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Plot Analysis [TLOC] 5. Major Side Stories [MJSS] 5A. The Free Rangers [TFRR] 5B. Captain Plank beard [CAPB] 5C. Mort & Princess Pitts [M&PP] 5D. Dinah & Funky Phil [D&FP] 6. Other side stories and stickers [OSSS] 6A. Frog Rings [FRRI] 6B. Drake Redcrest [DRRE] 6C. Telly Sticker [TESK] 6D. Utilibot Sticker [UTSK] 6E. Hot Rod Sticker [HRSK] 6F. Space Scrambler Sticker [SSSK] 6G. Frog Sticker [FRSK] 6H. Bird Sticker [BDSK] 6I. Mr. Prongs Sticker [MPSK] 6J. Chibi Door Sticker [CDSK] 6K. Sophie Sticker [SPSK] 6L. Cooking Sticker [CKSK] 6M. The Great Peekoe [GRPE] 6N. Sunshine [SUNS] 6O. Kid Eggplant [KESK] 6P. Primopuel Sticker [PRSK] 6Q. Tamagotchi Sticker [TMSK] 7. Equipment and tools [EQTL] 9. Gaining Suits [GNSU] 10. Chibi-Doors [CBDO] 11. Additional happy Points [ADHP] 12. Word From the maker [WFTM] ======================================= 1. Intro [Int1] ======================================= Hello and welcome to my first full walkthrough of any game, mostly I’ve been going bosses and side quests but because the main plot line is so small and it’s the cleaning that takes up most of the game I thought why not. I hope this will be helpful and if it’s not I’m sure you’ll check other FAQ’s or message boards. 1.1 Update Yes this was my first full walkthrough published on a another website, I’ve corrected some spelling and grammar errors as well as adding quick search features and making the FAQ acceptable to GameFAQ standards. ======================================= 2. Basics & Tips [B&T1] ======================================= Tip 1: The first tip is for this FAQ, press Ctrl F and type in key words to easily navigate around the FAQ, using the four letters next to the titles is especially effective. Tip 2: As soon as you can (which should be the first time after the party at the start) buy the 15 timer, trust me everything becomes a lot easier if you do. This will lengthen the time of a half day to 15 minutes thus leaving you with more time to do stuff. Tip 3: To run faster pick up your plug this will help a lot when you’re running low on energy or if you want to get to a place far away. Tip 4: You see a stain or piece of rubbish pick it up or clean it, simple enough, I would recommend having cleaning days where you just go around a room or rooms cleaning for a day to help you go up those chibi rankings. Tip 5: Never go too far from a plug, especially until you get loads of extra batteries. Tip 6: If you see a chibi-door (those yellow doors with eyes) enter it but beware it’ll cost 10 points of energy to open them. A full list ofchibi-doors are in this guide. ======================================= 3. Room summaries [ROS1] ======================================= Living Room: The living room is your starting point, every half day you’ll start off in this room. It has quite a lot of outlets perfect for the starting room. There are three exits to the kitchen (next to the chibi-house), to the backyard (the glass doors) and one to the Foyer (south east corner). Dad and Jenny spend a lot of time in this room this is also where Drake Redcrest and Sophie spend a lot of time when there are no humans around. Also has a rubbish bin in this room, a rare commodity in this game. Kitchen: This one is quite hard for chibi at the start with only two outlets and quite a bit of climbing around the cabinets. Mum and Tao spend a lot of time in this room later in the game Dad will spend a lot of time in this room. It has three exits one to the Living Room the door you should have come through, to the Foyer to the west of the Living Room door and one to the drains located in the sink but this isn’t a real room per say. Foyer Ground Floor: The Foyer is split into to floors so I’ve separated them. The Ground floor is pretty barren with only a few things of interest and you can’t access the first floor until you’ve done something. It has three exits, one to the Living room (the door you should have first come through) one to the Kitchen (east of the Living Room door) and another one to the basement (North east corner from the Living Room door). The Foyer first floor is obviously reached by going up the stairs. Only one outlet in this room. You’ll find the Free Rangers in this room. Foyer First Floor: Obviously the major feature in this room is the large gapping hole in the middle of the room which you can use to drop down to Foyer Ground Floor. It also has a fountain in the south east corner. It has two exits the Bedroom or as I may call it sometimes to save confusion the Parents Bedroom (south west corner) and Jenny’s Bedroom (North east corner). Only one outlet in this room. Basement: Stairs from the very start nothing really on the floor just shelves and rafters higher. Only one exit, the way you came in, duh. There are no humans ever in this room and so toys are always alive. Captain Plankbeard and The Great Peekoe often inhabit this room Backyard: No outlets so keep an eye on your energy cause you’ll need to get back inside to recharge. One exit, the way you came in. Dominated by a large tree with a swing which enables you to reach the higher levels. Tao and Dad often inhabit this area and it’s the only place you’ll find the bird. Bedroom: Or as I’ll sometimes call it the parent’s bedroom. Only one exit, the way you came in. Two outlets on opposite sides of the room. Small table in the first section of the room and then a bed in the next. There isn’t much on ground level so you’ll have to climb many shelves and lights, etc to get everything in this room. Dinah and Funky Phil inhabit this room also Mum will spend a lot of time here later in the game. Jenny's Room: Once again one exit, way you came in. On outlet north east cornet of the room. Lots of stuff to find here with lots of stuff to climb and clean. Mort and the Princess Pitt live in this room, Drake Redcrest and Sunshine will also appear later in the game. It also holds the second rubbish bin, you’ll need it in this room, under her bed especially. Extra Note: You’ll notice there is no bathroom, there is only one door we can’t get in, in the Foyer but the very name Foyer infers that it’s the main entrance and if it’s the bathroom I’ll hate to know what those footprints you clean up coming from that door are made of! ======================================= 4. Main Story [4MS1] ======================================= ##Note## I do not recommend you follow this unless you’re stuck; this is only to help you advance the main plot and open up new side quests and such. Because of the way the game is designed the main plot line is very short and you should really take your time as I’ll just be hitting the key points and you’ll need more battery than you have at the start to do most things. ======================================= 4A. Partay [4APA] ======================================= You’re a present for “Jenny” and you turn up on the living room table. Telly says you’ve come to a party without a gift, what were you thinking? He makes an excellent suggestion to get the flower and give it to Jenny. Go over to the plant and begin to climb up onto the vase. Press A to take it. Bravo press X and select the chibi-copter to glide down with ease and then give the flower to Jenny thus ending the party, well for you anyway. ======================================= 4B. Welcome to your new home [WYNH] ======================================= First things first, buy the 15 timer from the online shop, I wish somebody told me to. It’ll increase a half day to 15 minutes, if you so wish you can change it back to 5 minutes later in the game. Head over to the sofa and find a toothbrush on the floor near dad. Pick it up and go find some stains on the floor and clean them with the toothbrush. Once you’ve cleaned up a few stains the TV will “mysteriously” turn on. It’s Drake Redcrest, Space Hunter extraordinaire, wow. Talk to him to gain your first suit, the Drake Redcrest suit oddly enough. Put it on and talk to Drake again to learn how to pose. You should hear a strange noise shortly after coming from the Foyer, go to the kitchen door and use the Drake Redcrest pose on Sophie to scare her away opening up the kitchen (this can only be done at night). Head up to Mum and notice to the side of her there will be handles for the draws. Climb up them and find the Drake Redcrest cup (Dad is a big fan).Head back to the Living room and then into the Foyer. The Free Rangers are out in force and they think you’re the enemy. You won’t make it through the salvo of bullets, or pink blobs, whatever they are they suck off energy and slow you down. This may sound odd but unless you’ve already got the trauma suit let them “kill” you thus gaining the trauma suit so you won’t have to get it later in the game. Get back to the Foyer and use the cup to get past them. They won’t attack you again once you enter the basement. ======================================= 4C. There’s something down there [TSDT] ======================================= Head down the stairs and into the far corner to find GIGA-ROBO, he’s the main part of the whole story. There should be an outlet on the side of the colossus, so plug Chibi in. After a short cut scene Giga-robo will drop the Giga-Battery, pick it up for another cut scene with Captain Plankbeard, he’ll tell you of the Giga-charger. Nothing we can do about that at the moment. Back at the chibi house buy the Chibi-Blaster and if you wish the extra chips which will help out. Talk to dad after buying this to have a news flash about the Spydorz attacking Chibi-robos! From now on Spydorz can and probably will attack you, to find these Spydorz search places that have oil stains. This is actually a good thing for Spydorz drop scrap and you use scrap to build Utilibots which will help you access new areas such at the first floor. You need 300 scrap to build one Utilibot. Anyway Back to main story go back to basement and to where Giga-robo is and head under the shelves, Telly will notice how one string is about the snap and how we should give it a helping hand, shoot it with the Chibi-Blaster. Go up the shelves and onto the stone part, pull out the light coloured bricks to climb on and keep doing so until you’re at the highest point. Now turn around and fly down (using the chibi-copter) into the bird cage, this will drop a rope so you won’t have to go via the shelves to get up here again. Next fly onto the light and up the cables. Follow the rafters around to the shelves and fly down to the shelf below the top one and gain the Giga-charger. You’ll need to fill it up not using the house outlets so you’ll have to pay 10000 moolah to completely charge it. It’s a lot but you don’t have to do it anytime soon. ======================================= 4D. Under Attack [UNAT] ======================================= The next time you come out of your chibi-home the Spydorz will attack, great. Wipe the floor with them and start gaining scrap. Unfortunately the Foyer ladder Utilibot won’t be available at the moment so buy the Living Room ladder and the kitchen ladder until the Foyer ladder turns up. You’ll find Jenny on the stairs at night around this time and this will probably be the first time you really want to get upstairs. Once you get the ladder place it next to the table by the stairs and raise the ladder to again