__ ______ ______ ____ __ __ / / / / _ \/ ____/*/ __ |/ / / / / /__/ / / > / /__ / <_/ / /_/ / / _ __/ / / / ___/ \__ /\__ / / / \ \/ <_/ / / / / / / / / /_/\____/ / /_/ /_/ |/__________ |/ _ The King of Fighters '94 FAQ Addenum 95i1 ________ This file contains notes and things "not quite in" the FAQ yet. Reasons of time constraints, "dunno where to put it", between updates, etc... This file is subject to updates/changes/additions without notice (read: I won't post this if it's changed) but you can find the most current file at the usual ftp sites (netcom, and apparently now "Geese's" site too.) Also, these are more or less my "notes", so don't whine if you don't understand what something means. =^) 94.11.25 [Unless I get really in to the mood, I'll be "retiring" the KOF94 FAQ as it is. If I feel there's anything else to add after this point, it'll be added to this file. Diehard fans might want to pester their local Japanese bookstore into ordering "Gamest Mook Vol.2: The King of Fighters '94" Shinseisha 1280yen 1994. Onward to KOF95... Bigger Badder Better! 95.9.1 -gtk] Combos (pulled from various sources) ________________________________ TEAM BRAZIL------------------- Clark & Ralf Jumping [C|D] --> Vulcan Punch (clark: --> Jumping D) -Ralf: takes off roughly 35-45%, with just 2 hits. -Clark: if done right, it'll end up a 10-15 hit combo and and take off 45-50% damage. Jumping [C|D] --> [standing C|crouching A] --> Gatling Attack -For _both_ 40-45% jumping C --> Crouching C --> Vulcan Punch Jumping C --> Standing C --> Vulcan Punch Jumping C --> standing C --> Gatling Attack Jumping C --> Back Breaker Jumping C --> crouching A --> Gatling Attack Jumping C --> crouching C --> Gatling Attack Clark Jumping C --> standing C --> Gatling Attack(C) -dizzy- (--> Jumping C --> Standing C/D -KO-) Heidern Jumping C --> crouching C --> Cross Cutter Jumping C --> crouching A --> Cross Cutter Jumping C --> crouching A --> Moon Slasher Jumping C --> Standing C --> Storm Bringer Jumping C --> Standing D --> Storm Bringer Jumping C --> Standing C --> Moon Slasher Jumping C --> Crouching A --> Crouching A --> Moon Slasher Jump C/D --> close standing D --> buffered into a C Cross Cutter -dizzy- Jump C/D --> close standing D --> buffered into a C Moon Slasher -dizzy- Jump C/D --> close standing D --> buffered into a D Neck Rolling. Jump C/D --> close standing D --> buffered into a C Storm Bringer you immediately charge down as you begin your jump, connect the jump punch/kick, then when you land, let the controller go into the idle position and press D, then press up and C for the Moon Slasher. charge will buffer just long enough for the Moon Slasher to come out. Jump C/D --> Crouching A! TEAM ENGLAND------------------ King jump kick --> crouch A --> Venom Strike jump kick --> crouch A --> MoshuuKyaku jump kick --> crouch A --> Trap Shot jump kick --> crouch A --> Double Strike Jumping C --> standing C --> Trap Shot Jumping C --> standing C --> Tornado Kick Jumping D --> [standing C|a few crouching Bs] --> [Tornado Kick|Trap Shot] -Overall, both take off more than 40%. Mai jump slapdown --> crouching C --> ChohissatsuShinobibachi Jumping [C|D] --> crouching A --> Ryuenbu -Totals 4 hits. 35%? \\\\3-hit dizzy combo Jump down C, down C, desperation. (my favorite combo over all 8) Jump down C, Ryuenbu (does more damage usually than jump c, c, Ryuenbu since most of time this Ryuenbu will only be a block damage unless your opponent try to hit you after the second C.) Yuri Jumping D --> standing C --> Saiha Jumping D --> standing C --> HyakuretsuBinta TEAM MEXICO------------------- Takuma Jumping C --> Crouching C --> HienshippuKyaku(D) --> Kohken Jumping D --> crouching C --> HienshippuuKyaku(D) (--> ZanretsuKen(C)) HienshippuuKyaku(D) --> ZanretsuKen HienshippuuKyaku(D) --> fireball -dizzy- Jumping D --> crouching C --> HienshippuKyaku(D) --> standing C -dizzy- --> repeat, replace standing C with ZanretsuKen(C) Ryo Jumping C --> standing C --> Kohoh Robert Jumping C --> standing C --> Ryuuga TEAM KOREA-------------------- Choi jumping C --> Standing D Kim Jumping D --> crouching A (x4) --> Hienzan Jumping D --> Standing C --> HououKyaku TEAM CHINA-------------------- Athena Jumping C (stick neutral) --> "oshiri attack" (down + D) jumping C --> Phoenix Arrow(A) --> crouching C (6-hits+dizzy (if