%o %%%# %%# %%% %%$ %%#@ %% %%%o% #%% , % , % % ### # # # ## # ### ## # %# ### ##% ### # # ### ##### # # # # # ## # # # ## # #% # # ## # # # # # # # # ## # # ## # # # ## ## # %# #%## # # # & # # ## # # ## #### # , ## #### # ##% # ####% # # # # # # # # # # ## #### # %# ##%# #% # # ## ### # ### ##### # # % % %%% % # % % ' ' % %%# #%% ' @%% % _________________________%__%_____%____%_%_________________________ | ___ _ _ _ _ _ _ ____ ___ _ _ _ _ ___ | | | ` /_` ` /` / / `| | .'_`.| __| ,' ,' ,' `.| || | | ,' ,' | | | |) / _ ` ' ' /| ,` | | (_) | _| `. `.| (_) | || | |__`. `. | | |___/_/ \_\_/\_/ |_|`_| `._,'|_' ,'_,' `._,'`.__,'____|.'_,' | |___________________________________________________________________| %% %% %%% o% A long-lived peace is at an end. The emperor of Palamecia has called forth monsters from the underworld and begun his campaign for world conquest. A rebel army arose in the kingdom of Fynn to thwart the emperor's plans. But the rebels' castle fell to an all- out assault by the empire. Left with little choice, the rebels withdrew to the remote town of Altair. Four youths from Fynn also found themselves fleeing the imperial forces. They had lost their parents at the hands of the empire. But their escape wasn't over... *=============================================================================* *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -* Final Fantasy I & II: Dawn of Souls (FF2) FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortex0012000@yahoo.com Version 1.1 *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -* *=============================================================================* This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] [http://www.honestgamers.com]------------------------------------[HonestGamers] This guide is copyright (c)2005-2006 Quan Jin *=============================================================================* +---------------------------------------------------------------------+ Table Of Contents +---------------------------------------------------------------------+ *=============================================================================* 1. Introduction...............................................[1000] 2. FAQ........................................................[2000] 3. Basics.....................................................[3000] 3.1. Controls...........................................[3100] 3.2. Battle System......................................[3200] 3.3. Skill Mastery......................................[3300] 4. Characters.................................................[4000] 5. Walkthrough................................................[5000] 5.1. The Rebellion......................................[5100] 5.2. Tame The Flame.....................................[5200] 5.3. Weapons Of Mass Destruction........................[5300] 5.4. The Last Wyvern....................................[5400] 5.5. Reclaiming Our Turf................................[5500] 5.6. Masks Of The Ultimate Power........................[5600] 5.7. The Mysidian Tower.................................[5700] 5.8. Whirlwind!.........................................[5800] 5.9. The Emperor........................................[5900] 6. Soul Of Rebirth............................................[6000] 6.1. Not Dead?..........................................[6100] 6.2. Ultimate Tome......................................[6200] 6.3. The Emperor's Destiny..............................[6300] 7. Equipment Listing..........................................[7000] 7.1. Weapons............................................[7100] 7.2. Shields............................................[7200] 7.3. Headwear...........................................[7300] 7.4. Body Armor.........................................[7400] 7.5. Gloves.............................................[7500] 8. Magic Spells...............................................[8000] 8.1. Black Magic........................................[8100] 8.2. White Magic........................................[8200] 9. Shop Listing...............................................[9000] 9.1. Weapon Shops.......................................[9100] 9.2. Armor Shops........................................[9200] 9.3. Magic Shops........................................[9300] 10. Boss Listing.............................................[10000] 11. Bestiary.................................................[11000] 12. Version History..........................................[12000] 13. Legal Disclaimers........................................[13000] 14. Credits and Closing......................................[14000] To find a section quickly, press Ctrl-F and type in either the name of the section along with its content number (ie. 1., 2., 3., etc.) OR you can use the codes on the far right. Simply type in the brackets with the code number to get a jump. *=============================================================================* +---------------------------------------------------------------------+ 1. Introduction [1000] +---------------------------------------------------------------------+ *=============================================================================* First, there was Final Fantasy Tactics Advance released for the GBA. Now however, Square-Enix has taken another title and remade the NES hits, Final Fantasy and Final Fantasy II for play on the Nintendo GameBoy Advance system. For the most part, gameplay from the original NES and PS versions remains intact. However, a few additions, including the Soul Of Chaos and Soul Of Rebirth extra dungeons, are obviously new. This second guide fully covers Final Fantasy II and the Soul Of Rebirth dungeons. *=============================================================================* +---------------------------------------------------------------------+ 2. FAQ [2000] +---------------------------------------------------------------------+ *=============================================================================* +-----------------------------------------------------------------------------+ [Q] Why don't you list Item Shops? [A] All Item Shops throughout Final Fantasy II sell the same thing. Re-writing up each Item Shop inventory would be a waste of time and space. +-----------------------------------------------------------------------------+ [Q] With a magic spell, how do you make so that it affects all enemies? [A] When selecting an enemy to attack, use the Directional Pad to move the cursor to the bottom to select all enemies. Keep in mind that although you damage all, the HP damage is considerably lower. +-----------------------------------------------------------------------------+ [Q] How come my weapons won't level up anymore? [A] Well, it is most likely because the monsters you are fighting are too weak. A monster has a rank. The higher the rank, the more points you'll get from it. Check the Bestiary for ranking information. +-----------------------------------------------------------------------------+ [Q] How can I increase evade and/or agility? [A] Both require you to get hit by an enemy. It doesn't matter whether or not you evade enemy attacks though. The lighter your equipment, the faster your agility goes up. A cheap method of gaining evade stats is equipping two shields. Then just attack with both shields a few hundred times (note that you can't deal damage). After killing your opponent, your shield stats will go up like crazy. +-----------------------------------------------------------------------------+ [Q] How can I increase HP/MP? [A] Increase HP by getting hit a lot of times. If you are training in an area where monsters barely deal any damage, increase HP by attacking your allies. To increase MP, you need to use as much MP per turn as possible. For example, if you have a level 10 Cure spell and a level 5 Fire spell, you would use the level 10 Cure spell to level up your MP faster. +-----------------------------------------------------------------------------+ [Q] Why does Josef suck with every weapon? [A] Josef fights better without a weapon and shield. Try it out for yourself. +-----------------------------------------------------------------------------+ [Q] Did that Green Soul just heal me? [A] Yes. It's a mystery as to why they do it, but whenever you encounter one of these, let them heal you first. +-----------------------------------------------------------------------------+ [Q] How do I unlock the Soul Of Rebirth? [A] You have to beat the main game before you can play this side quest. Otherwise, the story wouldn't make any sense to you. +-----------------------------------------------------------------------------+ [Q] How come I can't equip the Wild Rose/Bracers/Wyvern Lance/Stardust Rod? [A] These weapons/gloves can only be equipped on a certain unit, and they can only be picked up in the Soul Of Rebirth. Wild Rose goes to Scott. Bracers go to Josef. Wyvern Lance goes to Ricard. And the Stardust Rod goes to Minwu. +-----------------------------------------------------------------------------+ [Q] Where can I get the Berserk Tome? [A] You can buy it from the guy selling magic tomes in the Jade Passage. If you want to get it earlier, just beat up Magicians. +-----------------------------------------------------------------------------+ *=============================================================================* +---------------------------------------------------------------------+ 3. Basics [3000] +---------------------------------------------------------------------+ *=============================================================================* Before you begin playing Final Fantasy II, I strongly suggest you read the manual. For those of you emulating or playing a manual-less game, read the below before you begin. ~-----------------------------------------------------------------------------~ ~ 3.1. Controls ~ [3100] ~-----------------------------------------------------------------------------~ L Button ---| |--- R Button ___|_________________________|___ .'______/ _________________ \______`. / _ | | \ | _| |_ | | _ | Directional -----|_ O _| | | _ |_|----- A Button Pad | |_| | | |_| ----- B Button | | | | Start ------------ o | | | Select ---------- o |________|________| / `._______________|_______________.' | |----Screen Directional Pad --------------- ~ Move the character. ~ Move the cursor. A Button -------- ~ Confirm. ~ Talk. ~ Examine. ~ Board and disembark vehicles such as an Airship. B Button -------- ~ Cancel. ~ Return to previous screen. ~ Move faster in towns and dungeons (press and hold). ~ Press B + Select to display the world map. L Button -------- ~ Change pages (available in menus where [L] or [R] appears at the edge of the screen). R Button -------- ~ Change pages (available in menus where [L] or [R] appears at the edge of the screen). Start ----- ~ Display the main menu. Select ------ ~ Press B + Select to display the world map. ~-----------------------------------------------------------------------------~ ~ 3.2. Battle System ~ [3200] ~-----------------------------------------------------------------------------~ Below is a rather crude ASCII depiction of the battle interface. You will see one of these pop up whenever your group engages in battle. <3 my l33t ASCII skills. ,----------------------[1]----------------------. ||_____________________________________________|| | ____| |,'--------------. ,-------------' | | [2] `----------' | | O | | O R U TUFF -|- | | \|/ ENUFF?!1 / \ | | / \ `------->O | | [3] -|- [4] | | O / \ | | \|/ O | | / \ -|- | | / \ | | O O | | \|/ -|- | | / \ / \ | | __________ | |,---------| |------------------------.| | Dudes 3 | Attack[6]| Quan 999/999 999 | | [5] | Magic [7]| Rich 666/666 666 | | | Items [8]| Jacco 001/001 001 | | | Flee [9]| Steve 069/069 069 | | | | [10] [11] [12]| `----------'----------'-------------------------' [1] Battle Message Display --- Descriptions of spells or items can be located here. Also, important battle speak will also appear hear. [2] Game Field --- All the action and appearance happen on this board. Normally, there will be a background as the battle area. [3] Enemy Side --- All of your enemies can be located on the left side. [4] Your Side --- All of your available units can be located on the right side. [5] Enemies --- All of your enemies are listed here. The amount on the field during the battle is displayed to the right of the name. [6] Attack Option --- Attack your enemy with a physical attack. [7] Magic Option --- If physical attacks won't work for you, use magic. [8] Item Option --- If you need to use an item during any given moment, use this option. [9] Flee Option --- When all else fails, you can always just run away. Fleeing a battle isn't always guaranteed. [10] Name Column --- All of your characters' names are depicted here. [11] HP Column --- The remaining HP for each unit is right here. [12] MP Column --- The remaining MP for each unit is right here. ~-----------------------------------------------------------------------------~ ~ 3.3. Skill Mastery ~ [3300] ~-----------------------------------------------------------------------------~ Instead of leveling up, your characters in Final Fantasy II grow in stats rather than through levels. It might be a difficult concept to fully grow used to however. Instead, development is both equipment and magic-wise. With their use, equipment and magic levels will grow. Keep in mind that different equipment and magic spells have different skill levels so they are all kept separate. For example, if Maria complete masters her Bow, equipping a Spear on her will have her Spear level at one rather than completing that as well. Weapons: At the end of battle, the skill level of any weapon a character is holding increases. If a character has two different types of weapons equipped, both skills will improve. As weapon skill improves, both the damage and accuracy of that type of weapon improve as well. Shields: Like weapons, shields also have a skill level. As a character's shields skill level increases, his or her chance of evading attacks using the shield will improve. Magic: Each magic spell has its own skill level. As the spell's level increases, its rate of success, effect, and potency all improve. You can also increase a spell's level by casting it outside of battle. Spells such as Cure or Life can be used this way. Okay, so you can increase your skill levels, but what about improving stats like HP or defense? Well, Final Fantasy II has its own way of doing that too however, it requires a lot more work. Instead of being fixed and automatic, your party will have to do certain things in order to level statistics. This is really an extra nuisance, but it can allow you to focus on maxing out certain stats. Strength: To raise strength, you will need to physically attack an enemy in battle. Strength measures the potency of physical attacks. Stamina: In order to raise stamina, your party will have to lose SOME HP during battle. Increasing stamina allows your character to stay alive longer and take more hits before going down. Spirit: To increase spirit, your unit will need to cast white magic in the course of the battle. With spirit, the power and accuracy of white magic casting will increase. Intelligence: If intelligence is to be raised, your unit will be obligated to cast black magic against an enemy. The higher your intelligence, the more powerful and accurate black magic will become. Magic: In order to gain more magic stats, a unit must lose some MP during the course of battle. The more MP you use per battle, the more MP you gain. Accuracy: By attacking any weapon physically, your accuracy statistics increase. Accuracy will determine how many hits you make and whether or not you strike an enemy. Evasion/Agility: These two stats co-exist. They are both raised by being the target of physical attacks. Therefore, you'll have to be hit in order to gain stats. Evasion will increase your chance of evading enemy attacks and agility will increase your chance of getting a Preemptive Strike. Agility can also be increased by not "wearing" any armor to lighten the weight on your character. Magic Defense: In order to increase your magic defense, your party will have to be hit with magical spells. By further increasing your resistance, magic spells will deal less damage to you. *=============================================================================* +---------------------------------------------------------------------+ 4. Characters [4000] +---------------------------------------------------------------------+ *=============================================================================* Final Fantasy 2 has four dominant characters. The first three will be in your party at all times. Throughout the game, new party members will join to stay for a little while. Each character can be "changed" to do whatever you want him or her to do. Cast magic? Okay. Wield a sword? Okay. It's all up to you. The storyline follows the adventure of these four teenagers caught in a global struggle. [-----------------------------------------------------------------------------] ------ Firion ------ Taken in by Leon's family at a very young age, Firion was raised as a brother to Leon and Maria. After losing his adopted parents when the empire invades the kingdom of Fynn, Firion decides to join the rebels to exact vengeance upon the empire. ----- Maria ----- Leon's sister by birth, Maria is a strong young woman who carries on her fight against the empire even as she searches for her lost brother. --- Guy --- None can match Guy's extraordinary physical strength; however his imposing figure belies his gentle and somewhat naive nature. Guy also has the unusual ability to communicate with animals. ---- Leon ---- Leon is Maria's brother, and Firion's adopted brother and best friend. Leon's parents are killed during the empire's invasion of Fynn. He escapes with Maria, Firion, and Guy, but becomes lost when they are set upon by a party of black knights in the forest. *=============================================================================* +---------------------------------------------------------------------+ 5. Walkthrough [5000] +---------------------------------------------------------------------+ *=============================================================================* Well, the walkthrough is just below. While reading through it, I strongly recommend taking all the advice I give you. If you fail to fully follow every step, your game might be scarred forever. On the same note, don't use this walkthrough unless you are planning to use it from start to end. If used at different interims, certain areas of the game or items might be missed... and that's not cool. Remember that you can use the World Map once you pick up the Ring by pressing "Select + Button." Always keep a handy stock of healing items and such with you. * BIG NOTE: Do not de-equip Minwu, Josef, or Ricard when they leave your party if you plan on playing the Soul Of Rebirth. When they re-appear in the Soul Of Rebirth, those three begin with the equipment they left with. Obviously, if you de-equip them, they won't have any equipment at the start of the Soul Of Rebirth. Anyhow, enjoy the walkthrough and take any necessary precautions. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.1. The Rebellion ------------------------ [5100] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "We are up in arms and armed." From the immediate start menu, select Final Fantasy II from the three options you have on-screen. From there, select New Game if you haven't already started a game. If so, the Load Game option will be there too. First off, get to naming your characters. You can go with the default names if you aren't feeling too creative. A very nice opening scene will tell you of the situation at hand. Instantly, your party is thrown directly into battle. Your team of weaklings will hopelessly fall to the Black Knight's wrath. However, the game isn't over of course (You really think you could have beaten them?). A fallen Firion appears in the middle of a large chamber. The screen repeatedly flashes as a White Mage by the name if Minwu speaks with Hilda, the leader of the resistance at this point. It seems our hero, Firion, will come to wake in time. The situation with the Empire is grave however. The two of them mention a Dreadnaught and soon leave. Firion awakens afterwards and wonders where he is. Wandering out, he meets Guy and Maria, but no Leon... The two of them will join your party and Firion will move into the Princess's chambers. She'll notice that you've fully recovered. Moved by the crimes that the Empire has committed, Firion wants to join the rebel army to fight for his cause. Instantly jumping on the fact that they are simply kids, Hilda declines immediately. She tells them to go back to their homes. However, our tragic hero's family is dead and gone. Even so, Hilda still will not allow them to join their army. With that, she tells you of the password: Wild Rose. Select "Learn" from the menu that appears to have Wild Rose in your text inventory. Talk to the Princess again and "Ask" her about "Wild Rose." She'll acknowledge the password once more. Hilda will also mention Leon who might still possibly be in Fynn where the Empire prowls the streets like rabid dogs. Getting through will not be easy. To the left of Hilda is Minwu, the white mage that healed you in the previous room. "Ask" him about "Wild Rose," and he'll give you a bit of advice. If at anytime your units fall in battle, heal them at a Sanctuary. If you'd like, talk with the various soldiers around the room. One of them will mention the town, Gatrea. Exit the room and head back west. Enter the room that you were healed in to find a bunch of people standing around. Talk with them to learn some interesting things. If you aren't familiar with Final Fantasy II yet, they will provide very useful help. Exit that room when you're finished and trudge down the stairs in front of the throne room. You could just go straight down and leave the building, but pick up the Potion in the treasure chest to the west first. I'll go ahead assuming you know what a treasure chest looks like (You know... a square-ish thing?). __________________________ ---=| Altair |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anyway, leave the building now into the town of Altair. There are a few things to do before we venture out into the overworld. For starters, check the shops around. With 400 Gil, you can't really buy too much. The Inn is to your west for future reference. The Item Shop is to your northwest, the Sanctuary is to your northeast, the Magic Shop is to your east past the small creek, the Weapon Shop is to your southeast, and the Armor Shop is to your southwest. Altair Weapon Shop ~ ================== * Knife -- A small knife. Cost: 40 Gil * Staff -- A wooden staff. Cost: 50 Gil * Javelin -- A short spear that is easy to wield. Cost: 80 Gil * Broadsword -- A sword that is easy to wield. Cost: 100 Gil Altair Armor Shop ~ ================= * Buckler -- A small shield. Cost: 50 Gil * Leather Cap -- A cap made of leather. Cost: 50 Gil * Clothes -- Ordinary clothing. Cost: 20 Gil * Leather Gloves -- Gloves made of leather. Cost: 30 Gil Altair Magic Shop ~ ================= * Fire Tome -- Deals fire damage. Cost: 150 Gil * Thunder Tome -- Deals lightning damage. Cost: 150 Gil * Blizzard Tome -- Deals ice damage. Cost: 150 Gil * Cure Tome -- Restores HP. Cost: 100 Gil While in the Weapon Shop, you might meet a blacksmith named Tobul. If you Ask him about "Wild Rose" and he'll explain that the old man thing is just a cover. It seems he's an amazing blacksmith working secretly for the rebels. You might want to pick up something from the Weapon Shop or the Armor Shop. Check behind the Princess's chambers to find a cowardly man by the name of Gordon. "Ask" him about "Wild Rose" to learn that Gordon totally hates himself. Likewise, talk to the guy running around in front of the royal building to meet Paul the Thief. Ask him about Wild Rose too. Don't bother wasting money over at the Item Shop just yet unless you're totally paranoid. If you want to, you can fight some enemies in the overworld for some Gil and stat- raising. Remember that in order to gain stats, you have to do certain things. If you want HP raises, you'll have to get hit. If you want to gain strength, you'll have to deal damage to your opponent. It's a tedious process, I know. Raise up HP and strength stats the best you can. The enemies around aren't tough at all. However, you might want to watch out for Hornets, which can temporarily poison you. Be sure to level up your magic spells. It will help later in the game. If you wander into the middle of nowhere however, you might come across some deadlier monsters that will surely overpower you. Stay in your area and you should be fine. When you feel ready (with adequate stats), head back into Altair and heal up at the Inn. Buy whatever else you might need. Next stop: Gatrea. Directly north of Altair is a small, cobblestone bridge. Follow the path northwest. Trudge through the forest until you see a small house. This is Gatrea. Enter the sleepy town. __________________________ ---=| Gatrea |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are a few things here. From the start, head north to find the Gatrea Weapon Shop. Stop there for a moment if you'd like. Although I wouldn't recommend it, you can buy anything that you'd like. Gatrea Weapon Shop ~ ================== * Javelin -- A short spear that is easy to wield. Cost: 80 Gil * Broadsword -- A sword that is easy to wield. Cost: 100 Gil * Axe -- An axe made for everyday use. Cost: 100 Gil * Bow -- A wooden bow. Cost: 20 Gil Gatrea Armor Shop ~ ================= * Buckler -- A small shield. Cost: 50 Gil * Leather Cap -- A cap made of leather. Cost: 50 Gil * Leather Armor -- Armor made of hardened leather. Cost: 100 Gil * Leather Gloves -- Gloves made of leather. Cost: 30 Gil Those two shops really wrap it up for Gatrea. You can also find an Inn that you might want to heal up at here. West of the Inn is an Item Shop and north of the Item Shop is the town Sanctuary. Heal up and leave the town. Fynn is up ahead. First off, begin heading west. Walk over the small bridge and stay along the edge of the big lake. Walk west and then north along of the side of it. Try not to stray off your path or you'll meet some dangerous monsters. Stay along the edge of the lake until you reach the north end of it. Welcome to Fynn. __________________________ ---=| Fynn |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As soon as you enter the city, Firion will notice something special. The city of Fynn is crawling with imperial soldiers. All you really have to do is to avoid talking to them. If you just walk by, they won't do a thing (???). Also, if you're feeling extra brave, just know that these imperial soldiers will rip you to shreds before you can even respond. DON'T TRY!! All of Fynn's shops are either blocked off or have nothing in them. So if there's nothing to do here, why are we here? It seems that Leon is nowhere in sight. Before you go, head to the north end of the city. Begin walking west along the outskirts of town. If you stick along the wall/trees, you won't leave the city unintentionally. When you reach the corner, head south along the city walls. Eventually, you'll reach the Fynn Pub. Walk inside to find a whole platoon of knights hangin' around. Don't talk to any of them; you won't like it. Anyhow, talk to the normal-looking man in the corner. Ask him about Wild Rose and he'll realize that you're with the rebellion. The bartender will notify you of a secret door leading into a secret compartment behind him. There is a wounded soldier down there. Before you even get to ask anything, he runs off. Now walk into the wall and head south to find Scott. Ask him about Wild Rose and Scott will tell you that he was the prince of Kashuan (which already fell to the Emperor). He'll blabber a bit about how brave his brother is. However, he'll also tell you that Count Borghen, a rebellion leader, had betrayed them. He is now a general in the imperial army. As Scott weakens, he confesses his love for Princess Hilda (WHOA!), but quickly takes it back. Now that we finally get a word in edgewise, Maria asks Scott about her brother, Leon. Since Scott sucks, he doesn't know where he is. Just before the prince expires, he'll give you a Ring. With that, Scott falls and dies on the floor. Before you go, be sure to pick up the three Potions in the chests. (Yeah, real respectful.) With the Ring, you can access the world map in the overworld by pressing "Select + B Button." Well, we failed to find Leon, but we did figure out that Scott had survived... somewhat. Return to Altair. If you forgot where it was, use the world map and check. Heal at the Inn if you need it. Talk to Hilda and show her the Ring that Scott gave you. Hilda will ask if Scott had said anything before he died, but Firion keeps his word and seals his mouth. Hilda will finally realize that you are capable of fighting for the rebel cause. Hilda will talk about Mythril, a magical metal that can be smithed into very powerful weapons and armor. Learn the term and Ask her about Mythril. The Princess will state that the rebellion lost a battle because they did not have Mythril. The imperials did, which is the reason as to why they kicked their butts. She mentions Josef, a man who was charged with finding the Mythril. However, he is out of communication. Talk to Minwu afterwards and he'll join your party. You'll also receive a Canoe. Our objective, find Josef and bring back Mythril. It's easy enough. Minwu is a White Mage so he has a lot of magic spells up his sleeve. They will prove to be a great asset. Talk to Hilda again and she'll mention the Dreadnaught; a gigantic Airship that the imperials are building. Ask her about the Dreadnaught and she'll mention Airship, another term you should Learn. By now, you should have four terms in your memory. Finally, you can leave Altair. We will have to get to Paloom first. There, we can catch a Ship over to Poft. Once out of Altair, head north and go over the bridge (or use your Canoe). The next body of water can be accessed by your Canoe so jump in. Move east from there to find Paloom. A Ship is docked outside. Since we can't just steal it, you'll have to head into town. __________________________ ---=| Paloom |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As soon as you enter, you can talk to the pirate will ask you if you're interested in a Ship ride over to Poft. We're going to have to, so say yes and give up 32 Gil. Before you leave, look around town. Just ahead is the local Inn along with some shops nearby. Check the Weapon Shop, Armor Shop, Magic Shop, and Item Shop. I would suggest buying a few Potions and Antidotes. Paloom Weapon Shop ~ ================== * Dagger -- A large knife. Cost: 150 Gil * Mace -- A metal-tipped staff. Cost: 150 Gil * Axe -- An axe made for everyday use. Cost: 100 Gil * Bow -- A wooden bow. Cost: 20 Gil Paloom Armor Shop ~ ================= * Bronze Shield -- Small shield made of bronze. Cost: 150 Gil * Bronze Helm -- A helm made of bronze. Cost: 150 Gil * Copper Cuirass -- A breastplate made of copper. Cost: 100 Gil * Bronze Gloves -- Gloves made of bronze. Cost: 150 Gil Paloom Magic Shop ~ ================= * Cure Tome -- Restores HP. Cost: 100 Gil * Blink Tome -- Creates a double image, raising evasion. Cost: 300 Gil * Protect Tome -- Creates a magic curtain, raising defense. Cost: 300 Gil * Shell Tome -- Envelops target in magic, raising magic defense. Cost: 300 Gil When you're done, go outside and walk onto the Ship (assuming you paid the pirate 32 Gil). Afterwards, just enjoy a relaxing trip through the water. Eventually, you'll reach Poft. __________________________ ---=| Poft |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Poft is a town that's about the same size as Paloom. If you talk to some of the people around, they'll mention Bafsk. The Emperor is apparently building something _terrible_ there. Explore around the area a bit. There's an Inn and some shops. Let's see what Poft has to offer in terms of shops. Poft Weapon Shop ~ ================ * Dagger -- A large knife. Cost: 150 Gil * Mace -- A metal-tipped staff. Cost: 150 Gil * Axe -- An axe made for everyday use. Cost: 100 Gil * Bow -- A wooden bow. Cost: 20 Gil Poft Armor Shop ~ =============== * Bronze Shield -- Small shield made of bronze. Cost: 150 Gil * Bronze Helm -- A helm made of bronze. Cost: 150 Gil * Copper Cuirass -- A breastplate made of copper. Cost: 100 Gil * Bronze Gloves -- Gloves made of bronze. Cost: 150 Gil Poft Magic Shop ~ =============== * Cure Tome -- Restores HP. Cost: 100 Gil * Blink Tome -- Creates a double image, raising evasion. Cost: 300 Gil * Protect Tome -- Creates a magic curtain, raising defense. Cost: 300 Gil * Shell Tome -- Envelops target in magic, raising magic defense. Cost: 300 Gil Go ahead and buy whatever you'd like. From Poft, we have to get to Salamand. There are two ways to do this. The first would be to talk to Cid in the local Pub. You can hitch a ride on his Airship to Salamand for a solid 200 Gil. The second method would be to simply walk to Salamand. I'd recommend the latter as it saves money and allows you to fight more monsters for some much needed Gil and experience. Salamand is north of Poft. Begin by walking in that direction. When you hit the snowy-looking mountain (white-ish tinge on the rocks), head west. Soon enough, you'll find the snowy town of Salamand. Before heading in, walk around and train your characters a bit. Level up your offensive magic spells. You'll need them later. When everyone has 75+ HP (Yes, that means Maria too) and fair attack/defense stats, enter the town of Salamand. __________________________ ---=| Salamand |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There isn't a lot going on in this town. Josef is in the house toward the northeast corner. However, check the various shops around. They're selling some very useful equipment, so make sure you pop in to re-equip your team. If you need more Gil, go fight some more monsters. Salamand Weapon Shop ~ ==================== * Mace -- A metal-tipped staff. Cost: 150 Gil * Longsword -- A sword with a long reach. Cost: 200 Gil * Battle Axe -- An axe tempered for battle. Cost: 250 Gil * Longbow -- A large bow crafted for battle. Cost: 150 Gil Salamand Armor Shop ~ =================== * Bronze Shield -- Small shield made of bronze. Cost: 150 Gil * Bronze Helm -- A helm made of bronze. Cost: 150 Gil * Bronze Armor -- Armor made of bronze. Cost: 200 Gil * Bronze Gloves -- Gloves made of bronze. Cost: 150 Gil Salamand Magic Shop ~ =================== * Life Tome -- Revives a KO'd ally. Cost: 1000 Gil * Sap Tome -- Reduces foes' MP. Cost: 1000 Gil * Warp Tome -- Banishes foes to another dimension or transports party to previous floor. Cost: 1000 Gil * Teleport Tome -- Banishes foes to another dimension or transports party out of dungeons. Cost: 1000 Gil I'd strongly suggest picking up the Life Tome and Teleport Tome. Life is very useful when one of your characters dies and Teleport is just convenient. Be sure to fully equip your members as best as possible. When all of that's done, you can finally talk to Josef. Head to the house in the northeastern corner. Enter to find Josef by his pleasant self. Tell him the Wild Rose password. He won't believe that you were really sent by her. Ask him about Mythril afterwards. Josef (apparently) failed in finding any Mythril whatsoever, but he does claim to have some leads. However, before he shares his information, he wants you to prove to him that you're worthy. In order to show him that, you will need to rescue some people that are being forced to work at Semitt Falls. Before you leave, make sure that you have a few Potions with you. Exit Salamand and begin heading west. Be sure not to waste MP as you'll need it A LOT later on. Also make sure that you have your offensive magic leveled up. After walking quite a bit, you should reach the coast. Since the Canoe is not powerful enough to sail through the ocean, ignore the darker blue water for now. Instead, avert your gaze to the stream running from the sea. Take your Canoe and begin rowing down the stream eastward. Soon, you will reach a doorway in the cave above the waterfall. Enter Semitt Falls. __________________________ ---=| Semitt Falls |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Your first dungeon is nothing difficult, so don't fret just yet. The enemies around are easy enough. They consist mostly of Goblins and some slightly harder monsters. Be sure to conserve your MP (unless you meet Green Slimes, which are practically invulnerable to physical attacks) You will definitely need the MP later on. Begin by walking into the cave and following the path. At the first fork, you should notice a blue rock to the north. Ignore this for now. Continue ahead to another fork. Take the west path to find a chest with 200 Gil. Woohoo! Head back to the fork and continue east. Advance south all the way to the end. At the south wall, turn east to find a chest with 400 Gil! With that in your pocket, head back west. Go down the ladder to B2. The next floor has a lot of water. Not to worry as we all are Olympic swimmers. You can still encounter monsters in the water (!) so be prepared anyway. After swimming a bit, you should reach dry ground. Head north and follow the split all the way to the northwestern corner. The chest there contains Eye Drops. Eye Drops cure darkness. They aren't too useful now though. Backtrack to the fork and head north into another pool of water. The chest that lies past it contains a very useful Potion. Head back and take the southeast path. After some more water, get the Hi-Potion from the chest. That pretty much sums it up for treasures on this floor, so head north to four doors. Three of them lead to nothing except monsters. Take the westernmost one and head down the ladder. Now on B3, head south to a fork in the path. Advance south to find a chest containing 200 Gil. Move backwards to the fork and head west. Follow that path to another fork. Turn west and then head south to the bridge. Just across it is a chest with 250 Gil. There's nothing else worth looking at here, so let's just rescue those slaves. There are a few doors on this floor, but the one closest to the west wall will lead to the group. Talk to Paul in the northeastern corner. He'll explain that Josef's daughter was kidnapped by Borghen as a hostage. With that, Paul will also explain that he tried to get Mythril for Hilda as well. The group will leave. There is still Mythril deep within this cave. If you went back to Josef now, he would have told you that. Continue into the other side of the room (the room is split into two compartments with a gap at the north end) where a ladder leads further downward. Climb down to B4. Move along the path and across the bridge. From there, go straight ahead to find a chest. Inside is a Fire Tome. Head back to the bridge and move east. Take the next bridge to find yourself in the center of four bridges branching out. The north one will lead you to the light so follow it. At the very, very end is yet another ladder leading to the fifth and final floor of this ugly place. Right at the start, cross the bridge to the other side. Head north and follow the path. Ignore the door in the northwest corner. The chest at the very end holds a Teleport Tome, but inside it is also a Land Turtle! To defeat it, you should use magic. Blizzard works really well. If you leveled up your offensive magic like I told you to, a single Blizzard casting should be enough to clear the Land Turtle out of the way. Now backtrack all the way across the bridge. This time, go north along the east wall. At the end are two doors. The left one is the one to use. The Mythril is just ahead, but a stupid imperial soldier blocks your path. See why you needed that MP? Monster Fight: Sergeant ~ =---------------------= The Sergeant has pretty solid defenses, so you'll need magic to really deal a lot of damage quickly. Minwu should immediately use Protect and Blink to defend your team against the Sergeant's physical attacks. Make sure that he heals anyone in dire need of HP. If you run out of MP, you're pretty much finished. Unless your party members have crazy attack statistics, getting through the Sergeant's defenses is nearly impossible without some magic backing you up. With that freak out of the way, the path is clear. The chest contains the Mythril that you're looking for. (How a single chest contains tons of Mythril is beyond me.) Assuming you bought or picked up the Teleport Tome, you can simply use the spell to warp yourself out of there. If not, you'll have to backtrack ALL the way back to the exit. Now that's annoying. Once back outside, go see Josef back at Salamand. He is, of course, grateful. Now it's time to get that Mythril back to Altair. Take the ship back to Paloom in Poft for 32 Gil. Once back in Altair, talk to Tobul the blacksmith in the Weapon Shop. Show him the Mythril and he'll be pretty happy that his hammer has something to work with. The frail man will walk to his little area and begin smashing at his newly found Mythril. Now the shops in Altair, Paloom, and Poft have Mythril items! The only problem is the fact that you have to pay for them. That doesn't sound right. Altair Weapon Shop (Mythril Lineup) ~ =================================== * Mythril Knife -- A knife made of mythril. Cost: 400 Gil * Mythril Mace -- A mythril-tipped mace. Cost: 600 Gil * Mythril Spear -- A spear made of mythril. Cost: 600 Gil * Mythril Sword -- A sword made of mythril. Cost: 700 Gil Altair Armor Shop (Mythril Lineup) ~ ================================== * Mythril Shield -- Shield made of mythril. Cost: 300 Gil * Mythril Helm -- A helm made of mythril. Cost: 300 Gil * Mythril Armor -- Armor made of mythril. Cost: 700 Gil * Mythril Gloves -- Gloves made of mythril. Cost: 500 Gil Paloom Weapon Shop (Mythril Lineup) ~ =================================== * Mythril Spear -- A spear made of mythril. Cost: 600 Gil * Mythril Sword -- A sword made of mythril. Cost: 700 Gil * Mythril Axe -- An axe made of mythril. Cost: 700 Gil * Mythril Bow -- A bow made of mythril. Cost: 500 Gil Poft Weapon Shop (Mythril Lineup) ~ ================================= * Mythril Spear -- A spear made of mythril. Cost: 600 Gil * Mythril Sword -- A sword made of mythril. Cost: 700 Gil * Mythril Axe -- An axe made of mythril. Cost: 700 Gil * Mythril Bow -- A bow made of mythril. Cost: 500 Gil Now it's time to have a little chat with Hilda. She'll tell you that the Dark Knight that was originally overseeing the Dreadnaught construction was very capable. Your objective now is to head over to Basfk to try to sabotage the Dreadnaught and prevent it from being completed. Re-equip yourself with the Mythril items. It's time to get rollin'. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.2. Tame The Flame ----------------------- [5200] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "I'll isolate and save you from yourself." Getting to Basfk is an easy task. You can hitch a ride from Cid for 100 Gil or just walk there yourself. Head over to Poft and begin moving northeast along the mountain range. Just walk east and then head south to find the town of Basfk. Notice the incomplete Dreadnaught sitting right by the town. __________________________ ---=| Basfk |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Enter and talk to the various civilians if you'd like. Even though Basfk is under imperial control, the shops around still sell stuff. See what you'd like. Basfk Weapon Shop ~ ================= * Dagger -- A large knife. Cost: 150 Gil * Spear -- A metal-tipped spear. Cost: 200 Gil * Longsword -- A sword with a long reach. Cost: 200 Gil * Longbow -- A large bow crafted for battle. Cost: 150 Gil Basfk Armor Shop ~ ================ * Bronze Shield -- Small shield made of bronze. Cost: 150 Gil * Bronze Helm -- A helm made of bronze. Cost: 150 Gil * Silver Cuirass -- A breastplate made of silver. Cost: 200 Gil * Bronze Gloves -- Gloves made of bronze. Cost: 150 Gil Basfk Magic Shop ~ ================ * Fear Tome -- Strikes fear in foes' hearts, making them more likely to flee. Cost: 600 Gil * Basuna Tome -- Cures status ailments that wear off after battle. Cost: 600 Gil * Esuna Tome -- Cures status ailments. Cost: 600 Gil * Silence Tome -- Silences foes. Cost: 600 Gil You should definitely pick up the Esuna Tome (Minwu has it, but he won't be in your party forever). Along with that, buy a few more Potions/Hi-Potions along with some Antidotes. If you're really paranoid, get a few Phoenix Downs. Once you're ready to tackle another dungeon, talk to the Knight in the southwestern corner. Tell him the rebel password (Wild Rose) and he'll realize that you're one of them. Ask him about the Dreadnaught and he'll tell you of a secret sewer passage that leads up to it. Being the coward that he is, the spy skedaddles and you're left by yourself. Walk forward and head down the stairway. __________________________ ---=| Basfk Cave |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the beginning, wade into the sewer water (EWW!) and move north. At the first fork, go directly north to find a chest with a Longsword. Backtrack to the split and take the right one north. Eventually, you'll reach another split. Take the south path and keep following it. Just before the staircase is a chest with a Longbow. Pick that up before you go. On the next floor, head all the way east to the southeastern corner. Then move north along the east wall. Continue all the way to the end. Blocking your way is the Dark Knight himself. The news he brings is definitely not good news. The Dreadnaught has been complete! Afterwards, that bigheaded freak, Borghen, will appear again to annoy you. He'll let out an evil-guy laugh and leave. You can only watch as the Dreadnaught slowly lifts off. Uh oh. Enter the cave again. Instead of backtracking all the way to the entrance, you can take the shortcut. Follow the pathway that Borghen took to meet you. The chest there contains a Pass. Continue eastward to find a warp that you can take. Use it to get back to Bafsk and out of this dump. While we should be getting back to the Princess, get to Poft first. The city has been cratered by the Dreadnaught. The other towns are like this as well. Talk to Cid in the Pub and ask him about "Airship". Learn the Sunfire term. With that, you can head off to Altair. Move through the cratered landscape into the Princess's palace. The Princess will sadly tell you that her father's illness has taken a turn for the worse. Minwu, being a White Mage, decides to stay back to tend to the King's illness. With that, your party is back down to three members. Talk to the Princess again and ask her about Sunfire. Sunfire is apparently the symbol of Kashuan. A little bit of it can be found on the bottom floor of Kashuan Keep. If Gordon or Scott were still here, we could have asked them, but Gordon has disappeared somewhere. Head over to the King's chambers (left of the Princess's chamber) and talk to Minwu, now tending to the King. Ask him about Sunfire and he'll tell you that the only torch that can hold the Sunfire is Egil's Torch. Talk to the King and ask him about the Sunfire. He'll state that you will need the Goddess's Bell to break the seal on the door leading into the Kashuan Keep. Don't forget to learn that term too. Now it's time to return to Hilda. Ask her about the Goddess's Bell and she will explain that the bell is located inside a cave on a snowy plain. Before you go, she'll mention Josef as well. Let's go seek his advice. The Snow Plains is located north of Salamand. However, the thick snow makes it impossible to traverse without the help of some sort of vehicle. Head over to Salamand and have a chat with Josef. Ask him about the Goddess's Bell and he will state that the only way to reach it is by using his Snowcraft. Josef will agree to join your party to help you out. Know that Josef does much better without weapons. He prefers to fight with his fists. Anyhow, leave Salamand and head over to Semitt Falls. Turn north at the very first fork to find a blue rock. Examine the right wall in the northeast corner. Josef will appear and shove the rock out of the way for you. Walk through the hidden passageway and pop the chest for a Snowcraft. Now how does a Snowcraft fit in a tiny chest? The world may never know. Exit the cave and begin heading north. If you want to, you can head back to Salamand for some healing or items. However, get to the Snow Plains by heading northwest. The opening leads in-between the two mountains. __________________________ ---=| Snow Plains |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Getting through this area is pretty easy. Assuming that you're fairly experienced, the monsters around should be no problem. Continue east until you see a cave in a rock. This leads to the Snow Cavern, the location of the Goddess's Bell. __________________________ ---=| Snow Cavern |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The monsters here are ice-based, so keep your Fire spells handy. However, do make sure that you don't waste your MP. Only use the spells on the monsters that need it. That means those pesky Icicles, Dual Heads, and perhaps the Grenades too. The other random encounters can be somewhat tough, but none of them really require magic. Begin by walking up the stairs presented at the beginning of the dungeon. After a bit of walking, a fork appears. Take the northwest path to find a chest with 300 Gil. Backtrack to the fork and head southwest. At the next split, take the east path for 350 Gil. When that's collected, walk all the way to the southwest corner and advance east. The staircase leading down is right there. On B2, move northward. Ignore the door and head down the staircase to B3. On this floor, begin by heading west and then north. At the northwest corner, head south to find a chest. Inside is an Antarctic Wind. This stone will cast a powerful Blizzard spell. I'd suggest waiting until you are actually up against someone tough to use it. Head back to the staircase and take the path you didn't take before (south). After wading through some water, you'll reach yet another fork. Take the one leading north to a staircase. Follow the path to find three chests. Go east to get a Battle Axe and west to get an Antidote and a Mythril Mace. You'll fight Grenades for the last item. Backtrack all the way to the fork and advance south this time. The staircase at the end will bring you to B4. Head north from the entrance stairs. At the first split, move northwest for a Potion. Directly east of that chest is another chest with a Blizzard Tome. Head south from there to find another Potion. East of that chest is a Mythril Spear. Head north from the chest containing the Mythril Spear. Ignore the door and go down the staircase/ladder thingy. To begin with, you'll probably want the Mythril Shield west of the entrance staircase. Snag that and head to the southwest corner. An Ancient Sword awaits in the chest sitting there. You'll fight some monsters for it. From there, head eastward to the southeastern corner to eventually find a door. Go through it to find a room full of BEAVERS?! Snook! Chit! Snook! Talk to the only Giant Beaver not swimming around. Guy will come up and state that he speaks beaver language (Yay?). The two of them will converse. Ask the Giant Beaver about the Goddess's Bell. It'll wave its arms around. Guy will tell you of a secret passage in the wall to the right. Examine the eastern wall. A secret passage can be found somewhere. Walk through to find yourself on B6. Follow the linear pathway. It's a long walk. Be sure to steal the Silver Cuirass before examining the oversized turtle. Josef will tell you that an Adamantoise is guarding the bell. As it rears up to attack, get yourself ready. Blizzard works wonders against the Adamantoise. Physical attacks will pretty much bounce off of its shell. If you are out of MP, it's tough luck for you. Josef might be able to deal some physical damage with his fists, but don't count on it. Once the Adamantoise is out of the way, examine the Goddess's Bell just beyond. Firion will take it and the staircase will slowly form. Follow it as it leads upward. Now that you're back on B1, you can get out of here. Begin by heading north and just following the path. You'll notice that a man blocks the path outta here. Borghen! Apparently, he was here to find the Goddess's Bell as well. He'll rant a bit before engaging with you. Boss Fight: Borghen ~ =-----------------= Borghen is pathetically easy. While his physical attack deals a good amount of damage, you should be able to retaliate with more than he's worth. You can simply attack him physically as his defense isn't too high. I was able to kill him within one turn. Firion will walk behind the prostrate Borghen. The freak will rear his ugly head and give you one last warning before he dies. He has booby-trapped the cave. As he dies, a gigantic boulder appears (Mr. Originality really blessed this game) to crush you and your puny team. Just as the team looks about dead, Josef turns around to hold the rock before it crushes Firion and friends. Telling the three of them to run immediately, Josef prevents the rock from getting anywhere... at the moment. The three of them run off, as Josef is crushed by the boulder. The team quickly checks if he's alive, but Josef is long gone... He had died a hero's death. But our objective is still complete, even at the expense of a man's life. Exit the Snow Cavern to get back to the overworld. Leave the Snow Plains and head all the way back to Salamand. The townspeople are already grieving the loss of one of their comrades. Nelly, Josef's daughter, now has a new caretaker. Heal up at the Inn and purchase any last-minute items you might want. I would suggest picking up Teleport now as it is a VERY useful spell. Leave the snowy town and head all the way back to Altair to report to the Princess. Once you get to the Princess, Hilda will grieve for a moment. We have the Goddess's Bell and we must get to Kashuan Keep. Your objective is now clear. Before you go, you can talk to some of the people around. Kashuan Keep is south of Basfk. Look at your world map and note the mountain range resembling a circle just south of the town. Kashuan Keep is right there. If you don't want to walk there, you can hitch a ride from Cid on his Airship for 400 Gil. Enter the Kashuan Keep. __________________________ ---=| Kashuan Keep |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome to the great Keep Of Kashuan. Here, you'll need a lot of MP to survive through some of the tougher enemies. Remember the Land Turtles and Adamantoise? Well, they will be here too. This dungeon is somewhat long, but nothing crazy. Up ahead is the Sunfire that we need. Ironic that the only item we really need is right here on the first floor plain in sight. Sigh. Well, continue forward and examine the locked door. Use the Goddess's Bell to break the seal open. Continue inward to find yourself on 2F. Up ahead is a man we all know to be the world's biggest coward, Gordon! Apparently, he had come to take the Sunfire, but he couldn't keep going through this monster-infested castle. Maria decides to let Gordon join the party. Re-equip him if necessary, and keep going. Eventually, you'll reach the staircase to 1F. Due south is a chest containing a Cure Tome. Use it or keep it. Head backwards to the staircase and then move west. Ignore the door and turn south at the northwest corner. Now on 2F, move east to a split. Go south and turn east. The path should lead you to a chest containing 500 Gil. Keep going westward. Turn south and then east toward a staircase. Onto 3F. Head left and follow the path to a row of pillars. Turn east at the first fork, and head south. The chest to the west contains a Golden Shield, but prepare to fight some Wererats for the prize. Follow the pathway back to the pillar-lined room. Head east and take the path leading south. This will lead you to the stairs. 4F has a very valuable treasure room you will want to find. Head west and then south at the first split. The first door you see contains three chests. Open them for a Mythril Axe, a Mythril Sword, and a Werebuster. Nice. Leave the room and move back north. Head west to the northwestern corner. Ignore the door there (there's only one treasure room on this floor). Going south from here will lead you to the staircase. Right at the start, you'll be at a split. Take the right one and follow the pathway east. Note the door in the northeastern corner. Enter it to find three chests. Pick up Mallet, Eye Drops, and an Antidote. In the center of the room is another chest. It contains Golden Armor, but prepare to battle some Mines for it. Ugh. The stairs can be found in the southwestern corner. Now back on 4F, go through the door and walk up to find a strange fiery thing. Examine it and Gordon will tell you of the monster guarding the Egil's Torch. Monster Fight: Red Soul ~ =---------------------= This can be a pretty difficult fight considering that the Red Soul bears a lot of magic spells. Suggest using Shell to help defend your team from the full brunt of his spells. His defenses are pretty high, so if your weapon levels aren't very high, expect trouble. Keep your Shell barriers up to lessen the damage from his spells. Attack physically and it will eventually fall... after a long, long time. Also note that after a few rounds, the Red Soul will also run out of MP. That means no spells! Just keep poundin' at it to beat it. Well, that fight should have given your team a nice weapon level boost. Well, the Egil's Torch is up ahead. All of that just for a piece of wood. Pfft. If your have Teleport, I'd suggest using it now. If you don't, then why the hell do you not have it yet? Either backtrack all the way through the dungeon or re-enter (from teleporting out) to the Sunfire. Use the Egil's Torch on it. Congratulations, you now have the Sunfire! Walk outside, and notice as Cid's Airship passes... with the Dreadnaught hot on its tail. The gigantic Airship will slowly attempt to pick his Airship out of the air. At the moment, Cid and Hilda manage to escape... barely. Well, with the Sunfire with us, we better find some way to get inside the Dreadnaught to blow its engines. If the two of them were captured, rescuing them will also be a priority. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.3. Weapons Of Mass Destruction ---------- [5300] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Abandon ship!" At this point, we should head back to Altair. Before you trudge all the way back, head south from Kashuan Keep. It might be hard to see, but somewhere toward the south end of the large forest is a circular clearing. Walk into it. This is the Chocobo Forest. __________________________ ---=| Chocobo Forest |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A Chocobo (for those that don't know) is a bird-like creature capable of running very fast and jumping extreme heights. You can find one of those creatures here. Look around for one. They don't run from you so there's no need to try to sneak up on them. Once you find one, You have it on the world map. A Chocobo runs about two times faster than on foot. You also will not encounter any enemies while on a Chocobo. Ride the bird all the way back to Poft. As soon as you get off, the bird will run away. Don't worry, you can always go back to find another one. Head into Poft, heal up, buy whatever, and take the ship back to Paloom. From there, go back to Altair. The situation at hand seems pretty grave. The Princess has been captured along with Cid and his Airship. Head over to the King's chambers and talk to Minwu. Ask him about the Dreadnaught and Minwu will use his genius to tell you that the Dreadnaught will need to dock somewhere when it isn't running. Hmm, but where can a Dreadnaught land? Head back into the main chamber (middle room) and talk to the old man. He'll tell you that the empire apparently has a supply base north of Fynn. Before you leave Altair, buy a bunch of Potions, Hi-Potions, Eye Drops, and Antidotes. Rest up at the Inn if that's necessary. Leave Altair and head toward Fynn. Use the world map if you forgot where it was. Since you have a Canoe, you can cross the lake instead of walking around it. The real location of the supply dock is more to the northwest of Fynn than directly north. It's a pretty long walk to the supply base. Eventually, you will find the hulking behemoth just chillin' there. __________________________ ---=| Dreadnaught |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is one of the most annoying dungeons you'll ever come across. Wizards have powerful spells that can put you to sleep or deal you heavy damage. You will want to watch out for Werepanthers especially. They can poison you on a whim. The bottom line is, if you hadn't taken the time to train yet, this dungeon will be very, very difficult. Walk forward and talk to the Knight sitting there. He won't let you through right off the bat though. Show him the Pass that you picked up back at Bafsk. If you didn't listen to me back there, you can tell him Wild Rose and he'll realize that you're a rebel (How did he figure out the password?) and fight you. Obviously, the Captain is a very difficult fighter that can hurt you a lot. Either way, he'll let you through (if you beat him). Remember Fynn? Don't interact with any of the Knights around as they can instantly tell if you're a rebel or not. On the first floor, you can head over to the northwest corner for 600 Gil. Use the stairs to get up there. Somewhere in the middle of the room are two guards guarding a staircase leading down. Head down to find a chest. However, it's blocked off by an iron door. Don't fret yet. Go back a bit and walk into the east wall of the cell holding the chest (above the piece of wall sticking out). Guess they never saw that coming. Inside the chest is a Sleep Blade and some monsters. Return to the first floor. Head back up the stairs that lead to the 600 Gil. This time, head east and then south. When you see a set of stairs to the east, take it down. Follow the path north again and go up the next set up stairs. Go through the door and down the steps. Here, head along the path to a fork. Advance east until you find two chests. Pick up the Hi-Potion and the Potion. In the cell to your west is Hilda and Cid. You should be able to see them. Return to the intersection and take the west path. Immediately preceding that is another split. West leads to a Dark Bow. Return to the fork and head south. The next chest is plain in sight. From the southern wall, just go west into the alcove to find the Thief's Gloves. With that collected, move east to the door holding Cid and the Princess prisoner. Open the iron gate and talk to the two of them. (You still have to bow to the Princess.) Cid will lead the Princess to his Airship. Your job now is to blow up the engines. Return to the staircase and back to the starting floor. Walk down the steps and continue south. Walk back up the next set of stairs and go south (instead of north, which would lead you back to the center area. Follow the path all the way to the end. Walk down the stairs and continue along. The staircase at the southeast corner will bring you to 3F. This empty floor has nothing of interest. Notice the Knights on the floor below. Walk to the south end of this room and then west and north. Walk through the door and down the stairs. Now on 4F, make sure that you don't talk to any of the Black Knights around. Head to the south end of the room and turn east. Continue in that direction to the southeast corner. Advance north from there to reach four chests. This is nice. Beware of the second chest from the right as it contains a Hill Giga--it can be pretty tough at this point. Get the Trident, Main Gauche, Ice Shield, and a Giant's Helm. Head back to the south- center portion of the room. Note the large staircase in the middle. Walk up and go through the doorway. The stairs will lead you to a green door. Use it and walk up the next set of stairs. This next room can be annoying. The Knights standing around will not budge. If you talk to one, you'll have to fight him. Even after defeating one, they will still be THERE. Begin by going north at the nearby four-way intersection. Then head west to the northwestern corner. Head south past the first Knight. At the second path leading east, walk in. Another Knight will block any further progress east. Turn south and you'll hit the southern wall. Now, begin heading east. The last path leading north before the Knight (blocking the southeastern corner) is the one you should take. Go north and then east. Keep heading north from here until you hit the northeastern corner. Go west and take the path leading south in-between the two Knights here. At the wall, turn east and then go south. Finally, head west and north to the door leading out of here. The engine to this freakishly large Airship is just up ahead. Walk up to it and examine it. Use the Sunfire on it... By throwing the Sunfire into the engine, you can expect the Dreadnaught to go up in smoke. While your team stupidly stands there, the Dark Knight walks in. Flabbergasted at the destruction of the engine, he begins to throw a hissy fit. Maria, with her keen hearing, recognizes that voice somewhat. Before anything else happens, Firion tells the team that they must get out of here! (Captain Obvious strikes again.) Your group walks (walk, not run) through the Dreadnaught and escapes in Cid's Airship just as the engine gave way. Cid will return you to Altair. With the Dreadnaught destroyed, our objective right now is complete. Head over to the headquarters and see the King. Minwu shakes his head and Firion walks up to check the King. He'll utter three names; Gordon, Minwu, and Firion. Before he goes, he must give you and the other two their objectives. Gordon shall now become the overseer of the rebel army. For Minwu, he must locate the Ultima Tome--the seal that blocks it has been known to only break when the world is on the brink of destruction. Lastly, Mr. Firion is to go to Deist, the home of the Dragoons. They were supposedly slain by the empire, but the King still believes some are alive. With his last words, the King expires. Tis' a sad, sad day for the rebellion. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.4. The Last Wyvern ---------------------- [5400] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Long enough to edify..." You probably don't know where Deist is right now. Talk to the old man in the main central area of the hideout. He'll tell you that Deist is located east of the Snow Plains. However, you'll have to go south from Paloom to get to it. You'll see how that makes sense in a little bit. Exit Altair and head northeast to Paloom. As soon as you enter, a new person should appear up ahead. This is Leila and she offers to sail you to Deist for free! However, Maria remains cautious. In the end, the three adventurers accept. Before you go, you might want to make sure that you are fully rested up and have everything that you need. Exit Paloom and notice Leila's Ship to the northwest. You can't miss it. Simply step on and you'll set off. The first thing you'll probably notice is the exceptionally slow speed of the Ship. Suddenly, a ring of pirates will appear around. Apparently, you were tricked. Of course, we're ready to fight them off. This is one of the easiest fights you'll come across. Either kick their butts with magic techniques or just pound them away with physical strikes. Defeat them and they'll back off. Leila will immediately give in. However, Firion decides to let her join the party against the empire. You'll soon see how weak of a character Leila is. Just bear with it as she'll be out eventually. Re-equip Leila (her equipment is pretty crappy at the moment) if you need to. You now have control over her Ship, which is great. Now, bring up your world map. See the Snow Plains? The island east of that is where Deist is located. However, going north won't cut it. You'll have to sail to the very south end of the world, so you can come back around. There's a very narrow water gap between the continent to the south of your current position. Sail your Ship down there and get through. Now that you've cleared that continent, just sail south and dock at the island east of the Snow Plains. __________________________ ---=| Deist |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It doesn't matter where you dock. Just make sure that you can actually get off without becoming stuck. Once on the island, look around for a castle. It's somewhere in the center of the island. It's right before a small pond and a forest. __________________________ ---=| Castle Deist |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk forward a little bit to find a boy blocking your path. He'll order you to go away, and run. Ignore his futile pleas and follow him. Talk to him again and then he'll threaten to tell his mommy. Uh oh, you better be careful now! Follow him up the stairs and immediately turn left for a chest containing a Cottage. Head east and down at the first fork to find the boy and his mother. Apparently, the kid thought that you were imperial solders. All is well now. Talk to his mother to learn that the her husband was a dragoon, but the empire had killed him. The room behind her contains the last surviving Wyvern (or Wind Drake). At the end, learn the Wyvern term from her. Ask her about Wyverns and she'll tell you that the empire had poisoned every Wyvern. There's only one left and it's slowly dying. We need to pick up the Pendant to figure out what it's trying to say. Afterwards, learn the term, Dragoons. You can visit the Wyvern if you wish, but there's nothing to see. Before you go, head to the northeast corner to find a staircase. First, head south and then west. Ignore the first door and head into the second. The three chests contain a Stop Tome, Curse Tome, and Stun Tome. Leave the room and continue west down the path. The chest at the end holds a Unicorn Horn. Return to the entrance stairs and head west. The door at the very end bears a whoppin' eight chests. Rejoice a bit and steal the Gold Needle, Sage's Wisdom, Saint's Spirit, Wing Sword, Mallet, Cross, Antidote, and Eye Drops. Return to the last floor and head all the way to the south. Follow the path west and go down the stairs. The last chest here has a Phoenix Down for you to snag. That's it for the treasures in here. To get the Pendant that allows us to speak with the Wyvern, you'll need to go through the Deist Cavern, which is situated to the north of Castle Deist. Leave the keep and head over there. __________________________ ---=| Deist Cavern |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Some of the enemies here will surely give you a headache. Revenants, Hill Gigas, and Yellow Souls frequent the grounds, making this cave the hardest area you've been to thus far. Make sure that you are trained with good levels before trying this cave. I'd suggest saving your MP for Hill Gigas. The closest Inn is in Bafsk to the southwest. Be sure to stop back there when you need to heal up or buy new items. Don't continue if you know that you're party is dead. (Leila doesn't count. Leave her dead.) Begin by heading east at the first. The chest there contains 230 Gil. Head northwest from there and trudge down the steps. You'll find a helmet on the ground. Examine it to find a Pendant! You're done for now, but get ready to come back soon. Return to Castle Deist and head over to where the Wyvern is (room behind the boy and his mother). Talk to her and Firion will try to communicate. With the Pendant, the Wyvern understands. It'll explain to you that the empire's poison will soon kill her. First, ask her about Dragoons. She'll tell you about Ricard, a dragoon, attempted to locate the ultimate magic to use against the empire. He has not returned since. Ask the Wyvern about Wyverns (that sounded funny), and she'll ask one last request of you. Take her egg to the Deist Cavern. At the deepest part of it is the Life Spring. We must submerge it in that spring in order to have it hatch. Take the Wyvern Egg and return to Deist Cavern. Begin by walking southeast. We already picked up the Pendant so there's no need to go to the northeast path. Head south until you reach a fork in two directions. Both lead to a staircase. Begin by taking the southwest one. Head downstairs to B2. This is a pretty linear floor. Follow the path and take the Potion from the chest that you come across. You might see some other chests up top, but they are currently inaccessible. Go down the steps to B3. There's nothing on this floor. Follow the pathway all the way to the next staircase. Now on B4, continue along the path. At the fork, take the northwest path. Take it north all the way to the staircase. Again, you'll see more chests around, but you can't get them yet. On B5, if you follow the pathway all the way to the end, you'll find some chests. From bottom to top, get the Knight's Armor (guarded by monsters), Saint's Spirit, Flame Bow, and Sage's Wisdom. Now use Teleport to get back to the cave's entrance. If you don't have it (Which I don't know why since I've suggested using it and buying it many times already), you'll have to walk all the way back to the beginning yourself. Remember the fork on the beginning floor? This time, take the southeast path. This will actually lead you to the Life Spring... seriously. Anyhow, on B2, follow the pathway until you reach a split. Going down will bring you to a Mythril Helm. Go back up and take the path (almost) directly above you leading north. Take the Mythril Armor. Continue back to the "main" path and keep going west. Ignore any other paths until you hit a wall. Go south and follow the path around for a Mage's Staff. Fight the Green Souls inside. They can easily be defeated with physical attacks. Return back to the middle path. Go east and take the first path heading south. This is the staircase to B3. Don't go on the bridge as it will collapse to drop you somewhere you do not want to go! Instead, go north for a chest containing Mythril Gloves. Continue heading north and then east. The next chest contains a Mythril Mirror. Now return to the stairs that you took to enter this floor. Go back up to B2 and continue west. At the last fork, go north. The path will (after a while) to another staircase. A-ha, now you're on a cliff that was previously inaccessible. Head east and snag the Mythril Shield. Now head north along the other side of the bridge. Of course, don't step on the bridge. Keep going over a (sturdy) bridge to finally reach another staircase. Once on B4, advance north to reach a roomier area. The northwest corner of this chamber holds a chest containing Acid Phial. South from the chest is another staircase. Joy! On this final floor, just go north to find four doors. I'm sure you remember having to do something like this. You'll have to pick a door. If you're wrong, you land in an empty room full of monsters. Since I'm too lazy to tell you which door, go figure it out for yourself. Just kidding. The second door from the right will lead you to the Life Spring. Examine the yellow beast and Guy will notice that the Chimera's after our egg! What a genius. Monster Fight: Chimera ~ =--------------------= Shell and Protect are good bets here. Cast the two barriers on your team immediately to help shave off some damage from Chimera's multiple attacks. His physical strikes are dangerous, while Blaze can deal some heavy fire-damage to everyone. This battle really depends on how experienced and trained your party members are. Just kill it with physical attacks. You don't need magic attacks as they aren't really too effective. 