------------------- ----------------------------------------- GEL Type: Material Tier: White Drop: Various Slimes, Gastropods Use: Torches and making things sticky ----------------------------------------- After you've collected some gel, open up your inventory. ----------------------------------------- TORCH Type: Light Source Tier: White Items needed: 1 Wood, 1 Gel Amount output: 3 Utility needed: None Use: To light up the place. ----------------------------------------- Right now, you can make another type of torch. It's purely for aesthetic appeal and is more resource-draining than regular torches. ----------------------------------------- TIKI TORCH Type: Light Source Tier: White Items needed: 1 Torch, 3 Wood Amount output: 1 Utility needed: Workbench Use: To light up the place. ----------------------------------------- And one last thing you should get is the Furnace. ----------------------------------------- FURNACE Type: Utility Tier: White Items needed: 20 Stone, 4 Wood, 3 Torches Amount output: 1 Utility Needed: Workbench Use: To mold things into bricks and forge ores into bars. ----------------------------------------- Now, for the second option, I recommend doing the same as the first type, but half as wide. You can build up floors later. If you want to put the Guide in your first house, do this in the original room/house. If not, then build another room or house and do this in the new room/house. Take a Chair and a Table (Listed in the last section) and place it on the floor. The requirements for something to qualify as an official "house" in Terraria are: -Must be a minimum of 8x4 or 7x5 blocks. (Width x Height). -Have a Type 1 comfort item (Chair, Bench, Toilet, Bed, or Throne). -Have a Type 2 comfort item (Workbench, Table, Dresser, Bathtub, Piano, or Bookcase). -Have a light source (Torch, Tiki Torch, Candle, Candelabra, Chandelier, Chain Lantern, Skull Lantern, Chinese Lantern, or Demon Torch). -Have all wall spaces filled. -Have a Wooden Door or Wooden Platforms on the floor or roof. -One solid block on the floor (Known as an NPC block) for the NPC to stand on. -Don't have any corruption near the house. Right now, you can't make a lot of the things that are options for making a house. Don't bother with them. _________________________________________________________________________ -Terraria~" - || Things to Avoid Right Now and Night Overview T:004|| ||--------------------------------------------------------------------------|| -__________________________________________________________________________- Right now, if you see the sky turn orange, TURN BACK NOW! You will most likely die due to insufficient gear levels to deal with the mobs in these biomes. Just in case you would like to know, these biomes you should avoid are the Jungle and the Corruption. The Jungle is made out of mud and has a lighter tint of green as grass. The Corruption is made of dirt and has purple grass. Also, if you see a Zelda II style dungeon entrance, don't go into the dungeon, or a giant, spinning skull will samsh into you and deal over 9000 damage. ....I'm not joking. Also, if you're exploring at night, don't talk to the Old Man in front of the dungeon. He will give some warnings about you being underpowered, so you know to stay away. So when nighfall comes, the music will change, as it will when you enter the Corruption or Jungle. Two more enemies will now appear, and any Slimes left alive will become aggressive. ----------------------------------------- ZOMBIE Species: Undead HP: 45 Attack: 14 Defense: 6 Special Attributes: Has a chance of being scalped, which is only for appearance. Drops: Shackle (Uncommon) ----------------------------------------- ----------------------------------------- DEMON EYE Species: Eyeball HP: 60 Attack: 18 Defense: 2 Special Attributes: Flies like all eyeballs. Drops: Lens (Common) ----------------------------------------- ----------------------------------------- SHACKLE Type: Accessory Tier: Blue Dropped: Zombie Use: +1 Defense ----------------------------------------- Since not many accessories are available right now, this thing is a good thing to equip. ----------------------------------------- LENS Type: Mateerial Tier: White Dropped: Demon Eye Use: Craft things with it ----------------------------------------- If you get 2 lenses, put a chair next to a Workbench, and make some Goggles. ----------------------------------------- GOGGLES Type: Headgear/Vanity Tier: Blue Items needed: 2 Lenses Amount output: 1 Goggles Utility needed: Workbecnh and Chair Use: +1 Defense ----------------------------------------- They are useful for early game. Also, randomly during the night, stars will fall out of the sky. If they hit an enemy, it will do massive damage. It won't happen often, however. ----------------------------------------- FALLEN STAR Type: Material Tier: Blue Found: Surface (Night) Use: To make many Mana related things ----------------------------------------- If you get 10 of these things, you can combine them into an item that will increase your Mana cap by 20. Mana maxes out at 200, but can be increased further through equipment and a buff. I won't list the entry for the item because it's highly unlikely you will get one on the first night. So, the basics for actually surviving the night. If you feel ballsy, go and fight the Demon Eyes. The Zombies shouldn't be a problem because they only walk to your direction and occassionally jump. The only thing bad about them is their high (early game) Defense stat. Demon Eyes have awful Defense, but good HP and some nasty early game Attack. It would work out either way, but don't go headfirst into them. That would be a bad idea. If you don't want to fight, then just wait it out. It will eventually turn daytime again. _________________________________________________________________________ -Terraria~" - || How to Get Started After the First Night T:005 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- When that relieving daytime music starts playing again, the Zombies and Demon Eyes will run away. Your first priority shoud be to get a Furnace if you haven't already. Then, you should go find an entrance to a cave on the surface. Most of the time, there will be a chest near the entrance. Most times, it will contain one of two treasures. ----------------------------------------- BLOWPIPE Type: Ranged Weapon Tier: White Found: Higher cave chests Ammo: Seeds Use: Allows seeds to be collected from grass ----------------------------------------- This may be good, if you haven't made a Wooden Bow. The thing is way too slow and isn't powerful enough to be more useful for it. ----------------------------------------- SPEAR Type: Melee Weapon Tier: White Found: Higher cave chests Use: Longer range than any sword at this point ----------------------------------------- Whoa, does this Spear have great attack and range for a melee weapon. It also goes in any direction, unlike the Wooden Sword. It will last a while until you get better things than the Iron Broadsword. Deeper in the cave you may have found, you will probably find brown, gray-brownish, and possibly silver rocks. These are Copper, Iron, and Silver. These are the basic ores in the game. If you do find some, you can make them into bars for the respective ores. ----------------------------------------- COPPER BAR Type: Material Tier: White Items needed: 3 Copper Ore Amount output: 1 Utility needed: Furnace Use: Copper and other things ----------------------------------------- ----------------------------------------- IRON BAR Type: Material Tier: White Items needed: 3 Iron Ore Amount output: 1 Utility needed: Furnace Use: Iron and other things ----------------------------------------- ----------------------------------------- SILVER BAR Type: Material Tier: White Items needed: 4 Silver Ore Amount output: 1 Utility needed: Furnace Use: Silver and other things ----------------------------------------- There IS gold in the game. However, it is usually in the Rock Layer of the Underground. At the Rock Layer (Gray wall and rock background), many harder enemies will appear, which you are probably not ready for. You can also find items that increase your life underground. ----------------------------------------- LIFE CRYSTAL Type: Consumable Tier: Green Found: Middle and lower Underground Use: Increases life by 20 ----------------------------------------- You will want to collect all of these you see until your HP caps at 400. And after that, you can pretty much decide how you want to do things. I still have a recommended way to go, which is explained thoroughly in the next section _________________________________________________________________________ -Terraria~" - || The Smart Way on How to Go About Things T:006 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- And we now begin the most conjecture filled section of all. In my personal experiences with the game I have found the most efficient way of getting to Hardmode. After then, you can pretty much do whatever and fight the bosses at your own leisure. After you make a Furnace, you should explore your surface a bit until you find a natural cave entrance. Go down there and try to find chests and iron. You should grab any silver and gold too (copper is pretty much worthless), but iron is the top prioririty to get the basic stuff to craft with. Iron also makes for a pretty strong sword at that point in the game. If you are playing Ranger, you can pretty much replace any occurance of the word sword with the word bow until I say otherwise. Gathering stone is also more important for the Ranger to keep a supply of arrows. Casters are going to have a bit of difficulty kickstarting a playthrough, as the game does not intend for you to get any magic items until you start dungeon crawling. If you are lucky enough, you can get a Water Bolt to spawn among the books of the first floor of the dungeon, where you won't be slaughtered by spinning skulls. To get Fallen Stars for mana, gather up some wood and create wooden platform bridges across gaps and water sources. If you are lucky enough, you can get 15+ fallen stars in one night with one trek across your world. Water Bolt is the only magic weapon you have a chance of getting at this point, so I recommend having some swords or boomerangs for backup. After playing through a bit of the game and getting some more advanced gear, and some basic accessories, such as the Cloud in a Bottle or an Aglet, you might think to yourself: "I need some real action now!" Get your stockpile of Shurikens, Knives, and Lenses ready, because you just might be ready to have your first boss encounter with the Eye of Cthulhu. Spamming skurikens and flaming arrows (melee is not recommended) tend to work, but I'll go into more detail in the Boss Strategies section. After beating the Eye, you'll get a fair supply of Demonite Ore. Using this, I highly recommend making a Demon Bow for an upcoming boss, but not the next one. Shortly after beating the Eye of Cthulhu, you might already have the Demolitionist moved in, or some Bombs of your own. At this point you should go to the corruption and start bombing ebonstone to reach the elusive (not really) Shadow Orbs. You'll get some advanced stuff by breaking these, such as an Orb of Light, Musket (first gun to attract the Arms Dealer!), or Band of Regeneration. A while after breaking one, you'll see a message pop up that a meteorite has landed. Ignore this for now, but it will be important later. Once you're ready and have plenty of Jester Arrows/Gold Broadswords, break your 3rd Shadow Orb, and the 2nd boss, the Eater of worlds, will spawn. I can't really simplify a strategy here, so just spam your most powerful speedy things to take out its segments quickly. The Eater will drop a healthy supply of Demonite Ore, along with Shadow Scales. If you are a Warrior, you should make the Shadow Armor with these scales (after making the Nightmare Pickaxe obviously). If you are a Ranger, your higher tier armor will have to wait. However... If you are a Caster, you can fix yourself up some Meteor Armor! By scouring your world for the meteor crash site, and mining up all the ore, you can make not only Meteor armor, but the Meteor Hamaxe, and the Space Gun from the base Handgun. And if you are insane enough to have enough money to buy the Minishark, you can also make the Star Cannon with loads of Fallen stars. It's powerful, but extremely cost ineffective, and the Minishark's other upgrade is more powerful and worth it. Have fun with your field day Rangers and Casters. Now at this point, you are probably ready for the next boss encounter to gain passage into the dreaded dungeon. Though, if you haven't already, start farming some skeletons for a Hook to use to make a Grappling Hook. I'd recommend making this as soon as you can, but if you haven't made one by the time you're ready for the dungeon, you really need to make one. Other than that, I'd say make a Cooking Pot and use it to make some Bowls of Soup. Also, having Ironskin, Swiftness, and whatever potions increase your combat capabilities. Once you're ready, talk to the old man