______ _ | ___ \ | | | |_/ /__ _ __ _ _| | ___ _ _ ___ | __/ _ \| '_ \| | | | |/ _ \| | | / __| | | | (_) | |_) | |_| | | (_) | |_| \__ \ \_| \___/| .__/ \__,_|_|\___/ \__,_|___/ | | |_| © Copyright 2009-2012 Keith Kelly. All Rights Reserved. The websites that are allowed to host this guide is: www.gamefaqs.com - Username = Glacoras www.neoseeker.com - Username = Games_GameFAQs www.supercheats.com - Username = Glacoras =============================================================================== Introduction =============================================================================== Welcome to my sixteenth Guide without a co-author. Like the other Sega Master System games I have played, this is another game that I loved through my childhood. I honestly did not think I would write for this game as I was thinking that you would need to write a strategy for each level. After the SMS Completion Project got restarted on the FAQ Contributor Central Board, I decided to have a look at writing for this guide. Digging out my old game and finding only the #4999 code, I decided to start playing from there. Realising that you can use the same strategies for multiple levels, I decided to write a Strategy Guide for this game. Anyway, I hope you enjoy this guide and the game as much as I enjoyed writing the guide and playing the game. =============================================================================== Contents =============================================================================== To find a section quickly, press "Ctrl"+"F" and copy the string of text in the square brackets. 01) Level Information ............................ [PS01] 01_1) Using Passwords ....................... [PS01_1] 02) How to Play the Game ......................... [PS02] 02_1) Area 1 - Playing Area ................. [PS02_1] 02_2) Area 2 - World Map .................... [PS02_2] 02_3) Area 3 - Pause ........................ [PS02_3] 02_4) Area 4 - Search and Place Tiles ....... [PS02_4] 02_5) Area 5 - Shield (Stats) ............... [PS02_5] 02_6) Area 6 - God Powers ................... [PS02_6] 02_7) Area 7 - Manna Bar .................... [PS02_7] 02_8) Area 8 - Population Behaviour ......... [PS02_8] 03) Strategies ................................... [PS03] 03_1) Gaining Population .................... [PS03_1] 03_2) Attacking the Enemy ................... [PS03_2] 03_3) Coping with Enemy Attacks ............. [PS03_3] 04) FAQs ......................................... [PS04] 05) Contact Details .............................. [PS05] 06) History ...................................... [PS06] 07) Credits ...................................... [PS07] =============================================================================== 01) Level Information [PS01] =============================================================================== When the game starts, you will be shown a screen with the "rules" for the world you are on. There are over 5,000 known levels, so I will not be listing the "rules" for each individual level, but I will explain what everything means. O-------------------------------O | "WORLD TO CONQUER" | | "[Password]" | This is portion displays the Password and | | Level Number. Level 5120 onwards will | "BATTLE NUMBER IS [Number]" | display a Password, but it will not work. O-------------------------------O | "LANDSCAPE IS [Landscape]" | What the playing area will look like. O-------------------------------O | "EVIL IS [Speed]" | How fast the computer will work. I find | | that this is the most important field to | | focus on, as the faster levels seem to be | | the harder ones to complete. O-------------------------------O | "EVIL RATING IS [Difficulty]" | How "smart" the computer is. Although it | | may seem scary to see this high, the AI is | | very predictable with its attacks. This | | value does not seem to be too much of a | | worry in comparison with the AI's speed. O-------------------------------O | "BUILD NEAR TOWNS ONLY" | Explains what needs to be in the Playing | | Area of your team for you to be able to | OR | raise or lower land. Not matter what | | setting the game is on, you can ALWAYS | "BUILD NEAR TOWNS OR PEOPLE" | raise the land from water if your people | | are on the screen. O-------------------------------O | "THE SWAMPS ARE [Swamps]" | O-------------------------------O | "WATER IS [Water]" | How deadly the water is. Fatal is the | | best that you can get. I would plan to | | use Floods if the water is Fatal. O-------------------------------O | Population numbers and God | Displays how many people each side starts | Power abilities for both | with. Also displays which side can use | sides | which God Power. You need to look at this | | section to plan your attack. O-------------------------------O ------------------------------------------------------------------------------- 01_1) Using Passwords [PS01_1] ------------------------------------------------------------------------------- When a "Level Information" screen appears, press Button 2. This will bring you into the "Password" screen. Use the directional buttons to move to a letter and use either Button 1 or 2 to choose the answer. The backwards arrow is the "Delete" option, if you mistyped something. When you have finished, select the "END" option. If successful, you will load another level. O-----------O | Passwords | O-----------O Here is just a list of the few passwords that I remember. The reason why I have so many #5000+ codes is that the last password I had written down was #4999 and started playing the game at that point when I started writing this guide. 