=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= World Heroes 2 FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 4.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Deathmatch 3. Characters 3.1 Hanzou 3.2 Kim Dragon 3.3 Rasputin 3.4 Brocken 3.5 Captain Kidd 3.6 Ryoko 3.7 Mudman 3.8 Fuuma 3.9 Julius Carn 3.10 Janne 3.11 Muscle Power 3.12 Erick 3.13 Shura 3.14 Johnny Maximum --------------------- 3.15 Neo Geegus 3.16 Dio 4. Misc. And Easter Eggs 4.1 Victories 4.2 Stages 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df TB - Throw Button , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== 2.1 Basics ---------- Light Punch (LP) Done by tapping the punch button very lightly. Heavy Punch (HP) Done by pressing the punch button down. Light Kick (LK) Done by tapping the kick button very lightly. Heavy Kick (HK) Done by pressing the kick button down. Throw Button (TB) Can be used while standing or while ducking. If close enough the character will perform a throw. Throws f/b + TB/HP close Throw Reversal f/b + HP (or HK if character it is possible to has a throw with HK) right "battle" for the at the moment you are throw; so if the being grabbed by the opponent attempts a opponent's throw throw, and you reverse, they also have a chance to reverse back Taunt TB far Block High b Block Low db will not block overheads Dizzy Recovery Shake joystick and tap P and K rapidly when dizzied Projectile Reflect Block at the very last if done right, you will moment when a projectile reflect the same reaches you projectile back at the opponent 2.2 Deathmatch -------------- Selecting this pits the opponents in battle with a stage of modified properties (excluding Janne's and Captain Kidd's deathmatch stage). Land mines, laser beam spots, saws, and slippery floors modify the ground. Stepping on a land mine will take damage and ground you. If in a laser beam spot at the wrong time you will be shocked. A saw will maneuver back and forth and if you run into it you will take damage and fall down. Slippery floors will slide and bog your character down. Explosive and spike arenas modify the corners. They both have the same property in that once you touch the corner you will take damage and be knocked away from it. One final modifier is the ring size. Both Erick and Neo Geegus have deathmatch stages that are much much smaller than normal. Also in Deathmatch mode is one long bar. One side is red, and the other is blue. When you strike the opponent, your color becomes longer. When you take a strike, your color decreases. The idea is to eventually consume the entire large bar with your color. In doing so, your opponent will be knocked down. They will have to get back up before the ref counts to ten. If knocked down, mash the buttons and wiggle the joystick to return to your feet. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Hanzou * ******************************************************************************* Colors ------ P - Blue costume Stage: Japan forest K - Blue-Purple costume Deathmatch Stage: Japan warehouse (spike corners) Throws ------ Diving Power Bomb f + TB/HP close Flying Arm Drag b + TB/HP close / TB close Basic Moves ----------- Double Jump ub/u/uf after initial jump Punch, Knee, LP, LP, LP, LP close Roundhouse, High Kick Command Move ------------ Roundhouse f/b + HK Special Moves ------------- Rekko Zan qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Double Rekko qcf, qcf + P LP=small, HP=large; will collide with other projectiles as both will be "destroyed"in the process Kou Ryuu Ha f, d, df + P LP=short, HP=further Nin Pou Hou Rin Kyaku qcb + K LK=short, HK=long Leg Lariot qcf + K LK=short, HK=further `````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Fuuma - So, Fuuma, care to try again? Heh, heh, heh. ~I do not refuse challenges. I take on all. Even a loser such as yourself. ~To reach the top, I seek the strongest in the world. You don't even rank in the weenie category. Ending ------ Hanzou: The battle is over, and again I am the strongest. Yet, the world is wide, so my voyage continues. Later, dudes... ******************************************************************************* * 3.2 Kim Dragon * ******************************************************************************* Colors ------ P - Black