access to the first floor. At night Jenny will be outside the parents bedroom and Mum will be inside. Go to the bedroom in the day, climb up the rope just to the side of the door and fly to the bell and then to the slats and open them, now you can get in at night. ======================================= 4E. Receipts [4ERE] ======================================= Go to the bedroom at night, go through the slats to get in. To get to the slats climb up the dream catchers and fly from the door knob to the sign and then climb the rope to the slats. Get use to this journey you’ll be doing it quite a lot. You’ll see Mum looking through the bills and receipts moaning about Dad and she’ll mention that he might be hiding a receipt from her. Low and behold the very next day we’ll see Dad hiding something, of course it isn’t well hidden and in-fact it’s right by him on the sofa in plain sight. Take the receipt and give it to Mum. ======================================= 4F. The In-between Robo [TIBR] ======================================= Okay so at this point Mum will get really mad at dad and lock herself in her room. Dad and Jenny should be outside the door trying to talk to Mum. Off course you’re here so go through the slats using the way you came before and talk to Mum, she’ll give you a letter to give to Dad. Start the climb to get through the slats again but this time (and anytime Mum is by the table and awake) she’ll give you a hand which is quite helpful. Give the letter to dad. Dad should then become very busy and will be found in the Kitchen or garden and Jenny will start getting worse. Dad will also start sleeping at the top of the stairs while Jenny will start sleeping in her own bed. At this point in the game you can start cooking, Dad will lose his wedding ring in the drain and Sunshine, Jenny’s bear will no longer be with her. ======================================= 4G. Close Encounters [CLEN] ======================================= First things first make sure you have a radar (bought from the online shop), you’ll need it. Wait until night and go up to Jenny’s bedroom to find her in a trance watching TV. The toys are still alive so you know something must be off. She’ll keep repeating "Circle….Middle….Radar?" On the TV is an image of a circle, looks a lot like the one in the garden does it not? Head down to the garden and clean the weeds off the stone circle by the flower bed, if you haven’t already done so. Stand in the centre and use the radar. Aliens, wow, they’re a lot smaller than I would have thought but unfortunately you can’t understand the Aliens or at least hear them. Head over to the chibi-house and buy the new upgrade the “Alien Ear Chip” now go back to the garden and use the radar again and now they will tell you about how they want to find a friend, help them (well duh). Their friend is Giga-robo take them down there and as can be expected they aren’t too happy about what has become of their friend and go off to their spaceship. ======================================= 4H. Time Warp [LDTW] ======================================= Make sure you have the Charge Chip purchased at the online shop in the chibi-house. You’ll also need the spoon, to get that make sure you have the kitchen ladder Utilibot and the spoon should be just above the outlet on the top of the cabinet. Go back to the garden and look around for a dog bone it may appear by the tree or by the east fence. Then call the Aliens again and you’ll notice they are ill and not only that Tao wants to get a new chew toy. Talk to Tao using the Tao suit gained from the Free Rangers side quests (see below) to save the alien and go up into the space ship. You have to break the force fields around the beds in order for them to rest, use your chibi-blaster on them to break them. Something should come down in the centre of the ship shoot it to start it up. Stand on one of the out colours and stand on the middle pedestal and press the A button to match the colours up. By tip is to hit it a colour before the one you want it to land on. Don’t pay attention to the aliens warnings and keep going. Now something else will appear charge your blaster to destroy the force field and go in. You’re back in time, talk to Mum for an interesting conversation. Put a bone in Tao’s dish to make him move so you can see the code for the suitcase in the bedroom,at last. The code is 2455 Before you go back to the future (you’ve got to go back Marty) pick up the Circuit Schematics by the easel use the Chibi-Vision to pin point it. Now it’s time to go back to the future and not a Delorean in sight. ======================================= 4I. Spydorz Hell [SPHL] ======================================= I think we all know what we have to go here don’t we. Head up to the bedroom and pull out the metal case from under the bed and enter the code, 2455. yes the leg, wait a moment what the hell, Spydorz, but not just any Spydorz these are bigger and stronger. The whole family will end up un the living room and dad will talk about the need to upgrade your chibi-blaster, hand over the circuit schematics (if you didn’t get it shame on you, go out to the garden call the aliens and go back in time and find it by the easel) Dad now needs to get his tools you’ve got to avoid the Spydorz for 30 seconds don’t bother trying to use your chibi-blaster it’s not effective, pick up your plug and run around avoiding the attacks. Once you’ve been upgraded it’s time to take them out. It’ll take three normal shots to destroy one or a charged shot to destroy one. Once you destroy a few they’ll trap you like they did in last time just keep blasting once one side is done head over to the over side of the room to finish off the few left in the same fashion. Once they’re destroyed you’ll hear screams from the living room. Power up using the outlet and save the day. It’s the mother of all Spydorz. She’ll magnetize and a whole load of stuff will cover herself protecting her from your attacks (you must not be magnetic). Use the chibi-blaster to knock the stuff off bewaring the attack where he traps you in a web, if she hits you shake yourself loose. Eventually she’ll lose all of her armour keep firing your chibi-blaster avoiding the small Spydorz she throws at you and she’ll eventually die. Leaving behind giga-robo’s leg, a frog ring and the Queen Spydor Sticker. ======================================= 4J. Rebuilding Giga-robo [RGR1] ======================================= Well of course the first thing you should do is charge up the giga-battery if you haven’t already done so. Also you haven’t already you need to find Dad’s wedding ring in the drain, talk to him a few times in the kitchen for him to mention it. Now go down to the basement and use giga’s leg, the giga-battery and open the panel in the bottom of giga-robo’s foot. The code is 200667. It lives, it’s alive and thus it’s the end of the game, kinda. ======================================= 4k. After mass [KAMS] ======================================= Okay so you’ve completed the game now I would say get all the stickers and don’t forget to return Dad’s wedding ring and you can clean the house everyday if you so wish. Oh and your energy is infinite so you don’t have to worry about using energy up. ======================================= 4L. Plot Analysis [TLOC] ======================================= Dad bought you for himself, so you would clean up after him and he wouldn’t have to do any work, he probably thought this would please Mum as she wouldn’t have to do as much housework but of course he used Jenny’s birthday as a feeble excuse to buy it for himself. In a way this worked, you do the house work and Mum is quietly pleased about the work you’re doing but she still want to punish dad for spending, and I quote from your receipt found in the bedroom “crazy moolah”. This causes Jenny to become worried about her parents and she turns up half way between them on the stairs crying about how they don’t get along, she most probably believes it’s her fault because they are fighting over the money spent on chibi-room which was her birthday present. Of course the lack of job and him buying toys also adds to this tension but it was her gift that triggered the sleeping on the sofa and ultimately the letter talking of divorce. Also about Jenny’s frog hat, it’s a cry for attention. You get loads of attention to try and get her to take off the hat, attention for not speaking and they have to give extra attention to figure out what she’s trying to say. Of course I would imagine that this backfires around other children making her alienated, hence the lack of children at her birthday party but that could just because Skip didn’t make to make more character models than needed. It must also be a school holiday of some sort as she doesn’t go to school. Giga-robo was the Sanderson’s first robo, and was bought by Dad about 10 years before you arrived. Mum probably didn’t like him buying it either but he had a job then. She liked it because it cleaned the house and kept her company. Giga-robo became lonely though. He managed to save a UFO from crashing into the backyard and was rewarded with two wishes. One was for the toys of the house to become alive and the other to no longer need to draw power from the outlets which was costing the family so much moolah. The aliens only had one orb and these make the wishes come true so Giga-robo chose to animate the toys rather than take the energy, which lead to his down fall. To recharge his battery once it costs 10 000 moolah and we don’t know how often he needs to recharge if it’s anything like chibi-robo does then it’s a lot. Of course the Sanderson’s couldn’t afford this and no doubt when the energy shortage came about prices went up even further. 