Subj : Re: Transparency when using frames/sprites To : Kirkman From : MCMLXXIX Date : Fri Jun 20 2014 04:17 pm Re: Re: Transparency when using frames/sprites By: Kirkman to MCMLXXIX on Fri Jun 20 2014 14:29:40 > So, the second solution definitely sounds better, since I only need to do it > once. I wrote up some code, but the results I'm getting are the same as > before. The sprite looks great in it's initial orientation, but when I move > a different direction, the mask doesn't match the new orientation. > > Using a little debugger function, I see that the maskFrame function is indee > iterating over all the characters in the entire sprite. So I'm not sure why > this isn't working. your code looks fine to me, so I'll have to see if I can get it working on my end. If you don't mind giving me a day or two to do find time to do that I'll get back to you. --- þ Synchronet þ The BRoKEN BuBBLE (bbs.thebrokenbubble.com) .