WeaponLord by: Namco for the SNES FAQ version 1.0 (2002) CREDITS: Namco made this great game SNES ported yet another awsome game nani mo (the author) ScOULaris Asekira the pastmaster DEATHSCHILD (the weapon breaker) LORD FALLEN ELDOR (the web designer) MajinTalazia(a female fighter...I'm keeping count) Mayarik Hessian Zula lemonfed asnbadboi All of you are why I did this FAQ, THANK YOU ALL FOR YOUR SUPPORT!!! Special thanx to: JLo BLangenberger Leviathan Your submissions were viewed and taken into consideration to keep continuity and ensure the completeness of this FAQ. THANK YOU FOR ALL YOUR HARD WORK!!! COPYRIGHT 2002-This FAQ may be copied and distributed under the proceeding conditions; NO fee is to be charged, NO alterations are to be made, AND proper credit is to be given due. NO web sites other than GameFaqs.com and LORD FALLEN ELDOR's site have permission to post this FAQ. Permission may be obtained by E-mailing me at nani-mo@supaphreak.com. Any questions involving this work may be sent to my E-mail address nani-mo@supaphreak.com. CONTENTS: I-Intro II-Buttons and Techniques III-Character Profiles, Move Lists, & Combos: Korr Talzia Bane Zorn Jen-Tai Divada Zarak IV-Special Information V-Last Words ___________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECTION I INTRO: WELCOME!, this FAQ has been created for those of you that have been searching for the stuff bloody dreams are made of. Many of us on the WeaponLord message boards have been waiting for this for quite some time. Now that it's here there's only one thing left to do: ENJOY!!! I've been keeping records of findings and rumors since the day it was previewed in GamePro Magazine. Since the day I saw the article I knew I was going to like this game. Who knew it was going to grow into an obsession?(cue creepy music) In this FAQ are Move Lists, Profiles re-explained as by myself, Glitches, Combos, Little Known Facts, Special Options, and Techniques explained. I have intentionally left some things to the player in the case of combos and strategies. Bare in mind it was to leave some things to the imagination, and not to "skimp" on the work. I believe in giving the tools to be great, not in doing the work for you. Besides, that would take all the fun out of it. So, let us begin..... __________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECTION II BUTTON DESCRIPTIONS-all directions are given as if you are facing right. BACK: < FOREWARD: > UP: ^ DOWN: v BACK SLASH: QB BACK STRIKE: MB BACK THRUST: FB FORE SLASH: QF FORE STRIKE: MF FORE THRUST: FF TECHNIQUES- BLOCKING: On the ground hold away from opponent. May also be done crounching. PARRYING: Used to disrupt an attack and create an opportunity for a counter strike. Hold either of the Slash buttons and press one of the following: UP-for a high deffense. DOWN-for a low deffense. FOREWARD-for a mid-height deffense. BACK(crouching only)-for a special deffense. Holding QF and pressing DOWN in mid-jump- for an arial parry. JUMPING: Press UP or UP and FOREWARD or UP and BACK. CHARGING/HOLDING BUTTON: Sometimes holding the direction for about a second is required to do a move. A button may also be held prior to the motion to do a move. This proceedure is shown by the command in parentheses. EX: (<) or (QB) RELEASE BUTTON: Releasing the held