10 years pass and Chibi-robo is invented and consumes less energy, Dad bought you based on good experiences with Giga-robo. The toys are based (all be it loosely) on toy story. Drake being Buzz lightyear, Princess Pitt being Bow Peep, Dinah being the T-Rex and the Free Rangers are the army men. The toys play out their roles of whatever movie, cartoon, game or their look demands. Drake hunts evil, the Free Rangers do army stuff and have formed an enemy and even Mort fills his role in the movie he stared. Of course the toys can change their set routines as shown by Cap Plankbeard giving up his pirate ways and the Free Rangers that go AWOL. The reason why the toys hold Giga-robo in such high regard is because he gave them life, perhaps they know that they were lifeless before or perhaps they didn’t but either way Giga-robo is their saviour. In addition to that the toys seem to be able to propagate as shown by Funky Phil, Mort and the Princess, this may add to Dad’s problem as Mum will think he’s buying yet more toys. If these progeny grow as they get older is a mystery. Also note that even when a living toy is broken it can come alive again if fixed/rebuilt. New toys brought into the house may or may not come alive, I would put forward Sunshine and Princess Pitts to show that they do but they could have been bought before the UFO incident which may have taken place after Jenny was born. Spydorz were invented by Dad in his old job, he originally invented them to help Chibi-robos or to do the same job as them, this was probably shaped by experiences with Giga-robo. However the company wanted them to attack chibi-robos probably because people weren’t buying their products so they would try and sabotage the chibi-robo craze. This probably lead to the invention of the chibi-blaster in order to protect the chibi-robo. This rather backfired as well as chibi-robo’s started breaking furniture and what not to get around the house. Dad didn’t want to assist with the making of the Spydorz anymore and quit his job but told his wife he was fired, he probably thought he would gain sympathy from being fired rather than anger at quitting, he also didn’t think Mum would understand his reasons, the only reason she does in the game is because she liked Chibi-robo and wouldn’t want him to get hurt. At the end Dad knows he has to do more work around the house and treat his wife more like person rather than a slave (hey he’s got Giga-robo and Chibi-robo for that) and spends more time with her. Jenny also spends more time with her mother but still keeps on the frog suit. Giga-robo doesn’t do any housework as far as I can see and leaves it all up to chibi-robo. At the very end (past the time period of the game) the Sanderson’s buy more Chibi-robos and we assume that Giga-robo makes their energy supply infinite as well. They also claim some fame for having robo’s that require no energy but according to Giga-robo’s wish all Giga-robos will have infinite power so that doesn’t really make any sense unless the aliens didn’t make good on their wish. ======================================= 5. Major Side Stories [MJSS] ======================================= ======================================= 5A. The Free Rangers [TFRR] ======================================= You’ll meet these the first time you enter the Foyer where they will quickly attack you. Each it takes of a point of energy and slows you down. Did you notice in the cut scene that the cup shielded the ranger from the attack? Get to the kitchen and pick up the cup by the sink and use it to get past them. However I would use them to get the trauma suit by letting your energy run out which will save time to get it later. Once you reach the basement they will no longer attack you. Next come out at night to see Jenny crying, talk to Sarge there he’ll say something about you being a quarter of a robo of Giga-robo, we’ll show him. Come back later and there will be a roll call, stand in the empty spot to get some easy happy points. Now go get the Free Rangers photo found on the table right by the stairs, you can either go up the stairs and float over to the shoes and then onto the table or go up the shoe string and then onto the table. Now give the photo to Sarge. Great now we have a war going on. Training missions will now commence. Spy Training Simply pick of the spy out of the four Free Rangers, they will muddle each over up so keep your eye on the spy (hehe, pretty good eh?) The spy will tell you who he is. You need to pass three times to pass the training anything after that will just get you bonus happy points. Hand Rail Training Oddly enough you can get this before you can get upstairs, anyhoo make sure you have energy left and pick up your plug before you talk to sarge (doesn’t really matter) now simply run down the hand rail to the end, hit the end (don’t try to cheat) and then come back. A time below 35 should get you in I would think. Come back later and you’ll find a bunch of Free Rangers talking about going AWOL and doing various things. You now need to process the main story line before you can do anymore training. Jungle Training Climb up the vines and copter over to other once you reach the top of one. You’ll end up in the suspended garden, shoot the enemies but not the animals and then copter down to the check point. I think you need a time of under 2:05 to pass but I’m not sure about that could be longer. Waterfall Training Go on the skirting board then onto the shelf then up the rope, up the ledge and then up the ladder type thing, follow the passage all along now copter down to the fountain and then find you way up to the top, careful as the Free Rangers will be firing at you but not as well as the first time you met them. You can also go along the skirting board all the way to fountain but then it’s a harder time to get up the top. I don’t know the time for this one but I image it would be under 2:10. To make the Free rangers story go any futher you’ll need to return Captain Plankbeard’s ship to him, (see Captain Plankbeard’s section below) When you next come in the foyer (providing there are no humans about) you’ll learn that 7 Free Rangers have got AWOL (didn’t see that coming right) this means the hot racer and space scrambler side quests are now open (see below). Sarge will get really depressed so you need to go get Memphis’ tags from Tao’s dog house, drop through the hole in the top to get on the ledge. Show the tags to the soldiers which will then tell Sarge (or give them to him yourself) and he’ll remember what’s he is fighting for and new training missions will be open. Tao Defence Training You’ll be given the Tao suit, the aim of this game is to bark at the free rangers until they are all on the floor, each bark will cost 30 energy points so it’s best to bark at groups rather than one at a time. If your energy drops below 31 you’ve failed. Knock them all out and you’ve completed it. They will now hold a meeting about how to fight Tao and won’t come up with a plan until you’ve found all of Captain Plankbeard’s crew (see below) Once you’ve found all the crew for the captain talk to the sarge and you’ll end up in the backyard, bark (pose) three times to bring Tao, now your role in this is to simply shoot the treasure chest on Tao’s collar (don’t know how they knew Memphis was in there when they thought he was dead all this time) releasing Memphis. You’ll gain the Free Rangers’ sticker, all the training missions will be available to play again (just talk to the Sarge) and your rank will go up from private to commander, a nice touch. ======================================= 5B. Captain Plankbeard [CAPB] ======================================= You’ll first meet the good captain once you pick up the giga-battery, he’ll regale you of tales of giga-robo, come back later to hear his back story. Once you’ve done that he’ll ask you to raise the mainsail. Of course he oesn’t have a boat, you’ll have to find it. First things first, you’ll need the spoon and you’ll need the kitchen ladder to get that, so build the kitchen ladder Utilibot and raise it were it stands to get to the place where the spoon is, it should be just above the outlet on the kitchen counter. Now head over to the backyard and look for a flag sticking out of the ground south from the tree. Use the chibi-vision if you must and then use your spoon to dig it out. Now give it to the captain. Of course he doesn’t have a crew (wonder what happened to his old crew) so it’s up to you to find them. In order for you to find this four crewmen you’ll have to complete the Free Rangers training exercises (see the Free Rangers Section above). You’ll need to find them now they are at; Kitchen, at the bottom of the kitchen table use the bridge to get over there. Backyard, at the top of the swing of the tree. Bedroom, on top of a light, go on top of the desk by climbing up the sides, then go on the record player to get on the higher ledge, use the speaker as a platform and copter over to the shelf, go down the three shelves and climb up the rope, copter down to a light and climb up the cord, now climb down the cord to where it is. Jenny’s Bedroom, climb the plant to get up to the top and then climb the handbags to get right to the top and copter down to the book shelf by the mirror. Return to the basement and talk to the captain, he’ll make good on this word (it’s in the pirate’s code after all) and hand over three treasure maps. As a matter of fact you can only get one of these treasures without the treasure maps. Treasure Map A When the exalted one stands… Treasure Map B To find this treasure, you will need many keys Treasure Map C Fly from the Great Tree’s Branch and dig at the hollow point. The first treasure is the Tamagotchi, you can only get this after you revive Giga-robo as he’s sitting on it and you can get it without the treasure map The second treasure is Primopuel, in Jenny’s room there is a piano, run around on the keys for a while until it opens. The Third one is Kid Eggplant, he’s up the tree, just left of the bird in the null where you can dig, he’ll also give you the eggplant for the bird. After you’ve got all these treasures and completed the Free Ranger side quest go to the backyard to see them sail off into the moon. If anybody has played the game Skies of Arcadia for the Dreamcast/GameCube it reminds me of that game. ======================================= 5C. Mort & Princess Pitts [M&PP] ======================================= This is all located in Jenny’s Bedroom. Get the princess’ shoe by going over to the North-East corner of the room, find the tree stump and go around to the right of it and find a vine, climb it and claim your prize. Talk to Mort (that’s the guy under Jenny’s Bed) and he’ll tell you a tale full of woe. Note that the first time you speak to him he’ll try to scare you, say no for easy happy points. Once you’ve shown him the shoe he’ll put down some stairs so you can enter the castle in the first place. Firstly make sure you have the range chip for the chibi-blaster. Go up the stairs and enter the right door now copter across the gaps to get the AA battery. Go back the start and go in the left door. Copter across and use the drawer as a step and then stand on the thing sticking out then copter over to the platform, pull yourself up and put in the AA battery. Stand on the soldier now moving and when he gets close to the next platform copter across. Pull yourself up the platforms and shoot the sticker on the drawer so you can use it as a step, go left and copter over to the two doorways. Enter the left doorway copter across use the drawer as steps then pull yourself up again, now copter across until you get to the three soldiers shoot the block in the way to make a type of bridge. Go along this new bridge and up the ladder. Get the D battery (notice the door at the top is now open so from the bottom you can get to the top quickly) and copter down to the right to the three drawers, shoot the sticker and use the drawers as steps and insert the D battery. Copter down to the bottom (recharge if you must) and enter the middle door, get the C battery that was just shown and insert it into the side of the wall. Now stand on the red soldier to climb on the yellow soldier and then use the yellow soldier to climb onto the blue soldier. Once on the blue soldier copter over to the platform, go up the ladder and shoot the switch at the far then, go across the bridge and give the shoe to the Princess, that’s a lot of work. Drake will try to move in on Mort’s stuff but she ain’t having any of it. Come back later to find Mort standing over a small flower pot, he says that he wants a nectar flower to bloom here to make the Princess happy, you know what you have to do. Get a nectar seed from the online shop, dig a hole and plant the seed. Come back a day later and go up to the flower pot and that fool