700 HP is nothing if you manage to get in a few critical hits. Behind the slain Chimera is the Life Spring. Here, the water is an icky green. Walk up to it and place the Wyvern Egg in it. Just as Firion releases it, the egg plops straight down. Ouch. Well, that's it for this dungeon. Teleport yourself out of here. Return to Deist Castle. Talk to the boy to learn that the Wyvern has finally died. His mother will state the same, but acknowledges your placing of the Wyvern Egg in the Life Spring. One day, the egg shall hatch--becoming the last of its race. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.5. Reclaiming Our Turf ---------------- [5500] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "To ride the wing of dreams into changing horizons." For now, it's time to get over to Altair. You can either return with the Ship going back north so you appear on the other side of world, or stop at Bafsk and get back with the conventional method. It doesn't really matter. However, it's more convenient to bring your Ship closer to Altair so you don't have to constantly pay that pirate 32 Gil for the ride. Now that you're back at the hideout, talk to some of the people around. They will tell you some nasty things. one of the little boys even claims to have seen her eat a rat. Well, head over to her room to see what's up. Talk to her and Hilda will offer to discuss something with you. She'll head on over to the center of the room. After a little bit of weird, uncomfortable movements, Maria agrees to wait outside. Hilda will head over to the bed and ask for Firion to come to her (Rated E game my arse). As he slowly heads over to the bed, Hilda turns into a Lamia. To think that Firion was about to make love to that creature. UGH! Just before the Lamia Queen devours Firion, Leila comes in along with the rest of the team. Monster Fight: Lamia Queen ~ =------------------------= The only thing that really makes this fight difficult is the fact that the Lamia Queen can instantly put one of your characters to sleep just by attacking it. This can be annoying, but not too devastating. If you just heal up after your characters get hurt, this battle should be pretty simple. Just use strong magic techniques while someone heals after every strike. Basuna might be useful as it can relieve your characters of sleep status. However, sleep usually wears off within a turn or two. After the fight, Firion will get a bit embarrassed. Leila will make Firion feel like an even bigger ass. Guy is the first to ask where the real Princess is. A guard will walk in and state that a tournament is being held in Palamecia. Hilda is being held there as a prize. Gordon walks in and decides to join you all of a sudden. (Whatever happened to the wimpy Gordon?) Gordon actually hands over command of his army to Leila of all people. Anyhow, Gordon will join your party and Leila will get out of there. Where is Palamecia? Ask around to learn that Palamecia is to the far south of Kashuan. However, the Palamecian Desert lies in the way. No problem. I'm sure you still remember where Kashuan is. Either take a ride from Cid's Airship or just walk over there. The Chocobo Forest is just south of Kashuan. If you don't know where it is, look for a little patch of open grass in the middle of the big forest south of Kashuan. There, you can find a Chocobo. Get on it and you'll run twice as fast as you normally would. As an added bonus, you won't encounter any enemies. __________________________ ---=| Palamecian Desert |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Just head south along the gigantic desert. If you didn't take the Chocobo, expect a long trip of a lot of monsters. Even if you took the Chocobo, you still might want to train around outside of the Coliseum. (The Coliseum, by the way, is the golden, circular structure southwest of Palamecia. The actual castle itself is inaccessible right now.) I strongly suggest gaining a few more stats. The monsters are tough, but will really help out in leveling up. Anyhow, whether or not you choose to stick around to fight a bit, enter the Coliseum when you're done with everything else. __________________________ ---=| Coliseum |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you enter, begin by walking north. You'll pass the battle pit. Walk up the steps and the Emperor will shut the gates leaving you in the pit. Whoever wins this fight gets Hilda. The gate to the west will open, revealing a hulking beast. Boss Fight: Behemoth ~ =------------------= This can be very difficult if your characters' defense stats are low. The Behemoth attacks with physical strikes, but each hit can deal heavy damage in the hundreds. You can probably get away without healing for awhile, but once your HP is in the critical area, suggest whipping out the Cure spells. It doesn't matter whether you attack physically or with magic spells. For your characters that really suck with physical attacks, use magic. For those that can put up a fight with whatever weapon they're holding (or not), don't bother and just slash/cut/slash/stab away. The Emperor recognizes your win. Apparently, Firion now realizes that this is his chance to kill the ugly freak. He walks up, but the Emperor warps himself out of there. Some Knights take you and throw you into a cell. Blargh. Walk to the gate and examine it. Obviously, it's a sturdy gate that isn't about to give way. Paul comes along to the rescue. Using his mad thief skillz, he manages to knock out the stupid guard. He lets you out, but doesn't join you. Too bad. Head east to a fork. Ignore the door and follow the path all the way to a single chest for an Antidote. It's guarded by some monsters. Dispose of them quickly. Return to the fork and continue northward. Pull a right and follow the path. The western-most room of the three contains three chests. Open them for an Ether, Cottage, and Elixir. Leave the room and go due north. The room in the northeast corner leads to a staircase. Take it up. Simply follow the path until you hit the northeast corner. Hilda is in the room south of your current position. From there, you should be able to see her. Head all the way south (a wall prevents you from getting to her cell the quick way) to the southeast corner. Move into the path that leads toward the cell holding Hilda. While walking toward Hilda, you should also notice the stairs leading out of here. Open the door and Gordon will rush forward. Hilda, being a bit freaked out, backs off a bit. Firion tells Gordon to get the Princess outta here while he distracts the guards. Of course, you don't REALLY have to distract the guards. Just get over to the staircase you saw on the way to Hilda. It's along the west wall south of the stairs that brought you into this area. Now that you're back on the first floor, just head north and east. The Emperor is long gone, so just get out of the Coliseum. Trudge all the way back north to civilization. Get yourself back to Altair one way or another. You'll immediately notice that the entire town is empty except for a single soldier (and of course, the innkeeper and shopkeepers). He'll tell you that the rebel army is getting ready to retake Fynn. Currently, Gordon and Hilda are at the camp by Gatrea. Get out of Altair and head towards the camp. It's just west of Gatrea across the bridge. __________________________ ---=| Rebel Camp |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The soldiers are assembling here. You'll learn that the offensive has already begun. Gordon and Hilda are up top. Your missions is pretty simple. While the army lays siege to the fortress, you head in and slay the "castellan"; the big man himself. Hilda will, of course, be grateful for your services to the rebellion. Leave the camp and head north to Fynn. Walk into the big castle, which is Castle Fynn (duh!). __________________________ ---=| Castle Fynn |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll want to make sure that you're fully stocked with Hi-Potions, Ethers, and some status-healing items (definitely take a few Gold Needles along). Monsters here will surely give you a headache. Remember the Captains that patrolled the streets? You'll meet them here. However, it's been a long time, and these Captains won't be so tough any more. Everyone in your party should now have 1000+ HP and the best equipment possible at this point. If at any point during your excursion, you can return to Gatrea for some healing and items. Walk north a bit to find Leila blocking the staircase. Talk to her and she'll rejoin you. Sorry, the game doesn't allow you to just say no. Deal with it. First, go east and follow the path to the northeast corner. You'll find 1000 and 2000 Gil. If you head to the northwest corner, you can snag 1000 Gil. Now, the staircase you're looking for is not the one that Leila was blocking. Move all the way to the western wall. At the southwestern corner is a secret staircase leading somewhere else. Follow the system of stairs to 3F. Then head east and north. Enter the room at the very end for a Break Tome, Death Tome, and Toad Tome. With those tomes collected, you can finally head all the way back to the staircase that Leila was originally blocking. On the second floor, you'll notice that the stairs are right ahead of you. However, there are some chests around with good loot. To you left are two chests. One of them is plain in sight. This one contains an Aura Tome. There are monsters hiding in the chest as well. The other chest is in the northwestern corner. First, you'll have to head all the way south from the last chest. One of the walls at the southwest end is a fake wall leading to the path. Go all the way north for a Werebuster. Return to the center of the room. Now head to the east side of the room. The first chest you'll see contains a Potion... guarded by some monsters. As you might have predicted, there's another false wall here. Directly east of the chest containing a Potion is a wall you can walk through. Head all the way south for a chest holding Giant's Gloves. With those items collected, return to the center of the room and ascend the stairs to 3F. The stairs out of that floor are just ahead. Now on 4F, heal up and get ready for a fight. Sitting on the throne is Gottos. Boss Fight: Gottos ~ =----------------= Gottos is not really that tough. His defense stats might be a bit tough for you to handle if you aren't trained. His magic defense is considerably lower, so don't hesitate to cast something on him. His physical strikes deal a considerable amount of damage, but nothing to worry over. If you must, put up a Protect barrier along with Blink to help evade his attacks. Just roast/shock/freeze Gottos with all the offensive magic you have to put him down for the count. For a commander, Gottos really wasn't much of a match. Hilda and Gordon will now be on the throne. Their original kingdom has been reclaimed thanks to you. Before you go, talk to Hilda and she'll mention Minwu. He left for Mysidia to find the Ultima Tome, but he still hasn't returned. She'll ask of you to head over to Mysidia to find him. Learn the term and ask her about it. She'll tell you a bit more about Mysidia. Be sure to learn the Masks term. Ask her about that to learn that the White Mask resides below the castle. You'll need a password to get through. Learn Ekmet Teloess. Talk to Gordon now and ask him about Mysidia. He'll mention Ultima Tome. Learn that term before you walk off. Also, Gordon suggests that you ask Paul about the Ekmet Teloess term. He might know where the secret door is. You can now leave Castle Fynn. Note that there are no more random encounters. Fynn has been liberated so those Knights won't be blocking the shops and such. Sleep at the Inn and check the shops. Fynn Weapon Shop ~ ================ * Werebuster -- A spiked mace effective against werebeasts. Cost: 2000 Gil * Trident -- A three-pronged spear. Cost: 3500 Gil * Wing Sword -- A light sword that slices through the air. Cost: 5000 Gil * Flame Bow -- A bow dancing with flame. Cost: 4000 Gil Fynn Armor Shop ~ =============== * Golden Shield -- Golden shield resistant to poison. Cost: 700 Gil * Giant's Helm -- A helm containing the power of giants. Cost: 500 Gil * Golden Armor -- Golden armor resistant to poison. Cost: 2000 Gil * Gold Cuirass -- A breastplate made of gold. Cost: 1000 Gil Fynn Magic Shop ~ =============== * Dispel Tome -- Removes protective magic barriers. Cost: 2000 Gil * Mini Tome -- Shrinks foes. Cost: 2000 Gil * Fog Tome -- Inflicts amnesia on foes. Cost: 2000 Gil * Slow Tome -- Temporarily reduces foes' number of attacks. Cost: 2000 Gil I'd strongly suggest picking up some new armor at the Armor Shop. If you need any weapons or magic, buy whatever you need. You should have more than enough Gil to buy whatever you need. Anyhow, it's time to find Paul and question him about the secret passage. His south is at the southwest corner of Fynn. Head inside to find Paul. Ask him about Ekmet Teloess, and Paul will ask of what exactly is inside this secret chamber. "Look in the far corner of the audience chamber, to the right of the throne." Well, that's all we need to know. Get back to Castle Fynn and continue to the throne room. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.6. Masks Of The Ultimate Power -------- [5600] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Her fingers, like spiders, spun a web my body couldn't shed!" Check the northeast corner of the audience chamber. One of the walls in that little sector can be examined. This wall that appears to be nothing out of the ordinary is really a secret passageway. Ask it about Ekmet Teloess. The wall will give way to create a gap for you. Now this is cool. Enter. __________________________ ---=| Castle Fynn (Secret Area)|=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll notice some stairs up ahead. Descend all of them until you hit 1F. The stairs to the first basement floor is ahead, but there's another false wall. Examine the east wall (the one that would lead outside the castle) to find it. Be careful not to step out as you'll unintentionally leave the castle. Go down a little bit and scan the wall for another false wall leading back into the castle. You'll find yourself in a different room. The guard will tell you to simply help yourself to the treasure. Nice. Pick up Golden Armor, a Golden Shield, and a Gold Cuirass. Not bad. Return to the stairs just before B1. Of course, descend them to Castle Fynn's basement. Now it's time to get down to business. Begin by walking forward to immediately reach a fork. Take the south fork to another split. Go east for a chest containing a Knife. Return to the first fork you came across on this floor. Take the path you didn't (west you morons) to find yet another split in the path. Head northeast for Eye Drops. The east path will carry you forward. At the next split, you can go south for Clothes. East is the staircase. Descend them to B2. From the start, you can head northeast for a chest with an Ether. Go west from there to find a split. West is a Potion. Advance north to immediately discover yet another fork. Northwest brings you to a Maiden's Kiss. The other path brings you to a staircase. You really shouldn't be having too much trouble by now. Ignore the doors scattered around as they lead to nothing except a room with heightened encounter rates. Now on B3, you might encounter some tougher monsters. Remember that Killer Mantises can be defeated easily with Blizzard spells. Anyhow, head a bit south for a four-way split. The south path leads to a Hi-Potion at the very southwestern corner while the west path will let you continue through the floor. Head south at the next split all the way to the southwestern corner. Take the Flame Shield before you head north. The northwest corner will bear Spider's Silk. A bit south of that chest is the staircase out of here. Phew. Follow the pathway to a fork at the northwestern corner. Take the top path for a Power Staff... guarded by monsters. Back at the fork, continue southeast. Follow the path until a three-way fork is reached. Heading north will net you Flame Armor. Going southeast will get you to the stairs. However, north of it is a Betrayal Fang. Be sure to get that before going down. Here we are, the final floor. Begin by heading east. The path heading north leads to absolutely nothing. At the fork after that, head north. Walk up this way until you hit a split. Go south for a chest holding an Orichalcum; the third-most powerful knife in the game. Don't think that you can waltz off with this weapon however. You'll have to beat some Rhyoses for it. From there, you can just go northeast to come across six doors. The second to last door is the right one. Walk up to find the White Mask! Instead of backtracking, you can just continue north to find a warp. It will bring you outside of Castle Fynn. Return to Hilda and Gordon. The Princess will tell you to take the White Mask with you over to Mysidia. This is great, but where is this land of mages? You can find Mysidia to the very southwest of Altair. However, a body of water lies in-between. Get your Ship and sail southwest. If you examine your map, you should be able to see it (assuming you know what direction southwest is) as it is represented by a red dot. You can't miss it. The actual town itself looks to be just a collection of _two_ buildings. __________________________ ---=| Mysidia |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Not to worry as there are far more than two buildings here. If you hadn't already, suggest healing up at the Inn. You might also want to chat with a few of the mages around. Some of them will mention Minwu and others will mention the Crystal Rod; you'll need it to enter the tower. Once you finish talking with the townspeople, suggest checking out the shops. You'll love it! Mysidia Weapon Shop ~ =================== * Power Staff -- A staff made for striking. Cost: 8000 Gil * Flame Lance -- A lance wreathed in flame. Cost: 15000 Gil * Ogrekiller -- An axe effective against ogres. Cost: 15000 Gil * Ice Bow -- A bow encrusted with ice. Cost: 5000 Gil Mysidia Armor Shop ~ ================== * Ice Shield -- Icy shield resistant to fire. Cost: 5000 Gil * Knight's Armor -- Armor given only to knights. Cost: 5000 Gil * Thief's Gloves -- Gloves that enhance agility. Cost: 1000 Gil * Giant's Gloves -- Gloves that enhance strength. Cost: 1500 Gil Mysidia Magic Shop ~ ================== * Fire Tome -- Deals fire damage. Cost: 150 Gil * Thunder Tome -- Deals lightning damage. Cost: 150 Gil * Blizzard Tome -- Deals ice damage. Cost: 150 Gil * Cure Tome -- Restores HP. Cost: 100 Gil * Blink Tome -- Creates a double image, raising evasion. Cost: 300 Gil * Protect Tome -- Creates a magic curtain, raising defense. Cost: 300 Gil * Shell Tome -- Envelops target in magic, raising magic defense. Cost: 300 Gil * Barrier Tome -- Raises a barrier to defend against special attacks. Cost: 5000 Gil * Wall Tome -- Forms a magic wall, raising magic defense. Cost: 5000 Gil * Swap Tome -- Switches HP and MP with foes. Cost: 5000 Gil * Holy Tome -- Deals holy damage. Cost: 20000 Gil * Life Tome -- Revives a KO'd ally. Cost: 1000 Gil * Sap Tome -- Reduces foes' MP. Cost: 1000 Gil * Warp Tome -- Banishes foes to another dimension or transports party to previous floor. Cost: 1000 Gil * Teleport Tome -- Banishes foes to another dimension or transports party out of dungeons. * Fear Tome -- Strikes fear in foes' hearts, making them more likely to flee. Cost: 600 Gil * Basuna Tome -- Cures status ailments that wear off after battle. Cost: 600 Gil * Esuna Tome -- Cures status ailments. Cost: 600 Gil * Silence Tome -- Silences foes. Cost: 600 Gil That magic lineup is quite something. I strongly suggest picking up Holy as well as Barrier and Wall. They can prove to be pretty useful. Buy some new weapons and armor if need be. Once you finish up, check the middle of the pond. There's a staircase. If you head down, you'll find a statue. Place the White Mask on the statue. There's another mask we need to collect before searching for the Crystal Rod. Leave Mysidia as it's time to get going. The Black Mask can be found to the southeast of your current position on an island. Check the map and note the yellow dot in the middle of the ocean. That's our next destination. Head back to your Ship and take it out to see. To get to the island, you'll need to take the same route as you took to get to Deist. Sail in-between the two continents. After that, it's all open sea. It's very easy to miss, so keep your eyes open. __________________________ ---=| Tropical Island |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a laughably easy dungeon so don't sweat it. Despite its name, this cavern is not exactly tropical (unless you call a few vines and patches of grass "tropical"). Anyhow, begin making your way into the cave. Pretty soon, you'll have a choice of going south, north, or west. Go south for Eye Drops. The path leading north will bring you to two Hi-Potions--one at the end of both dead ends. Return to the split and continue west. At the fork branching to the north and south, go down first. Continue south and then westbound to locate a chest past a grassy area. Return to the up-down split. This time, head north. At the next split, you can go southwest for Spider's Silk. The north fork will eventually bring you to the exit after weaving to the northwestern corner and back. Now that you're on B2, head north. You should see the staircase to your west. North of it is a chest with Sleepgrass. Before going down, head east. The first chest you see contains a Scourge Tome. Continue south from there and come across two more chests. One is to your immediate west and another is at the southeast corner. Open them for another Scourge Tome and a Blind Tome. Continue west to find yet another Blind Tome. North of that is a staircase. Don't go there now! Instead, head all the way back to the staircase at the northwest corner. Of course, take them down. Follow the path and steal the Spider's Silk that crosses your path. Continue along to another staircase. Descend it to B4. Up north is another staircase that brings you back to the surface. The weird people here are well... weird. The ones dressed in red serve more of a purpose than the others. They'll sell you items and weapons. Buy them if you need to. Even though they aren't exactly shops, I'll split them up so you can see what you need. Tropical Island Weapon Shop ~ =========================== * Demon Axe -- An axe of colossal size. Cost: 8000 Gil * Demon Spear -- A light spear that tears through the air. Cost: 8000 Gil Tropical Island Armor Shop ~ ========================== * Ruby Cuirass -- A breastplate studded with rubies. Cost: 600 Gil You can also find Potions, Hi-Potions, etc. as well as Gaia Drums that call earthquakes if used in battle. The weapons and armor are nothing you need, assuming that you re-equipped yourself in Mysidia. When you're done fooling around, return to B2; the floor with the four magic tomes. Head back to the staircase I told you to ignore (middle-ish portion of the room). Follow them downward to B3. Well, at least this floor is simple, despite leaving a little more to be desired. Below you is some Garlic in a chest. To the north is the staircase. You'll probably see some chests around, but they're inaccessible at the moment. Just follow the path to eventually reach the staircase. Begin by heading north. There's a chest containing 1000 Gil. You can't miss it as it's the only chest on this floor. West of the chest is a staircase. This will lead to a small room on B5. Just open the chest for a Death Idol. Return to B4. Back on this floor, return to the entrance stairs (from B3), and head due south. At the south wall is another staircase. This leads back to B3, but brings you to a separate chamber. Go north to locate a Phoenix Down guarded by some monsters. Again, head back to the previous floor. From your current position, go east to find yet another staircase. Once more, you'll be on B3. Go north to locate another staircase. This, in turn, will bring you back to B4. Simply advance south and ascend the stairs. At the very end, three chests appear before you. Collect two Sleepgrasses and one Gaia Drum (monster-in-a- box!). With all of those collected, return to the floor with the multiple staircases (main part of B4). There's one staircase here that we hadn't touched upon. Go to the northeast corner and ascend the stairs. Snag the Sleep Tome from the chest just below you. Continue southwest to find a door. Cross that icky water. The door that you discover leads to the Black Mask; however, there appears to be a creature blocking your way. Here we go again. Monster Fight: Big Horn ~ =---------------------= This is an easy monster to tame. A Big Horn's defense is nothing to be afraid of. Just attack (unless you want to waste MP) and clear them out. Big Horns are slow and have horrid accuracy. If you have trouble with physical attacks, cast some offensive magic. Seriously though, if you are having trouble with these weaklings, that should tell you that your characters are not trained enough. Well, with those beasts out of the way, you can proceed to the Black Mask. Behind the chest is a warp that will gladly get you out of there (so you don't have to, you know?). Now that you're back outside, get back on your Ship and return all the way to Mysidia. There, schedule a visit with the local Inn and purchase any last-minute items before disembarking. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.7. The Mysidian Tower ------------------- [5700] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Run him like a blade." Our next destination is easy to locate. As you probably already know, Mysidia is on the border of a circular mountain range. This mountain ring is similar to the one surrounding Kashuan. Anyhow, look at your world map and find the yellow dot inside the mountain ring. This is the Cave Of Mysidia; our next objective. It's directly southeast of Mysidia, but you'll need to head over to the northeastern corner of it to actually enter. The only opening leading into the ring is there. A Chocobo would be nice, but it looks like you are going to have to walk it. What you're looking for is a bit of rock with a doorway in it. Enter and find yourself in the Cave Of Mysidia. __________________________ ---=| Cave Of Mysidia |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll love the Flans here. If you ever manage to meet one (which has about a 99.99% chance of happening... multiple times), you'll need some magic spells to get rid of them easily. Try to conserve your MP for that reason. The exact opposite of these Flans are the Yellow and Red Souls. Magic spells will heal them, so make sure you take them down with physical attacks. At the very beginning, head west all the way to the northwest corner. Then head south a bit to the lower area of the first floor. A Gold Hairpin can be found in the chest to your immediate south. With that in your pack, return to the previous path. Head back east until you can go south. Gladly take it south to hit a four-way intersection. If you go east a bit, you'll see a chest in the pit. Open it for a Black Garb. With that collected, simply head to the southwest corner of the area and walk east from there. Here's something you probably never expected to see. Well, it's you which is pretty strange. If you want, you can engage in a heated staring contest with... yourself! But seriously, just put the Black Mask on the doppelganger's head and he'll magically disappear. Um, yeah. Go through the door and down the stairs. On B3, move northeast and walk down the stairs into the pit. A chest is plain in sight. It contains a Power Staff. Directly to your east is another chest. However, it's in a walled section that appears to be closed off without any possible way in. There's a way to get to it. First, walk to the northeast of the Power Staff on the upper path (at the corner). Then walk directly south until you hit a wall. Look east toward the closed room, and walk right into the wall. A-ha, another fake wall! Now, just collect your Flame Lance prize. You should have bought this item back in Mysidia anyway. Now go south along the upper path. There's no need to walk down any of the stairs here. When you hit the southeast corner, head west. Just follow the path to the southwest corner. Walk to the lower grassy area here and go through the door. Yep, it's a staircase. Descend them to B3. There's some water here that you'll have to wade through. Begin by walking up the stairs to your west. Head east until you hit the northeast corner. Go south from there to find a chest contained in a rather large pit. Walk along the east wall and descend the steps to reach it. It's an Ogrekiller--another weapon you could have bought back in Mysidia. Head back north to the area around the entrance stairs. Go west and continue along. At the split, move west and then north. You should see a chest sitting at the northwest corner. However, there doesn't appear to be any way in. Blargh, I wonder how many times they're going to do this to you. Find the false wall about two squares north of the split (walk west into the wall). Pick up the Ice Bow. With those items collected, run all the way to the southwest end of this floor. Do this by getting to the southeast corner and walking due west. North of the southwest corner at a dead end is a door. This leads to the staircase that you're looking for. From the start, go west, south, and east. Walk out of this grassy pit by climbing the stairs. Head west and then north along the upper path. Simply follow the path until you reach some stairs leading into another pit... with chests! Open the first for a Potion and continue south. Advance west into the little alcove with three doors. The middle door leads to three chests that hold a Phoenix Down, a Bell Of Silence, and a Gold Needle. Exit the room and head southeast. Locate the door and head down the staircase inside. To your immediate east is a chest. If you have trouble getting it, there is something _seriously_ wrong with you. You'll have to fight some monsters for the Drain Tome. If the other chest monsters were a cakewalk, this will be too. Go south and then east to find the stairs out of the pit. Go north a bit and take the east path. The chest you see requires you to find a false wall. For the bajillionth time (Blatant Exaggeration Alert!!), scan the east wall of the chamber containing the chest to find the secret path. Open the chest for a Mini Tome. Go north, while still staying in the same room, to find four chests piled right next to each other. Snag the Potion, Ether, and two Hi-Potions. Now, find the false wall you walked through and head north. Keep running along the outskirts of this floor. Follow it to the west wall and advance south. At the southwest corner, walk down the stairs and continue along. At the end of this path is a door. Contained within it are three chests: a Drain Tome, an Osmose Tome, and the Crystal Rod! I'd say it was pretty well-earned. Teleport yourself out. With the Crystal Rod in hand, we can finally go to the Mysidian Tower. Begin by healing yourself back up at Mysidia. North of Mysidia is a ring-shaped island. Get back to your Ship and sail into the middle of it by using the tiny opening at the south end. The Mysidian Tower is located here. However, a whirlpool appears before your Ship and your team is sucked in. Uh oh. __________________________ ---=| Leviathan |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Apparently, Leila was lost in the whirlpool. Good riddance. Your team has landed in some sort of weird dungeon. The yellow acid on the ground will hurt your team if you swim in it. Obviously, you can't get around it so just ignore it. Go north and follow the path. Along the way, you will find a Twist Headband in a chest. Keep going along this very linear path. Soon enough, you will hit another chest at a corner. Pick up the Power Vest. Eventually, you'll come across a door. Go through into the next area. Walk north across the acid pool. To your west is Ricard. Ask him about Dragoons and he'll tell you that he is a dragoon. As you can see, he wasn't aware that the rest of them were destroyed. He's obviously been here for a while. Show him the Crystal Rod and Ricard will realize that you were also after the Ultima Tome. Ricard mentions the Ship that you can use to get out of here, and joins your party. Before you continue, go north to find a chest. Get the Power Armlet and talk to the people around if you'd like. Leviathan is a gigantic creature that swallows up everything that passes by. As of right now, you are in its stomach. The door (or whatever you'd like to call it) is at the northwest corner. Head north across the pools of purple acid. What are those things sticking up? Teeth! To your north is a chest with a Gaia Blade. At the south end of the "mouth" is a chest holding a Diamond Shield. Defeat the monsters guarding it. Now, to break out of here, head over to the west wall. In the middle is a worm guarding the exit. Prepare to fight. Boss Fight: Roundworm ~ =-------------------= It would be a good idea to put up a Protect barrier. Also cast Blink so your characters can avoid most of the Roundworm's attacks. Try to keep Ricard protected as he can easily be knocked out in one shot due to his low HP. Apart from defending Ricard, this should be pretty easy assuming you trained your characters enough. The Roundworm doesn't have any weaknesses, so physical strikes will do. Smack it around a bit to put it to shame. Your Ship is right there. Simply walk onto it and you're free to go. Wonder what happened to the rest of the Leviathan. Sail up a bit to find the Mysidian Tower. For all that this tower is worth, it looks pretty bland to me. Walk up to the entrance and Firion will flash the Crystal Rod. __________________________ ---=| Mysidian Tower |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Mysidian Tower is probably the hardest dungeon you've come across thus far. With 10 floors, it's also the longest thus far. Make sure you have enough Hi-Potions to last you a long time. You can only be safe with 99. Also try to have some Ethers with you to replenish your MP. The monsters are tough, but you've seen many of them before. At the start, you have two choices: left or right. Begin by heading right first. At the southeast corner is a chest containing an Ether. North of that chest at the northeast corner is another chest. This one holds a Staff. Pick that up. To your west is a chest in a closed area. If "false wall" just popped up in your head, you're winnar! Inspect the east wall of the walled room to find a fake wall. Open the chest for a White Robe. The final item to pick up before we go is in the northwest corner. Just walk over there to find another Staff. By now, you should have seen the stairs in the middle of the room. Ascend them to 2F. Right off the bat, you can take six possible paths. Too bad most of them lead to nothing. Begin by following the northeast path. The two chests at the end contain a Flame Bow and a Flame Lance. Return to the entrance stairs and take the southwestern branch. Simply continue until you hit a north-south split. Going up will lead to a Flame Shield. Down will bring your party to the stairs. It's obviously pretty hot in 3F. The molten lava hurts your party if you swim in it. Follow the lava pool all the way to the west wall. Go through the left door. You'll somehow appear in a completely random spot. Go south a little bit. Ignore the staircase right now and head east. You'll eventually hit a Flame Sword. Snag that and return to the staircase. Before going through the door in front of you, go east for Flame Armor and west for a Flame Helm. Sorry, you can't ride down the lava waterfall. When you're done, go through the door in the middle. Be sure to heal up. Ahead of you is a friendly mage. Hi, Mr. Mage. He'll state that in order to progress, you'll have to beat him. Not a difficult task. However, he walks back and transforms into a crazy-looking Fire Gigas. Oh dear. Monster Fight: Fire Gigas ~ =-----------------------= Begin by casting Protect and Shell/Wall on your characters. Other magical barriers are optional, but they can help. The Fire Gigas likes to pelt you with high-powered Fire spells so watch out. If it could help, Berserk/Aura will up attack power. The Fire Gigas is weak against Blizzard. Use Blizzard in conjunction with physical attacks to put this Fire Gigas down. Be sure to heal up whenever needed. Once the Fire Gigas is defeated, the path will be clear. Walk up the stairs to the next floor. Now on 4F, you'll notice that the color scheme suddenly changes to a cooler blue. You might be able to predict what element the next Gigas encounter will be. To the northwest is an Ice Shield in a chest. South of the chest is a staircase. Go up to an isolated portion of 5F. Head south past the bed of spikes (Ouch) to a chest. Get the Ice Lance and skedaddle back to 4F. Now, find the path leading south along the west wall. Follow it to a chest holding Ice Gloves. Keep going east to reach the eastern part of this area. You'll find one last chest to the northwest. Approach it from either the south or north. It contains Ice Armor. At the northeast corner is the staircase. Go up to 5F. Here, follow the path north, east, and south. Walking on the spikes will take away 1 HP with every step. Nothing catastrophic there. The path will soon twist back east and north. There's one chest on the way. Get the Ice Brand and go up the stairs. Heal yourself back up and go through the door. Well, what do you know? Another friendly mage. Talk to it and he'll also transform into a gruesome creature. Ugh. Monster Fight: Ice Gigas ~ =----------------------= The Ice Gigas is basically the same thing as the Fire Gigas with more HP. Of course, since he's ice-based, you'll need Fire spells to put him down. Be sure to put up Protect and Shell/Wall to defend against his various physical strikes and magic spells. The Ice Gigas sports a pretty powerful Blizzard spell. Watch out for that. With Fire however, the Ice Gigas is easily defeated. At the beginning, you appear at a three-way fork. Two paths lead south and one leads east. Go east first to find an Elixir. Return to the entrance stairs and take the path on the right going south. Follow it until you reach a four-way split that appears to be hanging above a bottomless pit (scary!!). Go east and then south at the next split. Ignore the door and follow the path. At the southwest corner, you can find a Wizard's Staff. You will want to enter the door sitting right by the chest. Of course, there's no path connecting it. Blargh. Go through and up the stairs. From the stairs, go due east to hit a chest. Spider's Silk is inside. Keep going east toward the northeast corner where another chest awaits. Hermes' Shoes are inside. Directly west of that chest is another. Open it for a Unicorn Horn. From there, just continue west. The door at the northwest corner is where you want to be. Enter to find another friendly Black Mage. Heal up and talk to him. You already know what's going to happen. Boss Fight: Thunder Gigas ~ =-----------------------= This can be a very tough fight. Right away, cast Protect and Shell/ Wall on your party. The Thunder Gigas has a Thunderbolt attack that is absolutely horrendous. Get the Shell barrier up before he manages to use it. Likewise, his physical attack can also roll some heads. Magic barriers are your best friend. Scourge is a good spell for this fight as the Thunder Gigas is (obviously) lightning based. Being weak to poison, it can deal some heavy damage. If you don't plan on winning with magic, you'll want Berserk, Haste, and Aura to up your attack get past the Thunder Gigas's defense. Have fun beating him up. I'm pleased to say that the Thunder Gigas finishes the Gigas party here. You won't be seeing anymore of them for the rest of the tower. 