button can be necissary to do the desired move. Shown with a dash before the button. EX: (QB)-QB hold and release shown. BUFFERING: This is done by "running" your moves together consecutively. This is slightly different when doing a combo. During a combo you simply time the next hit while the current strike is in action. It's not as much different as it is just plain simpler to do because of the frame rate. JUMP-INS: These are used to start a combo and wreak general havoc on your opponent. Certain strikes take affect higher than others, with these strikes you must do them later in the jump to make the combo connect to it. The deeper into the jump you connect the hit the better chance you have of connecting that hit to the combo. There are special jump-ins listed in the moves lists that are made for combo-ing. DOUBLE OVER STUN: Aside from Frenzy attacks the Double Over Stun is the combo fanatics' best friend. These are usually related to the characters disembowling move, which is usefull in finishing off your opponent. The Double Over can be done after a series of attacks to stun the victim and tack on a few more hits. You CANNOT use this for infinite combos(darn). What happens is after the first stun, the same stun turns into a normal hit, thus eliminating your slug-fest. STUMBLING STUN: This is the holy grail of hits, my man. This nasty affect occurs rarely, and is pretty hard to set up. It happens most when the victim is hit from the back with a strong blow. There are other ways to set this up, but I don't know of many stablized ways to pull this off. Some other ways are to sneak hits in while they're doubled over, the hits should be deep and either strong or in multipules. GOOD LUCK! GROUNDED HITS: Great for those extra hits when you want to relax. Every character has a move that knocks the opponent to the ground and opens them up for the prison beating you're about to unleash. Unfortunately, these hits are limited, usually between 2-3 hits. Fortunately, I know a couple of Super Cheese Combos that are hard to time but ARE infinite. I'll get to those later. GAURD BREAKS: Tired of the turtler in the corner going ultra deffensive? Here's the answer: Every character has a move that forces their gaurd down and makes their next block ineffective. All I have to say is, "MWAH-Ha-HAA!!!" These are described in the moves lists. DEFLECTING SHOTS: A distant cousin to the parry: The Deflect is a strike that "over powers" an attack your opponent is trying to perpetrate. After the "CLANG!" and flash, the opponent is left wide open for retribution. These moves will be identified in the moves lists. WEAPON BREAKS: At long last, a shining star uncloaked from the darkness and delivered a message from Hell: "So you wish to break weapons?" This used to be topic numero uno, then it was explained. It is activated like a combo, there is a particular strike that must lock with the opponents weapon that can be broken. Then in the "two-in-one" fashion(see buffering), perform the move to break the weapon. As a result of the weapon being broken,the victims' range is shortened, the damage may even be affected as well. NOTE: Bane, being the stud he is, cannot be subject to this, as would be expected since his range would be nil. HAIR CUTTING: Not always hair being cut off, sometimes