Yume Miru Kusuri :: A Drug That Makes You Dream Drug x Bullying x Interpersonal Relationship Produced by Ruf Copyright © 2005 Will F.A.Q. Written by JJ Corley -=======[|]=======- Disclaimer -==[|]==- Yume Miru Kusuri :: A Drug That Makes You Dream is an adult ren'ai / bishoujo game, meaning it contains sex. Therefore it is intended for people over the age of 18. If you are of age and still find such material objectionable, then you probably have no interest in playing this game or reading this FAQ. If you are underage and playing this game anyway, dude, your mom is right behind you. -=======[|]=======- Table of Contents -==[|]==- i. Author's Forward ii Introduction iii. System Requirements iv. Characters v. Walkthrough A. Bullied :: Shiraki Aeka B. Interpersonal Relationship :: Kirimiya Mizuki C. Drug :: Cat Sidhe Nekoko & Sakurai Hiroko D. Kagami Aya & Tsubaki Hirofumi vi. Version History vii. Copyright Information -=======[|]=======- Author's Forward -==[|]==- Ah, hello, hello. This is a simple, trial and error generated 'play log' style walkthrough for Yume Miru Kusuri. By 'play log' I mean these are the choices I myself made and verified, and kept track of while playing. More often than not, any deviation from the decision trees laid out in this document will lead you to the 'standard' bad ending: in which you continue your boring, non-existent life, lamenting your inability to connect with any of the three oddballs that make up this game's lead female cast. Any aberrant 'bad' routes that lead to interesting places will be noted. I may not have chosen everything possible, though, so feel free to play around, if you like. This game appears to be separated into three parts. The 'Introduction', 'Preliminary', and 'Final' stages. The Introduction covers the main and sub cast members through the first six choices. The Preliminary stage is always the choice between one girl and Cat Sidhe Nekoko. And the Final stage of the game is when you have narrowed your choice down to a single girl. Now, interestingly enough, the first six choices in the game can have the best response chosen for each girl involved. Choosing these allow you to secure the routes for any of three girls without ill effect... however, if you really want the 'full' story for each girl, different choices must be made for the first six steps. The changes are relatively minor, but each one adds to the individual girl's storyline as a whole, and I recommend taking them instead. But, there are always those who want a 'central' save file that can be split from any direction with relative impunity, so I have included these choices under the heading 'Central Save Steps' for that purpose. Also, while I know it's been said elsewhere by people more eloquent than I, please don't pirate games. If you enjoyed it, buy it! Support the industry, and promote the development of more games like this. Well, maybe not more games like this one, but more ren'ai games in general. -=======[|]=======- Introduction -==[|]==- From www.Jastusa.com 's YMK product page: I am just an average student, living an average, colorless life. I study, I work my part-time job, I get through my day just like everyone else, trying not to stand out from the crowd. But suddenly, almost before I realize it, the winds of change have blown into my life. They come in the form of three girls, girls who have been around me for some time, but who I never noticed in this way before. They are most definitely not living a colorless life like everyone else in postmodern Japan. They seem to float above society, strangely unaffected by it. Instinctively I know I should avoid getting involved with them, and yet before I know it, my destiny is bound with theirs. Where will it all lead? With art from the accomplished pen of Haimura Kiyotaka and story by veteran scenario writer Tanaka Romeo, the bittersweet tale of three heroines unfolds. Will you choose to defend Aeka from becoming the victim of classroom aggression, and save her from the petty viciousness and hatred that afflicts her? Or will you help Mizuki with the burden of her work as student council president, helping each other find the path toward your uncertain futures? Perhaps