touched it causing it to wilt and die. The princess see’s mort and faints on the spot and he’ll run off back under the bed. Talk to the princess and she’ll ask you to help get over the “complex” of being afraid of scary things, I don’t really think that’s a complex but whatever, don the ghost suit and pose in front of her 5 times to cure her of the “complex”. You have the suit right? No, well put on the trauma suit and pose until you wake up in the chibi-house wearing the ghost suit. Now is the perfect time to give Mort his bandages and Ticket stub for extra happy points and a back story. You find the Bandages in the kitchen, you’ll need the kitchen ladder to get on top of cabinet shoot the sticker to gain access to the other side and follow until you see a chibi-door on a lower ledge, copter down and the bandages will be in the other apartment. You find the Ticket Stub in the Bedroom use the side of the desk as stairs then go on the record player to get on the higher level then use the speakers as a platform. Copter over to the closest shelf and then copter down to the lower one to find the stub. You’ll need to give sunshine some nectar/ honey for the next part to take place. Come back later and sunshine as gone, as she would put it “nutso”. Go talk to Mort, Drake will turn up to try and save the save but will end up on his backside, talk to Mort again, take out your chibi-blaster and hit the switch on the back of Mort. You’ll get 200 happy points and the Mort and Princess Pitt sticker. The rest of Sunshine’s story will now be open. Come back later, check under the bed and Mort and the Princess has a surprise for you. ======================================= 5D. Dinah & Funky Phil [D&FP] ======================================= The first thing you need is to get the frog suit from the frog in the backyard (see frog sticker section below). Put on the frog suit and talk to the frog after a short scene you’ll meet Dinah. It appears she broke her teeth on you, oh poor her. Give her teeth back to her obviously. She’ll thank you and go off, talk to her again to learn about Funky Phil being Stuck behind a blind. Go up to see if you can help Phil and will push the cord so you can climb up it and open it, well, climb up and open it. Note you now have access to funky sweat, spray it on people to make them dance, funky! Talk to Phil and Dinah will come rushing, you’re, um ,treated to one of her jokes and a dance from Phil, damn that’s funky. He’ll drop a seed, pick it up and suck up some funky sweat (eww). Go to the flower box over in the other window (get on the speakers copter over to the shelf and then over to the table to get on the window ledge) dig a hole and plant the seed in, now spray it will some funky sweet. Plants will grow, pick them up and hand them to Phil. Cuter than a robot in PJ’s, well I don’t know about that. Anyhoo Phil asked you to go get some Drake Redcrest Wax which (apparently) means a record, I’ve never heard this slang before now, maybe it’s an 80’s thing. Get down to the living room and over to the record player by the glass doors, climb up the cord and grab it now take it all the way back and give it to Phil. I liked that song, did you notice another funky seed popped out, I think you know what to do. Unfortunately Dinah has other plans you’ll have to go talk to her up in the storage area. Once you’ve talked to her plant the seed and spray with funky sweat and more will pop out but one is slightly different from the rest. Give them to Phil. Come back later to find Dinah looking at a corner of the room, there is Freaky Phil, put on the Drake Redcrest suit and pose in front of him and he’ll go running off. Oh dear something’s wrong with funky Phil! Go up and see what’s the problem. Give a day or two before you talk to Dinah again. You need to get the blocks to help out Dinah, the blocks are Purple Block: Bedroom, Dinah Threw at you to get your attention. Red Block: Foyer, drop down to the overhanging garden head right towards the second window and drop down onto the shelf and it should be there. White Block: Backyard, head up to the top of the branch and you’ll have to move the bird in the way, use the ways stated in the sticker section below. Find the piece of wood across the gap and shimmy across the block should be somewhere around here. Green Block: Jenny’s Bedroom, from entering the room go left and climb up the plant to the shelf, follow this until you come to the bed, climb the handbags on the left of the bed until you come to the very top of the room. Follow this shelf to the other side of the room and the block should be around here somewhere near the edge. Yellow Block: The Great Peekoe has this block after everything else has happened in the Dinah and Funky Phil side quest, he’ll appear on the swing in the backyard talk to him and he’ll tell you to see him in the basement, you don’t need to see him on the swing he’ll have it on him the next time you see him in the basement. Purchase the block for 1000 moolah.. Blue Block: Tao will have this only after you defeat the Queen Spydor, he’s normally in the garden, give him a bone to make him drop it. Talk to Dinah and give her all the blocks, she’ll give you a block layout and then jump of the edge. Give the plan to Dad wait a day and the new Dinah on the bedroom table, talk to Dinah and lets get the show on the road. You’ll be treated to an all night party. Go back to the bedroom and talk to Dinah again to gain the Dinah sticker and the Funky Phil sticker. After this you can watch both songs again anytime you wish, also the blocks will be scattered around the house again, I’ve never been bothered to find them again so I don’t know what they do or were they are but I would imagine that Dinah turns into that truck again and you’re treated to an outside concert again. ======================================= 6. Other side stories and stickers [OSSS] ======================================= ======================================= 6A. Frog Rings [FRRI] ======================================= 1. Living Room: Just by the door to the Foyer there will be a small shelf, pull out the draws to make steps, climb up and gain your first frog ring. 2. Backyard: head over to the tree and climb up it and fly over to the swing, yet again easy one. To access the backyard early in the game shoot the sticker on the door, later it’ll be open. 3. Kitchen: Get yourself over to the sink by climbing the knobs on the draws and go into the drain. Fall down the first hole and then hover over the next and just the chibi-blaster to knock a hole in the wall and there it is. 4. Kitchen: It’s on the kitchen table which is quite hard to get to without help. Talk to mum early in the game to have tea with her and you’ll end up on the table. If you’re too late in the game for that to happen get the kitchen bridge utilibot and point it in the table’s direction and copter down to it. 5. Basement: Head up into the rafters, to do this shoot the sticker on the old shelf so you can get up then pull out the light bricks to makes steps and keep going until you can’t go any further then fly to the bird cage, now hover to the light and use the rope to pull yourself up. Now go onto the next beam and head towards the chibi-door in the distance and fly down to the ledge just to the right and it should be staring you in the face. 6. Living Room: you’ll need the living room ladder for this, the frog ring is in the cabinet just by the TV, no doubt you’ve seen it, use the ladder to get to the apartment by it and find the sticker in the dividing wall. Shoot the sticking, go in and claim your prize. 7. Foyer 1st floor; Go to the slats in the parents bedroom, do this by going up the dream catcher and the sign on the door, now copter over to the table in the corner, now go along the skirting board and then up the rope, up the ledge and then up the ladder type thing, follow the passage all along now copter down to the fountain. Go around the edge until you find the sticker, shoot it and then remove the plug. Now you have access behind the waterfall where the frog ring is. 8. Jenny’s Bedroom, From entering the room go left and climb up the plant to the shelf, follow this until you come to the bed, copter down and go to the shelf with the shoes on it, follow this until the very end and you’ll find the frog ring. 9. Living Room, You’ll need both the ladder and the bridge for this one. Put the ladder up against the cabinet next to the TV and raise it as high as it can go to get on the top platform. Push the bridge as close to the edge and side of the wall as you can and point it in the direction of the frog ring. Get on the bridge and then copter over to it. 10. Living Room, You’ll need to open the metal case and have defeated the Spydorz Queen as she drops the last one (see 4I. Spydorz Hell above). After you give Jenny all 10 she’ll remove her hat, for a while and the Frog rings will be scattered throughout the house again, I can’t be bothered to find them again so you’re on your own. ======================================= 6B. Drake Redcrest [DRRE] ======================================= You’ll first meet Drake after gaining the toothbrush and cleaning up a few stains. Talk to him to gain his suit, then talk to him again with the suit on to learn how to pose. Then simply hit Z when you think he’s about to pose. After this point you can patrol with drake, complete two circles and you’ll get 25 happy points, you aim is to stay within the forceful force shield of forcefulness or something like that. Don’t try to pick up your plug just watch out for the part where he runs. You’ll still get happy points if you fail but less, obviously. Once you get the foyer ladder and get upstairs he’ll be standing around the foyer door in the living room, talk to him and he’ll dash off to Jenny’s Bedroom. After giving the Princess her shoe he’ll end up back in the Living room. Once you’ve got the alien ear chip and have agreed to show the aliens their friend Drake will come and attack them but will run out of gunpowder The gunpowder is in the basement by the first set of light blocks, I would imagine you’ve had it in your possession for quite some time. Next time you see him give him the gunpowder, call down the aliens (which will be ill by now) and he’ll attack them again and he’ll want you to help him, press Z at the correct time to perform the super attack. This will cure the aliens but Drake will think it sent them running and will give you his sticker. After this Drake will start patrolling again, you can join him but he’ll be using forceful force shield of forcefulness mark two, which is more powerful but as a smaller range so it’ll be harder to keep in the circle. ======================================= 6C. Telly Sticker [TESK] ======================================= Sit either on the door stop by the living room door or on the mushroom in Jenny’s room. Sit down on them and wait for telly to say something, after this keep waiting until he says something more, normally about his singing career. Do this every day (not half day). After he tells you he’s won an award you’ll get his sticker. Note: This doesn’t work early in the game you need to have made your first utilibot.
=======================================
6D. Utilibot Sticker [UTSK]
=======================================