outside of the dungeon, and buff up. Select Curse, and the 3rd boss, Skeletron will appear. Usually on my normal playthroughs, I use a Demon Bow with Flaming Arrows with a arena of wooden platforms built on the roof of the dungeon. If you are a caster, using the Water Bolt in a box of dirt. This will cause the Water Bolt to ricochet racking up tons of hits, but leaves your evasive capabilites rather limited. Dungeon crawling is one hell of a process, and requires lots of patience. There are 2 different obstacles that are unkillable, and only serve to be a nuisance. Nearly every chest in this place is locked, and can only be opened with a Golden Key. Golden Keys will rarely drop from the normal mobs and will always drop from a Dungeon Slime. You can also find them in the rare occasion of a Wooden Chest. Around this time is when Casters start finding much better gear to fight with, but the Water Bolt is still probably the best thing you can find in the dungeon. You will also find the Shadow Key, which you should keep for later. Once you're done with the dungeon crawl, you're going to want to have some leftover Golden Keys. As of 1.0.6, every Floating Island chest is locked. If you've found some Gravitation Potions, you can fly around your map searching for the Islands to find some more loot. Also, if you're playing Ranger, you can use the materials from the dungeon to make an improved armor set. Now at this point, if you haven't fought the Goblin Army, you're just going to want to wait it out (assuming you have the prereqs for them to spawn) to fight them. They are a nuisance to fight but the rewards are more than worth it. Once you defeat them, a new NPC will spawn in the underground. He will take some time to find, but you most likely will find him. The Goblin Tinkerer is probably the most important/useful NPC in the game. You can use him to alter your weapons' and accessories' prefixes, which in turn will make them better (or worse). This can be quite a wallet emptier, but it is more than worth it for fighting the Hardmode bosses. When doing this to your accessories, I usually only go for the 'Warding' prefix as it gives you +4 Defense, which is huge in this game. He also sells a crafting utility named the Tinkerer's Workbench, which is used to combine accessories. This is very useful as it frees up more space for more accessories. Now, you could have done this before even the dungeon, but I like to save exploring the jungle for after because of the enemy known as the Man Eater. These assholes do the most damage of any generic mob in pre-hardmode, and have an erratic movement pattern that makes them harder to avoid than most other enemies at this point in the game. The Hornets don't help either, being able to hit from range, and poison you. The most important thing here is the Man Eater's uncommon drop, the Vine. Once you get 3 of these, (along with some Jungle Spores), you can upgrade your Grappling Hook to an Ivy Whip, which can have 3 hooks out at once, and has a longer range. Most of the other things here are just standard weapon upgrades. Though, if you are a Caster, you can get your best pre-hardmode armor set here. After you're done with the Jungle, Goblin Army, and Dungeon, your next step will also be the last one before getting to hardmode: The Underworld. To get to the Underworld, you're just going to have to dig deeper and deeper until you reach it. Before you do so however, you're going to want to set up an Obsidian farm. Find a decent sized pool of lava, and try to carry a pool of water from higher up underground to this pool of lava. If you can pull it off, you should get all the Obsidian you'll ever need from it. I highly recommend making an Obsidian skull so you won't get hurt by the ore in the Underworld. If you want to abuse a certain boss strategy, I'd say against combining the Skull with your Cobalt Shield (from the dungeon) and instead combine it with your Lucky Horseshoe. Be sure to have a large supply of Obsidian before you head to the Underworld. You'll need it to make Hellstone bars. Your first priority after entering the Underworld is to find a Hellforge, which can be found in the Obsidian Brick towers. Also found in the towers are Shadow Chests, which can only be unlocked with the Shadow Key found in the dungeon. Useful treasures found in these chests include the Dark Lance, the Sunfury, and the all-powerful, godly Whoopie Cushion. Once you've gotten the first slew of loot in the place you should be ready for mining the Hellstone. I would highly recommend getting a decent supply of Obsidian Skin Potions, as those make you immune to lava damage, but it's certainly not impossible to get the ore without them. You can also get rid of your Furnace once you get the Hellforge, since the Hellforge can do everything the Furnace can, and more. Also worth noting is that you can combine the 4 swords: Lightbane, Blade of Grass, Muramasa, and Fiery Greatsword to make the most powerful weapon in pre-Hardmode, the Night's Edge. I highly suggest having this weapon for the next boss fight. Once you've gotten every piece of gear you care to make out of Hellstone, you're going to want to make a gigantic stretch of flat land somewhere in the Underworld. Once you've done that you can start waiting patiently in the Underworld until you encounter a Voodoo Demon. These things will always drop a Guide Voodoo Doll. By throwing this into lava in the Underworld you can summon the final pre- Hardmode boss... The Wall of Flesh. I recommend starting this fight off by using the Water Bolt or Night's Edge to kill all the Hungries. After you've done that just start wailing on it with a Flamarang, Phoenix Blaster, or Demon Scythe. Eventually it will fall, and the spirits of light and dark will be released into the world! Congratulations you have activated hardmode. The Wall of Flesh is guaranteed to drop the best Hammer in the game, the Pwnhammer. It also has a chance of dropping one of 6 other items, which are very useful. These items are the Clockwork Assault Rifle, Laser Rifle, Warrior Emblem, Ranger Emblem, Sorceror Emblem, or the Breaker Blade. Now, the world really opens up, and you can pretty much do things in whatever order you want. However, the top priority is to destroy however many Demon Altars you can to spawn the higher level ores: Cobalt, Mythril, and Adamantite. Good luck in Hardmode! The remaining sections of the walkthrough will mostly be a gigantic info hoard. I hope you like massive data intakes... _________________________________________________________________________ -Terraria~" - || Terraria Biome Guide T:007 || ||-------------------------------------------------------------------------|| -_________________________________________________________________________- There are many different regoins to be explored in the world of Terraria. These are them and what's in them. *There are some minor area and enemy spoliers if you are new to the game* >-----------------------= Surface (Day) >-----------------------= Enemies: Green Slime, Blue Slime, Purple Slime, Pinky, King Slime, Goblin Scout Main resources: Dirt, Stone, Wood, Acorns Music Track: Overworld Day Description: The starting point of the game. Thanks to the structure of the game, you will most likely make this biome your base of operations because you will 100% of the time originally spawn in this biome. It has the basic resources to sustain life in this game, but won't last very long. You will find some useful weapons in the chests that spawn in this area, but again, they won't last that long. That is the case with most gear levels in this game, though. >------------------------= Surface (Night) >------------------------= Enemies: Zombie, Demon Eye, The Groom, Doctor Bones, Eye of Cthulhu Enemies (Hardmode): Possessed Armor, Wraith, Wandering Eye, Werewolf, Clown, The Twins, The Destroyer, Skeletron Prime Main resources: Fallen Star Music Track: Overworld Night Description: And you have made it through the day to face the dangers of the night. First time players might get slaughtered when they first reach the night, but that shoudn't be an excuse to not take use of this place. Most of the bosses in this game can only be fought at night, so you will have to be patient waiting for it. Once you hit hardmode, this place becomes a living nightmare. There's a 1/7 chance that the bloodmoon will rise, causing tougher enemies to spawn (damn those Clowns), and Zombies can open your doors. Be wary of this, as I recommend staying by your house when the blood moon hits. >------------------------= Desert (Normal/Light/Dark) >------------------------= Enemies: Vulture, Antlion, Cactus Enemies (Hardmode): Mummy (Normal), Light Mummy (Light), Dark Mummy (Dark) Main resources: Sand, Cactus Music Track: Overworld Day/Night Description: Dull. Boring. Bright brown. But any new players better be grateful that they didn't have to deal with the crap that 1.0.5 players had deal with. The crap? Cacti. Back in the day, cacti did damage and caused knockback. In 1.0.6, they were nerfed to no knockback, and in 1.1, they were nerfed to no damage or knockback. You lucky.... new.... players.... *shakefist* Another note to mention is that in Hardmode, Corruption and Hallow will spread to deserts and not just dirt. Hallow makes Light Deserts and Corruption makes Dark Deserts. Light Mummies spawn in Light Deserts and vice versa. Items to make the best flail will require uncommon drops from these mummies. >------------------------= Underground (Dirt Layer) >------------------------= Enemies: Red Slime, Yellow Slime, Blue Slime Enemies (Hardmode): Mimic Main resources: Clay, Mud, Copper, Iron Music Track: Underground Description: This is basic underground. Next. >------------------------= Underground (Rock Layer) >------------------------= Enemies: Red Slime, Yellow Slime, Black Slime, Mother Slime, Baby Slime, Cave Bat, Giant Worm, Blue Jellyfish, Piranha, Skeleton, Undead Miner, Tim Enemies (Hardmode): Giant Bat, Digger, Armored Skeleton, Heavy Skeleton, Skeleton Archer, Green Jellyfish, Angler Fish, Toxic Sludge, Mimic Main resources: Stone, Mud, Silt, Dart Traps, Copper, Iron, Silver, Gold, Demonite, Ruby, Diamond, Emerald, Sapphire, Topaz, Amethyst, Chests, Statues Music: Underground Description: You will be spending a LOT of time rummaging through these rock infested caves of many a death. Much of your gear-upgrading materials come from this place, so you'll be visiting your favorite cave you dug all by yourself an almost nauseating amount of times. Also worth noting that there are traps to be found under here, that come in 3 varieties: Dart, Boulder, and Explosives. The Dart trap doesn't do that much damage, but can be triggered infinitely and poisons you. Boulder traps do loads of damage but are generally easy to avoid. Explosives traps are silent and are guaranteed to OHKO you. I haven't personally encountered any Explosives traps, but they are deadly. You'll also find some wooden house-like structures which will 99% of the time have a gold chest with something good stored within, and a statue. Better get used to that Underground music. >------------------------= Glowing Mushroom Forest >------------------------= Enemies: Same as Rock Layer Main Resources: Glowing Mushrooms, Mushroom Grass Seeds Music: Underground (Any type) Description: These come in small packs in the Rock Layer. The Glowing Mushrooms are the only way to craft Healing Potions. You can find them in really deep chests, but the best way is to do it here. >------------------------= Corruption >------------------------= Enemies: Eater of Souls, Little Eater, Big Eater, Devourer, Eater of Worlds Enemies (Hardmode): Wraith, World Feeder, Corruptor, Slimer, Corrupt Slime Main Resources: Vile Mushroom, Ebonstone, Demon Altar, Shadow Orb
Music: Corruption
Description: The most dreaded place in all of Terraria, the Corruption. This
place is mostly made of different types of purple. Demon Altars are also
most likely to spawn here. Demon Altars, of course, being pretty helpful for
beating the game. The enemies here can also be more of a nuisance than the
enemies in the Rock Layer. Especially some of the worm enemies. In the
Corruption Chasms (As they are referred to) have Shadow Orbs in them. These
can summon Meteors, the Eater of Worlds, some pretty good midgame items,
and is probably where you'll get your first gun.
>------------------------=
Meteorite Zone
>------------------------=
Enemies: Meteor Head
Main Resources: Meteorite Ore
Music: Eerie
Description: If you break a Shadow Orb in the Corruption, a message will
appear some time afterward saying a meteorite landed. It's random where it
will appear, so look around your entire world for it. When you find it, the
music will change, and you will see a bunch of burning rocks. It is
recommended you have an Obsidian Skull, Shield, or Horseshoe. Meteor Heads
will repeatedly assault you until all of the Meteorite Ore is gone. Also
worth noting is that if you move 50 Meteorite Ore somewhere else, it will
create a Meteorite Zone biome. This is particularly useful when trying to
farm Souls of Light and Night.
