Subj : Galactic Dynasty error To : klunk From : Apollo Date : Sun Nov 17 2024 06:50 pm > My co-sysop reports that there is an lua error and the maths are > completely out of wak on galactic dynasty. If I could have your email > address i can send you the screen shot. The game reports you have > insufficent planets even though you have just bought 1 million of the > required type. Is this a 32 bit overflow error of the program or > something else? First off, here's the gitlab repos, so you could make an issue there https://gitlab.com/apamment/galactic-dynasty or https://gitlab.com/apamment/galactic-dynasty-2 Second, the uint_t for plants he uses in GD v1 can hold 4,294,967,295 So at only 1,000,000 no overflow is occuring at least on C or C++ side, Lua should be using 64-bit unless Apam explicitly tells it to only use 32-bit. (If Lua uses a signed integer (int32_t) then 2,147,483,647 which still wouldn't overflow at 1,000,000) I would make an issue there, maybe add @apamment so it pings him (assuming he has gitlab setup with some email or something to push a notification to) --- Talisman v0.54-dev (Linux/x86_64) * Origin: Lunar Mod (21:1/236) .