you will accompany the cat girl Nekoko on her quest for the mystical fairyland that only she can see. Their fate, and your own, lie in your hands. YUME MIRU KUSURI :: A Drug That Makes You Dream is an interactive multi-scenario dating-sim game for adults that explores life, love and growing up in modern Japan. Full of teenage angst, confusion, frustration, wonder, and beautiful artwork that draws the player in, this is a game like no other! -=======[|]=======- System Requirements -==[|]==- Again, from the JastUSA YMK product page: Name: YUME MIRU KUSURI :: A Drug That Makes You Dream Language: English text with Japanese voice OS: Windows 98, Me, 2000, XP, Vista (DirectX8.1+ required) Memory: 128+ MB RAM, 750 MB hard drive space Media: DVD-ROM -=======[|]=======- Characters -==[|]==- Shiraki Aeka ------------------- A girl who transferred to your class in the beginning of the year. Quiet and a bit odd. Since an incident shortly after her arrival she has become isolated and the butt of practical jokes. Age 19. Kirimiya Mizuki ------------------- Your school's student council president. Beautiful, intelligent, seemingly self-assured and a natural leader, she hides a mortal fear of the future beneath her confident exterior. Age 20. Cat Sidhe Nekoko ------------------- A girl who has recently been running amok in the downtown shopping district. She introduces herself as a "fairy of the night", and posesses a strange, yet appealing vital energy. Age ??? Kagami Aya ------------------- Your younger sister. She's a good girl, though she takes jokes a bit too seriously.Though you've lived together for years, as an adopted son your relationship with her is still unclear. Age 18. Nanjou Kyoka ------------------- Your classmate and the ringleader of the "popular" set. Though she's cute and seems to have taken an interest in you, you don't particularly enjoy dealing with her. Privately you've taken to calling her "Antoinette". Age 19. Tsubaki Hirofumi ------------------- A senior employee at the convenience store where you work and self-proclaimed "ero-gay". When not trying to push his favorite H- games on you he's usually trying to make a pass at you while at work. Age 25. -=======[|]=======- Walkthrough -==[|]==- Save at the asterisks for an easier time obtaining the different endings. Central Save Steps: Beginning of Mizuki, Aeka, and Nekoko's routes: Choice # Action 01) Tell Her 02) Give in and help out 03) Give her some food 04) Eat some bread on the roof 05) Go help Kirimya 06) Go shopping with Aeka (*) -=======[|]=======- Bullied :: Shiraki Aeka Only Route -==[|]==- Use these choices to have a game that focuses primarily on Shiraki Aeka, the class scapegoat and target of the biggest bulling problem I've ever seen. She's a poor kid looking for a little sympathy, and will do anything to get it... Including you. 01) Tell Her 02) Run Away 03) Don't give her anything 04) Eat some bread on the roof 05) Go with Antoinette 06) Go shopping with Aeka 07) Spend time in the house 08) Go to the roof 09) Help her up 10) Leave her 11) Go home 12) Go out with her 13) Kill time inside (*) 14) Find a way in Route Notes: What annoys me most of all about this scenario is the issue with the money, and the physical assaults. That it needed to go that far before anyone would do anything really, really bothers me. Thankfully, this is just a work of fiction. And the 'Cat fight' is immensely gratifying. Almost as gratifying as trying to kill Antoinette >:}. (Evil laughter) Ahem. After that, Kouhei and Aeka quit school, Aeka moves in with Kouhei with the blessings of 'Mom and Dad', and both of them begin working towards a new future together. Awww. This is the 'Finale' ending for Aeka, what with the credit roll and all. 01) Tell Her 02) Run Away 03) Don't give her anything 04) Eat some bread on the roof 05) Go with Antoinette 06) Go shopping with Aeka 07) Spend time in the house 08) Go to the roof 09) Help her up 10) Leave her 11) Go home 12) Go out with her 13) Kill time inside 14) Give up and go home Route Notes: She jumps! She doesn't die! But, she won't talk to you any more either. Depressed, despondent, and now the last target of the evil Antoinette, Kagami Kouhei slips deeper and deeper into his auditory hallucination. Choosing 'kill time outside' at 13 brings this ending about a wee bit faster. -=======[|]=======- Interpersonal Relationship :: Kirimiya Mizuki Only Route: -==[|]==- Use the choices below to have a game that focuses primarily on Kirimiya Mizuki-Sempai, the seemingly aloof, yet capricious class president. This is perhaps the most bittersweet of the game's routes. However, I love the 'danger' music that appears for her 'daring' sex scenes. 