Hunter the Reckoning: Redeemer Secrets FAQ By Algus Sadalfus Ver 1.0 Endlessinstant@aol.com Introduction ********** The purpose of this guide is to detail all of the secrets, cheats, codes, unlockables, and other sorts of things in Redeemer. I have attempted to make this guide as complete as possible though if you do find mistakes please email me and let me know. While I have acquired all of these things in my own personal game, a variety of sources were drawn upon (specifically for the push-button codes) and I have not personally discovered each of these things. That being said, enjoy what follows. This is NOT a walkthrough for Redeemer. If you’re looking for that then consult Sanctuary Remix’s guide on GameFAQs. This guide was specifically written for GameFAQs and I cannot guarantee the latest version will be found anywhere but there. Contents I. Unlockable Hunters II. Unlockable Monsters/Collectable Cards III. Other Unlockable Characters IV. Art Galleries V. Push-button codes VI. Method of Attack Unlockable Hunters **************** There are two unlockable Hunters that the player can acquire throughout the course of the game. Specifically these two Hunters are Joshua “God_45” Mathews, also known as Wayward, and Carpenter. You may recall Wayward from the PS2 game, or you may not. Heh. Joshua “God_45” Mathews Method of Acquisition: Allow 250 innocents to be slain Tips on Acquisition: Perhaps the best strategy for unlocking Wayward is to get your hands on some sort of nice rapid fire weapon. The machine guns that Genefex commandos drop is a personal favorite. Get a save file on the level where you must save the escaping Genefex employee. Then instead of saving, take them out yourself. It will take you several trips, but you’ll eventually get the message that you’ve unlocked Wayward. Carpenter Method of Acquisition: Level 99 Melee Skill Tips on Acquisition: There’s no easy way to unlock Carpenter (sans the push-button code, see below.) It should only take two playthroughs if you’re using melee a lot. I like Redeemer for this myself as I find her melee attack very useful. It isn’t difficult to acquire the level 99 melee, but you will have to spend additional work. Notes on Carpenter: Carpenter isn’t able to combo like the other Hunters. This severely limits some of his use but he’s still quite powerful. His ranged attack is a set of machine guns that fire rather quickly. His stats are also much better then any of the other Hunters so he seems to make up for his lack of combos with his other abilities. Unlockable Monsters/Collectable Cards ******************************** There are six different monsters that you can unlock as well and play as. To unlock these monsters you must acquire three cards from each type of monster. For instance say you slay a zombie (also known as a Rot) and it drops a card. You only need to get two more cards from a zombie and then you will be able to play as a zombie. Monsters do have some interesting properties. Unlike the Hunters they cannot gain levels nor are their controls even the same. If you elect to play as a monster then you’ll need to play around with the control scheme for a bit to get used to it. The game warns you that it might not be possible to win with a monster, so it might be interesting to see how far in the game you can go as a zombie, heh. 1) Zombie “Shamblers, Rots, Undead, there’s all kinds of different names for these disgusting things, but they’re basically the same. They may be slow and stupid but they can take an incredible amount of damage and just keep coming.” Tips on Acquisition **************** This isn’t as easy to unlock as you might think. Unlike the previous Hunter games, zombies do not make up the bulk of the monsters that you will be fighting. The place they appear the most is Ripper’s Nightclub. Still it is possible to acquire three cards in one game, but this depends mostly on luck. 2) Vampire “The self proclaimed “top of the food chain,” Vampires are the only creatures that are built to hunt and kill humans. Their speed and resilience make Vampires the ultimate predator. Tips on Acquisition **************** Vampires are probably the most annoying to unlock. There are very few of them, mainly holed up in Ripper’s Nightclub. You’ll be lucky to get a card in a single game, so collecting three cards will be quite time consuming. They are one of the better monsters though. It’s quite fun to play with a buddy whose controlling Carpenter. Heh. 3) Foot Soldier “The lowest tier of the toxin-formed creatures, these Footsoldiers are stronger and faster than any Rot you’ve encountered. Their real strength comes from their savage intelligence.” Tips on Acquisition **************** This is probably the first monster you’ll acquire. It is very easy to collect all three cards in one game as these damn things just keep coming over and over again. If you do only make it through the game with two cards, you shouldn’t have much trouble getting the third in another run through. 4) Blade Beast “This twisted creature’s speed and devastating blades are terrifying to encounter and is unforgiving in its attacks. Anything caught in the swath of their attacks falls like wheat, be they friend or enemy. They don’t care.” Tips on Acquisition **************** The Blade Beast is only marginally easier to acquire then the Vampire. It appears in a few more places but other then that, hardly at all. Look for them to appear in the Genefex labs and in the factory near the end of the game. 5) Security “Teamwork is a hunter’s main advantage. When monsters team up it sends chills up your spine. Easily the most frightening enemy yet encountered. Genefex security move in formation and support each other.” Tips on Acquisition **************** This one should be easy to acquire. But is it? No. These damn things hardly ever drop their cards despite the fact that you kill hundreds of them. The best advice is to keep a file near the forest or the level where you must rescue the Genefex workers; both have lots and lots of security. But it will take some time to acquire all the cards. 