>------------------------=
Above-Ground Jungle
>------------------------=
Enemies: Jungle Slime, Jungle Bat, Snatcher, Piranha, Angler Fish (Hardmode)
Main Resources: Mud, Jungle Grass Seeds, Moonglow, Moonglow Seeds
Music: Jungle
Description: This biome can possibly be worse than the Corruption early
game. You have Jungle Slimes, which are pretty resilient for slimes this
early and Snatchers, which take a random item if you get killed by one.
Don't be too intimidated, though, as an Iron Broadsword will suffice for a
good weapon for this place. However...
>------------------------=
Underground Jungle
>------------------------=
Enemies: Hornet, Big Stinger, Little Stinger, Man-Eater, Piranha, Angler
Fish (Hardmode)
Main Resources: Jungle Rose, Jungle Spore, Vine, Stinger
Music: Jungle
Description: This is quite possibly the most annoying area in the entire
game. The Hornet enemies can shoot stingers which poison you, and they're
pretty fast and accurate. Especially in the dark because the stingers
are dark brown. Man-Eaters are the most damaging enemy pre Wall of Flesh.
They extend so far and move so fast. Luckily though, their range is very
limited. Despite the annoying enemies, the loot here is awesome. You can
make the Ivy Whip, the Thorn Chakrum, and the Blade of Grass. All of these
are extremely useful tools, and help immensely in the upcoming...
>------------------------=
Dungeon
>------------------------=
Enemies: Cursed Skull, Dark Caster, Dungeon Slime, Angry Bones, Big Bones,
Tiny Bones
Main Resources: Dungeon Bricks, Spikes, Golden Keys
Music: Eerie
Description: This place was given a complete love-or-hate overhaul in 1.0.6.
The overhaul included making all Golden Chests locked, requiring you to get
a key from a Dungeon Slime or (rarely) other enemies, and putting two
invincible enemies to hinder progress. However, the rewards of this place
are some of the most useful in the game. The Cobalt Shield, which exists to
prevent knockback, the Handgun, which can be turned into the best cost-
effective gun pre-Hardmode, the Muramasa, which is an awesome weapon by
itself, and can be turned into the Night's Edge, one of the most powerful
swords in the game, and the Shadow Key, which grabs you loot in the next
biome. If you try coming here before you beat Skeletron, a giant skull will
fly into you and do over 9000 damage, as mentioned earlier in the guide.
>------------------------=
Underworld/Hell
>------------------------=
Enemies: Fire Imp, Lava Slime, Hellbat, Bone Serpent, Demon, Voodoo Demon,
Wall of Flesh, Hungry, Leech
Main Resources: Ash, Hellstone, Guide Voodoo Dolls
Music: Eerie
Description: If the BS of the Underground Jungle didn't get you, then the
madness of the Underworld will. Go down low enough past the Rock Layer, and
you'll end up here. If you were able to get a Shadow Key from the dungeon,
then enjoy the Shadow Chest loot, which includes, the Sunfury, Flamelash,
Flower of Fire, Dark Lance, and the almighty Whoopie Cushion. Unfortunately
for the players though, mining Hellstone can become almost a chore. First,
you need to find a Hellforge in one of the obsidian towers scattered
throughout the place. Then you need loads of Obisidian, as that's part of
the recipe for Hellstone Bars. And the worst part of it, when Hellstone is
mined, it drops lava, which can be very annoying in some places. And for
the finale in the underworld, one must find a Voodoo Demon, which drops
the Guide Voodoo Doll. Once dropped in the lava, the Guide Voodoo Doll
summons the terrifying Wall of Flesh. The boss section will cover that
though.
>------------------------=
The Hallow (Hardmode)
>------------------------=
Enemies: Pixie, Unicorn, Gastropod (Night)
Main Resources: Pixie Dust, Unicorn Horn, Pearlstone, Hallow Seeds
Music: Hallow
Description: As part of the 1.1 update, a new biome was added to add more
challenge to Hardmode. Once one releases the spirits of Light and Dark,
the Hallow is born, and people will either love it, or hate it because
their friends spam Holy Waters right on spawn. The Hallow gives a new feel
to Terraria, and I appreciate it, but the aforementioned situation has
happened frequently, and the swarm of Gastropods outside our house is
never fun.
>------------------------=
Underground Corruption
>------------------------=
Enemies: Clinger, World Feeder, Corruptor, Giant Bat, Cursed Hammer
Main Resources: Cursed Flames, Ebonstone, Souls of Night
Music: Underground corruption
Description: This place probably has some of the most annoying enemies
you can possibly face. Those enemies won't show up until after Hardmode
is activated, but they still pack a punch and have some of more annoying
AI patterns in the game. The only real use this biome has is to farm
Souls of Night for some Hardmode gear. Other than that, this place only
serves to spread and get annoying when trying to find Adamantite.
>-----------------------=
Underground Hallow
>-----------------------=
Enemies: Chaos Elemental, Illuminant Bat, Illuminant Slime, Enchanted
Sword
Main Resources: Crystal Shards, Pearlstone, Souls of Light
Music: Underground Hallow
Description: Magic user paradise! So many different materials that are
needed for magic tomes and staves are only found here. Other than that,
the only other need it can feed is Souls of Light for making Angel Wings,
and is less frustrating to farm than Underground Corruption. You'll most
likely see enemies spawning from the Underground hardmode in here (mainly
the skeletons).
*to be 1.2'd
_________________________________________________________________________
-Terraria~" -
|| Ores and Other Nonsense T:008 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
Most of your gear upgrades will come from mining ore while exploring caves.
This section explains how to obtain these useful materials.
-Copper - More commonly found on the surface than other ores, and is still
littered throughout the underground layers
Can be used to make: Copper Helmet, Copper Chainmail, Copper Greaves, Copper
Sword, Copper Hammer, Copper Bow, Copper Chandelier
-Iron - Slightly less common than Copper, but still common enough and is
required to make a lot of basic tools
Can be used to make: Iron Helmet, Iron Chainmail, Iron Greaves, Iron Sword,
Iron Pickaxe, Iron Axe, Iron Hammer, Iron Bow, Chain, Iron Anvil, Sawmill,
Toilet, Bathtub, Iron Chandelier, Lamp Post
-Silver - Generally found on the surface below Floating Islands, but is more
common underground in the rock layer
Can be used to make: Silver Helmet, Silver Chainmail, Silver Greaves, Silver
Sword, Silver Pickaxe, Silver Axe, Silver Hammer, silver Bow, Silver
Chandelier
-Gold - Least common of the basic ores, but most common in the Underground
Jungle
Can be used to make: Gold Helmet, Gold Chainmail, Gold Greaves, Gold Sword,
Gold Pickaxe, Gold Axe, Gold Hammer, Gold Bow Gold Chandelier, Candle,
Candlabra, Crown
-Demonite - Uncommon, but more common in the Corruption. Most easily obtained
from the Eye of Cthulhu or Eater of Worlds
Can be used to make: Shadow Helmet, Shadow Scalemail, Shadow Greaves,
Nightmare Pickaxe, Lightbane, War Axe of the Night, The Breaker, Demon Bow
-Meteorite - Only found in a meteor crash site
Can be used to make: Meteor Helmet, Meteor Suit, Meteor Leggings, Meteor
Hamaxe, Space Gun
-Hellstone - Only found in the Underworld, drops lava upon destruction
Can be used to make: Molten Helmet, Molten Breastplate, Molten Greaves,
Molten Pickaxe, Molten Hamaxe, Fiery Greatsword, Flamarang, Phoenix
Blaster, Molten Fury
-Cobalt - After destroying a Demon Altar with the Pwnhammer; becomes as
common and disposable as Copper eventually
Can be used to make: Cobalt Helmet, Cobalt Mask, Cobalt Hat, Cobalt
Breastplate, Cobalt Greaves, Cobalt Sword, Cobalt Naginata, Cobalt
Drill, Cobalt Chainsaw, Cobalt Repeater
-Mythril - After destroying 2nd Demon Altar with the Pwnhammer; becomes as
common as Iron/Silver eventually
Can be used to make: Mythril Anvil, Mythril Helmet, Mythril Hat, Mythril
Hood, Mythril Chainmail, Mythril Greaves, Mythril Sword, Mythril Halberd,
Mythril Drill, Mythril Chainsaw, Mythril Repeater
-Adamantite - After destroying 3rd Demon Altar with the Pwnhammer; as rare
as Unobtanium
Can be used to make: Adamantite Forge, Adamantite Helmet, Adamantite Mask,
Adamantite Headgear, Adamantite Sword, Adamantite Spear, Adamantite Drill,
Adamantite Chainsaw, Adamantite Repeater
*After "blessing your world with Adamantite", the next Demon Altar destroyed
will give you more Cobalt, and start the cycle again.
*to be 1.2'd
_________________________________________________________________________
-Terraria~" -
|| Crafting Recipes T:009 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
Get ready guys and gals because this is going to be the largest section yet.
I will divide the Recipes by the utility required to make them.