it is a peice of helmet. This is the barbarian "slap in the face", this can be done by a well positioned strike to the head. I've also devised a few character specific combos that set this feature up. They'll be shown in the combos section. NOTE: Zarak cannot have his helmet cut. BARBARIC VICTORY: Also known as fatalities. These are done on the last round after the victims life bar is gone by performing moves that have designated affects. These are shown in the moves list. You should probably know, that in story mode, if you're killed with a fatality you cannot continue. Also, killing certain fighters may change the story line. The best reason to kill everyone is because, in story mode, you have to fight everyone you did not kill when you reach the Skull Gods level. FRENZY DEATH: Still considered to be a rumor, these moves turn the screen dark like in the fatality sequences. I still don't have any proof of them being anything more than cool looking, but as always, I'll continue to look for the truth. These moves are shown in the moves list. GLITCHES: You know you play a game a little too much when you start to find glitches. Either that or the game is made poorly. That's not the case here. GLITCHED COMBO COUNTER: I have heard many a tale of the counter freaking out after combos. So far, the only form of this I have found is after doing a HUGE combo after the victim is dead, usually done with a series of quicks bouncing the body up in the corner. Other than that, I don't have any other method of triggering this glitch. INFINITE BATTLE BETWEEN DIVADA AND JEN-TAI: It's simple, input this password: BYY ABA YAA YBA YAY AAA You should then be in a battle that just keeps starting over after your second win. MISSING FRAME TELEPORT MOVES GLITCH: Okay, this is a real pain in the butt to do, but I'll try and explain it carefully. Hold a button to parry and both buttons that do the move to be glitched. Do the move buffered off of the parry frames and release the buttons. Or, if the move is done by pressing the button: hold one button that does it and press the other. If it works you'll know it. After you do the glitch, imagine doing one in a combo or a kill. I'll show which moves can be glitched in the moves list. Feel free to look for more. As far I know, there are none for Jen-Tai. ___________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECTION III CHARACTER PROFILES, MOVE LISTS, COMBOS: Korr Talazia Bane Zorn Jen-Tai Divada Zarak ------------------------------------------------------------------- Korr- COLORS: X: Green Y: Blue A: Purple B: Brown STORY: A warrior fueled by passion and driven by talent, haunted by the visions of his brother's abduction. He sets out to trample the remaining five in the tournament and to destroy the demonlord. LEVEL: Skull Gods WEAPON(S):Bastard Sword MOVES: FLAMEWHIRL: (F/MF)^,>,v frenzy POWER PUSH: >,>v,v,v< F/MB ELBOW SMASH: >,> F/MF grounder,glitch GUT SMASH: <,v,> F/MF stun,gut HEART STRIKE: (F/MB)^,^,v body burst,glitch 360 FIRE STRIKE: (F/MB)>,^,^> head smash FIRE STORM: (F/MF)v,>,>v TAROK STRIKE: (F/MF)<,v,> decap,head split BACK FLAME: (F/MF)>,v,< deflect TAROK KNEE STRIKE: >,v,> FF decap LONG KICK: <,> F/MB gaurd break JUMP-IN SPECIAL: v+MF WEAPON BREAKER: MF,TAROKSTRIKE COMBO CHAIN: QF- MF- FF(close)-,QB QF MB