====================================================================== FARLAND STORY 2 WALKTHROUGH ====================================================================== Vers. 1.0 - By Cho (kerodebeso@hotmail.com) - November 9, 2003 ---------------------------------------------------------------------- ---------------------------------------------------------------------- Index: ---------------------------------------------------------------------- I. Copyright Information II. Updates III. What's to come IV. Gameplay Mechanics V. Characters VI. Walkthrough VII. Items and Equipment Information VIII. Misc. Tips IX. FAQ X. Credits ====================================================================== I. Copyright Information ====================================================================== Farland Story 2 was released on the Super Famicom (Super Nintendo) in Japan on December 22, 1995 by Banpresto. I did not create Farland Story 2, I had no hand no hand in its production, etc. Banpresto owns the rights to Farland Story 2 and the various other Farland Story games, as far as I know. The Walkthrough is copyright me, however. Please don't post it somewhere other than GameFAQs without my permission. If you ask me, there's a good chance I'll say yes. Its just courteous to ask before taking, you know? ====================================================================== II. Updates ====================================================================== ====================================================================== III. What's to come ====================================================================== (Unfortunately, this walkthrough is very incomplete. Sigh.) - Complete Walkthrough - Complete Character guide - Menu Translations - Special Attack Listing - Item/Equipment Information - More indepth/coherent gameplay explaination - Possibly a Romanization guide, as some of the romanizations I used are very liberal. - Various other things ====================================================================== IV. Gameplay Mechanics ====================================================================== Farland Story 2 is an SRPG, in the same vein as the Fire Emblem, Shining Force, and FEDA games. This basically boils down to the characters moving around on a giant invisible grid, and attacking the enemies who are in their range of attack. ---------------------------------------------------------------------- Gameplay Mechanics Index: ---------------------------------------------------------------------- A. Movement B. Attacking/Healing C. Menues D. Special Attacks? E. Objectives? A. Movement ---------------------------------------------------------------------- Movement in Farland Story is grid based. That means that when you chose a character to move, a grid lights up. Your character can move on to any of these lighted squares. Characters only have a limited movement range, and some can move farther than others. Also, certain terrains cause movement problems for certain characters. Most characters can only move one space while crossing water, which isn't true for Artaba, the Sailor. Knights can only move one space in forests, whereas most other characters just have their movement slightly impaired. Clauth can move freely through the woods. A full list of terrain and their effects will be included in a later version. B. Attacking/Healing ---------------------------------------------------------------------- Of course, what kind of RPG wouldn't feature attacking? When you get into a certain range of the enemy, you will have the option to attack. This range varies depending on the character who is attacking. Most characters have a range of one panel. That is, they can attack and enemy that is directly beside them. Certain characters, most noteably Mage type characters, can attack from two panels away. See each characters information to find out their range. To attack the enemy, just move a character into their range of attack and select the Attack/Heal command. A little sword will appear on the enemy, indicating that you can attack it. Select the enemy, and your character will attack. Simple, eh? When you attack an enemy, you will deal damage. After you have attacked, if the enemy is still alive, it will counter attack. If the enemy is a ranged enemy, like a Mage or an Amazoness, it will not be able to counter attack you if you attacked it with a character standing directly beside it. Same goes for your team. If Neiphel attacks a Knight enemy from two panels away, it won't be able to counter attack. Clerics type characters, like Iria and Serena, can heal your characters. Healing can occur as long as the healer has a healing weapon equipped. Yes, that's probably an oxymoron, but I'm not sure what else to call them. Anyway, Healing works on the same principles as attacking. Just move the Healer beside the character that needs to be healed, select the Attack/Heal command, and target the character, and they'll be healed. Of course, the character won't counter attack the healer. Reviving a character works the same as healing. Just stand beside the character and heal them. Now you can do one of two things: Heal them again with a different Cleric to let them act this turn, or leave them alone. If you leave them alone, by your next turn, they will have recovered completely. C. Menues ---------------------------------------------------------------------- D. Special