PA is blocked get ready to be thrown) Kensou Jumping C --> Standing C --> RyuuRenga Jumping C --> Standing A --> RyuugakuSai Chin Jumping C --> Standing C --> HyouTanGeki TEAM USA---------------------- Brian "deep" Screw Body Press --> high jab --> low jab --> Brian Tornado Screw Body Press --> Standing C Jumping C --> Standing C forward leap Screw Body Press --> Standing C --> Brian Tornado HeavyD! Jumping D --> Standing A --> R.S.D. Jumping C --> standing [A|C] --> D-button "throw" Soul Flower --> (approach) --> (low jabs until nearly out of range) --> Standing C --> Crouching D TEAM ITALY-------------------- Terry Jumping [C|D] --> Standing C --> Power Wave Jumping [C|D] --> Standing C --> Power Geyser Jumping [C|D] --> Standing C --> Crack Shoot Andy Jumping C --> Crouching C --> ChoReppaDan Jumping C --> Crouching C --> ZaneiKen Jumping C --> Crouching C --> ZaneiKen Jumping D --> crouching A --> Shoryuudan Joe Jumping [C|D] --> Standing C --> Hurricane Upper Jumping [C|D] --> Crouching B --> Tiger Kick TEAM JAPAN-------------------- Kyo Jumping D --> crouching A --> YamiBarai Jumping D --> standing C --> OniYaki(C) Jumping D --> standing C --> Yamibarai(C) jumping D --> standing D --> Oboruruma(D) jumping D --> standing C --> OboroGuruma jumping D --> crouching B --> standing C --> Oboroguruma Jumping C --> standing C --> OboroGuruma(D) Jumping C --> crouching B --> standing C --> YamiBarai Jumping C --> crouching B --> standing C --> OniYaki Jumping C --> crouching B --> standing C --> OboroGuruma jumping slapdown --> standing C --> OboroGuruma jumping slapdown --> crouching B --> standing C --> Oboroguruma Benimaru jumping C --> crouching B x3 --> IaiKeri Jumping D --> crouching A --> IaiKeri jumping D --> crouching B x2 --> standing B --> IaiKeri Jumping D --> crouching B x5 --> IaiKeri ~50% Goro Jumping A --> crouching A x5 --> TenchiGaeshi I've gotten this out twice and the first time caught me completely off guard. Have B. charge to Max. Rage. Jump in with a late D (a split second before landing), after it connects, quickly do a SBP with D. Instead of completing the jump, B. will kinda hover, spinning (and hopefully) hitting the opponent. While you're still in the air, buffer B.'s despiration. Right when he lands, hit C and....WHAMMO!! The guy will be either dead or need a jab to be killed. For some reason, I have trouble getting the despiration out of the jump all of the time (normally I can get it no prob.) and can end up with a Hyper Tackle (which still does a good bit of damage). I suppose, if the opponent was quick on his feet, they could think to dodge the despiration but if you end up doing a HT, they're as good as thrown. Hope this helps (some people get over the idea that Team USA sucks). ------------------------------ Once again, every fireball/uppercut character can do the jumping C/D, standing A/B/C, and then fireball/uppercut thus I didn't really include alot of those moves. Throws & Holds (& etc..)______________________________________________ ground: C D Heavy D! pick up, punch combo Brian knee drop toss Lucky jump toss knee Kim throw ------------> throw Chang 6x slam chain choke Choi face slash 2x slash Kyo slam, elbow (axe kick) Benimaru suplex -----------> suplex Goro >choke> throw Clark knee drop --------> knee drop Athena throw ------------> throw Kensou spirit shot leg toss Gentsai sake leg throw Yuri throw (butt thrust) Mai leg throw --------> leg throw King leg flip ---------> leg flip Terry slam -------------> slam Andy throw ------------> throw Joe flip throw knee Takuma slam -------------> slam Ryo leg throw --------> leg throw Robert slam -------------> slam jump: C D Yuri throw Mai slapdown throw Athena throw butt press Heidern throw ------------> throw Kyo slapdown Benimaru throw foot drill Kim HishoKyaku Lucky slapdown Brian slapdown Defensive Attacks: Yuri back kick Mai handplant 2leg kick King crouching high kick Ryo Elbow Robert reverse back kick Takuma reaching fist Terry uppercut Andy reverse back kick Joe side kick Athena high kick Kensou high kick Gentsai reverse gourd Kyo reverse elbow Benimaru high heel kick Goro hard fist HeavyD! uppercut Lucky elbow Brian uppercut Kim high kick Chang fist Choi reaching claw Heidern reverse leg slash Ralf Uppercut Clark Uppercut Double Jumpers: Athena, Mai, Choi Rugal to: ___________________________________________________________ IT Was that all your power? PRC Justice has never prospered! JPN I'll exhibit you and your dad! USA You'll be my best collection. ROK I've found a good addition. BRAZ Your family awaits you. ENG You'l be the best statues. MEX Leave Kyokugenryu to me. Die! Speech: _____________________________________________________________ Italy Joe Tease: "ora!" --> "hey (you)!" China Athena start: "Athena, ikimasau!" --> "Athena, ready!" win: "yatta! gu!" --> "yeah!" (lit. "I did it! good!") Kensou tease "nani yatten nen?" --> "What're ya doin?" win "yo! yatta ze!" --> "yeah!" lose "nande ya! --> "sh*t!"