=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= World Heroes FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 4.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Deathmatch 3. Characters 3.1 Hanzo 3.2 Fuuma 3.3 Kim Dragon 3.4 Janne 3.5 Julius Carn 3.6 Muscle Power 3.7 Brocken 3.8 Rasputin --------------------- 3.9 Geegus 4. Misc. And Easter Eggs 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df TB - Throw Button , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== 2.1 Basics ---------- Light Punch (LP) done by tapping the punch button very lightly Heavy Punch (HP) done by pressing the punch button down Light Kick (LK) done by tapping the kick button very lightly Heavy Kick (HK) done by pressing the kick button down Throw Button (TB) can be used while standing or while ducking; if close enough the character will perform a throw Throw f/b + TB/HP close Block High b Block Low db will not block overheads Dizzy Recovery shake joystick and tap P and K rapidly when dizzied 2.2 Deathmatch -------------- Selecting this pits the opponents in battle with a stage of modified properties (excluding Janne's deathmatch stage). Land mines and slip spots modify the ground. Stepping on a land mine will take damage and ground you. Stepping on a slip spot will slide your character. Electric, flame, and spike corners modify the corners. They all have the same property in that once you touch the corner you will take damage and be knocked away from it. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Hanzo * ******************************************************************************* Stage: Japan gate Deathmatch Stage: Japan ring (electric corners) Throw ----- Diving Power Bomb f/b + TB/HP close / TB f or b determine where close opponent is thrown Basic Move ---------- Double Jump ub/u/uf after initial jump Command Moves ------------- Hard Chop d + HP knocks opponent down Weak Head Kick f/b + LK close Close Turn Kick f/b + HK close Special Moves ------------- Rekko Zan qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Double Rekko qcf, qcf + P will collide with other projectiles as both will be "destroyed" in the process Kou Ryuu Ha f, d, df + P LP=short, HP=further Nin Pou Hou Rin Kyaku qcb + K LK=short, HK=long `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Thou wants discipline. Get to the gym! ~Can you now fathom the power of the Iga Ninja? Ending ------ Announcer: He did it! Hanzo has won!! Hey? Where did Hanzo go? Fuuma: Everyone! At my place, a letter... Hanzo's Letter: In order to find stronger opponents, I must leave... I am afraid this is "Sayonara." ******************************************************************************* * 3.2 Fuuma * ******************************************************************************* Stage: Japan monkey park Deathmatch Stage: Japan cage (slip spots; spike corners) Throw ----- Diving Power Bomb f/b + TB/HP close / TB f or b determine where close opponent is thrown Basic Move ---------- Double Jump ub/u/uf after initial jump Command Moves ------------- Hard Chop d + HP knocks opponent down Weak Head Kick f/b + LK close Special Moves ------------- Reppu Zan qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Double Reppu qcf, qcf + P will collide with other projectiles as both will be "destroyed" in the process Kou Ryuu Ha f, d, df + P LP=short, HP=further Nin Pou Hou Rin Kyaku qcb + K LK=short, HK=long ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Thou hast been vanquished. Make like a Bonsai and leave! ~The Fuuma Ninja knows no equal. Ending ------ Fuuma: Oooh, Unnnnh. A thousand pardons for being late... Boss: Where have you been? Fuuma: I guess I overslept... ******************************************************************************* * 3.3 Kim Dragon * ******************************************************************************* Stage: China temple Deathmatch Stage: China ring (slip spots) Throws ------ Head Plant f/b + TB/HP close / TB f or b determine where close opponent is thrown Air Toss f/b + HP close in air f or b determine where opponent is thrown Basic Moves ----------- Triangle Jump jump towards wall and then away Backfist HP close 2 hits Axe Kick HK close 2 hits Sobat HK far low dodge Command Moves ------------- Small Uppercut f/b + LP far Short Elbow f/b + LP close Gut Punch f/b + HP in combo or close when opponent is standing up Command Swing Kick f/b + LK Special Moves ------------- Dragon Kick Charge b, f + K / b, f + K can perform a Triangle Jump right after if move ends near the wall Hundred Blows tap P rapidly ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Over so soon? One look. ~I was no match for you. My skill is too great. Ending ------ Kim: Victory is mine. Man: Hey kid, you're a natural. How about being in my next flick? With a face like yours, you're sure to be a big star. Let's do it. Narrator: A new legend is born in tinseltown! ******************************************************************************* * 3.4 Janne * ******************************************************************************* Stage: France circus Deathmatch Stage: France ring (loser is shaved bald) Throws ------ Sword Slam f/b + TB/HP close / TB f or b determine where close opponent is thrown Face Slaps f/b + HK close tap b and f and mash buttons for longer hold Basic Move ---------- N/A Command Moves ------------- Down Sword d + P in air can follow with another air move; overhead Slide df + LK must be blocked low Strong Slide df + HK must be blocked low Special Moves ------------- Aura Bird Charge b for 2 seconds, LP=slow, HP=fast; will f + P collide with other projectiles as both will be "destroyed" in the process Flash Sword Charge d for 2 seconds, LK=fast, HK=slow u + K ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Ha, ha, ha. Would