pants w/ Red trim Stage: Korea street K - Blue pants w/ White trim Deathmatch Stage: Korea factory (laser beam) Throws ------ Head Plant f/b + TB/HP close / TB f or b determine where close opponent is thrown Leg Scissors f/b + HK close tap b and f and mash buttons for longer hold Air Toss f/b + HP close in air f or b determine where opponent is thrown Basic Moves ----------- Triangle Jump jump towards wall and then away Quick Split u, HK overhead; will knock opponent out of the air Punch, Punch, Elbow, LP, LP, LP, LP close Backfist Backfist HP close 2 hits Axe Kick HK close 2 hits Sobat HK far low dodge Command Moves ------------- Axe Kick f/b + HK Gut Punch f/b + HP in combo or close when opponent is standing up Special Moves ------------- Dragon Kick Charge d, u + K / d, u + K Leaping Foot Slice P+K LP+LK=short, HP+HK=long Hundred Blows tap P rapidly ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Ha-cho! Did you really think you had a chance? ~Ya-chaah! To call me strong would be an understatement. Titan would be a fair description. ~Hoh! After this fight, you can call me master! Ending ------ Kim: Yes. Victorious again. Earl: Hey, you. Your hot voice sends me gyrating. How about debuting with me as the next hit making duo, Dragon and Earl? Kim: Sound interesting. I'll give it a shot. Narrator: Disenchanted with motion pictures, Dragon enters the singing business. Will he, at last, find happiness...? ******************************************************************************* * 3.3 Rasputin * ******************************************************************************* Colors ------ P - Green w/ Yellow trim Stage: Russia snowy street K - Purple w/ Pink trim Deathmatch Stage: Russia ring (explosive corner) Throws ------ Giant Squeeze f/b + TB/HP close / TB tap b and f and close mash buttons for longer hold Multi Slam f/b + HK close tap b and f and mash buttons for longer throw Basic Moves ----------- Punch Twice And Kick LP, LP, LP close Giant Flick HP far knocks opponent down Command Moves ------------- Big Hand Push f/b + HP Knee Strike f/b + HK in combo or close when opponent is standing up Hop Kick d + LK must be blocked low Russian Trip d + HK both parts must be blocked low Special Moves ------------- Fireball qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Air Fireball qcf + P in air LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Thunderball hcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Kossak Dance qcf + K move with b or f; LK=short, HK=further Axle Spin qcb + K move with b or f; HK=longer spin Air Axle Spin qcb + K in air move with b or f ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~My magic of brotherhood is inescapable in its power. ~Don't make me angry. If I get angry, I might have to hug you to death. Ending ------ Rasputin: My wretched flock, I have come to deliver you from your basest instincts. Rasputin opens the Church of Love and Humanity. Kid 1: Chew glass, pal! Kid 2: Go play in traffic! Narrator: Alas, the world seems unprepared for his teachings. ******************************************************************************* * 3.4 Brocken * ******************************************************************************* Colors ------ P - Blue w/ Red trim Stage: Germany war zone K - Green w/ Orange trim Deathmatch Stage: Germany warehouse (spike corners) Throws ------ Suplex b + TB/HP close / TB close High Drop Suplex f + TB/HP close Basic Moves ----------- Diagonal Stretch Punch HP in air overhead Diagonal Stretch Kick HK in air overhead Stretch Arm HP far Command Moves ------------- Jet Attack P+K in air control flight with u or d Air Stretch Roundhouse df + HK in air Stretch Push d + HP Stretch Roundhouse f/b + HK far Metal Knee f/b + HK close Low Stretch Kick d + HK must be blocked low Special Moves ------------- Rocket Punch qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process German Missile qcf + K LK=slow, HK=fast; will collide with other projectiles as both will be "destroyed" in the process Hurricane Arm d, f, df + P Spark Thunder tap P rapidly ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~You fight well, but you are no match for a cyborg superman like myself. ~Invincible am I who threw my life away to become a cyborg gladiator! Invincible, but a