/"Why (this)!?" Gentsai tease: "Doko ka doko ja?" --> "where is (s)he?..." lose: "Nanto Shita Koto ja!" "What happened!" Japan Kyo win: "heheh, moetarou" --> lit. "heh, You're burned." Mexico Ryo: tease: "ora ora!" --> "hey hey!" win: osu! --> greeting between fighters, no "real" translation Robert tease: "donnai shitan ya?" --> "What're ya doin?" win: "ma zatto konnai mon ya?" --> "That's all?" Takuma: tease: "kakatte konu ka?" --> "You gonna fight me?" win: "mijuku mono mega." --> "(A) beginner (before me)." England Yuri tease: "kotchi! kotchi!" --> "Here! Here!" win: "nn? yoyutchi!" --> "I could beat stronger!" King (lit. "(still have) reserve") win: "nasakenai!" --> "pittiful!" Mai: win: "nippon ichi!" --> "Japan #1!" Rugal lose: "masaka!" --> "No way!"/"Not possible!" ?Bugs? & Tricks _____________________________________________________ - throw & perform another attack before opponent hits ground for the latter move's damage without actually landing it (this includes supers!) example, Athena's "psycho throw", do a jab (A) immediately after you throw your opponent (and they hit the ground) - for some special attacks, perform motion with BC for a "mini" combo strong punch/weak kick + special. - "superjumps", when jumping forward (and back?) _immediately_ pull the joystick in the opposite direction for a higher jump. [I haven't been able to produce this myself. -gtk] - Some supers doable in the air!? [Haven't been able to produce this either -gtk] Ryo, Robert, Kim, others? Abbreviated/Alternate motions _______________________________________ Often I've been asked if the motion I list for (KOF94) King's Tornado Kick is correct. Most people tend to end up with (you guessed it) the MoshuuKyaku. The Tornado Kick is: O- | / B/D O O ...aka "backwards dragon punch", and the MoshuuKyaku is: | / O- B/D O O ...aka "reverse fireball". the reason I always gave was, that most people are probably pulling the joystick back too far and getting O- | / O- O O and taking the last three positions, the game then interprets it as the MoshuuKyaku. Though how people can still do the Dragon Punch flawlessly and not end up with a fireball is a bit of a puzzle. Someone I was discussing it with suggested that people aren't as "used" to the reverse DP (since it's a relatively new motion compared to the standard fireball) and we left it at that. Recently when the question about the Tornado Kick was raised here again, I thought about it for a bit and recalled back to an article in a past issue of Gamest discussing alternate and abbreviated motions in KOF94, and threw out the above theory (though now that I think about it, my new theory is pretty much the same as above) So I pulled out my Gamest Mook #2 (which is all about KOF94... anyone know what's in mook #1 and #3, and if there's a #5 yet?) and flipped to the section on this and guess what? It mentioned the Tornado Kick/MoshuuKyaku thing! Anyways, what I was thinking is that in KOF94, most "fireball" motions: | \ -O O O can be done in these ways too: (N = neutral) | \ N / \ N | -O O O O O O this also applies for "reverse fireballs" (in this case, the MoshuuKyaku) And DP motions: -O | \ O O can be done: -O | \ N -O / \ N -O | -O O O O O O Now for King's Tornado Kick, what I believe is happening is people are delaying a bit before they press the button resulting in: O- | / N B/D O O the game takes the last three motions (before the button press) and since it matches up with one of the alternate fireball motions, the MoshuuKyaku comes out. So if you want to do the Tornado Kick, you _must_ have the joystick defensive crouch position when you press a button. But! Why don't people have problems with the Trap Shot and