----------------------------=
Basic Crafting Recipes
----------------------------=
Wood Platform
-Type: Block
-Materials: 1 Wood
-Amount Output: 1
-Special Features: Semi-solid; can be jumped onto from below
-Use: Building; to escape mineshafts
Torch
-Type: Light source
-Materials: 1 Wood, 1 Gel
-Amount Output: 3
-Special Features: None
-Use: Light up dark areas
Workbench
-Type: Utility
-Materials: 10 Wood
-Amount Output: 1
-Special Features: None
-Use: Craft basic wood structures
Flaming Arrow
-Type: Ammo
-Materials: 3 Wooden Arrows, 1 Torch
-Amount Output: 3
-Special Features: Can cause 'On Fire' debuff
-Use: Ammo for a bow or repeater
Sticky Glowstick
-Type: Light source
-Materials: 1 Glowstick, 1 Gel
-Amount Output: 1
-Special Features: Stays lit underwater; can stick to walls
-Use: Light up dark areas
Sticky Bomb
-Type: Explosive
-Materials: 1 Bomb, 5 Gel
-Amount Output: 1
-Special Features: Sticks to walls
-Use: To blow up or cause harm to things
Poisoned Knife
-Type: Throwing Weapon
-Materials: 20 Throwing Knives, 1 Vile Powder
-Amount Output: 20
-Special Features: Can cause 'Poisoned' debuff
-Use: To cause harm to bad things
Mana Crystal
-Type: Consumable
-Materials: 10 Fallen Stars
-Amount Output: 1
-Special Features: None
-Use: Increase Mana by 20
Silver Coin
-Type: Currency
-Materials: 100 Copper Coins
-Amount Output: 1
-Special Features: None
-Use: To purchase items from shopkeeps
Gold Coin
-Type: Currency
-Materials: 100 Silver Coins
-Amount Output: 1
-Special Features: None
-Use: To purchase items from shopkeeps
Platinum Coin
-Type: Currency
-Materials: 100 Gold Coins
-Amount Output: 1
-Special Features: None
-Use: To purchase items from shopkeeps
----------------------------=
Water Crafting Recipes
----------------------------=
Bottled Water
-Type: HP Healing
-Materials: 1 Bottle
-Amount Output: 1
-Special Features: Used with every buff potion recipe
-Use: Heals 20 HP
Mud
-Type: Block
-Materials: 1 Dirt
-Amount Output: 1
-Special Features: Mushroom Grass seeds can grow on these
-Use: Building and farming
----------------------------=
Bookcase Crafting Recipes
----------------------------=
Cursed Flames
-Type: Spell
-Materials: 1 Spell Tome, 30 Cursed Flames, 20 Souls of Night
-Amount Output: 1
-Special Features: None
-Use: To cause harm to bad things
Crystal Storm
-Type: Spell
-Materials: 1 Spell Tome, 30 Crystal Shards, 20 Souls of Light
-Amount Output: 1
-Special Features: Ricochet off walls
-Use: To cause harm to bad things
----------------------------=
Cooking Pot Crafting Recipe
----------------------------=
Bowl of Soup
-Type: Buff Potion
-Materials: 1 Bowl, 1 Mushroom, 1 Goldfish
-Amount Output: 1
-Special Features: None
-Use: Raises all stats slightly for 10 minutes
----------------------------=
Keg Crafting Recipe
----------------------------=
Ale
-Type: Buff Potion
-Materials: 1 Mug
-Amount Output: 1
-Special Features: None
-Use: Raises attack, but decreases defense
----------------------------=
Workbench Crafting Recipes
----------------------------=
Wood Wall
-Type: Wall
-Materials: 1 Wood
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Stone Wall
-Type: Wall
-Materials: 1 Stone
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Dirt Wall
-Type: Wall
-Materials: 1 Dirt
-Amount Output: 4
-Special Features: Is different from natural Dirt Walls you can break
-Use: To keep mobs out of your house
Gray Brick Wall
-Type: Wall
-Materials: 1 Gray Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Red Brick Wall
-Type: Wall
-Materials: 1 Red Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Snow Brick Wall
-Type: Wall
-Materials: 1 Snow Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Iridescent Brick Wall
-Type: Wall
-Materials: 1 Iridescent Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Copper Brick Wall
-Type: Wall
-Materials: 1 Copper Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Silver Brick Wall
-Type: Wall
-Materials: 1 Silver Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Gold Brick Wall
-Type: Wall
-Materials: 1 Gold Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Cobalt Brick Wall
-Type: Wall
-Materials: 1 Cobalt Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Mythril Brick Wall
-Type: Wall
-Materials: 1 Mythril Brick
-Amount Output: 4
-Special Features: None
-Use: To keep mobs out of your house
Snow Brick
-Type: Block
-Materials: 2 Snow Blocks
-Amount Output: 1
-Special Features: Causes snowfall
-Use:
Wooden Door
-Type: Door
-Materials: 6 Wood
-Amount Output: 1
-Special Features: Blocks mobs on normal nights
-Use: To build houses
Wooden Chair
-Type: Comfort Item 1
-Materials: 4 Wood
-Amount Output: 1
-Special Features: Can be a utility when combined with Workbench
-Use: To attract NPCs
Wooden Table
-Type: Comfort Item 2
-Materials: 8 Wood
-Amount Output: 1
-Special Features: None
-Use: To attract NPCs
Sign
-Type: Message Board
-Materials: 6 Wood
-Amount Output: 1
-Special Features: Can hang from the ceiling as well as on the floor
-Use: To tell your co-op friends to stop stealing the plants
Chest
-Type: Storage
-Materials: 8 Wood, 2 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To store items without losing them upon exiting world
Sawmill
-Type: Utility
-Materials: 10 Wood, 2 Iron Bars, 1 Iron Chain
-Amount Output: 1
-Special Features: None
-Use: Used to make advanced wood items
Wooden Sword
-Type: Longsword
-Materials: 7 Wood
-Amount Output: 1
-Special Features: None
-Use: To cut things down to size
Wooden Hammer
-Type: Hammer
-Materials: 8 Wood
-Amount Output: 1
-Special Features: None
-Use: To smash things with brute force
Wooden Arrow
-Type: Ammo
-Materials: 1 Wood, 1 Stone
-Amount Output: 3
-Special Features: None
-Use: To pierce through that one weak spot everything has
Wooden Bow
-Type: Longbow
-Materials: 10 Wood
-Amount Output: 1
-Special Features: None
-Use: To shoot arrows and cause demoralization
Furnace
-Type: Utility
-Materials: 20 Stone, 3 Wood, 4 Torches
-Amount Output: 1
-Special Features: Can be a light source
-Use: To smelt bars and bricks
Iron Anvil
-Type: Utility
-Materials: 5 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To create things from metal
Armor Statue
-Type: Statue
-Materials: 100 Stone
-Amount Output: 1
-Special Features: None
-Use: To boost ego points
Candle
-Type: Light Source
-Materials: 1 Torch, 1 Gold Bar
-Amount Output: 1
-Special Features: Can be set on tables
-Use: To light up the place
Tiki Torch
-Type: Light Source
-Materials: 1 Torch, 3 Wood
-Amount Output: 1
-Special Features: None
-Use: To light up the place
Chinese Lantern
-Type: Light Source
-Materials: 1 Torch, 5 Silk
-Amount Output: 1
-Special Features: Can hang on ceilings
-Use: To light up the place
Goggles
-Type: Headgear
-Materials: 2 Lenses
-Amount Output: 1
-Special Features: Chair needs to be next to Workbench to craft
-Use: To die less harder
Copper Watch
-Type: Accessory
-Materials: 10 Copper Bars, 1 Iron Chain
-Amount Output: 1
-Special Features: Chair needs to be next to Workbench to craft
-Use: Tell time by hour
Silver Watch
-Type: Accessory
-Materials: 10 Silver Bars, 1 Iron Chain
-Amount Output: 1
-Special Features: Chair needs to be next to Workbench to craft
-Use: Tells time by half-hour
Gold Watch
-Type: Accessory
-Materials: 10 Gold Bars, 1 Iron Chain
-Amount Output: 1
-Special Features: Chair needs to be next to Workbench to craft
-Use: Tells time by minute
Depth Meter
-Type: Accessory
-Materials: 10 Copper Bar, 8 Silver Bar, 6 Gold Bar
-Amount Output: 1
-Special Features: Chair needs to be next to Workbench to craft
-Use: Shows distance below/above sea level
Mug
-Type: Material
-Materials: 1 Glass
-Amount Output: 1
-Special Features: Can be crafted into Ale at a Keg
-Use: Decoration or buff crafting
Pink Vase
-Type: Decor
-Materials: 4 Clay
-Amount Output: 1
-Special Features: Flower can grow out of it after a while
-Use: To appease world building OCD people
Bowl
-Type: Material
-Materials: 2 Clay
-Amount Output: 1
-Special Features: Can be crafted into Bowl of Soup at Cooking Pot
-Use: Decoration or buff crafting
Leather
-Type: Material
-Materials: 5 Rotten Chunk
-Amount Output: 1
-Special Features: None
-Use: To make not-Indiana Jones outfit pieces
Necro Helmet
-Type: Headgear
-Materials: 25 Bones, 40 Cobwebs
-Amount Output: 1
-Special Features: Increases Ranged damage output
-Use: To die less harder
Necro Breastplate
-Type: Armor
-Materials: 35 Bones, 50 Cobwebs
-Amount Output: 1
-Special Features: Increases Ranged damage output
-Use: To not get mauled by Sharks
Necro Greaves
-Type: Leggings
-Materials: 30 Bones, 45 Cobwebs
-Amount Output: 1
-Special Features: Increases Ranged damage output
-Use: To have a chance against the Wall of Flesh
----------------------------=
Sawmill Crafting Recipes
----------------------------=
Bench
-Type: Comfort Item 1
-Materials: 8 Wood
-Amount Output: 1
-Special Features: None
-Use: To attract NPCs
Bed
-Type: Comfort Item 2
-Materials: 5 Silk, 15 Wood
-Amount Output: 1
-Special Features: Can set spawn point
-Use: To attract NPCs
Barrel
-Type: Storage
-Materials: 9 Wood, 1 Iron Bar
-Amount Output: 1
-Special Features: None
-Use: To leave unorganized item stockpiles unorganized
Bookcase
-Type: Utility
-Materials: 20 Wood, 10 Books
-Amount Output: 1
-Special Features: Looks nice
-Use: Used to craft 2 spells
Dresser
-Type: Comfort Item 1
-Materials: 16 Wood
-Amount Output: 1
-Special Features: None worth noting
-Use: To attract NPCs
Keg
-Type: Utility
-Materials: 14 Wood
-Amount Output: 1
-Special Features: None that I care about
-Use: To make things that get you drunk
Loom
-Type: Utility
-Materials: 12 Wood
-Amount Output: 1
-Special Features: None to speak of
-Use: To make things from silk and to make silk
Piano
-Type: Decor
-Materials: 16 Wood, 4 Bones, 1 Book
-Amount Output: 1
-Special Features: Not being able to be played
-Use: To look pretty
----------------------------=
Loom Crafting Recipes
----------------------------=
Silk
-Type: Material
-Materials: 10 Cobwebs
-Amount Output: 1
-Special Features: None
-Use: To make clothy things
Red Banner
-Type: Decor
-Materials: 3 Cobwebs
-Amount Output: 1
-Special Features: None
-Use: To claim property
Blue Banner
-Type: Decor
-Materials: 3 Cobwebs
-Amount Output: 1
-Special Features: None
-Use: To claim property
Green Banner
-Type: Decor
-Materials: 3 Cobwebs
-Amount Output: 1
-Special Features: None
-Use: To claim property
Yellow Banner
-Type: Decor
-Materials: 3 Cobwebs
-Amount Output: 1