you like to make any other comments about my place being in the kitchen? ~Ha, ha, ha. From now on, call me Goddess Janne. Ending ------ Janne: Alas, it seems I have no equal among men. Will I ever find my partner in life? My search for a suitable mate continues... a woman's work is never done. ******************************************************************************* * 3.5 Julius Carn * ******************************************************************************* Stage: Mongolia castle Deathmatch Stage: Mongolia ring (flame corners) Throw ----- Grab And Toss f/b + TB/HP close / TB f or b determine where close opponent is thrown Basic Move ---------- Prop Drop K knocks opponent down Command Moves ------------- Headbutt f/b + HP in combo or close when opponent is standing up Hand Dive df + LK must be blocked low Strong Hand Dive df + HK must be blocked low Special Moves ------------- Mongolian Tiger Flash Charge b for 2 seconds, LP=short, HP=long f + P Mongolian Dynamite Charge d for 2 seconds, LP=fast, HP=slow u + P ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~With an ego like mine, there is no way I can lose! ~Hero? I am the true hero! Ending ------ Carn: I won! Huh? Janne: I've devoted my life searching for someone as strong as you. Kiss me, you fool! Carn: You're not my type, babe. Janne: Wait Mr. Carn!!! Carn: No way!!! ******************************************************************************* * 3.6 Muscle Power * ******************************************************************************* Stage: USA wrestle cage Deathmatch Stage: USA ring (land mines) Throws ------ Knee Drop f + TB/HP close / TB close Power Bomb f + HK close Vertical Suplex b + TB/HP/HK close Choke Hold f/b + TB/HP a step away / tap b and f and TB a step away mash buttons for longer hold Headbutt f/b + HK a step away Basic Move ---------- Leg Drop u, HK overhead Command Move ------------ N/A Special Moves ------------- Muscle Bomber Charge b for 2 seconds, LP=hits and backs away, f + P HP=hits and stays closer Tornado Breaker 360 + P close unblockable ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~I'll take on any challenge, anytime!! ~You can find my picture in the dictionary, under the word "ultimate." Ending ------ M. Power: Yaaah! Even on the Pro-wrestling Circuit Muscle Power is a force to be reckoned with. Announcer: Yeah. He's always bragging about taking all of the championship belts. M. Power: Yah, hah, hah, haaaaaah! ******************************************************************************* * 3.7 Brocken * ******************************************************************************* Stage: Germany elevator Deathmatch Stage: Germany cage (spike corners) Throw ----- Suplex f/b + TB/HP close / TB f or b determine where close opponent is thrown Basic Moves ----------- Diagonal Stretch Punch HP in air overhead Diagonal Stretch Kick HK in air overhead Stretch Arm HP far Command Moves ------------- Jet Attack f/b + HP in air overhead Stretch Push d + HP Forward Flip f/b + HK far Metal Knee f/b + HK close Low Stretch Kick d + HK must be blocked low Special Moves ------------- Rocket Punch Charge b, f + P / b, f + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Hurricane Arm d, f, df + P Spark Thunder tap P rapidly ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~If I had my arms and legs broken and tied together, then maybe you could win. Maybe!!! ~Someday you'll beat me. That is, someday in a million years!!! Ending ------ Brocken: Gee, I didn't even work up a sweat! ******************************************************************************* * 3.8 Rasputin * ******************************************************************************* Stage: Russia clock tower Deathmatch Stage: Russia ring (slip spots; electric corners) Throw ----- Giant Squeeze f/b + TB/HP close / TB tap b and f and close mash buttons for longer hold Basic Move ---------- N/A Command Moves ------------- Knee Strike f/b + HK close Stationary Russian Trip d + HK both parts must be blocked low Special Moves ------------- Fireball qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Air Fireball qcf + P in air LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Axle Spin qcb + K move with b or f; HK=longer spin ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~You lack maturity my son. Nyah! Nyah! ~As I thought, you are just another hurt soul, crying out for understanding. Ending ------ Rasputin: Having vanquished the villains, the world is a safer place... It's time to rev up the machine and head back home. Wh... What the...?!!!! Wh, where....? Whaaaaah!!! ------------------------------------------------------------------------------ ******************************************************************************* * 3.9 Geegus * ******************************************************************************* Stage: Outer Space ship Deathmatch Stage: ring (land mines; electric corners) Throw ----- N/A Basic Move ---------- N/A Command Move ------------ N/A Special Move ------------ Unsuccessful Morph any button ``````````````````````````````````````````````````````````````````````````````` Win Quote --------- ~Ha, ha, ha, ha.... Ending ------ N/A Hacked Geegus has no moves. He can't be thrown, dizzied, tripped, and he can't even jump. Basically he can't do anything... =============================================================================== 4. Misc. And Easter Eggs =============================================================================== Victories --------- Win a round with more than 1/2 your life to get pose 1 Win a round with less than 1/2 your life to get pose 2 =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -ADK -Gamefaqs -And me for writing this faq