While simply you need every Utilibot you can get, that’s 300 pieces of
scrap per Utilibot. There the list of the utilibots you can get;
Living room; 2, Ladder & Bridge
Kitchen; 2, ladder & Bridge
Backyard; none
Foyer; 2, Ladder & warp
Basement; 1, warp
Bedroom; 1, bridge
Jenny’s Bedroom; none.

So that’s 8, 24 000 pieces of scrap, once you have them all you get a 
sticker and happy points/moolah points.

=======================================
6E. Hot Rod Sticker [HRSK]
=======================================

Only available after a certain point in the Free Rangers side quest
(see above). The trick here is to press B just before you go on the ramp
thing at the end of the course, to get an S you need to be on the very
edge with a part of your car hanging off the edge. Get an S and you’ll
get the sticker. If you do go too far you’ll go flying off and get 50
moolah so it isn’t all bad.

=======================================
6F. Space Scrambler Sticker [SSSK]
=======================================

Only available after a certain point in the Free Rangers side quest (see
above). This one is harder than the Hot Rod sticker, you have to get
points of about 1250 points by shooting down the targets but still each
the end in time. The problem is that when you shot you slow down.
You need to shoot the red targets and large bunches of yellows. Get 1260+
(you’ll get at least 10 extra points on to of your 1250) and you’ll get
a S rating and the sticker.

=======================================
6G. Frog Sticker [FRSK]
=======================================

You’ll need the squirter from Jenny’s Bedroom before you can do anything.
It’s found on the table with the TV. Get to back yard and squirt the frog
on the ground with water to revive her. She’ll give you the frog costume
and tell you to find her mate in the house. Get over to the parents
bedroom and talk to the frog on the ground, after a short cut scene talk
to the frog again and take him back to his mate in the backyard.