8F is set up with paths branching off a main middle path. Walk east and note the structure of the paths. You'll find a Flare Tome at the fourth path on the right side. This, my friends, is the most powerful black magic tome that you have laid eyes on. Use it wisely. As a bonus, you'll have to fight Gottos afterwards. It's nothing serious though. You should be able to kick his butt again. The stairs to the next floor can be reached by heading into the third path up on the right. That means the path just below you. Simply go through the door and walk upstairs. There's some water here. Head north to find an Hourglass in the chest. Follow the waterway back south. At the southwest corner is a Cross. With that collected, head north along the west wall. You'll find a small staircase leading to the upper area. Go up and head to the northeast corner of this open water area. It contains a Black Robe. Be prepared to fight a White Dragon. It's pretty tough, so beware. Use Fire spells to kill it quickly. Head south a bit and go around the wall. To the east is a set of four days. Don't you just hate these? Go through the second door from the west. Walk up the stairs and find... MINWU! Yeah, it seems the man got here safely after all. Apparently, the barrier protecting the tome requires a large amount of energy. Minwu will attempt to break the seal with his powers. After a powerful beam of incredible energy, Minwu manages to break the seal. However, the team soon realizes that he has fallen. Broken from the energy, Minwu dies on the spot. Yet another hero dies for the cause. We didn't come here for nothing. Go up and through the door that Minwu managed to blast open. The shining yellow orb in the middle is the Ultima Tome. Before you get it though, examine the other four first. They will each give your party a stat boost. You don't want to waste that. Now go to the middle and take the Ultima Tome. A warp appears behind the pedestal. Take it to get out of this dungeon at last! With your objective complete, it's time to head back to Fynn. Take your Ship and dock it by Altair. A quick look at Altair should instantly tell you that something is wrong. It's been destroyed! If you haven't noticed already, the random encounters around have gotten more difficult. It seems that the empire has made a move while we were gone. Head north to Fynn. Along the way, you'll see that Gatrea has also been wiped out. Heal up at the Inn and talk to the remaining people. One of the soldiers will tell you that a Cyclone just appeared out of nowhere--immediately destroying everything in its path. Of course, Hilda and Gordon have to know what's going on. Onwards, to Castle Fynn. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.8. Whirlwind! ------------------------- [5800] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "We'll ride the spiral to the end, and may just go where no one's been." The soldiers here will tell you of the Cyclone. It's currently spinning north of Fynn. In the audience chamber is Hilda, Gordon, and Leila? Dang, I thought she died. Talk to Gordon and he'll tell you that the Cyclone is sure to kill us all. Learn the term and talk to Hilda. Ask her about Wyverns and she'll mention that a long time ago, they could call the Wyverns by reflecting the light of a Pendant with the castle's mirror. And if you want to, you can talk to Leila. Apparently, she thought that we were dead. Ironic that we thought she was dead. Anyhow, let's look for that special mirror. Return all the way to the first floor. Go the west passage and head south. The soldier will state that the mirror is on the third floor. Go up the stairs here at the southwestern corner. On the third floor, go all the way north and enter the room. The gigantic mirror is at the end. Use the Pendant on the mirror. The mirror shimmers and displays a Wyvern... but it's only an image. The Wyvern now speeds towards Fynn. It will be sure to help in the rebel struggle. Before we head over to the Cyclone, get over to Paul's house. He's going to help us a little bit. Ask him about the term, Cyclone, and Paul calls you a madman. Um yeah. Anyway, he decides to let you have some items that he's stolen over the years. Paul then tells you to feel the wall around his bed. Do just that and find the hidden passageway on the east wall. Jackpot! Take the Black Garb, Ruby Cuirass, Thief's Gloves, Gold Cuirass, Elixir, Gold Hairpin, Silver Cuirass, and Blood Sword! The last one is really useful, so make sure you do not miss it. After taking those from our good friend Paul, you can head over to the Cyclone, which is currently blowing dangerously close to Fynn. Be sure you heal up at the Inn before heading out (if you didn't already) and purchase some items. Walk up to the raging whirlwind (I wonder why you aren't blowing away.) and walk into it. The Wyvern will appear and fly you up to the top of the Cyclone. The Emperor has seemingly built a gigantic structure in the middle of it. __________________________ ---=| Cyclone |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Emperor is currently making sure everything gets destroyed up at the top of this structure. Your job right now is to get to him before he blows away Castle Fynn. The one monster you probably don't want to meet is the Wood Golem. Use Fire spells to get it out of the way. You might also encounter Gottos a few times. Looks like there were a few of him. Start off by heading east. You should come across a staircase very soon. Go up the stairs to find a chest a bit to the north. It contains a Ripper. Now, head south (don't go back down the stairs yet) and follow the path. You will reach another staircase leading upwards to 3F. Take it and go south past the static floors (1 HP damage with each step). Pick up the Poison Axe from the chest. With that collected, return all the way to 1F. From the staircase on 1F, head west. The other staircase is right there at the end. On 2F, you'll find the next staircase pretty easily. It's right there in your face. Now on 3F, begin moving west to locate another staircase. Ascend them to 4F. You'll find two chests here. One is to the left and one is to the right. You'll have to go around the wall to get to them. You'll find Diamond Gloves and a Diamond Helm. Return to the previous floor. Back on 3F, go south to reach the next staircase. That was easy enough. Start off on this floor by heading east. You'll come across two staircases right next to each other. If you want the treasures, go up the left one. Continue along until you see some static floors. You might expect something to be past that, but there's nothing. All you'll find is a staircase leading to a room full of doors that lead to nothing but oxygen molecules. Instead, just go south. You'll come across a chest at the corner. Pop it open for a Defender. Keep heading south and follow the path to another chest. This one holds a Diamond Armor, but you need to fight a tough battle for it. The General inside has high attack power and a sturdy defense. Use Berserk or Aura to increase your attack power. Head all the way back to the previous floor. This time, take the staircase on the right. 5F has nothing of importance. Just go forward to the next staircase. First, go southeast. Advance along the path until you hit a chest right by the next staircase. Equip the Blood Sword you got before. You'll see why in a second. Inside the chest is a Wind Flute, but a Green Dragon too! The Blood Sword will make this fight much, much easier. It has the capability to easily deals 1000+ damage. The Green Dragon is easily defeated that way. With that in your pocket, go up the stairs to the final floor. Head north to find the Emperor. Be sure that your Blood Sword is still equipped. Before he fights you, he taunts you for a bit and sends out some Royal Guards. Crush them, and the Emperor will send out another group of Royal Guards. Do the same. The Emperor recognizes your strength, and decides to kill you personally. Oh noes!! Boss Fight: Emperor ~ =-----------------= Even with his Wood Golem and Royal Guard allies, the Emperor really is no difficulty. Start off by casting Fire on the Wood Golem to quickly take him out. Then, simply attack the Royal Guards until they also fall. If you absolutely have to use magic barriers, do so. However, there's really no need to. The Emperor is a pansy who will constantly heal himself with Elixir. Luckily, the Blood Sword deals pretty heavy damage to him. Just deal more damage than he's worth to slay him. The Emperor goes down with a pretty loud temper tantrum. But in the end, he meets his destiny. The Emperor is dead, and Firion acknowledges the fact. Your party returns to Castle Fynn, where Hilda and Gordon greet you. Both of them are extremely grateful. Afterwards, Hilda calls a party. Firion dances with Maria, while Hilda dances with Gordon. But where is Guy and Ricard? I'm sure they would love each other's company (hmm). After a rather boring scene, a soldier will rush in and give us some terrible news. It seems that Leon has declared himself Emperor!! Already, the empire's troops are mobilizing. Who would have thought that Leon could have turned to the dark side like this? Well, you probably saw it coming anyway. Either way, this is not cool. Head over to Paul's house. Of course, the thief is there, but so is Cid. Talk to him to learn that he managed to escape Paloom, but he was injured badly. He'll head over to Paul's bed and rest a while. Cid will close his eyes, and decides to lend you his Airship with his dying breath. And with that, yet another soul dies at the hands of the Emperor. Tragic that the battle is still, after all this time, not over. You'll find Cid's Airship over by the destroyed remains of Poft. Sail your Ship over there to find it. Once you reach it, walk into the Airship to set it off. Our objective now is Castle Palamecia. It can be found at the southeast end of the Palamecian Desert. You can find it by the Coliseum where you first encountered the Emperor. Northeast of the Coliseum is the gray castle. It can only be reached by landing the Airship on top of it. If you're having trouble landing on the castle, make sure that you are trying to land at the top, not the middle or bottom. Position your Airship at the base of the castle and fly upwards two tiles. That should put you right by the top spire. The animation of the Airship going down is a bit inaccurate. You should have landed at the top of the castle, not at the base of it. __________________________ ---=| Castle Palamecia |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you're in, there's no turning back until the very end. Make sure that you're prepared for a pretty challenging trek through the castle. If you didn't already put that Ultima Tome to good use, you better do it now. Leveling it up would be a great idea. Beware of Imperial Shadows. They resemble the Emperor, so you know when you find one. They have a lot of HP, and no weaknesses. Treat these guys with caution because they can easily destroy you. Stone Golems, Wood Golems, and Generals should be handled with care as well. Defeat the Stone Golems with Scourge and the Wood Golems with Fire. Begin by heading north. You'll hit a blue door that should be entered. Go directly north and a tile should fall beneath you. Technically, this is the real start of the dungeon. Begin by heading south. Pick up the Diamond Cuirass from the chest. Return to the beginning area and go east. Go all the way to the northeastern corner and advance south. You should see a staircase to your west. Take it up to 2F. Simply follow the path to an Hourglass. Return to the previous floor. Go east and south. At the southeastern corner, just go west. You'll come across a fork. Westward is a chest containing Garlic. Going north will bring you to a staircase that should be climbed. Begin by walking along the path. At the up-down split, go south for an Ether. Return back and go north. At the corner is a Buckler. Advance west and circle the floor to eventually reach a staircase. Ascend them to 3F. Walk up past the circle of pillars. At the north end of the room is a fork. Go west first. At the end of the (long) path is a Thunder Spear in a chest. Of course, a valuable treasure like this is probably guarded. Defeat the Imperial Shadow that pops up. With that collected, go all the way back to the split. Going east will bring you to the next staircase. Ugh. On 4F, begin by going north. At the first fork, heading south will lead you to a Saint's Spirit. Back at the fork, take the east path to locate Sleepgrass. Once more, return to the fork and go north. At the following fork, head left and locate the blue door at the end. Inside this room are three chests containing some nifty treasures. Take the Mage's Staff, Healing Staff, and Wizard's Staff. Return to the last fork. This time, go east. The next set of stairs should appear right there. This floor begins with a fork. First, go west to locate a staircase. On 6F, follow the pathway until you reach a chest. It contains a Sun Blade... at the cost of a monster battle. Instead of going back, keep following the path. After quite a bit of walking, you'll reach a staircase. This leads to an area on 7F. Go west and south to find a door. Inside are three Elixirs. Just backpedal all the way 5F. Return to the entrance stairs on that floor. Obviously, go south this time. At the very end of this path (after circling around much of this floor) is a staircase. This part of 6F holds nothing important. Just continue to the end. Ascend the stairs to 7F. Simply go north to another staircase leading to Castle Palamecia's final floor. Begin by going south until you reach the red carpet of the throne room. First however, keep going west to find two more chests at the end of the corridor. Once you have the Hellfire and Wind Flute, get back to the red carpet. Walk up to find Leon in all his glory. Leon will explain what's happened. He'll talk a bit about power and how weak people suck. Basically, Leon thinks he's all powerful. However, the screen will shake and the Emperor will appear again--transformed into some terrible form. Leon, apparently dumbfounded, grimly states that he is the Emperor. The flames surrounding the group will close in. Ricard steps up and tells Firion to call the Wyvern. The last dragoon walks up to the Emperor and faces him. Giving Firion enough time to call the Wyvern, Ricard gives his life. The team flies out as Ricard is squished. A cutscene will ensue, as Castle Palamecia rises from the rocks. Afterwards, the party will return to Castle Fynn. Hilda will notice Leon immediately. Firion will begin to explain. The Emperor was killed, and rose back from Hell. He had obtained a powerful new form in the process. Afterwards, Leon agrees to help the rebels defeat the Emperor. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 5.9. The Emperor -------------------------- [5900] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Man your battle stations!" The final dungeon is a set of two different areas. The first is Jade Passage. Traverse through here, and you can get to Pandaemonium, the Emperor's castle. If you talk to Hilda, she'll mention the Jade Passage. Learn the term and ask around. Leila will state that you can find a narrow strait to the east of Mysidia; the Jade Sea. Gordon will tell you that those who enter the Jade Passage are carried off to Hell. Leave Castle Fynn, and heal up at the Inn. Considering that you are about to disembark toward the final dungeon, you might want to train up a bit. Leon is in dire need of HP, so make sure that you grow his hit point stats. Although there's no need, you can also teach Leon some magic spells. Since you don't have much left, take this time to max out magic spells and skill levels (if applicable). You'll want the best stats possible to get through the Jade Passage. Once you feel ready, you can finally get out of there. Before going, you can talk to Paul and hear him (almost) call you something bad. Pretty interesting. Before going to Mysidia, stop at Castle Deist. The widow and her boy are still there. If you ask her about Dragoons, she'll say that the two of them will probably leave and live a normal life. The widow will thank you for hatching the last Wyvern and taking Ricard to see her (even if you didn't). Her gift to you for all your work is the Dragoons' sword: Excalibur. Take this legendary sword. It will be a great asset. Do you remember when you first tried to sail to Deist? You had to go south to get to the other side of the world from Paloom. At one point during the journey south, you had to pass through a narrow strait to get to the open water on the others side. If you have no idea what I'm talking about, examine the Mysidian landmass. On the eastern side of the continent is a long peninsula (It looks like a certain male organ. Haha.) stretching east. At the end of the peninsula is a yellow dot. That's the Jade Passage, and the nearby sea is the Jade Sea. Take the Airship and fly to the yellow dot that is right by this canal. Walk into the big hole in the ground. This will bring you to the entrance of the Jade Passage. Here we go. __________________________ ---=| Jade Passage |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ See the little orange tile just behind you? If you ever want to get out of here, step on it to be sent back to the surface. Although the nearest town is pretty far away, don't hesitate to come back here if you need healing, items, or whatever. Monsters here are very difficult, so make sure that you're up for the challenge. However, if you are well-trained (unlike me), this dungeon should go by much more easily than you think. Take a deep breath, and enter the Jade Passage. Begin by wading into the water (This doesn't look like Hell) and head east. Follow this little path to the end where a Diamond Mace can be found. Return to the main part of this level. Go southwest to find a chest containing Hellfire. Directly east of that chest is a door. Enter and go down the stairs. On B2, begin by going north. At the northwest corner is a Hellfire. Head east from there, and enter the little niche ahead. A chest is plain in sight. Pick up the Antarctic Wind and continue southwest. At the corner is another chest. This one contains the most powerful knife in the game; Cat Claws. However, it's guarded by a fearsome Blue Dragon. Use Scourge (take advantage of the Blue Dragon's poison weakness) to defeat it quickly. Once you beat the Blue Dragon down, go east and follow the path to the north- eastern corner. The door at the end contains the staircase leading downwards to B3. Here, just go down the steps. A waterfall rages to your east. When you hit the bottom, ignore the door and go east THROUGH the waterfall. There's no need to go into any of the doors here. Just keep going until you see a chest up some stairs. You can't miss it. You'll find a Rune Axe, but a King Behemoth jumps out at you! Show him who's boss and kick his butt. Go west past the waterfall, and down the stairs. Ignore the door. You'll find yourself at the base of the waterfall. Before continuing east, walk behind the waterfall to find that something blocks your path! It's a tome dealer. Whoo! Jade Passage Magic Shop ~ ======================= * Death Tome -- Kills foes instantly. Cost: 10000 Gil * Berserk Tome -- Temporarily raises attack. Cost: 10000 Gil * Haste Tome -- Temporarily increases number of attacks. Cost: 20000 Gil * Flare Tome -- Sets off a fusion reaction to damage foes. Cost: 40000 Gil Buy any spells that you are interested in. Simply head east to find three doors. One of them will lead you forward. Go through the east one (closest to the end) and descend the steps. On B4, you can head north for a Betrayal Fang. Due north of the chest is a single door. Inside are three chests with nice prizes. Get the Aegis Shield, the Holy Lance, and Dragon Armor. This was not at all a bad catch. Leave the room and advance eastward. At the corner is yet another chest. Inside the powerful Yoichi's Bow. A Red Dragon will pop up though. Use Blizzard to put it down. With that in your pocket, go down to find a door at the southeastern corner. Enter and descend the stairs. We're almost out of here. Follow the path east along the cliff edge. The first chest you will find contains a Hi-Potion. This path is very linear, so don't be afraid of getting lost. At the next chest you find, ignore the door and get the Protect Ring. Further ahead is another chest bearing an Elixir. At the end of the path is the door you're looking for. Inside is the staircase to B6; the final floor of the Jade Passage. Walk down the steps and follow the path eastward. At the top is a WARP! Guess where it leads to. __________________________ ---=| Pandaemonium |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you enter, Firion will state the obvious. Simply go south and follow this very linear path. The arches lead to nothing, so don't bother looking in them. Eventually, you'll find the stairs leading to the upper area of this floor. Simply follow the path to the west side where you can find the stairs leading upwards. Ascend them to 2F. On that floor, head south and up the steps to the higher ground. Go directly north to find an Ether within a chest. Pick that up and go back down. Go west and head down the stairs (west of the stairs you took to get to the upper area). Continue along until you reach a warp. Use it to get up to 3F. Begin by moving south first. At the fork, head east to find an Elixir in a chest. Don't go any further from here. Return to the warp and go north. At the split, go right as the left will path will just bring you back around. At the first split you come across, head east. You'll soon come across an up- down fork. Go south and south again (at the next fork after that) to reach the warp to 4F. This is a big room. Up ahead are four archways. Three of them will lead to valuable treasures. The second one from the right will lead you forward through the castle. Go through the far left door first. You will find yourself on on 5F. Walk along the path through this floor. Ignore the first set of stairs you come across. Ignore the second set of stairs (a bit wider than the first) that you see as well. The third set that you find should be right next to an archway. Take it up to find a chest. Inside are Genji Gloves, but Zombie Borghen will jump out at you. Looks like he's back. Fire spells are your best friend here. Our old pal will fall after a few castings. Return to the main path and keep moving north. Eventually, you'll reach a statue of some sorts. Search the east wall here for a false wall. It's a very small wall, so you should have no trouble finding the hidden passage. You'll locate a chest in a small room. Open it for a Masamune; the strongest sword in Final Fantasy II! That was definitely well worth the trip. That pretty much wraps it up for the items at the moment. Simply return to 4F by backtracking the same way you came in. One door clear, three more to go. Going in chronological order from left to right, let's head into the second to left door. It will lead you to another portion of 5F. Go through the archways and up the wide staircase. Follow the stairs upwards. Follow the remainder of this path to hit a chest containing a Genji Helm, but Tiamat pops out to annoy you. Final Fantasy I players probably know what to expect here. Don't use magic against her as she'll absorb it all. Pound Tiamat with physical strikes (Blood Sword deals heavy damage) to defeat her. Now that you have the Genji Helm, you can return to 4F. The second door from the right is the one that will let you move on. However, there's still one more door with a nice prize within. Go to the door on the far right to get it. You'll notice something different right off the bat. Instead of 5F, you're on 6F! Strange. Anyhow, begin moving east and north. The chest can be found at the far northeastern corner. It's very easy to get there (unlike the other rooms). You can find Genji Armor inside, but Beelzebub will appear to stop you. This overgrown cockroach has no weaknesses, so physical attacks will do. The only problem with Beelzebub is that he likes to cast Blink on himself. Beat him quick enough, and he hopefully won't use it. If he does, you'll definitely have a tough time hitting him. Use the Blood Sword to deal heavy damage. That's it for the doors. Return to 4F and go through the second door from the right. That was the door you skipped. This one's pretty easy to navigate through. There's only one path so getting through shouldn't be hard. Along the way, you'll find a chest. It contains a Ribbon. Astaroth, however, will jump out to meet you. I'm listing him as a boss fight because quite frankly, he basically is a boss. Boss Fight: Astaroth ~ =------------------= Put up some magic barriers before getting into the fight. Protect and Shell are good bets. You'll want adequate magic defenses here. However, you'll also want to watch out for his physical attack. Not only can it deal 1000+ damage, but he absorbs some of the damage dealt. Offensive magic won't hurt him, so don't even try. You can, however, use some status-altering spells such as Blind or Stun. After putting up a good magic barrier to shave off the full brunt of Astaroth's attacks, begin pumping up your characters with Haste and Berserk. If you get to the point where your physical attacks deal 1000+ damage, Astaroth becomes very easy. Getting to that point can be difficult though. Be sure to heal up when needed, and simply pound away. With Astaroth defeated, continue west and follow the path. At the split, take the left path (from your perspective, not Firion's). It will lead to a warp that takes your team to another part of 4F. Head north and east to find another warp. Apparently, the tile brought you all the way to 7F. The only way to go is westward. Be sure to take the Sage's Wisdom. It's in the little niche a bit north of the main path. You'll hit a staircase at the end. Climb it and continue east. Walk past the line of pillars and follow the narrow path south. In the end, after an exhaustively long walk, you'll reach the warp tile to the next floor. From the warp tile on 8F, just head all the way east to find a Hellfire in the southeast corner. North of that chest is the warp tile to the next floor. Don't forget about the Acid Phial in the northwest corner, although you might not even want it. 9F is a very open floor. The warp to the final floor is somewhere here. You'll find it in the southwestern corner. Nothing too hard about that. ... And welcome to the final floor. Up ahead is the Emperor chilling on his throne. Make sure that you are well-equipped with all the Genji equipment that you've collected thus far. Also make sure that your best swordsman (or woman) has the Blood Sword equipped. However, if you are looking for more of a challenge (as in not being cheap), don't use the said sword. Simply talk to the hellspawned monster and prepare for a fight. Boss Fight: Dark Emperor ~ =----------------------= 10000 HP is a lot to take down. Immediately put up a Protect layer or two to shave some damage off of the Emperor's freakishly powerful physical attack. You also might consider casting Wall or Shell to help protect you from Flare and the other spells that the Emperor has up his sleeve. With the Blood Sword, this battle becomes far too easy as each hit can deal 2000+ damage on a whim. For those without the Blood Sword (or those that chose not to wield it), you'll need a lot of Berserks and Auras to increase a character's attack power enough to deal a good amount of damage. Heal up constantly as an unexpected hit can be deadly. I'd suggest having the character with Cure and the most spirit to use every turn to keep every unit in good shape. Relieve the Emperor of his 10000 HP, and he'll die. Once you kill the freak, he'll finally be gone. Afterwards, the Emperor realizes his defeat once more. The great Emperor who has killed so many will finally meet his maker. The four of you will return to Castle Fynn where Hilda and Gordon greet you. Even though the two of them practically did _nothing_ but sit around while you were out there killing yourself, they still act as if they played a big role in the destruction of the Emperor. Hey, at least they thank you. Gordon will also speak out, realizing that he has changed from a worthless coward to a true man. Paul will come forth and express his "anger" toward you. Leila will also come forward along with Nelly (and the ghost of Josef). Leon is sitting on the sideline for some reason. Apparently, he's still kind of pissed off. Despite the party's (or just Maria's) attempt to stop him, he walks off. The apparitions of the dead appear for a few seconds and disappear. With their objective complete, the three of them leave. Their long struggle was finally at end. The emperor... Pandaemonium The monsters plaguing the world... All had vanished without a trace. People had returned once more. The wounds of the war would mend... ...and the memory of those bitter days would fade. But one thing would never be forgotten... ...that a band of young heroes once saved the world. FINAL FANTASY II _______ _ _______ _ (_______) | (_______) | | _ | |__ _____ _____ ____ __| | | | | _ \| ___ | | ___) | _ \ / _ | | | | | | | ____| | |_____| | | ( (_| | |_| |_| |_|_____) |_______)_| |_|\____| (Don't forget to save at the end so you can play Soul Of Rebirth, dummy!) *=============================================================================* +---------------------------------------------------------------------+ 6. Soul Of Rebirth [6000] +---------------------------------------------------------------------+ *=============================================================================* Soul Of Rebirth takes the souls of the four that lost their lives during Final Fantasy II. This includes Minwu, Scott, Josef, and Ricard. It's an interesting little sidequest that you can unlock by beating the game. There are new monsters here, so if you want to finish up your Bestiary, a journey through the Soul Of Rebirth is required. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 6.1. Not Dead? ---------------------------- [6100] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Celebrate this chance to be alive and breathing..." __________________________ ---=| Unknown Cave |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The screen fades in and Minwu appears. What he appears to be trying to say is at the exact moment he was killed. He appears in an area reminiscent of the Jade Passage. Walking forward, he walks down to find Gordon? No, not Gordon. Before Minwu figures it out, the two of you battle the Black Knight and his Sergeants. This can be a difficult fight for Minwu and Scott. Therefore, use Minwu's Protect to prevent too much HP loss. Scott also has some magic that you might want to use. After the battle, Minwu's stats should hopefully increase a bit. The ???? guy will realize that you're Minwu. Apparently, this Gordon look-alike is actually his late brother, Scott. He had died early in Final Fantasy II. The two of them will realize their predicament. The two of them will catch up on some talk. Scott will mention Hell, and Minwu sees that this as the Jade Passage. Scott joins your party (of one member!). There's a chest to your immediate east. Open it for an Elixir. If you look at your inventory, you'll see that it isn't much. Make sure that you conserve your items. The monsters around here are around Scott's level, but they can be a bit too much for Minwu to handle. Make sure that he stays alive. Head west and wade into the purple water. Enter the door you find at the end. Take the stairs to the next floor. Glasya Labolas appear as a random encounter on this floor. There's no doubt you'll have some trouble with it. Anyway, head north and you'll find Josef after getting across some water. Borghen also appears to be here. This time, he's in ugly zombie form. Apparently, killing someone here will cause them to come right back. Oh man, I could have so much fun if I were there. Well, it's Zombie Borghen. Get ready to fight the undead freak. Boss Fight: Zombie Borghen ~ =------------------------= Use Minwu to cast Protect on your party immediately. Zombie Borghen is capable of hitting pretty hard. Zombie Borghen's attacks also have a chance of paralyzing the target. This not a difficult fight if you just watch out for that. Since he's undead, Fire will deal heavy damage to him. Use Scott's level 4 Fire spell for that purpose. Simply rinse and repeat. Afterwards, Minwu and Josef will greet each other, being the old friends that they are. Josef will talk about his life story and is also surprised to hear that this might be the Jade Passage. Anyhow, he'll join your party. Up ahead is a chest with Thief's Gloves. Pick that up and advance east along the water's edge. You'll see a chest along the way. A Hellfire can be found inside it. Keep going and the stream will widen up. At the southeast end of this body of water is an Ancient Sword within a chest. Give it to Scott. You can find the exit by going all the way west and then heading north. On B3, head down all the stairs. When you can't get down any further, go west under the waterfall. On the other side, go up the stairs and then climb down the other set of stairs. Do this again, and you should notice a chest ahead. Open it for a Silver Cuirass. I would suggest giving it to Minwu, but it's your call. Continue east under the waterfall. Go down the next set of stairs to reach the base of the waterfall. If you look behind the waterfall, you'll find a magic dealer. Unknown Cave Magic Shop ~ ======================= * Berserk Tome -- Temporarily raises attack. Cost: 10000 Gil * Haste Tome -- Temporarily increases number of attacks. Cost: 20000 Gil * Holy Tome -- Deals holy damage. Cost: 20000 Gil * Flare Tome -- Sets off a fusion reaction to damage foes. Cost: 40000 Gil The only spell I bought was Berserk. I doubt you have enough money for Flare. Anyhow, continue west to find three doors. The correct one is the door on the far left. Now on B4, go north while following the stream. You should locate a chest on its west bank. Grab the Hi-Potion and continue north. A door will be situated at the north wall a little bit to the left. Inside are some very nice items. Steal the Eye Drops, Golden Shield, and Demon Spear. If you want, you can equip the Demon Spear on Scott, but his Lance skill level needs some leveling up. At the northwest corner is an Aura Tome in a chest. With that collected, just head south along the west wall. Enter the first door you see. It will lead you to the staircase. B5 is easy to navigate, but really long. Along the way, you'll see a Roundworm by a chest. Examine the creature, and a voice will tell them to back off. Appearing is Ricard, the dead dragoon. Minwu notices this immediately. Boss Fight: Roundworm ~ =-------------------= If it weren't for Ricard, this monster would have been a lot tougher to slay. Don't even bother with using Protect or whatever. Ricard will practically walk the Roundworm to the grave. Just go all-out on the Roundworm to kill it. Ricard will tell Minwu of what happened after his death. The four of them will join up. Don't forget to pick up the Ether before continuing onward. Notice that the monsters become a lot easier with Ricard in your group. Pick up the Protect Ring that crosses your path. Ignore the door and keep going. The next chest that appears contains a Hi-Potion. At the end of the pathway, go through the door to the stairs. B6 is the last floor before we get out of here. Simply follow the path all the way to the exit. Yeeha. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 6.2. Ultimate Tome ------------------------ [6200] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Black as holes in a memory and blue as our new second sun." __________________________ ---=| Machanon |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome to Machanon, a well-deserved pit stop for your team. I would strongly suggest stopping at the Inn to the north. You can talk with some of the people around. Using logic, they were probably killed by the Emperor and sent to Machanon, a town in Hell. Anyway, there are some useful shops around. The first I would stop at would be the Item Shop. Refresh your Hi-Potion and Ether supply. Check out the other shops. It's a pretty long lineup. Machanon Weapon Shop ~ ==================== * Knife -- A small knife. Cost: 40 Gil * Bow -- A wooden bow. Cost: 20 Gil * Mythril Knife -- A knife made of mythril. Cost: 400 Gil * Ice Bow -- A bow encrusted with ice. Cost: 5000 Gil * Staff -- A wooden staff. Cost: 50 Gil * Javelin -- A short spear that is easy to wield. Cost: 80 Gil * Power Staff -- A staff made for striking. Cost: 8000 Gil * Flame Lance -- A lance wreathed in flame. Cost: 15000 Gil * Broadsword -- A sword that is easy to wield. Cost: 100 Gil * Axe -- An axe made for everyday use. Cost: 100 Gil * Wing Sword -- A light sword that slices through the air. Cost: 5000 Gil * Ogrekiller -- An axe effective against ogres. Cost: 15000 Gil Machanon Armor Shop ~ =================== * Mythril Shield -- Shield made of mythril. Cost: 300 Gil * Mythril Helm -- A helm made of mythril. Cost: 300 Gil * Mythril Armor -- Armor made of mythril. Cost: 700 Gil * Mythril Gloves -- Gloves made mf mythril. Cost: 500 Gil * Buckler -- A small shield. Cost: 50 Gil * Leather Cap -- A cap made of leather. Cost: 50 Gil * Clothes -- Ordinary clothing. Cost: 20 Gil * Leather Gloves -- Gloves made of leather. Cost: 30 Gil * Ice Shield -- Icy shield resistant to fire. Cost: 5000 Gil * Giant's Helm -- A helm containing the power of giants. Cost: 500 Gil * Knight's Armor -- Armor given only to knights. Cost: 5000 Gil * Giant's Gloves -- Gloves that enhance strength. Cost: 1500 Gil Machanon Magic Shop ~ =================== * Blink Tome -- Creates a double image, raising evasion. Cost: 300 Gil * Protect Tome -- Creates a magic curtain, raising defense. Cost: 300 Gil * Shell Tome -- Envelops target in magic, raising magic defense. Cost: 300 Gil * Basuna Tome -- Cures status ailments that wear off after battle. Cost: 600 Gil * Cure Tome -- Restores HP. Cost: 100 Gil * Fire Tome -- Deals fire damage. Cost: 150 Gil * Thunder Tome -- Deals lightning damage. Cost: 150 Gil * Blizzard Tome -- Deals ice damage. Cost: 150 Gil * Esuna Tome -- Cures status ailments. Cost: 600 Gil * Life Tome -- Revives a KO'd ally. Cost: 1000 Gil * Sap Tome -- Reduces target's MP. Cost: 1000 Gil * Mini Tome -- Shrinks target. Cost: 2000 Gil There are two ways to go from here. You can either fight the Ultima Weapon for the Ultima Tome or fight the Emperor right now. You should begin with the Ultima Weapon. At the southeast corner of town is a warp that will bring you to the Chamber Of The Seal. However, Ultima Weapon is a very powerful boss with 15000 HP! You cannot hope to defeat it in your current state. You'll also notice another warp to the north end of town. This leads to the Unknown Palace; Pandaemonium. Like the Chamber Of The Seal, you are way too weak for that dungeon as well. The only place to train is back at the Unknown Cave. Use the southwest warp to return. When everyone has about 1500 HP and a good amount of MP (150-300 for Minwu and Scott), you are ready for the fight with the Ultima Weapon. Head over to the southeastern warp to be carried off to the Chamber Of The Seal. __________________________ ---=| Chamber Of The Seal |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Minwu realizes where this is as soon as you enter. Walk forward through the door. Like the earlier scene in Final Fantasy II, Minwu uses his energy to break the seal guarding the Ultima Tome. This time however, he doesn't die although it looks like he comes pretty close to it. Go through the door that he cleared. Inside is the Ultima Tome. Before checking it out, inspect the four other orbs around it for stat boosts. Make sure that you're healed up all the way. Examine the yellow orb in the middle. The Ultima Weapon awaits! Boss Fight: Ultima Weapon ~ =-----------------------= With a name like that, this boss has to be a toughie. With 15000 HP, bringing him down will surely take a while. Like always, I'd suggest beginning the battle by putting up magic barriers. They can easily save your life. With Protect, Wall, and Blink up, the full brunt of the Ultima Weapon's attack will be nullified. After putting up the barrier, have Minwu heal the team while another member uses Berserk and Aura to increase your team's attack power. It's better for you if the Ultima Weapon casts magic. His magic is considerably weaker than his physical attack. Keep everyone's HP high. Stack Berserk to increase damage. The battle will go by much quicker if you do just that. With the gigantic thing defeated, it will recognize your power and present to you the Ultima Tome. You'll probably want to put this on Minwu, as he most likely has the most spirit and magic at this point. Plus, he has a full magic lineup of somewhat leveled spells. You'll have to delete one to make room for Ultima. [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] 6.3. The Emperor's Destiny ---------------- [6300] [=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~] "Wake up and face me." Our next destination is the Unknown Palace. The warp is at the north end of town. However, before getting over there, I would strongly suggest training up some more and leveling up Ultima. I know, training may be boring, but it can save your life. I'd suggest 2000+ HP (you can be a bit lenient with Josef) for everyone and 300+ MP for Minwu and Scott. Be sure to get your agility up too--you don't want to get ambushed all the time. When you finish leveling up (or not), fill up your inventory with 99 Hi-Potions, 99 Ethers, at least 20 Phoenix Downs, and a few Elixirs (at least four). Step on the warp, and you'll be transported to another Pandaemonium. * NOTE: It might be a good idea to train at the Unknown Palace. Stick neary the warp and you can just get back to Machanon without dying. Don't go too far if you are undertrained however. __________________________ ---=| Unknown Palace |=--- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Look familiar? The Unknown Palace is actually the dead version of Pandaemonium (not that the castle in the original game was not hellish enough). The castle is virtually the same as before, except with different items and monsters. The monsters are very difficult, so don't hesitate to return to Machanon to heal up and buy new items. Quite frankly, if you didn't train, you're going to die. It's as simple as that. Begin by heading south obviously. When you reach the south end of this floor, go west. The archways you see lead to nothing so don't even bother looking in them. At the west end is a staircase. Climb it to reach the upper area of this floor. Move southeast and follow the path. You should be able to see the stairs to the next floor to your east. Walk around and ascend the stairs to 2F. From the staircase, go south and run up the steps to the east. Now up here, you can go two ways; north or east. Go north to find an Ether inside a chest. Head back south to the split and head east. Simply walk down the steps and follow the path. Go up the steps to the northeastern corner. The warp to the next level is located there. Now on 3F, head south until you reach a split. Go west and open the nearby chest for Genji Gloves! Those should definitely help out at this point. With that collected, return back north to the warp that brought you into this room. Keep walking up past the warp and head west when you hit the north wall. There will be some paths branching off, but all you need to do is head toward the southwestern corner. There are a few ways to get here, but the path I took was heading directly south from the northwest corner. Now, if you remember the original Pandaemonium, you'll know what the next four doors signal. It is very important for you to pick up the items hidden behind some of these doors. Let's begin with the far left door first. Go through and you'll be on 6F. Follow the narrow corridor west and north. Finding this chest is easy as it's right at the northwestern corner. Open it for a Ribbon. However, a Steel Giant will jump out at you. Get used to fighting something for these valuable prizes. A Steel Giant's weakness is lightning. Use Thunder to deal heavy damage. Be sure that Minwu heals after the Steel Giant attacks. Protect might be a good idea, as the Steel Giant hits hard. Now you can return to the last floor. Since everything here in the Unknown Palace is reversed from Pandaemonium, you will want to skip the second door from the left for now. Instead, go through the door right next to it (second door from right). Here, just follow the path. Soon enough, you'll find the chest we're looking for. Heal up before opening it, as the monster hiding inside is fairly difficult. Pick up the Stardust Rod (Minwu's ultimate weapon) and fight the Yamatano Orochi. You're in for a long fight here. 8000 HP is a lot to take down. Use Protect and other magic barriers to make sure that she doesn't kick your butt. Afterwards, use Berserk to pump up Ricard (or whoever your main attacker is). The fight is very easy after that. Equip your well deserved prize and return to the previous room. You have two more treasures to pick up in the final room. Go through the far right door to get to them. Begin by following the path. Ignore the first two sets of stairs that you find. Walk up the third staircase that you see. You'll reach a chest at the end. Inside is Ricard's ultimate weapon; the Wyvern Lance. And of course, a Black Dragon will come flying out at you. You've probably encountered one of these already as a random encounter. Treat it as such. Protect and Shell would be good bets. Berserk will help increase attack damage. You will probably need that. Walk back down the steps. Instead of heading back to 4F, continue north. The corridor will turn westward, and eventually bring you to a weird statue. Inspect the wall west of this statue. You'll find a secret passage leading to a hidden chest. Opening it will net you a Wild Rose, Gordon's ultimate sword! Like the others though, a monster will appear to make life tough. Lucifer is nothing impossibly tough. His physical attack deals heavy damage though. He also steals about half of the HP damage dealt. Use Protect to make sure Lucifer doesn't get what he wants. Berserk will help break through his heavy defense. With both treasures collected, you can finally return to 4F. Go through the only door that you skipped. It was the second one from the left. Start by going up. All you have to do for now is follow the path. You will walk up some steps along the way. Soon enough, you'll be stopped by a chest. Josef's ultimate weapon (well, it isn't really a weapon), the Bracers, are inside. What is the guardian this time? A Beelzebub Soul will appear. Fire is this bug's main weakness. Make sure that you have some magic barriers up though to help protect your team. He can use Dispel, so you might not even want to bother. Better safe than sorry though. With that equipped on Josef, simply continue along. The warp tile that will get you out of here is located in the southeast corner. Just follow the corridor until you see it. That wasn't so difficult. The warp will take you back to 4F. Go north and west. The next warp tile is plain in sight. On 7F, begin by advancing east. Look to the north though as there's a niche with a chest. You'll definitely want the Genji Helm. Pick that up and continue east. Take the stairs to the upper area. Now at the northeastern corner, go west. See the line of pillars? Walk past that and follow the path to the warp. Whee! 8F has some interesting items to steal. From the starting point, go due west until you hit the southwestern corner. The chest there contains an Aegis Shield, a worthy prize. Walk up the nearby stairs (right of chest) and head over to the opposite corner (northeast). Genji Armor is inside the chest there. And of course, the warp tile can be found west of your current position near the northwest corner. This tile will bring you to 9F. The warp tile to the final floor is at the southeast corner. That sure was easy. Heal up with any remaining Elixirs. The Emperor is straight ahead. Take a deep breath, and have a nice chat with him. You'll learn something here. When Firion destroyed the Emperor the first time, he was split into two. The Light Emperor states that Minwu now stands in Arruboth, the counterpart to Pandaemonium. And it was not Jade that Minwu traversed through, but Raqia, the path to the heavens. The Light Emperor begs for forgiveness, and offers immortality among this "paradise". A few apparitions will appear behind the creature. Among them are people you have met before. After a rather lengthy scene, your team realizes that they are being tricked. Here we go! Boss Fight: Emperor ~ =-----------------= Okay, since I walked you through almost everything to get you the best possible weapons, this fight should not be as difficult as it normally would. Start off the battle with the standard Protect + Shell barriers. Have Minwu use Cure to help keep the team in tip-top shape. Keep in mind that the Emperor also takes some of the HP damage that he deals. Once you have your magical barriers up, the battle gets a lot easier. 15000 HP can easily be taken down if you just use Berserk on Ricard and Josef. The two of them can easily deal 2000+ damage each per turn. Just attack for a few turns, and watch the Emperor burn. Defeated, the Light Emperor lets out a few last words and dies the death he should have died long ago. Suddenly, the Dark Emperor appears on the throne. He was also defeated by Firion back in the living world... The scene will shift to Castle Fynn. The four heroes, Firion, Maria, Guy, and Leon will appear. Minwu, just a ghost at this point, can only watch. Scott will also fade in. The same with Josef, and later on, Ricard. You'll also note that the widow from Castle Deist is here. She mentions her son's name, Kain. Sound familiar? After a repeat of the Castle Fynn scene during the original game, the four dead men will talk among themselves. Slowly, they fade away... _______ _ _______ _ (_______) | (_______) | | _ | |__ _____ _____ ____ __| | | | | _ \| ___ | | ___) | _ \ / _ | | | | | | | ____| (real) | |_____| | | ( (_| | |_| |_| |_|_____) |_______)_| |_|\____| *=============================================================================* +---------------------------------------------------------------------+ 7. Equipment Listing [7000] +---------------------------------------------------------------------+ *=============================================================================* Below is a list of all the equipment that you will come across throughout Final Fantasy II. Weapons consists of all Swords, Staves, etc. Shields consist of all forms of hand-held shields. Headwear is made up of all helms and hats. Body Armor includes any form of clothes or plating on the body. Finally, Gloves include platings or gloves worn on the hand. ~-----------------------------------------------------------------------------~ ~ 7.1. Weapons ~ [7100] ~-----------------------------------------------------------------------------~ Ancient Sword ~ =-----------= Atk: +25 Type: Sword Description: A sword that evokes an ancient curse. Axe ~ =-= Atk: +10 Type: Axe Description: An axe made for everyday use. Battle Axe ~ =--------= Atk: +15 Type: Axe Description: An axe tempered for battle. Blood Sword ~ =---------= Atk: +0 (*) Type: Sword Description: A sword that steals the blood of its foes. * NOTE: This sword works by absorbing a foe's HP. You regain the health that you take. Bow ~ =-= Atk: +1 Type: Bow Description: A wooden bow. Broadsword ~ =--------= Atk: +8 Type: Sword Description: A sword that is easy to wield. Cat Claws ~ =-------= Atk: +86 Type: Knife Description: A three-bladed weapon fashioned into a glove. Dagger ~ =----= Atk: +7 Type: Knife Description: A large knife. Dark Bow ~ =------= Atk: +25 Type: Bow Description: A bow that can plunge its target into darkness. Defender ~ =------= Atk: +78 Type: Sword Description: A sword made for defense. Demon Axe ~ =-------= Atk: +27 Type: Axe Description: An axe of colossal size. Demon Spear ~ =---------= Atk: +42 Type: Lance Description: A light spear that tears through the air. Diamond Mace ~ =----------= Atk: +90 Type: Staff Description: A mace made of diamond. Excalibur ~ =-------= Atk: +100 Type: Sword Description: A legendary sword handed down by the dragoons. Flame Bow ~ =-------= Atk: +42 Type: Bow Description: A bow dancing with flame. Flame Lance ~ =---------= Atk: +54 Type: Lance Description: A lance wreathed in flame. Flame Sword ~ =---------= Atk: +63 Type: Sword Description: A sword wreathed in flame. Gaia Blade ~ =--------= Atk: +52 Type: Sword Description: A blade with the power to make the very earth tremble. Healing Staff ~ =-----------= Atk: +78 (*) Type: Staff Description: A staff alive with restorative energy. * NOTE: The Healing Staff works by "healing" whatever it touches. Attack your own party members and they will regain some health. Holy Lance ~ =--------= Atk: +90 Type: Lance Description: A lance blessed with the power of Holy. Ice Bow ~ =-----= Atk: +56 Type: Bow Description: A bow encrusted with ice. Ice Brand ~ =-------= Atk: +72 Type: Sword Description: A sword encrusted with ice. Ice Lance ~ =-------= Atk: +66 Type: Lance Description: A lance encrusted with ice. Javelin ~ =-----= Atk: +6 Type: Lance Description: A short spear that is easy to wield. Knife ~ =---= Atk: +3 Type: Knife Description: A small knife. Longbow ~ =-----= Atk: +5 Type: Bow Description: A large bow crafted for battle. Longsword ~ =-------= Atk: +13 Type: Sword Description: A sword with a long reach. Mace ~ =--= Atk: +9 Type: Staff Description: A metal-tipped staff. Mage's Staff ~ =----------= Atk: +40 Type: Staff Description: A staff crackling with lightning. Masamune ~ =------= Atk: +150 Type: Sword Description: A katana of unequaled power. Main Gauche ~ =---------= Atk: +32 Type: Knife Description: A knife that raises evasion. Mythril Axe ~ =---------= Atk: +22 Type: Axe Description: An axe made of mythril. Mythril Bow ~ =---------= Atk: +13 Type: Bow Description: A bow made of mythril. Mythril Knife ~ =-----------= Atk: +14 Type: Knife Description: A knife made of mythril. Mythril Mace ~ =----------= Atk: +16 Type: Staff Description: A mythril-tipped mace. Mythril Spear ~ =-----------= Atk: +18 Type: Lance Description: A spear made of mythril. Mythril Sword ~ =-----------= Atk: +20 Type: Sword Description: A sword made of mythril. Ogrekiller ~ =--------= Atk: +58 Type: Axe Description: An axe effective against ogres. Orichalcum ~ =--------= Atk: +50 Type: Knife Description: A knife made of orichalcum. Poison Axe ~ =--------= Atk: +76 Type: Axe Description: An axe with a poison-dipped blade. Power Staff ~ =---------= Atk: +53 Type: Staff Description: A staff made for striking. Ripper ~ =----= Atk: +69 Type: Knife Description: A knife with a razor-sharp edge. Rune Axe ~ =------= Atk: +95 Type: Axe Description: The strongest of all axes, effective against magic. Sleep Blade ~ =---------= Atk: +30 Type: Sword Description: A blade that puts foes to sleep. Spear ~ =---= Atk: +11 Type: Lance Description: A metal-tipped spear. Staff ~ =---= Atk: +4 Type: Staff Description: A wooden staff. Stardust Rod ~ =----------= Atk: +90 Type: Staff Description: A rod alight with the power of the stars. (Minwu only) Sun Blade ~ =-------= Atk: +83 Type: Sword Description: A sword touched by the grace of the sun. Thunder Spear ~ =-----------= Atk: +78 Type: Lance Description: A spear echoing with thunder. Trident ~ =-----= Atk: +30 Type: Lance Description: A three-pronged spear. Yoichi's Bow ~ =----------= Atk: +90 Type: Bow Description: A legendary bow of unparalleled power. Werebuster ~ =--------= Atk: +28 Type: Staff Description: A spiked mace effective against werebeasts. Wild Rose ~ =-------= Atk: +115 Type: Sword Description: A sword of unmatched power, inscribed with the Mark of the Rose. (Scott only) Wing Sword ~ =--------= Atk: +42 Type: Sword Description: A light sword that slices through the air. Wizard's Staff ~ =------------= Atk: +64 Type: Staff Description: A staff seething with poison. Wyvern Lance ~ =----------= Atk: +125 Type: Lance Description: A legendary lance instilled with the spirit of the wyverns. (Ricard only) ~-----------------------------------------------------------------------------~ ~ 7.2. Shields ~ [7200] ~-----------------------------------------------------------------------------~ Aegis Shield ~ =----------= Evasion Percentile: 10% Description: Legendary shield that affords protection against special attacks. Bronze Shield ~ =-----------= Evasion Percentile: 5% Description: Small shield made of bronze. Buckler ~ =-----= Evasion Percentile: 4% Description: A small shield. Diamond Shield ~ =------------= Evasion Percentile: 7% Description: Diamond shield resistant to lightning. Dragon Shield ~ =-----------= Evasion Percentile: 9% Description: Dragon shield resistant to elemental attacks. Flame Shield ~ =----------= Evasion Percentile: 7% Description: Fiery shield resistant to ice. Golden Shield ~ =-----------= Evasion Percentile: 7% Description: Golden shield resistant to poison. Ice Shield ~ =--------= Evasion Percentile: 7% Description: Icy shield resistant to fire. Mythril Shield ~ =------------= Evasion Percentile: 6% Description: Shield made of mythril. ~-----------------------------------------------------------------------------~ ~ 7.3. Headwear ~ [7300] ~-----------------------------------------------------------------------------~ Bronze Helm ~ =---------= Def: +2 Description: A helm made of bronze. Diamond Helm ~ =----------= Def: +17 Description: A diamond helm resistant to lightning. Flame Helm ~ =--------= Def: +13 Description: A fiery helm resistant to ice. Genji Helm ~ =--------= Def: +30 Description: A helm boasting the finest defense. Giant's Helm ~ =----------= Def: +6 Description: A helm containing the power of giants. Gold Hairpin ~ =----------= Def: +11 Description: A golden hairpin resistant to lightning. Leather Cap ~ =---------= Def: +1 Description: A cap made of leather. Mythril Helm ~ =----------= Def: +4 Description: A helm made of mythril. Ribbon ~ =----= Def: +10 Description: A ribbon affording protection against all manner of special attacks. Twist Headband ~ =------------= Def: +12 (*) Description: A twisted headband that focuses the mind. * NOTE: The Twist Headband not only adds to the defense, but also adds to your attack and strength stats. ~-----------------------------------------------------------------------------~ ~ 7.4. Body Armor ~ [7400] ~-----------------------------------------------------------------------------~ Black Garb ~ =--------= Def: +40 Description: An outfit that enhances agility. Black Robe ~ =--------= Def: +35 Description: A black robe that enhances intelligence. Bronze Armor ~ =----------= Def: +5 Description: Armor made of bronze. Clothes ~ =-----= Def: +1 Description: Ordinary clothing. Copper Cuirass ~ =------------= Def: +5 Description: A breastplate made of copper. Diamond Armor ~ =-----------= Def: +43 Description: Diamond armor resistant to lightning. Diamond Cuirass ~ =-------------= Def: +43 Description: A breastplate studded with diamonds. Dragon Armor ~ =----------= Def: +50 Description: Dragon armor resistant to elemental attacks. Flame Armor ~ =---------= Def: +29 Description: Armor dancing with flame. Genji Armor ~ =---------= Def: +75 Description: Armor boasting the finest defense. Gold Cuirass ~ =----------= Def: +22 Description: A breastplate made of gold. Golden Armor ~ =----------= Def: +15 Description: Golden armor resistant to poison. Ice Armor ~ =-------= Def: +36 Description: Armor encrusted in ice. Knight's Armor ~ =------------= Def: +22 Description: Armor given only to knights. Leather Armor ~ =-----------= Def: +2 Description: Armor made of hardened leather. Mythril Armor ~ =-----------= Def: +10 Description: Armor made of mythril. Power Vest ~ =--------= Def: +25 Description: A vest that enhances strength. Ruby Cuirass ~ =----------= Def: +15 Description: A breastplate studded with rubies. Silver Cuirass ~ =------------= Def: +10 Description: A breastplate made of silver. White Robe ~ =--------= Def: +30 Description: A white robe that enhances spirit. ~-----------------------------------------------------------------------------~ ~ 7.5. Gloves ~ [7500] ~-----------------------------------------------------------------------------~ Bracers ~ =-----= Def: +30 Description: Bracers that unleash their wearer's true power. (Josef only; these gloves adds to his attack power) Bronze Gloves ~ =-----------= Def: +3 Description: Gloves made of bronze. Diamond Gloves ~ =------------= Def: +25 Description: Diamond-studded gloves resistant to lightning. Genji Gloves ~ =----------= Def: +45 Description: Gloves boasting the finest defense. Giant's Gloves ~ =------------= Def: +15 Description: Gloves that enhance strength. Ice Gloves ~ =--------= Def: +20 Description: Ice-encrusted gloves resistant to fire. Leather Gloves ~ =------------= Def: +1 Description: Gloves made of leather. Mythril Gloves ~ =------------= Def: +6 Description: Gloves made of mythril. Power Armlet ~ =----------= Def: +19 Description: An armlet that enhances strength. Protect Ring ~ =----------= Def: +18 Description: A ring affording protection against instant death. Thief's Gloves ~ =------------= Def: +15 Description: Gloves that enhance agility. *=============================================================================* +---------------------------------------------------------------------+ 8. Magic Spells [8000] +---------------------------------------------------------------------+ *=============================================================================* Magical spells in Final Fantasy II can be split into two specific categories: Black Magic and White Magic. Black Magic consists of offensive spells that deal damage or status ailments. White Magic is just the opposite; it usually heals HP or revives fallen allies to aid your team. Magic spells in Final Fantasy II can be bought at Magic Shops. For those spells that can only be picked up by monster drops, check the Bestiary for a full list of monsters and what they drop. ~-----------------------------------------------------------------------------~ ~ 8.1. Black Magic ~ [8100] ~-----------------------------------------------------------------------------~ Fire ~ =--= Location/s: Altair Magic Shop, Mysidia Magic Shop, Semitt Falls (chest) Description: This offensive spell deals fire damage. Undead creatures are easily vanquished with Fire. Ice-based monsters along with plant-based monsters are also weak to Fire. When powered up, Fire can deal heavy damage to one or all foes. Thunder ~ =-----= Location/s: Altair Magic Shop, Mysidia Magic Shop Description: This offensive spell deals lightning damage. All water- based monsters are weak to Thunder so be sure to cast this spell on those more difficult fights. Thunder can deal heavy damage in the higher levels. Blizzard ~ =------= Location/s: Altair Magic Shop, Mysidia Magic Shop, Ice Cavern (chest) Description: This offensive spell deals ice damage. There are quite a few monsters that are weak to ice spells. Basically, you'll see that bug-based monsters can be obliterated, usually with a single casting. Work to level up this spell so the amount of damage done increases. Scourge ~ =-----= Location/s: Tropical Island (chest x2) Description: This offensive spell deals poison damage. Not only does it damage enemies, but it also has a chance of poisoning your foe. When poisoned, the affected unit will gradually lose HP every turn. Poisoning a foe gives you an important advantage during battle. Drain ~ =---= Location/s: Cave Of Mysidia (chest x2) Description: Drain deals HP damage to your enemy. As an added bonus, the HP that you "drain" is added to the caster's HP. This can be very useful as it deals damage and heals HP at the same time. At higher levels, you can steal more HP. Osmose ~ =----= Location/s: Cave Of Mysidia (chest) Description: By casting Osmose, you can sap a foe's MP and add it to yours. Especially in dungeons where you really need all the MP you can scrounge up, Osmose works two ways. By taking away a foe's MP, you can lower or destroy the amount of spells or such they cast at you. And of course, the more MP you have, the better. Flare ~ =---= Location: Mysidian Tower (chest), Jade Passage Magic Shop Description: The manual says that Flare "sets off a fusion reaction." I just like to call Flare a big, freakin' explosion that kicks butt. Seriously, you'll love the damage that Flare deals to enemies. Level it up and use it as a finishing move to absolutely obliterate enemies. Sleep ~ =---= Location: Tropical Island (chest) Description: Sleep obviously puts targets to sleep. It can be really effective if you manage to hit everyone. Use Sleep to stop opponents from attacking and guarantee a 100% chance of hitting them. Keep in mind that sleep can wear off after a while. Level up the spell to increase accuracy. Stun ~ =--= Location: Castle Deist (chest) Description: Stun works by paralyzing opponents so they can't attack or do anything. By paralyzing foes, you can make a battle much easier. Keep in mind that paralysis can wear off after a while. Level up the spell to increase accuracy. Stop ~ =--= Location: Castle Deist (chest) Description: Stop does exactly as its name. By stopping an opponent, you basically paralyze them for multiple rounds. Opponents will become unresponsive, thus making encounters and battles less difficult. Keep in mind that paralysis can wear off after a while. You might consider Stop to be a souped up version of Stun. Level up the spell to increase accuracy. Confuse ~ =-----= Location: [Monster Drop Only] Description: Confuse basically confuses the target. While confused, monsters cannot be given commands. They also attack their own allies. If you manage to confuse a monster with high attack power, Confuse will be sure to give you an advantage. Level up the spell to increase accuracy. Blind ~ =---= Location: Tropical Island (chest x2) Description: When a unit is blinded, it cannot attack with full accuracy. Instead, the chances of a hit go down drastically because of the fact that the affected unit cannot see (you know, being blind and all?). Blinded monsters are a lot less dangerous than they would normally be. Level up the spell to increase accuracy. Curse ~ =---= Location: Castle Deist (chest) Description: By cursing an opponent, you decrease the effectiveness of attacks and spells. The success rate of attacks and spells are also reduced. All stats are lowered to make the unit very weak. Level up the spell to increase accuracy. Toad ~ =--= Location: Castle Fynn (chest) Description: Here's a pretty interesting spell. Toad basically turns a foe into a tiny amphibian. Once a toad, magic cannot be used. Also, accuracy and potency of physical attacks are greatly reduced. Transformed foes also have a tendency to flee the battle quickly. Level up the spell to increase accuracy. A "toaded" foe has a high chance, if not 100%, of running. Break ~ =---= Location: Castle Fynn (chest) Description: Break works by petrifying a target. By turning them into stone, a unit cannot respond. That means no attacks whatsoever. Level up the spell to increase accuracy. Death ~ =---= Location: Castle Fynn (chest), Jade Passage Magic Shop Description: It's pretty simple really. Death automatically KOs an opponent, thus making it one of the more useful black magic spells. However, it can't be effective if it isn't accurate of course. Level up the spell to increase accuracy. Warp ~ =--= Location: Salamand Magic Shop, Mysidia Magic Shop Description: In battle, Warp works by teleporting monsters out of the battle. Once warped out, monsters count as KOed. Warp also holds a useful ability outside of battle as well. You can use it to transport your party to the previous floor. This can be especially useful in those long dungeons. Level up the spell to increase accuracy in battle. Berserk ~ =-----= Location: Jade Passage Magic Shop Description: This is a very useful spell, especially during those tough battles. You cast Berserk on your allies so their attack power rises temporarily. In doing so, physical strikes deal more damage. Level up the spell to up the attack increase. Haste ~ =---= Location: Jade Passage Magic Shop Description: Haste increases the amount of hits one or all of your characters might dish out during battle. Every time your characters hit an enemy, they deal a certain amount of hits. Haste speeds up your characters so they deal more hits. More hits means more damage. It's as simple as that. Level up the spell to up the speed increase. Aura ~ =--= Location: Castle Fynn Description: The manual states that this spell can "enhance effectiveness against various foes." This is partially true. Effectiveness is really enhanced against all foes. With an aura surrounding a character, magic spells are more potent, and physical attacks deal more damage. Basically, Aura puts a character on steroids. Level this spell up to increase the effects. ~-----------------------------------------------------------------------------~ ~ 8.2. White Magic ~ [8200] ~-----------------------------------------------------------------------------~ Cure ~ =--= Location: Altair Magic Shop, Paloom Magic Shop, Poft Magic Shop, Mysidia Magic Shop, Kashuan Keep (chest) Description: Probably the most useful white magic spell, Cure heals a portion of a character's HP. It can replace Potions and Hi-Potions in restoring HP. At higher levels, it even becomes more effective than most healing items. Level up Cure to increase the amount of HP healed. Life ~ =--= Location: Salamand Magic Shop, Mysidia Magic Shop Description: If a unit is KOed, he or she can either be brought back up at a Sanctuary, revived with a Phoenix Down, or restored with Life. Phoenix Downs are expensive, so it would be much more cost-efficient teaching one of your characters this spell. Level up the spell, and the HP regained from the revival will increase. Basuna ~ =----= Location: Bafsk Magic Shop, Mysidia Magic Shop Description: Basuna differs from Esuna as it can only heal status ailments that wear off after battle. Therefore, it cannot be used outside of battle. Temporary ailments include venom, sleep, silence, mini, paralysis, and confusion. Level this up and Basuna will be able to cure other ailments. For example, a level 2 Basuna cannot cure confusion. A level 6 Basuna is required for that. Esuna ~ =---= Location: Bafsk Magic Shop, Mysidia Magic Shop Description: Esuna differs from Basuna as it can cure all status ailment that wear off after battle. It can be used outside of battle to relieve a character of an ailment from the last battle. Status ailments that stay after battle consists of poison, darkness, curse, amnesia, toad, and stone. Keep in mind that a level 2 Esuna cannot cure stone. A level 5 Esuna will be needed. Barrier ~ =-----= Location: Mysidia Magic Shop Description: When up against a foe that constantly casts magic spells