little lonely. Ending ------ Doctor Herr: Mein mechanoid mensch. Well done. To celebrate your victory, I will present you with a new body. Brocken: The honor is uniquely mine, Herr Doctor! What in the realm of Himmel is this? Doctor Herr: This body is a thousand times more powerful than the last. Brocken: Powerful, maybe. Presentable, never! What will my cyborg sweetie say? ******************************************************************************* * 3.5 Captain Kidd * ******************************************************************************* Colors ------ P - Blue costume Stage: At Sea cove K - Red costume Deathmatch Stage: At Sea ring (loser shaved bald) Throws ------ One Arm Toss f/b + TB/HP close / TB f or b determine where close opponent is thrown Face Slaps f/b + TB/HP a step away / tap b and f and TB a step away mash buttons for longer hold Basic Moves ----------- Captain Punches LP, LP, LP, LP close Pirate Trip HK close knocks opponent down Command Moves ------------- Kime P+K+TB Pirate Knuckle f/b + HP Flying Kick f/b + HK Special Moves ------------- Pirate Ship Blast qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Shark Knuckle Charge b for 2 seconds, LP=slow, HP=fast; will f + P collide with other projectiles as both will be "destroyed" in the process Shark Upper Charge d for 2 seconds, LP=slow, HP=fast; u + P absorbs projectiles Spiral Kick Charge b for 2 seconds, f + K Hyper Dash Kick P+K LP+LK=short, HP+HK=long ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~What? Over so soon? You sadden me. ~A sublime scrap, my friend. I hope we shall meet again. Ending ------ Kidd: At last, I have found the treasure of Diego del Fuego Gonzales! Load it on the ship quickly, ye swabbies! Mates: Aye, aye, your saltiness. Kidd: To sea, my swabbies! What? My treasure...! ******************************************************************************* * 3.6 Ryoko * ******************************************************************************* Colors ------ P - Light Blue costume Stage: Japan drum area K - Pink costume Deathmatch Stage: Japan factory (laser beam) Throws ------ Shoulder Toss f/b + TB/HP close / TB f or b determine where close opponent is thrown Fireman's Carry d + HP close Air Shoulder Toss f/b + HP close in air f or b determine where opponent is thrown Choke Hold f/b + TB/HP a step away / tap b and f and TB a step away mash buttons for longer hold Leg Toss f/b + HK close f or b determine where opponent is thrown Basic Moves ----------- Triangle Jump jump towards wall and then away Forward Roll f, f Palm of Destruction P Foot of Destruction K must be blocked low Triple Elbow, Chop LP, LP, LP, LP close Command Moves ------------- Quick Chop f/b + HP Palm Attack d + HP knocks opponent down Special Moves ------------- Bosatsusho d, f, df + P will will collide with projectiles as both will be "destroyed" in the process Winging Kick P+K LP+LK=high, HP+HK=low Super Shoulder Throw hcf + P close unblockable Cannonball Drop hcb, f + K close unblockable ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Hanzou - Hanzou, I hope we can battle each other again someday, you ninja cutie, you. ~Yes! Can I kick butt or can I kick butt! ~Wow, you were tough. I like that in a man. Ending ------ Ryoko: Hyaaah! Narrator: Since her return to Japan, Ryoko has been bouncing bodies on the mats of Judo gyms all over the country. Ryoko: That's my win. I'll take my money now. Narrator: Sixteen and a Judo hustler. What has become of the world's youth in these difficult times? ******************************************************************************* * 3.7 Mudman * ******************************************************************************* Colors ------ P - Green w/ Red trim Stage: Papua village K - Yellow w/ Blue trim Deathmatch Stage: Papua warehouse (floor saw) Throws ------ Face Pound f + TB/HP close tap b and f and mash buttons for longer hold Mask Toss b + TB/HP close / TB close Mudman Dance f/b + HK close tap b and f and mash buttons for longer hold Basic Moves ----------- Knee Dive LK in air overhead Mask Push HP close 2 hits Swift Face HP far knocks opponent down Heavenly Dropkick HK far low dodge Command Moves ------------- Dance P+K+TB Slide Fist f/b + LP far Mask Uppercut f/b + LP close Forward Mask Attack f/b + HP