0 = GENESIS 3 = TIMUSLUG 5 = SCOQUEMET 8 = EOAOZORD 11 = NIMIHILL 16 = BADACON 19 = BUGQUEEND 4999 = KILLOGOAL 5007 = ALPINPIL 5010 = HOBEPAL 5012 = SHADIKEOUT 5017 = QAZHIPDON 5020 = HAMGBT 5023 = DOUTLIN 5025 = HURTEAMAR 5030 = SWAMPING 5035 = NIMINMET 5042 = HOBOMET 5045 = CORKOPOND 5050 = VERYSODME 5057 = HURTDEME 5062 = SWAGBHOLE 5065 = BURYOLD 5072 = BADDIPIL 5077 = CORASOUT 5084 = HAMUOUT 5091 = TIMASLUG 5096 = EOADIEORD 5103 = ALPIORD 5108 = SHADAED 5116 = HAMINGOLD 5117 = FUTIOND 5119 = DOUASICK NOTE: Passwords provided will no longer work once you reach Level 5120. Below are a couple of Screenshots of level 5120 and my attempt to attempt using the provided Password http://www.gamefaqs.com/console/sms/image/588117.html?gf=2 - This is the "rules" screen for level 5120. Notice that the password is "SHISODHOLE". http://www.gamefaqs.com/console/sms/image/588117.html?gf=3 - This is my attempt to try the password. Notice that it is spelled correctly. =============================================================================== 02) How to Play the Game [PS02] =============================================================================== This section of the guide is dedicated to explaining how to play this game. To achieve this, it will explain the playing screen the user will be using in this game and the knowledge behind each section. .----------------------------------. | /\ \ \ | | / \ \ \ | |\ / \ \ \ 5 | | \ / \ \ \ | | \ / World \ \ 7 \ | Diagram 3.1 (left): This is a basic | \ / \ /\ \ | outline of the playing window you will | \ \ Map \/ \ \ | be using. All subsections of this | \ \ / \ \ | part of the guide will make a | \ \ (2) / \ \| reference back to this diagram. | \ \ / \ | | \ \ / \ | The diagram is a birds-eye view of the | 6 \ \ / \ | playing window. You will have a more | \ \/ \ | 3D view, but this should allow you to | / / \ | notice the general area of the items | / / Playing \ | mentioned in each subsection of this | / / \/| part of the guide. | / /\ Area (1) / | | / / \ / | | / / \ / | | / / \ / | | / / \ / | | / \ \ /\ | | / \ 4 \ / \ | |/ /\ \ \ / \ | | / \ \ \ / \ | | / 3 \ \ \ / 8 \ | |/ \ \ \/ \| '----------------------------------' ------------------------------------------------------------------------------- 02_1) Area 1 - Playing Area [PS02_1] ------------------------------------------------------------------------------- O----------O | Controls | O----------O Directional Buttons = Move your hand around the Playing Area. Can be used to move around the land when the hand is at an edge. Button 2 = Moves your hand to Areas 3, 4 and 6. Button 1 + Up Button = Raises land if you have enough Manna (see [PS02_7 for more information). Button 1 + Down Button = Lowers land if you have enough Manna (see [PS02_7 for more information). O-------------O | Description | O-------------O This is the area where you can interact with the population and terrain. Most of the strategies mentioned throughout this guide will be implemented in this portion of the Playing Window. Learning how to use this area effectively in the earlier levels will be more vital than anything else in the later levels. ------------------------------------------------------------------------------- 02_2) Area 2 - World Map [PS02_2] ------------------------------------------------------------------------------- O----------O | Controls | O----------O There are no Controls for this section of the playing field. O-------------O | Description | O-------------O This is a small map to display the current world you are in. The flashing blue dots represent your people and the flashing red dots represent the enemy's people. The Buildings are the black and white flashing dots. ------------------------------------------------------------------------------- 02_3) Area 3 - Pause [PS02_3] ------------------------------------------------------------------------------- O----------O | Controls | O----------O See the Description for this subsection. O-------------O | Description | O-------------O There are two ways to Pause this game: 1) Use the "Pause" button on the console. 