URI: 
       spout.it
       
       
       I'm primarily into text games (MOOs) but
       also play alot of 8-bit console and computer
       games. Nothing is in a particular order
       and some items may read like a phlog.
       
       Cyberdreams:
       
       This was a MOO that I have been designing on an off.
       One day I will be putting up for public connection
       so others can experience the pain!
       
  HTML The Greatest MOO you never tried Cyber Dreams MOO
       
       Forgive the AI ART. This was a concept spun up
       very fast. A MOO designed to deliver a retro txt
       game experience with an online twist.
       
  TEXT Some notes on the game mechanics of CyberDreams MOO
       
       This is general game mechanic notes, there are still
       more items to add and I will as I fish them out of
       the old dev machine.
       
  TEXT More Notes on CyberDreams
       
       Another MOO I have connected to since around 93'
       is LambdaMOO. You can connect to it too, be sure
       to say hello! (If you can find me)
       
TELNET LambdaMOO
       
  TEXT A REALLY REALLY old conversation from Lambda
       
       This was a transcript of an actual college course
       HELD ON LAMBDA. Some sort of cyber culture lesson.
       Of particular interest is the presence of Quinn.
       Quinn has the distinction of being the father of
       adult (sex) concept online games. He took money
       from some 'connected' people to pilot an adult
       MOO (allegedly)and it didn't pan out. That is a
       story for another time.
       
  TEXT Johnny Manhattan article
       
       This article started life as a UNC english
       paper and then part of a thesis. It was slowly
       morphed into a WIRED article years later. This
       is a copy of the final paywalled article.
       I have talked to almost everyone mentioned in
       the article at one point or another. Quinn makes
       another appearance. I believe this is after he
       dropped out to start spending mob money :D
       
       07MAY24
       
       On the topic of LambdaMOO I thought I would give
       a quick blurb about my time there. I found MOOs
       in 1993 having found one called ForestMOO. From
       there I learned about another, the first MOO called
       Lambda and read all about their experimentation with
       cyber self-governance. I watched from there as a guest
       until 1999 when I finally got an acount. Since I've
       watched it go from a thriving place to exchange
       experiences and a real reflection of the exciting
       dynamic time that was the early internet to now
       a some what stagnant tomb full of long gone
       players who left behind programs an items riddled
       with inside jokes and references that are now a
       world away... God I love it, it's like stepping
       into a time machine.
       
  TEXT Identity Workshop:Emergent Social and Psychological Phenomena in Text-Based Virtual Reality
       An interesting read about some of the research that
       shaped the online text game landscape. I will slowly
       start getting some of my scholarly texts on MOO
       uploaded to Gopherspace.
       
  TEXT Anatomy of a Stock Lambda Moo Database
       
  TEXT Some pretty useful data on LM Op coding.
       
  TEXT A C based MOO DB Browser for dissecting Cores.
       
   BIN A somewhat obscure writing about LambdaMOO
       
   IMG Original BayMOO poster Design
       I had no hand in this other then saying "wow cool"
       when asked if I would buy a poster like this. I
       did and got one shipped to me as a youngin' from
       SF!
       
       Atari Games I remember and love:
       
   IMG Dark Chamber
       
       A top down-ish Gauntlet like shootem up/dungeon explorer
       that was pretty advanced for the system. It was one
       of the few games I could get my similarly autistic
       sister to sit an play with me for any length of time.
       My copy of the game came with a wicked poster with
       lot's or late 70s style fantasy art. I wasn't allowed
       to hang such things up in my room but I taped it to
       the back wall of my closet where is remained for longer
       then expected.
       
   DOS Play it (Dark Chambers)
       
   IMG Crystal Castles
       
       A rather isometric Q-Bert style game. I know it is aiming
       to be Q-Bert but I really like this and feel it is something
       more than a clone. I distinctly remember buying this from
       the One For All dollar store. On the 2600 it was pretty fast
       paced and colorful! On the 2600 that wasn't a quality all
       games had. It also had a little jaunty tune with more then
       four notes that played while you ran around. The day I
       played this was also the first day I ever remember getting
       a Little Ceasar's pizza delivered to our house. It was an
       amazing day all around.
       
   DOS Play it (Crystal Castles)
       
   IMG ZZT
       
       ZZT was one of the first programs that inspired me to be
       creative with technology. Before ZZT I would make small basic
       programs on my Commodore but never took it any farther than
       some blinking text and automatic math. Once I got my first PC
       I found ZZT and was blown away by the internal ZZT-OOP language
       and the ability to make a decently playable game with just the
       prefab items. Just the small step ZZT gives with automated tools
       allowed me to make fun expressive games with far lower effort
       than if I were to do it with what little BASIC and Assembly I
       knew. Once I got online, finding other people who also created
       with ZZT opened a whole other creative ecosystem. I want to
       write more about this as I have time!