Subj : Door Games To : Omegus From : Digital Man Date : Tue Jul 09 2024 03:41 pm Re: Door Games By: Omegus to digitalman on Tue Jul 09 2024 03:05 pm > If I wanted to write a MUD type door game with real time interaction between > players is it doable with the Synchronet JavaScript or would it require a > compiled language with OpenDoor toolkit etc. No, JS doors can be multi-player real time. One method of inter-node communication (used by several JS doors you can find in your sbbs/xtrn directory or here: https://gitlab.synchro.net/main/sbbs/-/tree/master/xtrn) is the "JSON database" (or json-db) service. Shared files is another method popular with door games, forever. Sockets would be another method of inter-node communication. > Obviously doing it in > JavaScript would limit it to Synchronet only, are there any other caveats to > using one or the other? JavaScript is quicker to get going and the develop/debug turn-around time is really quick. And by default, yes, the JS doors can only be used on modern Synchronet BBSes. If I were to write a new door game today, I'd write it in JS. Deuce's jsdoor (a special port of Synchronet's jsexec) does theoretically let you run JS doors on other (non-Synchronet) systems, but it requires you use the "dorkit" JS door kit when developing such JS doors. https://doors.bbsdev.net/ > I'm just getting my feet wet with Synchronet and > it's a very impressive codebase with massive features so I wanted to poke > around a little with writing door games for fun and learning. Also i couldnt > seem to find in the sbbs src where the actual telnet server implementation > code was. The telnet.h and telnet.c are pretty brief so i was wondering > where the actual implementation of the telnet server code was located. Mostly in src/sbbs3/main.cpp. -- digital man (rob) Synchronet "Real Fact" #91: Captured chat with Wayne Bell: http://wiki.synchro.net/history:waynebell_chat Norco, CA WX: 94.0øF, 41.0% humidity, 5 mph NNW wind, 0.00 inches rain/24hrs .