++++++++++++++++++++++++ + Worms SNES PAR Codes + + By Josh Soles + + battlesole@gmail.com + + Written Aug 9, 2010 + ++++++++++++++++++++++++ Item counts ============= Replace ?? with any number greater than 00 to give the team an infinite supply of that item. Turning off the code results in the amount being reset to the original amount at the start of the game. Team 1: 7E40CA?? - Cluster Bombs 7E40CF?? - Dynamite 7E40D1?? - Airstrikes 7E40D2?? - Teleports 7E40DB?? - Sheep 7E40DC?? - Banana Bombs 7E40DD?? - Minigun Team 2: 7E40F7?? - Cluster Bombs 7E40FC?? - Dynamite 7E40FE?? - Airstrikes 7E40FF?? - Teleports 7E4108?? - Sheep 7E4109?? - Banana Bombs 7E410A?? - Minigun Team 3: 7E4124?? - Cluster Bombs 7E4129?? - Dynamite 7E412B?? - Airstrikes 7E412C?? - Teleports 7E4135?? - Sheep 7E4136?? - Banana Bombs 7E4137?? - Minigun Team 4: 7E4151?? - Cluster Bombs 7E4156?? - Dynamite 7E4158?? - Airstrikes 7E4159?? - Teleports 7E4162?? - Sheep 7E4163?? - Banana Bombs 7E4164?? - Minigun Worm health ============== Replace ?? with any number greater than 00 to give the worm infinite health. Replace ?? with 00 to make the worm appear dead. Turning off the codes results in the health being reset to the original amount at the start of the game. For each pair, ?? must be the same value. Team 1: Worm 1 - 7E417D?? 7E417F?? Worm 2 - 7E41EE?? 7E41F0?? Worm 3 - 7E425F?? 7E4261?? Worm 4 - 7E42D0?? 7E42D2?? Team 2: Worm 1 - 7E4341?? 7E4343?? Worm 2 - 7E43B2?? 7E43B4?? Worm 3 - 7E4423?? 7E4425?? Worm 4 - 7E4494?? 7E4496?? Team 3: Worm 1 - 7E4505?? 7E4507?? Worm 2 - 7E4576?? 7E4578?? Worm 3 - 7E45E7?? 7E45E9?? Worm 4 - 7E4658?? 7E465A?? Team 4: Worm 1 - 7E46C9?? 7E46CB?? Worm 2 - 7E473A?? 7E473C?? Worm 3 - 7E47AB?? 7E47AD?? Worm 4 - 7E481C?? 7E481E?? Infinite Time ============= 7E61E2?? - Timer value Level Codes ============= Enter these codes before starting a new game. 7E6F32?? 7E6F33?? 7E6F34?? 7E6F35?? Replace ?? with numbers according to the chart below. Map# ?? --------- 00 09 01 22 02 44 03 66 04 88 05 99 06 CC 07 DD 08 02 09 11 10 90 11 55 12 BB 13 95 14 FF 15 ED 16 33 17 15 18 42 19 64 20 B4 21 A8 22 C7 23 EC For example, if you want to play on Map #10, you would enter the codes: 7E6F3290 7E6F3390 7E6F3490 7E6F3590 Note: There are many other different number combos you can use. You don't even have to use the same number for each code (for example, 7E6F32F1, 7E6F3300, 7E6F3460, 7E6F3543 also produces Map #10). I think the difference is the worms' positions.