-Special Features: Is Yellow
-Use: To claim property
Goblin Battle Standard
-Type: Boss Summoner
-Materials: 10 Tattered Cloth, 5 Wood
-Amount Output: 1
-Special Features: None
-Use: Summons the Goblin Army
Tuxedo Shirt
-Type: Vanity Armor
-Materials: 20 Silk, 3 Black Dye
-Amount Output: 1
-Special Features: Is a Tuxedo
-Use: Makes you look dashing
Tuxedo Pants
-Type: Vanity Leggings
-Materials: 20 Silk, 3 Black Dye
-Amount Output: 1
-Special Features: Is a Tuxedo
-Use: Makes your ugly legs look amazing
Hero's Hat
-Type: Vanity Headgear
-Materials: 20 Silk, 3 Green Dye
-Amount Output: 1
-Special Features: Everything
-Use: To look like Link
Hero's Shirt
-Type: Vanity Armor
-Materials: 20 Silk, 3 Green Dye
-Amount Output: 1
-Special Features: Most things
-Use: To look like the other Link
Hero's Pants
-Type: Vanity Leggings
-Materials: 20 Silk, 3 Green Dye
-Amount Output: 1
-Special Features: Anything
-Use: To look like the Hero of Time
Archaeologist's Jacket
-Type: Vanity Armor
-Materials: 15 Leather
-Amount Output: 1
-Special Features: Is not accompanied by a whip
-Use: To be a TRUE ARCHAEOLOGIST
Archaeologist's Pants
-Type: Vanity Leggings
-Materials: 15 Leather
-Amount Output: 1
-Special Features: Can be modded to be accompanied by a whip
-Use: To find a pile of stones
Robe
-Type: Vanity Armor
-Materials: 30 Silk, 3 Rubies
-Amount Output: 1
-Special Features: Tim would be proud
-Use: Just in case you didn't think you were mage enough
----------------------------=
Alchemy Crafting Recipes
----------------------------=
Lesser Healing Potion
-Type: HP Healing
-Materials: 2 Bottles, 1 Mushroom, 2 Gel
-Amount Output: 2
-Special Features: None
-Use: To heal 50 HP
Lesser Mana Potion
-Type: MP Healing
-Materials: 2 Bottles, 1 Fallen Star, 2 Gel
-Amount Output: 2
-Special Features: None
-Use: To heal 50 HP
Healing Potion
-Type: HP Healing
-Materials: 2 Lesser Healing Potions, 1 Glowing Mushroom
-Amount Output: 1
-Special Features: None
-Use: To heal 100 HP
Mana Potion
-Type: MP Healing
-Materials: 2 Lesser Mana Potions, 1 Glowing Mushroom
-Amount Output: 1
-Special Features: None
-Use: To heal 100 MP
Lesser Restoration Potion
-Type: HP/MP Healing
-Materials: 1 Lesser Healing Potion, 1 Lesser Mana Potion
-Amount Output: 1
-Special Features: None
-Use: To heal 50 HP and MP
Restoration Potion
-Type: HP/MP Healing
-Materials: 1 Healing Potion, 1 Mana Potion
-Amount Output: 1
-Special Features: None
-Use: To heal 100 HP and MP
Greater Healing Potion
-Type: HP Healing
-Materials: 1 Bottled Water, 1 Crystal Shard, 1 Pixie Dust
-Amount Output: 1
-Special Features: None
-Use: To heal 200 HP
Green Dye
-Type: Material
-Materials: 1 Bottle, 3 Jungle Grass Seeds
-Amount Output: 1
-Special Features: None
-Use: Used to make the not-Link vanity set
Obsidian Skin Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Fireblossom, 1 Waterleaf, 1 Obsidian
-Amount Output: 1
-Special Features: None
-Use: Makes you immune to lava damage for 4 minutes
Regeneration Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Mushroom
-Amount Output: 1
-Special Features: None
-Use: Regenerate HP faster for 5 minutes
Swiftness Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Blinkroot, 1 Cactus
-Amount Output: 1
-Special Features: None
-Use: Increases speed by 25% for 4 minutes
Gills Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Waterleaf, 1 Coral
-Amount Output: 1
-Special Features: None
-Use: Underwater breathing, but air drowning for 2 minutes
Ironskin Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Iron Ore
-Amount Output: 1
-Special Features: None
-Use: Increases defense by 8 for 5 minutes
Mana Regeneration Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Fallen Star
-Amount Output: 1
-Special Features: None
-Use: Increases Mana regeneration for 2 minutes
Magic Power Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Moonglow, 1 Deathweed, 1 Fallen Star
-Amount Output: 1
-Special Features: None
-Use: Increases Magic damage by 20% for 2 minutes
Featherfall Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Blinkroot, 1 Feather
-Amount Output: 1
-Special Features: None
-Use: Decreases fall speed for 5 minutes
Spelunker Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Blinkroot, 1 Gold Ore
-Amount Output: 1
-Special Features: None
-Use: Shows treasure and ore for 5 minutes
Invisibility Potion
-Type: Buff Potion
-Materials: 1 Bottled Wter, 1 Blinkroot, 1 Moonglow
-Amount Output: 1
-Special Features: None
-Use: Makes you invisible to other players for 2 minutes
Shine Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Glowing Mushroom
-Amount Output: 1
-Special Features: None
-Use: Surrounds you with light for 5 minutes
Night Owl Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Blinkroot
-Amount Output: 1
-Special Features: None
-Use: Increases night vision for 5 minutes
Battle Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Deathweed, 1 Rotten Chunk
-Amount Output: 1
-Special Features: None
-Use: Increases enemy spawn rate for 7 minutes
Thorns Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Deathweed, 1 Cactus
-Amount Output: 1
-Special Features: None
-Use: Makes touch damage also hurt the enemy for 2 minutes
Water Walking Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Waterleaf, 1 Shark Fin
-Amount Output: 1
-Special Features: None
-Use: Lets you walk on water and lava for 5 minutes
Archery Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Lens
-Amount Output: 1
-Special Features: None
-Use: Increase arrow speed and damage by 15% for 4 minutes
Hunter Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Daybloom, 1 Blinkroot, 1 Shark Fin
-Amount Output: 1
-Special Features: None
-Use: Shows enemy locations for 5 minutes
Gravitation Potion
-Type: Buff Potion
-Materials: 1 Bottled Water, 1 Fireblossom, 1 Deathweed, 1 Blinkroot,
1 Feather
-Amount Output: 1
-Special Features: None
-Use: Defies gravity for 3 minutes
Vile Powder
-Type: Material
-Materials: 1 Vile Mushroom
-Amount Output: 5
-Special Features: Can also be sprinkled to spread corruption
-Use: To make stuff that's actually useful for once
----------------------------=
Furnace Crafting Recipes
----------------------------=
Copper Bar
-Type: Material
-Materials: 3 Copper Ore
-Amount Output: 1
-Special Features: None
-Use: To make copper stuff
Iron Bar
-Type: Material
-Materials: 3 Iron Ore
-Amount Output: 1
-Special Features: None
-Use: To make iron stuff
Silver Bar
-Type: Material
-Materials: 4 Silver Ore
-Amount Output: 1
-Special Features: None
-Use: To make silver stuff
Gold Bar
-Type: Material
-Materials: 4 Gold Ore
-Amount Output: 1
-Special Features: None
-Use: To make gold stuff
Demonite Bar
-Type: Material
-Materials: 4 Demonite Ore
-Amount Output: 1
-Special Features: None
-Use: To make demonite stuff
Meteorite Bar
-Type: Material
-Materials: 4 Meteorite Ore
-Amount Output: 1
-Special Features: None
-Use: To make meteorite stuff
Gray Brick
-Type: Block
-Materials: 2 Stone
-Amount Output: 1
-Special Features: None
-Use: To make your structures show effort
Red Brick
-Type: Block
-Materials: 2 Clay
-Amount Output: 1
-Special Features: None
-Use: To make your structures look nice
Copper Brick
-Type: Block
-Materials: 1 Stone, 1 Copper Ore
-Amount Output: 1
-Special Features: None
-Use: To give Floating Islands purpose
Silver Brick
-Type: Block
-Materials: 1 Stone, 1 Silver Ore
-Amount Output: 1
-Special Features: None
-Use: To make Floating Islands feel meaningful
Gold Brick
-Type: Block
-Materials: 1 Stone, 1 Gold Ore
-Amount Output: 1
-Special Features: None
-Use: To make you trample Floating Islands
Demonite Brick
-Type: Block
-Materials: 5 Ebonstone, 1 Demonite Ore
-Amount Output: 1
-Special Features: None
-Use: To guard your Fleshy spoils
Mudstone Brick
-Type: Block
-Materials: 1 Stone, 1 Mud
-Amount Output: 1
-Special Features: None
-Use: To make your neighbor's house look amazing
Obsidian Brick
-Type: Block
-Materials: 1 Stone, 1 Obsidian
-Amount Output: 1
-Special Features: None
-Use: To block off your path to hellstone
Hellstone Brick
-Type: Block
-Materials: 1 Stone, 1 Hellstone Ore
-Amount Output: 1
-Special Features: None
-Use: To burn you alive
Iridescent Brick
-Type: Block
-Materials: 1 Stone, 1 Ash
-Amount Output: 1
-Special Features: None
-Use: To give your house a next-gen graphics feeling
Pearlstone Brick
-Type: Block
-Materials: 1 Pearlstone, 1 Pearlsand
-Amount Output: 1
-Special Features: None
-Use: To make you feel pretty, oh so pretty
Cobalt Brick
-Type: Block
-Materials: 1 Stone, 1 Cobalt Ore
-Amount Output: 1
-Special Features: None
-Use: To act like this shade of blue is good
Mythril Brick
-Type: Block
-Materials: 1 Stone, 1 Mythril Ore
-Amount Output: 1
-Special Features: None
-Use: To look awesome
Glass
-Type: Block, Material
-Materials: 1 Sand
-Amount Output: 1
-Special Features: None
-Use: To make myself uninspired to describe it
Bottle
-Type: Material
-Materials: 1 Glass
-Amount Output: 2
-Special Features: Can be placed on a workbench to make an Alchemy Table
-Use: To make potions
Clay Pot
-Type: Decor
-Materials: 6 Clay
-Amount Output: 1
-Special Features: Can plant seeds in it
-Use: To eat up space on the table
Obsidian Skull
-Type: Accessory
-Materials: 15 Obsidian
-Amount Output: 1
-Special Features: Can be combined with a Lucky Horseshoe or Cobalt Shield
-Use: To prevent meteorite and hellstone from burning you
----------------------------=
Hellforge Crafting Recipe
----------------------------=
Hellstone Bar
-Type: Material
-Materials: 4 Hellstone Ore, 1 Obsidian
-Amount Output: 1
-Special Features: None
-Use: To make things that burn things
*Note: Hellforge can also craft everything the Furnace can
----------------------------=
Demon Altar Crafting Recipes
----------------------------=
Suspicious Looking Eye
-Type: Boss Summoner
-Materials: 6 Lenses
-Amount Output: 1
-Special Features: None
-Use: Summons the Eye of Cthulhu
Worm Food
-Type: Boss Summoner
-Materials: 30 Vile Powder, 15 Rotten Chunk
-Amount Output: 1
-Special Features: None
-Use: Summons the Eater of Worlds
Slime Crown
-Type: Boss Summoner
-Materials: 1 Gold Crown, 99 Gel
-Amount Output: 1
-Special Features: None
-Use: Summons King Slime
Night's Edge
-Type: Longsword
-Materials: 1 Light's Bane, 1 Blade of Grass, 1 Muramasa,
1 Fiery Greatsword
-Amount Output: 1
-Special Features: Glows when swung
-Use: To slice up Hungries
----------------------------=
Iron Anvil Crafting Recipes
----------------------------=
Copper Pickaxe
-Type: Pickaxe