2) Move your control to sections 3, 4 and 6 (as shown in the above diagram) and activate the "ZZZ" tile in the bottom-left corner. Move around with the directional buttons and activate the tile with button 1. Whichever way you pause the game, the "ZZZ" tile will be highlighted to show the game has been paused. You can move across the different Menu Options and search the Playing Area, but you can not modify and land or use your Powers. ------------------------------------------------------------------------------- 02_4) Area 4 - Search and Place Tiles [PS02_4] ------------------------------------------------------------------------------- O----------O | Controls | O----------O Button 2 = Before pressing another button - Moves to Area 8. After pressing another button - Moves to Area 1. Directional Buttons = Moves the hand around to allow you to select other tiles. Button 1 = Selects the highlighted tile (and moves back to Area 1, if applicable for the tile's use). O-------------O | Description | O-------------O Search Tiles ¯¯¯¯¯¯¯¯¯¯¯¯ Ankh [in Brackets] = Locate Leaders and Place Papal Magnets. Starts with finding your Leader, then your Place Papal Magnet. It will then locate the Enemy's Leader, followed by their Place Papal Magnet. Shield [in Brackets] = Locates whatever is holding the Shield. Swords [in Brackets] = Locates any fights that are happening. If there are no fights happening, it will locate your buildings at random. Helmet [in Brackets] = Locates your Knights. If you do not have any Knights, it will locate your population at random. Place Tiles ¯¯¯¯¯¯¯¯¯¯¯ ? = Gives person/building the Stats Shield. If they die through battle, the victor will gain the Stats Shield. Ankh [with an Arrow = Places Place Papal Magnet in give location. This can Pointing Down] only be done if you have a person holding the Leader symbol (Cross for Good, Skull for Evil). ------------------------------------------------------------------------------- 02_5) Area 5 - Shield (Stats) [PS02_5] ------------------------------------------------------------------------------- O----------O | Controls | O----------O There are no Controls for this section of the playing field. O-------------O | Description | O-------------O .-.---.---.-. |B| | |R| |l| 1 | 2 |e| |u| | |d| Diagram 3.2 (left): A rough diagram of the shield in the |e|---|---| | top-right corner of the screen. Each number represents the | | | | | quarter of the shield it is in. These numbers will be |B| 3 | 4 |B| mentioned below |a| | |a| |r|\ | /|r| '-' \_|_/ '-' The "Blue Bar" and "Red Bar" on the sides of the shield displays the Good (Blue) and Evil (Red) populations. You want the "Blue Bar" to be as high as possible, while the "Red Bar" is as low as possible. The stats shown on the shield in comparison to who/what is holding it and if they are in a battle or not. Below will explain what everything in the shield is explaining. People/Knights ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is relevant to anyone that is walking around without being in a fight. 1 = Displays whether the person is Good or Evil. 2 = Displays the weapon the person is using. 3 = Displays the person walking around. 4 = I am not too sure what both bars represents, but I do know that once both bars are empty, the person dies. The brighter the yellow in the left bar, the more powerful he seems to be. It is a good idea to convert Leaders into Knights when they are halfway to filling a very bright yellow bar, as this will allow them to survive for a longer period of time. Buildings ¯¯¯¯¯¯¯¯¯ This is relevant to anyone inside a building. Once a person leaves a building, they take the shield with them. 1 = Displays whether the building is Good or Evil. 2 = Displays the weapon the building will defend with. 3 = Displays a flag (blue for Good, red for Evil). 4 = Left bar represents the amount of manna you can get from a building, while the right bar represents how much longer it will be until a person comes out of the building. The better the building, the higher the left bar will be, but the right bar will not fill up as quickly. Fights ¯¯¯¯¯¯ This is relevant to any fight that the shield is covering. 1 = Displays whether the person with the shield in the fight is Good or Evil. 2 = Displays the weapon the person with the shield in the fight is using. 3 = Displays a Good person and an Evil person fighting. 4 = Left bar represents the Good person's progress in the fight, while the right bar represents the Evil person's progress in the fight. When one of the two bars are empty, that person is killed. ------------------------------------------------------------------------------- 02_6) Area 6 - God Powers [PS02_6] ------------------------------------------------------------------------------- O----------O | Controls | O----------O Button 2 = Moves to Area 1 Directional Buttons = Moves the hand around to allow you to select other tiles. Button 1 = Selects the highlighted tile and moves to Area 1. O-------------O | Description | O-------------O Skull and Crossbones = Start Armageddon. Drowning Man [in White Dots] = Flood the lowest land level. Drowning Man [in Grey Dots] = Swamps a specified area. Volcano [or Mountain] = Starts a Volcano in the Playing Area. Sound wave = Creates an Earthquake in the