Venom Strike? well, that's just how it is. Not all the moves in the game follow the above exactly. Some motions have their own alternates which don't work for other similiar moves. Andy's ShoRyuDan for example, is a "fireball" motion, but can be shortened to: | \ A/C O O but none of the other fireball style moves work with this. ...also I think someone mentioned for Joe, getting the Tiger Kick instead of the Slash Kick. The standard motions are: | \ -O O B/D / O B/D O O / Tiger Kick O. / Slash Kick But the Tiger Kick can be abbreviated to: / -O O B/D O / what I believe is happening is in doing the Slash Kick, people tend to hit the forward direction while trying to go from one diagonal to the other, thus, the Tiger Kick comes out. (and leaves you wiiiide open for attack) The Slash Kick requires more precise movement of the joystick. [following is an article I've posted earlier on this topic, based on the Gamest article mentioned above. -gtk] Ever noticed how the game seems to be _very_ responsive to your motions, or how sometimes when you try one move, somehow it turns into another? KOF94 seems to be very liberal in detecting motions which is good since, obviously, your moves execute. On the other hand however, this allows for a move to be easily transformed into another, which can cause you to get into a very vulnerable position. Below are various alternate motions for various moves in the game. Some are for specific moves in the game, and are indicated by it's header (plus buttons are given in the motion) Others will work for a variety of moves which shares it's motion, for example the first one, will work for all motions involving the usual "fireball" motion, like Terry's Crack Shoot (a button press is assumed after each but not listed since they will vary depending on the character) And they will also work for moves with "mirrored" motions, for example Athena's Psycho Ball which uses a quarter circle _back_. "N" means neutral (centered joystick). Power Wave like moves:_____ _________ ShoRyuDan:_____ | | | | | | | | \ N | / \ N | | -O | | | \ A/C | | O O | O O | O | | O O | |____________|_____________|_________| |______________| Crack Shoot like moves:______ Tiger Kick:_________ | | | | | | | \ O | / \ O | | / -O O B/D | | O O / | O O / | | O / | |_____________|______________| |___________________| Built Upper motions:_____________ ________________ _____________ |1 |2 |3 |4 | | -O / \ | -O / \ N | -O | \ N | -O | -O | | O O | O O | O O | O | |______________|_________________|________________|_____________| "Built upper" is to the Japan what "dragon punch" is to the Western world. These do not necessarily all work for all the DP type motions: 1 These motions may "end" in the corner: ChoOhsotoGari, JiraiShin, R.S.D., BrianTornado, HyakuRetsuBinta, Trap Shot, Tornado Kick, Built Upper. 2,3 These moves actualy require you return the stick to neutral first: RyuuGakuSai, KiSuiShuu, OniYaki, OboroGuruma, RaijinKen HienshippuKyaku: Haoh[shokoh|shikoh]ken:____ | | | | | / \ B/D | | -O O- / \ N A/C | | O. O | | O O | |_______________| |__________________________| TenChiGaeshi:_________ Double Strike:_________ | | | | | -O \ / -O C | | -O O- \ N B/D | | O O | | O | |_____________________| |______________________| Power Geyser:___________ _________________________ | | | | | / N | \ BC | \ / N / \ BC | | O O O O | O O O O | |_______________________|_________________________| Hell Bound:_______________ ura108-OrochiNagi:___ | | | | | \ / N / \ BC | | / N / \ C | | O O O O | | O O O | |_________________________| |____________________| HohouKyaku:___________ ChozetsuTatsumakiShinkuuZan & Final Bringer: | | | | | | / O- -O BD | | O-. / O BC | | O O | | O / | |_____________________| |___________________| D-Crazy, RyuukoRanbu & TekkyuDaibousou: | | | | -O / C | | O O | |________________| ChoHissatsuShinobiBachi: RyuukoRanbu:_________ | | | | | -O / \ BC | | | -O \ / C | | O O | | O O O | |__________________| |____________________| Endings (pulled from Usenet articles, thanks Raven!) ________________ From: pl11@cornell.edu (Raven) Date: Tue, 04 Oct 1994 12:22:13 -0300 Just a couple of days ago, I completed the game with all the teams. Unfortunately, all the endings are really bland. Maybe all the creative juices went to the game itself...? Even the FF endings, short as they were, had