Subj : Frame and Scrollbar issue when re-using them To : All From : Nightfox Date : Tue Jan 10 2017 09:44 pm I'm working on a Synchronet JS door that uses the Frame and Scrollbar objects defined in frame.js and scrollbar.js. My door, a voting door, has an option to let the user view all voting results, and I wanted to use the Frame object since it allows scrolling (in case there is a poll that is longer than the terminal height). For screen redraw optimization, I'd like to re-use the Frame and Scrollbar objects, calling Frame.putmsg() each time I re-use it for new data. I've noticed that the scrollbar doesn't always seem to update properly with the length of the message in the frame. I'm wondering if I'm not using it properly though. What I'm doing in my door is creating the Frame & Scrollbar, and then it has a loop where it populates the Frame, displays it, and gets input from the user (such as go to previous/next, scroll up/down, quit, etc.). This is how I'm creating the Frame & Scrollbar objects: var displayFrame = new Frame(1, displayMsgHdrUnmodified.length + 1, console.screen_columns, frameHeight, BG_BLACK); displayFrame.v_scroll = true; displayFrame.h_scroll = false; displayFrame.scrollbars = true; var displayFrameScrollbar = new ScrollBar(displayFrame, {bg: BG_BLACK, fg: LIGHTGRAY, orientation: "vertical", autohide: false}); Then my script enters the loop, where displayFrame.putmsg() is called for each piece of data I want to display. When I display the Frame, I call displayFrame.invalidate(), displayFrameScrollbar.cycle(), and displayFrame.cycle(). Nightfox --- þ Synchronet þ Digital Distortion: digitaldistortionbbs.com .