6) Throwback “The Throwback is the tank of the toxin-formed. This hulking beast bounces bullets off its leathery hide and is powerful enough to withstand all but the most lethal blows.” Tips on Acquisition **************** The Throwback is the hardest card to acquire. Rarely do these creatures appear. On the harder difficulty there are one or two all over the place and there are a few on the final stage, but there aren’t that many at all. A good place to look for them is Gauntlet, the level where you must survive in the elevator for five minutes. III. Other Unlockable Characters ************************** Besides the cards that you must collect to acquire the six monsters, there are two other monsters that can be unlocked and played as. Vincent Method of Acquisition: Attain level 99 ranged Tips on Acquisition **************** This one is just like Carpenter, it will take time. The machine guns that Genefex security drops can help to boost that ranged quite a bit. Avenger’s ranged seems particularly useful as well and might be a good method for building that ranged up. Redeemer seems to be the most annoying as her ranged weapon isn’t very good. Werewolf Method of Acquisition: Attain level 99 conviction Tips on Acquisition **************** Judge is by far the best character to build conviction with. His word of power is tremendously useful in slaughtering the hordes of the Undead. This one can take more time then the others though since you must have enough conviction to use the attack. IV. Art Galleries ************* Different goals must be met to unlock the various art galleries. Art Gallery 1: Kill Warghoul once Art Gallery 2: Kill Demon once Art Gallery 3: Kill Santa three times Art Gallery 4: Kill Abomination three times Art Gallery 5: Kill Warghoul three times Art Gallery 6: Kill Black Spiral Dancer three times Unlocking the galleries isn’t difficult, just time consuming. You’ll eventually unlock them all if you stick to focusing on unlocking the other characters; they’re just sort of an added bonus. V. Push-Button Codes ****************** The push-button codes give you extra weapons, greater powers, and in general take all fun and challenge out of the game. In addition codes exist to unlock all the unlockables so if you’re too lazy (or simply don’t care enough) to unlock some of the other secrets then all you need to do is punch in the codes and you’re set. Unless indicated, cardinal directions are to be performed with the left thumbstick Y, Y, Y, Y, Up, Down, Up, Down: Gain All Edges A, A, A, A, Up, Down, Up, Down: Gain All Weapons B, A, B, A, B, A, Black, White: Get Heavy Weapons R, R, A, A, Up, Down, Up, Down: God Mode A, B, White, Black, B: Max Ammo For Current Weapon B, B, White, White, White: Max Health X, X, Y, Y, Up, Down, Up, Down: Mega-Melee Damage Black, Black, Up, Up, Down, Down: Nightmare Difficulty L, L, A, A, Up, Down, Up, Down: No Conviction Cost For Edges Black, L, Black, L, Up, Down, Up, Down: Progress to Next Level Y, B, Y, B, Up, Up, Down, Down: Super speed( fast movement, firing) Y, Y, Y, Y, Up, Down, Up, Down: level 99 conviction (instantly unlocks werewolf)* X, X, X, X, Up, Down, Up, Down: Unlimited Ammo X, B, X, B, Up, Up, Down, Down: Unlocks ALL secrets B, B, B, B, Up, Down, Up, Down *This code requires you to enter cardinal directions on the digital pad as opposed to the left thumbstick. Note that the codes that give you additional weapons may add them to your default weapon list so if you give yourself a bunch of weapons check your default weapon cycle to find them all. VI. Method of Attack ***************** This is all well and fine you say, but how exactly does one go about unlocking all of these different things. It seems that there is so much to do; it will take forever to get everything. Here is the order I suggest. Choose either Avenger or Redeemer, for Avenger focus on building up ranged and for Redeemer focus on melee. You may want to substitute Judge for Avenger or Defender for Redeemer if you want the healing edges (though Judge’s will take some time to get) Clear the game with your character. My first time through with Redeemer I had level 50 melee simply because her melee attack is so useful. Now beat the game a second time with this character and you should have 99 in their respected skill. That will unlock one of the characters, and you’ll have a few of the art galleries. Now you can either keep playing with your built up character, take at least two more runs to finish off their ranged/melee whichever isn’t built up. This should give you all of the art galleries and another unlockable character. Now all you have left to do is build up conviction. By the time you’ve done that you should have most if not all of the monster cards. Given that the game can be beaten within six hours it should take you 36 hours to unlock virtually everything, or six games rather. The only one you’ll have to go to trouble to unlock is Wayward, which can be done when you’ve gathered everything else. Unless you’re unlucky, you should have all the cards at this point too. My personal favorite for this is Judge simply because he’s so versatile. I find him the most useful character in a single-player game. Just make sure you export your Hunter from your completed game before starting anew! And it doesn’t matter which difficulty you play on either, so good luck and happy hunting! ~EoF This FAQ is Copyright 2004 Curtis Mitchell. Please do not post this without asking my permission! Other FAQs by Algus: The Elder Scrolls III: Morrowind – Beginner’s Guide SaGa Frontier – Debug Room Guide Final Fantasy Tactics – NPC Class FAQ