-Materials: 12 Copper Bars, 4 Wood
-Amount Output: 1
-Special Features: You start the game with one
-Use: To pick away at the earth
Copper Axe
-Type: Axe
-Materials: 9 Copper Bars, 3 Wood
-Amount Output: 1
-Special Features: You start the game with one
-Use: To chop up trees
Copper Hammer
-Type: Hammer
-Materials: 10 Copper Bars, 3 Wood
-Amount Output: 1
-Special Features: None
-Use: To replicate the actions of Lord Hammersmash
Copper Broadsword
-Type: Longsword
-Materials: 8 Copper Bars
-Amount Output: 1
-Special Features: None
-Use: To eat away at an enemy's life force
Copper Shortsword
-Type: Shortsword
-Materials: 7 Copper Bars
-Amount Output: 1
-Special Features: None
-Use: To poke things
Copper Bow
-Type: Longbow
-Materials: 7 Copper Bars
-Amount Output: 1
-Special Features: None
-Use: To allow the thrusting of arrows
Copper Helmet
-Type: Headgear
-Materials: 15 Copper Bars
-Amount Output: 1
-Special Features: None
-Use: To prevent brain damage
Copper Chainmail
-Type: Armor
-Materials: 25 Copper Bars
-Amount Output: 1
-Special Features: None
-Use: To prevent heartburn
Copper Greaves
-Type: Leggings
-Materials: 20 Copper Bars
-Amount Output: 1
-Special Features: None
-Use: To prevent athlete's foot
Copper Chandelier
-Type: Light Source
-Materials: 4 Copper Bars, 4 Torches, 1 Iron Chain
-Amount Output: 1
-Special Features: None
-Use: To add artificial fanciness to your house
Iron Pickaxe
-Type: Pickaxe
-Materials: 12 Iron Bars, 4 Wood
-Amount Output: 1
-Special Features: None
-Use: To destroy the crust layer
Iron Axe
-Type: Axe
-Materials: 9 Iron Bars, 3 Wood
-Amount Output: 1
-Special Features: None
-Use: To slice open logs and stuff
Iron Hammer
-Type: Hammer
-Materials: 10 Iron Bars, 3 Wood
-Amount Output: 1
-Special Features: None
-Use: To break your mom's glass windows
Iron Broadsword
-Type: Longsword
-Materials: 8 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To settle disputes
Iron Shortsword
-Type: Shortsword
-Materials: 7 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To lightly poke little children
Iron Bow
-Type: Longbow
-Materials: 7 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To pierce its weakpoint for massive damage
Iron Helmet
-Type: Headgear
-Materials: 20 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To protect yourself from harm
Iron Chainmail
-Type: Armor
-Materials: 30 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To absorb pesky touch damage
Iron Greaves
-Type: Leggings
-Materials: 25 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To kick things harder
Bucket
-Type: Headgear
-Materials: 3 Iron Bars
-Amount Output: 1
-Special Features: Can also be worn as a helmet
-Use: To carry water and lava
Iron Chain
-Type: Material
-Materials: 3 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To make things with chains
Grappling Hook
-Type: Grappling Hook
-Materials: 3 Iron Chains, 1 Hook
-Amount Output: 1
-Special Features: None
-Use: To grapple onto blocks
Cooking Pot
-Type: Utility
-Materials: 10 Iron Bars, 1 Wood
-Amount Output: 1
-Special Features: None
-Use: To make Bowls of Soup
Toilet
-Type: Comfort Item 1
-Materials: 6 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To attract NPCs
Bathtub
-Type: Comfort Item 2
-Materials: 14 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To attract NPCs
Trash Can
-Type: Storage
-Materials: 8 Iron Bars
-Amount Output: 1
-Special Features: None
-Use: To store your valuables
Lamp Post
-Type: Light Source
-Materials: 3 Iron Bars, 2 Glass, 1 Torch
-Amount Output: 1
-Special Features: None
-Use: To make dark areas not dark
Silver Pickaxe
-Type: Pickaxe
-Materials: 12 Silver Bars, 4 Wood
-Amount Output: 1
-Special Features: None
-Use: To assist your crazy ideas of world destruction
Silver Axe
-Type: Axe
-Materials: 9 Silver Bars, 3 Wood
-Amount Output: 1
-Special Features: None
-Use: To magically destroy trees
Silver Hammer
-Type: Hammer
-Materials: 10 Silver Bars, 1 Wood
-Amount Output: 1
-Special Features: None
-Use: To uselessly destroy torches
Silver Broadsword
-Type: Longsword
-Materials: 8 Silver Bars
-Amount Output: 1
-Special Features: None
-Use: To give those damn slimes what's coming
Silver Shortsword
-Type: Shortsword
-Materials: 7 Silver Bars
-Amount Output: 1
-Special Features: None
-Use: *poke*
Silver BOw
-Type: Longbow
-Materials: 7 Silver Bars
-Amount Output: 1
-Special Features: None
-Use: To shoot things
Silver Helmet
-Type: Headgear
-Materials: 20 Silver Bars
-Amount Output: 1
-Special Features: None
-Use: To safeguard your memories
Silver Chainmail
-Type: Armor
-Materials: 30 Silver Bars
-Amount Output: 1
-Special Features: None
-Use: To sit and rust in the corner
Silver Greaves
-Type: Leggings
-Materials: 25 Silver Bars
-Amount Output: 1
-Special Features: None
-Use: To fortify defenses in your upper leg nerves
Silver Chandelier
-Type: Light Source
-Materials: 4 Silver Bars, 4 Torches, 1 Iron Chain
-Amount Output: 1
-Special Features: None
-Use: To impress attractive female onlookers
Gold Pickaxe
-Type: Pickaxe
-Materials: 12 Gold Bars, 4 Wood
-Amount Output: 1
-Special Features: Can mine Meteorite and Demonite Ore
-Use: To reach the mantle
Gold Axe
-Type: Axe
-Materials: 9 Gold Bars, 3 Wood
-Amount Output: 1
-Special Features: None
-Use: To slaughter those filthy trees
Gold Hammer
-Type: Hammer
-Materials: 10 Gold Bars, 3 Wood
-Amount Output: 1
-Special Features: None
-Use: To imitate the actions of Capt. Hammersmash
Gold Broadsword
-Type: Longsword
-Materials: 8 Gold Bars
-Amount Output: 1
-Special Features: None
-Use: Slice open enemy organs
Gold Shortsword
-Type: Shortsword
-Materials: 7 Gold Bars
-Amount Output: 1
-Special Features: None
-Use: To start a /poke war
Gold Bow
-Type: Longbow
-Materials: 7 Gold Bars
-Amount Output: 1
-Special Features: None
-Use: Vulcan Cannon
Gold Helmet
-Type: Headgear
-Materials: 25 Gold Bars
-Amount Output: 1
-Special Features: None
-Use: Gives you freaking wings mounted on your head
Gold Chainmail
-Type: Armor
-Materials: 35 Gold Bars
-Amount Output: 1
-Special Features: None
-Use: Dat blingblingbling
Gold Greaves
-Type: Leggings
-Materials: 30 Gold Bars
-Amount Output: 1
-Special Features: None
-Use: Is gold
Gold Chandelier
-Type: Light Source
-Materials: 4 Gold Bars, 4 Torches, 1 Iron Chain
-Amount Output: 1
-Special Features: None
-Use: Lets you make a reception hall
Candelabra
-Type: Light Source
-Materials: 3 Gold Bars, 3 Torches
-Amount Output: 1
-Special Features: None
-Use: More reception hall stuff
Gold Crown
-Type: Vanity Headgear
-Materials: 30 Gold Bars, 1 Ruby
-Amount Output: 1
-Special Features: Can be used to make a Slime Crown
-Use: To make you regal and egotastic
Throne
-Type: Decor
-Materials: 30 Gold Bars, 20 Silk
-Amount Output: 1
-Special Features: None
-Use: Looks amazing
Purple Phaseblade
-Type: Longsword
-Materials: 20 Meteorite Bars, 10 Amethysts
-Amount Output: 1
-Special Features: Glows slightly when swung
-Use: To kill everything
Yellow Phaseblade
-Type: Longsword
-Materials: 20 Meteorite Bars, 10 Topazes
-Amount Output: 1
-Special Features: Glows slightly when swung
-Use: To kill anything
Blue Phaseblade
-Type: Longsword
-Materials: 20 Meteorite Bars, 10 Sapphires
-Amount Output: 1
-Special Features: Glows slightly when swung
-Use: To kill most things
Green Phaseblade
-Type: Longsword
-Materials: 20 Meteorite Bars, 10 Emeralds
-Amount Output: 1
-Special Features: Glows slightly when swung
-Use: To kill a lot of things
Red Phaseblade
-Type: Longsword
-Materials: 20 Meteorite Bars, 10 Rubies
-Amount Output: 1
-Special Features: Glows slightly when swung
-Use: To kill some things
White Phaseblade
-Type: Longsword
-Materials: 20 Meteorite Bars, 10 Diamonds
-Amount Output: 1
-Special Features: Glows slightly when swung
-Use: To kill one thing
Star Cannon
-Type: Gun
-Materials: 1 Minishark, 20 Meteorite Bars, 5 Fallen Stars
-Amount Output: 1
-Special Features: Uses Fallen Star as ammo
-Use: To slaughter things inefficiently
Space Gun
-Type: Gun
-Materials: 1 Flintlock Pistol, 30 Meteorite Bars, 10 Fallen Stars
-Amount Output: 1
-Special Features: Uses Mana instead of ammo
-Use: To give out 1st degree burns the size of dots
Meteor Hamaxe
-Type: Hamaxe
-Materials: 35 Meteorite Bars
-Amount Output: 1
-Special Features: None
-Use: To cut trees and smash stuff
Meteor Helmet
-Type: Headgear
-Materials: 25 Meteorite Bars
-Amount Output: 1
-Special Features: Increases Mana regen
-Use: To protect from alien brain waves
Meteor Suit
-Type: Armor
-Materials: 35 Meteorite Bars
-Amount Output: 1
-Special Features: Increases Mana regen
-Use: To protect from half-sized giant spiders
Meteor Leggings
-Type: Leggings
-Materials: 30 Meteorite Bars
-Amount Output: 1
-Special Features: Increases Mana regen
-Use: To teach those knee punters a lesson
Meteor Shot
-Type: Ammo
-Materials: 25 Musket Balls, 1 Meteorite Bar
-Amount Output: 25
-Special Features: Ricochet off surfaces
-Use: To be shot out of standard guns
Nightmare Pickaxe
-Type: Pickaxe
-Materials: 12 Demonite Bars, 6 Shadow Scales
-Amount Output: 1
-Special Features: Can break Hellstone and Ebonstone
-Use: To create large cracks in the crust
War Axe of the Night
-Type: Axe
-Materials: 10 Demonite Bars
-Amount Output: 1
-Special Features: Can be used as an effective weapon
-Use: To cut down tree-shaped enemies
The Breaker
-Type: Hammer
-Materials: 10 Demonite Bars, 5 Shadow Scales
-Amount Output: 1
-Special Features: Can be used as an effective weapon
-Use: To break things
Light's Bane
-Type: Longsword
-Materials: 10 Demonite Bars
-Amount Output: 1
-Special Features: None
-Use: To expel light from the world
Demon Bow
-Type: Longbow
-Materials: 8 Demonite Bars
-Amount Output: 1
-Special Features: None
-Use: To kill Skeletron like a man
Shadow Helmet
-Type: Headgear
-Materials: 15 Demonite Bars, 10 Shadow Scales
-Amount Output: 1
-Special Features: Gives an "after-blur" effect
-Use: To protect your poor innocent brain from corruption
Shadow Scalemail
-Type: Armor
-Materials: 25 Demonite Bars, 20 Shadow Scales
-Amount Output: 1
-Special Features: Gives an "after-blur" effect
-Use: To give you a reptilian feeling
Shadow Greaves
-Type: Leggings
-Materials: 20 Demonite Bars, 15 Shadow Scales
-Amount Output: 1
-Special Features: Gives an "after-blur" effect
-Use: To increase grieving thoughts
Unholy Arrow
-Type: Ammo
-Materials: 3 Wooden Arrows, 1 Worm Tooth
-Amount Output: 3
-Special Features: Pierce up to 3 enemies
-Use: To compel the power of christ?