a sense of humor sometimes (Jubei's ending, etc.). Anyway, here are the endings: * SPOILERS * At the end for all teams, Rugal appears before the team, broken and bloodied, saying, "I...Impossible! How could I lose a battle...?" Then one of the team members says something, to which Rugal responds. This varies, depending on which team you've beaten the game with. Then Rugal says, "A watery grave awaits you," and holds up a remote control device. He pushes a contact with a grin, and the screen goes white. One of the team members says something like, "Oh no, let's get out of here." Then the battle cruiser appears in the distance, exploding. A cloud of smoke rises from the wreckage as the Blacknoah sinks. Then, as the three team members survey the explosion, they say various things, which are the endings. MEXICO - Takuma, arms folded, says something like, "Still, there are strong fighters throughout the world..." Meanwhile, Robert taps Ryo and says, "Hey Ryo, do you smell something nasty in the air?" To which Ryo replies, "Yes, indeed." Takuma points angrily at the two of them, saying, "Ryo! Robert! Let's go back and train some more!" Then the two of them skip out on Takuma, saying, "Give us a break! Let us rest." ENGLAND - [The best part of the England ending, IMHO, is Mai's statement to Rugal's "I...Impossible!" remark...she says, "That is the fate of a male chauvinist!"] King and Mai wonder openly if Rugal is dead, and shrug it off, saying, "Well, we got what we came here for." The three of them display handfuls of expensive jewelry and baubles, presumably treasure they hocked >From the Blacknoah before it went up. The three of them cackle gleefully at their take. CHINA - [In response to Rugal before he blows up his ship, Chin says, 'This is the fate of evil' or something like that and Rugal replies, "Yes, but as long as people live there will always be evil.'] Athena asks Chin, "Is it true, Master? What Rugal said?" Chin replies, "Yes, but as long as there is evil in the world, there will be fighters like us." To which Athena nods assent. Kensou then says, "Master! Athena! We're No. 1 now! Let's go home and celebrate!" Athena says, "Kensou!" And Chin responds, "Yes! Good idea! I miss the old dame's cooking..." KOREA - Choi says angrily as he sees the ship go down, "Rats! There goes all the prize money." Chang agrees, I can't remember exactly what he said. Kim says, "You mean you two just hung around with me in order to get the prize money?" Chang and Choi say, "Yes!" Kim says, "Hmm...well then, I'm going to have to train you two some more..." [So that they'll be less greedy??] USA - Lucky says, "Hey Brian, where are you going?" Brian says, "I'm going to go back home and play football. I've got lots of fans waiting for me. What about you?" Lucky says, "Well, I think I'll continue fighting. Heavy D?" Heavy D responds with something like, "My life isn't much more than looking for fights, I think I'll join you." They wave good-bye to Brian, who says, "If you two ever need some help, just give me a call." BRAZIL - [The background story: Rugal met Heidern 8 years ago, when Heidern was captain of a company of 20+ soldiers. Rugal annihilated all the soldiers, and killed Heidern's wife and daughter. Before the battle, Rugal blithely promises to make Heidern happy by joining him with his departed family...] Heidern says, "Mission accomplished." And Clark and Ralf offer words of congratulations, and Heidern orders them to return, now that everything is over, and they say, "Yes sir!" Heidern then throws the picture of his family into the water...it wafts lazily in the air, and you can see it close up -- Heidern, with his wife and daughter. JAPAN - [Rugal apparently killed Kyo's father as well...this guy sure knows how to make friends, doesn't he?] Kyo looks over the sea, saying that it's finally over, and both Benimaru and Daimon openly wish that they'd finished Rugal themselves. Kyo then departs, saying, "Thanks for sticking around," and Benimaru waves, saying that he'll finish things next time, and Daimon says he'll be the winner next time as well... ITALY - ["I...Impossible..." Terry then replies that they are the legendary trio, and Rugal says, "Yes...I can see now why Krauser and Geese were beaten..."] Terry says that the battle is finally over, but that all three of them will