Slide Kick f/b + LK far Butt Strike f/b + LK close Flying Dropkick f/b + HK far Leg Mask f/b + HK in combo or close when opponent is standing up Cross Leg Slide d + HK must be blocked low Special Moves ------------- Mudman Attack qcf + P LP=slow, HP=fast Mud Cutter qcb + P move with b or f; HP=longer spin Mud Gyro Charge d, u + P / d, u + P ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~The Holy Spirit courses through my mass. Any attack, and I will absorb it. ~You're strong. But I, the mucky messenger of God, was stronger. Ending ------ Mudman: Oh lord, I have ridded the world of the evil Dio. Lord: Well done, my pious clod of swamp slime. For your efforts, I invite you to the heavens... Narrator: And so, Mudman rose to the heights of the eternal kingdom, a slimy servant to the will of the great Mover. ******************************************************************************* * 3.8 Fuuma * ******************************************************************************* Colors ------ P - Orange-Red costume Stage: Japan temple front K - Yellow costume Deathmatch Stage: Japan camp (land mines) Throws ------ Diving Power Bomb f + TB/HP close Flying Arm Drag b + TB/HP close / TB close Flip Toss f/b + HP close in air f or b determine where opponent is thrown Basic Moves ----------- Double Jump ub/u/uf after initial jump Punch, Punch, Knee, LP, LP, LP, LP close Palm Command Move ------------ Roundhouse f/b + HK Special Moves ------------- Reppu Zan qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Double Reppu qcf, qcf + P LP=small, HP=large; will collide with other projectiles as both will be "destroyed" in the process Kou Ryuu Ha f, d, df + P LP=short, HP=further Air Kou Ryuu Ha f, d, df + P in air Nin Pou Hou Rin Kyaku qcb + K LK=short, HK=long ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Hanzou - Hanzou, you disappoint me with your weakness. Come at me again! ~With my ninja training, a maggot like you had no chance. ~Duwaaah! Your punches don't hurt, dont tickle; my 90 year old grandmother who's bedridden fights better than you. Ending ------ Narrator: Fuuma's martial arts emporium. America. B, b, but. Fuuma: Hey, my little cream wad. How about a cup of tea after practice? Female: That's cream puff, idiot. And the answer is no! Fuuma: Yeeeeow! Of all the mysterious of the universe. There is none more perplexing than of western women! ******************************************************************************* * 3.9 Julius Carn * ******************************************************************************* Colors ------ P - Yellow trim w/ Red helmet Stage: Mongolia stronghold K - Silver trim w/ Pink helmet Deathmatch Stage: Mongolia warehouse (floor saw) Throws ------ Gut Stab f + TB/HP close Grab And Toss b + TB/HP close / TB close Basic Moves ----------- One, Two, Palms LP, LP, LP close Prop Drop HK knocks opponent down Command Moves ------------- Headbutt f/b + HP in combo or close when opponent is standing up Low Hand d + LP knocks opponent down Strong Low Hand d + HP knocks opponent down Hand Dive df + LK must be blocked low Strong Hand Dive df + HK must be blocked low Special Moves ------------- Mongolian Tiger Flash Charge b for 2 seconds, LP=slow, HP=fast f + P Mongolian Dynamite Charge d for 2 seconds, u + P ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~With the strength of 1,000 men, your defeat was a foregone conclusion. ~Ga, hah, hah. It seems I have won again. I'm too much. Ending ------ J. Carn: Oh, gosh. It's over all ready? Geez, back to the old boring job of ruling over the world. For some, life is never enough. ******************************************************************************* * 3.10 Janne * ******************************************************************************* Colors ------ P - Silver costume Stage: France castle K - Blue costume Deathmatch Stage: France ring (loser shaved bald) Throws ------ Sword Slam f/b + TB/HP close / TB f or b determine where close opponent is thrown Face Slaps f/b + HK close tap b and f and mash buttons for longer hold Basic Move ---------- Slash Twice, Swipe LP, LP, LP close Command Moves ------------- Down Sword d + P in air can follow with another air move; overhead Slide df + LK must be blocked low Strong Slide df + HK must be blocked