Playing Area. Helmet and Spear = Change your Leader into a Knight. ------------------------------------------------------------------------------- 02_7) Area 7 - Manna Bar [PS02_7] ------------------------------------------------------------------------------- O----------O | Controls | O----------O There are no Controls for this section of the playing field. O-------------O | Description | O-------------O This part of the subsection will describe all the God Powers on the Manna Bar, from left to right. The images will reflect a tile that you can active in either Area 4 [PS02_4] or Area 6 [PS02_6], excluding the first image. Raising/Lowering Land ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Allows you to raise or lower the land. Place Papal Magnet ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Allows you to place your Place Papal Magnet wherever you want. Earthquake ¯¯¯¯¯¯¯¯¯¯ Starts an Earthquake in the Playing Area. This will cause an uneven section of the target land, with the possibility of downgrading some buildings. Swamp ¯¯¯¯¯ Adds some swamps in the target area. Most normal people will walk into them. Knight ¯¯¯¯¯¯ Turns the Leader into a Knight. Knights avoid any swamps in their path and only focus on fighting the enemy. Unfortunately, they will destroy buildings that they fight instead of turn them to their side. Volcano ¯¯¯¯¯¯¯ I generally call this "Mountain". It raises the target area (where you are looking in the Playing Area when activated) very high and adds solid rocks. Flood ¯¯¯¯¯ Removes the lowest land level from the sea. Armageddon ¯¯¯¯¯¯¯¯¯¯ Removes all buildings and Knights from the level. Places both Place Papal Magnets in the middle of the level and builds land up to allow everyone to reach the Place Papal Magnets. Everyone gathers to the Place Papal Magnets to gather together to try and defeat the combined force of the Enemy's person. ------------------------------------------------------------------------------- 02_8) Area 8 - Population Behaviour [PS02_8] ------------------------------------------------------------------------------- O----------O | Controls | O----------O Button 2 = Moves to Area 1 Directional Buttons = Moves the hand around to allow you to select other tiles. Button 1 = Selects the highlighted tile and moves to Area 1. O-------------O | Description | O-------------O Person = Makes everyone gather together before building houses. I generally do not use this option, as I prefer to build up the Leader than some random person. Swords = Start fighting the enemy. I use this when I notice that I have a good population advantage in comparison to the computer. Sometimes, it may be better just to keep building more houses than to fight. Flag = Build houses. This is the default value and should remain like that until your population is a lot higher than the enemy's population. Ankh = Gather to the Place Papal Magnet. If you have a Leader, everyone will gather to him while he makes his way to the Place Papal Magnet. This is a good way to get a powerful Leader/Knight. =============================================================================== 03) Strategies [PS03] =============================================================================== This section assumes that you have either read the previous section or already know how to lay the game. This may cover some basics that were not fully covered in the previous section, but this is to provide reasonings for any strategies provided. ------------------------------------------------------------------------------- 03_1) Gaining Population [PS03_1] ------------------------------------------------------------------------------- This should also be the primary focus when you are starting any level, as more people can help you mount a better attack. The first thing you need to do is find your people (the bigger grouping would be the better find) and make them build their houses to a higher manna-gaining house. You want them to build the big castles if possible. NOTE: Trust me on this. While it is true that the more manna-gaining buildings provide people releases slower than the less manna-gaining buildings, there is a trick to force people out early with little impact on the manna you gain. Remember that we need manna to raise/lower land and gain a larger population. If you have any big castles, lowering the land around them every 30 seconds might entice someone to come out of the castle and start looking for somewhere to build a new house. It is a good idea to get back your big castle once the person has started to move away from the building, or he may decide to re-enter it. If you have multiple big castles near each other, you may be able to lower more of them down with one move and get more people building new houses. Depending on whether or not you are planning for a flood will depend on the height of your land. There is little need to build higher than 2 levels above the sea for a flood tactic, but you may end up with the computer