Version 1.2 9/3/11 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Treasure Mathstorm A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2011 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General Information 002. Gameplay Demonstration 003. Walkthrough 003a. Level One 003b. Level Two 003c. Level Three 004. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the PC game called Treasure Mathstorm. The walkthrough also applies to the Mac version of this game. Treasure Mathstorm is an educational game, designed to teach children basic math skills. You can contact me at ilovecartoonssomuch@yahoo.com if you have any questions about this guide. 002-Gameplay Demonstration --------------------------------------------------------- I made a video, demonstrating what this game is like and how to play it. If you'd prefer to watch that video over reading this guide, you can find it here: http://youtu.be/pzubVSY7_jM The video comes complete with my commentary. 003-Walkthrough --------------------------------------------------------- The controls to this game are simple. Press left or right to go left or right. Press down and left at the same time to skate left; press down and right at the same time to skate right. Press up to interact with something with the background (usually, to go inside a building). Press the spacebar to use your net, in hopes of catching an elf. There are three different levels to this game, but before I describe them in more detail, let me describe the things which will be the same in every level. Each level has: 1. Elves 2. Snowball Piles 3. Store 4. Math Challenge 5. Exit to the Next Level --- 1. The elves wander around the mountain. You can catch them inside a net. Every time you catch an elf, the elf gives you a math problem. Solve the problem correctly, and the elf gives you some money. If you catch the elf with the golden scroll, he will tell you the snowball number for that level, in addition to giving you money. 2. If you know the snowball number for a level, you can go to a snowball pile. Add or remove snowballs, until the number of snowballs in the pile is the same as the snowball number. Then, check the pile with the enter button to get a piece of treasure! It costs money to check a snowball pile. Each snowball pile on the level contains exactly one treasure. 3. In the store, you can purchase nets, as well as the four items you need to progress to the next level. 4. In the Math Challenge, you solve math puzzles in order to get the four items you need to progress to the next level. After that, if you continue to solve puzzles, you get money. 5. The exit to the next level is accessible, only when you get the four items in this level. These items can be purchased in the shop or won in the math challenge. --- The game has different difficulty levels. You can set them manually, in the later versions of the games. As you progress through the game, the difficulty will automatically be increased. In the higher difficulty levels, you have enemies called "snowbullies" that float around the screen. You can duck to avoid them, or catch them in a net to destroy them. Higher difficulty levels, as you might expect, result in harder math puzzles to solve, both from the elves and in the math challenges. The good news is that this will result in you getting more money for solving these challenges. The bad news is that the bank will increase its prices to make up for this. A trick you can use to make the game go faster is to set it to the highest difficulty setting, then get a lot of money (not difficult, because they pay you in quarters for solving problems). Then, reset the game to the lowest difficulty setting, where all the items are extremely cheap (three cents for four nets, six cents for an item). Now you can use your riches to buy everything you need, and you can completely bypass having to solve puzzles to progress. The number of snowball piles increases as the difficulty increases. If you're playing a version of the game where you can manually set the difficulty level, set the snowball pile difficulty to the highest point. That way, there will be five snowball piles per level, and you can get a grand total of fifteen treasures each time you go through the three levels. 003a-Level One --------------------------------------------------------- Level One is a unique level, in that it has one location no other level has: the clubhouse. Inside the clubhouse, you can go to the prize room and see all your prizes. Every time you beat Level Three, you get a new prize for the clubhouse. Basically, this serves as a way of seeing how many times you've beaten the game so far. It also lets you see your prizes and feel accomplished. The Math Challenge in this level is the Time Igloo. Inside the igloo, there are two clocks. One is a digital clock (with numbers) and one is an analog clock (with hands). You want to reset the time on the digital clock, so it matches the time on the analog clock. Do this, by making the time go up or down, with the up and down buttons. In the easiest difficulty setting, time is measured in 30- minute groups. As the game progresses and you increase the difficulty setting, the time interval decreases. You get two chances to set the clock; if you fail both chances, you get a new puzzle. Solve four puzzles in the time igloo in order to get four picks. These picks let you climb up the mountain to the next level; an elf stands guard in front of the climbing wall if you don't have all four picks. 003b-Level Two --------------------------------------------------------- In Level Two, the math challenge involves balancing a set of scales, using the provided weights. For example, if a weight of 4 is on the left, you can balance the scales by putting a 3 weight and a 1 weight on the right. Alternately, you can put two 2 weights on the right. Setting the scales can be kind of tricky; I prefer to use the up/down/left/right arrows to solve this challenge. First, you need to select a weight. The weight will then be lifted up into the air. Then, you have to drag the weight to the scale. Then, you have to put the weight down. It'd be easier if the weights could automatically land on the scales, but that's not the way it works. Once you think the scales are balanced, you need to select the woman. She will verify if they are balanced or not. If they are, she gives you a reward. In the easier difficulty settings, you only have to put two weights, on one side of the scales. In the higher difficulty settings, you have to use multiple weights and use both sides of the scales. The four items in this level (which you get from the shop or the math challenge) form a springboard. The Super Solver can jump on the springboard to go up to the third level. 003c-Level Three --------------------------------------------------------- In Level Three, the math challenge is called the Crystal Cave. A number of crystals appears onscreen. Type in the number of crystals, and you get a ladder as a prize. Once you get four ladders, you get money as a prize. Crystals come in three kinds of groups. One, the crystals come individually. Two, the crystals come in groups of ten. Third, the crystals come in groups of one hundred. Basically, this challenge is designed to teach children about the ones digit place, the tens digit place and the hundreds digits place. Of course, the hundreds is left of the tens, and the tens is left of the ones. Level Three contains a Yeti monster, near a large door. If you don't have four ladders, the Yeti is in front of the door. Once you have all four ladders, the Yeti is next to the door. When you try to go through the door, the Yeti gives you a puzzle. This is a pattern puzzle. What you have to do is guess the next number in the sequence. For example, if the sequence is "2, 4, 6", the next number is "8", because the sequence involves adding 2 to the previous number. Go through the doors, then go right. Here, climb up. The Super Solver reaches the room with the Master of Mischief, the weather machine, the crown and the treasure chest. The Super Solver puts all of the treasures he has collected into the treasure chest, then he jumps out the window and returns to the clubhouse in level one. The treasures that get put into the treasure chest are the treasures found in the snowball piles, in case you're wondering; this is why you need to collect treasures. A prize for the clubhouse appears every time you beat Level Three. Also, a meter appears, showing you how many treasures you've collected over the course of playing this game, and how many treasures have yet to be collected. Once you get 450 treasures in total, the ice around the crown melts and the weather machine is destroyed, and you see the ending cutscene of the game. 004-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2011. If you want to use any part of this FAQ, ask me first (instructions under general information).