low Special Moves ------------- Aura Bird Charge b for 2 seconds, LP=slow, HP=fast; will f + P collide with other projectiles as both will be "destroyed" in the process Justice Sword Charge b for 2 seconds, LK=short, HK=further f + K Flash Sword Charge d for 2 seconds, LK=fast, HK=slow u + K ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Oh, hoh, hoh, hoh. If you kneel down before me and propose I just may let you win. ~Oh, hoh, hoh, hoh. A natural outcome. Ending ------ Janne: Oh, hoh, hoh, hoh, hoh... As I had thought, I again emerge triumphant. Triumphant, but, sadly, still single... Will I ever find my suitable life partner? Eureka! If I conquer the world... Yeah, I could have any man I want...but is it worth it? Conscience doth make bachelors and spinsters of us all. ******************************************************************************* * 3.11 Muscle Power * ******************************************************************************* Colors ------ P - Red, White and Blue Stage: USA construction site K - Green, White, and Orange Deathmatch Stage: USA sewer (slick ground) Throws ------ Knee Drop f + TB/HP close Power Bomb f + HK close Vertical Suplex b + TB/HP/HK close / TB close Fireman's Carry d + HP close Choke Hold f/b + TB/HP a step away / tap b and f and TB a step away mash buttons for longer hold Headbutt f/b + HK a step away Basic Moves ----------- Leg Drop u, HK overhead; knocks opponent out of the air One, Two, Axle LP, LP, LP close Command Moves ------------- Fake Axe Handle P+K+TB Elbow Drop d + P in air overhead Special Moves ------------- Muscle Bomber Charge b for 2 seconds, LP=short, HP=long f + P Super Drop Kick qcf, uf + K LK=short, HK=long Tornado Breaker 360 + P close unblockable Giant Swing 360 + K close tap b and f and mash buttons for longer hold; unblockable ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Simply, with my awesome body, challenging me was insane. Ending ------ Muscle Power: The battle is over. Face it, we're all dumb, brawny warriors in a post-cold war society. So how do we make a living? Announcer: Here now, the pro-wrestling champions "World Heroes" live at the megadome for one night only. Seats $24.95. The brutality, the blood, the excitement. Don't miss it! ******************************************************************************* * 3.12 Erick * ******************************************************************************* Colors ------ P - Green w/ Silver trim Stage: Norway ship K - Blue w/ Gold trim Deathmatch Stage: Norway cage (small arena) Throws ------ Choke Slam f + TB/HP close Horn Toss b + TB/HP close / TB close Grab And Slam f/b + TB/HP a step away / TB a step away Basic Move ---------- Butt Drop ub/uf, LK overhead; knocks opponent out of the air Command Moves ------------- Body Splash d + K in air Low Slash f/b + HP Shield Hit f/b + LP close Slash Sweep d + HP knocks opponent down Slide d + HK must be blocked low Special Moves ------------- Thor's Hammer Charge d for 2 seconds, u + P Long Horn Charge b for 2 seconds, LP=short, HP=long f + P Blizzard Breath hcf + P will collide with projectiles as both will be "destroyed" in the process Aegyr's Halberd hcf + K LK=slow, HK=fast; will collide with other projectiles as both will be "destroyed" in the process ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Be courageous! To know fear and to be afraid and run away are two completely different things. Now, be prepared to die. ~I'd like to dedicate this fight to my wonderful wife Leia. Honey, this head is for you. ~Don't stop the fight yet. You have courage and strength. But you fight like a geek. Ending ------ Erick: Honey, I'm home... Wife: Erick. My great horned one! Son: Papa. You're back! Erick: What about my back? Oh yeah... Anyway, that little girl with the red shoes, whom I met during my journys was right... There's no place like home. Hah, hah, hah... ******************************************************************************* * 3.13 Shura * ******************************************************************************* Colors ------ P - Yellow w/ Red trim Stage: Thailand temple K - Black w/ Blue trim Deathmatch Stage: Thailand camp (land mines) Throws ------ Hard Slam f/b + TB/HP close / TB f or b determine where close opponent is thrown