Attacks? ---------------------------------------------------------------------- E. Objectives? ---------------------------------------------------------------------- To complete a stage, you need to meet certain conditions. These range from "Destroy all the enemies" to "Defeat a specific enemy". ====================================================================== V. Characters ====================================================================== Unlike in Farland Story 1, when you get a character in Farland Story 2, they'll still be with you by the end up the game, but with a few exceptions. Characters with Initial Equipment listed are those who come with multiple weapons. ---------------------------------------------------------------------- 1. Liad - Hero ---------------------------------------------------------------------- I really don't like using Liad. Being the hero of an SRPG, when he dies, the game is over. This pretty much counter balances his usefullness. In the earlier stages, when you have to use Liad (Ok, in Stage One.), his special attack comes in handy. Once you start getting characters though, he should stay far away from the enemies. ---------------------------------------------------------------------- 2. Serena - Dancer ---------------------------------------------------------------------- Serena is your primary healer earlier in the game. Although she isn't that great after you get Iria, you still should have her healing other characters. She's the only one who can kill certain bosses later in the game. Initial Equipment: Ring (Attack), Live Ring (Heal) ---------------------------------------------------------------------- 3. Clauth - Wolf ---------------------------------------------------------------------- Clauth isn't that great when you first get him. He has low HP, and his attacks are too damaging. But, once you begin to build his level up, his ability to evade attacks is amazing. He also has great movement, and it isn't affected by Forest/High Grass terrain. ---------------------------------------------------------------------- 4. Valkana - Demon ---------------------------------------------------------------------- Valkana is a decent character. His attack is great earlier on, and his Special Move does wonders on the enemy. He has good movement, and has decent evade. ---------------------------------------------------------------------- 5. Artaba - Sailor ---------------------------------------------------------------------- Artaba. He's the big, strong guy, only without the usual high defense. He can move through water like its regular ground, but unfortunately, his movement is horrible. You'll want to build his level up, because you will need him to be strong later in the game. ---------------------------------------------------------------------- 6. Guy - Knight ---------------------------------------------------------------------- I don't care much for Knights. Guy can hold his own in battle, but he isn't overlly useful. He can only move one space at a time in Forest/High grass terrain. ---------------------------------------------------------------------- 7. Iria - Cleric ---------------------------------------------------------------------- Iria's primary function is to heal. After all, she is a cleric. She comes with a Holy Rod, which you can use to attack instead of Heal. Like all healer characters, make sure to give equip Iria with the Holy Rod before ending your turn, just in case she gets attacked. Initial Equipment: Live Rod (Heal), Holy Rod (Attack) ---------------------------------------------------------------------- 8. Neiphel - Wizard ---------------------------------------------------------------------- Neiphel is your first magic user. Her attacks, unlike the others thus far, must be used from 2 panels away, or diagonally from the target. Being a mage, she can die easily, so keep that in mind. ---------------------------------------------------------------------- 9. Cipher - Lord ---------------------------------------------------------------------- Cipher pretty much feels like a clone of Liad. He pretty much sucks in the Lord Class, but later in the game he'll become a Dragon Rider and own the battlefield. ---------------------------------------------------------------------- 9.5 Docatti - Beserker ---------------------------------------------------------------------- Docatti was one of the best characters from Farland Story 1. His axes had long range, which made him unfairly powerful. You only get to use him for one battle, and you don't really need a strategy for him. Just let him kill the enemies. His movement is sorta bad. ---------------------------------------------------------------------- 10. Calinas - Knight ---------------------------------------------------------------------- He's pretty much the same as Guy. Uses spears, rides a horse. ---------------------------------------------------------------------- 11. Rigiito - Dragon ---------------------------------------------------------------------- You'll only have him for a little while, actually. When Cipher starts riding him, he no longer gets attack turns. He has great movement, and is a pretty powerful character. I don't think I've ever had him die before. ---------------------------------------------------------------------- 12. Dorace - Shoukanshi (Summoner) ---------------------------------------------------------------------- Dorace should be used as a healer, for the most part. Her magic attacks can be helpful if she's near an enemy and can no one needs to be healed. Its pretty useless to switch her PorePore to Salamander before ending your turn, unless you're facing enemies with ranged attacks. Like Neiphel, her attacks can only be fired off from 2 panels away, or from a diagonal to the enemy. Initial Equipment: PorePore (Heal), Salamander (Attack) ====================================================================== WALKTHROUGH ====================================================================== Format: Characters: The new characters that will join you in this stage. ---------------------------------------------------------------------- Enemies: The enemies in this stage, any major things you should look out for. ---------------------------------------------------------------------- Objective: How to complete the stage. Most of it is "Defeat the boss" type stuff. The walkthrough, more or less on how to complete the stage. You really shouldn't need this, but hey, at least I'm providing it, right? ====================================================================== Stage One ====================================================================== Characters: Liad - Hero Serena/Selena - Dancer ---------------------------------------------------------------------- Enemies: Killer Bees - Around the right part of the screen. They'll chase you. Knights - 3 directly behind Liad and Serena. They'll also follow you, but they're slow, so they aren't a big problem. Man Eaters - 2 Guarding the gate. Not to big of a problem. Knight - The guy guarding the gate. Defeat him to complete this stage. ---------------------------------------------------------------------- Objective: Defeat the Knight at the lower gate! Competing this level shouldn't be too hard. Just move Serena and Liad down to the bottom of the screen and defeat the Knight. The only real threat here is the Killer Bees, as they'll fly over to you and attack often. You can easily avoid the pursuit Knights by just moving down. If you Liad gets low on HP, have Serena heal him with her Live Ring. ====================================================================== Stage Two ====================================================================== Characters: Clauth - Wolf Valkana - Demon ---------------------------------------------------------------------- Enemies: Fighters - A squad of 6 right beside the heroes, and 4 more scattered around town. These guys are pretty much just there to be slaughtered, so have at it. Armor Knight - One below the heroes. No big deal. Just have Valkana or Clauth beat it up. Knight - 3 Guarding the docks. Don't worry, they aren't tough. Valkana can probably take 'em out with one attack. General A - The boss. He has a 2 panel attack, but it isn't very dangerous. ---------------------------------------------------------------------- Objective: Defeat General A! Again, an easy level. Valkana and Clauth both have amazing movement, so you'll probably end this battle very quickly. When the battle starts, send Valkana and Clauth up to attack the 6 fighters. When they're disposed of, make your way down through the Armor Knight toward the Lower Left of the map. This is where General A is. You'll probably have to fight through the Knights and Fighters to get to him, but they're fairly weak and shouldn't put up much of a fight. ====================================================================== Stage Three ====================================================================== Characters: Artaba - Sailor Guy - Knight ---------------------------------------------------------------------- Enemies: Knights - 3 are located directly in front of you, and 2 are located on the Southern Bridge. Fighters - 2 are guarding a town at the bottom of the map, and 6 are located on the upper part of the map. Armor Knights - 3 guarding the Green Cat. Green Cat - The boss. I think its supposed to be a magic user, but its only attacked me physically this far. ---------------------------------------------------------------------- Objective: Defeat Green Cat! The Fighters in the upper part of the level will come toward you. I suggest sending Artaba and Guy out to attack the Knights in front of you. Send Artaba and Valkana down to the town, and possibly Guy. Knights have trouble moving through forrests, so it depends on how long you want to spend getting to Green Cat. Clauth has no movement penalties in forests and high grass, so send him on the upper path. Have Artaba buy a Pearl Ring for Serena in the town. He can cross through water, so you can send him across the river up to her and hand it over. Valkana and/or Guy can go up along the far right side to meet Green Cat without engaging in combat with the Armor Knights. ====================================================================== Stage Four ====================================================================== Characters: Iria - Cleric ---------------------------------------------------------------------- Enemies: Fighters - 3 are right in front of your characters, and 3 more are right behind them. Armor Knight1 - 4 are in front of the fort. They will advance toward you. Amazoness - 4 are located right behind the 4 Armor Knight1s. Like the Armor Knight1s, they'll advance toward you. Mage - 2 are beside