crouch,QBx2 MB FB MF (far)MB QB- MB- FB-QF crouch,QB CROUCHING: QF-QF QB MB MF crouch,QBx2 MB MF FB MF- FF- QB-crouch,MF MB- FB- AFTER STUN: QF- MF- FF(close)-QB QF MB MF crouch,QF MB MF (far)QF MB crouch,QF MB QB- MB- FB-QB QF MB FB MF FF crouch,QB QF MB FB MF FF AFTER STUN CROUCH: QF-QB QF MB crouch,QB MB FB MF MF- FF- QB-QF FB MF MB- FB-crouch,MF BARBER COMBO(S): GUT SMASH, TAROK STRIKE (Talazia,Divada) ------------------------------------------------------------------- Talazia- COLORS: X:Green Y:Purple A:Blue B:Dark Green STORY: The Bird of Prey takes flight to crush the Evil Spider as the prophecy of her adoptive tribe had foretold. LEVEL: Outland Treetops WEAPON(S):Iron Talon & Disc MOVES: AIR SLICE: (F/MB)>,^,v AIR TEAR: (F/MB)^,^>,> skull,body burst,glitch FALCON STRIKE: (F/MF)^,^<,< gut,guard break,glitch TALON STRIKE: (FB)<,v,> head crush,head split,deflect TALON BLADE: <,v,< F/MB decap,glitch REVERSE CLAW: (F/MF)<,v,> grounder AIR FRENZY: (F/MF)^,>,^ frenzy,glitch PREY FLING: <,v,> F/MB EAGLE SLASH: (F/MB)>,v,> glitch SHADOW SLASH: >,>v,v< F/MF SKY KICK: >,>^,^ F/MF grounder/stun SPECIAL JUMP-IN: v+MB WEAPON BREAKER: QB,TALON STRIKE COMBO CHAIN: QF- QB crouch,QB MB MF-QB QF crouch,QB QF MB FF(close)-QB QF MB FB FF crouch,QB QF MB MF (far)-QB QF MB crouch,QB QF MB QB- MB- FB- CROUCHING: QF-QB crouch,QB MB MF-crouch,MB FF- QB- MB- FB-QB QF MB FB crouch,QB QF MB AFTER STUN: QF-QB QF MB FB crouch,QB QF MB MF-MF crouch,MF FF FF- QB- MB- FB- AFTER STUN CROUCH: QF-QB QF MB FB FF crouch,QB QF MB MF- FF- QB-QB QF MB FB crouch,QB QF MB MB- FB- BARBER COMBO: ??? ------------------------------------------------------------------- Bane- COLORS: X:Pink Y:Red A:Purple B:Grey STORY: Trapped on the Cursed Path, the Lone Wolf cries. Bane waits..... LEVEL: Cursed Path WEAPON(S):Stone Hammer & Fang Cutter MOVES: IRON FIST: <,v,> F/MB gaurd break FANG GUTTER: <,v,> F/MF stun, gut MUTILATOR: (F/MB)>,^,v standing body burst, glitch HEAD ROCKER: >,v,> F/MB deflect, glitch CURSED SLAM: (F/MB)<,^,> head split CURSED KICK: (F/MF)v>,v<,> decap BERSERKER: (F/MF)<,>,^ head crush, frenzy HAMMER BLAST: (F/MF)^,<,v grounder BONE CRUSHER: v,v F/MB(REP) body burst, glitch HAMMER WAVE: <, F/MB body burst, frenzy AXE LIFT: (F/MF)^,^< CORPSE STRIKER: (F/MB)(v)^,^> ground decap SHIELD SCREAMER: (F/MB)>,^,> head crush, deflect, glitch ANCIENT AXE: <,v,> F/MB glitch HELL SHIELD: (F/MB)^<,,^ gut, head split ARRISE: (F/MF)(<)v,> decap ROLLING CUTTER: >,v,< F/MB glitch AXE TRIP: <,>v,v< F/MF grounder/stun SPECIAL JUMP-IN: ??? WEAPON BREAK: QF, HELL FIRE COMBO CHAINS: QF-QB MF crouch,QB MF MF- FF- QB- MB- FB(close)-QB MF crouch,QB MF (far)-QF FF crouch,QF MB FB MF FF CROUCHING: QF-QB MF crouch,QB MF MF- FF-QB MF crouch,MF QB- MB- FB- AFTER STUN: QF- MF- FFX QBX MBX FB(far)-crouch,MBx2 FFx2 MB,FF FF,MB AFTER STUN CROUCH: QF- MF- FF- QBX MB-crouch,MBx2 FFx2 MB,FF FF,MB FBX BARBER COMBO: crouch,FB, HELL GRINDER (Korr) ------------------------------------------------------------------- Jen-Tai- COLORS: X:Blue Y:Grey A:Purple B:Brown STORY: Standing only half a hand shorter than the demon, she looks him in the eye... "I accept..." LEVEL: Circle of Horns WEAPON(S):Short Sword & Spiked Shield MOVES: RAM TOSS: (F/MF)>,>^,^,^< SHIELD SPIKE: <,> F/MF gut,stun AURA STRIKE: <,v,< F/MB BACKHAND BLAST: (F/MB)<,^,> head split,head crush,deflect DOWN STRIKE: (F/MB)^,^,v ground decap DEATH BLADE: (F/MF)>,v,> frenzy BACK BLADE: (F/MF)<,v decap SHIELD RAM: (F/MB)v,v>,> LEG BREAKER: v,v>,> F/MF body burst,grounder FACE BREAKER: <,> F/MB gaurd break SPECIAL JUMP-IN: v+MB WEAPON BREAK: MF, BACKHAND BLAST COMBO CHAINS: QF- MF- FF- QB- MB-QB QF MF crouch,MB MF FB(close)-QB QF MF MB FB FF crouch,QB QF MB FB MF FF CROUCHING: QF-QB QF MF crouch,MB MF MF-QF FF- QB-QB QF MF crouch,MB MF MB- FB- AFTER STUN: QF- MF- FF-QF crouch,MF QB- MB-QB QF MF crouch,MB MF FB(close)-QB QF MB MF FB FF crouch,QB QF MB MF FF (far)-QF AFTER STUN CROUCH: QF-QB QF MF crouch,MB MF MF-QB QF MF crouch,MB MF FF- QB-QB QF MF crouch,MB MF MB- FB- BARBER COMBO: SHIELD SPIKE, AURA STRIKE (Divada,Bane,Talazia) SHIELD SPIKE, BACK BLADE (Korr,Bane,Talazia) INFINITE COMBO: LEG BREAKER, RAM TOSS(rep) ------------------------------------------------------------------- Divada- COLORS: X:Blue Y:Green A:Purple B:Brown STORY: With her power hungry smile, she vows to rip the life right out of the demon's chest. LEVEL: Evil Sands WEAPON(S):Double Glaive MOVES: HEEL KICK: >,> F/MF gaurd break HELL DEFLECT: (F/MF)<,v,> deflect SOUL BOMB: (F/MB)^,<,v body burst,grounder PSYCHO BLADES: (F/MF)^,>,^< gut,frenzy SOUL SLICE: (F/MB)^,>,v ground decap,decap,head split SOUL SLAM: (FF)v,v,> stun SOUL DRILL: <,v,> F/MB head crush,head split,glitch DEATH WHIRL: >, glitch DISPLACER CANCEL: F.DISPLACER, >,>v,v FB SPECIAL JUMP-IN: ??? WEAPON BREAK: QB, SOUL SLICE COMBO CHAINS: QF-QB MF-QB FF(close)-QB QF MF crouch,QF MB QB- MB- FB- CROUCHING: QF- MF-QB QF MF crouch,QF MB FF-QB QF MF coruch,QF MB QB- MB- FB- AFTER STUN: QF-QB MF-QB MB FF- QB- MB-QB FB- AFTER STUN CROUCH: QF- MF-QB QF MF crouch,QF MB FF-QB QF MF crouch,QF MB QB-QB QF MB MB- FB- BARBER COMBO: SOUL SLAM, PSYCHO BLADES (Divada) MF, PSCHO BLADES (Korr) INFINITE COMBO: SOUL BOMB, DEATH WHIRL(rep) ------------------------------------------------------------------- Zarak- COLORS: X:Red Y:Steel A:Orange B:Silver STORY: The armor-like spider wraps around him once agian. He sets out to fulfill his legacy, and engage in one-on-one combat with the next potential WeaponLord. LEVEL: Destiny Battle WEAPON(S):Guillotine Spear MOVES: POWER VAULT: <,v,> F/MF gaurd break POWER SLICE: (F/MF)^,^>,< gut,stun,glitch WARP SPIDER: (F/MB)^,< skull,glitch WIDOW'S GRIP: (F/MB)(<)> fatality pt2 CHAOS: (F/MB)>,^,^> frenzy INFERNO: >,>v,v< F/MB body burst WEB SLAP: (F/MF)(<)> deflect GUILLOTINE STRIKE: (F/MB)(v)^,^> ground decap,head crush WEB RIP: >,v,< F/MF grounder,fatality pt1 SPECIAL JUMP-IN: v+MF WEAPON BREAK: MB, INFERNO COMBO CHAINS: QF- MF-QF MB crouch,QB FF(close)-QB QF MB MF crouch,QB QF MB MF FB (far)-crouch,QB QF MB QB-QF MB crouch,QB MB- FB-QF MB crouch,QB QF MB CROUCHING: QF- MF-QF MB crouch,QB FF- QB- MB-QB QF MB FB-QB QF MB MF crouch,QB QF MB MF AFTER STUN: QF- MFX FFX QBX MB- FBX AFTER STUN CROUCH: QFX MFX FFX QB- MBX FBX BARBER COMBO: ??? ___________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECTION IV SPECIAL INFORMATION:Special Buttons Layouts Special Character Selections Special Codes Some What Special Combos Special Info Special Buttons Layouts: Anywhere you may choose your buttons or initials you may input these commands. PUSH INIT.LAYOUT Y: S.1 YXLBAR X/A: S.2 