Come back later to see them both together (she didn’t kill him then) and
help perform the rain song by posing three times when they pose.
Do this and you’ll gain their sticker.

=======================================
6H. Bird Sticker [BDSK]
=======================================

You’ll need the frog or Tao suit to talk to him and you’ll also need the
squirter. If he’s asleep squirt him with water to wake him up, he’ll
actually be pleased.
He’ll probably be hungry next, feed him cookie crumbs but of course it’ll
make his voice dry and it won’t drink water, you can spray him with it
anyway to get extra happy points thought. Go down to the ground and suck
some nectar out of the flowers and feed it to him. Great now he wants a
veggie, where on earth will we find that. Well you’ll need to have found
all of Captain Plankbeard’s crew (see above) and got his treasure maps
to find it. It’s located just left of the bird, copter down and dig to
get the eggplant after a short cut scene, give the eggplant to the bird
and he’ll leave his nest for good and you’ll gain the bird sticker.

=======================================
6I. Mr. Prongs Sticker [MPSK]
=======================================

You’ll need the radar for this. Go to the living room after finding the
hidden chibi-door (see chibi-door section below) and turn it on to find
Mr Prongs, if it points towards the TV then turn it off and go further
away from the TV and start again. Once you’ve pinpointed him take out
you spoon and attempt to dig, once he appears again keep hitting the
spoon on the floor to make “music”. Keep doing this until he’s completely
grown and you’ll get his sticker. Note you can do this again and again
for happy points.

=======================================
6J. Chibi Door Sticker [CDSK]
=======================================

Find and open all the doors to get the sticker and to have all the doors
open again full of moolah. To find them see the chibi-door section below.

=======================================
6K. Sophie Sticker [SPSK]
=======================================

You can only start doing this after Mum has locked herself in the bedroom.
She’ll appear on top of the stairs of the foyer, talk to her and she’ll
roll down the stairs dropping a love letter, give it to Drake, do this
three times until Drake won’t accept them anymore and then give it to
Sophie, you’ll have to complete the Mort and Princess Pitt story (see
above) to complete it. When Sophie and Drake are in the living room (and
Sophie as a love letter) put on your ghost suit and scare Sophie this
will get you the sticker.

Talk to her body to bring her soul make, scare her again if you want the
soul to come out again, when her soul is free you’ll see her floating
around, who else, Drake.

=======================================
6L. Cooking Sticker [CKSK]
=======================================

After Mum has locker herself in the bedroom Dad will start cooking meals
but being the moron that he is he can’t do it without burning everything
so you’ll have to help him out. It’s pretty self explanatory (as Dad
explains it to you) but just for the hell of it, pick up the bottom of
the buns he throws at you and put them on the plates (three in all) now
when he throws the burgers wait for two smoke puffs until you flip it
using the spoon and then wait for another 2 smoke puffs before you put
in on the bun/plate don’t worry about undercooking as telly will tell
you if it needs more time to cook. Each side has to be 3 but a 4 (if
you were careless) is allowed after you’ve done cooked 3 burgers place
the tops of the buns on the burger/plate to gain the cooking sticker and
get happy points from Dad, Jenny and Tao.

=======================================
6M. The Great Peekoe [GRPE]
=======================================

After reviving Giga-robo go the kitchen at night and look in the fish
bowl, he’s training or something or other and the water is doing his
eyes no good, give him the Snorkel & Goggles. If you don’t have them yet
they are in Jenny’s room, from entering the room go left and climb up
the plant to the shelf, follow this until you come to the bed, climb the
handbags on the left of the bed until you come to the very top of the
room. Follow the shelf along until the end and copter down to the shelf
below where it should be. Note don’t bother with his little game in the
basement but try it once just to have the drug trip experience.

=======================================
6N. Sunshine [SUNS]
=======================================

You’ll need to progress the main story line so that mum is locker herself
in the bedroom. You’ll find out that Sunshine has a craving for nectar.
Feed him some to get happy points, you also need to feed him some for Mort
and Princess Pitts story to progress (see above). You can also feed him
honey instead. After you get the Mort and Princess sticker talk to him
again. He’ll give you the Legendary Flower Seed, it takes 10 year’s to
bloom. Tell you’ll have to go back in time using the aliens space ship
won’t you. Come back to the future and draw out the nectar from the flower
and feed it to Sunshine to cure his nectar problems and to get his sticker.

=======================================
6O. Kid Eggplant Sticker [KESK]
=======================================

You’ll need to have got the treasure maps from Captain Plankbeard first
(see above). Go to the backyard and up the tree, go left from the bird
and copter down to the hole in the tree and dig in it. Up he pops he’ll
give you super eggplant and a sticker, yay. Feed the eggplant to the
bird remember (see above)

=======================================
6P. Primopuel Sticker [PRSK]
=======================================

You’ll need to have got the treasure maps from Captain Plankbeard first
(see above). Go to Jenny’s bedroom and stand on the piano, run around
the keys a few times and it’ll pop out. Give it to Dad and it’ll appear
on the kitchen counter, play with it during the day to get the sticker.

=======================================
6Q. Tamagotchi Sticker [TMSK]
=======================================

You can only get this after Giga-robo has been revived (see 4. Main Story
above) Come back after the credits have rolls, this is the only treasure
you can find without the treasure map. Give the Tamagotchi to Dad and
it’ll appear on the living room table, play with it to get the sticker.

=======================================
7. Equipment and tools [EQTL]
=======================================

Toothbrush

Allows chibi to clean up stains on the floor. Found just buy the sofa,
available from the beginning of the game. 

Mug

Will stop you being hit by attackers. Available once the kitchen is open,
you can only get it during the day. Also note that once you’ve got it you
can access the kitchen counter at night. I think this is the most
worthless item you can get.

Chibi-Blaster

This allows chibi to fire blasts when it’s equipped. Buy from the online
shop for 1110 moolah, Available from the start of the game

Squirter

Allows chibi to clean dirt off water and spray other things as well.
You find this in Jenny’s Bedroom on the table with her TV. Note this is
useless unless you have something in it, suck up water from the floor or
nectar from flowers.

Charge Chip

Enables chibi to fire a charged shot that is more powerful that a normal
attack. Available from the online shop after you buy the Chibi-Blaster
for 860 moolah.

Range Chip

The Chibi-blaster will now fire longer distances. Available from the
online shop after you buy the Chibi-Blaster for 1120 moolah.

Chibi-Battery

After you run out of energy will give you an extra 20 points, perfect
amount to get back to a outlet. Disappears after one use and you must
buy it again. Available from the online shop after you run out of energy
or later in the game for 980 moolah.

Hot Rod

Enables you to partake in the mini-game chicken. You can’t drive outside
this mini-game. Available at the start of the game for 2740 moolah

Space Scrambler

Enables you to partake in the mini-game space scrambler. You can’t fly
outside this mini-game. Available at the start of the game for 2980 moolah.

Chibi-radar

Enables you to track down things not visible to the naked eye like
hidden chibi-doors. Available after Mum has locked herself into her
room from the online shop for 1730 moolah.

Alien Ear Chip

Allows you to understand aliens. Available after you meet some aliens
from the online shop for 2150 moolah, convenient eh?

=======================================
9. Gaining Suits [GNSU]
=======================================

Drake Redcrest Suit

Gain this after getting the toothbrush and cleaning a few stains.
Talk to him to get the suit, then talk to him again to learn how to pose.
Pose: Nice heroic stance with fireworks behind you, effective on Drake and
Sophie but it will work on other characters as well, dad will especially
like it.

Trauma Suit

Gain this suit by running out of energy and passing out, you’ll wake up
in the chibi-house wearing the thing. In addiction to can buy the suit
at the end of the game from the online shop for 911 moolah.
Pose: You drop down dead and are taken to the chibi-house with no time
passed, handly if you want to get downstairs in a hurry.

