Subj : Changing SyncTerm Display speed, and... To : echicken From : Android8675 Date : Fri Mar 30 2018 08:37 am Re: Changing SyncTerm Display speed, and... By: echicken to Android8675 on Thu Mar 29 2018 05:47 pm ec> I would make a JS module that accepts the internal code of an external ec> program to execute as a command-line parameter. It would launch that xtrn, ec> then prompt the user and display the appropriate file if desired. I would ec> modify my shell / xtrn_sec.js so that it calls bbs.exec('?door-launcher.js ec> [code]') instead of bbs.exec_xtrn('[code]'). A mapping of internal codes ec> to score files could be kept in a config file as you described. That sounds like a good plan, that would require fewer changes than... ec> If the 'clean-up command line' for a door could be hijacked for this ec> purpose instead, that would be an easier option (I haven't tried that and ec> I'm doubtful). Yeah, plus you'd have to update all the door entries. Using mod_opts.ini for the config seems like the best place. What's great about that is I could display a file before the game starts and another afterwards, like a game description/history. Thanks eC. -A. .... The best audience is intelligent, well-educated and a little drunk. --- þ Synchronet þ Shodan's Core @ ShodansCore.com .