Subj : Help with a JavaScript game To : Zarakava From : Nightfox Date : Sun Aug 14 2011 10:42 pm Re: Help with a JavaScript game By: Zarakava to All on Sun Aug 14 2011 17:21:14 > With the console.inkey() command, no matter what the timeout, it always does > console.pause() afterwards. > console.getkey() works fine, but I would really prefer to have it timeout, a > I'm having a loop check some conditions every second. Is there a way to get > read of that console.pause() after the inkey? I think I read your email too quickly before I replied last time.. The mode setting I found turns off printing a CR/LF at the end. Is it always outputting a pause for you, or does it only do it at the end of a screenful of text, for instance? Looking through sbbsdefs.js, I also see these modes that can be used for bbs.sys_status: var SS_PAUSEOFF=(1<<18);/* Pause off, overriding user default*/ And for use with user.settings: var USER_PAUSE=(1<<4);/* Pause on every screen full*/ And for putmsg and printfile: var P_NOPAUSE=(1<<4);/* Disable screen pause*/ If it's a screenful pause you're seeing, perhaps you can temporarily set one of those modes to get around the issue. But I don't know for sure.. Nightfox --- þ Synchronet þ Digital Distortion BBS - digdist.bbsindex.com .