Ghost Suit

Pose with the Trauma suit and wait until you wake up in the chibi-house
wearing the suit.
Pose: Skulls appear around the base and your tongue extends. Effective
against females and of course against it works against Mort for the
paradox.
Extra note: You don’t use your arms while wearing this suit, interesting
no?

Frog Suit

Gain this after squirting the frog in the backyard three times with water.
Pose: You jump like a frog, what else would you do.
Extra note: You can now talk to frogs, birds and Jenny wearing this. 

Tao Suit

Gain this after completing the training missions in the Free Rangers
side quest and showing Sarge the dog tags.
Pose: Crouch and bark like Tao
Extra Note: you can now talk to Tao and the bird in the tree with this.
Works well on Tao (duh) and Free Rangers.

Pyjamas Suit

Talk to Mum during the day after she has locked herself in her room and
she’ll ask you to find some old clothes to make into a suit for you.
There are three pieces of clothing .
Old Boxers, found under the bed, she’ll make blue polka-dot pyjamas with
these.
Small Handkerchief, found on the window ledge by the bed, she’ll make
pink polda-dot pyjamas with these.
Outdated Scarf, found on a high shelf in the north, use the bridge to
reach it, she’ll make pink crown pyjamas with these.
Pose: Lie on the ground and fall asleep.
Extra Note: Posing in this will end the half day so good if you have to
wait a day.

Super Chibi-Robo Suit

To gain this revive Giga-robo, you’ll automatically be given rank number
1 in the chibi-ranks and you can’t become number 1 in the rankings
without reviving giga-robo so you didn’t really need to go to all the
effort to become number 2 in the rankings did ya.
Pose: You stand with your hand in the air and you rotate.
Extra Note: This doesn’t really do anything special on anybody, in-fact
talk to somebody once with it on and they won’t even notice you wearing
it a second time, you also wake up every day with this suit on, you
think it wouldn’t just be a suit though. 

=======================================
10. Chibi-Doors [CBDO]
=======================================

##Note##

Some doors are invisible to the naked eye and you need a radar to detect
them but sometimes if not all the time I’ll just show you were they are
and you won’t even need the radar.

Living Room 9 Chibi-Doors

1. Just by the door to the Foyer there will be a small shelf, pull out
the draws to make steps, climb up and insert your plug into the door
and push right on the controller to open it up.

2. To the right of the glass doors by the bin pull out the drawers to
make steps, follow the shelf to the end and copter over to the shelf
with the door.

3.Between the glass doors to the backyard and the door to the kitchen
there should be cabinet. By the outlet there will be a cord going up
the side, climb it, then turn around and use your chibi-copter to get
to the platforms on the lamp, keep going up these platforms until you
come to a cord, climb up that and then fly from the lampshade to the
top of the cabinet to get to the door. 

4. Technically you need the radar to find this one but as we know were
it is there is no problem. Get on top of the sofa the normal way (climb
the books onto the chair then fly to the table and then onto the sofa)
and get to the side closest to the bin and fire your chibi-blaster into
the back of the seat to reveal a hidden door, use a charged blast to
make it appear properly.   

5. You need the living room ladder for this, just by the chibi-house
there is a shelf on top of the lowest shelf these is a chibi-door,
position the ladder and fly do to it.

6. Once again you need the ladder. The chibi-door is on top of the
cabinet just right of the TV (facing the front of the TV). Use the
ladder to get to it.

7. This one it right by the TV, use the ladder to get on top of the TV
or cabinet next to it and fly over to the stand with the phone, the
chibi-door will be around the other side.

8. You’ll need both the ladder and the bridge for this one. Put the
ladder up against the cabinet next to the TV and raise it as high as
it can go to get on the top platform. Push the bridge as close to the
edge and side of the wall as you can and point it in the direction of
the frog ring. Get on the bridge and then copter over to the cork
board, use the bones as a ladder and then copter over to the shelf and
the chibi-door will be right there.

9. You’ll need both the ladder and the bridge for this one. Put the
ladder up against the cabinet next to the TV and raise it as high as
it can go to get on the top platform. Push the bridge as close to the
edge and side of the wall as you can and point it in the direction of
the frog ring. Get on the bridge and then copter over to the cork
board, use the bones as a ladder and then copter over to the shelf.
Now climb the rope to the top skirting board and run all the way around
the room to the large cabinet with the clock in it. Not go the left
side and find the shelf with the chibi-door on it below and now copter
down to it and that’s the last one in this room.

Kitchen 9 Chibi-Doors

1. As soon as you come in the door from the living room it’s right in
your face, you didn’t need me to tell you that, or did you?

2. Just to the left of the living room door there is some drawers.
Shoot the sticker on them using the chibi-blaster so you can pull them
out and make steps. Then climb up the rope/bead thing. Then onto the
box and then only to milk bottle. Next go on the next shelf, onto another
box, onto these pots and then only to the scales and then onto the next
shelf and there it is.

3. Just to the left of the living room door there is some drawers. Shoot
the sticker if you haven’t done so using the chibi-blaster so you can
pull them out and make steps. Then climb up the rope/bead thing. Then
onto the box and then only to milk bottle. Next go on the next shelf,
onto another box, onto these pots and then only to the scales. Fly over
to the toaster and then hover to the next shelf. Then climb the cactus
and such to reach the next shelf now shoot the blank wall with a charged
chibi-blast to reveal the hidden door.

4. You’ll need the kitchen ladder to get this one and quite a few after
this one. Raise the ladder around where the outlet on the counter is were
the spoon is, or at least were you found it. Go across the shelf and
there it is.

5. You’ll need the ladder again. Pull it back from the out let so it’s
nearly at the edge and raise it as far as it will go to reach the top
of the cabinet system. Check the map using R and zoom in to where you
are and you’ll see a chibi-door on the other side of the cabinet, copter
down and reach it.

6. Use the ladder to get on top of the cabinet system again but this
time go towards where the garden is, get to the very edge and copter
down to the chibi-door on the other side, don’t forget to press A and
hover or else you won’t make it.

7. Once again use the ladder to get on top of cabinets and shoot the
sticker on the side of the wall. Go along until you’re on the other
side of the kitchen. As you run around the top you’ll see a chibi-door
on a lower ledge, copter down to it.

8. Use the ladder and get on top of the cabinet (don’t worry last time)
go through the hole in the wall you made and carry along the path until
you come the cooker vent, copter down to the edge of it, follow that
around, clock the chibi-door and hover over to it using the chibi-copter.

9. You’ll need the kitchen bridge for this one. Go over the where the
garden section is and find the bridge and point it in the direction of
the door, couldn’t be easier, well it could but still. That’s the last
door in the kitchen.

Backyard 8 Chibi-Doors

1. As soon as you enter turn right and it’s right there, get it.

2. Head towards the tree and look around the back, it’s right there.

3 Head towards the tree, climb up it and fly over to the swing then
climb the swing’s rope and it’ll be right at the top.

4. Head towards the tree, climb up it and fly over to the swing then
climb the swing’s rope, follow the branch destroy the spider web in
your way but firing a charged chibi-blast and keep following the branch
until you come to the bird then go left and follow the path around the
trunk to the left and there it is.

5. Technically you need the radar to find this one but as we know were
it is there is no problem. Go left down the path as you enter the
garden until you come past the second glass doors and shoot the wall
just after the skirting stop. Once found use a charged chibi-blast to
reveal the door and there you go.

6. Head up to the top of the branch and you’ll have to move the bird
in the way to get to the next few doors, use the ways stated in the
sticker section above. The first door will be right in front of your
face.

7. Right by number six on top of the roof, drop down through the gap
to find the next door.

8. Head up to the roof again and come to the gap, attempt to climb up
onto the wood but instead shimmy across the gap holding onto it.
The chibi-door is somewhere around there and that’s the end of that
chapter.

Foyer 11 chibi-doors.