at you, Barrier would be a good choice. It protects your team against special attacks. Level it up to increase the effectiveness of the Barrier created. Blink ~ =---= Location: Paloom Magic Shop, Poft Magic Shop, Mysidia Magic Shop Description: Blink works by creating a double image, which in turn, ups the evasion stats of a character. Blink can be useful in avoiding the heavy strikes of certain bosses. After all, why negate some damage when you can avoid it altogether? Level up Blink to increase the effectiveness of each cast. Protect ~ =-----= Location: Paloom Magic Shop, Poft Magic Shop, Mysidia Magic Shop Description: Casting Protect will generate a barrier that negates some attack damage. Keep in mind that magic spells and special attacks aren't stopped by Protect. Level up this spell to increase the defense addition. Shell ~ =---= Location: Paloom Magic Shop, Poft Magic Shop, Mysidia Magic Shop Description: Casting Shell will generate a barrier that negates some magic damage. Keep in mind that physical attacks aren't stopped by Shell. By leveling Shell up, the amount of magic damage negated increases. Wall ~ =--= Location: Mysidia Magic Shop Description: Wall can really be considered a more potent, and overall, more useful version of Shell. As an added bonus, magic evasion increases, so it's easier to avoid spells. Level Wall up to up its effectiveness and defense. Dispel ~ =----= Location: Fynn Magic Shop Description: Dispel is a useful spell that clears out all magical barriers surrounding a particular unit. Say that a foe casts Protect on itself. Dispel will clear the effects of that barrier. Level Dispel up, and its accuracy will increase. Mini ~ =--= Location: Fynn Magic Shop, Cave Of Mysidia (chest) Description: Mini works by shrinking a foe. A shrunken opponent deals a lot less damage than it normally would. Big monsters are easily put down when small. Level Mini up to increase accuracy. Silence ~ =-----= Location: Bafsk Magic Shop, Mysidia Magic Shop Description: A silenced unit cannot speak to cast spells or special attacks. If you cast Silence on magic-based monsters, they will lose their main mode of attack. Silence will wear off after a while. To make Silence more accurate, level it up. Sap ~ =-= Location: Salamand Magic Shop, Mysidia Magic Shop Description: Sap is very effective in putting down a foe's magical capabilities. By sucking out a unit's MP, Sap can render most magic-casters weak. The amount of MP sapped is usually more than the amount that Osmose drains. However, you don't gain the MP that you sap. Level Sap up to increase its effectiveness. Fog ~ =-= Location: Fynn Magic Shop Description: Fog inflicts amnesia on foes. Amnesia makes it so that units cannot use any special attacks. However, they can still attack physically. Fog can be used to put down those pesky magic-casters. Level this spell up to increase its accuracy. Slow ~ =--= Location: Fynn Magic Shop Description: Slow is the exact opposite of Haste. By casting it, you can reduce a foe's number of attacks drastically. The less hits in one turn, the less damage. When used in conjunction with Protect barriers and such, you can easily make your party impervious to all physical attacks. Level Slow up to increase effectiveness. Swap ~ =--= Location: Salamand Magic Shop, Mysidia Magic Shop Description: Swap switches the caster's MP and HP with the affected target. I usually don't find this spell too useful, unless I'm fighting a boss. The main reason is the fact that most randomly encountered monsters have a lot less HP than you probably do. However, it can still be useful if your caster is on the brink of dying. Level this spell up to increase its accuracy. Fear ~ =--= Location: Bafsk Magic Shop, Mysidia Magic Shop Description: Fear increases the percentile of your foes running away in terror. I, personally, don't find this spell too useful. However, it has saved my life at one point in the game. Decide whether or not you want to waste space with it. Level it up to increase its overall effect. Teleport ~ =------= Location: Salamand Magic Shop, Mysidia Magic Shop, Semitt Falls (chest) Description: Teleport has two uses. In battle, it can teleport opponents away from the battle (which counts as a KO). Out of battle, it can teleport your party out of dungeons. Teleport is a very useful spell indeed. Level it up to increase its accuracy. Whether or not Teleport is leveled up does not effect the out of battle effect. Holy ~ =--= Location: Mysidia Magic Shop Description: Holy is basically the only white magic spell (apart from Ultima) that deals damage. Holy is less powerful than its black magic counterpart, Flare, but it can still be a heavy-hitter at high levels. Level Flare up to heighten its power. Ultima ~ =----= Location: Mysidian Tower (story event) Description: This ultimate spell deals heavy damage. Ultima is somewhat based on the skill levels and magic levels the caster has. The higher, the more damage Ultima does. If you can get through the painstaking task of leveling Ultima all the way to 16 (along with all other magic spells and skill levels), you practically have a WMD on your hands. Handle with caution. *=============================================================================* +---------------------------------------------------------------------+ 9. Shop Listing [9000] +---------------------------------------------------------------------+ *=============================================================================* Below are all the shops found throughout the Final Fantasy II world. For equipment-specific information, refer to the Equipment Listing section. For magic-specific information, refer to the Magic Spells section. The following shops are listed in the order they appear while progressing through the game. The Soul Of Rebirth shops are not listed here. ~-----------------------------------------------------------------------------~ ~ 9.1. Weapon Shops ~ [9100] ~-----------------------------------------------------------------------------~ Altair Weapon Shop ~ ================== * Knife -- A small knife. Cost: 40 Gil * Staff -- A wooden staff. Cost: 50 Gil * Javelin -- A short spear that is easy to wield. Cost: 80 Gil * Broadsword -- A sword that is easy to wield. Cost: 100 Gil Altair Weapon Shop (Mythril Lineup) ~ =================================== * Mythril Knife -- A knife made of mythril. Cost: 400 Gil * Mythril Mace -- A mythril-tipped mace. Cost: 600 Gil * Mythril Spear -- A spear made of mythril. Cost: 600 Gil * Mythril Sword -- A sword made of mythril. Cost: 700 Gil Gatrea Weapon Shop ~ ================== * Javelin -- A short spear that is easy to wield. Cost: 80 Gil * Broadsword -- A sword that is easy to wield. Cost: 100 Gil * Axe -- An axe made for everyday use. Cost: 100 Gil * Bow -- A wooden bow. Cost: 20 Gil Paloom Weapon Shop ~ ================== * Dagger -- A large knife. Cost: 150 Gil * Mace -- A metal-tipped staff. Cost: 150 Gil * Axe -- An axe made for everyday use. Cost: 100 Gil * Bow -- A wooden bow. Cost: 20 Gil Paloom Weapon Shop (Mythril Lineup) ~ =================================== * Mythril Spear -- A spear made of mythril. Cost: 600 Gil * Mythril Sword -- A sword made of mythril. Cost: 700 Gil * Mythril Axe -- An axe made of mythril. Cost: 700 Gil * Mythril Bow -- A bow made of mythril. Cost: 500 Gil Poft Weapon Shop ~ ================ * Dagger -- A large knife. Cost: 150 Gil * Mace -- A metal-tipped staff. Cost: 150 Gil * Axe -- An axe made for everyday use. Cost: 100 Gil * Bow -- A wooden bow. Cost: 20 Gil Poft Weapon Shop (Mythril Lineup) ~ ================================= * Mythril Spear -- A spear made of mythril. Cost: 600 Gil * Mythril Sword -- A sword made of mythril. Cost: 700 Gil * Mythril Axe -- An axe made of mythril. Cost: 700 Gil * Mythril Bow -- A bow made of mythril. Cost: 500 Gil Salamand Weapon Shop ~ ==================== * Mace -- A metal-tipped staff. Cost: 150 Gil * Longsword -- A sword with a long reach. Cost: 200 Gil * Battle Axe -- An axe tempered for battle. Cost: 250 Gil * Longbow -- A large bow crafted for battle. Cost: 150 Gil Mysidia Weapon Shop ~ =================== * Power Staff -- A staff made for striking. Cost: 8000 Gil * Flame Lance -- A lance wreathed in flame. Cost: 15000 Gil * Ogrekiller -- An axe effective against ogres. Cost: 15000 Gil * Ice Bow -- A bow encrusted with ice. Cost: 5000 Gil Tropical Island Weapon Shop ~ =========================== * Demon Axe -- An axe of colossal size. Cost: 8000 Gil * Demon Spear -- A light spear that tears through the air. Cost: 8000 Gil ~-----------------------------------------------------------------------------~ ~ 9.2. Armor Shops ~ [9200] ~-----------------------------------------------------------------------------~ Altair Armor Shop ~ ================= * Buckler -- A small shield. Cost: 50 Gil * Leather Cap -- A cap made of leather. Cost: 50 Gil * Clothes -- Ordinary clothing. Cost: 20 Gil * Leather Gloves -- Gloves made of leather. Cost: 30 Gil Altair Armor Shop (Mythril Lineup) ~ ================================== * Mythril Shield -- Shield made of mythril. Cost: 300 Gil * Mythril Helm -- A helm made of mythril. Cost: 300 Gil * Mythril Armor -- Armor made of mythril. Cost: 700 Gil * Mythril Gloves -- Gloves made of mythril. Cost: 500 Gil Gatrea Armor Shop ~ ================= * Buckler -- A small shield. Cost: 50 Gil * Leather Cap -- A cap made of leather. Cost: 50 Gil * Leather Armor -- Armor made of hardened leather. Cost: 100 Gil * Leather Gloves -- Gloves made of leather. Cost: 30 Gil Paloom Armor Shop ~ ================= * Bronze Shield -- Small shield made of bronze. Cost: 150 Gil * Bronze Helm -- A helm made of bronze. Cost: 150 Gil * Copper Cuirass -- A breastplate made of copper. Cost: 100 Gil * Bronze Gloves -- Gloves made of bronze. Cost: 150 Gil Poft Armor Shop ~ =============== * Bronze Shield -- Small shield made of bronze. Cost: 150 Gil * Bronze Helm -- A helm made of bronze. Cost: 150 Gil * Copper Cuirass -- A breastplate made of copper. Cost: 100 Gil * Bronze Gloves -- Gloves made of bronze. Cost: 150 Gil Salamand Armor Shop ~ =================== * Bronze Shield -- Small shield made of bronze. Cost: 150 Gil * Bronze Helm -- A helm made of bronze. Cost: 150 Gil * Bronze Armor -- Armor made of bronze. Cost: 200 Gil * Bronze Gloves -- Gloves made of bronze. Cost: 150 Gil Mysidia Armor Shop ~ ================== * Ice Shield -- Icy shield resistant to fire. Cost: 5000 Gil * Knight's Armor -- Armor given only to knights. Cost: 5000 Gil * Thief's Gloves -- Gloves that enhance agility. Cost: 1000 Gil * Giant's Gloves -- Gloves that enhance strength. Cost: 1500 Gil Tropical Island Armor Shop ~ ========================== * Ruby Cuirass -- A breastplate studded with rubies. Cost: 600 Gil ~-----------------------------------------------------------------------------~ ~ 9.3. Magic Shops ~ [9300] ~-----------------------------------------------------------------------------~ Altair Magic Shop ~ ================= * Fire Tome -- Deals fire damage. Cost: 150 Gil * Thunder Tome -- Deals lightning damage. Cost: 150 Gil * Blizzard Tome -- Deals ice damage. Cost: 150 Gil * Cure Tome -- Restores HP. Cost: 100 Gil Paloom Magic Shop ~ ================= * Cure Tome -- Restores HP. Cost: 100 Gil * Blink Tome -- Creates a double image, raising evasion. Cost: 300 Gil * Protect Tome -- Creates a magic curtain, raising defense. Cost: 300 Gil * Shell Tome -- Envelops target in magic, raising magic defense. Cost: 300 Gil Poft Magic Shop ~ =============== * Cure Tome -- Restores HP. Cost: 100 Gil * Blink Tome -- Creates a double image, raising evasion. Cost: 300 Gil * Protect Tome -- Creates a magic curtain, raising defense. Cost: 300 Gil * Shell Tome -- Envelops target in magic, raising magic defense. Cost: 300 Gil Salamand Magic Shop ~ =================== * Life Tome -- Revives a KO'd ally. Cost: 1000 Gil * Sap Tome -- Reduces foes' MP. Cost: 1000 Gil * Warp Tome -- Banishes foes to another dimension or transports party to previous floor. Cost: 1000 Gil * Teleport Tome -- Banishes foes to another dimension or transports party out of dungeons. Cost: 1000 Gil Mysidia Magic Shop ~ ================== * Fire Tome -- Deals fire damage. Cost: 150 Gil * Thunder Tome -- Deals lightning damage. Cost: 150 Gil * Blizzard Tome -- Deals ice damage. Cost: 150 Gil * Cure Tome -- Restores HP. Cost: 100 Gil * Blink Tome -- Creates a double image, raising evasion. Cost: 300 Gil * Protect Tome -- Creates a magic curtain, raising defense. Cost: 300 Gil * Shell Tome -- Envelops target in magic, raising magic defense. Cost: 300 Gil * Barrier Tome -- Raises a barrier to defend against special attacks. Cost: 5000 Gil * Wall Tome -- Forms a magic wall, raising magic defense. Cost: 5000 Gil * Swap Tome -- Switches HP and MP with foes. Cost: 5000 Gil * Holy Tome -- Deals holy damage. Cost: 20000 Gil * Life Tome -- Revives a KO'd ally. Cost: 1000 Gil * Sap Tome -- Reduces foes' MP. Cost: 1000 Gil * Warp Tome -- Banishes foes to another dimension or transports party to previous floor. Cost: 1000 Gil * Teleport Tome -- Banishes foes to another dimension or transports party out of dungeons. * Fear Tome -- Strikes fear in foes' hearts, making them more likely to flee. Cost: 600 Gil * Basuna Tome -- Cures status ailments that wear off after battle. Cost: 600 Gil * Esuna Tome -- Cures status ailments. Cost: 600 Gil * Silence Tome -- Silences foes. Cost: 600 Gil Jade Passage Magic Shop ~ ======================= * Death Tome -- Kills foes instantly. Cost: 10000 Gil * Berserk Tome -- Temporarily raises attack. Cost: 10000 Gil * Haste Tome -- Temporarily increases number of attacks. Cost: 20000 Gil * Flare Tome -- Sets off a fusion reaction to damage foes. Cost: 40000 Gil *=============================================================================* +---------------------------------------------------------------------+ 10. Boss Listing [10000] +---------------------------------------------------------------------+ *=============================================================================* Below are the main bosses of Final Fantasy II. They are listed in the order which you should engage them. For stat-specific information on each boss, refer to the Bestiary and search for the boss name. * NOTE: Possible spoilers below. Read ahead with caution. [-----------------------------------------------------------------------------] Borghen -- 240 HP ~ =---------------= Difficulty: Easy Location: Snow Cavern Description: Borghen is pathetically easy. While his physical attack deals a good amount of damage, you should be able to retaliate with more than he's worth. You can simply attack him physically as his defense isn't too high. I was able to kill him within one turn. Behemoth -- 2000 HP ~ =-----------------= Difficulty: Medium Location: Coliseum Description: This can be very difficult if your characters' defense stats are low. The Behemoth attacks with physical strikes, but each hit can deal heavy damage in the hundreds. You can probably get away without healing for a while, but once your HP is in the critical area, suggest whipping out the Cure spells. It doesn't matter whether you attack physically or with magic spells. For your characters that really suck with physical attacks, use magic. For those that can put up a fight with whatever weapon they're holding (or not holding), don't bother and just slash/cut/slash/stab away. Gottos -- 2000 HP ~ =---------------= Difficulty: Medium Location: Castle Fynn Description: Gottos is not really that tough. His defense stats might be a bit tough for you to handle if you aren't trained. His magic defense is considerably lower, so don't hesitate to cast something on him. His physical strikes deal a considerable amount of damage, but nothing to worry over. If you must, put up a Protect barrier along with Blink to help evade his attacks. Just roast/shock/freeze Gottos with all the offensive magic you have to put him down for the count. Roundworm -- 2500 HP ~ =------------------= Difficulty: Medium Location: Leviathan Description: It would be a good idea to put up a Protect barrier. Also cast Blink so your characters can avoid most of the Roundworm's attacks. Try to keep Ricard protected as he can easily be knocked out in one shot due to his low HP. Apart from defending Ricard, this should be pretty easy assuming you trained your characters enough. The Roundworm doesn't have any weaknesses, so physical strikes will do. Smack it around a bit to put it to shame. Astaroth -- 7000 HP ~ =-----------------= Difficulty: Hard Location: Pandaemonium Description: Put up some magic barriers before getting into the fight. Protect and Shell are good bets. You'll want adequate magic defenses here. However, you'll also want to watch out for his physical attack. Not only can it deal 1000+ damage, but he absorbs some of the damage dealt. Offensive magic won't hurt him, so don't even try. You can, however, use some status-altering spells such as Blind or Stun. After putting up a good magic barrier to shave off the full brunt of Astaroth's attacks, begin pumping up your characters with Haste and Berserk. If you get to the point where your physical attacks deal 1000+ damage, Astaroth becomes very easy. Getting to that point can be difficult though. Be sure to heal up when needed, and simply pound away. Dark Emperor -- 10000 HP ~ =----------------------= Difficulty: Hard (Easy with Blood Sword) Description: Pandaemonium 10000 HP is a lot to take down. Immediately put up a Protect layer or two to shave some damage off of the Emperor's freakishly powerful physical attack. You also might consider casting Wall or Shell to help protect you from Flare and the other spells that the Emperor has up his sleeve. With the Blood Sword, this battle becomes far too easy as each hit can deal 2000+ damage on a whim. For those without the Blood Sword (or those that chose not to wield it), you'll need a lot of Berserks and Auras to increase a character's attack power enough to deal a good amount of damage. Heal up constantly, as an unexpected hit can be deadly. I'd suggest having the character with Cure and the most spirit to use every turn to keep every unit in good shape. Relieve the Emperor of his 10000 HP, and he'll die. *=============================================================================* +---------------------------------------------------------------------+ 11. Bestiary [11000] +---------------------------------------------------------------------+ *=============================================================================* To find the bestiary in the game, go to the title screen, and instead of choosing Final Fantasy I or II, select the Bestiary command. Choose your saved file and all of the monsters you have currently encountered at one point will appear here. They are all numbered for easy reference. The numbers here correspond with the game's numbers. * NOTE: Possible spoilers below. Read ahead with caution. [-----------------------------------------------------------------------------] [001] Leg Eater ~ =-------------= [Weakness] : None [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 1 HP ......................................... 6 MP ......................................... 0 Attack ..................................... 4 Accuracy ................................ 1-60 Defense .................................... 0 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil ..................................... 4-37 Treasures ............................... None [002] Vampire Thorn ~ =-----------------= [Weakness] : None [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 1 HP ........................................ 20 MP ......................................... 0 Attack ..................................... 4 Accuracy ................................ 1-60 Defense .................................... 0 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil ..................................... 4-18 Treasures ........ Antidote, Eye Drops, Potion [003] Hornet ~ =----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ......................................... 6 MP ......................................... 0 Attack ..................................... 4 Accuracy ................................ 1-50 Defense .................................... 0 Evasion ................................. 1-10 Magic Def ............................... 1-50 Gil ..................................... 4-37 Treasures ............................... None [004] Queen Bee ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ........................................ 30 MP ......................................... 0 Attack ..................................... 9 Accuracy ................................ 1-50 Defense .................................... 4 Evasion ................................. 1-10 Magic Def ............................... 1-50 Gil ...................................... 4-9 Treasures ................... Potion, Antidote [005] Snowman ~ =-----------= [Weakness] : Fire [Resistance]: None [Absorbs] : Ice Rank ....................................... 2 HP ........................................ 45 MP ......................................... 0 Attack ..................................... 9 Accuracy ................................ 1-60 Defense .................................... 4 Evasion ................................. 1-20 Magic Def ............................... 2-40 Gil ................................... 18-150 Treasures ............................... None [006] Sasquatch ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ........................................ 20 MP ......................................... 0 Attack ..................................... 4 Accuracy ................................ 1-50 Defense .................................... 0 Evasion ................................. 1-10 Magic Def ............................... 1-50 Gil ..................................... 9-75 Treasures ............................... None [007] Icicle ~ =----------= [Weakness] : Fire [Resistance]: Mind [Absorbs] : Ice Rank ....................................... 2 HP ........................................ 60 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 1-60 Defense ................................... 17 Evasion .................................. 0-0 Magic Def ............................... 2-40 Gil ................................... 18-150 Treasures ............................... None [008] Stalactite ~ =--------------= [Weakness] : Poison [Resistance]: Mind [Absorbs] : None Rank ....................................... 4 HP ....................................... 240 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 2-70 Defense ................................... 35 Evasion ................................. 1-30 Magic Def ............................... 3-40 Gil .................................. 150-600 Treasures ............................... None [009] Stalagmite ~ =--------------= [Weakness] : None [Resistance]: Mind [Absorbs] : None Rank ....................................... 4 HP ....................................... 240 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 3-70 Defense ................................... 40 Evasion ................................. 1-30 Magic Def ............................... 3-40 Gil ................................. 600-1200 Treasures ............................... None [010] Sprinter ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ........................................ 30 MP ......................................... 0 Attack ..................................... 9 Accuracy ................................ 1-50 Defense .................................... 0 Evasion ................................. 1-40 Magic Def ............................... 1-50 Gil ..................................... 4-37 Treasures ............................... None [011] Phorusracos ~ =---------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 3 HP ....................................... 140 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 2-65 Defense ................................... 25 Evasion ................................. 1-30 Magic Def ............................... 2-50 Gil ................................... 37-300 Treasures ............................... None [012] Adamantoise ~ =---------------= [Weakness] : Ice [Resistance]: Lightning, Poison [Absorbs] : None Rank ....................................... 5 HP ....................................... 675 MP ......................................... 0 Attack .................................... 45 Accuracy ................................ 2-75 Defense ................................... 60 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil .................................. 300-750 Treasures ..................... Diamond Shield [013] Land Turtle ~ =---------------= [Weakness] : Ice [Resistance]: Lightning, Poison [Absorbs] : None Rank ....................................... 3 HP ....................................... 140 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 2-65 Defense ................................... 35 Evasion .................................. 0-0 Magic Def ............................... 2-50 Gil ................................... 37-300 Treasures ..................... Mythril Shield [014] Ogre ~ =--------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 2 HP ....................................... 100 MP ......................................... 0 Attack .................................... 25 Accuracy ................................ 1-65 Defense ................................... 17 Evasion ................................. 1-20 Magic Def ............................... 2-50 Gil ................................... 75-300 Treasures ......... Mythril Mace, Mythril Helm [015] Ogre Mage ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 3 HP ....................................... 140 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 2-65 Defense ................................... 25 Evasion ................................. 1-30 Magic Def ............................... 2-50 Gil ................................... 37-300 Treasures ... Blind Tome, Sleep Tome, Blizzard Tome, Blink Tome, Hellfire, Warp Tome [016] Ogre Chief ~ =--------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ....................................... 300 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 3-70 Defense ................................... 35 Evasion ................................. 1-40 Magic Def ............................... 3-40 Gil .................................. 450-750 Treasures ............. Wing Sword, Ice Shield [017] Dual Heads ~ =--------------= [Weakness] : Body [Resistance]: None [Absorbs] : None Rank ....................................... 2 HP ........................................ 80 MP ......................................... 0 Attack .................................... 25 Accuracy ................................ 2-50 Defense ................................... 17 Evasion ................................. 1-20 Magic Def ............................... 2-50 Gil ................................... 18-300 Treasures ................... Mace, Battle Axe [018] Dual Deads ~ =--------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 5 HP ....................................... 300 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 5-65 Defense ................................... 25 Evasion ................................. 1-50 Magic Def ............................... 3-50 Gil .................................. 300-750 Treasures ............................... None [019] Wererat ~ =-----------= [Weakness] : None [Resistance]: Body, Death [Absorbs] : None Rank ....................................... 2 HP ........................................ 60 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 1-60 Defense .................................... 4 Evasion ................................. 2-20 Magic Def ............................... 2-40 Gil ................................... 37-300 Treasures ............................... None [020] Stunner ~ =-----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 3 HP ....................................... 100 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 2-65 Defense ................................... 17 Evasion ................................. 1-30 Magic Def ............................... 2-50 Gil ................................... 75-450 Treasures ............................... None [021] Dead Head ~ =-------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 2 HP ........................................ 45 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 1-60 Defense .................................... 9 Evasion ................................. 1-20 Magic Def ............................... 2-40 Gil ..................................... 9-75 Treasures ............................... None [022] Skull ~ =---------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 6 HP ....................................... 640 MP ....................................... 300 Attack .................................... 50 Accuracy ................................ 6-75 Defense ................................... 40 Evasion ................................. 1-65 Magic Def ............................... 4-40 Gil ................................ 1500-3000 Treasures ............................... None [023] Zombie ~ =----------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 1 HP ........................................ 30 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 1-60 Defense .................................... 0 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil ..................................... 9-75 Treasures ............................... None [024] Ghoul ~ =---------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 2 HP ........................................ 60 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 1-60 Defense .................................... 4 Evasion ................................. 1-20 Magic Def ............................... 2-40 Gil ................................... 37-300 Treasures ............................... None [025] Ghast ~ =---------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 3 HP ....................................... 100 MP ........................................ 30 Attack .................................... 25 Accuracy ................................ 2-60 Defense .................................... 9 Evasion ................................. 1-30 Magic Def ............................... 2-50 Gil ................................... 75-450 Treasures ............................... None [026] Revenant ~ =------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 4 HP ....................................... 240 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 3-70 Defense ................................... 25 Evasion ................................. 1-40 Magic Def ............................... 3-40 Gil .................................. 450-900 Treasures ............................... None [027] Shadow ~ =----------= [Weakness] : Fire [Resistance]: Lightning, Body, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 2 HP ........................................ 45 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 1-60 Defense .................................... 9 Evasion ................................. 1-20 Magic Def ............................... 2-40 Gil ................................... 18-150 Treasures ............................... None [028] Wraith ~ =----------= [Weakness] : Fire [Resistance]: Lightning, Body, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 2 HP ........................................ 60 MP ......................................... 0 Attack ..................................... 9 Accuracy ................................ 1-65 Defense .................................... 9 Evasion ................................. 2-20 Magic Def ............................... 2-50 Gil ................................... 37-300 Treasures ............................... None [029] Specter ~ =-----------= [Weakness] : Fire [Resistance]: Lightning, Body, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 4 HP ....................................... 300 MP ....................................... 100 Attack .................................... 25 Accuracy ................................ 3-75 Defense ................................... 25 Evasion ................................. 1-40 Magic Def ............................... 3-50 Gil ................................. 600-1200 Treasures ............................... None [030] Ghost ~ =---------= [Weakness] : Fire [Resistance]: Lightning, Body, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 5 HP ....................................... 540 MP ....................................... 140 Attack .................................... 35 Accuracy ................................ 5-75 Defense ................................... 35 Evasion ................................. 1-60 Magic Def ............................... 3-50 Gil ................................. 750-1500 Treasures ............................... None [031] Antlion ~ =-----------= [Weakness] : Ice, Poison [Resistance]: Lightning, Fire [Absorbs] : None Rank ....................................... 5 HP ....................................... 370 MP ......................................... 0 Attack .................................... 50 Accuracy ................................ 3-75 Defense ................................... 40 Evasion ................................. 1-50 Magic Def ............................... 3-50 Gil .................................. 300-750 Treasures ............................... None [032] Scissorjaws ~ =---------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ....................................... 870 MP ......................................... 0 Attack .................................... 70 Accuracy ................................ 6-80 Defense ................................... 60 Evasion ................................. 1-70 Magic Def ............................... 4-40 Gil ................................ 1500-3000 Treasures ............................... None [033] Gottos ~ =----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 2000 MP ........................................ 80 Attack .................................... 70 Accuracy ................................ 6-90 Defense ................................... 60 Evasion ................................. 1-65 Magic Def ............................... 5-40 Gil ................................ 1200-3000 Treasures .. Bacchu's Wine, Ripper, Haste Tome [034] Beast Demon ~ =---------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire [Absorbs] : None Rank ....................................... 7 HP ...................................... 1000 MP ....................................... 140 Attack .................................... 70 Accuracy ................................ 6-80 Defense ................................... 60 Evasion ................................. 1-75 Magic Def ............................... 6-60 Gil ................................ 3000-3000 Treasures ............................... None [035] Chimera ~ =-----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 700 MP ........................................ 80 Attack .................................... 60 Accuracy ................................ 4-75 Defense ................................... 50 Evasion ................................. 1-50 Magic Def ............................... 3-50 Gil .................................. 450-900 Treasures ............................... None [036] Rhyos ~ =---------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 750 MP ....................................... 140 Attack .................................... 60 Accuracy ................................ 5-80 Defense ................................... 50 Evasion ................................. 1-60 Magic Def ............................... 4-40 Gil ................................. 750-1500 Treasures ............................... None [037] Chimera Sphinx ~ =------------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1140 MP ....................................... 370 Attack .................................... 85 Accuracy ................................ 6-90 Defense ................................... 70 Evasion ................................. 1-70 Magic Def ............................... 5-40 Gil ................................ 3000-3000 Treasures ............................... None [038] Death Flower ~ =----------------= [Weakness] : Ice, Fire [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 5 HP ....................................... 540 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 4-80 Defense ................................... 40 Evasion .................................. 0-0 Magic Def ............................... 3-50 Gil .................................. 300-750 Treasures ... Antidote, Sleepgrass, Eye Drops, Potion [039] Devil's Bloom ~ =-----------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 6 HP ...................................... 1140 MP ......................................... 0 Attack .................................... 70 Accuracy ................................ 