Doccatti. Mages have fairly powerful attacks, but don't worry, you can wipe them out before they get a chance to attack. Doccatti - Boss. He's strong, but he's also stationary for the most part, so you can surround and overpower him. Barnasas - Located right behind Doccatti. You can't defeat him. Just attack him with one of your characters, who will die afterwards, and he'll leave. ---------------------------------------------------------------------- Objective: Defeat Doccatti and get rid of Barnasas! When the battle starts, Iria will be pretty much surrounded by Fighters. Guy and Valkana can move up and get rid of them, or you can equip Iria's Holy Rod and attack them. I don't really suggest doing this, because if Iria doesn't finish them off, she'll be subjected to a counter attack, and we all know how fast Female Clerics in an RPG drop. After the 6 Fighters are finished off, you may have noticed the advancing Armor Knights/Amazonesses. You can go forward and greet them, or you can wait for them to come to you. It'll probably be a pretty long wait because they'll hit the rocky terrain, which will impair their movement (and yours as well.). Whatever you decide to do, make sure you stop in the town and buy Guy a Sand Lance. When you reach the Fort, have someone take out the Mages. Then send someone (NOT Liad) to attack Barnasas. This character will be killed by him, and afterwards he'll leave. Have Iria or Serena heal the character, and attack Doccatti. Defeating him isn't particularly hard, so just use Clauth and Valkana's Special Attacks on him, have Iria and Serena heal as needed, and let Artaba and Guy do whatever they want. ====================================================================== Stage Five ====================================================================== Characters: Neiphel - Wizard Cipher - Lord Doccatti - Berserker (Only here for this battle) ---------------------------------------------------------------------- Enemies: Zombie - 4 in front of the heroes, 6 in the upper part of the map, and 8 in the lower part of the map. Similar to Fightrs, these are pretty much just fodder to destroy. Goblin - 3 in the lower map. They're sort of souped up Zombies. Gargoyle - 3 in the lower map. They hit pretty hard. Sharekoube - 1 in the upper right corner. Very easy to kill. Nise (Fake) Liad - The boss. Not too tough to destory. ---------------------------------------------------------------------- Objective: Defeat Nise (Fake) Liad! The four zombies in front of the heroes can be taken care of by moving Cipher down to attack one, having Neiphel move over to attack the one to the far right, equiping Iria's Holy Rod and attacking the one between the ones Cipher and Neiphel killed, and moving Valkana down to attack the one on the far left. I suggest sending Guy and Doccatti up to face the Zombies at the top of the screen. Advance downward with your other characters, defeating the Gargoyles, Goblins, and Zombies in your path. Send someone (preferably someone with good movement like Clauth) to the town. Buy a Bastard Sword for Valkana, Liad, and Cipher. Buy Clauth a Silver Claw. Buy Artaba a Broad Axe. Have the character move around and distribute the equipment, staying away from Nise Liad. Nise Liad is rather strong and can kill your characters fairly easily. Just keep the Real Liad away from him, have Neiphel use magic attacks, and fighter characters pound on him and he'll die. ====================================================================== Stage Six ====================================================================== Characters: Calinus - Knight ---------------------------------------------------------------------- Enemies: Fighters - 4 around the burnt woods 6 Guarding the town beside the woods Armor Knights - 3 Guarding the bridge Amazoness - 3 Behind Armor Knights Gargoyles - 3 Due west of characters guarding a town Killer Bees - 3 behind the Gargoyles. Green Cat - Boss. Same as last time. ---------------------------------------------------------------------- Objective: Defeat Green Cat! This battle shouldn't be too hard. It might take a long time to buy all the equipment and distribute it properly, but aside from that, its a cakewalk. The fighters in the battle are idiots. They run up around the burnt forrest for no reason. Anyway, send Valkana, Cluath and Cipher to deal with the Killer Bees and Gargoyles to the left, and move the other characters across the bridge north. Artaba can swim, so don't make him take up space on the bridge with his poor movement. There isn't a lot of strategy up here, just have your characters attack the enemies. Nothing here is strong enough to wipe out your party (Unless you send Liad in. That would be stupid though.) In the lower town, you can bye a Great Axe for Artaba, and Silver Lances for Guy and Calinus. The upper town sells Burnin Rod, which you should give to Neiphel. Whenever you've bought everything you need, go to the upper left corner and attack Green Cat. When he dies, the battle ends. ====================================================================== Stage Seven ====================================================================== Characters: ------ ---------------------------------------------------------------------- Enemies: Zombies - 3 South of the characters 3 West of the characters Killer Bees - 3 to the Southwest of Characters Man Eaters - 2 at the bottom