1. Just under the chair next to the basement door.

2. By the basement door on a ledge, pull out the drawer to make stairs
and go to it, duh.

3. You’ll need the ladder to get this one, it’s just by the living room
door just way above ground level, use the ladder to reach it.

4. You’ll need access to the first floor to get this one, go down the
stairs until you come about level to the top of a picture of Dad,
copter over to it and the door will be right next to it.

5. From the top of the stairs go right and it’ll be on the floor by the
car.

6. Go to the slats in the parents bedroom, do this by going up the dream 
catcher and the sign on the door, now copter over to the table in the
corner, now go along the skirting board and then put the rope, up the
ledge and then up the ladder type thing, follow the passage and find the
chibi-door. Note you can also here by doing the Free Rangers training

7. Head over to Jenny’s Bedroom door and shoot the wall to the right of
it to find a hidden door. Charge a chibi-blast to reveal it.

8. From Jenny’s Bedroom go to the opening in the floor and see a 
chibi-door, copter down to it to find more…moolah that is.

9. Drop down to the over hanging garden from the first floor head over
to the left and drop down to where the space scrambler is, you could
also use a ladder, I guess.

10. down to the over hanging garden from the first floor head over to
the left end and drop down to the ledge next to the door that never
opens. You can also use a ladder or get here. Go to the wall and shoot 
to find a hidden door, charge chibi-blast it to reveal it.

11. From the top  of the stairs climb the rope to the left and get on
top of the railing. Now copter over to the railing on the over side then
go onto the skirting and around to the shelves. Pull yourself up along
them using the vines and such, now walk along the bottom of the corkboard
and you’ve reached it. Well that was quite a tough room to get all the
chibi-doors for.

Basement 4 Chibi-Doors

1. Shoot the rope holding up the old shelf to make the rest of the room
accessible, pull out the lighter bricks to make steps and on the next
shelf shoot the blank part of the wall by the light coloured bricks to
reveal a hidden door, charge up a chibi-blast and let rip to reveal it.

2.  Get up to the rafters either by going up the broken shelf, up the
light bricks and then flying into the birdcage or by going up the rope
the bird cage drops once you’re already up there. Once at the bird cage
fly to the light and just the rope to pull your self up. Go up onto the
next rafter and it’ll be straight in front of you.

3. From the second chibi-door up in the rafters fly down to the ledge
to your right and it’ll be right there.

4. From the second chibi-door in the rafters go along the beam to the
left and then get on the higher beam and follow it left all the way
down to the end, charge up your chibi-blaster and it’ll appear before
you, that was an easy room to find all the doors in wasn’t it.

Bedroom 12 Chibi-Doors

1. On the east wall (wall the door is located on) there is a dresser
and draws, pull out the draws to make steps and the chibi-door is just
at the top.

2. The second door is just under the bed, should have really found that
one first eh?

3. In front of you when you enter the door there is a desk in the far
side of the room, use the side of the desk as stairs then go on the
record player to get on the higher level then use the speakers as a
platform to get onto the next platform and the chibi-door is right there.

4. Get on top of the desk again but this time head over to the bed,
copter to the shelf and then to the bedside table and then onto the
window ledge, run along intil the end and now copter to the next shelf
and shoot the left side to reveal a chibi-door. Charge chibi-blast to
reveal it.

5,6,7,8. You’ll need the bridge for this.Get on the desk and copter
over to the shelves, go down to the last shelf and climb the rope,
now copter down to the light and climb the cord, now point the bridge
to the south go along the bridge and copter along the four doors
collecting them as you go. Sorry but I don’t know how to do it the
hard way.

9,10,11,12. You’ll need the bridge for this.Get on the desk and copter
over to the shelves, go down to the last shelf and climb the rope, now
copter down to the light and climb the cord, now point the bridge to
the north go along the bridge and copter along the four doors collecting
them as you go. Sorry but I don’t know how to do it the hard way and
that’s all the doors in this room.

Jenny’s Bedroom 7 Chibi-Doors

1. Go left from entering and climb the plant, it should be right at the
top, can’t miss it.

2. Go left from entering and climb the plant, once on the shelf face
towards the door and copter over to the book shelf. Second rung down
there is a book with a sticker on it, shoot it to reveal a door.

3. Go up the plant in the south west corner of the room and follow the
shelf to the bed, copter down and it’ll be right in front of you.

4. From entering the room go left and climb up the plant to the shelf,
follow this until you come to the bed, copter down and go to the shelf
with the shoes on it, follow this until the very end. Now below you
should be an opening in the cupboard, copter down and land on the boxes
(if you don’t land on the boxes you’ll have to go back) copter along
the boxes until you reach the door.

5. From entering the room go left and climb up the plant to the shelf,
follow this until you come to the bed, climb the handbags on the left
of the bed until you come to the very top of the room. Climb onto the
boxes hovering between them to get higher and I used the moveable box
to get extra height to copter down to the door.

6. From entering the room go left and climb up the plant to the shelf,
follow this until you come to the bed, climb the handbags on the left
of the bed until you come to the very top of the room. Follow the shelf
along until the end and copter down to the shelf where a hidden 
chibi-door is marked by a sticker. Shoot the sticker, with a charged
chibi-blast.

7. You can only do this after you’ve given the shoe to the Princess
(see mort and Princess Pitt above). Head towards the castle and enter
the middle door, now stand on the red soldier to climb on the yellow
soldier and then use the yellow soldier to climb onto the blue soldier.
Once on the blue soldier copter over to the platform and shoot a charged
blast into the wall underneath the ladder.

Once you’ve gathered all the doors you gain a sticker and the doors will
open again with more moolah in them.

=======================================
11. Additional happy Points [ADHP]
=======================================

This section is for those extra happy points you may not know you could
get.

Pose in front of Dad with the Drake Redcrest Suit to gain extra happy
points

Read the Chibi-robo manual, each section you read gives you more happy
points.

After you found Dad’s wedding ring needed for the plot give it to him.

Pose in front of Jenny with all of the suits to gain extra happy points
when she’s drawing the pictures say yes.

In Jenny’s room there is a box full of blocks, align them to their
correct positions and you’ll get extra happy points.

Return the crayons you find in Jenny’s room to the box on the desk for
extra happy points
The Purple Crayon is found in her bookcase, next to the mirror.
The Yellow Crayon is found in her bookcase, on the bottom shelf.
The Green Crayon is found under her bed.
The Red Crayon is found on her desk's chair.

In the backyard there is a small hole in the ground right near the back
of the fence, throw cookie crumbs to feed the ants and gain more happy
points.

Dig up bones found in the backyard and give them to Tao.

Those blue boxes contain happy points just push them over a ledge and it
will release them.

Feed the fish in the kitchen with cookie crumbs, okay so that’s obvious.

Talk to mum early in the game to have tea with her, this is also a good
way to get on the table before you have the kitchen bridge.

Give Mum sugar, a cookie and stir her tea with a spoon when you have tea
with her for extra points.

Talk to Princess Pitts and she’ll blow out kisses these are infact happy
points so collect them, every little helps.

Grow flowers in the flowerbeds and give them to family members, like mum.

Return to  Captain Plankbeard after charging some of the giga-battery to
get extra happy points, not from him you understand, he’s a ruthless
pirate he’s just giving you them on behalf of giga-robo.

When Tao is in his hind legs at the sink put some water in his bowl.

Feed honey you find in the kitchen to Sunshine instead of nectar. 

=======================================
12. Word From the maker [WFTM]
=======================================

I enjoyed chibi-robo but I felt it wasn’t anything better than average,
if a little more effort went into it I’m sure it would be a fantastic game,
5 years ago I’m sure it would be a fantastic game, I guess I just have
higher standards now. This has been my first full walkthrough so I hoped
it helped.

You may use this guide as you see fit, just give me credit.
Also visit www.NSGstation.com