6-85 Defense ................................... 70 Evasion ................................. 1-65 Magic Def ............................... 5-70 Gil ................................. 300-2250 Treasures ............................... None [040] Killer Fish ~ =---------------= [Weakness] : Lightning [Resistance]: Fire, Poison [Absorbs] : None Rank ....................................... 3 HP ....................................... 100 MP ......................................... 0 Attack .................................... 25 Accuracy ................................ 2-65 Defense ................................... 17 Evasion ................................. 1-30 Magic Def ............................... 2-50 Gil ................................... 37-300 Treasures ............................... None [041] Bolt Fish ~ =-------------= [Weakness] : None [Resistance]: Fire, Poison [Absorbs] : Lightning Rank ....................................... 5 HP ....................................... 540 MP ........................................ 80 Attack .................................... 60 Accuracy ................................ 4-80 Defense ................................... 50 Evasion ................................. 1-50 Magic Def ............................... 4-40 Gil ................................. 600-1200 Treasures ............................... None [042] Helldiver ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 3 HP ....................................... 140 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 2-65 Defense ................................... 17 Evasion ................................. 1-50 Magic Def ............................... 2-50 Gil ................................... 75-450 Treasures ............................... None [043] Cockatrice ~ =--------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 370 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 4-70 Defense ................................... 40 Evasion ................................. 1-50 Magic Def ............................... 3-50 Gil ................................. 600-1200 Treasures ............................... None [044] Pirate ~ =----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ........................................ 90 MP ......................................... 0 Attack .................................... 17 Accuracy ................................ 1-60 Defense ................................... 15 Evasion ................................. 1-30 Magic Def ............................... 2-40 Gil .................................. 150-600 Treasures ............................... None [045] Buccaneer ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 2 HP ........................................ 80 MP ......................................... 0 Attack .................................... 25 Accuracy ................................ 2-65 Defense ................................... 17 Evasion ................................. 1-40 Magic Def ............................... 2-50 Gil .................................. 300-750 Treasures ............................... None [046] Borghen ~ =-----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ....................................... 240 MP ........................................ 20 Attack .................................... 25 Accuracy ................................ 1-75 Defense ................................... 17 Evasion ................................. 1-40 Magic Def ............................... 3-50 Gil .................................. 600-600 Treasures ........... Hi-Potion, Mythril Knife [047] Zombie Borghen ~ =------------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 7 HP ...................................... 2500 MP ....................................... 370 Attack ................................... 120 Accuracy ................................ 6-95 Defense .................................. 120 Evasion ................................. 1-60 Magic Def ............................. 10-100 Gil ................................ 3000-3000 Treasures ............................... None [048] Big Horn ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ...................................... 1140 MP ......................................... 0 Attack .................................... 50 Accuracy ................................ 4-85 Defense ................................... 50 Evasion ................................. 1-60 Magic Def ............................... 6-30 Gil ................................. 750-1600 Treasures ............................... None [049] Wild Horn ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 300 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 3-85 Defense ................................... 35 Evasion ................................. 1-30 Magic Def ............................... 3-50 Gil .................................. 150-600 Treasures ............................... None [050] Poison Toad ~ =---------------= [Weakness] : Ice [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ....................................... 300 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 3-70 Defense ................................... 35 Evasion ................................. 1-30 Magic Def ............................... 3-50 Gil ................................... 75-150 Treasures ...... Antidote, Potion, Death Idol, Maiden's Kiss [051] Gigantoad ~ =-------------= [Weakness] : Ice [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 450 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 4-75 Defense ................................... 40 Evasion ................................. 1-50 Magic Def ............................... 3-50 Gil .................................. 300-750 Treasures ............................... None [052] Sea Snake ~ =-------------= [Weakness] : Lightning [Resistance]: Fire, Poison [Absorbs] : None Rank ....................................... 4 HP ....................................... 300 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 3-75 Defense ................................... 40 Evasion ................................. 1-40 Magic Def ............................... 3-50 Gil ................................... 75-450 Treasures ............................... None [053] Sea Dragon ~ =--------------= [Weakness] : Lightning [Resistance]: Fire, Poison [Absorbs] : None Rank ....................................... 5 HP ....................................... 870 MP ........................................ 80 Attack .................................... 70 Accuracy ................................ 5-80 Defense ................................... 60 Evasion ................................. 1-60 Magic Def ............................... 4-40 Gil ................................. 600-1200 Treasures ........ Conch Shell, Betrayal Fang, Orichalcum [054] Land Ray ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 450 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 4-75 Defense ................................... 40 Evasion ................................. 1-50 Magic Def ............................... 3-50 Gil .................................. 450-900 Treasures ............................... None [055] Manta Ray ~ =-------------= [Weakness] : Lightning [Resistance]: Fire, Poison [Absorbs] : None Rank ....................................... 5 HP ....................................... 870 MP ......................................... 0 Attack .................................... 70 Accuracy ................................ 5-80 Defense ................................... 60 Evasion ................................. 1-60 Magic Def ............................... 4-40 Gil ................................. 600-1200 Treasures ............................... None [056] Flying Ray ~ =--------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 750 MP ......................................... 0 Attack .................................... 60 Accuracy ................................ 6-80 Defense ................................... 50 Evasion ................................. 1-65 Magic Def ............................... 4-40 Gil ................................. 600-1200 Treasures ............................... None [057] Changer ~ =-----------= [Weakness] : Mind [Resistance]: Body, Death [Absorbs] : None Rank ....................................... 3 HP ....................................... 140 MP ........................................ 80 Attack .................................... 35 Accuracy ................................ 2-70 Defense ................................... 25 Evasion ................................. 1-50 Magic Def ............................... 3-40 Gil .................................. 150-600 Treasures ............................... None [058] Brain ~ =---------= [Weakness] : Mind [Resistance]: Body, Death [Absorbs] : None Rank ....................................... 5 HP ....................................... 240 MP ....................................... 100 Attack .................................... 40 Accuracy ................................ 4-75 Defense ................................... 35 Evasion ................................. 1-60 Magic Def ............................... 3-50 Gil .................................. 450-900 Treasures ............................... None [059] Parasite ~ =------------= [Weakness] : Ice [Resistance]: Mind [Absorbs] : None Rank ....................................... 4 HP ....................................... 300 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 3-70 Defense ................................... 40 Evasion ................................. 1-40 Magic Def ............................... 3-50 Gil .................................. 450-900 Treasures ............................... None [060] Mega Parasite ~ =-----------------= [Weakness] : Ice [Resistance]: Mind [Absorbs] : None Rank ....................................... 6 HP ....................................... 750 MP ....................................... 300 Attack .................................... 40 Accuracy ................................ 6-75 Defense ................................... 50 Evasion ................................. 1-65 Magic Def ............................... 4-40 Gil ................................ 2250-3000 Treasures ............................... None [061] Werewolf ~ =------------= [Weakness] : None [Resistance]: Body, Death [Absorbs] : None Rank ....................................... 5 HP ....................................... 540 MP ......................................... 0 Attack .................................... 50 Accuracy ................................ 4-80 Defense ................................... 50 Evasion ................................. 1-50 Magic Def ............................... 4-40 Gil ................................. 750-1500 Treasures ............................... None [062] Devil Wolf ~ =--------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ....................................... 870 MP ....................................... 300 Attack .................................... 70 Accuracy ................................ 8-80 Defense ................................... 50 Evasion ................................. 1-75 Magic Def ............................... 6-60 Gil ................................ 3000-3000 Treasures ............................... None [063] Imp ~ =-------= [Weakness] : None [Resistance]: Lightning, Ice, Fire [Absorbs] : None Rank ....................................... 5 HP ....................................... 300 MP ....................................... 100 Attack .................................... 35 Accuracy ................................ 4-70 Defense ................................... 35 Evasion ................................. 1-50 Magic Def .............................. 3-100 Gil ................................. 750-1500 Treasures ............................... None [064] Pit Fiend ~ =-------------= [Weakness] : None [Resistance]: Ice [Absorbs] : Fire Rank ....................................... 6 HP ....................................... 750 MP ....................................... 300 Attack .................................... 60 Accuracy ................................ 8-80 Defense ................................... 50 Evasion ................................. 1-65 Magic Def ............................... 6-60 Gil ................................ 2250-3000 Treasures ............................... None [065] Malboro ~ =-----------= [Weakness] : Lightning [Resistance]: Fire, Poison [Absorbs] : None Rank ....................................... 5 HP ....................................... 750 MP ......................................... 0 Attack .................................... 50 Accuracy ................................ 5-80 Defense ................................... 50 Evasion ................................. 1-60 Magic Def ............................... 4-40 Gil .................................. 450-900 Treasures ................... Hi-Potion, Ether [066] Malboro Terra ~ =-----------------= [Weakness] : None [Resistance]: Lightning, Poison [Absorbs] : None Rank ....................................... 6 HP ...................................... 1000 MP ......................................... 0 Attack .................................... 60 Accuracy ................................ 7-80 Defense ................................... 60 Evasion ................................. 1-65 Magic Def ............................... 6-30 Gil ................................. 750-1500 Treasures ........... Hi-Potion, Ether, Elixir [067] Great Malboro ~ =-----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1290 MP ......................................... 0 Attack .................................... 85 Accuracy ................................ 8-85 Defense ................................... 85 Evasion ................................. 1-70 Magic Def ............................... 5-70 Gil ................................ 2250-3000 Treasures ............................... None [068] Basilisk ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ....................................... 750 MP ....................................... 140 Attack .................................... 70 Accuracy ................................ 6-80 Defense ................................... 50 Evasion ................................. 1-65 Magic Def ............................... 6-30 Gil ................................. 750-1500 Treasures ............................... None [069] Salamander ~ =--------------= [Weakness] : Ice [Resistance]: None [Absorbs] : Fire Rank ....................................... 6 HP ...................................... 1290 MP ....................................... 300 Attack ................................... 100 Accuracy ................................ 8-90 Defense ................................... 85 Evasion ................................. 1-70 Magic Def ............................... 5-70 Gil ................................ 2250-3000 Treasures ............................... None [070] Ice Lizard ~ =--------------= [Weakness] : Fire [Resistance]: None [Absorbs] : Ice Rank ....................................... 6 HP ...................................... 1000 MP ....................................... 190 Attack .................................... 85 Accuracy ................................ 7-85 Defense ................................... 70 Evasion ................................. 1-65 Magic Def ............................... 6-30 Gil ................................. 900-2250 Treasures ............................... None [071] Eyemoeba ~ =------------= [Weakness] : None [Resistance]: Body, Death, Mind, Matter [Absorbs] : Poison Rank ....................................... 6 HP ...................................... 1140 MP ......................................... 0 Attack ................................... 100 Accuracy ................................ 6-75 Defense ................................... 60 Evasion .................................. 0-0 Magic Def ............................... 6-30 Gil ................................ 1200-3000 Treasures ............................... None [072] Hecteyes ~ =------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : Poison Rank ....................................... 6 HP ...................................... 1140 MP ....................................... 300 Attack .................................... 85 Accuracy ................................ 7-90 Defense ................................... 70 Evasion ................................. 1-70 Magic Def ............................... 5-70 Gil ................................ 2250-3000 Treasures ............................... None [073] Roundworm ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ...................................... 2500 MP ......................................... 0 Attack ................................... 120 Accuracy ................................ 6-95 Defense .................................. 100 Evasion ................................. 1-10 Magic Def ............................... 4-50 Gil ................................ 2250-3000 Treasures ............................... None [074] Sand Worm ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1290 MP ....................................... 190 Attack ................................... 100 Accuracy ................................ 7-85 Defense ................................... 40 Evasion ................................. 1-70 Magic Def ............................... 6-30 Gil ................................ 1200-3000 Treasures ............................... None [075] Abyss Worm ~ =--------------= [Weakness] : None [Resistance]: Body, Mind [Absorbs] : Fire, Death Rank ....................................... 6 HP ...................................... 1290 MP ....................................... 370 Attack ................................... 150 Accuracy ................................ 8-90 Defense ................................... 85 Evasion ................................. 1-70 Magic Def ............................... 5-70 Gil ................................ 1500-3000 Treasures ............................... None [076] Green Slime ~ =---------------= [Weakness] : Ice, Fire [Resistance]: Body, Death, Mind, Matter [Absorbs] : Poison Rank ....................................... 2 HP ........................................ 10 MP ......................................... 6 Attack ..................................... 4 Accuracy ................................ 1-50 Defense .................................. 210 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil ..................................... 4-37 Treasures ............................... None [077] Yellow Jelly ~ =----------------= [Weakness] : Ice, Fire [Resistance]: Lightning, Body, Death, Mind, Matter [Absorbs] : Poison Rank ....................................... 2 HP ........................................ 45 MP ......................................... 6 Attack .................................... 17 Accuracy ................................ 1-60 Defense .................................. 210 Evasion .................................. 0-0 Magic Def ............................... 2-40 Gil ..................................... 4-37 Treasures ............................... None [078] Red Mousse ~ =--------------= [Weakness] : Lightning [Resistance]: Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Poison Rank ....................................... 3 HP ....................................... 100 MP ........................................ 45 Attack .................................... 25 Accuracy ................................ 2-65 Defense .................................. 210 Evasion .................................. 0-0 Magic Def ............................... 2-50 Gil ................................... 75-450 Treasures ............................... None [079] Black Flan ~ =--------------= [Weakness] : Fire [Resistance]: Lightning, Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Poison Rank ....................................... 5 HP ....................................... 370 MP ........................................ 80 Attack .................................... 40 Accuracy ................................ 4-80 Defense .................................. 210 Evasion .................................. 0-0 Magic Def ............................... 3-50 Gil .................................. 450-900 Treasures ............................... None [080] Red Soul ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter Rank ....................................... 5 HP ....................................... 540 MP ........................................ 30 Attack .................................... 35 Accuracy ................................ 1-85 Defense ................................... 40 Evasion ................................. 1-60 Magic Def ............................... 4-40 Gil ................................... 18-150 Treasures ............................... None [081] Green Soul ~ =--------------= [Weakness] : None [Resistance]: None [Absorbs] : Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter Rank ....................................... 4 HP ......................................... 6 MP ........................................ 60 Attack .................................... 25 Accuracy ................................ 1-70 Defense ................................... 17 Evasion ................................. 1-40 Magic Def ............................... 3-40 Gil .................................. 150-600 Treasures ............................... None [082] Yellow Soul ~ =---------------= [Weakness] : None [Resistance]: None [Absorbs] : Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter Rank ....................................... 4 HP ........................................ 20 MP ........................................ 80 Attack .................................... 35 Accuracy ................................ 1-70 Defense ................................... 25 Evasion ................................. 1-40 Magic Def ............................... 3-40 Gil .................................. 150-600 Treasures ............................... None [083] Vampire Girl ~ =----------------= [Weakness] : Fire [Resistance]: Lightning, Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 5 HP ....................................... 540 MP ....................................... 100 Attack .................................... 40 Accuracy ................................ 5-80 Defense ................................... 50 Evasion ................................. 1-60 Magic Def ............................... 4-40 Gil ................................. 750-1500 Treasures ............................... None [084] Vampire Lady ~ =----------------= [Weakness] : Fire [Resistance]: Lightning, Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 6 HP ...................................... 1140 MP ....................................... 140 Attack .................................... 85 Accuracy ................................ 6-85 Defense ................................... 85 Evasion ................................. 1-70 Magic Def ............................... 6-30 Gil ............................... 2250-15000 Treasures ...... Maiden's Kiss, Blizzard Tome, Hourglass [085] Emperor ~ =-----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 3000 MP ....................................... 190 Attack .................................... 70 Accuracy ................................ 6-80 Defense ................................... 75 Evasion ................................. 1-65 Magic Def ............................... 6-40 Gil .............................. 15000-15000 Treasures ... Elixir, Eye Drops, Phoenix Down, Cottage, Diamond Armor, Defender [086] Imperial Shadow ~ =-------------------= [Weakness] : None [Resistance]: Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 7 HP ...................................... 3000 MP ....................................... 240 Attack ................................... 120 Accuracy ............................... 8-100 Defense .................................. 120 Evasion ................................. 1-80 Magic Def ............................... 8-30 Gil ...................................... 0-0 Treasures ............................... None [087] Killer Mantis ~ =-----------------= [Weakness] : Ice [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 750 MP ......................................... 0 Attack .................................... 60 Accuracy ................................ 5-75 Defense ................................... 50 Evasion ................................. 1-60 Magic Def ............................... 4-40 Gil ................................. 800-1200 Treasures ............................... None [088] Mantis King ~ =---------------= [Weakness] : Ice [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1140 MP ......................................... 0 Attack .................................... 85 Accuracy ................................ 7-80 Defense ................................... 70 Evasion ................................. 1-70 Magic Def ............................... 5-40 Gil ............................... 3000-15000 Treasures ....... Phoenix Down, Ether, Mallet, Mythril Mirror, Cat Claws [089] Mantis Devil ~ =----------------= [Weakness] : None [Resistance]: Ice [Absorbs] : Fire Rank ....................................... 7 HP ...................................... 1290 MP ....................................... 370 Attack .................................... 85 Accuracy ................................ 8-85 Defense ................................... 85 Evasion ................................. 1-75 Magic Def ............................... 5-70 Gil ................................ 3000-3000 Treasures ............................... None [090] Royal Guard ~ =---------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ....................................... 870 MP ......................................... 0 Attack .................................... 60 Accuracy ................................ 6-75 Defense ................................... 60 Evasion ................................. 1-65 Magic Def ............................... 6-30 Gil ................................ 1200-1500 Treasures ..... Poison Axe, Unicorn Horn, Stun Tome, Warp Tome [091] Black Knight ~ =----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1140 MP ......................................... 0 Attack .................................... 85 Accuracy ................................ 7-80 Defense ................................... 85 Evasion ................................. 1-70 Magic Def ............................... 5-40 Gil ................................ 2250-3000 Treasures ...... Diamond Shield, Yoichi's Bow, Hi-Potion, Sun Blade [092] Death Rider ~ =---------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 6 HP ...................................... 1290 MP ......................................... 0 Attack ................................... 120 Accuracy ................................ 8-85 Defense .................................. 120 Evasion ................................. 1-70 Magic Def ............................... 5-70 Gil .............................. 15000-15000 Treasures ... Hi-Potion, Ether, Thunder Spear, Elixir, Ribbon [093] Wood Golem ~ =--------------= [Weakness] : Fire [Resistance]: Ice, Body, Poison, Death, Mind, Matter [Absorbs] : None Rank ....................................... 7 HP ...................................... 1620 MP ......................................... 0 Attack ................................... 100 Accuracy ................................ 6-95 Defense .................................. 120 Evasion ................................. 1-50 Magic Def ............................. 14-100 Gil ................................. 900-2250 Treasures ............................... None [094] Stone Golem ~ =---------------= [Weakness] : Poison [Resistance]: Lightning, Ice, Fire, Body, Death, Mind, Matter [Absorbs] : None Rank ....................................... 7 HP ...................................... 1800 MP ....................................... 240 Attack ................................... 120 Accuracy ................................ 7-95 Defense .................................. 150 Evasion ................................. 1-50 Magic Def ............................. 14-100 Gil ................................. 900-2250 Treasures ............................... None [095] Mythril Golem ~ =-----------------= [Weakness] : Lightning [Resistance]: Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : None Rank ....................................... 7 HP ...................................... 2000 MP ......................................... 0 Attack ................................... 150 Accuracy ................................ 8-95 Defense .................................. 180 Evasion ................................. 1-50 Magic Def ............................. 14-100 Gil ................................ 1500-3000 Treasures ............................... None [096] Goblin ~ =----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ......................................... 6 MP ......................................... 0 Attack ..................................... 4 Accuracy ................................ 1-50 Defense .................................... 0 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil ..................................... 9-75 Treasures ............................... None [097] Goblin Guard ~ =----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ........................................ 10 MP ......................................... 6 Attack ..................................... 4 Accuracy ................................ 1-50 Defense .................................... 0 Evasion ................................. 1-10 Magic Def ............................... 1-50 Gil ..................................... 9-75 Treasures ............................... None [098] Goblin Prince ~ =-----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ........................................ 30 MP ........................................ 10 Attack ..................................... 9 Accuracy ................................ 1-60 Defense .................................... 4 Evasion ................................. 1-10 Magic Def ............................... 2-40 Gil .................................... 18-75 Treasures ............ Potion, Longbow, Bronze Shield, Longsword [099] Balloon ~ =-----------= [Weakness] : Lightning, Fire [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 1 HP ........................................ 20 MP ........................................ 10 Attack ..................................... 9 Accuracy ................................ 1-50 Defense .................................... 0 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil ..................................... 4-37 Treasures ............................... None [100] Grenade ~ =-----------= [Weakness] : Lightning, Fire [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 2 HP ........................................ 60 MP ........................................ 10 Attack .................................... 25 Accuracy ................................ 1-65 Defense ................................... 17 Evasion .................................. 0-0 Magic Def ............................... 2-50 Gil ..................................... 9-75 Treasures ............................... None [101] Mine ~ =--------= [Weakness] : Lightning, Fire [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 3 HP ....................................... 190 MP ........................................ 30 Attack .................................... 35 Accuracy ................................ 2-70 Defense ................................... 25 Evasion .................................. 0-0 Magic Def ............................... 3-40 Gil ................................... 37-300 Treasures ............................... None [102] Bomb ~ =--------= [Weakness] : Lightning, Fire [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 5 HP ....................................... 640 MP ....................................... 140 Attack .................................... 60 Accuracy ................................ 5-80 Defense ................................... 50 Evasion .................................. 0-0 Magic Def ............................... 4-40 Gil .................................. 450-900 Treasures ............................... None [103] Soldier ~ =-----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 1 HP ........................................ 45 MP ........................................ 10 Attack .................................... 17 Accuracy ................................ 1-60 Defense .................................... 9 Evasion ................................. 1-10 Magic Def ............................... 2-50 Gil ..................................... 9-75 Treasures ........... Potion, Antidote, Garlic [104] Sergeant ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 3 HP ....................................... 420 MP ........................................ 10 Attack .................................... 35 Accuracy ................................ 2-70 Defense ................................... 25 Evasion ................................. 1-30 Magic Def ............................... 3-50 Gil .................................. 150-300 Treasures ......... Mythril Helm, Mythril Axe, Mythril Armor, Mythril Bow [105] Captain ~ =-----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 750 MP ........................................ 30 Attack .................................... 60 Accuracy ................................ 6-80 Defense ................................... 50 Evasion ................................. 1-60 Magic Def ............................... 4-50 Gil .................................. 300-450 Treasures ..... Flame Bow, Golden Armor, Curse Tome, Toad Tome [106] General ~ =-----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ...................................... 1800 MP ......................................... 0 Attack ................................... 120 Accuracy ............................... 10-95 Defense .................................. 100 Evasion ................................. 1-75 Magic Def ............................... 4-60 Gil ................................ 2250-3000 Treasures ..... Spider's Silk, Diamond Gloves, Diamond Helm, Dragon Armor, Rune Axe [107] Magician ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 3 HP ........................................ 80 MP ........................................ 30 Attack .................................... 17 Accuracy ................................ 1-65 Defense .................................... 9 Evasion ................................. 1-40 Magic Def ............................... 3-60 Gil .................................... 75-75 Treasures ........ Berserk Tome, Scourge Tome, Thunder Tome, Fire Tome, Stun Tome, Mage's Staff [108] Sorcerer ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ....................................... 140 MP ........................................ 60 Attack .................................... 25 Accuracy ................................ 1-70 Defense ................................... 17 Evasion ................................. 1-50 Magic Def ............................... 3-60 Gil .................................. 600-600 Treasures ....... Aura Tome, Death Tome, Haste Tome, Toad Tome, Drain Tome, Gold Cuirass [109] Wizard ~ =----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ....................................... 540 MP ....................................... 190 Attack .................................... 40 Accuracy ................................ 1-75 Defense ................................... 35 Evasion ................................. 1-70 Magic Def ............................... 4-60 Gil ................................ 1500-2250 Treasures .. Diamond Cuirass, Warp Tome, Drain Tome, Flare Tome, Osmose Tome [110] Werepanther ~ =---------------= [Weakness] : None [Resistance]: Body, Death [Absorbs] : None Rank ....................................... 3 HP ....................................... 190 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 2-70 Defense ................................... 25 Evasion ................................. 1-30 Magic Def ............................... 3-40 Gil ................................... 75-450 Treasures ............................... None [111] Coeurl ~ =----------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1000 MP ....................................... 300 Attack .................................... 40 Accuracy ................................ 7-75 Defense ................................... 60 Evasion ................................. 