YLXBRA B: DEF LXRYBA L+Y: JAS LXRYBA L+X: ALC YXLBAR L+B: STC LXRYBA L+A: AKI LXRYBA R+Y: OMZ LXRYBA R+X: RAY YXLBAR R+B: FCW YXLBAR R+A: KJS YXLBAR R+L+Y: DLW LXRYBA R+L+X: MAT LXRYBA R+L+B: DJS LXRYBA R+L+A: ALK LXRYBA Secret Character Selections: This is available in VS. mode only. Hold the SELECT button when choosing your barbarian. L: Zarak R: Korr Y: Talazia X: Divada B: Jen-Tai A: Bane START: Zorn Random Selection: Hold L+R+START Special Codes: Input on the password selection. Credits: YBY YYY YYY YYY YYY YYY Zarak Access: AYA YBB BYA AAY YBY AAA ENDINGS ON WARLORD: Just finish the last battle for the ending. Korr: ABA YBB BAY BAA YBA BAA Korr(2): AAB BAY AYY AAB YBY YBA Talazia: AYY BBA YBA ABA BBA BYA Bane: YAA YBY BBY BYA BAB BAA Zorn: YYA AYA YBB YYB YAY BBA Jen-Tai: YYA ABY YAY BAY AYA BYA Divada: BAB YYA BAB BAB BYY YYA Zarak: BYY YYB AAY BAA BBY YYA Somewhat Special Combos: Not the best I'm sure, but here they are just to get you started. Korr(10):Jump-In Hit, FB, v+MB, GUT SMASH, FB, v+MB, FLAMEWHIRL Talazia(9):Jump-In Hit, FFclose, MB, SKY KICK,LOW AIR FRENZY Bane(10):Jump-In Hit, MF, QF, FANG GUTTER, FF, HAMMER BLAST, BONE CRUSHER x3 Zorn(8):Jump-In Hit, v+QB, v+MF, AXE TRIP, v+FF, HELL GRINDER Jen-Tai(12):Jump-In Hit, MB, MF, FACE BREAKER, MB, MF, SPIKE SHIELD, MB, v+MF, DEATH BLADE Divada(10+):SOUL SLAM, QB, QF, PSYCHO BLADES, *QB, QF,*or *MB,* PSYCHO BLADES Zarak(9):Jump-In Hit, FFclose, FB, v+MB, MB, WEB RIP, v+FF, GUILLOTINE, INFERNO Good enough for now, if I find anything worth while I'll put it in the update. Special Info: Cursed Path Curse: If you keep losing on the Cursed Path without dying, you will fight the next challenger. Do this until you fight evryone and you should fight an alternate colored "you." Secondary Korr Ending: Simple, murder Bane in your battles. Full Zarak Ending: Slaughter the Tarok Brothers: Korr and Bane. Damage and Button Selection: On the stage selection screen in the versus mode: hold SELECT and push START. FRENZY KILLS: Well, I posted it before, but I guess you thought I was lying. I used Korr's FLAME WHIRL to head split. I did it after a swat with FF. I've only done it about ten times total, so this means it is hard to do. My theory is that it's like the weapon breaks. There are certain attacks to activate the frenzy kill. The other part of my theory is that the frenzy move will perform any kill. I've noticed that the frenzy moves usually hit on the ground(body burst), high up (head split), mid-range(head crush), low(gut). Now, I may be wrong about them doing all kills, but I'm possitive they do at least one. I hope to be able to put these in the update. Right now I'm still trying to perfect the process. __________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECTION V LAST WORDS: Okay, it's been fun, it's been tedious, it's even been kind of a neat experience. I recommend making a FAQ for your favorite game to anyone and everyone. Just the quality time you spend with the game is reward enough. Well, that and getting the damned thing done ;) I'll be making updates when I accumulate enough important info to assimilate into the FAQ. Until then, use what I have here to the best of your extent. Enjoy my labor of insanity, obsessivness, boredom, and love. COPYRIGHT2002-nani mo at nani-mo@supaphreak.com