01) Don't Tell her 02) Give in and help out OR 02) Run away - She likes to chase :p 03) Don't give her anything 04) Eat in the cafeteria 05) Go help Kirimya 06) Continue on alone 07) Help at the student council 08) Do it OR 08) Better Run Away - Running away is better, though. 09) Go to the council room 10) Just Sit and Watch 11) Feed Her OR 11) Leave her - Treating Nekoko badly is fine. 12) Go to the Student Council 13) Hide Her OR 13) Drive her out - Either is fine. 14) Look Around Here 15) Take the job 16) That's not true, I like you (*) 17) Move yourself 18) Alright, Let's go! 19) Nod 20) Talk or 20) Sleep - doesn't seem to matter. I prefer 'Talk'. 21) I wanted to see you Route Notes: 6 months after Kirimiya Mizuki disappears, Aya is finally starting to lose some of the guilt she feels for spilling the beans about Kouhei and Mizuki. However, upon returning from a shopping trip, Mizuki is standing in front of Kouhei's house, staring up at his window. Lonely. Beautiful. Pregnant. With all that unprotected sex you two had, is this really a surprise? The two of you get married and Mizuki moves in with Kouhei, at his parent's place. The Scenario ends with Mizuki being as capricious as usual, the only difference is in her wanting to know what tomorrow will bring, rather than today. This Ending is what I would call 'The Melancholy of Kirimiya Mizuki' and is a 'Finale ending'. That means it's the best ending for her in the game. Any variation of the above between 01 – 10 (except for #8)will lead to the 'standard' bad ending. Variation on anything after choice 10 leads to a Mizuki bad ending, just for her. However, the steps below lead to one well worth reading, from my point of view. 01) Don't Tell her 02) Give in and help out 03) Don't give her anything 04) Eat in the cafeteria 05) Go help Kirimya 06) Continue on alone 07) Help at the student council 08) Do it 09) Go to the council room 10) Just Sit and Watch 11) Leave her 12) Go to the Student Council 13) Drive her out 14) Look Around Here 15) Take the job 16) That's not true, I like you (*) 17) Resist 18) Alright, Let's go! 19) Got to Endure 20) Sleep 21) I wanted to see you Route Notes: Six months later. Earlier, Kouhei became President of the student council after Mizuki disappeared, enacting several policy changes against bullying and drug use. After hiring a private investigator, Kouhei finds Kirimiya Mizuki died of 'toxemia of pregnancy'. An altogether sad twist to an interestingly bizarre storyline. -=======[|]=======- Drug :: Cat Sidhe 'Nekoko' Only Route: -==[|]==- Fully translated from Irish and Japanese, Nekoko's name is 'Cat Elf Cat-girl'. Just thought I'd throw that out there, as her name is only half as lame and bizarre as the girl herself. Constantly running into trouble and dragging Kouhei (unwillingly) along for the ride, this spaced out, drug addicted twelve year old mooches meals, mooches smooches, and pretty much conscripts Kouhei into finding the 'fairies home'... or else. *Ka-Zot* 01) Don't Tell Her 02) Give in and help out 03) Give her some food 04) Eat some bread on the roof 05) Go with Antoinette 06) Continue on alone 07) Spend my time in the house 08) Go to the Student Council room 09) Just sit and watch 10) Feed her 11) Go home 12) Hide her 13) Help 14) Read 'All About Fairies' (*) 15) Talk to the dealer Route Notes: Cat Sidhe Nekoko. Real name: Sakurai Hiroko. The Librarian. Like Kouhei, she is a 'transparent girl', albeit one who attempted to 'color' herself with a narcotic. The word 'Failure' comes to mind. Anyway, after Kouhei figures everything out and learns who she really is, she up and disappears for two years. (What is with this game and women who run away?) Then, mysteriously, two tickets arrive for the special, invitation only opening day of the 'Cat Sidhe Wonderland' amusement park... 