Rapid Knees f/b + HK close tap b and f and mash buttons for longer hold Basic Moves ----------- Swayback b, b Punch, Knee, High Kick LP, LP, LP close Command Moves ------------- Short Elbow f/b + LP Quick Knee f/b + LK close Face Kick f/b + HK in combo or close when opponent is standing up Special Moves ------------- Tiger Fang Charge b for 2 seconds, LP=short, HP=long f + P Tiger Claw Charge b for 2 seconds, LK=short, HK=long f + K Muetai Kick Charge d, u + K / d, u + K Twirl Kick Charge db for 2 seconds, LK=short, HK=further uf + K Nige Punch P+K LP+LK=short, HP+HK=long ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~I haven't begun to use my full power. Come on, you pansy! ~To avenge my brother, I must fight on! Ending ------ Shura: Oh, brother. I have at long last avenged your foul. Rest tranquilly, my dear brother... Shura's brother: Shura! What in the name of Gods are you talking about? I am not dead, never was dead, and will not be dead for a long time. What under the azure skies have you been doing for all of this while? Shura: I... I've been fighting my way to the title of number one in the world... Shura's Brother: Oh, shut up and stop these childish fantasies. Let's get back home quick. Mom is having babies worrying where you are! ******************************************************************************* * 3.14 Johnny Maximum * ******************************************************************************* Colors ------ P - Red pads Stage: USA slum K - Light Blue pads Deathmatch Stage: USA sewer (slick ground) Throws ------ Touchdown f + TB/HP close Back Toss b + TB/HP close / TB close Bearhug f/b + TB/HP a step away / tap b and f and TB a step away mash buttons for longer hold Basic Move ---------- Shin Crush HK close must be blocked low Command Moves ------------- Duck Hammering d + HP knocks opponent down Short Punt f/b + HK Slide df + LK must be blocked low Strong Slide df + HK must be blocked low Special Moves ------------- Pigskin Thunderspirit qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Penetration Point qcf + K LK=slow, HK=fast; will collide with other projectiles as both will be "destroyed" in the process Shoulder Charging f, f + P LP=short, HP=long Lighting Tackle f, d, df + P LP=short, HP=further Head Crash Charge d, u + P / d, u + P LP=short, HP=long ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~Don't think of me as a football player. Think of me as a blood thirsty beast with a hunger for you! ~Live my child, so I may smack you around again someday! ~In any circumstances, the strong always survive. Just call me strong. Ending ------ J. Maximum: The forth quarter is over. Yet, for me, wherever there are people banging heads together, wherever fingers are being snapped like pretzels over a glass of beer... Wherever the crowd roars at a lineman's head being rent from his body, I'll be there, protecting my reputation as the number one master of mayhem. Goodbye for now, my fans. Till the play by play begins again... ------------------------------------------------------------------------------ ******************************************************************************* * 3.15 Neo Geegus * ******************************************************************************* -Neo Geegus can't be thrown, can't jump, can't throw, ect. So basically even with hacking to use him, you can't do anything...UNLESS you do the following: 1) Select Neo Geegus in the cheat menu as the world map screen comes up. 2) During the match, go back to the cheat menu and switch your selected character to someone else 3) You now have access to some morphs. The morphs are directly assigned to the special move motions of the character you swtiched to. For example, if you switched to Janne, charging b for 2 seconds, f + P will produce a morph. If you switched to Johnny, qcf + P will produce a morph, and so on. As you can see, because of this, you cannot have all the morphs available to you at one time. It purely depends on how many special move commands the character you switched to has. Not to mention, a similar motion does not equate the same morph for each hacked character switch. Also note that once morphed, it will last the entire round. Colors ------ P - Silver Stage: Italy coliseum K - Gold Deathmatch Stage: Italy