Ivy Whip
-Type: Grappling Hook
-Materials: 1 Grappling Hook, 12 Jungle Spores, 3 Vines
-Amount Output: 1
-Special Features: Can fire 3 vines as opposed to 1 chain
-Use: To scale chasms of death
Thorn Chakram
-Type: Boomerang
-Materials: 6 Jungle Spores, 15 Stingers
-Amount Output: 1
-Special Features: Ricochets off walls, can inflict Poison
-Use: To poke things at a distance
Blade of Grass
-Type: Longsword
-Materials: 12 Jungle Spores, 15 Stingers
-Amount Output: 1
-Special Features: Can inflict Poison
-Use: To induce facepalming and/or laughter
Jungle Hat
-Type: Headgear
-Materials: 1 Emerald, 1 Sapphire, 8 Jungle Spores
-Amount Output: 1
-Special Features: Increases Mana by 20
-Use: To make you feel FABULOUS
Jungle Shirt
-Type: Armor
-Materials: 1 Diamond, 1 Ruby, 12 Stingers, 16 Jungle Spores
-Amount Output: 1
-Special Features: Increases Mana by 20
-Use: To not protect at you at all because grass
Jungle Pants
-Type: Leggings
-Materials: 1 Amethyst, 1 Topaz, 2 Vines, 12 Jungle Spores
-Amount Output: 1
-Special Features: Increases Mana by 20
-Use: To itch the hell out of your legs
Molten Pickaxe
-Type: Pickaxe
-Materials: 35 Hellstone Bars
-Amount Output: 1
-Special Features: Glows when swung, inflicts On Fire!
-Use: To mine Cobalt
Molten Hamaxe
-Type: Hamaxe
-Materials: 35 Hellstones Bars
-Amount Output: 1
-Special Features: Glows when swung
-Use: To burn trees
Fiery Greatsword
-Type: Longsword
-Materials: 35 Hellstone Bars
-Amount Output: 1
-Special Features: Glows when swung, inflicts On Fire!
-Use: To slaugter filthy sub-humans
Molten Fury
-Type: Longbow
-Materials: 25 Hellstone Bars
-Amount Output: 1
-Special Features: Turns Wooden arrows in to Fire Arrows when shot
-Use: To light distant foes on fire
Flamarang
-Type: Boomerang
-Materials: 15 Hellstone Bars, 1 Enchanated Boomerang
-Amount Output: 1
-Special Features: Glows when thrown, inflicts On Fire!
-Use: To whack fools
Phoenix Blaster
-Type: Gun
-Materials: 20 Hellstone Bars, 1 Handgun
-Amount Output: 1
-Special Features: Is pretty friggin fast for a manual shoot gun
-Use: To burn ammo on distant wimps
Cobalt Drill
-Type: Dril
-Materials: 15 Cobalt Bars
-Amount Output: 1
-Special Features: Can mine Mythril Ore
-Use: To destroy the crust faster
Cobalt Chainsaw
-Type: Chainsaw
-Materials: 10 Cobalt Bars
-Amount Output: 1
-Special Features: None
-Use: To cut down a forest at leisure
Cobalt Sword
-Type: Longsword
-Materials: 10 Cobalt Bars
-Amount Output: 1
-Special Features: Can hold click to keep swinging
-Use: To cut you all down!
Cobalt Naginata
-Type: Spear
-Materials: 10 Cobalt Bars
-Amount Output: 1
-Special Features: None
-Use: To puncture that bugger's stab wound
Cobalt Repeater
-Type: Crossbow
-Materials: 10 Cobalt Bars
-Amount Output: 1
-Special Features: None
-Use: To FIRE FIRE FIRE similarly to a gun
Cobalt Helmet
-Type: Headgear
-Materials: 10 Cobalt Bars
-Amount Output: 1
-Special Features: Gives Cobalt armor set a melee bonus
-Use: To look freakin sweet
Cobalt Hat
-Type: Headgear
-Materials: 10 Cobalt Bars
-Amount Output: 1
-Special Features: Gives Cobalt armor set a magic bonus
-Use: To look not that sweet
Cobalt Mask
-Type: Headgear
-Materials: 10 Cobalt Bars
-Amount Output: 1
-Special Features: Gives Cobalt armor set a ranged bonus
-Use: To look stupid
Cobalt Breastplate
-Type: Armor
-Materials: 20 Cobalt Bars
-Amount Output: 1
-Special Features: None
-Use: To live up to expectations
Cobalt Greaves
-Type: Leggings
-Materials: 15 Cobalt Bars
-Amount Output: 1
-Special Features: None
-Use: To disappoint horribly
Mythril Anvil
-Type: Utility
-Materials: 10 Mythril Bars
-Amount Output: 1
-Special Features: None
-Use: To craft Mythril, Adamantite, and Hallowed things
----------------------------=
Adamantite Forge Crafting Recipe
----------------------------=
Adamantite Bar
-Type: Material
-Materials: 5 Adamantite Ore
-Amount Output: 1
-Special Features: None
-Use: To make Adamantite goodies
----------------------------=
Mythril Anvil Crafting Recipes
----------------------------=
Light Disc
-Type: Boomerang
-Materials: 10 Cobalt Bars, 10 Mythril Bars, 5 Souls of Light,
5 Souls of Might
-Amount Output: 1
-Special Features: Can be stacked to 5, ricochets off walls
-Use: To whack sillier fools with justice!
Mythril Drill
-Type: Drill
-Materials: 15 Mythril Bars
-Amount Output: 1
-Special Features: Can mine Adamantite
-Use: To crack up the audience
Mythril Chainsaw
-Type: Chainsaw
-Materials: 15 Mythril Bars
-Amount Output: 1
-Special Features: None
-Use: Every living wood will die
Mythril Sword
-Type: Longsword
-Materials: 10 Mythril Bars
-Amount Output: 1
-Special Features: None
-Use: To cut him and his jerk friend
Mythril Halberd
-Type: Spear
-Materials: 10 Mythril Bars
-Amount Output: 1
-Special Features: None
-Use: To be piloted by something wearing a metal mask
Mythril Repeater
-Type: Crossbow
-Materials: 10 Mythril Bars
-Amount Output: 1
-Special Features: None
-Use: To shoot faster than the speed of shark balls
Mythril Helmet
-Type: Headgear
-Materials: 10 Mythril Bars
-Amount Output: 1
-Special Features: Gives Mythril armor set a melee bonus
-Use: To live like a true man
Mythril Hood
-Type: Headgear
-Materials: 10 Mythril Bars
-Amount Output: 1
-Special Features: Gives Mythril armor set a magic bonus
-Use: To be faceless forever
Mythril Hat
-Type: Headgear
-Materials: 10 Mythril Bars
-Amount Output: 1
-Special Features: Gives Mythril armor set a ranged bonus
-Use: To like a less true man
Mythril Chainmail
-Type: Armor
-Materials: 20 Mythril Bars
-Amount Output: 1
-Special Features: None
-Use: To be the amazing shade of green you need to be
Mythril Greaves
-Type: Leggings
-Materials: 15 Mythril Bars
-Amount Output: 1
-Special Features: None
-Use: To give purpose to grieving over lost ones
Adamantite Forge
-Type: Utility
-Materials: 30 Adamantite Ore, 1 Hellforge
-Amount Output: 1
-Special Features: None
-Use: To smelt Adamantite bars
Adamantite Drill
-Type: Drill
-Materials: 18 Adamantite Bars
-Amount Output: 1
-Special Features: None
-Use: Assist in plans for world destruction
Adamantite Chainsaw
-Type: Chainsaw
-Materials: 18 Adamantite Bars
-Amount Output: 1
-Special Features: None
-Use: Conquer the plant dominion
Adamantite Sword
-Type: Longsword
-Materials: 12 Adamantite Bars
-Amount Output: 1
-Special Features: None
-Use: To slice up that annoying griefer person
Adamantite Glaive
-Type: Spear
-Materials: 12 Adamantite Bars
-Amount Output: 1
-Special Features: None
-Use: To be supplied to Punk-Sure bike shop
Adamantite Repeater
-Type: Crossbow
-Materials: 12 Adamantite Bars
-Amount Output: 1
-Special Features: None
-Use: To repeatedly destroy the Destroyer
Adamantite Helmet
-Type: Headgear
-Materials: 12 Adamantite Bars
-Amount Output: 1
-Special Features: Gives Adamantite armor set a melee bonus
-Use: To be like a true dragoon
Adamantite Headgear
-Type: Headgear
-Materials: 12 Adamantite Bars
-Amount Output: 1
-Special Features: Gives Adamantite armor set a magic bonus
-Use: To be like a true centurion
Adamantite Mask
-Type: Headgear
-Materials: 12 Adamantite Bars
-Amount Output: 1
-Special Features: Gives Adamantite armor set a ranged bonus
-Use: To be like a true bow assassin
Adamantite Breastplate
-Type: Armor
-Materials: 24 Adamantite Bars
-Amount Output: 1
-Special Features: None
-Use: To be ready for any situation
Adamantite Leggings
-Type: Leggings
-Materials: 18 Adamantite Bars
-Amount Output: 1
-Special Features: None
-Use: To paint the surface red
Hamdrax
-Type: Drill
-Materials: 1 Cobalt, Mythril, and Adamantite Drill and Chainsaw,
5 Souls of Sight, Might, and Fright
-Amount Output: 1
-Special Features: A lot
-Use: Can mine ANY block almost instantly
Excalibur
-Type: Longsword
-Materials: 1 Cobalt, Mythril, and Adamantite Sword,
20 Souls of Might
-Amount Output: 1
-Special Features: Glows when swung
-Use: To slaughter everything you know
Gungnir
-Type: Spear
-Materials: 1 Cobalt Naginata, 1 Mytril Halberd, 1 Adamantite Glaive,
20 Souls of Fright
-Amount Output: 1
-Special Features: Glows when thrusted
-Use: To slaughter everything you know and more
Hallowed Repeater
-Type: Crossbow
-Materials: 1 Cobalt, Mythril, and Adamantite Repeater,
20 Souls of Sight
-Amount Output: 1
-Special Features: None
-Use: To slaughter everything outside a 20 foot radius
Hallowed Mask
-Type: Headgear
-Materials: 1 Cobalt, Mythril, and Adamantite Helmet,
20 Souls of Sight
-Amount Output: 1
-Special Features: Gives Hallowed armor set a melee bonus
-Use: To misdirect people worldwide
Hallowed Headgear
-Type: Headgear
-Materials: 1 Cobalt Hat, 1 Mythril Hood, 1 Adamantite Headgear,
20 Souls of Sight
-Amount Output: 1
-Special Features: Gives Hallowed armor set a magic bonus
-Use: To give cool looking spike things
Hallowed Helmet
-Type: Headgear
-Materials: 1 Cobalt Mask, 1 Mythril Hat, 1 Adamantite Mask,
20 Souls of Sight
-Amount Output: 1
-Special Features: Gives Hallowed armor set a ranged bonus
-Use: To assist in misdirecting people worldwide
Hallowed Plate Mail
-Type: Armor
-Materials: 1 Cobalt Breastplate, 1 Mythril Chainmail,
1 Adamantite Breastplate, 20 Souls of Might
-Amount Output: 1
-Special Features: None
-Use: To be plated with holy power
Hallowed Greaves
-Type: Leggings
-Materials: 1 Cobalt Leggings, 1 Mythril Greaves,
1 Adamantite Leggings, 20 Souls of Fright
-Amount Output: 1
-Special Features: None
-Use: To grieve over killing those innocent, colossal beasts
----------------------------=
Tinkerer's Workshop Crafting Recipes
----------------------------=
Boulder
-Type: Block
-Materials: 6 Stone
-Amount Output: 1
-Special Features: Can be set to fall to do damage
-Use: To give those Zombies payback
Cloud in a Balloon
-Type: Accessory
-Materials: 1 Cloud in a Bottle, 1 Shiny Red Balloon
-Amount Output: 1
-Special Features: None
-Use: Increase jump height, and allows double jump
Diving Gear
-Type: Accessory
-Materials: 1 Diving Helmet, 1 Flipper
-Amount Output: 1
-Special Features: None
-Use: Extends breathing time, and can swim in water
GPS
-Type: Accessory
-Materials: 1 Compass, 1 Depth Meter, 1 Gold Watch
-Amount Output: 1
-Special Features: None
-Use: Shows time, position and depth
Mana Flower
-Type: Accessory
-Materials: 1 Nature's Gift, 1 Mana Potion
-Amount Output: 1
-Special Features: None
-Use: Automatically uses Mana potion when empty
Obsidian Horseshoe
-Type: Accessory
-Materials: 1 Lucky Horseshoe, 1 Obsidian Skull
-Amount Output: 1
-Special Features: None
-Use: Immunity to fire and fall damage
Obsidian Shield
-Type: Accessory
-Materials: 1 Cobalt Shield, 1 Obsidian Skull
-Amount Output: 1
-Special Features: None
-Use: Immunity to fire and knockback
Spectre Boots
-Type: Accessory
-Materials: 1 Hermes Boots, 1 Rocket Boots
-Amount Output: 1
-Special Features: None
-Use: Allows flight and can run fast with buildup
*to be 1.2'd
_________________________________________________________________________
-Terraria~" -
|| Armor Set Bonuses T:010 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
The first line lists the actual set bonus, and the second line shows any
other stats the armor set has when all are being worn. The Cobalt, Mythril,
Adamantite, and Hallowed sets are broken into 3 categories that are defined
by the type of headpiece you are wearing.