trying to lower the edges of your land to cater for some of their buildings. I used to always plan for a flood strategy, but I have started to find that floods are only useful when the water is fatal (basically, near the beginning). ------------------------------------------------------------------------------- 03_2) Attacking the Enemy [PS03_2] ------------------------------------------------------------------------------- There are many ways to attack the enemy in this game. Depending on how you use what you are given will depend on how easy this part of the game will be. This sub-section should give you some useful points to beat the hardest computer. "Start fighting the enemy" Order ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Surprisingly terrible. Some people will keep building and others will go out of their way to attack a castle on the other side of the world. Sometimes, they do attack the houses closer to you, but you should not rely on this to win the war. I would still recommend using this, as it is good to sap away some of the computer's buildings. Raising/Lowering Land ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Only good if you spot an enemy on a piece of land that takes one more lowering to sink the person. You could use it to sink powerful enemies when they are in a fight with your people as well. Place Papal Magnet ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Coupled with the "Gather to the Place Papal Magnet" order, you can build a strong Leader. You could then move this into the Enemy's big castles to force your Leader to fight for the castle, so you also get a castle for the battle, not just ruins. I generally use this to gain a strong Leader and would not bother with any attacking use. Earthquake ¯¯¯¯¯¯¯¯¯¯ Use this in between the enemy's big castles. Always try to use 3 or more of these in different places along the enemy's buildings to cause lots of disruptions. The computer likes to have a flat land around his buildings, so it will always repair the broken land caused by your Earthquakes. Swamp ¯¯¯¯¯ Use this to either kill a powerful enemy Leader/Knight or to down-grade an Enemy's building. Excluding Knights, anyone will walk into Swamps, so you may want to be careful if your people are starting to attack near any Swamps you have laid down. If you are using this against buildings, I would suggest that you think about using Earthquakes instead. While the killing factor of Swamps is a plus, you can cause more disruption quicker with Earthquakes than Swamps. Knight ¯¯¯¯¯¯ Before you turn a Leader into a Knight, You should put the shield on your Leader to monitor his stats. When the left bar in the bottom-right quarter of the shield (in the top-right corner of the screen) is bright yellow and half full, you should either turn the Leader into a Knight or wait for the bar to fill up some more. If you want to make the Leader quickly gain the bright yellow bar status, use the "Gather to the Place Papal Magnet" order and then force people out of the buildings. Volcano ¯¯¯¯¯¯¯ The best thing to do with this is cast it when you are deep in Enemy territory, near as many bid castles as possible. Using this to get rid of powerful Enemy buildings is the only use for it, but it is also the best way to win sometimes. Flood ¯¯¯¯¯ I would only recommend using this when the water on the level is fatal. Just build your buildings on land that is 2 or more levels above sea level, although I would only recommend 2 levels above sea level. Any more and it will just take too much manna/time. It may be a good idea to forget using floods completely. It takes a lot of time to implement and takes a while to get back the lost manna if some Enemies survive. Additionally, you are close enough to the Armageddon power to just wait until you can start that. Armageddon ¯¯¯¯¯¯¯¯¯¯ Activate this ONLY if you have a noticeably larger population in comparison to the computer. If you do not know if your population is greater than the computer's population, don't risk using this. ------------------------------------------------------------------------------- 03_3) Coping with Enemy Attacks [PS03_3] ------------------------------------------------------------------------------- Do you really think the Enemy will just lay back and let you defeat them? Yes! Let me rephrase that. Do you really think that the Enemy will just lay back and let you defeat him ON EVERY LEVEL? Anyway, when the Enemy does start getting powers to attack you, this section will help you cope with these attacks with minimal damage. "Start fighting the enemy" Order ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I do not know if the computer actually uses this order, but I do know that it does implement other Orders. You just have to cope with these attacks and hope that your person will beat his. The main challenge will be the Leader, who can be swamped or drowned if you feel as if he is strong enough to cause damage. Place Papal Magnet ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The computer will move their Place Papal Magnet when their Leader is stronger than yours. You can attempt to drown their Leader, Swamp their leader or just stop the people gathering at your Place Papal Magnet. Earthquake ¯¯¯¯¯¯¯¯¯¯ Only used against buildings, and generally against a clump of big castles. Generally, just fix the land again. It will get annoying, just just hang in there and victory should come. Swamp ¯¯¯¯¯ This is trouble. Once you hear a slurping sound while you were not creating a Swamp, head back to your buildings and find the newly formed swamps. Get rid of them before your population starts walking into them. The computer will use this to either reduce the big castles or near your Place Papal Magnet to kill your people (when you have people gathering there). NOTE: If there are no fights happening, you can use the "Search for Fights" tile to locate your buildings to speed up the process of finding the area affected by the Swamp attack. Knight ¯¯¯¯¯¯ Swamp or attempt to drown them to deal with them. These Knights are always going to be strong, so you may have little chance to beat them in a fight. There is a trick where you attempt to drown a Knight in combat will revert him back to a normal person that may also come in handy. Do not feel like 2 or 3 enemy Knights means the end of your chances of victory. I have managed to defeat the enemy after 3 Knights attacking me, so there is a way back from this. Volcano ¯¯¯¯¯¯¯ This becomes a problem at times. Do not try to build back down to the level you were at, as that will just waste manna. If possible, start lowering the top of the area to a flat piece of land. You can also hope that your people will just spread out and build around the new Volcano. NOTE: The computer may also cast a few Earthquakes after starting a Volcano. These will lower the area back to the ground, where your job would be to get rid if the solid rocks in the water and smooth out the land. This is a nice combination for you to recover from. Flood ¯¯¯¯¯ The computer was desperate. You can deal with this in 2 ways: 1) Locate everyone that is part of your team and get them to the safety of some land, then focus on getting buildings. 2) Locate a couple of people and build around them until they have a big castle, then locate any survivors that still remain. I generally go with option 2 as it gives me the edge over the computer in terms of rebuilding my population up. However, option 1 would keep more people alive in comparison to option 2 and is the more recommended option. Either way, the computer would most likely have the majority of their buildings wiped out with most of your buildings. NOTE: When this happens and you have no Knights, you can use the "Search Knight" tile to find all of your people. Armageddon ¯¯¯¯¯¯¯¯¯¯ You're most likely screwed. What? Did you think I could help you with this? =============================================================================== 04) FAQs [PS04] =============================================================================== Q) What is the requirements to skipping worlds? A) I have no idea. I think it may be related to the amount of points you score for the round as I have found that my higher scores get a greater jump than my low scores. Q) What is the last Password to work? A) As mentioned earlier in this guide, Level #5119 is the last level that you can use a Password for. Q) How many Levels does this game have in total? A) I do not know. I have reached Level #5183 myself. =============================================================================== 05) Contact Details [PS05] =============================================================================== E-Mail: games_ps2_pc[at]yahoo[dot]co[dot]uk Subject: Populous Guide NOTE: Replace "[at]" with "@" and "[dot]" with "." to make the E-Mail address a valid E-Mail address where I will receive your message. Please DO NOT E-Mail me if you can not write in English or you want to ask a question that has already been answered in the guide. =============================================================================== 06) History [PS06] =============================================================================== Version 1.0 First copy of this FAQ Version 1.01 Fixed a couple of mistakes Version 1.02 Fixed a couple of mistakes Version 1.1 Moved "Contact Details" and "History" to near the end of the Guide =============================================================================== 07) Credits [PS07] =============================================================================== Everyone on the FAQ Contribution General Board for help with improving my guides and starting up the SMS and NES Completion Projects. Please check out board 2000094 to see the latest Completion Projects and see how you could help them out. MikePenance and selmiak for confirming that the Ankh image looks like an Ankh. ===============================================================================