cage (small arena) Throw ----- N/A Basic Move ---------- N/A Command Move ------------ N/A Special Moves ------------- Puddle Slide hold b or f Brag And Crash TB game crashes ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~The strong rule. The winners are just. That is my belief. But then again, I think the Democrats can save America. ~There can only, at any one time, be one ultimate warrior. Sadly, you are not it. Ending ------ N/A ******************************************************************************* * 3.16 Dio * ******************************************************************************* Colors ------ P - Blue-Silver Stage: Italy trashed coliseum K - Gray Deathmatch Stage: Italy ring (explosive corner) Throw ----- Frankensteiner f/b + TB/HP close / TB f or b determine where close opponent is thrown Basic Moves ----------- Triple Slashes TB far Double Slash HP close 2 hits Slash Sobat HK far low dodge Command Moves ------------- Double Slash f/b + HP Stationary Trips d + HP second part knocks opponent down Axe Kick f/b + HK Slide d + LK must be blocked low Strong Slide d + HK both parts must be blocked low Special Moves ------------- Sonic Saber qcf + P LP=short, HP=long Gran Saber qcf + K LK=short, HK=long Quick Fireball Charge b, f + K / b, f + K HK=fireball lasts longer; will collide with projectiles as both will be "destroyed" in the process Flaming Claw qcb, f + P close unblockable ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~No. No. No. You simply are too weak. Now go back home and become a good little couch potato. ~Scum. Did you actually think you could even stand in opposition to me? You make me sad. ~Had enough? Or have you come here to die like a dog? Ending ------ N/A =============================================================================== 4. Misc. And Easter Eggs =============================================================================== ***************** * 4.1 Victories * ***************** Win a round with more than 1/2 your life to get pose 1 Win a round with less than 1/2 your life to get pose 2 ************** * 4.2 Stages * ************** Hanzou's Stage `````````````` -Have Hanzou win a round to have the ninjas come out and cheer. -Have Hanzou lose a round to have the ninjas come out and cry. Kim's Stage ``````````` -Finish the round to have the far right girl in the corner clap and the one next to her pull out a chicken. Rasputin's Stage ```````````````` -Knock or slam the opponent to the ground to have the snowman's head pop off. Brocken's Stage ``````````````` -At 93 seconds, a tank will rumble and than blast through the wall. Kidd's Stage ```````````` -Finsh the round to have the skeleton's head fall off. Ryoko's Stage ````````````` -Knock or slam the opponent to the ground to have pink leaves flutter to the ground. -Have Ryoko win to have the two girls on the left cheer. -Finish the round to have pink leaves rain from the sky. Mudman's Stage `````````````` -Knock or slam the opponent to the ground to have the tribe person on the right lose his loin cloth and the tribe person to the right of him react. Fuuma's Stage ````````````` -Knock or slam the opponent to the ground to have a monkey fall from the sky. -Finish the round to have a fish sign drop down. -Finish the round to have the left guard smile. Carn's Stage ```````````` -The man with the spear will follow you. -Finish the round to have the man with the spear flex. Janne's Stage ````````````` -Have Janne win to have the cannon shoot a flag out. M. Power's Stage ```````````````` -Knock or slam the opponent to the ground to have the construction worker with the shovel fall to the ground. Erick's Stage ````````````` -Knock or slam the opponent to the ground to have the man with the hammer bow his head (doesn't work everytime). Shura's Stage ````````````` -Knock or slam the opponent to the ground to have the monks hop off the ground. -Knock or slam the opponent to the ground to have the cat in the left corner climb up the pole and fall off. J. Max's Stage `````````````` -Knock or slam the opponent to the ground to have the two thugs clap and cheer. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -Missing win quotes I'm sure -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -ADK -Gamefaqs -And me for writing this faq