Subj : Axe and Fang? To : Fzf From : Martin Kazmaier Date : Wed Nov 29 2023 12:14 pm Fz> Re: Axe and Fang? Fz> By: Martin Kazmaier to All on Sun Nov 05 2023 06:24 pm Fz> MK> Is it possible to run this door stably? Fz> It runs without locking up on actual 486 hardware under DOS 5.0 as long as Fz> SHARE.EXE is not loaded, no expanded memory manager is installed, and no Fz> multi-tasker or task switcher is involved. Any later version of DOS (at Fz> least the 6.22 I tested with) or anything that causes the CPU to be in Fz> enhanced mode or virtual 8086 mode crashes the game or locks up the system Fz> eventually. So... maybe? Fz> MK> I'm wondering how well it would run under DOSBox. Has anyone tried Fz> MK> it? Fz> I was able to get it running under DOSBox SVN as long as the CPU was Fz> forced into real mode. You can do that with these settings under the Fz> [cpu] section in a DOSBox.conf file: Fz> core=normal cputype=386_prefetch cycles=3000 Fz> Set cycles to whatever value you would like but don't leave it in auto Fz> mode. I was unable to get a FOSSIL driver to work properly with the game Fz> and needed to let the game use its own I/O routines. With a locked rate Fz> at over 38400 the game tends to 'forget' to send data after a while, so Fz> leave it at that value maximum. Using DOSBox means it's going to need to Fz> be a single-node only game and you'll need to take measures to prevent two Fz> users from entering at the same time. Fz> I also couldn't get DOSBox-X to run this reliably even with the above Fz> settings. That may be a DOSBox-X problem as I've had some other stability Fz> issues with the last two releases. Thanks for the extensive trouble-shooting. I'm not going to run it. It's a MUD, so definitely single-user only isn't going to be acceptable. Thanks! --- Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp) (ports 22, 23, 110, 21, 119) (ssh: login bbs password shsbbs) *** THE READER V4.50 [freeware] --- * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101) .