-Mining Armor
- +20% mining speed
- 3 Defense
-Copper Armor
- +2 Defense
- Other stats: 4 Defense (total 6)
-Iron Armor
- +2 Defense
- Other stats: 7 Defense (total 9)
-Silver Armor
- +3 Defense
- Other stats: 10 Defense (total 13)
-Gold Armor
- +3 Defense
- Other stats: 13 Defense (total 16)
-Meteor Armor
- +3 Defense, Space Gun mana cost to 0
- 10 Defense (total 13), +15% magic damage
-Jungle Armor
- -16% mana usage
- 13 Defense, +9% magic critical rate
-Necro Armor
- +20% chance to not use ammo
- 16 Defense, +12% ranged damage
-Shadow Armor
- +15% movement speed
- 19 Defense, +21% melee speed
-Molten Armor
- +17% melee damage
- 25 Defense
-Cobalt Armor
- (Melee) - +15% melee speed
- 26 Defense, +7% movement speed, +12% melee speed
- (Ranged) - +20% chance to not use ammo
- 19 Defense, +10% ranged damage, +6% ranged critical rate
- (Magic) - -14% mana usage
- 17 Defense, +40 Mana, +9% magic critical hit rate
- (All) - +3% critical hit rate, +10% movement speed
-Mythril Armor
- (Melee) - +5% melee critical hit rate
- 37 Defense, +5% melee critical hit rate, +10% melee damage
- (Ranged) - +20% chance to not use ammo
- 27 Defense, +12% ranged damage, +7% ranged critical rate
- (Magic) - -17% mana usage
- 24 Defense, +60 Mana, +15% magic damage
- (All) - +5% damage, +3% critical hit rate
-Adamantite Armor
- (Melee) - +18% melee speed, +18% movement speed
- 48 Defense, +7% melee critical hit chance, +14% melee damage
- (Ranged) - +25% chance to not use ammo
- 32 Defense, +14% ranged damage, +8% ranged critical rate
- (Magic) - -19% mana usage
- 28 Defense, +80 Mana, +11% magic damage/magic critical rate
- (All) - +6% damage, +4% critical rate, +5% movement speed
-Hallowed Armor
- (Melee) - +19% melee speed, +19% movement speed
- 52 Defense, +10% melee damage/critical rate/melee speed
- (Ranged) - 25% chance to not use ammo
- 35 Defense, +15% ranged damage, +8% ranged critical rate
- (Magic) - -20% mana usage
- 31 Defense, +100 Mana, +12% magic damage/critical rate
- (All) - +7% damage/critical rate, +8% movement speed
*to be 1.2'd
_________________________________________________________________________
-Terraria~" -
|| Buffs and Debuffs T:011 ||
||-------------------------------------------------------------------------||
-_________________________________________________________________________-
You can craft many different kinds of potions in Terraria, and most of them
give you temporary buffs. Enemies can also randomly inflict debuffs which
generally last a lot shorter than the buffs. This section covers all of such
buffs and debuffs. As a note, all active buffs and debuffs will show up as
icons below the item hotbar. Also note is that every buff before Orb of Light
is activated from a potion of the same name as the buff.
-BUFFS
-Archery
-Effect: +20% arrow speed and damage
-Duration: 4 minutes
-Battle
-Effect: +50% monster spawn rate, x2 monster spawn cap
-Duration: 7 minutes
-Featherfall
-Effect: Control over fall speed and immunity to fall damage
-Duration: 5 minutes
-Gills
-Effect: Can breathe in water and lava, but not air
-Duration: 2 minutes
-Gravitation
-Effect: Can change gravity to up or down at will
-Duration: 3 minutes
-Hunter
-Effect: Shows enemy locations by making them glow
-Duration: 5 minutes
-Invisibility
-Effect: Makes you invisible to other players on a server
-Duration: 2 minutes
-Ironskin
-Effect: +8 Defense
-Duration: 5 minutes
-Magic Power
-Effect: +20% magic damage
-Duration: 2 minutes
-Mana Regeneration
-Effect: Slightly increases mana regeneration rate
-Duration: 2 minutes
-Night Owl
-Effect: Visibility during night is greatly increased
-Duration: 4 minutes
-Obsidian Skin
-Effect: Immune to lava damage
-Duration: 4 minutes
-Regeneration
-Effect: Slight increases health regeneration rate
-Duration: 5 minutes
-Shine
-Effect: Light emanates from the player
-Duration: 5 minutes
-Spelunker
-Effect: Shows location of ores and chests by making them glow
-Duration: 5 minutes
-Swiftness
-Effect: +25% movement speed
-Duration: 4 minutes
-Thorns
-Effect: Returns 50% of damage taken to the attacker
-Duration: 2 minutes
-Water Walking
-Effect: Can walk on surface of water and lava
-Duration: 5 minutes
-Well Fed
-Effect: +1 Defense, +1% critical rate, +5% melee speed/damage, +10% magic
damage, +10% movement speed
-Duration: 10 minutes
-Orb of Light
-Item: Orb of Light
-Effect: Makes an orb that emanates light follow you around
-Duration: 5 minutes
-Fairy
-Item: Fairy Bell
-Effect: Makes a fairy that emanates light follow you around
-Duration: 5 minutes
-Clairvoyance
-Item: Crystal Ball
-Effect: +20 Mana, +5% magic damage, +2% magic critical rate, -2% mana
usage
-Duration: 10 minutes
-Merfolk
-Item: Neptune's Shell
-Effect: Can breathe and swim in water
-Duration: As long as Neptune's Shell is equipped underwater
-Werewolf
-Item: Moon Charm
-Effect: Increased melee potential
-Duration: During a Full Moon and Moon Charm is equipped
-DEBUFFS
-Bleeding
-Inflicted by: Angler Fish, Werewolf
-Effect: Cannot naturally regenerate health
-Duration: 45 seconds
-Broken Armor
-Inflicted by: Armored Skeleton, Heavy Skeleton
-Effect: Defense is cut in half
-Duration: 5 minutes
-Confused
-Inflicted by: Dao of Pow, Clown, Giant Bat, Light Mummy
-Effect: Reverses movement buttons
-Duration: 7 seconds
-Cursed
-Inflicted by: Cursed Hammer, Cursed Skull, Enchanted Sword
-Effect: Can't use items
-Duration: 4 seconds
-Cursed Inferno
-Inflicted by: Enemies that shoot green flames, Cursed Arrow/Bullet/Flames
-Effect: -4 health per second, works underwater
-Duration: 7 second
-Darkness
-Inflicted by: Black Slime, Corrupt Slime, Dark Mummy, Slimer, Voodoo/Demon
-Effect: Decreases vision
-Duration: 15 seconds
-Horrified
-Inflicted by: Wall of Flesh
-Effect: Prevents player from leaving underworld
-Duration: While fighting the Wall of Flesh
-On Fire!
-Inflicted by: Lava, monsters that shoot flames, weapons made of Hellstone
-Effect: -4 health per second, does not work underwater
-Duration: 3-7 seconds
-Poisoned
-Inflicted by: Dart Trap, Hornet, Toxic Sludge, poisoned weapons
-Effect: -2 health per second
-Duration: 7-10 seconds
-Potion Sickness
-Inflicted by: Any HP healing item
-Effect: Can't use HP healing items
-Duration: 1 minute
-Silenced
-Inflicted by: Dark Mummy, Green Jellyfish, Pixie
-Effect: Prevents use of magic items
-Duration: 7 seconds
-Slow
-Inflicted by: Mummy, Pixie, Wraith
-Effect: -50% horizontal movement speed
-Duration: 15 seconds
-The Tongue
-Inflicted by: Wall of Flesh
-Effect: Unable to move or use items, is pulled toware Wall of Flesh
-Duration: When being pulled by Wall of Flesh
-Tipsy
-Inflicted by: Ale
-Effect: -2 Defense, +2% melee critical rate, +10% melee attack speed,
+10% melee damage
-Duration: 2 minutes
-Weak
-Inflicted by: Corruptor (Vile Spit)
-Effect: -4 defense, -5% melee damage/melee speed, -10% movement speed
-Duration: 5 minutes
*might as well be 1.2'd for as much as I know
---
Under (very heavy) Construction