spout.it I'm primarily into text games (MOOs) but also play alot of 8-bit console and computer games. Nothing is in a particular order and some items may read like a phlog. Cyberdreams: This was a MOO that I have been designing on an off. One day I will be putting up for public connection so others can experience the pain! HTML The Greatest MOO you never tried Cyber Dreams MOO Forgive the AI ART. This was a concept spun up very fast. A MOO designed to deliver a retro txt game experience with an online twist. TEXT Some notes on the game mechanics of CyberDreams MOO This is general game mechanic notes, there are still more items to add and I will as I fish them out of the old dev machine. TEXT More Notes on CyberDreams Another MOO I have connected to since around 93' is LambdaMOO. You can connect to it too, be sure to say hello! (If you can find me) TELNET LambdaMOO TEXT A REALLY REALLY old conversation from Lambda This was a transcript of an actual college course HELD ON LAMBDA. Some sort of cyber culture lesson. Of particular interest is the presence of Quinn. Quinn has the distinction of being the father of adult (sex) concept online games. He took money from some 'connected' people to pilot an adult MOO (allegedly)and it didn't pan out. That is a story for another time. TEXT Johnny Manhattan article This article started life as a UNC english paper and then part of a thesis. It was slowly morphed into a WIRED article years later. This is a copy of the final paywalled article. I have talked to almost everyone mentioned in the article at one point or another. Quinn makes another appearance. I believe this is after he dropped out to start spending mob money :D 07MAY24 On the topic of LambdaMOO I thought I would give a quick blurb about my time there. I found MOOs in 1993 having found one called ForestMOO. From there I learned about another, the first MOO called Lambda and read all about their experimentation with cyber self-governance. I watched from there as a guest until 1999 when I finally got an acount. Since I've watched it go from a thriving place to exchange experiences and a real reflection of the exciting dynamic time that was the early internet to now a some what stagnant tomb full of long gone players who left behind programs an items riddled with inside jokes and references that are now a world away... God I love it, it's like stepping into a time machine. TEXT Identity Workshop:Emergent Social and Psychological Phenomena in Text-Based Virtual Reality An interesting read about some of the research that shaped the online text game landscape. I will slowly start getting some of my scholarly texts on MOO uploaded to Gopherspace. TEXT Anatomy of a Stock Lambda Moo Database TEXT Some pretty useful data on LM Op coding. TEXT A C based MOO DB Browser for dissecting Cores. BIN A somewhat obscure writing about LambdaMOO IMG Original BayMOO poster Design I had no hand in this other then saying "wow cool" when asked if I would buy a poster like this. I did and got one shipped to me as a youngin' from SF! Atari Games I remember and love: IMG Dark Chamber A top down-ish Gauntlet like shootem up/dungeon explorer that was pretty advanced for the system. It was one of the few games I could get my similarly autistic sister to sit an play with me for any length of time. My copy of the game came with a wicked poster with lot's or late 70s style fantasy art. I wasn't allowed to hang such things up in my room but I taped it to the back wall of my closet where is remained for longer then expected. DOS Play it (Dark Chambers) IMG Crystal Castles A rather isometric Q-Bert style game. I know it is aiming to be Q-Bert but I really like this and feel it is something more than a clone. I distinctly remember buying this from the One For All dollar store. On the 2600 it was pretty fast paced and colorful! On the 2600 that wasn't a quality all games had. It also had a little jaunty tune with more then four notes that played while you ran around. The day I played this was also the first day I ever remember getting a Little Ceasar's pizza delivered to our house. It was an amazing day all around. DOS Play it (Crystal Castles) IMG ZZT ZZT was one of the first programs that inspired me to be creative with technology. Before ZZT I would make small basic programs on my Commodore but never took it any farther than some blinking text and automatic math. Once I got my first PC I found ZZT and was blown away by the internal ZZT-OOP language and the ability to make a decently playable game with just the prefab items. Just the small step ZZT gives with automated tools allowed me to make fun expressive games with far lower effort than if I were to do it with what little BASIC and Assembly I knew. Once I got online, finding other people who also created with ZZT opened a whole other creative ecosystem. I want to write more about this as I have time!