'Welcome to the fairies home!' indeed. This is Nekoko's Finale ending, and you get a credit roll. 01) Don't Tell Her 02) Give in and help out 03) Give her some food 04) Eat some bread on the roof 05) Go with Antoinette 06) Continue on alone 07) Spend my time in the house 08) Go to the Student Council room 09) Just sit and watch 10) Feed her 11) Go home 12) Hide her 13) Help 14) Read 'Three Kingdoms' 15) Talk to the dealer Route Notes: Bad ending. Cat Sidhe Nekoko decides to ascend to the Fairy home without Kouhei. Several years later, Nekoko is still missing. The police bother Kouhei about it from time to time, but he really doesn't know where she's gone. Reminiscing about it, Kouhei thinks he sees Nekoko, but realizes she's not really there. And off he goes to work. All because he read the wrong book in front of a mousey little librarian. Oh well. 01) Don't Tell Her 02) Give in and help out 03) Give her some food 04) Eat some bread on the roof 05) Go with Antoinette 06) Continue on alone 07) Spend my time in the house 08) Go to the Student Council room 09) Just sit and watch 10) Feed her 11) Go home 12) Hide her 13) Help 14) Read 'All About Fairies' 15) Ignore it Route notes: Choosing to ignore the dealer takes Kouhei back to his house to research the drug on his own. And then, Hirofumi shows up in full 'Puff' mode. Tsubaki secures the 'Angel Tail Colour' pill for you, allowing for the end of the scenario. But, it leads to the bad ending. I only include this route because it's Hirofumi. Hirofumi in your ROOM. Dangarousu! And that about sums it up. -=======[|]=======- Kagami Aya & Tsubaki Hirofumi -==[|]==- There are a few CG sets for Kagami Aya, Kouhei's flat as a board, peach-fuzzed, pesky 'little sister', to whom he isn't related to by blood – however there is no ending for her that I can find, the game's dialogue during Aeka's Finale route and Hirofumi's talk of 'hidden characters' in the main story not withstanding. Or maybe I'm not doing it right. Humnn. Aya's CG sets are as follows: Aya and Kouhei at Cat Sidhe Wonderland (Nekoko's Finale), Bath time with sister (Main Story Event), and when you grope her during Aeka's route. Her event list is short, too: Aya: Bath with sister, Aya: Icy cliff in the Tundra, and Aya: A Passing Fancy. There is absolutely nothing for Tsubaki Hirofumi, despite how amusing he is. Again, rather unexpected, considering all his talk about hidden paths and secret characters. Then again, I might be doing it wrong. If someone has a full route to get Aya or Hirofumi, email me at ichitaka143a@aim.com . I'll add it to this guide and give you credit. What a deal! :p -=======[|]=======- Version History -==[|]==- 2007.6.13 v1.0 :: First version of this guide, missing Aya and Hirofumi's routes (if they exist). Includes the interesting bad endings and side routes, edited from a play log into a faq and posted to Gamefaqs. 2007.7.10 v1.0e :: A kind gentleman going by the name of 'Hapless' alerted me to the fact that my guide for Mizuki was off by, well, a lot. Four choices and a number scheme, to be precise. So, I availed myself of this opportunity to correct a few minor Inconsistencies in my own ramblings as well as the above-mentioned glaring flaw. I'm still not sure how I managed that... ah well. Hopefully the guide makes a little more sense now than it did, and is now error free. This is version 1.0 edited, thus 1.0e. If new information is added, then I'll give it a new revision number. -=======[|]=======- Copyright Information -==[|]==- F.A.Q. Written by JJ Corley Copyright © 2007 by JJ Corley Contents of this document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright, excepting the use as a guide while playing this game on a projector in your college's theatre room (I mean, if you're going to be that impertinent, by all means, don't let me stop you). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ is approved for posting on websites: GameFAQs - www.gamefaqs.com Any other site or publication posting it has stolen this FAQ. React according to your own moral standards.