probably have to train even harder for the next tournament. Joe and Andy agree, and they walk off. Cut to a close-up of Geese Howard, seated in a chair. He muses, "Hmm...not even the famous Rugal could beat them..." Cut to Krauser, making a fist, saying, "I'll beat them, for sure..." [Could one of these two be an extra character, like the 'Dream Match' with Ryo in FFS?] Well, those are the endings. Bland, like I said. Date: Mon, 7 Nov 1994 01:00:10 -1000 From: pl11@cornell.edu (Raven) In article , you wrote: Hey Galen! You missed my post on the endings? > Japan: "Standard" there's a long road ahead, Benimaru (hair now > down) and Goro wish Kyo well. Benimaru: Are you going? Kyo (bag over shoulder): Yes. There's still a long road ahead. [Goro and Benimaru wish him luck] Benimaru: Next time, I will be the winner. Goro: I'll train harder for next time. > Korea: Chang wonders where the "prize money" is, Kim diappointed he > hasn't led Chang towards a good path. Choi: Damn!! My prize money. Kim: What? What do you mean by prize money? Chang: Ha! I only followed you to get the prize money. All that work for nothing. Kim: I see...so that was your purpose. I'm sorry I failed to train you enough. [Gets on Choi's and Chang's case] Kim: Let's go back and I'll train you for the next tournament. > Mexico: Takuma feels there's many strong(er) fighters out there and > calls for further training, Robert & Ryo clear out while they can. Takuma: Hmmm...there are still many strong fighters in the world. Robert: Hey Ryo! Don't you feel something nasty in the air? Ryo: Yes, indeed. We'd better get out of here. Takuma: OKAY. Robert, Ryo, let's go home and train some more. Ryo&Robert: Give me a break! Let us rest! > Brazil: ? (something about the photo Hiedern keeps looking at) Heidern: Our mission is accomplished. We'll withdraw from here. Clark&Ralf: Yes, sir! [Heidern tosses picture in air. He slices it in two, separating his half of the picture from his wife and daughter, now dead] > England: Three girls joyed over the jewels & riches they've grabbed > before the demise of Rugal's carrier. Mai: Whew! That was close. Yuri: Do you really think he's dead? King: I hope so...but anyway, it was worth it to get this. [treasure in hands] Mai: It was worth it! Yuri: Yes, indeed! Mai&Yuri&King: Hoo hoo hoo ha ha!! > USA: Brian heads home to further his football training (and please > his fans.) Lucky & HeavyD! continue on street-fighting Lucky: What are you going to do now? Brian: I'm going back home and concentrate on football. I've got lots of fans. I'm a star athlete! Lucky: I'm going to continue fighting. What about you, Heavy D? Heavy D: It seems I can only win in fights. I'll join you. Lucky: At last! You've finally made up your mind. Brian: Good luck. Call me if you plan to have an interesting fight. Lucky&D: Goodbye! > Italy: ? (forgot =^) [Can't remember the exact dialogue, but Terry and the other two are pondering what to do after beating Rugal.] Andy: I'll continue to train for the next fight. Joe: I'm going to be the winner next time! (Funny, I can usually only beat it with Joe ^_^) [Cut to darkened scene] Geese: Hmm...even the famous Rugal couldn't beat them... Krauser: I'll be the one to beat them, for sure! > China: ? (three ponder over the further existence of evil in world) Athena: Master? Was what he said true? Chin: Yes. But as long as there is evil in the world, there should be fighters like us! Right? Athena: ...Yes! Kensou: My goodness! Master! Athena! We are now No. 1 in the world! Let's go home quickly and celebrate! Athena: Kensou! Chin: Yes. I miss my old dame's cooking. Kensou: All right! Let's go home! Raven P.S. And don't forget for the FAQ -- if you clear it with one credit, no continues, you get the credits and a screen at the end with all the fighters in their poses (in waiting on the sideline watching the fight), a la SSF2. Nothing happens if you beat the game without losing a round. Nohing happens if you beat the game with one character. _____________________________________________________________________ Copyright 1994 Galen Komatsu. No part of this FAQ is to be altered without author's consent. Permission granted to freely distribute provided no fee is charged outside of raw reproduciton costs. Contact author for any inclusion in media, print, or otherwise. gtk