of the screen near the Killer Bees. They have an ungodly amount of HP for this early in the game. Armor Knight1 - 3 on the Left of the screen Amazoness - 3 Behind, guess who, the Armor Knights Mage - 1 Behind the middle Amazoness. Mages can and will kill you. Gargoyles - 2 above the Mage, 2 below the Mage. Barnasas - On the far left of the screen. He's less powerful now, not that it matters. ---------------------------------------------------------------------- Objective: Attack Barnasas! Yep, this battle, the only thing you have to do is attack Barnasas and the battle will end. Unfortunately, getting there isn't easy, as he's standing behind Armor Knights, Amazonesses, and Mages. The monster type enemies will come after you in the battle, so you will have to defeat them to finish this level. Send some people to attack the Zombies below you, and send the Knights to kill the Zombies to your left. You can send them over and around to attack Barnasas, but then you'll miss out on lots of gooey EXP. ====================================================================== Stage Eight ====================================================================== Characters: Rigiito - Dragon Dorace - Shoukanshi (Summoner) ---------------------------------------------------------------------- Enemies: Goblins - 6 on the street above the characters. Knights - 4 at the top of the screen 2 on the stairs at the far right. Armor Knights - 6 on the dock Hell Hound - Located in front of the ship. ---------------------------------------------------------------------- Objective: Defeat the Hell Hound! When the enemies turn comes, the Knights and Goblins will start to charge you.They don't cause too much trouble by now, so dispose of them. If your characters get hurt, remember that Dorace can heal them with her PorePore. When you feel ready, send your stronger troops up the stairs to deal with the Armor Knights, and have Neiphel and Dorace provide long ranged magic attack support. The Hell Hound is actually rather tough. He's hard to hit with regular attacks, and can very well kill off your characters with one attack. Neiphel and Dorace should be attacking with their magic while other characters provide them with a human shield. ====================================================================== Stage Nine ====================================================================== Characters: ------ ---------------------------------------------------------------------- Enemies: Zaniganinkaa - 5 in front of the starting point. 3 on the lower deck. Nothing too interesting about these guys. Kame Knight (Turtle Knight) - 4 blocking the stairs to Weiss. Kaiser Penkin - 4 Behind the Kame Knights. They have long range attacks. Excercise caution with your healers and mages. Weiss - Located in the far right. Sitting all alone. Poor Baby. ---------------------------------------------------------------------- Objective: Attack Weiss! The Zaniganikaas will rush at you when they get the chance. Just take them out. Neiphel and Dorace can kill the ones that are coming up the bottom stairs from the upper deck with their magic. After you finish them off, split your party into two and go to the lower decks. Make sure each team has a healer with them. When you get an open path, go attack Weiss to end the Stage. ====================================================================== Stage Ten ====================================================================== Characters: It'll probably be easier to list the characters you still have. Calinus, Rigiito, Serena, Liad, Valkana, Clauth, Iria, Neiphel, and Dorace. Everyone else is M.I.A. ---------------------------------------------------------------------- Enemies: Kame Knight - 4 South of the party, surrounding the town. Armor Knight1 - 2 On top of the town. Knight - 8 appear after you trade blows with the Kame Knights/Armor Knights. Zordein - Boss. Shows up with 8 Knights when you attack the Kame Knights/Armor Knights. ---------------------------------------------------------------------- Objective: Attack Zordein! This map is pretty uneventful. Move South, attack the Armor Knights and Kame Knights, buy a Silver Sword or a Knight Killer for Liad if you haven't already gotten him better equipment, and finish off the Knights. After you kill them, attack Zordein to have him run away. ====================================================================== VII. Items and Equipment Information ====================================================================== ~Unfinished ====================================================================== VIII. Misc. Tips ====================================================================== + Always change the healers weapons back to an Attack Weapon before ending a turn. Serena being able to counterattack is a good thing. + Don't hesitate to create a human shield. Enemies can't walk through a dead unit, so positioning a character to die in a point that will cause the enemies to blocked off from Liad is a smart idea. ====================================================================== IX. FAQ ====================================================================== ~Unfinished ====================================================================== X. Credits ====================================================================== Banpresto - For Making/publishing the game GameFaqs - For Hosting this