1-70 Magic Def ............................... 5-40 Gil ................................ 1500-3000 Treasures ............................... None [112] Lamia ~ =---------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1000 MP ........................................ 60 Attack .................................... 70 Accuracy ................................ 6-85 Defense ................................... 70 Evasion ................................. 1-65 Magic Def ............................... 6-30 Gil ................................ 1200-3000 Treasures ............................... None [113] Lamia Queen ~ =---------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ...................................... 1290 MP ....................................... 370 Attack .................................... 50 Accuracy ................................ 8-95 Defense ................................... 50 Evasion ................................. 2-75 Magic Def ............................... 7-40 Gil .............................. 15000-15000 Treasures ..... Diamond Cuirass, Protect Ring, Gold Hairpin, Sage's Wisdom, Ribbon [114] Hill Gigas ~ =--------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 750 MP ......................................... 0 Attack ................................... 100 Accuracy ................................ 3-80 Defense ................................... 60 Evasion ................................. 1-30 Magic Def ............................... 4-40 Gil .................................. 300-600 Treasures ....... Giant's Helm, Giant's Gloves [115] Fire Gigas ~ =--------------= [Weakness] : Ice [Resistance]: None [Absorbs] : Fire Rank ....................................... 7 HP ...................................... 1800 MP ....................................... 240 Attack ................................... 100 Accuracy ................................ 6-95 Defense .................................. 100 Evasion ................................. 1-40 Magic Def ............................... 4-50 Gil ................................. 900-1500 Treasures .. Flame Sword, Flame Armor, Confuse Tome [116] Ice Gigas ~ =-------------= [Weakness] : Fire [Resistance]: None [Absorbs] : Ice Rank ....................................... 7 HP ...................................... 2000 MP ....................................... 140 Attack ................................... 120 Accuracy ................................ 7-95 Defense .................................. 120 Evasion ................................. 1-50 Magic Def ............................... 4-50 Gil ................................. 900-1500 Treasures .... Ice Brand, Antarctic Wind, Stop Tome [117] Thunder Gigas ~ =-----------------= [Weakness] : Poison [Resistance]: None [Absorbs] : Lightning Rank ....................................... 7 HP ...................................... 2500 MP ....................................... 370 Attack ................................... 150 Accuracy ................................ 8-95 Defense .................................. 150 Evasion ................................. 1-60 Magic Def ............................... 4-50 Gil ................................ 1200-1500 Treasures ........ Wizard's Staff, Black Robe, Confuse Tome, Flare Tome [118] Behemoth ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 2000 MP ......................................... 0 Attack .................................... 90 Accuracy ................................ 3-95 Defense ................................... 65 Evasion ................................. 1-40 Magic Def ............................... 4-50 Gil ...................................... 0-0 Treasures ............................... None [119] King Behemoth ~ =-----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ...................................... 5000 MP ......................................... 0 Attack ................................... 150 Accuracy ............................... 8-100 Defense .................................. 120 Evasion ................................. 1-50 Magic Def ............................... 8-30 Gil .............................. 15000-15000 Treasures .. Twist Headband, Power Vest, Power Armlet, Death Idol, Yoichi's Bow [120] White Dragon ~ =----------------= [Weakness] : Fire [Resistance]: None [Absorbs] : Ice Rank ....................................... 7 HP ...................................... 2500 MP ....................................... 140 Attack ................................... 150 Accuracy ................................ 6-95 Defense .................................. 120 Evasion ................................. 1-75 Magic Def ............................... 5-50 Gil ............................... 3000-15000 Treasures .. Betrayal Fang, Ice Bow, Antarctic Wind, Genji Gloves, Wind Flute [121] Green Dragon ~ =----------------= [Weakness] : Lightning [Resistance]: None [Absorbs] : Poison Rank ....................................... 7 HP ...................................... 3000 MP ....................................... 190 Attack ................................... 150 Accuracy ............................... 7-100 Defense .................................. 150 Evasion ................................. 1-75 Magic Def ............................... 8-40 Gil ............................... 3000-15000 Treasures . Betrayal Fang, Healing Staff, Acid Phial, Diamond Helm, Gaia Drum [122] Blue Dragon ~ =---------------= [Weakness] : Poison [Resistance]: None [Absorbs] : Lightning Rank ....................................... 7 HP ...................................... 3500 MP ....................................... 240 Attack ................................... 180 Accuracy ............................... 8-100 Defense .................................. 150 Evasion ................................. 1-75 Magic Def ............................... 8-40 Gil .............................. 15000-15000 Treasures ... Dragon Armor, Holy Lance, Dragon Shield, Betrayal Fang, Wizard's Staff [123] Red Dragon ~ =--------------= [Weakness] : Ice [Resistance]: None [Absorbs] : Fire Rank ....................................... 7 HP ...................................... 5000 MP ....................................... 450 Attack ................................... 180 Accuracy ............................... 8-100 Defense .................................. 180 Evasion ................................. 1-75 Magic Def ............................... 8-40 Gil .............................. 15000-15000 Treasures ... Dragon Armor, Holy Lance, Dragon Shield, Black Garb, Hermes' Shoes [124] Iron Giant ~ =--------------= [Weakness] : Lightning, Ice [Resistance]: Body, Death, Mind, Matter [Absorbs] : Fire Rank ....................................... 7 HP ...................................... 3500 MP ....................................... 240 Attack ................................... 180 Accuracy .............................. 12-100 Defense .................................. 180 Evasion .................................. 0-0 Magic Def ............................. 14-100 Gil ............................... 3000-15000 Treasures .... Genji Helm, Genji Gloves, Genji Armor, Excalibur, Aegis Shield [125] Tiamat ~ =----------= [Weakness] : Body [Resistance]: Mind [Absorbs] : Lightning, Ice, Fire, Poison Rank ....................................... 7 HP ...................................... 5000 MP ....................................... 450 Attack ................................... 150 Accuracy ............................... 8-100 Defense .................................. 180 Evasion ................................. 1-80 Magic Def ............................... 8-70 Gil .............................. 15000-15000 Treasures ... Elixir, Phoenix Down, Life Tome, Holy Tome, Flare Tome [126] Beelzebub ~ =-------------= [Weakness] : None [Resistance]: Ice [Absorbs] : Fire Rank ....................................... 7 HP ...................................... 5000 MP ....................................... 450 Attack ................................... 150 Accuracy ............................... 8-100 Defense .................................. 180 Evasion ................................. 1-80 Magic Def ............................... 8-70 Gil .............................. 15000-15000 Treasures . Black Robe, Betrayal Fang, Hermes' Shoes, Sage's Wisdom, Gaia Drum [127] Astaroth ~ =------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire [Absorbs] : None Rank ....................................... 7 HP ...................................... 7000 MP ....................................... 540 Attack ................................... 150 Accuracy ............................... 8-100 Defense .................................. 180 Evasion ................................. 1-80 Magic Def ............................... 8-70 Gil .............................. 15000-15000 Treasures ........ White Robe, Mythril Mirror, Spider's Silk, Saint's Spirit, Wind Flute [128] Emperor (FINAL FORM) ~ =------------------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : Death, Matter Rank ....................................... 1 HP ..................................... 15000 MP ....................................... 540 Attack ................................... 180 Accuracy ............................... 8-100 Defense .................................. 210 Evasion ................................. 2-80 Magic Def .............................. 16-70 Gil ...................................... 0-0 Treasures ............................... None [129] Giga Parasite ~ =-----------------= [Weakness] : Ice [Resistance]: Mind [Absorbs] : None Rank ....................................... 3 HP ........................................ 80 MP ......................................... 0 Attack .................................... 20 Accuracy ................................ 6-75 Defense .................................... 2 Evasion ................................. 1-65 Magic Def ............................... 4-40 Gil .................................. 150-600 Treasures ............................... None [130] Soul Eater ~ =--------------= [Weakness] : None [Resistance]: Body, Mind [Absorbs] : None Rank ....................................... 3 HP ........................................ 40 MP ......................................... 0 Attack .................................... 15 Accuracy ................................ 3-95 Defense .................................... 3 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil .................................. 300-750 Treasures ... Antidote, Sleepgrass, Eye Drops, Potion [131] Pyrolisk ~ =------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ........................................ 90 MP ......................................... 0 Attack .................................... 20 Accuracy ................................ 4-70 Defense .................................... 4 Evasion ................................. 2-50 Magic Def ............................... 3-50 Gil ................................... 37-300 Treasures ............................... None [132] Flan Princess ~ =-----------------= [Weakness] : Poison [Resistance]: Body, Death, Mind, Matter [Absorbs] : Lightning, Ice, Fire Rank ....................................... 5 HP ........................................ 85 MP ......................................... 0 Attack .................................... 10 Accuracy ................................ 4-80 Defense ................................... 45 Evasion .................................. 0-0 Magic Def ............................... 3-50 Gil .................................. 450-900 Treasures ................... Hi-Potion, Ether [133] Death Knight ~ =----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 2 HP ....................................... 150 MP ........................................ 30 Attack .................................... 30 Accuracy ............................... 10-80 Defense ................................... 20 Evasion ................................. 1-80 Magic Def ............................... 4-60 Gil ................................ 1200-1500 Treasures ..... Poison Axe, Unicorn Horn, Stun Tome, Warp Tome [134] Miss Vamp ~ =-------------= [Weakness] : Fire [Resistance]: Lightning, Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 3 HP ....................................... 100 MP ......................................... 0 Attack .................................... 25 Accuracy ................................ 6-85 Defense ................................... 10 Evasion ................................. 1-75 Magic Def ............................... 6-30 Gil ............................... 2250-15000 Treasures ...... Maiden's Kiss, Blizzard Tome, Hourglass [135] Bigfoot ~ =-----------= [Weakness] : Fire [Resistance]: None [Absorbs] : Ice Rank ....................................... 1 HP ....................................... 150 MP ......................................... 0 Attack .................................... 35 Accuracy ................................ 8-80 Defense .................................... 5 Evasion ................................. 1-30 Magic Def ............................... 4-80 Gil ................................... 75-450 Treasures ............................... None [136] Gil Snapper ~ =---------------= [Weakness] : Ice [Resistance]: Lightning, Poison [Absorbs] : None Rank ....................................... 5 HP ....................................... 200 MP ......................................... 0 Attack .................................... 40 Accuracy ................................ 9-75 Defense ................................... 15 Evasion .................................. 0-0 Magic Def ............................... 1-50 Gil ................................ 1500-3000 Treasures ............................... None [137] Beast Devil ~ =---------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire [Absorbs] : None Rank ....................................... 3 HP ........................................ 90 MP ........................................ 20 Attack .................................... 20 Accuracy ................................ 6-80 Defense .................................... 0 Evasion ................................. 1-65 Magic Def ............................... 6-60 Gil .................................. 150-300 Treasures . Mythril Helm, Mythril Axe, Mythril Armor, Mythril Bow [138] Sea Serpent ~ =---------------= [Weakness] : Lightning [Resistance]: Fire, Poison [Absorbs] : None Rank ....................................... 2 HP ....................................... 100 MP ....................................... 100 Attack .................................... 10 Accuracy ................................ 5-80 Defense ................................... 10 Evasion ................................. 1-70 Magic Def ............................... 4-40 Gil ................................,.. 75-450 Treasures ............................... None [139] Death Horn ~ =--------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 3 HP ....................................... 400 MP ......................................... 0 Attack .................................... 50 Accuracy ................................ 4-85 Defense .................................... 4 Evasion ................................. 1-35 Magic Def ............................... 6-30 Gil .................................. 150-600 Treasures ............................... None [140] Gigas Worm ~ =--------------= [Weakness] : Fire [Resistance]: Body, Mind [Absorbs] : Death Rank ....................................... 4 HP ....................................... 300 MP ......................................... 0 Attack .................................... 30 Accuracy ................................ 8-90 Defense ................................... 10 Evasion ................................. 1-75 Magic Def ............................... 5-70 Gil ................................... 75-450 Treasures ............................... None [141] Glasya Labolas ~ =------------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ....................................... 700 MP ......................................... 0 Attack .................................... 60 Accuracy ............................... 10-80 Defense ................................... 15 Evasion ................................. 1-70 Magic Def ............................... 4-50 Gil ................................ 1500-3000 Treasures ............................... None [142] Li'l Murderer ~ =-----------------= [Weakness] : Lightning [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ...................................... 1500 MP ....................................... 250 Attack ................................... 100 Accuracy ................................ 6-80 Defense .................................... 4 Evasion ................................. 3-20 Magic Def ............................... 2-40 Gil ................................ 1200-1500 Treasures ........ Wizard's Staff, Black Robe, Confuse Tome, Flare Tome [143] Purobolos ~ =-------------= [Weakness] : Ice [Resistance]: Lightning [Absorbs] : Fire Rank ....................................... 4 HP ....................................... 800 MP ....................................... 300 Attack .................................... 60 Accuracy ................................ 5-80 Defense ................................... 50 Evasion .................................. 0-0 Magic Def ............................... 4-40 Gil .................................. 300-450 Treasures ..... Flame Bow, Golden Armor, Curse Tome, Toad Tome [144] Dark Soul ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter Rank ....................................... 4 HP ....................................... 500 MP ....................................... 170 Attack .................................... 35 Accuracy ................................ 4-80 Defense ................................... 40 Evasion ................................. 1-50 Magic Def ............................... 4-40 Gil .................................... 75-75 Treasures ... Blind Tome, Sleep Tome, Blizzard Tome, Blink Tome, Hellfire, Warp Tome [145] Mother Brain ~ =----------------= [Weakness] : Mind [Resistance]: Body, Death [Absorbs] : None Rank ....................................... 4 HP ....................................... 200 MP ....................................... 100 Attack .................................... 40 Accuracy ................................ 4-75 Defense ................................... 35 Evasion ................................. 1-70 Magic Def ............................... 3-50 Gil ................................. 600-1200 Treasures ............................... None [146] Bloodbones ~ =--------------= [Weakness] : Fire [Resistance]: Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Death Rank ....................................... 4 HP ...................................... 1000 MP ....................................... 200 Attack .................................... 90 Accuracy ................................ 5-75 Defense ................................... 35 Evasion ................................. 2-40 Magic Def ............................... 3-50 Gil ................................. 600-1200 Treasures ........ Conch Shell, Betrayal Fang, Orichalcum [147] Warg Wolf ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ...................................... 1500 MP ......................................... 0 Attack .................................... 70 Accuracy ................................ 8-80 Defense ................................... 50 Evasion ................................. 1-80 Magic Def ............................... 6-60 Gil ................................ 2250-3000 Treasures ............................... None [148] Mini Satana ~ =---------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire [Absorbs] : None Rank ....................................... 5 HP ...................................... 1200 MP ....................................... 350 Attack .................................... 60 Accuracy ................................ 8-80 Defense ................................... 50 Evasion ................................. 1-50 Magic Def ............................... 6-60 Gil .................................. 300-450 Treasures ..... Flame Bow, Golden Armor, Curse Tome, Toad Tome [149] Dark Magician ~ =-----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 4 HP ....................................... 750 MP ....................................... 600 Attack .................................... 40 Accuracy ................................ 2-75 Defense ................................... 35 Evasion ................................. 1-30 Magic Def ............................... 4-60 Gil .................................... 75-75 Treasures ........ Berserk Tome, Scourge Tome, Thunder Tome, Fire Tome, Stun Tome, Mage's Staff [150] Chimera Brain ~ =-----------------= [Weakness] : None [Resistance]: None [Absorbs] : Lightning, Ice, Fire Rank ....................................... 5 HP ...................................... 2000 MP ....................................... 240 Attack .................................... 85 Accuracy ................................ 6-90 Defense ................................... 70 Evasion ................................. 1-65 Magic Def ............................... 5-40 Gil ............................... 3000-15000 Treasures ....... Phoenix Down, Ether, Mallet, Mythril Mirror, Cat Claws [151] Lamia Matriarch ~ =-------------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1760 MP ....................................... 150 Attack .................................... 50 Accuracy ................................ 8-95 Defense ................................... 50 Evasion ................................. 2-80 Magic Def ............................... 7-40 Gil .............................. 15000-15000 Treasures ... Hi-Potion, Ether, Thunder Spear, Elixir, Ribbon [152] Cait Sith ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 3 HP ....................................... 700 MP ....................................... 370 Attack .................................... 40 Accuracy ................................ 7-75 Defense ................................... 60 Evasion ................................. 1-90 Magic Def ............................... 5-40 Gil ...................................... 0-0 Treasures ............................... None [153] Twin Heads ~ =--------------= [Weakness] : Ice [Resistance]: None [Absorbs] : Fire Rank ....................................... 5 HP ....................................... 800 MP ....................................... 400 Attack .................................... 40 Accuracy ................................ 6-65 Defense ................................... 25 Evasion ................................. 1-50 Magic Def ............................... 3-50 Gil ................................. 900-1500 Treasures .. Flame Sword, Flame Armor, Confuse Tome [154] Catoblepas ~ =--------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 5 HP ...................................... 1200 MP ........................................ 80 Attack ................................... 100 Accuracy ................................ 8-90 Defense ................................... 85 Evasion ................................. 1-65 Magic Def ............................... 5-70 Gil ................................ 2250-3000 Treasures ...... Diamond Shield, Yoichi's Bow, Hi-Potion, Sun Blade [155] Orukat ~ =----------= [Weakness] : None [Resistance]: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : None Rank ....................................... 6 HP ...................................... 1140 MP ....................................... 400 Attack .................................... 85 Accuracy ................................ 7-90 Defense ................................... 70 Evasion .................................. 0-0 Magic Def ............................... 5-70 Gil .............................. 15000-15000 Treasures ..... Diamond Cuirass, Protect Ring, Gold Hairpin, Sage's Wisdom, Ribbon [156] Malboro Menace ~ =------------------= [Weakness] : Ice, Fire [Resistance]: None [Absorbs] : Body, Poison, Death, Mind, Matter Rank ....................................... 5 HP ....................................... 900 MP ......................................... 0 Attack .................................... 85 Accuracy ................................ 8-85 Defense ................................... 85 Evasion ................................. 1-70 Magic Def ............................... 5-70 Gil .............................. 15000-15000 Treasures .. Twist Headband, Power Vest, Power Armlet, Death Idol, Yoichi's Bow [157] Chaos Rider ~ =---------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : None Rank ....................................... 6 HP ...................................... 1800 MP ....................................... 190 Attack ................................... 120 Accuracy ................................ 8-85 Defense .................................. 120 Evasion ................................. 1-70 Magic Def ............................... 5-70 Gil ................................ 2250-3000 Treasures ..... Spider's Silk, Diamond Gloves, Diamond Helm, Dragon Armor, Rune Axe [158] Gold Golem ~ =--------------= [Weakness] : Lightning [Resistance]: Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : None Rank ....................................... 7 HP ...................................... 3000 MP ......................................... 0 Attack ................................... 150 Accuracy ................................ 8-95 Defense .................................. 200 Evasion ................................. 1-50 Magic Def ............................. 14-100 Gil .............................. 15000-15000 Treasures ............................... None [159] Black Dragon ~ =----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ...................................... 5000 MP ....................................... 450 Attack ................................... 180 Accuracy ............................... 8-100 Defense .................................. 180 Evasion ................................. 1-75 Magic Def ............................... 8-40 Gil .............................. 15000-15000 Treasures ... Dragon Armor, Holy Lance, Dragon Shield, Black Garb, Hermes' Shoes [160] Dark Behemoth ~ =-----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ...................................... 6000 MP ....................................... 300 Attack ................................... 180 Accuracy ............................... 9-100 Defense .................................. 120 Evasion ................................. 1-40 Magic Def ............................... 8-30 Gil .............................. 15000-15000 Treasures .. Twist Headband, Power Vest, Power Armlet, Death Idol, Yoichi's Bow [161] Steel Giant ~ =---------------= [Weakness] : Lightning [Resistance]: Ice, Body, Death, Mind, Matter [Absorbs] : Fire Rank ....................................... 7 HP ...................................... 6500 MP ....................................... 480 Attack ................................... 180 Accuracy .............................. 12-100 Defense .................................. 200 Evasion .................................. 0-0 Magic Def ............................. 14-100 Gil ............................... 3000-15000 Treasures .... Genji Helm, Genji Gloves, Genji Armor, Excalibur, Aegis Shield [162] Emperor (SOUL OF REBIRTH) ~ =-----------------------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : Death, Matter Rank ....................................... 1 HP ..................................... 25000 MP ....................................... 540 Attack ................................... 180 Accuracy ............................... 9-100 Defense .................................. 220 Evasion ................................. 1-80 Magic Def .............................. 16-70 Gil ...................................... 0-0 Treasures ............................... None [163] Yamatano Orochi ~ =-------------------= [Weakness] : None [Resistance]: None [Absorbs] : Lightning, Ice, Fire, Poison Rank ....................................... 7 HP ...................................... 8000 MP ....................................... 450 Attack ................................... 160 Accuracy ............................... 9-100 Defense .................................. 190 Evasion ................................. 1-80 Magic Def ............................... 8-70 Gil .............................. 15000-15000 Treasures ... Elixir, Phoenix Down, Life Tome, Holy Tome, Flare Tome [164] Beelzebub Soul ~ =------------------= [Weakness] : Fire [Resistance]: Lightning, Ice, Body, Poison, Death, Mind, Matter [Absorbs] : Lightning Rank ....................................... 7 HP ...................................... 8000 MP ....................................... 450 Attack ................................... 160 Accuracy ............................... 9-100 Defense .................................. 190 Evasion ................................. 1-80 Magic Def ............................... 8-70 Gil .............................. 15000-15000 Treasures . Black Robe, Betrayal Fang, Hermes' Shoes, Sage's Wisdom, Gaia Drum [165] Lucifer ~ =-----------= [Weakness] : None [Resistance]: Lightning, Ice, Fire [Absorbs] : None Rank ....................................... 7 HP ..................................... 10000 MP ....................................... 540 Attack ................................... 160 Accuracy ............................... 9-100 Defense .................................. 190 Evasion ................................. 1-80 Magic Def ............................... 8-70 Gil .............................. 15000-15000 Treasures ........ White Robe, Mythril Mirror, Spider's Silk, Saint's Spirit, Wind Flute [166] Black Knight ~ =----------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 6 HP ...................................... 1140 MP ......................................... 0 Attack .................................... 30 Accuracy ................................ 3-80 Defense ................................... 20 Evasion ................................. 1-70 Magic Def ............................... 5-40 Gil ................................ 2250-3000 Treasures ...... Diamond Shield, Yoichi's Bow, Hi-Potion, Sun Blade [167] Zombie Borghen ~ =------------------= [Weakness] : Fire [Resistance]: Ice, Body, Mind [Absorbs] : Death Rank ....................................... 7 HP ...................................... 2500 MP ....................................... 370 Attack .................................... 30 Accuracy ................................ 3-95 Defense .................................... 5 Evasion ................................. 1-60 Magic Def ............................. 10-100 Gil ................................ 3000-3000 Treasures ............................... None [168] Roundworm ~ =-------------= [Weakness] : None [Resistance]: None [Absorbs] : None Rank ....................................... 7 HP ...................................... 2000 MP ......................................... 0 Attack .................................... 25 Accuracy ................................ 4-95 Defense ................................... 10 Evasion ................................. 1-10 Magic Def ............................... 4-50 Gil ................................ 2250-3000 Treasures ............................... None [169] Ultima Weapon ~ =-----------------= [Weakness] : None [Resistance]: Lightning, Ice, Fire, Body, Poison, Death, Mind, Matter [Absorbs] : None Rank ....................................... 7 HP ..................................... 15000 MP ....................................... 500 Attack ................................... 150 Accuracy ............................... 9-100 Defense .................................. 190 Evasion ................................. 1-80 Magic Def ............................... 8-70 Gil ...................................... 0-0 Treasures ............................... None *=============================================================================* +---------------------------------------------------------------------+ 12. Version History [12000] +---------------------------------------------------------------------+ *=============================================================================* Version 0.1 -- The guide skeleton has been completed. 21 KB Version 0.2 -- Progress has been made on the walkthrough and somewhat through the Bestiary. 83 KB Version 0.3 -- Equipment section has been completed. 100 KB Version 0.4 -- Bestiary completed up to entry #79. Some more progress on walkthrough and other sections. 185 KB Version 0.5 -- Bestiary complete. 287 KB Version 0.6 -- Magic listings completed. Walkthrough completed up to the Mysidian Tower. 318 KB Version 0.7 -- Walkthrough completed up to Pandaemonium. 349 KB Version 0.8 -- Walkthrough is completed. 357 KB Version 0.9 -- All listings are completed. Guide completion is near. 366 KB Version 1.0 -- Soul Of Rebirth section complete. For now, the guide is finished. Expect updates in the future. 389 KB Version 1.1 -- Legal Information updated. *=============================================================================* +---------------------------------------------------------------------+ 13. Legal Disclaimers [13000] +---------------------------------------------------------------------+ *=============================================================================* This FAQ is the property of its author, Quan Jin. All rights reserved. Any stealing, selling for profit or altering of this document without the author's expressed consent is strictly prohibited. You may download this file for personal and private use only. Final Fantasy I & II: Dawn of Souls is a registered trademark of Square-Enix. The author (Quan Jin) is not affiliated with Square-Enix in any way or form. All other trademarks are the property of their respective owners. *=============================================================================* +---------------------------------------------------------------------+ 14. Credits and Closing [14000] +---------------------------------------------------------------------+ *=============================================================================* Well, that's it for Final Fantasy II of the Dawn Of Souls duo. If you've completed Final Fantasy I already along with this game completely, I congratulate you on your diligence. I hope you enjoy the rest of Final Fantasy I & II: Dawn Of Souls. Hopefully, this guide has been helpful to some extent. [-----------------------------------------------------------------------------] Psycho Penguin - Major thanks to this dude who allowed me to use his stellar Final Fantasy Origins guide as a reference. Thanks a bunch, Steve! \m/ In-Game Bestiary - Much <3 to the in-game bestiary which really saved me the trouble of encountering every enemy myself. Final Fantasy I & II Manual - A lot of the basics sections were taken from the official game manual. GameFAQs - The largest FAQ archive on the net. Thanks to CJayC for accepting this piece of work. He hasn't failed us yet. Also thanks to GameFAQs in providing $50 for me to buy this game. Square-Enix - The producer of the re-release Final Fantasy I & II. Square is also the incredibly amazing producer of the other Final Fantasy titles along with other stellar RPGs including one of my all-time favorites, Chrono Trigger. Y.T.W.S.R. - Only a few selected people might know what I'm talking about here. Since I'm not one to give it away, I would still like to thank this group for their support and motivation throughout the lifespan of this entire FAQ. The FCSB - They didn't help too much but what can I say, where would I be without a few of them? Major props to these great board members who are also prized FAQ writers. Some examples being; Crazyreyn, Psycho Penguin, Gbness, Karpah, SinirothX, Meowthnum1, Guitarfreak86, Joni Philips, War Doc, Merca, and last but definitely not least, Gobicamel1. You all rock! - All outside sources which have contributed to the making of this guide in some form have been cited in this section. Any sources that have provided any information at all are listed in the credits. I am not taking credit for others hard work and I hope they do the same. Not giving proper credit is plagiarism and it's against the law. [-----------------------------------------------------------------------------] ____ __ _ __ __ / __ \____ ______/ /__ | | / /___ _____/ /____ _ __ / / / / __ `/ ___/ //_/ | | / / __ \/ ___/ __/ _ \| |/_/ / /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> < /____.'\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_| -= Game on Forever =-